Fallout Wiki
Fallout Wiki

This page is a list of loading screen hints and slides found in Fallout 76. The loading screens show information regarding the various perks, magazines, events, creatures, factions, and locations of the game. It also displays helpful game hints pulled from a fictitious "Survival Guide."



Text Editor ID Form ID
Designed to protect soldiers in any situation, Combat Armor gives the wearer equal amounts of resistance to physical and energy damage. Armor_Combat 0052C1B9
Thick layers of animal hide makes Leather Armor particularly suited to protecting against energy damage. Armor_Leather 0052C1B7
Outclassed by only Power Armor, every piece of Marine Combat Armor provides exceptional protection in nearly every battlefield scenario. Armor_Marine 0052C1BB
Constructed of thick, hand-welded steel or aluminum, Metal Armor offers additional protection against physical damage. Armor_Metal 0052C1B8
Developed by Garrahan Mining Co., the "Excavator" class of Power Armor never saw full production, despite being heavily advertised in Appalachia as the future of mining. Armor_PowerArmor_Excavator 0052C1B5
Even without additional limb armor, a Power armor frame still provides tactical advantages, like increased carry weight, greater melee damage, and the elimination of falling damage. Armor_PowerArmor_Frame 0052C1AF
Scavenged and restored by Appalachia's vicious and anarchistic gangs, Raider Power Armor features crude plating, rusty spikes, and significant battlefield protection. Armor_PowerArmor_Raider 0052C1B4
Built by defense contractor West-Tek, the T-45 series of Power armor was the first to be successfully deployed on the battlefield. Its introduction changed the nature of modern warfare. Armor_PowerArmor_T45 0052C1B0
The Battle of Anchorage saw the first deployment of the advanced T-51 series of Power Armor. With advanced servos and composite armor plating, it was a vast improvement over earlier models. Armor_PowerArmor_T51 0052C1B1
The most advanced suits of Power Armor to see extensive use were the T-60 models. By the time of the Great War, they were a common sight in all U.S. military engagements. Armor_PowerArmor_T60 0052C1B2
Crafted from actual destroyed robots, the high-tech plating of Robot Armor offers additional protection against energy damage. Armor_Robot 0052C1BA
If you're worried your Vault Suit doesn't offer enough protection, you can mix and match pieces of all armor types and wear them directly over it. Armor_Underarmor 0052C1B6


Text Editor ID Form ID
Addictol completely cures its user of all addictions. Chems_Addictol 0052C1BC
A powerful steroid, Buffout grants temporary bonuses to Strength, Endurance, and maximum Health. Chems_Buffout 0052C1BD
Highly sought after by hunters and assassins throughout the Wasteland, Calmex grants a temporary bonus to Perception, Agility, and Sneak Attack damage. Chems_Calmex 0052C1BE
Who needs friends when you're this smart? Using Daddy-O grants a temporary bonus to Intelligence and Perception, but also a temporary penalty to Charisma. Chems_DaddyO 0052C1BF
Sold as "happiness in a bottle," Daytripper grants a temporary boost to Charisma and Luck, but also a temporary penalty to Strength. Chems_Daytripper 0052C1C1
A powerful painkiller, Med-X grants a temporary bonus to Damage Resistance. Chems_MedX 0052C1C2
Popular with students and scientists alike, Mentats grant a temporary bonus to Perception and Intelligence. Chems_Mentats 0052D006
Developed by the United States military as a combat drug, Psycho grants a temporary bonus to Damage dealt and Damage Resistance. Chems_Psycho 0052D007
To fight radiation, use the chems Rad-X and RadAway. Take Rad-X to temporarily increase your Radiation Resistance. Take RadAway if you've already been exposed. Chems_Rads 0052D008
The medication inside a Stimpak heals injuries and can even restore damaged limbs. Chems_Stimpak 0052D009
The experimental chem X-cell grants a temporary bonus to every SPECIAL attribute. Chems_Xcell 0052D00A

Creatures and Robots

Text Editor ID Form ID
The RobCo Assaultron is a frontline combat robot with exceptional melee capabilities. But it is her powerful head-mounted laser that, once fully charged, can decimate an enemy. Creature_Assaultron 003EA3C4
Late in 2060, the U.S. military deployed their unmanned Cargobots all over Appalachia. They proved ideal for providing reconnaissance and delivering supplies in even the most hostile conditions. Creature_Cargobot 00066E3A
Razor-sharp claws, towering size, and surprising speed have made the Deathclaw one of the most feared predators of the Wasteland. Creature_Deathclaw 003EA3FD
Feral Ghouls were once human beings. Their minds are completely gone, destroyed by radiation, leading only to violent, uncontrollable rage. Creature_FeralGhoul 003EA416
In pre-war West Virginia, near the town of Flatwoods, many claimed to see a dark, mysterious figure with glowing eyes. Was this Flatwoods Monster some kind of demon? Or something far worse? Creature_FlatwoodsMonster 003EA95C
The source of endless fireside horror stories, the Grafton Monster is said to be a lumbering, pale, headless horror that wanders the woodlands of Grafton, West Virginia. Creature_GraftonMonster 00066E59
The Honey Beast is a horribly mutated honey bee that can attack by releasing dangerous insect swarms. Fortunately, it is particularly vulnerable to both heat and cold attacks. Creature_HoneyBeast 00066E5A
The Liberator robot was deployed by air onto American soil in the days leading up to the Great War. Its purpose was to inspire invading Chinese troops and spread Communist propaganda. Creature_Liberator 003EA955
The enormous Mega Sloth is peaceful by nature, but highly protective of its territory. It's also not nearly as slow as one might expect. Creature_MegaSloth 003EA94B
While there are actually several Mirelurk species, most are heavily armed and aggressive. If facing one in combat, try to aim for an unprotected area, like the face. Creature_Mirelurk 003EA437
General Atomics International built the Miss Nanny robot as a female counterpart to the Mister Handy. Both are equally adept in their duties and feature the same interchangeable parts. Creature_MissNanny 003EA4D7
The Vault-Tec Agricultural Research Center promised a future of automated, high-tech farming. But sometime after the war, their experimental Mister Farmhands turned that dream into a nightmare. Creature_MisterFarmhand 00066E32
Realizing their robots’ enormous military potential, General Atomics International developed the Mister Gutsy as a powerful wartime equivalent to the Mister Handy. Creature_MisterGutsy 003EA8AC
The pride of General Atomics International, the Mister Handy was designed as the ultimate domestic servant. If needed, however, his various attachments can be used for defense. Creature_MisterHandy 003EA8B0
Trapped within their deteriorating mining suits, the Mole Miners are frenzied combatants who attack anything they perceive as a threat. Creature_MoleMiner 003EA942
While vulnerable out in the open, Mole Rats can burrow underground in seconds. This allows them to set up ambushes or escape from predators with alarming speed. Creature_MoleRat 003EA4D9
According to local folklore - as well as a statue and museum in Point Pleasant, West Virginia - the Mothman is a terrifying half-man, half-moth hybrid. Pray you never encounter it and learn the truth. Creature_Mothman 003EA93F
Mutant Hounds are typically raised and trained by Super Mutants, who use them as vicious guard and attack dogs. Creature_MutantHound 003EA8B3
While RobCo's Protectron robots were meant to replace human workers in areas that were deemed too dangerous, many people in Appalachia actually saw them as a threat to their jobs. Creature_Protectron 003EA8C0
While the venom of their stingers is deadly, the real threat from a Radscorpion is their ability to ambush their prey from underground. Creature_Radscorpion 003EA8C6
Radstags have a natural fear of predators and are likely to run as soon as they see you. If cornered, they can employ their sharp hooves to surprisingly deadly effect. Creature_RadStag 003EA8CB
Radtoads use their elongated tongues to ambush prey at a distance. If attacked, they unleash clouds of poison gas and send out swarms of their own offspring to harass opponents. Creature_Radtoad 003EA960
The Scorched are human beings afflicted by a strange condition known as the Scorched Plague, and are now controlled by a violent hive mind. But what is the Plague's source? And can it be stopped? Creature_Scorched 003EA93B
The Sentry Bot was designed for one purpose: security through overwhelming firepower. Its only real weakness is the short "cool down" phase after attacking, when its fusion core is most vulnerable. Creature_SentryBot 003EA8D1
A horrifying result of experiments with the Forced Evolutionary Virus, the Snallygaster has six legs, numerous eyes along its back, and an extended tongue covered in acidic goo. Creature_Snallygaster 003EA939
Stingwings use their impressive speed and poisoned stingers to wear down opponents, but a well-placed hit or two can shatter their fragile bodies. Creature_Stingwing 003EA8E6
The first Super Mutants in Appalachia were created right before the Great War, when West Tek poisoned the drinking water of Huntersville with the FEV Virus, in a sinister, secret experiment gone horribly wrong. Creature_SuperMutant 003EA915
What's worse than walking through the forest and getting munched on by a Tick? Walking through a post-apocalyptic Appalachia and getting munched on by a giant, mutated, irradiated Tick. Creature_Tick 003EA91E
Few creatures, real or imagined, terrify West Virginians quite like the Wendigo. Possessing alarming speed, razor-sharp claws and an insatiable hunger for raw flesh, it is truly the stuff of nightmares. Creature_Wendigo 003EA91C


