Take 40% less damage while power attacking[note 40]
Endurance
+1 Endurance
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Endurance 005299FD
+1 Endurance
Strength
+1 Strength
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Strength 005299FC
+1 Strength
Special effects
Special modifiers are in addition other effects, acting as a "zero-star legendary effect" on an item. This special modifier also supersedes the all above modifier names, if present; i.e. a harpoon gun will have both the Executioner's and Cursed modifiers and will be named a Cursed Harpoon Gun.
↑Anti-Armor: If armor penetration effects, such as the Stabilized or Tank Killer perks, are equipped, the armor reduction bonus is stacked multiplicatively with Anti-Armor.
↑Furious: +5% damage per stack; nine stacks maximum for a total of +45% damage.
Stacks reset to 0 after not hitting the target for 10 seconds, but are not lost on missed attacks.
Stacks are reset on target swap, although the first attack on a new target may obtain the damage boost before resetting.
Shotguns and other multiple-projectile weapons count each individual "hit" as a stack.
Example: When using a shotgun with the explosive effect (16 total "hits"), if 9 or more "hits" from the first shot hit one creature, the second shot will receive the full +45% damage bonus. Further reading
↑Gourmand's: Damage bonuses from hunger and thirst are added together separately +12% Damage from Fully Fed and +12% Damage from Fully Hydrated 0-20% fill = +0% Damage 21-40% fill = +3% Damage 41-60% fill = +6% Damage 61-80% fill = +9% Damage 81-100% fill = +12% Damage
↑Hunter's: Applies to all animals except deathclaws. Applies to scorchbeasts and all scorched animals.
↑Instigating: +100% base damage; does not deal double damage
↑Juggernaut's: 0% < HP < 5% = +0% Damage 5% ≤ HP = +1% Damage 10% < HP ≤ 15% = +3% Damage 15% < HP ≤ 20% = +4% Damage 20% < HP ≤ 25% = +6% Damage 25% < HP ≤ 30% = +7% Damage 30% < HP ≤ 35% = +8% Damage 35% < HP ≤ 40% = +9% Damage 40% < HP ≤ 45% = +10% Damage 45% < HP ≤ 50% = +12% Damage 50% < HP ≤ 55% = +13% Damage 55% < HP ≤ 60% = +15% Damage 60% < HP ≤ 65% = +16% Damage 65% < HP ≤ 70% = +17% Damage 70% < HP ≤ 75% = +18% Damage 75% < HP ≤ 80% = +19% Damage 80% < HP ≤ 85% = +21% Damage 85% < HP ≤ 90% = +22% Damage 90% < HP ≤ 95% = +23% Damage 95% ≤ HP ≤ 100% = +25% Damage
↑Junkie's: Less than 5 active addictions: +10% Damage for each one 5 or more active addictions: +50% Damage
↑Mutant's: Stacks up to +25% damage at 5 or more mutations
↑Vampire's: Heals limb damage. Gives 1% of hp for 2 seconds. Shotguns and other multiple projectile weapons heal per each projectile. For example if 8 projectiles hit a creature, player will be healed for total 16% of hp.
↑Stalker's: Multiplicative: ×2.0 VATS accuracy and ×2.0 AP Cost Does not actually cost +50% AP Not in combat means that combat music is not playing, or the player has not been detected
↑Two Shot: +25% Damage and adds an extra projectile, splitting weapon damage across all projectiles.
↑Crippling Additive Only increases limb condition damage, not actual damage dealt to HP bar
↑Explosive: Projectile overridden; will now explode for 20% base damage Reduces accuracy in VATS and increases spread Damage is not divided between projectiles, each deals 20% base damage (or, multiplied by # projectiles) Shotguns-only: explosions deal 3% base damage BUG: Energy/Radiation/Poison/Fire/Cryo damage explosions deal 100% base damage
↑Hitman's: Additive: +25% damage Applies while aiming down with iron/glow/reflex sights; will not apply when using VATS or aiming with a scope.
↑Last Shot: Additive: +100% damage BUG: not ×2.0 damage
↑VATS Enhanced (accuracy): Multiplicative: VATS hit chance x1.5
↑Power Attack Damage: Additive: +40% damage while power attacking
↑Steady: Additive: +25% Melee Damage Standing still means not moving; still works while sneaking, jumping or jetpacking
↑Lightweight: Does not apply to weight added by weapon mods.
↑Ghost's: 10% chance to grant invisibility for 2 seconds
↑Nimble: +100% movespeed while aiming Applies while aiming down with iron sights, glow sights or reflex sights; will not apply when aiming with VATS or with a scope.
↑Steadfast: Applies while aiming down with iron sights, glow sights or reflex sights. Will not apply when aiming with VATS or with a scope.
↑Cavalier's (power attack): Increases all damage, not just melee attack damage
↑Cursed: +15% damage, +20% swing speed/fire rate, -4 durability Blocks the ability to be Legendary Crafted
↑Quad: Excludes single-shot weapons: Fat Man, missile launcher, M79 grenade launcher, black powder weapons (blunderbuss, dragon, pistol and rifle), bows, crossbows and compound bows. Is not intended to drop on "core" weapons (laser gatling, ultracite laser gatling and plasma gatling), however, these may drop from Ally daily quests and will have no impact on ammo capacity. No longer drops on crossbows. May now drop on all automatic weapons (no "cores").
↑Legacy content Did not drop on melee weapons, Fat Man, missile launcher, grenade launchers, gamma gun, ultracite gatling laser and black powder weapons.