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This page describes the Legendary effects applicable to power armor . This page is reflective of the Public Test Server for Steel Reign .
Legendary power armor effects
Note: for specific technical information, click the reference notes.
1-star
★ Name Description Notes Availability Form ID
Aristocrat'sGrants up to +20 Energy Resistance and Damage Resistance, the higher your caps [note 1] – 0060893D Aristocrat's0060893D Grants up to +20 Energy Resistance and Damage Resistance, the higher your caps[note 1]
Assassin's-15% damage from Humans [note 2] – 00606259 Assassin's00606259 -15% damage from Humans[note 2]
Auto StimAutomatically use a Stimpak when hit while health is 25% or less, once every 60 seconds [note 3] – 0060625F Auto Stim0060625F Automatically use a Stimpak when hit while health is 25% or less, once every 60 seconds[note 3]
BolsteringGrants up to +35 Energy Resistance and Damage Resistance, the lower your health [note 4] – 00606257 Bolstering00606257 Grants up to +35 Energy Resistance and Damage Resistance, the lower your health[note 4]
ChameleonBlend with the environment while sneaking and not moving [note 5] – 00606268 Chameleon00606268 Blend with the environment while sneaking and not moving[note 5]
CloakingBeing hit in melee generates a Stealth Field once per 30 seconds [note 6] – 00606269 Cloaking00606269 Being hit in melee generates a Stealth Field once per 30 seconds[note 6]
Exterminator's-15% damage from Mirelurks and bugs [note 7] – 00606266 Exterminator's00606266 -15% damage from Mirelurks and bugs [note 7]
Ghoul Slayer's-15% damage from ghouls [note 8] – 0060625E Ghoul Slayer's0060625E -15% damage from ghouls [note 8]
Hunter's-15% damage from animals [note 9] – 00606274 Hunter's00606274 -15% damage from animals [note 9]
Mutant's+10 Damage Resistance and Energy Resistance if you are mutated [note 10] – 00606253 Mutant's00606253 +10 Damage Resistance and Energy Resistance if you are mutated[note 10]
Mutant Slayer's-15% damage from Super Mutants [note 11] – 00606265 Mutant Slayer's00606265 -15% damage from Super Mutants [note 11]
NocturnalDamage and Energy Resistance increase at night [note 12] – 0060625B Nocturnal0060625B Damage and Energy Resistance increase at night[note 12]
Overeater'sIncreases Damage Reduction up to 6% as you fill your hunger and thirst meters [note 13] – 00606DE3 Overeater's00606DE3 Increases Damage Reduction up to 6% as you fill your hunger and thirst meters[note 13]
RegeneratingSlowly regenerate health while not in combat [note 14] – 0060625D Regenerating0060625D Slowly regenerate health while not in combat[note 14]
Troubleshooter's-15% damage from robots [note 15] – 00606275 Troubleshooter's00606275 -15% damage from robots [note 15]
Vanguard'sGrants up to +35 Energy Resistance and Damage Resistance, the higher your health [note 16] – 00606276 Vanguard's00606276 Grants up to +35 Energy Resistance and Damage Resistance, the higher your health[note 16]
Zealot's-15% damage from Scorched [note 17] – 0060626D Zealot's0060626D -15% damage from Scorched[note 17]
2-star
★★ Name Description Notes Availability Form ID
Agility+1 Agility – – 00606263 Agility00606263 +1 Agility
Antiseptic+25% Environmental Disease Resistance [note 18] – 0060626A Antiseptic0060626A +25% Environmental Disease Resistance[note 18]
Charisma+1 Charisma – – 00606261 Charisma00606261 +1 Charisma
Endurance+1 Endurance – – 00606260 Endurance00606260 +1 Endurance
Fireproof+25 Fire Resistance – – 00606B3A Fireproof00606B3A +25 Fire Resistance