Text Event Editor ID Form ID
Creatures will sometimes band together in a Horde, led by a powerful Alpha creature. Defeat the Alpha to stop the Horde from spawning more creatures. Events_Hordes 00504275
Want to start an event that will summon a Cargobot to drop off supplies? Load a US Government supply requisition holotape into an Emergency Broadcast Terminal. Events_SupplyDrop 00509867
Workshops are areas that produce valuable resources. When claimed, you can build resource collectors and defenses to protect them from both dangerous creatures and hostile players. Events_Workshops 0050424B
Feral Ghouls are lurking just outside Vault 76! Drive them back. Cut content Welcoming Committee Event_76ExitEventQuest 002F8A96
The automated defenses at Fort Defiance can drive off the Scorched, but you'll need to repair them first... Line in the Sand Event_BoSr01 002F8A83
The artillery at Fort Defiance is operational and ready to deal a blow to the Scorched. All it needs is a target. Distant Thunder Event_BoSZ03 002F8A75
The Monster Mash is happening at Watoga High School! Get candy and turn it in for fabulous prizes. To collect candy, wear the paper mache pinata mask, or attack the person who is! Monster Mash Event_CB02_MonsterMash 002F8A86
Defend the Automated Surface-To-Air Missile (ASAM) turret so it can strike at the Scorchbeasts! Surface to Air Event_CB06_ASAM 002F8A8E
A Scorchbeast Queen and her army of mind-controlled minions are terrorizing the area. Stop them if you can! Scorched Earth Event_CB15_ScorchedEarth 002F8A8D
A Census Taker robot wants you to "correct" some of his numbers... with murder. Census Violence Event_CBZ09_Census 002F8A70
An automated military convoy is under attack by sabotaged robots! Fight back the waves of robots to secure the convoy. AWOL Armaments Event_CBZ13_Robots 002F8A6B
A rogue creature is terrorizing Appalachia. Wild Appalachia Encryptid Event_E01B_Encryptid 0041AE30
Guide a pack of abandoned Brahmin back home. Wild Appalachia Free Range Event_E01B_Herd 0041AE2F
What terrors await in the darkness beyond the fire? Wild Appalachia Campfire Tales Event_E01C_Tales_Dark 0041B782
Join the fun during the Fasnacht Day parade and earn a chance at a festival mask! Wild Appalachia Fasnacht Day Event_E01F_Fasnacht 0049887D
MODUS has tasked you with luring "pests" into the range of an orbital strike. A Real Blast Event_ENs02_Blast 002F8A69
The Kovak-Muldoon is ready to drop a cache of resources. You will need to calibrate its satellite positioning so it can find you. Dropped Connection Event_ENz01_Above 002F8A78
MODUS has tasked you with helping him create an automated robot patrol force. Bots on Parade Event_ENz04_Bots 002F8A6E
Corpse Flowers are in bloom! They're valuable for crafting, but their scent attracts all kinds of creatures, most of them hostile... Death Blossoms Event_FF01_DeathBlossoms 002F8A72
Use the machinery at Mama Dolce's Food Processing to create cans of nutritious stew! Feed the People Event_FF06_Feed 002F8A79
Pharmabot JD7E has been tasked with using an experimental chemical to improve crop yields. Defend him as he goes about his duties. Project Beanstalk Event_FF08_ProjectBeanstalk 002F8A8A
The Farmhand Supervisor bots are targeting civilians! Deal with them and reprogram the Mister Farmhands. Fertile Soil Event_FF09_Reaper 002F8A7A
A Cargo Drop is incoming! Clear out the Scorched or the drop will be canceled. Collision Course Event_FF11_Raid 002F8A71
The church bells are causing the Mole Rats in the area to go on a digging frenzy! Find the Church Event_FF12_Bell 002F8A92
A local cult believed it could commune with the Mothman. Complete their ritual and see if this legendary creature will reveal itself! The Path to Enlightenment Event_FFZ10_Light 002F8A94
This forest is overrun with packs of wolves. Fight them off and bring down the pack Alpha! Leader of the Pack Event_FFZ11_Pack 002F8A82
A Vertibot is flying over the area. Shoot it down and claim valuable scrap! Fly Swatter Event_FFZ16_Swatter 002F8A7B
The Giant Teapot is ready to brew! Defend it while it boils up a fresh pot. Tea Time Event_FFZ17_TeaTime 002F8A90
Lure a Scorchbeast into a trap and finish it off! It's a Trap Event_FSS01_Trap 002F8A80
Rover the robot needs to repair the communications uplink. Protect him until his work is complete. Always Vigilant Event_FSS02_Vigilant 002F8A6A
Hostile creatures are infesting the region! Eliminate the Alpha to stop the Horde from growing. Horde events Event_GQ_Horde 002F8A67
This Workshop is under attack! Prepare defenses and drive back enemies to keep it operational. Defend Workshop Event_GQ_WorkshopAttack 002F8A73
A Scorchbeast is attacking! Prepare defenses and drive it back to keep the Workshop operational. Defend Workshop Event_GQ_WorkshopAttackScorchbeasts 002F8A74
This Workshop has been overrun! Take it back! Retake Workshop Event_GQ_WorkshopAttack_Takeover 002F8A8C
Join a "Guided Meditation" and find inner peace. Guided Meditation Event_MTNM03_Meditation 002F8A7D
Mister Billingsley is setting up a Halloween gala and he could use your help. Distinguished Guests Events_MTNM04_Guest 002F8A76
A strange creature attacks Buck's Den Beer House whenever it hears the sounds of partying... One Violent Night Event_MTNS04_Night 002F8A87
Defend the Uranium Extractors and collect whatever valuables they pull up. Uranium Fever Event_MTNS06_Uranium 002F8A95
Treasure from the depths! Secure the area and take the largest haul you can muster. Breach and Clear Event_MTR05_Mother_Breach 002F8A6F
A mine rich with resources has opened up—but not for long. Unearth valuables by repairing and protecting Auto-Miners before the mine collapses again. Lode Baring Event_MTR08_Lode 002F8A84
Security bots are safeguarding something in this area. Engage them and find out what it is! Battle Bot Event_MTR10_Battle 002F8A6D
Repair all the systems in the power plant to get it back online. Powering Up Monongah
Powering Up Poseidon
Powering Up Thunder Mountain
Event_PowerPlantEvent 002F8A89
A Mister Messenger needs your help while he makes a delivery. The Messenger Event_RE_Scene_MTNZ05_Messenger 002F8A93
Steelheart is once again ready to protect Morgantown. Escort him on his patrol. Back on the Beat Event_RS02_Beat 002F8A6C
Strangler vines are infesting the plants and creatures in this area. Destroy the Strangler Heart! Heart of the Swamp Event_SFS08_Heart 002F8A7E
Attract friendly creatures to the three habitats and defend them from predators. Wild Appalachia Project Paradise Event_SFS09_Habitat 0041B783
Beckham the Mister Handy is programmed to retrieve honey. Unfortunately, he's also programmed to be irrationally afraid of bees... Irrational Fear Event_SFZ08_Fear 002F8A7F
Mad Dog Malone is on the loose again! Bring him to justice. Manhunt Event_TW003 002F8A85
Grafton's mayor has tasked you with putting down a group of "protestors." Protest March Event_TW006 002F8A8B
There's been a jail break! Help the Warden bring the escaped prisoners to justice. Jail Break Event_TW008 002F8A81
A Civil War Reenactment is being held at Prickett's Fort, and you're invited to join in the battle! The Battle that Never Was (Versus) Event_TW009 002F8A91
The Warden has asked you to help his officers with their rounds. Patrol Duty Event_TW043 002F8A88
Mirelurks are gathering for a mating ritual. Stop them from reaching their spawning grounds! Swarm of Suitors Event_TWZ05 002F8A8F
The Mayor of Grafton is holding a town parade! Grafton Day Event_TWZ07 002F8A7C
The bleach dogwoods need fertilizer to prevent them from dying off. Dogwood Die Off Event_TWZ09 002F8A77


