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Gametitle-FO76
Gametitle-FO76

In Fallout 76, Legendary weapons and legendary armor have 1 to 3 special combat/status modifiers (mods), and these items can only be generated by looting legendary enemies. For each legendary "star" an enemy has, that is the maximum possible number of mods that a legendary drop may have. There will always be at least 1 legendary drop on with at least 1 mod from these enemies, and these could be either legendary weapons or a legendary armor. Legendary enemies can and do drop multiple legendary items.

The specific type of legendary mod(s) on each item will be randomly generated from the options in the relevant tables below. The number and type of mods generated are not affected by any SPECIAL traits (e.g. Luck). These mods cannot be obtained elsewhere. You cannot craft/apply these mods for existing weapons, and they are not found in and around Appalachia like mods for normal weapons or armor. Legendary items in Fallout 76 cannot be scrapped, but they can be modified, dropped, traded to other players, or sold to vendors. Their durability (repair) and general use function like normal weapons and armor aside from the legendary bonuses.

Legendary weapon modifiers

Legendary weapons can carry up to 3 different modifiers based on the number of stars.

  • A 1-star legendary will have a prefix modifier
  • A 2-star legendary will have a prefix modifier and a major modifier
  • A 3-star legendary will have a prefix modifier, a major modifier, and a minor modifier

Prefix modifiers

Prefix modifiers modify the name of the weapon. For example, a hunting rifle with the Anti-Armor modifier will be an anti-armor hunting rifle. Prefix modifiers are found on all legendary weapons.

Name Description Form ID Applicable weapons Found in
Anti-Scorched [MOD] +50% damage against Scorched, -20% against everything else. ???????? Anti-Scorched training pistol
Anti-Armor Ignores 50% of your target's armor.
Only alters physical & energy damage resistance (as of Fallout 76 patch 1.2.3.9, not radiation or poison resistances.
If the Stabilized or Tank Killer perk is equipped, the perk's armor reduction bonus is halved.
005281B4 All
Assassin's +10% damage to players. 004F5770 All Sole Survivor
Berserker's Deal more damage the lower your Damage Resistance.
+50% damage while at 0 DR, linearly scaling down to -50% damage around 110 DR.
004F6AA7 All
Bloodied Does more damage the lower your health.
Below 80% health: +25% damage.
Below 60% health: +50% damage.
Below 40% health: +75% damage.
Below 20% health: 100%? damage.
004F6AA0 All Unstoppable Monster
Nailer
Double Double ammo capacity (no longer drops) ???????? (Ranged weapons)
Executioner's +50% damage when your target is below 40% health. 004F6AA1 All
Exterminator's +30% damage against Mirelurks and bugs. 001F81EB All Kingfisher
Furious Damage increased after each consecutive hit on the same target.

+10% damage per stack, 5 stack maximum for a total of +50% damage.
Stacks reset to 0 after not hitting the target for 10 seconds.
Stacks are not lost on missed attacks.
Stacks are reset on target swap (1st attack on new target sometimes gets the damage boost, then the reset happens).
Shotguns and other multiple projectile weapons test each individual projectile. E.g., if 9 projectiles from the first shot hit one creature, the second shot will receive the full +50% damage bonus. [1]

004F577D All Commander's Charge
Ghoul Slayer's Does 30% more damage against Ghouls. 004F5779 All
Hunter's Does 30% more damage against animals. 004F577A All Acceptable Overkill
Instigating Does double damage if the target is at full health. 004F6AA5 All Crushing Blow
The Guarantee
Junkie's Deal more damage the more chem withdrawal effects you currently have.
1 addiction: +10% damage.
2 addictions: +20% damage.
3 addictions: +30% damage.
4 addictions: +40% damage.
5 or more addictions: +50% damage.
004F6AAB All The Quick Fix
Medic's V.A.T.S. crits will heal you and your group. 00527F8B Ranged weapons Medical Malpractice
Mutant's Damage increased by 10% if you are mutated. 005299F5 All
Mutant Slayer's +30% damage to Super Mutants. 004F577B All
Nocturnal Does increasing amounts of damage as the night grows longer, but less damage during the day. 004F6AAE All Night Light
Whistle in the Dark
Quad Quadruple ammo capacity ???????? Ranged weapons except for explosive and black powder weapons
Stalker's If not in combat, +100% V.A.T.S. accuracy at +50% AP cost. 004F6D77 Ranged weapons
Suppressor's Reduce your target's damage output by 20% for 3 seconds. 005281B8 All Pyrolyzer
Disorderly Conduct
Resolute Veteran
Troubleshooter's +30% damage to robots 004F577C All Mechanic's Best Friend
Two Shot Each time a round is fired, the weapon shoots twice the normal number of projectiles. Each projectile from the Two Shot weapon has a base damage that is 62.5% of the base damage of a projectile from the normal weapon. 004F6D76 Ranged weapons except for energy weapons The Action Hero
Salt of the Earth
Vampire's Gain brief health regeneration when you hit an enemy. 00527F84 All
Zealot's +30% damage to Scorched 004ED02B All

Major modifiers

A major modifier affects the weapon like a prefix modifier, but will only show up on a 2-star or 3-star weapon. Major modifiers do not affect the name of a weapon.