GluttonHunger and Thirst grow 10% slower [note 19] – 006069A7 Glutton006069A7 Hunger and Thirst grow 10% slower[note 19]
HardyReceive 7% less explosion damage [note 20] – 00609E50 Hardy00609E50 Receive 7% less explosion damage[note 20]
HazMat+25 Radiation Resistance – – 00606264 HazMat00606264 +25 Radiation Resistance
Intelligence+1 Intelligence – – 00606256 Intelligence00606256 +1 Intelligence
Luck+1 Luck – – 00606255 Luck00606255 +1 Luck
Perception+1 Perception – – 00606258 Perception00606258 +1 Perception
Poisoner's*+25 Poison Resistance – – 00606267 Poisoner's*00606267 +25 Poison Resistance
Powered*Increases Action Point refresh speed [note 21] – 0060626E Powered*0060626E Increases Action Point refresh speed[note 21]
Strength+1 Strength – – 00606254 Strength00606254 +1 Strength
Warming+25 Cryo Resistance – – 00606B70 Warming00606B70 +25 Cryo Resistance
3-star
* - Item adds modifier name as prefix
★★★ Name Description Notes Availability Form ID
Burning5% chance to deal 100 Fire DMG to melee attackers [note 22] – 00608376 Burning00608376 5% chance to deal 100 Fire DMG to melee attackers[note 22]
Cavalier'sReduces damage while blocking by 15% [note 23] – 00606252 Cavalier's00606252 Reduces damage while blocking by 15%[note 23]
Cavalier's*75% chance to reduce damage by 15% while sprinting [note 24] – 0060625C Cavalier's*0060625C 75% chance to reduce damage by 15% while sprinting[note 24]
DissipatingSlowly regen radiation damage while not in combat [note 25] – 00606B6E Dissipating00606B6E Slowly regen radiation damage while not in combat[note 25]
Doctor's*Stimpaks, RadAway, and Rad-X are 5% more effective [note 26] – 00609C45 Doctor's*00609C45 Stimpaks, RadAway, and Rad-X are 5% more effective[note 26]
DurabilityBreaks 50% slower [note 27] – 0060625A Durability0060625A Breaks 50% slower[note 27]
Electrified5% chance to deal 100 Energy DMG to melee attackers [note 28] – 00608374 Electrified00608374 5% chance to deal 100 Energy DMG to melee attackers[note 28]
Frozen5% chance to deal 100 Frost DMG to melee attackers [note 29] – 00608377 Frozen00608377 5% chance to deal 100 Frost DMG to melee attackers[note 29]
Reduced ammo weightAmmo weight reduced by 20% [note 30] – 00606270 Reduced ammo weight00606270 Ammo weight reduced by 20%[note 30]
Reduced food/drink/chem weightFood, drink, and chem weights reduced by 20% [note 30] – 0060626F Reduced food/drink/chem weight0060626F Food, drink, and chem weights reduced by 20%[note 30]
Reduced junk weightJunk item weights reduced by 20% [note 30] – 0060626C Reduced junk weight0060626C Junk item weights reduced by 20%[note 30]
Reduced weapon weightWeapon weights reduced by 20% [note 30] – 0060626B Reduced weapon weight0060626B Weapon weights reduced by 20%[note 30]
Safecracker's*Increases size of sweet-spot while picking locks [note 31] – 00606273 Safecracker's*00606273 Increases size of sweet-spot while picking locks[note 31]
Sentinel's*75% chance to reduce damage by 15% while standing still [note 32] – 00606277 Sentinel's*00606277 75% chance to reduce damage by 15% while standing still[note 32]
Toxic5% chance to deal 100 Poison DMG to melee attackers [note 33] – 00608375 Toxic00608375 5% chance to deal 100 Poison DMG to melee attackers[note 33]
Set bonuses
Special modifiers are in addition other effects, acting as a "zero-star legendary effect" on an item. Depending on the effect, set bonuses may stack additively with other effects from the same set or may require a full set in order to activate.