Text Editor ID Form ID
"Taggerdy's Thunder" was a US Army Ranger unit led by Lieutenant Elizabeth Taggerdy. She continued to lead her troops - as a Paladin - after they all joined the Brotherhood of Steel. Faction_BoS02 0053042D
Paladin Taggerdy was known for only recruiting from those who had military experience and found it difficult to coordinate with the other, more "civilian" factions in Appalachia. Faction_BoS04 0053042E
Built from the ruins of Allegheny Asylum, Fort Defiance served as headquarters for the newly-established Appalachian branch of the Brotherhood of Steel. Faction_BoS05 0053042F
The Free States were a group of Appalachian anarchists who seceded from the United States shortly before the bombs fell. Faction_FreeStates01 00530430
Paranoid that the government was lying to its people about the Vault program, the Free States movement built their own concrete bunkers to survive in case of nuclear devastation. Faction_FreeStates02 00530431
While Raleigh Clay was the public face of the Free States, his arrest would reveal US Senator Sam Blackwell to also be a driving force behind the movement. Faction_FreeStates03 00530432
Most of Appalachia considered the Free States movement to be nothing but political agitators and traitors. After the war, many of these same people would turn to the Free States for help. Faction_FreeStates04 00530433
The Raider groups of Appalachia were bloodthirsty psychopaths who terrorized the other survivors, taking whatever they wanted from them. Faction_Raiders01 00530435
Expert scavengers, the Raider groups of Appalachia were surprisingly ingenious when it came to salvaging old world technology. Faction_Raiders02 00530436
After the bombs fell, several wealthy tourists on Appalachian ski holidays reverted to their baser instincts. Selfishness turned to violence, and these entitled elitists became vicious Raiders. Faction_Raiders03 00530437
After the Great War, Appalachia's emergency personnel mobilized to help their fellow citizens. These Responders became part government, part crisis relief. Faction_Responders01 00530438
The Responders provided automated survival training to anyone in need. And it was needed quite a bit. Faction_Responders02 00530439
Survival and security became paramount after the devastation of the Great War, and the Responders desperately tried to help as many of their neighbors as they could. Faction_Responders03 0053043A

General gameplay

Text Editor ID Form ID
A circle-shaped quest target on your compass points to a defined area. You can see the size of this area on your map, and once you're inside it, the compass will flash. GeneralGameplay_AreaTargets 0050750F
Use an Armor Workbench to craft your own armor, create modifications, make repairs, or scrap old armor for parts. GeneralGameplay_ArmorWorkbench 00504373
The "Block For This Session" option will mute the selected player, block all invites, and hide your location on their map until you log off. GeneralGameplay_BlockPlayer 0043170B
Using a collected Vault Boy bobblehead will grant a significant, long-term (though temporary) bonus, like an increase to a SPECIAL attribute. GeneralGameplay_Bobblehead 001B343E
A crown icon indicates that an enemy is a Boss for this location. Bosses are generally tougher and drop more loot. GeneralGameplay_Boss 0043A4D4
Use your Construction and Assembly Mobile Platform, or C.A.M.P., to build things critical to your survival, like a Cooking Station, Stash Box, and Weapons Workbench. Place and relocate the C.A.M.P. from the Pip-Boy. GeneralGameplay_CAMP 00066E51
The Chemistry Station allows you to craft useful chems and medicines. GeneralGameplay_ChemistryStation 005043B9
Chems provide temporary bonuses and penalties. You can only be under the influence of one Chem at a time, and using them carries the risk of Addiction. GeneralGameplay_Chems 003E1896
Clothing can be worn over any armor pieces you have equipped. Travel Appalachia in style! GeneralGameplay_Clothing 0043A4D3
Any player can access resource CollectorsIn-game spelling in a C.A.M.P. or public workshop. To prevent theft, build a lock for the Collector, or move the collected items into your private Stash Box. GeneralGameplay_Containers 003E18A6
The Cooking Station allows you to cook food and beverages that are free of disease and more effective at quenching Hunger and Thirst. GeneralGameplay_CookingStation 00504393
Repeated unprovoked attacks against other players can cause you to become Wanted, allowing anyone to freely attack you. GeneralGameplay_Crime 00504281
Fast travel quickly moves you to a previously discovered location, but at the cost of caps. GeneralGameplay_FastTravel 005043F9
Hacking a terminal requires you to have a number of Hacker perks equipped equal to the skill level of the terminal. GeneralGameplay_Hacking 005041F1
You can restore Health by using a Stimpak or similar medication, eating food, or drinking from a water source. GeneralGameplay_Health 005043C9
Go to the main menu and select Help to get detailed explanations on topics such as crafting, using the C.A.M.P., rules for PvP, and more. GeneralGameplay_HelpMenu 003D009E
Sometimes a craftable version of an item will be unlocked by scrapping it, consuming it, or when you pick it up for the first time. GeneralGameplay_LearningIngredients 003E189A
Every time you level up, you can increase a SPECIAL attribute and choose a new Perk. This changes past Level 50 to picking either a new Perk or moving a point from one SPECIAL to another. GeneralGameplay_LevelUp 00504327
Picking a lock requires you to have a number of Picklock perks equipped equal to the skill level of the lock. GeneralGameplay_Lockpicking 005041E9
Whenever you log into Fallout 76, you'll be spawned near the last location you visited before you logged out. GeneralGameplay_LogoutLocation 0050750B
Using a collected magazine grants a temporary, unique bonus. You can find the same issue multiple times, and each time it's used will either award the bonus, or refresh the timer if it's already active. GeneralGameplay_Magazine 001B3448
Ore, such as Iron Ore and Gold Ore, can be smelted down at a Chemistry station in order to turn them into crafting components. GeneralGameplay_Ore 00434FF4
You can always enter a suit of Power Armor by using the TransferIn-game spelling button to remove any armor pieces that are higher than your current level. GeneralGameplay_PowerArmorLevel 004FDE8D
Use a Power Armor Station to repair and make modifications to your Power Armor. GeneralGameplay_PowerArmorStation 00504339
Outside of specific PvP events, players do reduced damage to other players until both sides have attacked each other. GeneralGameplay_PVP 005042B7
Items with a diamond icon next to them are important quest items. GeneralGameplay_QuestItems 0050750D
The Data section of your Pip-Boy lists the quests you are on. From there, you can turn quest targets for individual quests on or off. GeneralGameplay_QuestTargets 00504317
The Pip-Boy can be tuned to different radio stations. They will continue to play when you leave the Pip-Boy until you go back in to switch stations or turn the radio off. GeneralGameplay_Radio 005043BB
Recipes and Plans are consumed when you activate them in your Pip-Boy, and teach you how to craft different kinds of items. GeneralGameplay_Recipes 003E1899
In the event of your untimely demise, you can respawn at your C.A.M.P., a fast travel location, or outside the entrance of Vault 76. GeneralGameplay_Respawn 005042F7
When you're building at a Workshop or C.A.M.P., you can store objects and build them again for free later. Stored objects continue to count towards your build budget. GeneralGameplay_ScrappedObjects 004FC3D8
Over-encumbered? Scrap all your Junk items at a crafting workbench. You'll still have the same crafting components the Junk items would have given you, at a significantly lower weight. GeneralGameplay_ScrappingJunk 0043170A
Sleeping in a bed will give you a "Rested" bonus that boosts your earned XP for a limited time. GeneralGameplay_Sleep 005043BD
Need access to certain items but your C.A.M.P. is too far away? You can actually access your Stash at any train station or Red Rocket in Appalachia. GeneralGameplay_STASH 003CE6AE
The safest way to store items and equipment is to place them in your Stash Box, which cannot be accessed by other players. GeneralGameplay_StashBox 005042F5
Containers you build at your C.A.M.P. all share storage. You're limited in how many items you can store, so make use of crafting, scrapping, and trading if you've hit the limit. GeneralGameplay_Storage 0043A4D5
When you're building at a workshop or C.A.M.P., you can scrap objects to remove them from the world. Doing so will grant half of the components used took to build each object. GeneralGameplay_StoredObjects 004FC3D7
The Tag for Search option in the crafting menu will put a magnifying glass icon next to objects that have the components you need. GeneralGameplay_TagForSearch 004F98D5
The Tinker's workbench allows you to craft ammo, grenades, mines, and traps. GeneralGameplay_TinkersWorkbench 003336A4
Every Train Station scattered throughout Appalachia has at least one vendor and a Stash Box. GeneralGameplay_TrainStations 004FDE8E
Use a Weapons Workbench to modify or repair your weapons, craft new ones, or scrap old weapons for parts. GeneralGameplay_WeaponsWorkbench 00504375


