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|name =Mutation
 
|name =Mutation
 
|game =FO76
 
|game =FO76
 
}}
}}{{Games|FO76}}
 
   
 
{{Quotation|Radiation has given you a Mutation! You gain positive and negative effects. Using RadAway has a chance to cure any Mutations.|In-game notification}}
==General information==
 
  +
[[File:FO76 Mutated.png|thumb|120px]]
{{Quotation|Radiation has given you a Mutation! You gain positive and negative effects. Using RadAway has a chance to cure any Mutations.|Notification}}
 
''[[Fallout 76]]'' alters the way [[radiation]] works: Instead of only limiting [[SPECIAL]] stats or max [[health]], it allows the player character to develop various [[Mutations and their causes|mutations]], which act like [[traits]] in [[Fallout series|other games in the series]]. Mutations are a type of [[Fallout 76 conditions|condition]] that give a mixture of powerful positive and negative effects. The [[Class Freak]] perk will reduce the negative effects of a mutation by up to 75%, while [[Strange in Numbers]] will grant a 25% increase to the positive effect if teammates are also mutated.
 
   
  +
'''Mutations''' are a type of effect {{In|FO76}}.
It is also possible to acquire multiple mutations at the same time, including all 19 that are currently available (the sole exception is [[Carnivore]] and [[Herbivore]] which lock each other from being acquired). However, to have all 19 active is wildly disproportionate to any playstyle and is recommended to pursue mutations that synergize with each other.
 
   
  +
==Characteristics==
A player character wielding a legendary weapon with the [[Fallout 76 legendary effects|"Mutant's"]] prefix will do 10% more damage when mutated.
 
 
Mutations are acquired by the player when exposed to [[radiation]]. They provide both positive and negative effects. Mutations are semi-permanent [[Fallout 76 conditions|effects]] that provide both positive and negative effects. Whenever a player takes radiation damage, they have a chance to gain a mutation, equivalent to 5% per 5 points of radiation damage. This can occur from being struck by excessive background radiation from a source such as zones devastated by nukes, irradiated creatures, radioactive waste, etc. Players cannot acquire a mutation from radiation until level 5. If a mutation is acquired from radiation damage, another mutation cannot be acquired until the player leaves that server.
   
  +
It is possible to acquire up to 18 of the 19 available mutations at the same time. The exceptions are [[Carnivore]] and [[Herbivore]], which prevent one another from being acquired.
===Acquisition===
 
Whenever a player takes Radiation damage, they have a chance to gain a Mutation, equivalent to 5% per 5 points of radiation damage (if they are not below level 5). This can occur from being struck by excessive background radiation from a source such as zones devastated by nukes, irradiated creatures, radioactive waste etc. Mutations may also be gained by consuming a [[#Available serums|mutation serum]] which allows a specific mutation to be gained.
 
   
  +
The [[Class Freak]] perk will reduce the negative effects of a mutation by 25/50/75%, while [[Strange in Numbers]] will grant a 25% increase to the positive effect if teammates are also mutated. [[Fallout 76 legendary effects#Mutant's|Mutant's legendary items]] will only activate if the player is mutated.
====Serums====
 
Serums are consumable items that will grant a specific Mutation as the player uses it, and temporarily suppresses the negative effects of the Mutation and increases the positive effects. If the player already has the mutation, the serum will still temporarily suppress the negative effects of the Mutation but will not stack the positive effects. For example, purchasing a [[Marsupial serum]] and consuming it while you already have the Marsupial mutation will remove the intelligence debuff.
 
   
  +
===Removal and prevention===
All serums and their recipes are sold by the [[MODUS science terminal]] at [[the Whitespring bunker]] Science Wing terminal. Recipes for the serums can also be purchased from MODUS but have a steep price of 24000 caps per recipe.
 
  +
Every time the player uses [[RadAway (Fallout 76)|RadAway]], [[RadAway (Fallout 76)|RadAway: diluted]] or a [[decontamination shower]], there is a chance that a randomly selected mutation will be removed. They can keep using [[RadAway (Fallout 76)|RadAway]] for more attempts to remove a mutation. Mutations cannot be removed through death. However, a percentage of rads is removed upon death. [[Nuka-Grape (Fallout 76)|Nuka-Grape]], [[Brahmin milk (Wild Appalachia)|brahmin milk]], or the perk cards [[Healing Hands]], [[Rad Sponge]] and [[What Rads?]] can also be used to remove rads without risk of curing mutations.
   
