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==Legendary weapon modifiers==
{{Games|FO76}}
 
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Legendary weapons can carry up to 3 different modifiers based on the number of stars.
{{Navbox overviews FO76}}
 
   
  +
* A 1-star legendary will have a prefix modifier
'''Legendary weapons''' and '''legendary armor''' have 1 to 5 special combat/status modifiers (mods), and these items can only be generated by looting legendary enemies. For each legendary "star" an enemy has, that is the maximum possible number of mods that a legendary drop may have. There will always be at least 1 legendary drop on with at least 1 mod from these enemies, and these could be either legendary weapons or a legendary armor. Legendary enemies can and do drop multiple legendary items.
 
  +
* A 2-star legendary will have a prefix modifier and a major modifier
  +
* A 3-star legendary will have a prefix modifier, a major modifier, and a minor modifier
   
The specific type of legendary mod(s) on each item will be randomly generated from the options in the relevant tables below. The number and type of mods generated are not affected by any SPECIAL traits (e.g. Luck). These mods cannot be obtained elsewhere. You cannot craft/apply these mods for existing weapons, and they are not found in across Appalachia like mods for normal weapons or armor. Legendary items in Fallout 76 cannot be scrapped, but they can be modified, dropped, traded to other players, or sold to vendors. Their durability (repair) and general use function like normal weapons and armor aside from the legendary bonuses.
 
   
  +
===Prefix Modifiers===
==Legendary weapon modifiers==
 
  +
Prefix Modifiers modify the name of the weapon. For example, a [[Hunting rifle (Fallout 76)|hunting Rifle]] with a the Anti-Armor Modifier will be a Anti-Armor hunting rifle
 
There are 29 known legendary weapon modifiers.
 
   
 
{{clear}}
 
{{clear}}
{| class="va-table va-table-center sortable va-table-full"
+
{| class="va-table va-table-full sortable"
!NAME
+
!NAME
!DESCRIPTION
+
!DESCRIPTION
 
!NOTES
 
!NOTES
 
|-
 
|-
!Anti-Scorched
+
! Anti-Scorched
|25% more damage against Scorched, 20% less against everything else.
+
| 25% more damage against Scorched, 20% less against everything else.
|
+
|
 
|-
 
|-
!Anti-Armor
+
! Anti-Armor
|Ignores 50% of your target’s armor.
+
| Ignores 50% of your target’s armor.
|
+
|
 
|-
 
|-
!Assassin’s
+
! Assassin’s
 
| +10% damage to players.
 
| +10% damage to players.
|
+
|
 
|-
 
|-
!Berserker’s
+
! Berserker’s
|Deal more damage the lower your Damage Resistance.
+
| Deal more damage the lower your Damage Resistance.
 
|
 
|
 
|-
 
|-
!Bloodied
+
! Bloodied
|Does more damage the lower your health.
+
| Does more damage the lower your health.
|
 
|-
 
!Concussive
 
| +33% VATS hit chance
 
 
|
 
|
 
|-
 
|-
  +
! Double
!Doubl
 
 
| Double ammo capacity
 
| Double ammo capacity
 
| Only found on ranged weapons
 
| Only found on ranged weapons
 
|-
 
|-
!Executioner’s
+
! Executioner’s
|50% more damage when your target is below 40% health.
+
| 50% more damage when your target is below 40% health.
 
|
 
|
 
|-
 
|-
 
! Exterminator’s
!Explosive
 
 
| Does 30% more damage against Mirelurks and bugs.
|Bullets explode for 15 area damage.
 
|Explosive damage is affected by perks and effects that impact normal explosives.
 
|-
 
!Exterminator’s
 
|Does 30% more damage against Mirelurks and bugs.
 
 
|
 
|
 
|-
 
|-
!Furious
+
! Furious
|Damage increased after each consecutive hit on the same target.
+
| Damage increased after each consecutive hit on the same target.
 
|
 
|
 
|-
 
|-
!Ghoul Slayer’s
+
! Ghoul Slayer’s
|Does 30% more damage against Ghouls.
+
| Does 30% more damage against Ghouls.
 
|
 
|
 
|-
 
|-
!Hunter’s
+
! Hunter’s
|Does 30% more damage against animals.
+
| Does 30% more damage against animals.
 
|
 
|
 
|-
 
|-
!Instigating
+
! Instigating
|Does double damage if the target is at full health.
+
| Does double damage if the target is at full health.
 
|
 
|
 
|-
 
|-
!Junkie’s
+
! Junkie’s
|Deal more damage the more chem withdrawal effects you currently have.
+
| Deal more damage the more chem withdrawal effects you currently have.
 
|
 
|
 
|-
 
|-
!Medic’s
+
! Medic’s
|V.A.T.S. crits will heal you and your group.
+
| V.A.T.S. crits will heal you and your group.
|Only found on ranged weapons.
+
| Only found on ranged weapons.
 
|-
 
|-
!Mutant’s
+
! Mutant’s
|Damage increased by 10% if you are mutated.
+
| Damage increased by 10% if you are mutated.
 
