|| Editor ID
|| Base ID
| Designed to protect soldiers in any situation, Combat Armor gives the wearer equal amounts of resistance to physical and energy damage.
| Thick layers of animal hide makes Leather Armor particularly suited to protecting against energy damage.
| Outclassed by only Power Armor, every piece of Marine Combat Armor provides exceptional protection in nearly every battlefield scenario.
| Constructed of thick, hand-welded steel or aluminum, Metal Armor offers additional protection against physical damage.
| Developed by Garrahan Mining Co., the "Excavator" class of Power Armor never saw full production, despite being heavily advertised in Appalachia as the future of mining.
| Even without additional limb armor, a Power armor frame still provides tactical advantages, like increased carry weight, greater melee damage, and the elimination of falling damage.
| Scavenged and restored by Appalachia's vicious and anarchistic gangs, Raider Power Armor features crude plating, rusty spikes, and significant battlefield protection.
| Built by defense contractor West-Tek, the T-45 series of Power armor was the first to be successfully deployed on the battlefield. Its introduction changed the nature of modern warfare.
| The Battle of Anchorage saw the first deployment of the advanced T-51 series of Power Armor. With advanced servos and composite armor plating, it was a vast improvement over earlier models.
| The most advanced suits of Power Armor to see extensive use were the T-60 models. By the time of the Great War, they were a common sight in all U.S. military engagements.
| Crafted from actual destroyed robots, the high-tech plating of Robot Armor offers additional protection against energy damage.
| If you're worried your Vault Suit doesn't offer enough protection, you can mix and match pieces of all armor types and wear them directly over it.
|| Editor ID
|| Base ID
| The RobCo Assaultron is a frontline combat robot with exceptional melee capabilities. But it is her powerful head-mounted laser that, once fully charged, can decimate an enemy.
| Late in 2060, the U.S. military deployed their unmanned Cargobots all over Appalachia. They proved ideal for providing reconnaissance and delivering supplies in even the most hostile conditions.
| Razor-sharp claws, towering size, and surprising speed have made the Deathclaw one of the most feared predators of the Wasteland.
| Feral Ghouls were once human beings. Their minds are completely gone, destroyed by radiation, leading only to violent, uncontrollable rage.
| In pre-war West Virginia, near the town of Flatwoods, many claimed to see a dark, mysterious figure with glowing eyes. Was this Flatwoods Monster some kind of demon? Or something far worse?
| The source of endless fireside horror stories, the Grafton Monster is said to be a lumbering, pale, headless horror that wanders the woodlands of Grafton, West Virginia.
| The Honey Beast is a horribly mutated honey bee that can attack by releasing dangerous insect swarms. Fortunately, it is particularly vulnerable to both heat and cold attacks.
| The Liberator robot was deployed by air onto American soil in the days leading up to the Great War. Its purpose was to inspire invading Chinese troops and spread Communist propaganda.
| The enormous Mega Sloth is peaceful by nature, but highly protective of its territory. It's also not nearly as slow as one might expect.
| While there are actually several Mirelurk species, most are heavily armed and aggressive. If facing one in combat, try to aim for an unprotected area, like the face.
| General Atomics International built the Miss Nanny robot as a female counterpart to the Mister Handy. Both are equally adept in their duties and feature the same interchangeable parts.
| The Vault-Tec Agricultural Research Center promised a future of automated, high-tech farming. But sometime after the war, their experimental Mister Farmhands turned that dream into a nightmare.
| Realizing their robots’ enormous military potential, General Atomics International developed the Mister Gutsy as a powerful wartime equivalent to the Mister Handy.
| The pride of General Atomics International, the Mister Handy was designed as the ultimate domestic servant. If needed, however, his various attachments can be used for defense.
| Trapped within their deteriorating mining suits, the Mole Miners are frenzied combatants who attack anything they perceive as a threat.
| While vulnerable out in the open, Mole Rats can burrow underground in seconds. This allows them to set up ambushes or escape from predators with alarming speed.
| According to local folklore - as well as a statue and museum in Point Pleasant, West Virginia - the Mothman is a terrifying half-man, half-moth hybrid. Pray you never encounter it and learn the truth.
| Mutant Hounds are typically raised and trained by Super Mutants, who use them as vicious guard and attack dogs.
| While RobCo's Protectron robots were meant to replace human workers in areas that were deemed too dangerous, many people in Appalachia actually saw them as a threat to their jobs.
| While the venom of their stingers is deadly, the real threat from a Radscorpion is their ability to ambush their prey from underground.
| Radstags have a natural fear of predators and are likely to run as soon as they see you. If cornered, they can employ their sharp hooves to surprisingly deadly effect.
| Radtoads use their elongated tongues to ambush prey at a distance. If attacked, they unleash clouds of poison gas and send out swarms of their own offspring to harass opponents.
