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This page describes perk magazines and various other magazines in Fallout 76.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For items that grant abilities in other Fallout games, please see "skill book".
  • For an overview of Fallout 76 content, please refer to "Portal:Fallout 76".
 
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Gametitle-FO76

General informationEdit

Mappalachia bobbleheads mags

Magazine locations (highlighted pink)

All magazines grant increases to relevant skills or damage for 1 hour (2 hours if using the Curator perk). Using a skill magazine consumes it, and another will need to be obtained to implement the increase again once the allotted time has elapsed.

TypesEdit

Perk magazinesEdit

Name Issues Related perk
Astoundingly Awesome Tales #1 Attack of the Fishmen +15% damage against mirelurks
#2 Drive-In Love Interrupted... Rise of the Mutants! +15% damage against super mutants
#3 Deep Sea Terror! Double swim speed
#4 Invasion of the Zetans +25% damage with the alien blaster
#5 When Apes Go Bananas!!! "A Gorilla Ate My Patrol Car!" +25% damage with the Cryolator
#6 My Brain and I Regenerate 20 health per minute
#7 The Man Who Could Stop Time +5 maximum AP
#8 Attack of the Metal Men 25% less damage from robots
#9 Have Dog, Will Travel! +15 Poison Resistance
#10 The Starlet Sniper +15 damage with scoped weapons
#11 Curse of the Burned! +15 damage to ghouls
#12 Giant Insects Invade Disease chance -30%
#13 Rise of the Radiated +30% RadAway effectiveness
Backwoodsman #1 Get off my Lawn Extra meat when searching animals
#2 Down Home Cookin' +25% tomahawk damage
#3 Homesteading Horror Crafting weapons cost fewer materials
#4 Hardy as a Sasquatch +50% chance to gain double the yield from plants
#5 Carnivorous rabbits of Appalachia +15% damage to animals
#6 The Appalachia Squirrel Massacre +50% healing from cooked food
#7 Art of the Tomahawk -50% food/drink disease chance
#8 The Gunsmith of Harper's Ferry +30% satisfaction by eating and drinking
#9 The Ohio River Hermit Repairing cost -50% materials
#10 Nightmare in the Garden +50% workshop turret damage
Grognak the Barbarian #1 Blood on the Harp +15% melee damage
#2 Cometh the Trickster 20% harder to detect while sneaking
#3 Jungle of the Bat-Babies +15% Poison Resistance
#4 In the Bosom of the Corsair Queen +30% critical damage with melee weapons
#5 Demon Slaves, Demon Sands +15% damage to Scorched creatures
#6 Enter Maula: War Maiden of Mars -75% weight of melee weapons
#7 Fatherless Cur! Melee weapons lose condition 50% slower
#8 Lost in the Snows of Lust Damage Resistance +2
#9 The Lair of the Virgin Eaters +10 Carry Weight
#10 What Sorcery This? +15 Energy Resistance
Guns and Bullets #1 The Future of Hunting? +15% damage against robots
#2 Lasers & Hunting: Acceptable Overkill +30% critical damage with laser weapons
#3 Little guns for the ladies +30% critical damage with ballistic guns
#4 Street Guns of Detroit +6 AP regeneration
#5 Avoid Those Pesky Gun Laws! +50% more components when scrapping weapons
#6 The Moon: A Communist Doomsday Device?! +10 Damage Resistance at night
#7 Take Aim, Army Style +10% damage with guns without scopes
#8 Bear Proofing Your Campsite: Don't Get Caught +15% damage against yao guai
#9 Plasma: The Weapon of Tomorrow +30% critical damage with plasma weapons