  +
The [[Starched Genes]] perk allows for locking mutations, as it reduces/eliminates both the chance of becoming mutated and their removal chance. Radiation protection gear (e.g. [[Hazmat suit (Fallout 76)|hazmat suit]]) reduces the chance of mutation.{{verify|05:50, 7 April 2024 (UTC)|type=det}}
Prior to [[Fallout 76 patch 1.1.2.9|patch 1.1.2.9]], mutation serum recipes also had a chance to be dropped by the [[Scorchbeast#Scorchbeast queen|scorchbeast queen]].
 
   
  +
==Mutations list==
===Prevention and Removal===
 
 
Players may be affected by the following mutations:
Mutations are semi-permanent. Every time the player uses [[RadAway (Fallout 76)|RadAway]] or a [[decontamination shower]], there is a chance that a Mutation will be removed. They can keep using [[RadAway (Fallout 76)|RadAway]] for more attempts to remove a Mutation. Radiation protection gear (e.g. [[Hazmat suit (Fallout 76)|hazmat suit]] or [[Gas mask (Fallout 76)|gas mask]]) reduces the chance of mutation. The [[Starched Genes]] perk allows for locking mutations, as it reduces/eliminates both the chance of becoming mutated and their removal chance by RadAway. These are the only ways present to remove mutations. Mutations cannot be removed through death. However, a percentage of rads is removed through each death, so it's possible to mostly but not completely decontaminate oneself through multiple deaths if the Starched Genes is not yet acquired.
 
   
  +
{| class="va-table va-table-center mw-collapsible" style="width:75%; min-width:600px;"
====Suppression====
 
  +
! colspan="5" | <big>'''Mutations'''</big>
Even with the Starched Genes perk, a Mutations' effects can be suppressed for a time with the use [[Rad-X (Fallout 76)|Rad-X]]. The suppression lasts for approximately 10 minutes (1 hour in-game). To avoid the suppression effects of Rad-X, the diluted version can be used as it offers the benefits of it without the suppression effect.
 
 
===Available mutations===
 
A player character can be affected by these mutations:
 
{| class="va-table va-table-top va-table-full"
 
! Mutation
 
! Positive Effect(s)
 
! Negative Effect(s)
 
! Percent Chance
 
! [[Form ID|Base ID]]
 
 
|-
 
|-
  +
! style="min-width:100px;" | Mutation
  +
! style="min-width:160px;" | {{color|green|Positive effect(s)}}
  +
! style="min-width:160px;" | {{color|maroon|Negative effect(s)}}
  +
! class="hidden" style="min-width:120px;" | Serum
  +
! class="hidden" style="min-width:50px;" | [[Form ID]]
   
 
|-
 
|-
 
| [[Adrenal Reaction]]
 
| [[Adrenal Reaction]]
| +Weapon DMG at low HP
+
| style="text-align:left;" | +Weapon DMG at low HP
| Max [[HP]] -50
+
| style="text-align:left;" | Max [[HP]] -50
 
| class="hidden" | [[Adrenal reaction serum]]
|
 
| {{ID|004e1f14}}
+
| class="hidden" | {{ID|004e1f14}}
   
 
|-
 
|-
 
| [[Bird Bones]]
 
| [[Bird Bones]]
| [[Agility|AGI]] +4, Fall from heights more gradual
+
| style="text-align:left;" | [[Agility|AGI]] +4, Fall from heights more gradually
  +
| style="text-align:left;" | [[STR]] -4, take extra limb damage
| [[STR]] -4
 
 
| class="hidden" | [[Bird bones serum]]
|
 
| {{ID|003c403d}}
+
| class="hidden" | {{ID|003c403d}}
   
 
|-
 
|-
 
| [[Carnivore]]
 
| [[Carnivore]]
  +
| style="text-align:left;" | Eating meat provides double the hunger satisfaction, HP restoration, and consumable buffs, with no disease chance
| No disease from Meat and 2x bonus to Food from eating meat products.
 