| The Scorched are human beings afflicted by a strange condition known as the Scorched Plague, and are now controlled by a violent hive mind. But what is the Plague's source? And can it be stopped?
| The Sentry Bot was designed for one purpose: security through overwhelming firepower. Its only real weakness is the short "cool down" phase after attacking, when its fusion core is most vulnerable.
| A horrifying result of experiments with the Forced Evolutionary Virus, the Snallygaster has six legs, numerous eyes along its back, and an extended tongue covered in acidic goo.
| Stingwings use their impressive speed and poisoned stingers to wear down opponents, but a well-placed hit or two can shatter their fragile bodies.
| The first Super Mutants in Appalachia were created right before the Great War, when West Tek poisoned the drinking water of Huntersville with the FEV Virus, in a sinister, secret experiment gone horribly wrong.
| What's worse than walking through the forest and getting munched on by a Tick? Walking through a post-apocalyptic Appalachia and getting munched on by a giant, mutated, irradiated Tick.
| Few creatures, real or imagined, terrify West Virginians quite like the Wendigo. Possessing alarming speed, razor-sharp claws and an insatiable hunger for raw flesh, it is truly the stuff of nightmares.
|| Editor ID
|| Base ID
| Creatures will sometimes band together in a Horde, led by a powerful Alpha creature. Defeat the Alpha to stop the Horde from spawning more creatures.
| Want to start an event that will summon a Cargobot to drop off supplies? Load a US Government supply requisition holotape into an Emergency Broadcast Terminal.
| Workshops are areas that produce valuable resources. When claimed, you can build resource collectors and defenses to protect them from both dangerous creatures and hostile players.
| Feral Ghouls are lurking just outside Vault 76! Drive them back.
|| Welcoming Committee
| The automated defenses at Fort Defiance can drive off the Scorched, but you'll need to repair them first...
|| Line in the Sand
| The artillery at Fort Defiance is operational and ready to deal a blow to the Scorched. All it needs is a target.
|| Distant Thunder
| The Monster Mash is happening at Watoga High School! Get candy and turn it in for fabulous prizes. To collect candy, wear the paper mache pinata mask, or attack the person who is!
|| Monster Mash
| Defend the Automated Surface-To-Air Missile (ASAM) turret so it can strike at the Scorchbeasts!
|| Surface to Air
| A Scorchbeast Queen and her army of mind-controlled minions are terrorizing the area. Stop them if you can!
|| Scorched Earth
| A Census Taker robot wants you to "correct" some of his numbers... with murder.
|| Census Violence
| An automated military convoy is under attack by sabotaged robots! Fight back the waves of robots to secure the convoy.
|| AWOL Armaments
| A rogue creature is terrorizing Appalachia.
| Guide a pack of abandoned Brahmin back home.
|| Free Range
| What terrors await in the darkness beyond the fire?
|| Campfire Tales
| Join the fun during the Fasnacht Day parade and earn a chance at a festival mask!
|| Fasnacht Day
| MODUS has tasked you with luring "pests" into the range of an orbital strike.
|| A Real Blast
| The Kovak-Muldoon is ready to drop a cache of resources. You will need to calibrate its satellite positioning so it can find you.
|| Dropped Connection
| MODUS has tasked you with helping him create an automated robot patrol force.
|| Bots on Parade
| Corpse Flowers are in bloom! They're valuable for crafting, but their scent attracts all kinds of creatures, most of them hostile...
|| Death Blossoms
| Use the machinery at Mama Dolce's Food Processing to create cans of nutritious stew!
|| Feed the People
| Pharmabot JD7E has been tasked with using an experimental chemical to improve crop yields. Defend him as he goes about his duties.
|| Project Beanstalk
| The Farmhand Supervisor bots are targeting civilians! Deal with them and reprogram the Mister Farmhands.
|| Fertile Soil
| A Cargo Drop is incoming! Clear out the Scorched or the drop will be canceled.
|| Collision Course
| The church bells are causing the Mole Rats in the area to go on a digging frenzy!
|| Find the Church
| A local cult believed it could commune with the Mothman. Complete their ritual and see if this legendary creature will reveal itself!
|| The Path to Enlightenment
| This forest is overrun with packs of wolves. Fight them off and bring down the pack Alpha!
|| Leader of the Pack
| A Vertibot is flying over the area. Shoot it down and claim valuable scrap!
|| Fly Swatter
| The Giant Teapot is ready to brew! Defend it while it boils up a fresh pot.
|| Tea Time
| Lure a Scorchbeast into a trap and finish it off!
|| It's a Trap
| Rover the robot needs to repair the communications uplink. Protect him until his work is complete.
|| Always Vigilant
| Hostile creatures are infesting the region! Eliminate the Alpha to stop the Horde from growing.
|| Horde events
| This Workshop is under attack! Prepare defenses and drive back enemies to keep it operational.