Description Notes
50% limb damage
40% increased swing speed Only found on melee weapons
40% more power attack damage Only found on melee weapons
Reflect 50% of damage while blocking Only found on melee weapons
VATS critical shots do +50% damage Only found on ranged weapons
25% increased fire rate Only found on ranged weapons
Bashing damage increased by 40% Only found on ranged weapons
10% increased damage while aiming Only found on ranged weapons
Bullets explode for area damage at 20% base effect Only found on ranged weapons (No longer drops on energy variants)
+33% VATS hit chance Only found on ranged weapons

Minor modifiers

A minor modifier affects the weapon like a prefix modifier, but will only show up on a 3-star weapon. Minor modifiers do not affect the name of a weapon.

Description Notes
1 Agility
1 Endurance Only found on melee weapons
1 Perception Only found on ranged weapons
1 Strength Only found on melee weapons
15% faster reload Only found on ranged weapons
25% less VATS Action Point cost Only found on ranged weapons
250 damage resistance while reloading Only found on ranged weapons
50 Damage resistance while aiming Only found on ranged weapons
90% reduced weight
Move faster while aiming Only found on ranged weapons
Take 15% less damage while blocking Only found on melee weapons
Take 40% less damage while power attacking Only found on melee weapons
Your VATS critical meter fills 15% faster Only found on ranged weapons

Legendary armor modifiers

Much like legendary weapons, legendary armors are able to have modifiers applied to them based on the number of stars they have.

Prefix modifiers

Prefix modifiers modify the name of the armor. They are found on all legendary armors.

Name Description Notes
Auto Stim Automatically use a Stimpak when hit while health is 25% or less, once every 60 seconds
Life saving While incapacitated, gain a 50% chance to revive yourself with a Stimpack, once every minute
Weightless Weighs 90% less and does not count as armor for the Chameleon mutation
Chameleon Blend with the environment while sneaking and not moving
Cloaking Being hit in melee generates a Stealth field once per 30 seconds
Regenerating Slowly regenerates health while out of combat
Vanguard's Grants up to 35 Damage and Energy Resistance, the higher your health
Bolstering Grants up to 35 Damage and Energy Resistance, the lower your health
Unyielding Gain +3 to all stats except END when low health
Nocturnal Damage and Energy Resistance increase with the night and decrease with the day
Assassin's 75% chance to reduce damage by 8% from players
Exterminator's -15% damage from Mirelurks and bugs
Hunter's -15% damage from animals
Troubleshooter's -15% damage from robots
Ghoul Slayer's -15% damage from ghouls
Mutant Slayer's -15% damage from super mutants
Zealot's -15% damage from scorched
Mutant's 10 Damage and Energy Resist if you are mutated

Major modifiers

A major modifier affects the armor like a prefix modifier, but will only show up on a 2-star or 3-star armor. Major modifiers generally do not affect the name of an armor.

Description Notes
1 Strength
1 Perception
1 Endurance
1 Charisma
1 Intelligence
1 Agility
1 Luck
Increases action point refresh speed Gives the "Powered" name prefix
25 Environmental Disease Resistance
25 Radiation Resistance
25 poison resistance Gives the "Poisoner's" name prefix

Minor modifiers

A minor modifier affects the armor like a prefix modifier, but will only show up on a 3-star armor. Minor modifiers do not generally affect the name of an armor.

Description Notes
Ammo weight reduced by 20% (20%/40%/60%/80%/90%)
Weapon weights reduced by 20% (20%/40%/60%/80%/90%)
Food, drink, and chem weights reduced by 20% (20%/40%/60%/80%/90%)
Junk weight reduced by 20% (20%/40%/60%/80%/90%)
Grants the ability to breathe underwater
Become harder to detect while sneaking
50% more durability than normal
Receive 15% less limb damage
75% chance to reduce damage by 15% while standing still Gives the "Sentinel's" name prefix
Reduces damage while blocking by 15%
75% chance to reduce damage by 15% while sprinting Gives the "Cavalier's" name prefix
Falling damage reduced by 50% Gives the "Acrobat's" name prefix
Increases size of sweet spot while picking locks Gives the "Safecracker's" name prefix
  • Weight reduction effects on armor stack up to (20%/40%/60%/80%/90%) for each type, instead of a complete 100% reduction. When used with any weight reduction perk, the cap remains at 90% reduced weight. The reduction effects are additive but do not exceed 90% reduction. For example, combining the 75% reduced junk weight perk with 20% reduced junk weight armor does not cause an item weighing 10 pounds to weigh .5 pounds (10 * 0.05) or 2 pounds (10 * 0.25) * 0.8) but rather 1 pound (10 * 0.1).
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