| Eating fruits, and vegetables does not satisfy hunger.
+
| style="text-align:left;" | Eating plant-based food does not satisfy hunger, restore HP, or apply buffs
 
| class="hidden" | [[Carnivore serum]]
|
 
| {{ID|003c4049}}
+
| class="hidden" | {{ID|003c4049}}
   
 
|-
 
|-
 
| [[Chameleon]]
 
| [[Chameleon]]
  +
| style="text-align:left;" colspan="2" | Invisibility in combat if unarmored and standing still<ref>Must be unarmored, stationary and not attacking for effect to work<br />• [[Fallout 76 legendary armor effects#Weightless|Weightless legendary armor]] will not count against Chameleon.</ref>
| Invisibility in combat if unarmored and standing still
 
 
| class="hidden" | [[Chameleon serum]]
| Must be unarmored, stationary, and not attacking for effect to work
 
 
| class="hidden" | {{ID|004e4006}}
|
 
| {{ID|004e4006}}
 
   
 
|-
 
|-
 
| [[Eagle Eyes]]
 
| [[Eagle Eyes]]
| Critical Damage +25%, [[PER]] +4
+
| style="text-align:left;" | Critical Damage +50%, [[PER]] +4
| [[STR]] -4
+
| style="text-align:left;" | [[STR]] -4
 
| class="hidden" | [[Eagle eyes serum]]
|
 
| {{ID|003c4037}}
+
| class="hidden" | {{ID|003c4037}}
   
 
|-
 
|-
 
| [[Egg Head]]
 
| [[Egg Head]]
| [[INT]] +6
+
| style="text-align:left;" | [[INT]] +6
| [[STR]] -3, [[Endurance|END]] -3
+
| style="text-align:left;" | [[STR]] -3, [[Endurance|END]] -3
 
| class="hidden" | [[Egg head serum]]
|
 
| {{ID|003c4045}}
+
| class="hidden" | {{ID|003c4045}}
   
 
|-
 
|-
 
| [[Electrically Charged]]
 
| [[Electrically Charged]]
| Chance to shock melee attackers
+
| style="text-align:left;" | Chance to shock melee attackers
| Small amount of damage done to player
+
| style="text-align:left;" | Small amount of damage done to player
 
| class="hidden" | [[Electrically charged serum]]
| 40%
 
|{{ID|004e400d}}
+
| class="hidden" | {{ID|004e400d}}
   
 
|-
 
|-
 
| [[Empath]]
 
| [[Empath]]
| Teammates take 25% less damage
+
| style="text-align:left;" | Teammates take 25% less damage
| Player takes 33% more damage
+
| style="text-align:left;" | Player takes 33% more damage
 
| class="hidden" | [[Empath serum]]
|
 
| {{ID|004e1f16}}
+
| class="hidden" | {{ID|004e1f16}}
   
 
|-
 
|-
 
| [[Grounded]]
 
| [[Grounded]]
| [[Energy Resistance]] +100
+
| style="text-align:left;" | [[Energy Resistance]] +100
| Energy Damage -50%
+
| style="text-align:left;" | Energy Damage -50%
 
| class="hidden" | [[Grounded serum]]
|
 
| {{ID|004e4002}}
+
| class="hidden" | {{ID|004e4002}}
   
 
|-
 
|-
 
| [[Healing Factor]]
 
| [[Healing Factor]]
| Health Regeneration while not in combat +300%
+
| style="text-align:left;" | Health Regeneration while not in combat +300% (Regardless of hunger level)
| Chem Effects -55%
+
| style="text-align:left;" | Chem Effects -55%
 
| class="hidden" | [[Healing factor serum]]
|
 
| {{ID|004df1db}}
+
| class="hidden" | {{ID|004df1db}}
   
 
|-
 
|-
 
| [[Herbivore]]
 
| [[Herbivore]]
  +
| style="text-align:left;" | Eating plant-based food provides double the hunger satisfaction, HP restoration, and consumable buffs, with no disease chance
| Vegetables provides x2 benefit and no disease
 
| Eating meat doesn't satisfy hunger
+
| style="text-align:left;" | Eating meat does not satisfy hunger, restore HP, or apply buffs
 
| class="hidden" | [[Herbivore serum]]
|
 
| {{ID|003c404e}}
+
| class="hidden" | {{ID|003c404e}}
   
 
|-
 
|-
 
| [[Herd Mentality]]
 