|| Defend Workshop
| A Scorchbeast is attacking! Prepare defenses and drive it back to keep the Workshop operational.
|| Defend Workshop
| This Workshop has been overrun! Take it back!
|| Retake Workshop
| Join a "Guided Meditation" and find inner peace.
|| Guided Meditation
| Mister Billingsley is setting up a Halloween gala and he could use your help.
|| Distinguished Guests
| A strange creature attacks Buck's Den Beer House whenever it hears the sounds of partying...
|| One Violent Night
| Defend the Uranium Extractors and collect whatever valuables they pull up.
|| Uranium Fever
| Treasure from the depths! Secure the area and take the largest haul you can muster.
|| Breach and Clear
| A mine rich with resources has opened up-- but not for long. Unearth valuables by repairing and protecting Auto-Miners before the mine collapses again.
|| Lode Baring
| Security bots are safeguarding something in this area. Engage them and find out what it is!
|| Battle Bot
| Repair all the systems in the power plant to get it back online.
|| Powering Up Monongah|
Powering Up Poseidon
Powering Up Thunder Mountain
| A Mister Messenger needs your help while he makes a delivery.
|| The Messenger
| Steelheart is once again ready to protect Morgantown. Escort him on his patrol.
|| Back on the Beat
| Strangler vines are infesting the plants and creatures in this area. Destroy the Strangler Heart!
|| Heart of the Swamp
| Attract friendly creatures to the three habitats and defend them from predators.
|| Project Paradise
| Beckham the Mister Handy is programmed to retrieve honey. Unfortunately, he's also programmed to be irrationally afraid of bees...
|| Irrational Fear
| Mad Dog Malone is on the loose again! Bring him to justice.
| Grafton's mayor has tasked you with putting down a group of "protestors."
|| Protest March
| There's been a jail break! Help the Warden bring the escaped prisoners to justice.
|| Jail Break
| A Civil War Reenactment is being held at Prickett's Fort, and you're invited to join in the battle!
|| The Battle that Never Was (Versus)
| The Warden has asked you to help his officers with their rounds.
|| Patrol Duty
| Mirelurks are gathering for a mating ritual. Stop them from reaching their spawning grounds!
|| Swarm of Suitors
| The Mayor of Grafton is holding a town parade!
|| Grafton Day
| The bleach dogwoods need fertilizer to prevent them from dying off.
|| Dogwood Die Off
|| Editor ID
|| Base ID
| "Taggerdy's Thunder" was a US Army Ranger unit led by Lieutenant Elizabeth Taggerdy. She continued to lead her troops - as a Paladin - after they all joined the Brotherhood of Steel.
| Paladin Taggerdy was known for only recruiting from those who had military experience and found it difficult to coordinate with the other, more "civilian" factions in Appalachia.
| Built from the ruins of Allegheny Asylum, Fort Defiance served as headquarters for the newly-established Appalachian branch of the Brotherhood of Steel.
| The Free States were a group of Appalachian anarchists who seceded from the United States shortly before the bombs fell.
| Paranoid that the government was lying to its people about the Vault program, the Free States movement built their own concrete bunkers to survive in case of nuclear devastation.
| While Raleigh Clay was the public face of the Free States, his arrest would reveal US Senator Sam Blackwell to also be a driving force behind the movement.
| Most of Appalachia considered the Free States movement to be nothing but political agitators and traitors. After the war, many of these same people would turn to the Free States for help.
| The Raider groups of Appalachia were bloodthirsty psychopaths who terrorized the other survivors, taking whatever they wanted from them.
| Expert scavengers, the Raider groups of Appalachia were surprisingly ingenious when it came to salvaging old world technology.
| After the bombs fell, several wealthy tourists on Appalachian ski holidays reverted to their baser instincts. Selfishness turned to violence, and these entitled elitists became vicious Raiders.
| After the Great War, Appalachia's emergency personnel mobilized to help their fellow citizens. These Responders became part government, part crisis relief.
| The Responders provided automated survival training to anyone in need. And it was needed quite a bit.
| Survival and security became paramount after the devastation of the Great War, and the Responders desperately tried to help as many of their neighbors as they could.
|| Editor ID
|| Base ID
| A circle-shaped quest target on your compass points to a defined area. You can see the size of this area on your map, and once you're inside it, the compass will flash.
| Use an Armor Workbench to craft your own armor, create modifications, make repairs, or scrap old armor for parts.
| The "Block For This Session" option will mute the selected player, block all invites, and hide your location on their map until you log off.
| Using a collected Vault Boy bobblehead will grant a significant, long-term (though temporary) bonus, like an increase to a SPECIAL attribute.
| A crown icon indicates that an enemy is a Boss for this location. Bosses are generally tougher and drop more loot.
| Use your Construction and Assembly Mobile Platform, or C.A.M.P., to build things critical to your survival, like a Cooking Station, Stash Box, and Weapons Workbench. Place and relocate the C.A.M.P. from the Pip-Boy.