Text Editor ID Form ID
Finding an issue of Astonishingly Awesome Tales will temporarily give you a unique bonus, like reduced damage from robots or increased RadAway effectiveness. Magazine_AstonishinglyAwesome 003AA2A3
Finding an issue of Backwoodsman will temporarily give you a unique bonus, like cheaper weapon crafting or increased healing from cooked food. Magazine_Backwoodsman 003AA29D
Finding an issue of Tales from the West Virginia Hills will temporarily give you a unique bonus, like increased damage to a specific type of creature. Magazine_BedtimeStories 003AA2B1
Finding an issue of Grognak the Barbarian will temporarily give you a unique bonus, like increased melee damage or reduced weight for all melee weapons. Magazine_Grognak 003AA28C
Finding an issue of Guns and Bullets will temporarily give you a unique bonus, like increased critical damage from ballistic weapons or additional components from scrapping weapons. Magazine_GunsAndBullets 003AA261
Finding an issue of Live and Love will temporarily give you a unique bonus, like increased Health or damage dealt when you're on a team. Magazine_LiveAndLove 003AA23B
Finding an issue of Scouts' Life will temporarily give you a unique bonus, like reduced damage from insects or increased carry weight. Magazine_ScoutLife 003AA236
Finding an issue of Tesla Science will temporarily give you a unique bonus, like reduced damage from Plasma weapons or increased Radiation Resistance. Magazine_TeslaScience 003AA231
Finding an issue of Tumblers Today will temporarily give you a unique bonus, like making your Bobby Pins unbreakable or increasing your effective skill when picking locks. Magazine_TumblersToday 003AA1A3
Finding an issue of The Unstoppables will temporarily give you a unique bonus, like the ability to avoid damage from a specific type of weapon. Magazine_Unstoppables 003AA1A1
Finding an installment of the US Covert Ops Training Manual will temporarily give you a unique bonus, like increased damage resistance while sneaking or increased damage to other players. Magazine_USCovertOps 003AA18E


Text Editor ID Form ID
Quickplay PvE matches you with other players, ready to face the challenges of Appalachia as a team.Cut content CUT_Quickplay_PvE_01 003C2492
Each Quickplay PvE session features an Event that you and your team are tasked with completing.Cut content CUT_Quickplay_PvE_02 0052C1AC
Already grouped up with your friends? Quickplay PvE will match you all together.Cut content CUT_Quickplay_PvE_03 0052C1AD
You and your team are entering the Irrational Fear event. Help a struggling Mr. Handy unit retrieve honey. What could go wrong?Cut content CUT_Quickplay_PvE_SFZ08 003DB66E
Eliminate enemy players to score points and bring victory for your side in Team Deathmatch!Cut content CUT_Quickplay_TeamDeathmatch_01 003C2491
Team Deathmatch is timed. The highest scoring team within the time limit, or the first team to score 50 points, wins.Cut content CUT_Quickplay_TeamDeathmatch_02 0052C1AE
The arenas for Team Deathmatch are randomly picked from one of the many locations within Appalachia.Cut content CUT_Quickplay_TeamDeathmatch_03 003C2C1D


Text Editor ID Form ID
Too much exposure to radiation can cause you to develop Mutations, which have both positive and negative effects. Mutations_01 0050423B
Contracted a Mutation but want it gone? You can attempt to cure it by using RadAway. Mutations_02 00504233
Taking a Mutation Serum will instantly grant you that Mutation. Serums also both suppress the negative effects and increase the positive effects of that Mutation for a limited period of time. Mutations_03 005041FB


Text Editor ID Form ID
Half the fun of Nukashine is that you never know what kind of crazy places it will take you. Nukashine_LoadScreen 003F7F99