Notes
Technical notes
↑ Aristocrat's: 0 ≤ Caps < 1000 = +0 1000 ≤ Caps < 2000 = +0.67 2000 ≤ Caps < 3000 = +1.33 3000 ≤ Caps < 4000 = +2 4000 ≤ Caps < 5000 = +2.67 5000 ≤ Caps < 6000 = +3.33 6000 ≤ Caps < 7000 = +4 7000 ≤ Caps < 8000 = +4.67 8000 ≤ Caps < 9000 = +5.33 9000 ≤ Caps < 10000 = +6 10000 ≤ Caps < 11000 = +6.67 11000 ≤ Caps < 12000 = +7.33 12000 ≤ Caps < 13000 = +8 13000 ≤ Caps < 14000 = +8.67 14000 ≤ Caps < 15000 = +9.33 15000 ≤ Caps < 16000 = +10 16000 ≤ Caps < 17000 = +10.67 17000 ≤ Caps < 18000 = +11.33 18000 ≤ Caps < 19000 = +12 19000 ≤ Caps < 20000 = +12.67 20000 ≤ Caps < 21000 = +13.33 21000 ≤ Caps < 22000 = +14 22000 ≤ Caps < 23000 = +14.67 23000 ≤ Caps < 24000 = +15.33 24000 ≤ Caps < 25000 = +16 25000 ≤ Caps < 26000 = +16.67 26000 ≤ Caps < 27000 = +17.33 27000 ≤ Caps < 28000 = +18 28000 ≤ Caps < 29000 = +18.67 29000 ≤ Caps < 30000 = +19.33 30000 ≤ Caps ≤ 40000 = +20
↑ Assassin's: Maximum of 75% reduction; applies to both humans and players.
↑ Auto Stim: Requires one or more Stimpaks , Super Stimpaks or Stimpak: diluted in order to activate
↑ Bolstering: 0% < HP ≤ 10% = +35 10% < HP ≤ 20% = +32 20% < HP ≤ 30% = +28 30% < HP ≤ 40% = +24 40% < HP ≤ 50% = +20 50% < HP ≤ 60% = +16 60% < HP ≤ 70% = +12 70% < HP ≤ 80% = +8 80% < HP ≤ 90% = +4
↑ Chameleon: +20 Stealth Field per piece (may exceed 100); May be used while jumping/jetpacking
↑ Cloaking: Grants invisibility for 2 seconds; only activates if the player is hit by a melee attack
↑ Exterminator's: Maximum of 75% reduction; Flags: ActorTypeBug, ActorTypeRadscorpion, ActorTypeMirelurk, ActorTypeMirelurkHunter, ActorTypeMirelurkKing, ActorTypeMirelurkQueen
↑ Ghoul Slayer's: Maximum of 75% reduction; Applies to human ghouls; Flags: ActorTypeGhoul, ActorTypeFeralGhoul, ActorTypeGlowingOne
↑ Hunter's: Maximum of 75% reduction; Flags: ActorTypeAnimal
↑ Mutant's: Will always be +10 regardless of the number of current mutations
↑ Mutant Slayer's: Maximum of 75% reduction; Flags: ActorTypeSuperMutant, ActorTypeBehemoth
↑ Nocturnal: +40 Damage Resistance and Energy Resistance between 9 PM and 6 AM (in-game time)
↑ Overeater's: Chart 0-20% fill = 0% Damage Reduction 21-40% fill = 1% Damage Reduction 41-60% fill = 2% Damage Reduction 61-80% fill = 2% Damage Reduction 81-100% fill = 3% Damage Reduction With multiple pieces, Damage Reduction from hunger and thirst are added together separately before the Reduction is calculated. 5 parts (max) = 15% Reduction from Fully Fed and 15 % Reduction from Fully Hydrated. Total Reductions from hunger and thirst are mutliplied separately. 1 - (0.97 x 0.97) = 5.9% Reduction with one part 1 - (0.85 x 0.85) = 27.8% Reduction with 5 parts
↑ Regenerating: Increases heal rate by 5%
↑ Troubleshooter's: Maximum of 75% reduction; Flags: ActorTypeRobot
↑ Vanguard's: 90% < HP ≤ 100% = +35 80% < HP ≤ 90% = +28 70% < HP ≤ 80% = +21 60% < HP ≤ 70% = +14 50% < HP ≤ 60% = +7