#10 Guide to Hunting Commies! +15% damage against Liberators
Live & Love #1 Life Long Best Friends! +10 maximum health when in a team
#2 Nuke-the-Man! +5% damage when in a team
#3 Trim the Fat! Heal 50% more from eating vegetables and fruits
#4 The Secretary Charmer +10% AP regeneration when in a team
#5 Talk Yourself Sober +2 Luck under the influence of alcohol
#6 Advice From Married Men +10 Damage Resistance when in a team
#7 Beware the Man Handler +10 maximum AP when in a team
#8 An Experience to Remember +5% more XP when in a team
#9 I Married a Robot Take 25% less damage from robots
Scouts' Life #1 Purifying the Wilderness 30% less radiation from eating and drinking
#2 Natural Mosquito Repellants 25% less damage from insects
#3 Packing for the Trail +10 carry capacity
#4 Hang in there! Twice the normal bleedout time before dying
#5 Identifying Rabies and Other Diseases 80% less likely to catch diseases from creatures
#6 Healthy Hiking: Endurance Become hungry and thirsty 30% more slowly
#7 The Animal Whisperer 25% less damage from animals
#8 Long Haul Sprinter Sprint AP costs -20%
#9 Campfire: Special Edition Placing a camp costs 80% fewer caps
#10 Maintaining Your Gear -30% item condition loss
Tales from the West Virginia Hills
(Astonishing Tales)
#1 The Mothman Cometh! +15% damage against Mothmen
#2 The Beast of Grafton +15% damage against Grafton monsters
#3 Sideshow Snallygaster +15% damage against Snallygasters
#4 Who Goes There? The Strange Encounter in Flatwoods +15% damage against Flatwoods monsters
#5 Curse of the Wendigo +15% damage against Wendigos
Tesla Science Magazine #1 Will robots rule the world? -25% damage from robots
#2 What Is Plasma, Anyway? -25% plasma damage taken
#3 Rocket Science for Toddlers Explode Radius +30
#4 Blast Off to Adventure! +15% fusion core duration
#5 Giant Super Weapons -20% heavy weapon ammo consumption
#6 Geckos and Gamma Radiation: The Key to Prolonged Life? +15% damage against Mothmen
#7 U.S. Army Goes to Space Energy gun critical damage +30%
#8 10 Number 1 Hits!!! +15% critical damage
Tumblers Today #1 Bobby Pins - More Effective Than Lockpicks? Lockpicking "sweet spot" +20%
#2 Confessions of a Housebreaker Find Bobby Pins in Containers
#3 Open Any Lock in 5 Seconds Flat Pick locks of 1 higher tier
#4 Locksmith Certification Special - Pass with Flying Colors Bobby Pins are unbreakable
#5 Mysteries of the Master Key Exposed! +20% wider lockpicking "Sweet Spot"
U.S. Covert Operations Manual #1 Whistling in the dark +10 Damage Resistance while sneaking
#2 Urban camouflage  ?
#3 Facepaint Fundamentals -10% damage from players
#4 Not the Soldiers You're Looking For Damage vs. players +10%
#5 Who Goes There? Perception +1
#6 Squeaky floorboard, sudden death Make 50% less noise while sneaking
#7 Getting the drop on the Communists -50% enemy player VATS accuracy
#8 Bushes, Boxes, and Beehives: Camouflage special +25% unarmed and knife damage
#9 Look Better in Black Stealth Boy duration +50%
#10 Tiptoe through the tulips Agility+1
Unstoppables #1 De-Capitalists +5% chance to avoid damage from any enemy attack
#2 Who Can Stop The Unstoppable Grog-Na-Rok?! +20% chance to avoid damage from Scorched
#3 Commie-Kazi vs. Manta Man +30% chance to avoid damage from explosions
#4 Trapped in the Dimension of the Pterror-dactyls! +30% chance to avoid melee damage
#5 Visit the Ux-Ron Galaxy! +30% chance to avoid energy damage