| [[Herd Mentality]]
| All [[Fallout 76 SPECIAL|SPECIAL]] stats +2 when grouped
+
| style="text-align:left;" | All [[Fallout 76 SPECIAL|SPECIAL]] stats +2 when grouped
| All SPECIAL stats -2 when solo
+
| style="text-align:left;" | All SPECIAL stats -2 when solo
 
| class="hidden" | [[Herd mentality serum]]
|
 
| {{ID|004e1f1e}}
+
| class="hidden" | {{ID|004e1f1e}}
   
 
|-
 
|-
 
| [[Marsupial]]
 
| [[Marsupial]]
| [[Carry weight]] +20, +jump height
+
| style="text-align:left;" | [[Carry Weight (Fallout 76)|Carry Weight]] +20, +jump height
| [[INT]] -4
+
| style="text-align:left;" | [[INT]] -4
 
| class="hidden" | [[Marsupial serum]]
|
 
| {{ID|004df1ce}}
+
| class="hidden" | {{ID|004df1ce}}
   
 
|-
 
|-
 
| [[Plague Walker]]
 
| [[Plague Walker]]
| Poison aura scaling with your diseases
+
| style="text-align:left;" | Poison aura scaling with your [[Fallout 76 diseases|diseases]]
  +
| style="text-align:left;" | Only works if you are carrying a disease
| [[Fallout 76 diseases|Diseases]]
 
 
| class="hidden" | [[Plague walker serum]]
|
 
| {{ID|004e4021}}
+
| class="hidden" | {{ID|004e4021}}
   
 
|-
 
|-
 
| [[Scaly Skin]]
 
| [[Scaly Skin]]
| [[Damage Resistance|Damage]] and [[Energy Resistance]] +50
+
| style="text-align:left;" | [[Damage Resistance|Damage]] and [[Energy Resistance]] +50
| [[AP]] -50
+
| style="text-align:left;" | [[Action Points|AP]] -50
 
| class="hidden" | [[Scaly skin serum]]
|
 
| {{ID|004df1cf}}
+
| class="hidden" | {{ID|004df1cf}}
   
 
|-
 
|-
 
| [[Speed Demon]]
 
| [[Speed Demon]]
| Movement speed +20%, faster reload +20%
+
| style="text-align:left;" | Movement speed +20%, faster reload +20%
| +50% drain on hunger and thirst while moving
+
| style="text-align:left;" | +50% drain on hunger and thirst while moving
 
| class="hidden" | [[Speed demon serum]]
|
 
| {{ID|004df1e0}}
+
| class="hidden" | {{ID|004df1e0}}
   
 
|-
 
|-
 
| [[Talons]]
 
| [[Talons]]
| Punching attacks do 25% more damage + bleed damage
+
| style="text-align:left;" | Punching attacks do 25% more damage + bleed damage
| [[Agility|AGI]] -4
+
| style="text-align:left;" | [[Agility|AGI]] -4
 
| class="hidden" | [[Talons serum]]
|
 
| {{ID|0028d3bc}}
+
| class="hidden" | {{ID|0028d3bc}}
   
 
|-
 
|-
 
| [[Twisted Muscles]]
 
| [[Twisted Muscles]]
| [[Melee damage]] +25%, better chance to cripple limbs
+
| style="text-align:left;" | [[Melee Damage]] +25%, better chance to cripple limbs
| Gun accuracy -50%
+
| style="text-align:left;" | Gun accuracy -50%
 
| class="hidden" | [[Twisted muscles serum]]
|
 
| {{ID|003c402f}}
+
| class="hidden" | {{ID|003c402f}}
   
 
|-
 
|-
 
| [[Unstable Isotope]]
 
| [[Unstable Isotope]]
| Medium chance to release a radiation blast when struck in melee.
+
| style="text-align:left;" | Medium chance to release a radiation blast when struck in melee
| Minor damage to player during the radiation blast
+
| style="text-align:left;" | Minor damage to player during the radiation blast
 
| class="hidden" | [[Unstable isotope serum]]
| 10%
 
|{{ID|004e4017}}
+
| class="hidden" | {{ID|004e4017}}
 
|}
 
 
===Available serums===
 
{| class="va-table va-table-top va-table-full"
 