| The Chemistry Station allows you to craft useful chems and medicines.
| Chems provide temporary bonuses and penalties. You can only be under the influence of one Chem at a time, and using them carries the risk of Addiction.
| Clothing can be worn over any armor pieces you have equipped. Travel Appalachia in style!
| Any player can access resource Collectors in a C.A.M.P. or public workshop. To prevent theft, build a lock for the Collector, or move the collected items into your private Stash Box.
| The Cooking Station allows you to cook food and beverages that are free of disease and more effective at quenching Hunger and Thirst.
| Repeated unprovoked attacks against other players can cause you to become Wanted, allowing anyone to freely attack you.
| Fast travel quickly moves you to a previously discovered location, but at the cost of caps.
| Hacking a terminal requires you to have a number of Hacker perks equipped equal to the skill level of the terminal.
| You can restore Health by using a Stimpak or similar medication, eating food, or drinking from a water source.
| Go to the main menu and select Help to get detailed explanations on topics such as crafting, using the C.A.M.P., rules for PvP, and more.
| Sometimes a craftable version of an item will be unlocked by scrapping it, consuming it, or when you pick it up for the first time.
| Every time you level up, you can increase a SPECIAL attribute and choose a new Perk. This changes past Level 50 to picking either a new Perk or moving a point from one SPECIAL to another.
| Picking a lock requires you to have a number of Picklock perks equipped equal to the skill level of the lock.
| Whenever you log into Fallout 76, you'll be spawned near the last location you visited before you logged out.
| Using a collected magazine grants a temporary, unique bonus. You can find the same issue multiple times, and each time it's used will either award the bonus, or refresh the timer if it's already active.
| Ore, such as Iron Ore and Gold Ore, can be smelted down at a Chemistry station in order to turn them into crafting components.
| You can always enter a suit of Power Armor by using the Transfer button to remove any armor pieces that are higher than your current level.
| Use a Power Armor Station to repair and make modifications to your Power Armor.
| Outside of specific PvP events, players do reduced damage to other players until both sides have attacked each other.
| Items with a diamond icon next to them are important quest items.
| The Data section of your Pip-Boy lists the quests you are on. From there, you can turn quest targets for individual quests on or off.
| The Pip-Boy can be tuned to different radio stations. They will continue to play when you leave the Pip-Boy until you go back in to switch stations or turn the radio off.
| Recipes and Plans are consumed when you activate them in your Pip-Boy, and teach you how to craft different kinds of items.
| In the event of your untimely demise, you can respawn at your C.A.M.P., a fast travel location, or outside the entrance of Vault 76.
| When you're building at a Workshop or C.A.M.P., you can store objects and build them again for free later. Stored objects continue to count towards your build budget.
| Over-encumbered? Scrap all your Junk items at a crafting workbench. You'll still have the same crafting components the Junk items would have given you, at a significantly lower weight.
| Sleeping in a bed will give you a "Rested" bonus that boosts your earned XP for a limited time.
| Need access to certain items but your C.A.M.P. is too far away? You can actually access your Stash at any train station or Red Rocket in Appalachia.
| The safest way to store items and equipment is to place them in your Stash Box, which cannot be accessed by other players.
| Containers you build at your C.A.M.P. all share storage. You're limited in how many items you can store, so make use of crafting, scrapping, and trading if you've hit the limit.
| When you're building at a workshop or C.A.M.P., you can scrap objects to remove them from the world. Doing so will grant half of the components used took to build each object.
| The Tag for Search option in the crafting menu will put a magnifying glass icon next to objects that have the components you need.
| The Tinker's workbench allows you to craft ammo, grenades, mines, and traps.
| Every Train Station scattered throughout Appalachia has at least one vendor and a Stash Box.
| Use a Weapons Workbench to modify or repair your weapons, craft new ones, or scrap old weapons for parts.
|| Editor ID
|| Base ID
| Finding an issue of Astonishingly Awesome Tales will temporarily give you a unique bonus, like reduced damage from robots or increased RadAway effectiveness.
| Finding an issue of Backwoodsman will temporarily give you a unique bonus, like cheaper weapon crafting or increased healing from cooked food.
| Finding an issue of Tales from the West Virginia Hills will temporarily give you a unique bonus, like increased damage to a specific type of creature.
| Finding an issue of Grognak the Barbarian will temporarily give you a unique bonus, like increased melee damage or reduced weight for all melee weapons.
| Finding an issue of Guns and Bullets will temporarily give you a unique bonus, like increased critical damage from ballistic weapons or additional components from scrapping weapons.
| Finding an issue of Live and Love will temporarily give you a unique bonus, like increased Health or damage dealt when you're on a team.
| Finding an issue of Scout's Life will temporarily give you a unique bonus, like reduced damage from insects or increased carry weight.
