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This page describes the Legendary effects applicable to power armor. This page is reflective of the Public Test Server for Steel Reign.

Legendary power armor effects

  • Note: for specific technical information, click the reference notes.

1-star

Aristocrat's
0060893D
Grants up to +20 Energy Resistance and Damage Resistance, the higher your caps[note 1]
Assassin's
00606259
-15% damage from Humans[note 2]
Auto Stim
0060625F
Automatically use a Stimpak when hit while health is 25% or less, once every 60 seconds[note 3]
Bolstering
00606257
Grants up to +35 Energy Resistance and Damage Resistance, the lower your health[note 4]
Chameleon
00606268
Blend with the environment while sneaking and not moving[note 5]
Cloaking
00606269
Being hit in melee generates a Stealth Field once per 30 seconds[note 6]
Exterminator's
00606266
-15% damage from Mirelurks and bugs[note 7]
Ghoul Slayer's
0060625E
-15% damage from ghouls[note 8]
Hunter's
00606274
-15% damage from animals[note 9]
Mutant's
00606253
+10 Damage Resistance and Energy Resistance if you are mutated[note 10]
Mutant Slayer's
00606265
-15% damage from Super Mutants[note 11]
Nocturnal
0060625B
Damage and Energy Resistance increase at night[note 12]
Overeater's
00606DE3
Increases Damage Reduction up to 6% as you fill your hunger and thirst meters[note 13]
Regenerating
0060625D
Slowly regenerate health while not in combat[note 14]
Troubleshooter's
00606275
-15% damage from robots[note 15]
Vanguard's
00606276
Grants up to +35 Energy Resistance and Damage Resistance, the higher your health[note 16]
Zealot's
0060626D
-15% damage from Scorched[note 17]

2-star

★★
Agility
00606263
+1 Agility
Antiseptic
0060626A
+25% Environmental Disease Resistance[note 18]
Charisma
00606261
+1 Charisma
Endurance
00606260
+1 Endurance
Fireproof
00606B3A
+25 Fire Resistance
Glutton
006069A7
Hunger and Thirst grow 10% slower[note 19]
Hardy
00609E50
Receive 7% less explosion damage[note 20]
HazMat
00606264
+25 Radiation Resistance
Intelligence
00606256
+1 Intelligence
Luck
00606255
+1 Luck
Perception
00606258
+1 Perception
Poisoner's*
00606267
+25 Poison Resistance
Powered*
0060626E
Increases Action Point refresh speed[note 21]
Strength
00606254
+1 Strength
Warming
00606B70
+25 Cryo Resistance

3-star

  • * - Item adds modifier name as prefix
★★★
Burning
00608376
5% chance to deal 100 Fire DMG to melee attackers[note 22]
Cavalier's
00606252
Reduces damage while blocking by 15%[note 23]
Cavalier's*
0060625C
75% chance to reduce damage by 15% while sprinting[note 24]
Dissipating
00606B6E
Slowly regen radiation damage while not in combat[note 25]
Doctor's*
00609C45
Stimpaks, RadAway, and Rad-X are 5% more effective[note 26]
Durability
0060625A
Breaks 50% slower[note 27]
Electrified
00608374
5% chance to deal 100 Energy DMG to melee attackers[note 28]
Frozen
00608377
5% chance to deal 100 Frost DMG to melee attackers[note 29]
Reduced ammo weight
00606270
Ammo weight reduced by 20%[note 30]
Reduced food/drink/chem weight
0060626F
Food, drink, and chem weights reduced by 20%[note 30]
Reduced junk weight
0060626C
Junk item weights reduced by 20%[note 30]
Reduced weapon weight
0060626B
Weapon weights reduced by 20%[note 30]
Safecracker's*
00606273
Increases size of sweet-spot while picking locks[note 31]
Sentinel's*
00606277
75% chance to reduce damage by 15% while standing still[note 32]
Toxic
00608375
5% chance to deal 100 Poison DMG to melee attackers[note 33]

Set bonuses

Special modifiers are in addition other effects, acting as a "zero-star legendary effect" on an item. Depending on the effect, set bonuses may stack additively with other effects from the same set or may require a full set in order to activate.