↑ Zealot's: Maximum of 75% reduction; Flags: ActorTypeScorched, ActorTypeScorchbeast
↑ Antiseptic: Stacks additively to a maximum of 125%[verification needed]
↑ Glutton: Stacks to a maximum of -50%
↑ Hardy: 1 part = -7% 2 parts = -14% 3 parts = -21% 4 parts = -28% 5 parts = -35%
↑ Powered: Increase AP Regen by 5 per part Compare to Kinetic Servos (+1 per part), Core Assembly (+6), Company Tea (+10)
↑ Burning: 25 damage over 4 secondsWeaponTypeUnarmed and WeaponTypeMeleeGeneral only
↑ Cavalier's (blocking): Reduces the damage taken when successfully blocking a melee attack 5 parts will reduce incoming damage by 75%.
↑ Cavalier's (sprinting): 5 parts will reduce incoming damage by 75%, and the 75% chance will calculate one time regardless of the number of equipped parts
↑ Dissapating: Increases radiation regeneration by 0.25; compare to Sun Kissed (1.0/2.5)
↑ Doctor's: Stacks to a maximum of +25%
↑ Durability: Condition loss is divided by 2 per part
↑ Electrified: 25 damage over 4 secondsWeaponTypeUnarmed and WeaponTypeMeleeGeneral only
↑ Frozen: 25 damage over 4 secondsWeaponTypeUnarmed and WeaponTypeMeleeGeneral only
↑ 30.0 30.1 30.2 30.3 Reduce Weight: Weight reduction effects from armor stack up to 90% for each item type instead of a complete 100% reduction.
When used with any weight reduction perk, the cap remains at 90% reduced weight. The reduction effects are additive but do not exceed a 90% reduction.
For example, combining the 75% reduced junk weight perk with 20% reduced junk weight armor does not cause an item weighing 10 pounds to weigh 0.5 pounds (10 * 0.05), nor two pounds ((10 * 0.25) * 0.8), but rather one pound (10 * 0.1).
↑ Safecracker's: Increases sweet spot by 100% per part
↑ Sentinel's: Player must be stationary and not crouched; Effect is broken during a stagger ; jumping/jetpacking does not break the effect 5 parts will reduce incoming damage by 75%, and the 75% chance will calculate one time regardless of the number of equipped parts
↑ Toxic: 25 damage over 4 secondsWeaponTypeUnarmed and WeaponTypeMeleeGeneral only; does not proc on targets that are immune to poison
↑ Hellcat: Stacks up to 12% Damage Reduction Checks for WeaponTypeBallistic
↑ Excavator: Carry Weight: Requires a full set in order to activate Ore yield: ×2 with both Left and Right arms, ×2 with Torso; ×4 with all three
↑ Strangler Heart: Requires a full set in order to activate +4 damage per second (15 range) · +10 damage per second (3s); 4 second cooldown.
Changelog
Update 28
Aristocrat's - new
Assassin's - new
Auto Stim - new
Bolstering - new
Burning - new
Chameleon - new
Cloaking - new
Dissipating - new
Doctor's - new
Electrified - new
Exterminator's - new
Fireproof - new
Frozen - new
Ghoul Slayer's - new
Glutton's - new
Hardy - new
Hunter's - new
Mutant's - new
Nocturnal - new
Overeater's - new
Regenerating - new
Toxic - new
Troubleshooter's - new
Vanguard's - new
Warming - new
Zealot's - new
References