|
 
|
 
|-
 
|-
!Mutant Slayer’s
+
! Mutant Slayer’s
 
| +30% damage to Super Mutants.
 
| +30% damage to Super Mutants.
 
|
 
|
 
|-
 
|-
 
! Nocturnal
!Never Ending
 
 
| Does increasing amounts of damage as the night grows longer, but less damage during the day.
|Unlimited ammo capacity.
 
|
+
|
 
|-
 
|-
 
! Quad
!Nocturnal
 
 
| Quadruple ammo capacity
|Does increasing amounts of damage as the night grows longer, but less damage during the day.
 
 
| Only found on ranged weapons
|
 
 
|-
 
|-
 
! Stalker’s
!Quad
 
 
| If not in combat, +100% V.A.T.S. accuracy at +50% AP cost.
|Quadruple ammo capacity
 
|Only found on ranged weapons
 
|-
 
!Stalker’s
 
|If not in combat, +100% V.A.T.S. accuracy at +50% AP cost.
 
 
|
 
|
 
|-
 
|-
!Suppressor’s
+
! Suppressor’s
|Reduce your target’s damage output by 20% for 3 seconds.
+
| Reduce your target’s damage output by 20% for 3 seconds.
 
|
 
|
 
|-
 
|-
!Troubleshooter’s
+
! Troubleshooter’s
 
| +30% damage to robots
 
| +30% damage to robots
 
|
 
|
 
|-
 
|-
!Two Shot
+
! Two Shot
|Shoots an additional projectile.
+
| Shoots an additional projectile.
|Only found on ranged weapons
+
| Only found on ranged weapons
 
|-
 
|-
!Vampire's
+
! Vampire's
|Gain brief health regeneration when you hit an enemy.
+
| Gain brief health regeneration when you hit an enemy.
 
|
 
|
 
|-
 
|-
!Zealot’s
+
! Zealot’s
 
| +30% damage to Scorched
 
| +30% damage to Scorched
 
|
 
|
|-
 
!???
 
| +40% attack speed
 
|Only found on melee weapons
 
 
|}
 
|}
   
  +
===Major Modifiers===
==Legendary armor modifiers==
 
  +
A major modifier affects the weapon like a prefix modifier, but will only show up on a 2-star or 3-star weapon. Major modifiers do not affect the name of a weapon.
   
 
{| class="va-table va-table-full sortable"
There are 15 known legendary armor modifiers.
 
 
! DESCRIPTION
 
 
! NOTES
{{clear}}
 
{| class="va-table va-table-center sortable va-table-full"
 
!NAME
 
!DESCRIPTION
 
!NOTES
 
 
|-
 
|-
  +
| 50% Limb Damage
!Acrobat’s
 
 
|
|Reduces falling damage by 50%.
 
|
 
 
|-
 
|-
 
| 40% increased swing speed
!Assassin’s
 
 
| Only found on melee weapons
|Reduces damage from humans by 15%.
 
|
 
 
|-
 
|-
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| 40% more power attack damage
!Bolstering
 
  +
| Only found on melee weapons
|Grants up to +35 energy and damage resistance, the lower your health
 
|
 
 
|-
 
|-
  +
| Reflect 50% of damage while blocking
!Cavalier’s
 
  +
| Only found on melee weapons
|Reduces damage while blocking or sprinting by 15%.
 
|
 
 
|-
 
|-
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| VATS critical shots do +50% damage
!Chameleon’s
 
  +
| Only found on ranged weapons
|Reduces enemy detection chance
 
|
 
 
|-
 
|-
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| 25% increased fire rate
!Duelist’s
 
  +
| Only found on ranged weapons
|10% change to disarm melee attacker on hit.
 
|
 
 
|-
 
|-
  +
| Bashing damage increased by 40%
!Exterminator’s
 
  +
| Only found on ranged weapons
|Reduces damage from Mirelurks and bugs by 15%.
 
|
 
 
|-
 
|-
  +
| 10% increased damage while aiming
!Ghoul Slayer’s
 
  +
| Only found on ranged weapons
|Recuces damage from Ghouls by 15%.
 
|
 
 
|-
 
|-
 
| Bullets explode for area damage
!Hunter’s
 
  +
| Only found on ranged weapons
|Reduces damage from animals by 15%.
 
|
 
 
|-
 
|-
 
| +33% VATS hit chance
!Junkie’s
 
  +
| Only found on ranged weapons
|Reduces damage proportional to the amount of withdrawal effects active
 
|
+
|}
  +
  +
===Minor Modifiers===
  +
A major modifier affects the weapon like a prefix modifier, but will only show up on a 3-star weapon. Major modifiers do not affect the name of a weapon.
  +
  +
{| class="va-table va-table-full sortable"
  +
! DESCRIPTION
  +
! NOTES
 
|-
 
|-
  +
| 1 Agility
!Mutant Slayer’s
 
 
|
|Reduces damage from Super Mutants by 15%.
 
|
 
 
|-
 
|-
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| 1 Endurance
!Sprinter’s
 
  +
| Only found on melee weapons
|Increases movement speed by 10%.
 