! Mutation
 
! Serum
 
! Serum Recipe
 
   
 
|-
 
|-
  +
| {{cut}} [[Rad Walker]]
| Adrenal Reaction
 
  +
| style="text-align:left;" | Radiation aura scaling with your [[radiation]].<ref>Rad damage:<br />0: 0-100 rads<br />10: 101-200 rads<br />20: 201-300 rads<br />30: 301-400 rads<br />40: 401-500 rads<br />50: 501-600 rads<br />60: 601-700 rads<br />70: 701-1000 rads</ref> Does not affect targets already taking radiation damage.
| [[Adrenal reaction serum]]
 
  +
| style="text-align:left;" | Radiation healing reduced by 50%
| [[Recipe: Adrenal reaction serum]]
 
  +
| class="hidden" | {{cut}}
  +
| class="hidden" | {{ID|004E4028}}
   
|-
+
|}
| Bird Bones
 
| [[Bird bones serum]]
 
| [[Recipe: Bird bones serum]]
 
   
 
==Serums==
|-
 
  +
By consuming a mutation serum, the corresponding mutation will be applied to the player and its negative effects will be nullified for 1 hour. If the player already has that mutation, then the negative effects of the mutation will be suppressed.
| Carnivore
 
| [[Carnivore serum]]
 
| [[Recipe: Carnivore serum]]
 
   
  +
Serums and their recipes are sold by the [[MODUS science terminal]] in the Science Wing of [[the Whitespring bunker]]. Other players may also sell serums via a [[vending machine (Fallout 76)|C.A.M.P. vending machine]].
|-
 
| Chameleon
 
| [[Chameleon serum]]
 
| [[Recipe: Chameleon serum]]
 
   
 
===Suppression===
|-
 
  +
Even with the Starched Genes perk, the positive effects of current mutations can be suppressed by [[Rad-X (Fallout 76)|Rad-X]] for 10 minutes. To avoid the suppression effects of Rad-X, the diluted version or [[RadShield]] can be used to gain [[Radiation Resistance]]. If the player already has a mutation, the respective serum will suppress the negative effects of the mutation for 60 minutes. For example, consuming a [[marsupial serum]] while already having the [[Marsupial]] mutation will temporarily remove the [[Intelligence]] debuff.
| Eagle Eyes
 
| [[Eagle eyes serum]]
 
| [[Recipe: Eagle eyes serum]]
 
   
 
==Notes==
|-
 
  +
Generic non-player characters from the major factions ([[Settlers (Wastelanders)|Settlers]], [[Crater Raiders|Raiders]] or [[Brotherhood First Expeditionary Force|the Brotherhood of Steel]]) may occasionally comment on specific mutations that the player has acquired. For example, if they have the Marsupial mutation, NPCs will comment on their increased jump height.
| Egg Head
 
| [[Egg head serum]]
 
| [[Recipe: Egg head serum]]
 
   
  +
===Changelog===
|-
 
 
* {{Platforms|pc,ps4,xboxone}} Prior to [[Fallout 76 patch 1.0.3.10|patch 1.0.3.10]], which fixed the issue, the [[Herd Mentality]] mutation could prevent the sharing of other perk cards with the group.{{Verify|patched}}
| Electrically Charged
 
 
* {{Platforms|pc,ps4,xboxone}} Prior to [[Fallout 76 patch 1.0.4.13]], the [[Strange in Numbers]] perk could increase the effect of some mutations excessively. For example, combining it with the "Bird Bones" mutation can cause the player's fall speed to be reduced so much that it is possible to walk on air.{{Verify|patched}}
| [[Electrically charged serum]]
 
 
* Prior to [[Fallout 76 patch 1.1.2.9|patch 1.1.2.9]], mutation serum recipes had a chance to be dropped by the [[Scorchbeast#Scorchbeast queen|scorchbeast queen]].
| [[Recipe: Electrically charged serum]]
 
 
* {{Platforms|pc,ps4,xboxone}} Prior to [[Fallout 76 patch 1.1.4.3|patch 1.1.4.3]], which fixed the issue, the [[Class Freak]] perk card had a bug on the effects page of the Pip-Boy, where it would not show any reduction to the [[Empath]] and Herd Mentality negative effects while it is for the other mutations. For Herd Mentality, it seemed to only be a visual bug, as the negative effect of having SPECIAL reduced by 2 when solo and in a combination of rank 3 Class Freak did not reduce SPECIAL at all when equipped. For the Empath negative effect, this was a confirmed bug, as the +33% of damage was not reduced at all.{{Verify|patched}}
 