Text Editor ID Form ID
Always running low on Action Points? Equip the Action Boy or Action Girl Perks, and you'll regenerate Action Points faster. Perk_ActionBoy 00535C18
Tired of healing wounded arms and legs? The Adamantium Skeleton Perk will reduce all limb damage received. Perk_AdamantiumSkeleton 00535C37
The Animal Friend Perk allows you to aim your gun at animals and attempt to pacify them. Perk_AnimalFriend 00535C38
With the Anti-Epidemic Perk, curing a disease also has a chance to cure a disease on nearby teammates. Perk_AntiEpidemic 00535C39
Why settle for some "off-the-shelf" piece of armor? Craft your own modifications with the Armorer Perk! Perk_Armorer 00535C3A
Why won't that thing just die? Equip the Awareness Perk, and you'll see a target's damage resistances when you're in V.A.T.S.! Perk_Awareness 00535C3B
Want to channel your inner Grognak? With the Barbarian Perk, you gain increased damage resistance. The higher your Strength, the greater the resistance. Perk_Barbarian 00535C3C
Equip the Bloody Mess Perk, and you'll do more damage in combat, and enemies will sometimes explode into a gory paste when they die. Perk_BloodyMess 00535C3D
Keep forgetting to use your Stimpaks? Equip the Born Survivor Perk, and you'll automatically use a Stimpak when your health drops too low. Perk_BornSurvivor 00535C24
Equip the Butcher's Bounty Perk for an increased chance to find extra meat when searching animal corpses. Perk_ButchersBounty 00535C1F
Feeling hungry? Equip the Can Do! Perk for an increased chance to find extra canned goods when searching containers. Perk_CanDo 00535C2F
With the Class Freak Perk, the negative effects of mutations are reduced. Perk_ClassFreak 00535C3E
The Commando Perk increases the damage you deal with automatic weapons. This stacks with Expert Commando and Master Commando, so you can equip all three for maximum damage. Perk_Commando 00535C3F
With the Concentrated Fire Perk, every additional attack on the same body part in V.A.T.S. improves both your chance of landing a hit, and the damage dealt when you do. Perk_ConcentratedFire 00535C19
Keep your team in the fight! Equip the E.M.T. Perk, and players you revive will also regenerate health for a short period of time. Perk_EMT 00535C40
The Exotic Weapon Perk allows for the creation of more esoteric implements of death, like crossbows, black powder guns, the Syringer, and more. Cut content Perk_ExoticWeapons 00535C41
Equip the Field Surgeon Perk, and Stimpaks and RadAway will work much more quickly. Perk_FieldSurgeon 00535C42
Need more from your Stimpaks? Equip the First Aid Perk, and they'll heal more damage. Perk_FirstAid 00535C1A
Low on caps? Equip the Fortune Finder Perk, and you'll receive a directional audio cue when a Caps Stash is nearby. Perk_FortuneFinder 00535C43
Forget "stop, drop and roll." Equip the Friendly Fire Perk, and teammates will regenerate Health whenever you hit them with flame attacks (accidentally or not). Perk_FriendlyFire 00535C45
With the Gladiator Perk, one-handed weapons do more damage. Perk_Gladiator 00535C21
With the Good Doggy Perk, you gain three times the benefits from eating dog food. Yum! Perk_GoodDoggy 00535C2B
Food in your inventory will spoil more slowly if you have the Good with Salt Perk equipped. Perk_GoodWithSalt 00535C46
The Hacker Perk allows you to hack level 1 terminals. This stacks with Expert Hacker and Master Hacker, allowing you to hack level 3 terminals if you have all three equipped. Perk_Hacker 00535C26
The Hard Bargain Perk gives you better prices when buying and selling from robot vendors. Perk_HardBargain 00535C47
The Heavy Gunner Perk increases the damage you deal with non-explosive heavy guns. This stacks with Expert Heavy Gunner and Master Heavy Gunner, so equip all three for maximum damage! Perk_HeavyGunner 00535C48
The Home Defense Perk allows you to craft standard traps and turrets. Perk_HomeDefense 00535C49
The Inspirational Perk will give you a bonus to all earned Experience Points whenever you're on a team. Perk_Inspirational 00535C1B
The Ironclad Perk increases the amount of damage resistance you gain for wearing armor. Perk_Ironclad 00535C4A
Equip the Iron Fist Perk, and your unarmed attacks do more damage and gain a chance to stagger your opponent. Perk_IronFist 00535C1C
No time to cook? Equip the Iron Stomach Perk, and you'll be less likely to catch a disease from eating raw food. Perk_IronStomach 00535C30
Equip the Junk Shield Perk, and the more junk you're carrying, the greater your Damage Resistance bonus. Perk_JunkShield 00535C4B
The Last Laugh Perk gives you a chance to drop a live grenade from your inventory whenever you go down in combat. Perk_LastLaugh 00535C4C
Equip the Lead Belly Perk to reduce radiation damage from eating and drinking. Perk_LeadBelly 00535C1D
The Lifegiver Perk increases your maximum Health. Perk_Lifegiver 00535C4D
Keep prying hands off your stuff! The Locksmith Perk allows you to craft locks for your containers. Perk_Locksmith 00535C4E
Who needs other people? Equip the Lone Wanderer Perk, and you'll take less damage and regenerate Action Points faster when you're not on a team. Perk_LoneWandered 00535C27
Equip the Marathoner Perk, and sprinting will consume less Action Points while you are unarmored. Perk_Marathoner 00535C4F
Equip the Mysterious Savior Perk, and an unknown ally will occasionally appear and revive you when you're downed. Perk_MysteriousSavior 00535C50
Equip the Mysterious Stranger Perk, and an unknown ally will occasionally appear in V.A.T.S. to lend a hand. Perk_MysteriousStranger 00535C51
The Natural Resistance Perk makes you less likely to catch a disease from the environment. Perk_NaturalResistance 00535C52
Give back! The Overly Generous Perk gives your melee attacks a chance to inflict Radiation Damage. The more Rads you have, the higher the chance. Perk_OverlyGenerous 00535C32
The Pack Rat Perk reduces the weight of all junk items you carry. Perk_PackRat 00535C53
The Pannapictagraphist Perk will give you a directional audio cue when a Magazine is nearby. Perk_Pannapictagraphist 00535C54
There's nowhere to hide! When in V.A.T.S., the Penetrator Perk allows you to target an enemy's body parts that are blocked by cover. CUT_Perk_Penetrator 00535C55
The Percepti-bobble Perk will give you a directional audio cue when a Bobblehead is nearby. Perk_PerceptiBobble 00535C56
The Pharma Farma Perk gives you an increased chance of finding more first aid chems when you search a container. Perk_PharmaFarma 00535C28
Hate to eat alone? Equip the Philanthropist Perk, and whenever you eat or drink, your teammates will also satisfy a small amount of thirst and hunger. Perk_Philanthropist 00535C57
The Picklock Perk allows you to pick level 1 locks. This stacks with Expert Picklock and Master Picklock, allowing you to pick level 3 locks if you have all three equipped. Perk_Picklock 00535C2D
Equip the Rad Sponge perk, and whenever you take radiation damage, you remove radiation damage from your teammates. Perk_RadSponge 00535C58
The Rifleman Perk increases the damage you deal with non-automatic rifles. This stacks with Expert Rifleman and Master Rifleman. Equip all three for maximum damage! Perk_Rifleman 00535C59
With the Robotics Expert Perk equipped, you can attempt to hack robots in order to pacify them. Perk_RoboticsExpert 00535C5A
The Science Perk allows you to craft your own energy weapons. Pew pew! Perk_Science 00535C5B
Always low on ammo? Equip the Scrounger Perk, and you'll have an increased chance to find extra ammunition in containers. Perk_Scrounger 00535C1E
The Shotgunner Perk increases the damage you deal with shotguns. This stacks with Expert Shotgunner and Master Shotgunner. Equip all three for maximum damage! Perk_Shotgunner 00535C5C
Want to lock in your current Mutations? Equip the theIn-game spelling Starched Genes Perk, and you'll be less likely to be mutated by radiation and RadAway will remove Mutations less often. Perk_StarchedGenes 00535C5D
With the Strange in Numbers Perk, the positive effects of mutations are stronger if your teammates are mutated too. Perk_StrangeInNumbers 00535C5E
The Suppressor Perk reduces the damage of any opponent you hit for a short period of time. Perk_Suppressor 00535C5F
With the Team Medic Perk equipped, using a Stimpak also heals nearby teammates for a smaller amount. This effect is increased if you also have the First Aid and Field Surgeon Perks equipped. Perk_TeamMedic 00535C60
The Tenderizer Perk increases all damage your opponent receives after you hit them, for a short period of time. Perk_Tenderizer 00535C61
The Travel Agent Perk reduces the cost you pay to Fast Travel. Perk_TravelAgent 00535C62
With the Vaccinated Perk equipped, you are less likely to catch a disease from a creature's attack. Perk_Vaccinated 00535C63
With the Wasteland Whisperer Perk equipped, you can aim at various Wasteland creatures with your gun and attempt to pacify them. Perk_WastelandWhisperer 00535C64


Text Editor ID Form ID
Pictures you take in Photomode will sometimes appear as personalized loading screens. Memories! Photomode_PersonalLoadScreen 0043170C