|
 
 
|-
 
|-
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| 1 Perception
!Troubleshooter’s
 
  +
| Only found on ranged weapons
|Reduces damage from Robots by 15%.
 
|
 
 
|-
 
|-
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| 1 Strength
!Vanguard's
 
  +
| Only found on melee weapons
|Grants up to +35 energy and damage resistance, the higher your health
 
|
 
 
|-
 
|-
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| 15% faster reload
!Weightless
 
  +
| only found on ranged weapons
|Reduces armor weight by 90% and does not count as armor for the chameleon mutation
 
|
 
 
|-
 
|-
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| 25% less VATS Action Point cost
!Zealot's
 
  +
| Only found on ranged
|Reduces damage from Scorched by 15%
 
|
 
 
|-
 
|-
  +
| 250 damage resistance while reloading
 
  +
| Only found on ranged weapons
 
|-
  +
| 50 Damage resistance while aiming
  +
| Only found on ranged weapons
 
|-
  +
| 90% reduced weight
 
|
 
|-
  +
| Move faster while aiming
  +
| Only found on ranged weapons
 
|-
  +
| Take 15% less damage while blocking
  +
| Only found on melee weapons
 
|-
  +
| Take 40% less damage while power attacking
  +
| Only found on melee weapons
 
|-
  +
| Your VATS critical meter fills 15% faster
  +
| Only found on ranged weapons
 
|}
 
|}
 
[[Category:Fallout 76 armor and clothing]]
 
[[Category:Fallout 76 weapons]]
 

Revision as of 04:52, 12 December 2018

==Legendary weapon modifiers==

Legendary weapons can carry up to 3 different modifiers based on the number of stars.

  • A 1-star legendary will have a prefix modifier
  • A 2-star legendary will have a prefix modifier and a major modifier
  • A 3-star legendary will have a prefix modifier, a major modifier, and a minor modifier


Prefix Modifiers

Prefix Modifiers modify the name of the weapon. For example, a hunting Rifle with a the Anti-Armor Modifier will be a Anti-Armor hunting rifle

NAME DESCRIPTION NOTES
Anti-Scorched 25% more damage against Scorched, 20% less against everything else.
Anti-Armor Ignores 50% of your target’s armor.
Assassin’s +10% damage to players.
Berserker’s Deal more damage the lower your Damage Resistance.
Bloodied Does more damage the lower your health.
Double Double ammo capacity Only found on ranged weapons
Executioner’s 50% more damage when your target is below 40% health.
Exterminator’s Does 30% more damage against Mirelurks and bugs.
Furious Damage increased after each consecutive hit on the same target.
Ghoul Slayer’s Does 30% more damage against Ghouls.
Hunter’s Does 30% more damage against animals.
Instigating Does double damage if the target is at full health.
Junkie’s Deal more damage the more chem withdrawal effects you currently have.
Medic’s V.A.T.S. crits will heal you and your group. Only found on ranged weapons.
Mutant’s Damage increased by 10% if you are mutated.
Mutant Slayer’s +30% damage to Super Mutants.
Nocturnal Does increasing amounts of damage as the night grows longer, but less damage during the day.
Quad Quadruple ammo capacity Only found on ranged weapons
Stalker’s If not in combat, +100% V.A.T.S. accuracy at +50% AP cost.
Suppressor’s Reduce your target’s damage output by 20% for 3 seconds.
Troubleshooter’s +30% damage to robots
Two Shot Shoots an additional projectile. Only found on ranged weapons
Vampire's Gain brief health regeneration when you hit an enemy.
Zealot’s +30% damage to Scorched

Major Modifiers

A major modifier affects the weapon like a prefix modifier, but will only show up on a 2-star or 3-star weapon. Major modifiers do not affect the name of a weapon.

DESCRIPTION NOTES
50% Limb Damage
40% increased swing speed Only found on melee weapons
40% more power attack damage Only found on melee weapons
Reflect 50% of damage while blocking Only found on melee weapons
VATS critical shots do +50% damage Only found on ranged weapons
25% increased fire rate Only found on ranged weapons
Bashing damage increased by 40% Only found on ranged weapons
10% increased damage while aiming Only found on ranged weapons
Bullets explode for area damage Only found on ranged weapons
+33% VATS hit chance Only found on ranged weapons

Minor Modifiers

A major modifier affects the weapon like a prefix modifier, but will only show up on a 3-star weapon. Major modifiers do not affect the name of a weapon.

DESCRIPTION NOTES
1 Agility
1 Endurance Only found on melee weapons
1 Perception Only found on ranged weapons
1 Strength Only found on melee weapons
15% faster reload only found on ranged weapons
25% less VATS Action Point cost Only found on ranged
250 damage resistance while reloading Only found on ranged weapons
50 Damage resistance while aiming Only found on ranged weapons
90% reduced weight
Move faster while aiming Only found on ranged weapons
Take 15% less damage while blocking Only found on melee weapons
Take 40% less damage while power attacking Only found on melee weapons
Your VATS critical meter fills 15% faster Only found on ranged weapons