* {{Platforms|pc,ps4,xboxone}} Prior to patch 1.1.4.3, which fixed the issue, the [[Grounded]] mutation with the Class Freak perk (sometimes) said energy guns do 12% less damage (the correct amount) and sometimes it said 50% less damage (the standard amount) but the energy gun damage is always 50% less.{{Verify|patched}}
 
* {{Platforms|pc,ps4,xboxone}} Prior to [[Fallout 76 patch 1.2.2.9|patch 1.2.2.9]], which fixed the issue, [[Chameleon]] often glitched, and would render the character invisible from the player regardless of whether or not they were holding their weapon, wearing armor, or in motion. At times even just the character's exposed skin was rendered invisible, while their clothing remained visible.{{Verify|patched}}
  +
<!--==Bugs==-->
   
  +
==Behind the scenes==
|-
 
  +
Mutations were originally planned to have a cosmetic impact on the player, changing their appearance temporarily or permanently.<ref>[[:File:Chris-ortega-player-mutations-chris.jpg|Concept art]] by [[Christopher Ortega]]</ref><ref>[https://youtu.be/gi8PTAJ2Hjs?feature=shared&t=1310 The Making of Fallout 76 - Noclip Documentary (21:50)]<br />[[Jeff Gardiner]]: ''"But yeah, you'll get these mutations. And they're mostly gameplay - some of them are visual. But they're mostly gameplay side stuff that like tweak your character a little."''</ref>
| Empath
 
| [[Empath serum]]
 
| [[Recipe: Empath serum]]
 
   
  +
==Gallery==
|-
 
  +
<gallery>
| Grounded
 
  +
F76_Nuclear_Training_Poster_4.png
| [[Grounded serum]]
 
  +
Chris-ortega-player-mutations-chris.jpg|Concept art of an earlier version of the mutations mechanic
| [[Recipe: Grounded serum]]
 
  +
</gallery>
   
  +
==References==
|-
 
  +
{{References}}
| Healing Factor
 
| [[Healing factor serum]]
 
| [[Recipe: Healing factor serum]]
 
 
|-
 
| Herbivore
 
| [[Herbivore serum]]
 
| [[Recipe: Herbivore serum]]
 
 
|-
 
| Herd Mentality
 
| [[Herd mentality serum]]
 
| [[Recipe: Herd mentality serum]]
 
 
|-
 
| Marsupial
 
| [[Marsupial serum]]
 
| [[Recipe: Marsupial serum]]
 
 
|-
 
| Plague Walker
 
| [[Plague walker serum]]
 
| [[Recipe: Plague walker serum]]
 
 
|-
 
| Scaly Skin
 
| [[Scaly skin serum]]
 
| [[Recipe: Scaly skin serum]]
 
 
|-
 
| Speed Demon
 
| [[Speed demon serum]]
 
| [[Recipe: Speed demon serum]]
 
 
|-
 
| Talons
 
| [[Talons serum]]
 
| [[Recipe: Talons serum]]
 
 
|-
 
| Twisted Muscles
 
| [[Twisted muscles serum]]
 
| [[Recipe: Twisted muscles serum]]
 
 
|-
 
| Unstable Isotope
 
| [[Unstable isotope serum]]
 
| [[Recipe: Unstable isotope serum]]
 
 
|}
 
   
  +
{{DISPLAYTITLE:''Fallout 76'' mutations}}
==Bugs==
 
* {{Platforms|pc,ps4,xboxone}} The [[Class Freak]] perk card seems to have a bug on the effects page of the Pip-Boy, where it isn't showing any reduction to the [[Empath]] and [[Herd Mentality]] negative effects while it is for the other mutations. For the [[Herd Mentality]] it seems only a visual bug, the negative effect of having SPECIAL reduced by 2 when solo and in combination of rank 3 [[Class Freak]] doesn't reduce SPECIAL at all when equip. For the [[Empath]] negative effect, this is a confirmed bug, the +33% of damage to player is not reduced at all.{{Verify|verified}}
 
* {{Platforms|pc,ps4,xboxone}} [[Chameleon]] often glitches, and will render the character invisible from the player regardless of whether or not they're holding their weapon, wearing armor, or in motion. At times even just the character's exposed skin in rendered invisible, while their clothing remains visible.{{Verify|verified}}
 