Text Editor ID Form ID
Smoke and cinders constantly bellow up from the mines in the Ash Heap. Survivors believed this was caused by fires in the tunnels below, raging unceasingly for some unknown reason. Region_AshHeap01 0052D01D
In the region survivors dubbed the "Ash Heap," a thick layer of filthy smoke blankets the area, providing cover for friend and foe alike. Region_AshHeap02 0052D01E
The mines deep within Appalachia's mountains still hold riches for those brave enough to venture below... Region_AshHeap03 0052D01F
Before the war, Mount Blair was a large-scale coal mining site where gigantic digging machines removed entire portions of the mountaintop at once. Region_AshHeap04 0052D020
The Garrahans and Hornwrights were the two major families in charge of Appalachia's mining industry. They owned lavish estates in the mountains overlooking their precious mines. Region_AshHeap05 0052D021
The colorful red florae of the Cranberry Bog were originally West Virginia's naturally occurring cranberry, pitcher, and sundew plants. Region_CranberryBog01 00530428
The survivors of Appalachia avoided the Cranberry Bog more than any other region, and only the most well-equipped dared to travel here. Region_CranberryBog02 00530429
Allegheny Asylum was originally built in the mid-1800s as a treatment facility for the mentally ill. Region_CranberryBog03 0053042A
Watoga was built as a joint effort between the federal government, RobCo, and Atomic Mining Services to build a "city of the future." Region_CranberryBog04 0053042B
All public services in the city of Watoga were designed to be completely automated, including a full staff of security robots. Region_CranberryBog05 0053042C
The region surrounding Vault 76 was known as "the Forest" to the survivors of Appalachia. Still rich in plant and animal life, it is an ideal place to scrounge for food and water. Region_Forest01 0052D00B
Although relatively untouched by the bombs, the Forest region of Appalachia is still home to the mutated beasts that now roam the countryside. Survivors even reported finding mutated plants with unusual properties... Region_Forest02 0052D00C
While Morgantown was home to Vault-Tec University and experienced something of a re-vitalization before the war, the townspeople all knew the harsh truth: Vault entrance was not guaranteed. Region_Forest03 0052D00D
Charleston was the capitol of West Virginia and one of the largest cities in the area. Prior to the Great War, it was a hotbed of political dissent and saw countless protests for workers' rights. Region_Forest04 0052D00E
A small town near the Vault 76 construction site, Flatwoods was home to a local motel, tavern, and church. Vault-Tec projections for the survivability of the residents of this area were not optimistic. Region_Forest05 0052D00F
Known as the "Mire" by survivors of Appalachia, this swampy region is home to twisting vines, large tree canopies, and tall grass. All easy places for things to hide... Region_Mire01 00530423
Mutated plants known as "Strangler" vines infest the Mire. They seem to attach to living things, notably the large trees in the area. Region_Mire02 00530424
The Dyer Chemical plant originally produced animal feed and other phosphates used for nearby farms. Region_Mire03 00530425
Harpers Ferry was a small town that depended on tourism. This put them at odds with the growing "Free States" movement, whose conspiracy theories put off patriotic visitors. Region_Mire04 00530426
Camp Venture was a survival skills training facility, open to tourists who wanted to learn how to rough it out in the wilderness. Hopefully, those lessons came in handy. Region_Mire05 00530427
The region of Appalachia known to survivors as the "Savage Divide" is a mountainous area whose rocky landscape is difficult to cross and easy to get lost in. Region_SavageDivide01 0052D015
Before the Great War, the mountains of Appalachia were home to ski resorts, bed and breakfasts, and cabins available to rent by eager tourists. Region_SavageDivide02 0052D016
The Top of the World was originally an enormous ski lift station, complete with shops and restaurants at its peak. Region_SavageDivide03 0052D017
Nestled in the mountains is a spiritual retreat center known as the Palace of the Winding Path. Its unique architecture stands in stark contrast to the rest of Appalachia. Region_SavageDivide04 0052D018
Government facilities dot the landscape of Appalachia's mountains. Trading rumors of the goings on inside those fenced-in walls was a popular pre-war pastime. Region_SavageDivide05 0052D019
The region known to survivors as the "Toxic Valley" is covered by industrial white powder and polluted water sources. Region_ToxicValley01 0052D010
The lake and other polluted waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts. Region_ToxicValley02 0052D011
Grafton Steel Mill was the center of economic development for the town of Grafton, and its large, industrial machines remain relatively intact. Region_ToxicValley03 0052D012
The town of Grafton was built on the shores of the Tygart Valley River. It was a hub for shipping prior to the Great War, thanks to having both water and railroad access. Region_ToxicValley04 0052D013
Built to provide power to the Steel Mill, the Grafton Dam is now filled with the polluted waters of the Toxic Valley. Region_ToxicValley05 0052D014
Built in 1858, The Whitespring was famous for its southern style and sulphur springs. Region_Whitespring01 0052D01A
The Whitespring Resort had a long history of business with the federal government, and counted sitting US Presidents among its guests. Region_Whitespring02 0052D01B
Under great financial strain before the war, The Whitespring was forced to sell much of its surrounding land and replace the resort staff with more cost-effective robots. Region_Whitespring03 0052D01C

Shared quests

Text Editor ID Form ID
Objectives and quest targets with a star icon next to them are being shared by your team leader. You are helping them complete this objective and will receive bonus awards when they do. SharedQuests_01 0050750C
Items with a double-diamond icon next to them are quest items for one of your teammates. Your teammate must pick up this item themselves, so let them know where it is! SharedQuests_02 0050750E
Teammates helping you on a quest can fight enemies and locate quest items, but they cannot pick up your quest items or activate terminal entries meant for your quest. SharedQuests_03 004FE502


Text Editor ID Form ID
Strength is a measure of your raw physical power. It affects how much you can carry, and determines the damage of all melee attacks. SPECIAL_01_Strength 004F7BDF
Perception is your sense of environmental awareness and affects the hit chance in V.A.T.S. and the distance that hostiles will show up on your compass. SPECIAL_02_Perception 004F7BB6
Endurance is a measure of your overall physical fitness. It affects your total Health, Action Point drain from sprinting, and chance to get a Disease. SPECIAL_03_Endurance 004F7B88
Charisma is your ability to work with others. It affects which Perks you can share with your team, the rewards from completing Group Quests, and the prices you get when buying from and selling to vendors. SPECIAL_04_Charisma 004F7B7E
Intelligence is a measure of your overall mental acuity. It affects the condition and Durability of crafted items, the amount of material gained from Scrapping, and the difficulty of Hacking. SPECIAL_04_Intelligence 004F7B72
Agility is a measure of your overall finesse and reflexes. It determines your Action Points in V.A.T.S. and your ability to sneak. SPECIAL_05_Agility 004F7B6E
Luck is a measure of your general good fortune. It affects the recharge rate of Critical Hits and the Condition and Durability of items you loot. SPECIAL_06_Luck 004F7B65

Story elements

Text Editor ID Form ID
Vault 76 was built to save the best and brightest in the event of a nuclear holocaust. On Reclamation Day, they would emerge and begin to rebuild America. Today is that day... aa_Vault76Exit_01 00153CA7
Before the Great War, Appalachian mining companies and other industrial interests pursued automation to a near unprecedented degree, leading to widespread job loss and civil unrest. Lore_Automation 00066E33
On October 23, 2077, in what came to be known as the "Great War", the world was engulfed in nuclear fire. In the United States, a fortunate minority escaped to the safety of great underground Vaults. Lore_Fallout01 003C294C
Durable, easy to carry, and quickly recognizable, the Nuka-Cola bottle cap is one of the most common currencies used by traders in post-war America. Lore_Fallout02 003C292C
The Vault-Tec Assisted Targeting System, or V.A.T.S., grants the user increased combat precision and tactical awareness. Lore_Fallout03 003C2909
Despite being a land of incredible technological achievement, war and civil strife came to define much of American life by 2077, when things finally erupted into global nuclear Armageddon. Lore_Fallout04 003C2905
Vault 76 was built to house the best and brightest of America. Unlike most of Vault-Tec's projects, it was exactly what it appeared: a refuge for the future hope of humanity. Lore_Vault76 00066E34
In 2031, Vault-Tec re-branded Morgantown's local college as Vault-Tec University, and some of their top executives and scientists either taught or graduated from there. Go Fighting Wendigos! Lore_VaultTecUniversity 00066E53


