Legendary enemies are enemies that have increased stats and some bonus effects and drop Legendary items upon death in Fallout 76.
Overview[]
During their exploration or when doing quests and events, the player will encounter specific enemies with enhanced offenses and defenses. These Legendary enemies are identified by 1 or more stars (★) and the nameplate prefix "Legendary".
When killed, Legendary enemies will drop a random Legendary item with the same number of stars (Legendary mods) as the enemy had.
When Legendary enemies spawn, there is a brief window before they gain their stars. This process is initiated when the enemy becomes veiled with a temporary green fog. If the enemy is killed before the stars appear on its nameplate, it will not yield any Legendary items.
| # Stars | Legendary drop |
|---|---|
| ★ | ★ (100%) |
| ★ ★ | ★ ★ (100%) |
| ★ ★ ★ | ★ ★ ★ (100%) |
Legendary Stats[]
Legendary enemies have enhanced base stats depending on their rank. Additionally, higher ranked enemies can only spawn at higher levels.
| Rank | Damage | HP | Min level |
|---|---|---|---|
| ★ | 110% | 200% | 0 |
| ★ ★ | 115% | 240% | 20 |
| ★ ★ ★ | 120% | 320% | 30 |
| ★ ★ ★ ★ | 125% | 400% | 40 |
| ★ ★ ★ ★ ★ | 130% | 480% | 50 |
Legendary Abilities[]
Missing data (legendary enemy passive abilities + odds for an enemy/scorchbeast to become legendary, by region)
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Depending on what type of enemy they are, legendary enemies possess bonus abilities:
Epic Accuracy - The actor will fire with perfect accuracy.[1]
- Super mutants
- Humans
- Robots
Epic Explode - 10 seconds after dying, the actor will explode for 500 physical damage[2] and creates a weak radiation hazard.[3]
- Robots (except sentry bots, following a patch)[4]
Epic Poison - Applies a damage-over-time spell which deals 4-10 poison damage per second over 10 seconds. This does not damage actors which are immune to poison and is resisted with Poison Resistance.
- Bugs
- Radscorpions
- Mirelurks (including kings and queens)
- Mole rats
- Fog crawlers
| Enemy level | Damage | |
|---|---|---|
| 1-10 | 4 per second | 10 seconds |
| 11-15 | 5 per second | 10 seconds |
| 16-20 | 6 per second | 10 seconds |
| 21-30 | 7 per second | 10 seconds |
| 31-40 | 8 per second | 10 seconds |
| 41-50 | 9 per second | 10 seconds |
| 51+ | 10 per second | 10 seconds |
Epic Radioactive - All outgoing radiation exposure damage is multiplied by 10 and gains immunity to all radiation damage.
- Glowing enemies
- Deathclaws
- Feral ghouls
- Bee swarm
Rage Heal (removed content) - When their HP is reduced to 50% HP, the enemy will regen 60% HP.
- All enemies
- Note: With patch 1.0.85.0, this heal was removed and the 60% HP was baked into the Legendary health multipliers listed above, granting the same effective HP as before.
Restrictions[]
There are certain restrictions on how, when and which enemies may spawn in as Legendary enemies:
Exceptions[]
- Cannot spawn as legendary enemies
- Enemies level 9 and lower.
- Enemies during Daily Ops.
- Watoga/the Whitespring/Whitespring bunker - All robot enemies cannot spawn legendary.
- Site Alpha/Bravo/Charlie - while the robots that are initially patrolling the nuclear missile silos may spawn as legendary enemies, those which spawn from the robot pods cannot.
- Random encounter - feral ghoul/Scorched nuke code officers cannot spawn as legendary enemies.
- The Forest region is excluded from random legendary spawns in exteriors. Only quest/event and interior spawns are allowed:
- Fasnacht Day - ★★★ mega sloth boss
- Free Range - ★★★ Sheepsquatch boss
- Hordes - ★★★ alphas (excluding "Wolf Horde: The Forest")
- Leader of the Pack - ★ wolf pack leaders (x3)
- Project Paradise - ★★★ Fog crawler/Grafton monster/Sheepsquatch
- Special seasonal enemies such as Treasure Hunters
- Enemies within interiors, such as the Arktos Pharma biome lab or Charleston Capitol Building
- Most humans cannot spawn as Legendary enemies
- Named characters cannot spawn as legendary enemies (Knight Shin, Maul, Rose...)
- Brotherhood, Cannibals, Communists, Hellcats, Free Radicals, Rust Eagles, scavengers and settlers cannot spawn as legendary enemies.
- Raiders can randomly spawn as legendary enemies as long as they are not the ones which always spawn at the Crater (includes the raider thief and raider hunter)
Notes[]
- If an armor, power armor or weapon is only obtainable after learning its respective plan, then Legendary enemies cannot drop that item, regardless of whether the plan is learned or not.
- Any Legendary enemy has a 25% chance to drop a Legendary T-45 power armor or Raider power armor part.
- Until Fallout 76 patch 1.7.8.8, a Legendary enemy dropped an item with a random number of stars, no more than the number of stars the enemy had. This meant a 3-star Legendary enemy only had a 1/3 chance to drop a 3-star Legendary item.
Bugs[]
- While some enemies may only be spawn as legendary during specific events, a number of enemy types are unable to become legendary at all. The following enemies have a 0% chance to randomly spawn as a legendary outside of a specific quest:[7][verified]
Bugged to never be legendary - Alien
- Flatwoods monster (quests only)
- Grafton Monster (quests only)
- Honey beast
- Liberator (quests only)
- Mega sloth (quests only)
- Mole miner (quests only)
- Mothman (quests only)
- Radtoad
- Scorched (quests only)
- Snallygaster (quests only)
- Tick
- Wendigo (quests only)
- Legendary enemies are occasionally marked with their green cloud before the star is added to their nameplate. Legendary enemies killed before the stars are added to their nameplate will never yield a legendary item.[verified]
- Rarely, the sound effect associated with Rage Heal may be heard by the player with only non-legendary enemies being damaged nearby.
External links[]
For a full list of characters and enemies which cannot become Legendary enemies, check the references tab for these keywords:
- EpicCreatureDisallowed (Nukacrypt, external link)
- ChanceLegendary (0%) (Nukacrypt, external link)
References[]
- ↑ 0043F3EF - The cone-of-fire is set to 0.
- ↑ Inner radius: 300
Outer radius: 1024
Medium stagger - ↑ Tapered effectiveness
Max damage: 10 rads
Max damage radius: within 8.00
Min damage radius: at 24.00
Duration: 30 seconds
Damage interval: hits every 0.30 seconds - ↑ Prior to the patch, they would explode twice, causing the game to lag.
- ↑ 5.0 5.1 ★★★ only
- ↑ ★ only
- ↑ Note: "critters", such as radstags and squirrels, and immobile turrets are omitted from this list. Passive and pushover enemies are rightfully excluded from the system.
- ↑ 1.0 1.1 Project Paradise boss:
- Habitat A - ★★★ Legendary Alpha Sheepsquatch
- Habitat B - ★★★ Legendary Alpha Grafton Monster
- Habitat C - ★★★ Legendary Alpha Fog Crawler
- ↑ Campfire Tales
- ↑ Horde Event
- ↑ Fasnacht Day
- ↑ Uranium Fever and Horde Event
- ↑ The Mothman Equinox
- ↑ Horde Event and Bots on Parade
- ↑ Radiation Rumble
- ↑ One Violent Night boss