* {{Platforms|pc,ps4,xboxone}} The [[Grounded]] mutation with the [[Class Freak]] perk (sometimes) says energy guns do 12% less damage (the correct amount) sometimes it says 50% less damage (the standard amount) but the energy gun damage is always 50% less.{{Verify|verified}}
 
* {{Platforms|pc,ps4,xboxone}} The [[Strange in Numbers]] perk can increase the effect of some mutations significantly. For example, combining it with the "Bird Bones" mutation can cause the player's fall speed to be reduced so much that it is possible to walk on air.{{Verify|verified}}
 
* {{Platforms|pc,ps4,xboxone}} The [[Herd Mentality]] mutation can prevent sharing of other perk cards with the group. This appears to be fixed in the December 11th patch 1.0.3.10.{{Verify|verified}}
 
   
 
[[Category:Fallout 76 mutations| ]]
 
[[Category:Fallout 76 mutations| ]]
   
 
[[es:Mutaciones de Fallout 76]]
 
[[es:Mutaciones de Fallout 76]]
  +
[[fr:Mutations de Fallout 76]]
  +
[[it:Mutazioni (Fallout 76)]]
 
[[ru:Мутации Fallout 76]]
 
[[ru:Мутации Fallout 76]]
 
[[uk:Мутації Fallout 76]]
 
[[uk:Мутації Fallout 76]]

Latest revision as of 05:50, 7 April 2024

Radiation has given you a Mutation! You gain positive and negative effects. Using RadAway has a chance to cure any Mutations.— In-game notification
FO76 Mutated

Mutations are a type of effect in Fallout 76.

Characteristics

Mutations are acquired by the player when exposed to radiation. They provide both positive and negative effects. Mutations are semi-permanent effects that provide both positive and negative effects. Whenever a player takes radiation damage, they have a chance to gain a mutation, equivalent to 5% per 5 points of radiation damage. This can occur from being struck by excessive background radiation from a source such as zones devastated by nukes, irradiated creatures, radioactive waste, etc. Players cannot acquire a mutation from radiation until level 5. If a mutation is acquired from radiation damage, another mutation cannot be acquired until the player leaves that server.

It is possible to acquire up to 18 of the 19 available mutations at the same time. The exceptions are Carnivore and Herbivore, which prevent one another from being acquired.

The Class Freak perk will reduce the negative effects of a mutation by 25/50/75%, while Strange in Numbers will grant a 25% increase to the positive effect if teammates are also mutated. Mutant's legendary items will only activate if the player is mutated.

Removal and prevention

Every time the player uses RadAway, RadAway: diluted or a decontamination shower, there is a chance that a randomly selected mutation will be removed. They can keep using RadAway for more attempts to remove a mutation. Mutations cannot be removed through death. However, a percentage of rads is removed upon death. Nuka-Grape, brahmin milk, or the perk cards Healing Hands, Rad Sponge and What Rads? can also be used to remove rads without risk of curing mutations.

The Starched Genes perk allows for locking mutations, as it reduces/eliminates both the chance of becoming mutated and their removal chance. Radiation protection gear (e.g. hazmat suit) reduces the chance of mutation.[verification needed]

Mutations list

Players may be affected by the following mutations:

Mutations
Mutation Positive effect(s) Negative effect(s)
Adrenal Reaction +Weapon DMG at low HP Max HP -50
Bird Bones AGI +4, Fall from heights more gradually STR -4, take extra limb damage
Carnivore Eating meat provides double the hunger satisfaction, HP restoration, and consumable buffs, with no disease chance Eating plant-based food does not satisfy hunger, restore HP, or apply buffs
Chameleon Invisibility in combat if unarmored and standing still[1]
Eagle Eyes Critical Damage +50%, PER +4 STR -4
Egg Head INT +6 STR -3, END -3
Electrically Charged Chance to shock melee attackers Small amount of damage done to player
Empath Teammates take 25% less damage Player takes 33% more damage
Grounded Energy Resistance +100 Energy Damage -50%
Healing Factor Health Regeneration while not in combat +300% (Regardless of hunger level) Chem Effects -55%
Herbivore Eating plant-based food provides double the hunger satisfaction, HP restoration, and consumable buffs, with no disease chance Eating meat does not satisfy hunger, restore HP, or apply buffs
Herd Mentality All SPECIAL stats +2 when grouped All SPECIAL stats -2 when solo
Marsupial Carry Weight +20, +jump height INT -4
Plague Walker Poison aura scaling with your diseases Only works if you are carrying a disease
Scaly Skin Damage and Energy Resistance +50 AP -50
Speed Demon Movement speed +20%, faster reload +20% +50% drain on hunger and thirst while moving
Talons Punching attacks do 25% more damage + bleed damage AGI -4
Twisted Muscles Melee Damage +25%, better chance to cripple limbs Gun accuracy -50%
Unstable Isotope Medium chance to release a radiation blast when struck in melee Minor damage to player during the radiation blast
Cut content Rad Walker Radiation aura scaling with your radiation.[2] Does not affect targets already taking radiation damage. Radiation healing reduced by 50%