Text Editor ID Form ID
To survive in post-war Appalachia, it's important to make sure you're always stocked with food and water. Thirst and hunger can kill you just as sure as any Deathclaw. Survival_01 00066E3B
Be careful taking too many chems. Not only do you risk addiction, but many chems increase hunger and thirst. Survival_02 0052C1C0
You can craft remedies for diseases at a Cooking Station or Chemistry Station. Without a remedy, a disease will run its course and go away after enough time has passed. Survival_03 00501E69
Natural water sources are irradiated and carry disease. Drink directly from rivers and streams at your peril. When in doubt, boil it out! Survival_04 00501E56
Raw meat and plant ingredients may satisfy hunger, but cooking them will increase their effectiveness and removes the risk of disease. Survival_05 004FE50F
Diseases spread by being attacked by creatures, eating raw food, swimming in or drinking dirty water, or spending too much time in a hazardous environment. Survival_06 004FE4FD
Basic cooking recipes will unlock when you first pick up a new type of raw food. Survival_07 003EA238
Wearing a Gas Mask or Hazmat Suit will eliminate the risk of Disease from sources like smoke inhalation and being submerged in water. Survival_08 003E9F9C


Text Editor ID Form ID
Easily modified, reliable, and packing decent stopping power, the 10mm pistol is one of the most trusted sidearms in the Wasteland for a reason. Weapon_10mm 003AA517
The Alien Blaster is a powerful energy beam weapon that can completely disintegrate enemies. Weapon_AlienBlaster 003AA5B6
You might think that you'd never see someone walk the hills of Appalachia with a portable naval cannon, but the existence of the Broadsider would prove you wrong. Weapon_Broadsider 003AA4D0
The tools of the past have now become the tools of the present. Chainsaws, fire axes, and even rolling pins serve as the arms of many a Wasteland combatant. Weapon_Chainsaw 003AA603
A terrifyingly simple idea, the Deathclaw Gauntlet is built from the severed arm of its namesake. Weapon_DeathclawGauntlet 003AA550
A hand-held catapult might not sound like an effective infantry weapon, but if that catapult launches miniature nuclear bombs? Now you're talking. Weapon_Fatman 003AA2B3
The Flamer deals sustained energy damage in a wide area directly in front of it. Weapon_Flamer 003AA533
The Gamma Gun deals Radiation damage, and as such is mainly effective against human opponents. Weapon_GammaGun 003AA5F3
The Minigun will spin up faster and faster as you pull the trigger. Once it reaches maximum velocity, it will start firing. Weapon_Minigun 003AA529
A weaponized chainsaw the size of a large knife, the Ripper can tear into opponents, causing devastating melee damage. Weapon_Ripper 003AA566
What's more deadly than being hit by a sledgehammer? Being hit by a sledgehammer that has a rocket strapped to it. Behold the design philosophy of the Super Sledge. Weapon_SuperSledge 003AA546
An exotic weapon, the Syringer is used to deliver a variety of ingenious and cruel chems to an opponent. Weapon_Syringer 003AA4A4
Automatic weapons fire continuously as their trigger is pulled. They include the Submachine Gun, and versions of the Assault Rifle and Combat Rifle. Weapon_Type_Automatic 003AA787
Black Powder weapons were considered relics even before the Great War. Extremely slow to reload, they can still be deadly in the hands of an expert. Weapon_Type_BlackPowder 003AA8E5
Explosive weapons deal damage in a wide area of effect. They include grenades, mines, the Fat Man, and the Missile Launcher. Weapon_Type_Explosive 003AA615
Heavy Guns are generally large, bulky, and exceedingly powerful. They include non-explosive energy and ballistic weapons such as the Flamer, Gatling Laser, and Minigun. Weapon_Type_HeavyGun 003AA7DF
Laser weapons, like the Laser Rifle and Laser Pistol, deal energy damage. They can disintegrate foes, leaving behind piles of ash. Weapon_Type_Laser 003AA874
Non-automatic weapons fire one shot with each pull of their trigger. They include the semi-automatic and bolt-action versions of the Assault Rifle, Combat Rifle, and Hunting Rifle. Weapon_Type_NonAutomatic 003AA6BC
Pipe weapons, such as the Pipe Revolver and Pipe Rifle, are crude, low-tech and highly modifiable. Weapon_Type_Pipe 003AA672
Pistols are typically smaller than rifles and fire faster, but generally do less damage. They include the 10mm, Pipe Pistol, and Black Powder Pistol. Weapon_Type_Pistol 003AA61A
Plasma weapons, like the Plasma Rifle and Plasma Pistol, deal energy damage. They can melt enemies, leaving behind a pile of "goo." Weapon_Type_Plasma 003AA7EE
Rifles are generally long, of average size, and require two hands to fire. They include the Assault Rifle, Combat Rifle, Hunting Rifle, Laser Rifle, and Submachine Gun. Weapon_Type_Rifle 003AA675
Shotguns, like the pump-action and double-barreled, do more damage the closer you are to the target. Weapon_Type_Shotgun 003AA87C

Nuclear Winter

Text Editor ID Form ID
To guarantee a fair fight, Nuclear Winter strips you of everything but your cosmetics. Your belongings are returned at the end of a match. Babylon_Loadscreen_01 00384F5C
In Nuclear Winter you take less damage from falling from heights and can fall from higher distances. Babylon_Loadscreen_02 00384F52
Your SPECIAL provides no bonuses in Nuclear Winter, and only affects how many Nuclear Winter perk cards of a certain stat you can equip. Babylon_Loadscreen_03 00384F53
Caps and XP earned in Nuclear Winter are awarded at the end of a match based on your performance! Babylon_Loadscreen_04 00384F4E
Stimpaks in Nuclear Winter stop healing when you take damage. Find a safe place before using them! Babylon_Loadscreen_05 00384F4F
You can earn perk cards for use in Nuclear Winter by playing matches! Babylon_Loadscreen_06 00384F1B
Hunger and thirst aren't a factor in Nuclear Winter. Focus on surviving the fight! Babylon_Loadscreen_07 00384F1C
We've suppressed your diseases and the ability to contract diseases for the time being. Fight your enemies, not viruses! Babylon_Loadscreen_08 00384CA7
You can only equip seven total perk cards in Nuclear Winter. Babylon_Loadscreen_09 00384CA8
Nuclear Winter uses its own exclusive perk cards, including many you cannot find anywhere else! Babylon_Loadscreen_10 00384C41
Spending time in the storm can be a new and exciting experience that is also extremely detrimental to your health! Babylon_Loadscreen_11 00384C42
There's no time for addiction! While in Nuclear Winter, take all the chems you need without the fear for any nasty repercussions. Babylon_Loadscreen_12 003846FD
Use your C.A.M.P. kits freely since you can't take them with you. They don't grow on trees, but they might be made of them! Babylon_Loadscreen_13 003E3CDB
We've suppressed whatever mutations you might have come in with, but that won't stop you from temporarily contracting new ones! Babylon_Loadscreen_14 003E3CDC
Don't worry about finding bobby pins. A Nuclear Winter Picklock perk is all you need! Babylon_Loadscreen_15 003E3CDD
Hacking a Nuclear Winter terminal can unlock some great loot and even display the position of enemies on your map! Babylon_Loadscreen_16 003E3CDE
You can revive teammates without using a stimpak in Nuclear Winter, but it takes longer than usual. Babylon_Loadscreen_17 003E3CDF
The crossbow can hold up to 3 bolts at once! Babylon_Loadscreen_18 00417783
ZAX has replaced items in most containers with more useful items. Search every nook and cranny! Babylon_Loadscreen_19 0041823A