| Finding an issue of Tesla Science will temporarily give you a unique bonus, like reduced damage from Plasma weapons or increased Radiation Resistance.
| Finding an issue of Tumblers Today will temporarily give you a unique bonus, like making your Bobby Pins unbreakable or increasing your effective skill when picking locks.
| Finding an issue of The Unstoppables will temporarily give you a unique bonus, like the ability to avoid damage from a specific type of weapon.
| Finding an installment of the US Covert Ops Training Manual will temporarily give you a unique bonus, like increased damage resistance while sneaking or increased damage to other players.
|| Editor ID
|| Base ID
| Always running low on Action Points? Equip the Action Boy or Action Girl Perks, and you'll regenerate Action Points faster.
| Tired of healing wounded arms and legs? The Adamantium Skeleton Perk will reduce all limb damage received.
| The Animal Friend Perk allows you to aim your gun at animals and attempt to pacify them.
| With the Anti-Epidemic Perk, curing a disease also has a chance to cure a disease on nearby teammates.
| Why settle for some "off-the-shelf" piece of armor? Craft your own modifications with the Armorer Perk!
| Why won't that thing just die? Equip the Awareness Perk, and you'll see a target's damage resistances when you're in V.A.T.S.!
| Want to channel your inner Grognak? With the Barbarian Perk, you gain increased damage resistance. The higher your Strength, the greater the resistance.
| Equip the Bloody Mess Perk, and you'll do more damage in combat, and enemies will sometimes explode into a gory paste when they die.
| Keep forgetting to use your Stimpaks? Equip the Born Survivor Perk, and you'll automatically use a Stimpak when your health drops too low.
| Equip the Butcher's Bounty Perk for an increased chance to find extra meat when searching animal corpses.
| Feeling hungry? Equip the Can Do! Perk for an increased chance to find extra canned goods when searching containers.
| With the Class Freak Perk, the negative effects of mutations are reduced.
| The Commando Perk increases the damage you deal with automatic weapons. This stacks with Expert Commando and Master Commando, so you can equip all three for maximum damage.
| With the Concentrated Fire Perk, every additional attack on the same body part in V.A.T.S. improves both your chance of landing a hit, and the damage dealt when you do.
| Keep your team in the fight! Equip the E.M.T. Perk, and players you revive will also regenerate health for a short period of time.
| The Exotic Weapon Perk allows for the creation of more esoteric implements of death, like crossbows, black powder guns, the Syringer, and more.
| Equip the Field Surgeon Perk, and Stimpaks and RadAway will work much more quickly.
| Need more from your Stimpaks? Equip the First Aid Perk, and they'll heal more damage.
| Low on caps? Equip the Fortune Finder Perk, and you'll receive a directional audio cue when a Caps Stash is nearby.
| Forget "stop, drop and roll." Equip the Friendly Fire Perk, and teammates will regenerate Health whenever you hit them with flame attacks (accidentally or not).
| With the Gladiator Perk, one-handed weapons do more damage.
| With the Good Doggy Perk, you gain three times the benefits from eating dog food. Yum!
| Food in your inventory will spoil more slowly if you have the Good with Salt Perk equipped.
| The Hacker Perk allows you to hack level 1 terminals. This stacks with Expert Hacker and Master Hacker, allowing you to hack level 3 terminals if you have all three equipped.
| The Hard Bargain Perk gives you better prices when buying and selling from robot vendors.
| The Heavy Gunner Perk increases the damage you deal with non-explosive heavy guns. This stacks with Expert Heavy Gunner and Master Heavy Gunner, so equip all three for maximum damage!
| The Home Defense Perk allows you to craft standard traps and turrets.
| The Inspirational Perk will give you a bonus to all earned Experience Points whenever you're on a team.
| The Ironclad Perk increases the amount of damage resistance you gain for wearing armor.
| Equip the Iron Fist Perk, and your unarmed attacks do more damage and gain a chance to stagger your opponent.
| No time to cook? Equip the Iron Stomach Perk, and you'll be less likely to catch a disease from eating raw food.
| Equip the Junk Shield Perk, and the more junk you're carrying, the greater your Damage Resistance bonus.
| The Last Laugh Perk gives you a chance to drop a live grenade from your inventory whenever you go down in combat.
| Equip the Lead Belly Perk to reduce radiation damage from eating and drinking.
| The Lifegiver Perk increases your maximum Health.
| Keep prying hands off your stuff! The Locksmith Perk allows you to craft locks for your containers.
| Who needs other people? Equip the Lone Wanderer Perk, and you'll take less damage and regenerate Action Points faster when you're not on a team.
| Equip the Marathoner Perk, and sprinting will consume less Action Points while you are unarmored.
| Equip the Mysterious Savior Perk, and an unknown ally will occasionally appear and revive you when you're downed.
