Fallout Wiki
Fallout Wiki
(added headers and overview)
(→‎Player versus player: at least as far as I know; if someone knows for certain that I'm wrong about pacifists receiving damage, PLEASE correct me.)
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At other times, multiplayer also features player versus player combat after characters reach level 5. The reward for defeating a player is in bottlecaps. Player characters invite another character to duel by attacking with nominal damage. If the attacked character responds by attacking back, the duel begins. All attacks afterwards will be normalized such that lower level characters can do as much base damage as higher level characters without taking perks or higher tier armor and weapons into account. Player characters that kill another who did not attack back are marked as a murderer on the map and a bounty in caps is placed on them. Any character that attacks a murderer automatically has normalized damage without the murderer needing to attack back. PVP can also be started by contesting a claim of a [[Workshop (Fallout 76)|workshop]]. Claiming these workshops gains characters access to their valuable resource generators.
 
At other times, multiplayer also features player versus player combat after characters reach level 5. The reward for defeating a player is in bottlecaps. Player characters invite another character to duel by attacking with nominal damage. If the attacked character responds by attacking back, the duel begins. All attacks afterwards will be normalized such that lower level characters can do as much base damage as higher level characters without taking perks or higher tier armor and weapons into account. Player characters that kill another who did not attack back are marked as a murderer on the map and a bounty in caps is placed on them. Any character that attacks a murderer automatically has normalized damage without the murderer needing to attack back. PVP can also be started by contesting a claim of a [[Workshop (Fallout 76)|workshop]]. Claiming these workshops gains characters access to their valuable resource generators.
   
Player characters can opt out of PVP combat altogether by enabling a pacifist flag in the options. Pacifists will not do damage to any other player and cannot accept invitations to fight. This option prevents other characters from intentionally entering crossfire so as to trigger a duel. PVP combat is on a character-to-character basis only, so attacking a character does not automatically include either character's teammates unless they too are attacked and attack back.
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Player characters can opt out of PVP combat by enabling a pacifist flag in the options. Pacifists will not do damage to any other player and therefore cannot accept invitations to fight (pacifists can still receive tiny amounts of damage from other players). This option prevents other players from intentionally entering crossfire so as to trigger a duel. PVP combat is on a character-to-character basis only, so attacking a character does not automatically include either character's teammates unless they too are attacked and attack back.
   
 
==Videos==
 
==Videos==

Revision as of 02:24, 19 October 2018

Fallout 76 upcoming content

 
Gametitle-FO76
Gametitle-FO76
Vault Boy multiplayer

Vault Boy working together with his allies.

Multiplayer is a feature in Fallout 76 only seen prior in Fallout Tactics.

General information

Each server in Fallout 76 can have up to 24 player characters or more. The 24 character limit is expendable to allow characters to join the same servers as their friends. Each player character was a carefully chosen resident or child thereof of Vault 76, tasked with rebuilding America.

Each container in Appalachia is instanced per player character, meaning characters do not compete for contents. Each character may see different items in the same container or corpse. Certain items in the world space, such as junk, are not instanced and become unavailable once taken by a character; however, these items will eventually respawn.

Teams

Multiple characters can work together in building settlements, attacking wild monsters or exploring Appalachia. Player character can team up with three other characters and will share XP and bottlecap rewards, even with members who did not contribute. Each team member can select a perk card to share, while many Charisma perks already benefit teams without having to be shared. Many events and quests are designed for teams, although each are completable playing solo (possibly at a higher level). It is much easier for a team to collect enough nuclear launch keys to launch a nuke than a solo player, for example.

Player versus player

At other times, multiplayer also features player versus player combat after characters reach level 5. The reward for defeating a player is in bottlecaps. Player characters invite another character to duel by attacking with nominal damage. If the attacked character responds by attacking back, the duel begins. All attacks afterwards will be normalized such that lower level characters can do as much base damage as higher level characters without taking perks or higher tier armor and weapons into account. Player characters that kill another who did not attack back are marked as a murderer on the map and a bounty in caps is placed on them. Any character that attacks a murderer automatically has normalized damage without the murderer needing to attack back. PVP can also be started by contesting a claim of a workshop. Claiming these workshops gains characters access to their valuable resource generators.

Player characters can opt out of PVP combat by enabling a pacifist flag in the options. Pacifists will not do damage to any other player and therefore cannot accept invitations to fight (pacifists can still receive tiny amounts of damage from other players). This option prevents other players from intentionally entering crossfire so as to trigger a duel. PVP combat is on a character-to-character basis only, so attacking a character does not automatically include either character's teammates unless they too are attacked and attack back.

Videos