Set Bonuses
Hellcat
0060DBBC
Hellcat power armor
Reduces incoming ballistic damage by 2%[note 34]
Excavator
005303FF
Excavator power armor
+100 Carry Weight, increased ore yield from mining[note 35]
Strangler
005535F7
Strangler heart power armor
Deals poison damage to nearby enemies. Adds poison damage to attacks.[note 36]

Notes

Technical notes
  1. Aristocrat's:
    0 ≤ Caps < 1000 = +0
    1000 ≤ Caps < 2000 = +0.67
    2000 ≤ Caps < 3000 = +1.33
    3000 ≤ Caps < 4000 = +2
    4000 ≤ Caps < 5000 = +2.67
    5000 ≤ Caps < 6000 = +3.33
    6000 ≤ Caps < 7000 = +4
    7000 ≤ Caps < 8000 = +4.67
    8000 ≤ Caps < 9000 = +5.33
    9000 ≤ Caps < 10000 = +6
    10000 ≤ Caps < 11000 = +6.67
    11000 ≤ Caps < 12000 = +7.33
    12000 ≤ Caps < 13000 = +8
    13000 ≤ Caps < 14000 = +8.67
    14000 ≤ Caps < 15000 = +9.33
    15000 ≤ Caps < 16000 = +10
    16000 ≤ Caps < 17000 = +10.67
    17000 ≤ Caps < 18000 = +11.33
    18000 ≤ Caps < 19000 = +12
    19000 ≤ Caps < 20000 = +12.67
    20000 ≤ Caps < 21000 = +13.33
    21000 ≤ Caps < 22000 = +14
    22000 ≤ Caps < 23000 = +14.67
    23000 ≤ Caps < 24000 = +15.33
    24000 ≤ Caps < 25000 = +16
    25000 ≤ Caps < 26000 = +16.67
    26000 ≤ Caps < 27000 = +17.33
    27000 ≤ Caps < 28000 = +18
    28000 ≤ Caps < 29000 = +18.67
    29000 ≤ Caps < 30000 = +19.33
    30000 ≤ Caps ≤ 40000 = +20
  2. Assassin's:
    Maximum of 75% reduction; applies to both humans and players.
  3. Auto Stim:
    Requires one or more Stimpaks, Super Stimpaks or Stimpak: diluted in order to activate
  4. Bolstering:
    0% < HP ≤ 10% = +35
    10% < HP ≤ 20% = +32
    20% < HP ≤ 30% = +28
    30% < HP ≤ 40% = +24
    40% < HP ≤ 50% = +20
    50% < HP ≤ 60% = +16
    60% < HP ≤ 70% = +12
    70% < HP ≤ 80% = +8
    80% < HP ≤ 90% = +4
  5. Chameleon:
    +20 Stealth Field per piece (may exceed 100); May be used while jumping/jetpacking
  6. Cloaking:
    Grants invisibility for 2 seconds; only activates if the player is hit by a melee attack
  7. Exterminator's:
    Maximum of 75% reduction; Flags: ActorTypeBug, ActorTypeRadscorpion, ActorTypeMirelurk, ActorTypeMirelurkHunter, ActorTypeMirelurkKing, ActorTypeMirelurkQueen
  8. Ghoul Slayer's:
    Maximum of 75% reduction; Applies to human ghouls; Flags: ActorTypeGhoul, ActorTypeFeralGhoul, ActorTypeGlowingOne
  9. Hunter's:
    Maximum of 75% reduction; Flags: ActorTypeAnimal
  10. Mutant's:
    Will always be +10 regardless of the number of current mutations
  11. Mutant Slayer's:
    Maximum of 75% reduction; Flags: ActorTypeSuperMutant, ActorTypeBehemoth
  12. Nocturnal:
    +40 Damage Resistance and Energy Resistance between 9 PM and 6 AM (in-game time)
  13. Overeater's:
    Chart
    0-20% fill = 0% Damage Reduction
    21-40% fill = 1% Damage Reduction
    41-60% fill = 2% Damage Reduction
    61-80% fill = 2% Damage Reduction
    81-100% fill = 3% Damage Reduction
    With multiple pieces, Damage Reduction from hunger and thirst are added together separately before the Reduction is calculated. 5 parts (max) = 15% Reduction from Fully Fed and 15 % Reduction from Fully Hydrated.
    Total Reductions from hunger and thirst are mutliplied separately.
    1 - (0.97 x 0.97) = 5.9% Reduction with one part
    1 - (0.85 x 0.85) = 27.8% Reduction with 5 parts
  14. Regenerating:
    Increases heal rate by 5%
  15. Troubleshooter's:
    Maximum of 75% reduction; Flags: ActorTypeRobot
  16. Vanguard's:
    90% < HP ≤ 100% = +35