| Equip the Mysterious Stranger Perk, and an unknown ally will occasionally appear in V.A.T.S. to lend a hand.
| The Natural Resistance Perk makes you less likely to catch a disease from the environment.
| Give back! The Overly Generous Perk gives your melee attacks a chance to inflict Radiation Damage. The more Rads you have, the higher the chance.
| The Pack Rat Perk reduces the weight of all junk items you carry.
| The Pannapictagraphist Perk will give you a directional audio cue when a Magazine is nearby.
| There's nowhere to hide! When in V.A.T.S., the Penetrator Perk allows you to target an enemy's body parts that are blocked by cover.
| The Percepti-bobble Perk will give you a directional audio cue when a Bobblehead is nearby.
| The Pharma Farma Perk gives you an increased chance of finding more first aid chems when you search a container.
| Hate to eat alone? Equip the Philanthropist Perk, and whenever you eat or drink, your teammates will also satisfy a small amount of thirst and hunger.
| The Picklock Perk allows you to pick level 1 locks. This stacks with Expert Picklock and Master Picklock, allowing you to pick level 3 locks if you have all three equipped.
| Equip the Rad Sponge perk, and whenever you take radiation damage, you remove radiation damage from your teammates.
| The Rifleman Perk increases the damage you deal with non-automatic rifles. This stacks with Expert Rifleman and Master Rifleman. Equip all three for maximum damage!
| With the Robotics Expert Perk equipped, you can attempt to hack robots in order to pacify them.
| The Science Perk allows you to craft your own energy weapons. Pew pew!
| Always low on ammo? Equip the Scrounger Perk, and you'll have an increased chance to find extra ammunition in containers.
| The Shotgunner Perk increases the damage you deal with shotguns. This stacks with Expert Shotgunner and Master Shotgunner. Equip all three for maximum damage!
| Want to lock in your current Mutations? Equip the theStarched Genes Perk, and you'll be less likely to be mutated by radiation and RadAway will remove Mutations less often.
| With the Strange in Numbers Perk, the positive effects of mutations are stronger if your teammates are mutated too.
| The Suppressor Perk reduces the damage of any opponent you hit for a short period of time.
| With the Team Medic Perk equipped, using a Stimpak also heals nearby teammates for a smaller amount. This effect is increased if you also have the First Aid and Field Surgeon Perks equipped.
| The Tenderizer Perk increases all damage your opponent receives after you hit them, for a short period of time.
| The Travel Agent Perk reduces the cost you pay to Fast Travel.
| With the Vaccinated Perk equipped, you are less likely to catch a disease from a creature's attack.
| With the Wasteland Whisperer Perk equipped, you can aim at various Wasteland creatures with your gun and attempt to pacify them.
|| Editor ID
|| Base ID
| Smoke and cinders constantly bellow up from the mines in the Ash Heap. Survivors believed this was caused by fires in the tunnels below, raging unceasingly for some unknown reason.
| In the region survivors dubbed the "Ash Heap," a thick layer of filthy smoke blankets the area, providing cover for friend and foe alike.
| The mines deep within Appalachia's mountains still hold riches for those brave enough to venture below...
| Before the war, Mount Blair was a large-scale coal mining site where gigantic digging machines removed entire portions of the mountaintop at once.
| The Garrahans and Hornwrights were the two major families in charge of Appalachia's mining industry. They owned lavish estates in the mountains overlooking their precious mines.
| The colorful red florae of the Cranberry Bog were originally West Virginia's naturally occurring cranberry, pitcher, and sundew plants.
| The survivors of Appalachia avoided the Cranberry Bog more than any other region, and only the most well-equipped dared to travel here.
| Allegheny Asylum was originally built in the mid-1800s as a treatment facility for the mentally ill.
| Watoga was built as a joint effort between the federal government, RobCo, and Atomic Mining Services to build a "city of the future."
| All public services in the city of Watoga were designed to be completely automated, including a full staff of security robots.
| The region surrounding Vault 76 was known as "the Forest" to the survivors of Appalachia. Still rich in plant and animal life, it is an ideal place to scrounge for food and water.
| Although relatively untouched by the bombs, the Forest region of Appalachia is still home to the mutated beasts that now roam the countryside. Survivors even reported finding mutated plants with unusual properties...
| While Morgantown was home to Vault-Tec University and experienced something of a re-vitalization before the war, the townspeople all knew the harsh truth: Vault entrance was not guaranteed.
| Charleston was the capitol of West Virginia and one of the largest cities in the area. Prior to the Great War, it was a hotbed of political dissent and saw countless protests for workers' rights.
| A small town near the Vault 76 construction site, Flatwoods was home to a local motel, tavern, and church. Vault-Tec projections for the survivability of the residents of this area were not optimistic.
| Known as the "Mire" by survivors of Appalachia, this swampy region is home to twisting vines, large tree canopies, and tall grass. All easy places for things to hide...