Miscellaneous magazinesEdit

Name Unlocks Issues
RobCo Fun Red Menace
Wastelad
Nuka Tapper
Automatron
Name Related perk
Grognak & the Ruby Ruins +1 Strength

Location listEdit

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Missing data (missing: additional locations)
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Similar to Vault-Tec bobbleheads, the magazines in Fallout 76 are randomized spawns over a number of locations. Magazines are susceptible to physics, so they may fall off platforms and may not be in the exact location listed below.

Location Location description
Alpine River Cabins
  1. On a round table in the treehouse up the hill on the south side of the area.
  2. On the lower bunk of a bunk bed in the southern cabin.
Appalachian Antiques
  1. Behind the counter to the left of the cash register.
  2. In the destroyed shack behind the store, next to a sleeping bag.
Beckley In the women's bathroom of the gas station, behind a locked (Picklock 0) door.
Big Al's Tattoo Parlor
  1. In a magazine rack next to the front door.
  2. On a barrel in the brew room where Biv is, next to the entry door and the first brewing station past the stairs.
Big B's Rest Stop Near the food serving area by the stairs in the rest stop building.
Bolton Greens On the front reception desk, beside the bell.
Camden Park
  1. In a portable toilet in the raider camp which is set up in the center of the rollercoaster
  2. Located on a roller coaster seat.
  3. On a magazine rack to the left of the entrance, near vendor bot Chad.
Camp Adams
  1. Located on a bench around the central campfire.
  2. On the floor in the shower block.
  3. On the ground behind the knowledge exam cabin.
Camp Venture On a set of shelves near the overseer's cache in the command center.
Charleston trainyard In an open locker in the catwalk areas of the lower areas, near a terminal
Cliffwatch On a makeshift table near a locked (Picklock 2) safe.
Cranberry glade On a bench at the eastern end of one of the walkways.
Dolly Sods wilderness
  1. In the ground floor bathroom of the residential building.
  2. On a magazine rack in the room with the grand piano in the camp office building.
The Giant Teapot
  1. In the Red Rocket station, in a blue box sitting on the bottom of a shelving unit.
  2. Inside the Giant Teapot, east of the refrigerator on an overturned wooden box.
Grafton Dam Near some pipes in the SouthWest corner
Horizon's Rest On a TV stand in one of the parts of the crashed plane
Hornwright summer villa
  1. Next to the fridge in the garage; between it and the wall.
  2. In the basement, to the left of a wooden shelf, underneath stacked wine barrels.
Hunter's Ridge Under a couch in the westernmost treehouse.
Kanawha County Cemetery In the church on a pew.
Lewis & Sons Farming Supply
  1. In the red broken open shed, immediately east of the barn. It will be sitting on a cabinet next to three sealed glass jars.
  2. In the greenhouse, on the counter next to the cash register
Landview Lighthouse
  1. On a table of one of the covered picnic areas, directly north of the lighthouse.
  2. On the dining table of the nearby house.
Mac's farm Inside the house on a makeshift table, on top of the left barrel supporting the wooden plank.
Marigold Pavilion To the left of the red dirty mattress on the second floor.
Morgantown trainyard
  1. On a wooden box in the lookout tower.
  2. On the second floor, opposite of a mattress leaning against the wall, on a wooden box.
Mosstown On a magazine rank in the eastern section, next to a locked (Picklock 3) safe
Mountainside Bed & Breakfast
  1. On the coffee table in the living room.
  2. On the reception desk.
  3. On a coffee table in the reception area.
  4. Near a broken terminal, on a desk in the office connected to the kitchen.
New Appalachian central trainyard
  1. On a desk in the railway switch operators tower.
  2. In the ransacked bank, on a table in the vault.
North Cutthroat camp
  1. On a table with two severed heads, near a steamer trunk.
  2. Behind a toilet with a monkey playing the cymbals sitting atop it (the magazine may be glitched into the dirt but can still be picked up).
Overlook cabin
  1. Behind a wall heater on the second floor, near the door which leads out to the balcony.
  2. On a table near the armor workbench in the basement.
Philippi Battlefield Cemetery Upstairs, on the floor by the display cases.
Pi House On the kitchen counter.
Pioneer Scout Camp
  1. Next to the outhouse beside the archery range.
  2. Inside cabin A02 with bunk beds, in an open footlocker, on the right.
Pleasant Valley Ski Resort
  1. On a balcony, sitting on a table by a cooler (the floor above vendor bot Resin).
  2. On the building to the immediate south of the northern ski resort building, on a small round table on the balcony. (Marsupial mutation or a jet pack is required to reach the spot.)
Pylon V-13
  1. On a mattress in between two train cars
  2. Next to a sleeping bag in the northern car
Ranger district office On the floor in the room with the fireplace
Relay tower EL-B1-02 On top of a blue console against the western wall.
Relay tower LW-B1-22 Inside on the central terminal station
Ripper Alley In the small lookout tower
Riverside Manor In the upstairs guest bedroom, on a desk next to the guest bedroom terminal.
Seneca Gang camp On a seat near a steamer trunk.
Silva homestead
  1. On a shelf in the dining room of the house.
  2. On the bottom of a metal shelf between the armor workbench and weapons workbench in the large storage area near the silo.
Solomon's pond Behind some stacked wooden crates in the southwestern shed which is near some workbenches.
Sons of Dane compound
  1. In the cellar on a table with a microscope.
  2. In the Buck's Den, on a table near the entrance.
  3. At the northwest gate, on the ground below the watch tower.
  4. At the northwest gate, on the top of the watch tower, next to a skeleton.
Striker Row On the wire mesh table beside the cooking station
Torrance House
  1. Just under the filled-in push cart next to the toy blocks that spell out "redrum."
  2. On top of the roof, very close to the scaffolding.
Transmission station 1AT-U03 Inside the tower, on the floor between two cardboard boxes near the industrial trunk.
Treetops On the second-to-top level, on a table next to a birdhouse.
Twin Lakes On a ledge next to a deflated boat.
Tygart water treatment On a table in the northeast corner of the fenced in area, next to a radio.
Tyler County fairgrounds
  1. On the left barrel in a stable area on the east side of the fairgrounds, near the large slide.
  2. Inside the prize booth sitting on a shelf, next to a toy rocketship.
Uncanny Caverns
  1. At the gift shop in front, inside a display case.
  2. Inside the first small room near Audio Tour Station 1.
  3. Inside the Dead End section, between two sleeping bags (Audio Tour Station 8).
Watoga Shopping Plaza
  1. Inside Slocum's Joe, on the table with a yellow plate. Sometimes spawns below the table.
  2. In the crashed elevator of the transit hub, can be underneath the rubble near a skeleton.
The Whitespring golf club
  1. On a shelf in the study near the locker room on the first floor.
  2. Inside the robot pod room, sitting beside a stacked box on the first floor.
The Whitespring Resort On a table on the upstairs porch of a dilapidated building north of the main resort (has one of the holotapes for a quest)
Widow's Perch Near a cinder block on the floor below the workbenches.
WV Lumber Co.
  1. On a table on the middle floor of the main mill building.
  2. On a table in the outermost warehouse.

NotesEdit

  • They function similarly to skill magazines in Fallout: New Vegas, which also provide temporary benefits.
  • Most of the Fallout 76 magazines share identical titles and cover art from Fallout 4 magazines, however the bonuses they provide are frequently slightly different and temporary.
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