    80% < HP ≤ 90% = +28
    70% < HP ≤ 80% = +21
    60% < HP ≤ 70% = +14
    50% < HP ≤ 60% = +7
  17. Zealot's:
    Maximum of 75% reduction; Flags: ActorTypeScorched, ActorTypeScorchbeast
  18. Antiseptic:
    Stacks additively to a maximum of 125%[verification needed]
  19. Glutton:
    Stacks to a maximum of -50%
  20. Hardy:
    1 part = -7%
    2 parts = -14%
    3 parts = -21%
    4 parts = -28%
    5 parts = -35%
  21. Powered:
    Increase AP Regen by 5 per part
    Compare to Kinetic Servos (+1 per part), Core Assembly (+6), Company Tea (+10)
  22. Burning:
    25 damage over 4 seconds
    WeaponTypeUnarmed and WeaponTypeMeleeGeneral only
  23. Cavalier's (blocking):
    Reduces the damage taken when successfully blocking a melee attack
    5 parts will reduce incoming damage by 75%.
  24. Cavalier's (sprinting):
    5 parts will reduce incoming damage by 75%, and the 75% chance will calculate one time regardless of the number of equipped parts
  25. Dissapating: Increases radiation regeneration by 0.25; compare to Sun Kissed (1.0/2.5)
  26. Doctor's:
    Stacks to a maximum of +25%
  27. Durability:
    Condition loss is divided by 2 per part
  28. Electrified:
    25 damage over 4 seconds
    WeaponTypeUnarmed and WeaponTypeMeleeGeneral only
  29. Frozen:
    25 damage over 4 seconds
    WeaponTypeUnarmed and WeaponTypeMeleeGeneral only
  30. 30.0 30.1 30.2 30.3 Reduce Weight:
    Weight reduction effects from armor stack up to 90% for each item type instead of a complete 100% reduction.
    • When used with any weight reduction perk, the cap remains at 90% reduced weight. The reduction effects are additive but do not exceed a 90% reduction.
    • For example, combining the 75% reduced junk weight perk with 20% reduced junk weight armor does not cause an item weighing 10 pounds to weigh 0.5 pounds (10 * 0.05), nor two pounds ((10 * 0.25) * 0.8), but rather one pound (10 * 0.1).
  31. Safecracker's:
    Increases sweet spot by 100% per part
  32. Sentinel's:
    Player must be stationary and not crouched; Effect is broken during a stagger; jumping/jetpacking does not break the effect
    5 parts will reduce incoming damage by 75%, and the 75% chance will calculate one time regardless of the number of equipped parts
  33. Toxic:
    25 damage over 4 seconds
    WeaponTypeUnarmed and WeaponTypeMeleeGeneral only; does not proc on targets that are immune to poison
  34. Hellcat:
    Stacks up to 12% Damage Reduction
    Checks for WeaponTypeBallistic
  35. Excavator:
    Carry Weight: Requires a full set in order to activate
    Ore yield: ×2 with both Left and Right arms, ×2 with Torso; ×4 with all three
  36. Strangler Heart:
    Requires a full set in order to activate
    +4 Acid damage per second (15 range)
     · +10 Acid damage per second (3s); 4 second cooldown.
Changelog
Update 28
  • Aristocrat's - new
  • Assassin's - new
  • Auto Stim - new
  • Bolstering - new
  • Burning - new
  • Chameleon - new
  • Cloaking - new
  • Dissipating - new
  • Doctor's - new
  • Electrified - new
  • Exterminator's - new
  • Fireproof - new
  • Frozen - new
  • Ghoul Slayer's - new
  • Glutton's - new
  • Hardy - new
  • Hunter's - new
  • Mutant's - new
  • Nocturnal - new
  • Overeater's - new
  • Regenerating - new
  • Toxic - new
  • Troubleshooter's - new
  • Vanguard's - new
  • Warming - new
  • Zealot's - new

References

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