| Mutated plants known as "Strangler" vines infest the Mire. They seem to attach to living things, notably the large trees in the area.
| The Dyer Chemical plant originally produced animal feed and other phosphates used for nearby farms.
| Harpers Ferry was a small town that depended on tourism. This put them at odds with the growing "Free States" movement, whose conspiracy theories put off patriotic visitors.
| Camp Venture was a survival skills training facility, open to tourists who wanted to learn how to rough it out in the wilderness. Hopefully, those lessons came in handy.
| The region of Appalachia known to survivors as the "Savage Divide" is a mountainous area whose rocky landscape is difficult to cross and easy to get lost in.
| Before the Great War, the mountains of Appalachia were home to ski resorts, bed and breakfasts, and cabins available to rent by eager tourists.
| The Top of the World was originally an enormous ski lift station, complete with shops and restaurants at its peak.
| Nestled in the mountains is a spiritual retreat center known as the Palace of the Winding Path. Its unique architecture stands in stark contrast to the rest of Appalachia.
| Government facilities dot the landscape of Appalachia's mountains. Trading rumors of the goings on inside those fenced-in walls was a popular pre-war pastime.
| The region known to survivors as the "Toxic Valley" is covered by industrial white powder and polluted water sources.
| The lake and other polluted waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts.
| Grafton Steel Mill was the center of economic development for the town of Grafton, and its large, industrial machines remain relatively intact.
| The town of Grafton was built on the shores of the Tygart Valley River. It was a hub for shipping prior to the Great War, thanks to having both water and railroad access.
| Built to provide power to the Steel Mill, the Grafton Dam is now filled with the polluted waters of the Toxic Valley.
| Built in 1858, The Whitespring was famous for its southern style and sulphur springs.
| The Whitespring Resort had a long history of business with the federal government, and counted sitting US Presidents among its guests.
| Under great financial strain before the war, The Whitespring was forced to sell much of its surrounding land and replace the resort staff with more cost-effective robots.
|| Editor ID
|| Base ID
| Easily modified, reliable, and packing decent stopping power, the 10mm pistol is one of the most trusted sidearms in the Wasteland for a reason.
| The Alien Blaster is a powerful energy beam weapon that can completely disintegrate enemies.
| You might think that you'd never see someone walk the hills of Appalachia with a portable naval cannon, but the existence of the Broadsider would prove you wrong.
| The tools of the past have now become the tools of the present. Chainsaws, fire axes, and even rolling pins serve as the arms of many a Wasteland combatant.
| A terrifyingly simple idea, the Deathclaw Gauntlet is built from the severed arm of its namesake.
| A hand-held catapult might not sound like an effective infantry weapon, but if that catapult launches miniature nuclear bombs? Now you're talking.
| The Flamer deals sustained energy damage in a wide area directly in front of it.
| The Gamma Gun deals Radiation damage, and as such is mainly effective against human opponents.
| The Minigun will spin up faster and faster as you pull the trigger. Once it reaches maximum velocity, it will start firing.
| A weaponized chainsaw the size of a large knife, the Ripper can tear into opponents, causing devastating melee damage.
| What's more deadly than being hit by a sledgehammer? Being hit by a sledgehammer that has a rocket strapped to it. Behold the design philosophy of the Super Sledge.
| An exotic weapon, the Syringer is used to deliver a variety of ingenious and cruel chems to an opponent.
| Automatic weapons fire continuously as their trigger is pulled. They include the Submachine Gun, and versions of the Assault Rifle and Combat Rifle.
| Black Powder weapons were considered relics even before the Great War. Extremely slow to reload, they can still be deadly in the hands of an expert.
| Explosive weapons deal damage in a wide area of effect. They include grenades, mines, the Fat Man, and the Missile Launcher.
| Heavy Guns are generally large, bulky, and exceedingly powerful. They include non-explosive energy and ballistic weapons such as the Flamer, Gatling Laser, and Minigun.
| Laser weapons, like the Laser Rifle and Laser Pistol, deal energy damage. They can disintegrate foes, leaving behind piles of ash.
| Non-automatic weapons fire one shot with each pull of their trigger. They include the semi-automatic and bolt-action versions of the Assault Rifle, Combat Rifle, and Hunting Rifle.
| Pipe weapons, such as the Pipe Revolver and Pipe Rifle, are crude, low-tech and highly modifiable.
| Pistols are typically smaller than rifles and fire faster, but generally do less damage. They include the 10mm, Pipe Pistol, and Black Powder Pistol.
| Plasma weapons, like the Plasma Rifle and Plasma Pistol, deal energy damage. They can melt enemies, leaving behind a pile of "goo."
| Rifles are generally long, of average size, and require two hands to fire. They include the Assault Rifle, Combat Rifle, Hunting Rifle, Laser Rifle, and Submachine Gun.