Vault raids

Text Editor ID Form ID
Vault 94 was home to an intentional community founded on principles of faith, nonviolence, and communal life in harmony with nature. Vault_V94_01 0041771F
When Vault 94 reopened, its residents sent out ambassadors to search for survivors and invite them to share in the Vault's bounty. Vault_V94_02 00417720
Vault 94 included agricultural research facilities, an extensive seed bank, and Vault-Tec's greatest innovation, a Garden of Eden Creation Kit. Vault_V94_03 00417721
Vault 96 was home to five brilliant scientists, thousands of cryogenically preserved creatures, and an automated security force to keep them both under control. Vault_V96_01 0056E847
With its vast gene banks and cryogenic storage bays, Vault 96 was intended to rebuild entire ecosystems in the aftermath of a nuclear war. Or so its residents were told. Vault_V96_02 0056E848
The Vault 96 Mainframe incorporated cutting-edge quantum vacuum tube arrays to model, simulate, and conduct rapid genetic experiments. Vault_V96_03 0056E849
Vault Missions have multiple ranks. Practice on Novice, then try the Standard or Expert-Rank Missions for greater challenges and greater rewards. Vault_V96_VaultSystem01 0056E84E
You can earn the rewards from each rank of each Vault Mission once per day. Vault_V96_VaultSystem02 0056E84F
Vault Missions have multiple ranks. Practice on Novice, then try the Standard or Expert-Rank Missions for greater challenges and greater rewards. Vault_VaultSystem01 0041771E
You can earn the rewards from each rank of each Vault Mission once per day. Vault_V96_VaultSystem02 00417728



Text Editor ID Form ID
The Blood Eagles revel in violence and bloodshed, and generally attack on sight, with little regard for their own safety. W05_Enemy_BloodEagles01 0059BC5C
Thanks to their anarchic nature, would-be leaders among the Blood Eagles tend to have very limited lifespans. W05_Enemy_BloodEagles02 0059BC5D
The Raiders who reside in the settlement of Crater may be selfish and violent, but they can at least (occasionally) be reasoned with. The same can not be said of the Blood Eagles... W05_Enemy_BloodEagles03 0059BC5E
The enigmatic and deadly mutant creatures known as Floaters store noxious gases in their floatation bladders, which allow them to move through the air in search of prey. W05_Enemy_Floater 0059BC63
To the cultists who worship the Mothman, Appalachia is holy ground, and all non-believers must be driven out... or destroyed. W05_Enemy_MothmanCultists01 0059BC5F
The Cult of the Mothman is made up of fanatics who seek the blessings of the enigmatic creature known as the Mothman, which they believe is a divine being. W05_Enemy_MothmanCultists02 0059BC60
The Mothman cultists seek to become one with the divine light, and they believe the Mothman will guide the worthy to this sacred source of everlasting life. W05_Enemy_MothmanCultists03 0059BC61
As large as it is grotesque, the towering Wendigo Colossus has multiple heads, each of which can attack its prey independently. W05_Enemy_WendigoColossus 0059BC62


Text Editor ID Form ID
Some interiors in the game are private, meaning only you and your teammates can enter. When you approach a private interior, you'll be given the option to enter your own or your team leader's. W05_GeneralGameplay_Instancing01 0059BC50
In most cases, quest progress in private interiors is only saved once all the activity in the interior is completed. Make sure to wrap up all your current goals before logging off! W05_GeneralGameplay_Instancing02 0059BC51
Quest progress inside a private interior is personalized. You won't be able to progress your own quest inside your team leader's space. W05_GeneralGameplay_Instancing03 0059C249
Curious what dialogue choices your teammate is making? Approach them and select "Listen" to eavesdrop on their conversations. W05_GeneralGameplay_Instancing04 005A0115
Get on the bad side of the Raiders at Crater or the Settlers of Foundation? Rumor has it someone at the Wayward might be able to help you out... W05_GeneralGameplay_ReputationFixer01 0059BC64


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When the Diehards Raider gang returned to Appalachia, they settled in the area of the crashed space station and named their new home the Crater. W05_Location_Crater01 0059BC56
Meg leads the Raiders at Crater with a cool head and pragmatic nature, but she won't hesitate to employ violence if she or her people are threatened. W05_Location_Crater02 0059BC57
Many of the Raiders who dwell at Crater are opportunistic and power-hungry, just waiting for a chance to improve their standing even if it means eliminating a rival. W05_Location_Crater03 0059BC58
Amid the debris of the crashed space station, the Raiders found sophisticated communications equipment they now use to monitor radio traffic in Appalachia. W05_Location_Crater04 0059BC59
The Raiders believe that strength is the key to survival, and they view the Settlers of Foundation as weak and ripe for conquest. W05_Location_Crater05 0059BC5A
A group of identical Protectrons named Sunny serve as vendors at Foundation. Each competes with the others to establish itself as the real Sunny. W05_Location_Foundation01 0059BC52
The Settlers at Foundation rely on cooperation and collaboration, but respect the guidance of Paige and Ward, who are the closest the settlement has to leaders. W05_Location_Foundation02 0059BC53
Foundation was constructed on the site of the Spruce Knob campground, affording the Settlers a commanding view of the nearby hills and valleys. W05_Location_Foundation03 0059BC54
The Settlers at Foundation traveled from a variety of areas to make a new home in Appalachia, but most come from various parts of Pennsylvania. W05_Location_Foundation04 0059BC55
The settlement of Foundation represents the first step in the Settlers' plan to reclaim Appalachia, through building, expansion and community. W05_Location_Foundation05 0059BC5B
The Mothman cultists have claimed the Kanawha County Cemetery as a place of holy communion. By night, they perform rituals in the hopes of summoning their deity. W05_Location_KanawhaCountyCemetery 0059BC69
As the ranks of the Mothman cult have grown, its members have settled in the scenic town of Point Pleasant, claiming it as their new home. W05_Location_PointPleasant 0059BC68
RobCo, a leading corporation in the design and manufacture of robots (as well as the Pip-Boy), maintained contracts with several other corporations and governments... many of which involved unorthodox experiments. W05_Location_RobCoResearchFacility 0059BC66
Seeking a foothold in Appalachia, the savage Blood Eagles have established a stronghold at the old Rollins Work Camp. W05_Location_RollinsLaborCamp 0059BC67
Located on the outskirts of Flatwoods, the Wayward is a bar and gathering place serving the people who've returned to Appalachia to seek their fortunes. W05_Location_Wayward 0059BC65

Steel Dawn


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A forgotten remnant of an Enclave project, whatever occurred here slipped into obscurity thanks to the Enclave's post-war conflicts. EnclaveResearchFacility_Loadscreen 005F0B5B
Formerly the ATLAS Observatory, Fort Atlas now serves as the headquarters of the new Brotherhood of Steel in Appalachia. FortAtlas_Loadscreen 005F0B5C
The machinery beneath Fort Atlas is a legacy of the long-abandoned research once conducted in this facility. Why it bears little resemblance to the mechanisms of a telescope has remained a mystery. FortAtlasSubstructure_Loadscreen 005F0B5D
This underground structure was originally intended to be someone's budget version of a Vault. Its new life as a supply cache for the Brotherhood of Steel is likely to attract unwanted attention. MakeshiftVault_Loadscreen 005F0B5E
The Orwells were in dire financial straits before the bombs fell. Ironically, this expensive shelter failed to save them in the end. OrwellOrchardsBunker_Loadscreen 005F0B5F


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Each Shelter has its own workshop budget. Items you build in one Shelter will not count against your C.A.M.P. budget or your budget in other Shelters. SheltersLoadScreen_01 005EFA28
Unlike some other instanced interiors, Shelters are not private. Every player on your server can enter your Shelter, whether they are on your team or not. SheltersLoadScreen_02 005EFA29
You can use the Shelters Control Panel near the entrance of any Shelter to enter workshop mode. It can also be used to scrap or repair all items in that Shelter. SheltersLoadScreen_03 005EFA2A
Some workshop rules have been relaxed in Shelters. Items won't require support, and can be placed floating! SheltersLoadScreen_04 005EFA2B
The floors in your Shelter act as foundations. You can build directly on them without building foundations of your own. SheltersLoadScreen_05 005EFA27
You can toggle workshop snapping on and off in Shelters at any time using the workshop menu. SheltersLoadScreen_06 005EFA2C
Not all C.A.M.P. items are buildable in Shelters. Some categories and individual items are currently unavailable. SheltersLoadScreen_07 005EFA2D

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Fallout 76

Wild Appalachia

Nuclear Winter