Serums

By consuming a mutation serum, the corresponding mutation will be applied to the player and its negative effects will be nullified for 1 hour. If the player already has that mutation, then the negative effects of the mutation will be suppressed.

Serums and their recipes are sold by the MODUS science terminal in the Science Wing of the Whitespring bunker. Other players may also sell serums via a C.A.M.P. vending machine.

Suppression

Even with the Starched Genes perk, the positive effects of current mutations can be suppressed by Rad-X for 10 minutes. To avoid the suppression effects of Rad-X, the diluted version or RadShield can be used to gain Radiation Resistance. If the player already has a mutation, the respective serum will suppress the negative effects of the mutation for 60 minutes. For example, consuming a marsupial serum while already having the Marsupial mutation will temporarily remove the Intelligence debuff.

Notes

Generic non-player characters from the major factions (Settlers, Raiders or the Brotherhood of Steel) may occasionally comment on specific mutations that the player has acquired. For example, if they have the Marsupial mutation, NPCs will comment on their increased jump height.

Changelog

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Prior to patch 1.0.3.10, which fixed the issue, the Herd Mentality mutation could prevent the sharing of other perk cards with the group.[patched]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Prior to Fallout 76 patch 1.0.4.13, the Strange in Numbers perk could increase the effect of some mutations excessively. For example, combining it with the "Bird Bones" mutation can cause the player's fall speed to be reduced so much that it is possible to walk on air.[patched]
  • Prior to patch 1.1.2.9, mutation serum recipes had a chance to be dropped by the scorchbeast queen.
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Prior to patch 1.1.4.3, which fixed the issue, the Class Freak perk card had a bug on the effects page of the Pip-Boy, where it would not show any reduction to the Empath and Herd Mentality negative effects while it is for the other mutations. For Herd Mentality, it seemed to only be a visual bug, as the negative effect of having SPECIAL reduced by 2 when solo and in a combination of rank 3 Class Freak did not reduce SPECIAL at all when equipped. For the Empath negative effect, this was a confirmed bug, as the +33% of damage was not reduced at all.[patched]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Prior to patch 1.1.4.3, which fixed the issue, the Grounded mutation with the Class Freak perk (sometimes) said energy guns do 12% less damage (the correct amount) and sometimes it said 50% less damage (the standard amount) but the energy gun damage is always 50% less.[patched]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Prior to patch 1.2.2.9, which fixed the issue, Chameleon often glitched, and would render the character invisible from the player regardless of whether or not they were holding their weapon, wearing armor, or in motion. At times even just the character's exposed skin was rendered invisible, while their clothing remained visible.[patched]

Behind the scenes

Mutations were originally planned to have a cosmetic impact on the player, changing their appearance temporarily or permanently.[3][4]

Gallery

References

  1. Must be unarmored, stationary and not attacking for effect to work
    Weightless legendary armor will not count against Chameleon.
  2. Rad damage:
    0: 0-100 rads
    10: 101-200 rads
    20: 201-300 rads
    30: 301-400 rads
    40: 401-500 rads
    50: 501-600 rads
    60: 601-700 rads
    70: 701-1000 rads
  3. Concept art by Christopher Ortega
  4. The Making of Fallout 76 - Noclip Documentary (21:50)
    Jeff Gardiner: "But yeah, you'll get these mutations. And they're mostly gameplay - some of them are visual. But they're mostly gameplay side stuff that like tweak your character a little."