| Shotguns, like the pump-action and double-barreled, do more damage the closer you are to the target.
|| Editor ID
|| Base ID
|The Blood Eagles revel in violence and bloodshed, and generally attack on sight, with little regard for their own safety.
|Thanks to their anarchic nature, would-be leaders among the Blood Eagles tend to have very limited lifespans.
|The Raiders who reside in the settlement of Crater may be selfish and violent, but they can at least (occasionally) be reasoned with. The same can not be said of the Blood Eagles...
|The enigmatic and deadly mutant creatures known as Floaters store noxious gases in their floatation bladders, which allow them to move through the air in search of prey.
|To the cultists who worship the Mothman, Appalachia is holy ground, and all non-believers must be driven out... or destroyed.
|The Cult of the Mothman is made up of fanatics who seek the blessings of the enigmatic creature known as the Mothman, which they believe is a divine being.
|The Mothman cultists seek to become one with the divine light, and they believe the Mothman will guide the worthy to this sacred source of everlasting life.
|As large as it is grotesque, the towering Wendigo Colossus has multiple heads, each of which can attack its prey independently.
|| Editor ID
|| Base ID
|When the Diehards Raider gang returned to Appalachia, they settled in the area of the crashed space station and named their new home the Crater.
|Meg leads the Raiders at Crater with a cool head and pragmatic nature, but she won't hesitate to employ violence if she or her people are threatened.
|Many of the Raiders who dwell at Crater are opportunistic and power-hungry, just waiting for a chance to improve their standing even if it means eliminating a rival.
|Amid the debris of the crashed space station, the Raiders found sophisticated communications equipment they now use to monitor radio traffic in Appalachia.
|The Raiders believe that strength is the key to survival, and they view the Settlers of Foundation as weak and ripe for conquest.
|A group of identical Protectrons named Sunny serve as vendors at Foundation. Each competes with the others to establish itself as the real Sunny.
|The Settlers at Foundation rely on cooperation and collaboration, but respect the guidance of Paige and Ward, who are the closest the settlement has to leaders.
|Foundation was constructed on the site of the Spruce Knob campground, affording the Settlers a commanding view of the nearby hills and valleys.
|The Settlers at Foundation traveled from a variety of areas to make a new home in Appalachia, but most come from various parts of Pennsylvania.
|The settlement of Foundation represents the first step in the Settlers' plan to reclaim Appalachia, through building, expansion and community.
|The Mothman cultists have claimed the Kanawha County Cemetery as a place of holy communion. By night, they perform rituals in the hopes of summoning their deity.
|As the ranks of the Mothman cult have grown, its members have settled in the scenic town of Point Pleasant, claiming it as their new home.
|RobCo, a leading corporation in the design and manufacture of robots (as well as the Pip-Boy), maintained contracts with several other corporations and governments... many of which involved unorthodox experiments.
|Seeking a foothold in Appalachia, the savage Blood Eagles have established a stronghold at the old Rollins Work Camp.
|Located on the outskirts of Flatwoods, the Wayward is a bar and gathering place serving the people who've returned to Appalachia to seek their fortunes.
|| Editor ID
|| Base ID
| To guarantee a fair fight, Nuclear Winter strips you of everything but your cosmetics. Your belongings are returned at the end of a match.
| In Nuclear Winter you take less damage from falling from heights and can fall from higher distances.
| Your SPECIAL provides no bonuses in Nuclear Winter, and only affects how many Nuclear Winter perk cards of a certain stat you can equip.
| Caps and XP earned in Nuclear Winter are awarded at the end of a match based on your performance!
| Stimpaks in Nuclear Winter stop healing when you take damage. Find a safe place before using them!
| You can earn perk cards for use in Nuclear Winter by playing matches!
| Hunger and thirst aren't a factor in Nuclear Winter. Focus on surviving the fight!
| We've suppressed your diseases and the ability to contract diseases for the time being. Fight your enemies, not viruses!
| You can only equip seven total perk cards in Nuclear Winter.
| Nuclear Winter uses its own exclusive perk cards, including many you cannot find anywhere else!
| Spending time in the storm can be a new and exciting experience that is also extremely detrimental to your health!
| There's no time for addiction! While in Nuclear Winter, take all the chems you need without the fear for any nasty repercussions.
| Use your C.A.M.P. kits freely since you can't take them with you. They don't grow on trees, but they might be made of them!
| We've suppressed whatever mutations you might have come in with, but that won't stop you from temporarily contracting new ones!
| Don't worry about finding bobby pins. A Nuclear Winter Picklock perk is all you need!
| Hacking a Nuclear Winter terminal can unlock some great loot and even display the position of enemies on your map!
| You can revive teammates without using a stimpak in Nuclear Winter, but it takes longer than usual.
| The crossbow can hold up to 3 bolts at once!
| ZAX has replaced items in most containers with more useful items. Search every nook and cranny!