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In Fallout 76, legendary weapons and legendary armor, collectively known as legendary items, are items with special, permanent modifiers applied.

Characteristics

Legendary items have one or more randomly determined special modifications, affecting combat or character stats. Legendary items may be earned as quest or Daily Ops rewards, looted from legendary enemies, bought from Purveyor Murmrgh or crafted with Legendary modules.

Occasionally, encountered enemies may spawn as legendary enemies. These enemies will be briefly cloaked with a green fog and will be identifiable by a Legendary star and the word "Legendary" in their nameplate. When killed, legendary enemies will drop a randomly generated legendary item with at least one effect. For each legendary "star" (Legendary) an enemy has, a dropped legendary item may have up to that amount of effects.

Legendary enemies
# Stars Legendary drop
Legendary Legendary (100%)
LegendaryLegendary Legendary (50%)
LegendaryLegendary (50%)
LegendaryLegendaryLegendary Legendary (33.33%)
LegendaryLegendary (33.33%)
LegendaryLegendaryLegendary (33.33%)
  • The number and type of effects generated are not affected by any SPECIAL stats, such as Luck.
  • Legendary effects are randomly generated upon crafting or dropping. They cannot be found as loose mods.
  • Legendary items cannot be scrapped at a workbench, but they may be placed in a legendary exchange machine for Legendary scrip (Legendary Scrip).
  • Aside from their provided effects, Legendary items otherwise have the same statistics as non-Legendary items. They may be equipped with the same mods as non-Legendary variants.
  • Almost every Legendary item may be dropped, traded to other players or sold to vendors for caps.

Modifiers

Three tiers of legendary modifiers exist for both weapons and armor. A Tier 1 modifier appears on all legendary items, taking up the first "star." The modifier will be added to legendary weapon's dynamic naming as a prefix. Tier 2 modifiers comprise the second star of a legendary item and Tier 3 modifiers comprise the third. In general, Tier 2 and Tier 3 modifiers don't affect a legendary item's name. Legendary weapons and armor use different sets of modifiers and cannot use modifiers from the other's item type.

Although additional legendary modifier slots exist (Tier 4 and Tier 5 modifiers, respectively), 4 and 5-star legendary items are disabled. However, the Tier 4 and Tier 5 legendary effects are used in many of the quest-specific unique legendary weapons and armors, such as Perfect Storm or All Rise.

Legendary items can have a maximum of one modifier per category, based on the number of stars:

  • A 1-star legendary will have a Tier 1 modifier.
  • A 2-star legendary will have a Tier 1 modifier and a Tier 2 modifier.
  • A 3-star legendary will have a Tier 1 modifier, a Tier 2 modifier, and a Tier 3 modifier.

Legendary weapon modifiers

  • Note: for specific technical information, click the reference notes.
Tier 1 modifiers
1-Star weapon effects
Name Description
Anti-Armor Ignores 50% of your target's armor.[note 1]
Assassin's +10% damage to Humans.[note 2]
Berserker's Deal more damage the lower your Damage Resistance.[note 3]
Bloodied Damage increases as health decreases. [note 4]
Executioner's +50% damage when your target is below 40% health.
Exterminator's +30% damage against Mirelurks and Bugs.[note 5]
Furious Damage increased after each consecutive hit on the same target.[note 6]
Ghoul Slayer's Does 30% more damage against Ghouls.[note 7]
Hunter's Does 30% more damage against animals.[note 8]
Instigating Does double damage if the target is at full health.[note 9]
Junkie's Deal more damage the more chem withdrawal effects you currently have.[note 10]
Mutant's Damage increased by 10% if you are mutated.
Mutant Slayer's +30% damage to Super Mutants.[note 11]
Nocturnal Does increasing amounts of damage as the night grows longer, but less damage during the day.[note 12]
Stalker's If not in combat, +100% V.A.T.S. accuracy at +50% AP cost. V.A.T.S.[note 13]
Suppressor's Reduce your target's damage output by 20% for 3 seconds.
Troubleshooter's +30% damage to robots
Vampire's Gain brief health regeneration when you hit an enemy.[note 14]
Zealot's +30% damage to Scorched[note 15]
Ranged-only
Double Fallout 76 removed content Double ammo capacity [note 16]
Medic's V.A.T.S. crits will heal you and your group.[note 17]
Quad Quadruple ammo capacity[note 18]
Two Shot Shoots an additional projectile[note 19]
Tier 2 modifiers
2-Star weapon effects
Name Description
Crippling +50% limb damage
Ranged-only
Basher's Bashing damage increased by 40%
Explosive Bullets explode for area damage (20% base dmg)[note 20]
Hitman's +10% damage while aiming[note 21]
Lucky V.A.T.S. critical shots do +50% damage
Rapid 25% faster fire rate
VATS Enhanced +33% VATS hit chance
Melee-only
Melee Speed 40% increased swing speed
Power Attack Damage 40% more power attack damage
Riposting Reflects 50% of melee damage back while blocking
Tier 3 modifiers
3-Star weapon effects
Name Description
Agility +1 Agility
Lightweight 90% reduced weight[note 22]
Ranged-only
Lucky Your V.A.T.S. critical meter fills 15% faster
Nimble Faster movement speed while aiming[note 23]
Perception +1 Perception
Rapid 15% faster reload
Resilient +250 Damage Resistance while reloading
Steadfast +50 Damage resistance while aiming[note 24]
VATS Enhanced 25% less V.A.T.S. Action Point cost
Melee-only
Cavalier's Take 15% less damage while blocking
Cavalier's Take 40% less damage while power attacking
Endurance +1 Endurance
Strength +1 Strength
Tier 4 modifiers

4-star legendary weapons effects cannot drop and only Incendiary may be found on unique items.

4-Star weapon effects
Name Description
Blazing Block Fallout 76 unused content 25% chance to deal 50 Fire damage on a successful block
Charged Fallout 76 unused content 10% chance to deal 40 Electrical damage on a successful block
Enraging Fallout 76 unused content Critical hits cause target to frenzy
Freezing Fallout 76 unused content Critical hits freeze targets
Freezing Block Fallout 76 unused content 25% chance to freeze your opponent on a successful block
Frenzying Block Fallout 76 unused content 10% chance to frenzy your opponent on a successful block
Incendiary Fallout 76 unused content Targets burn for 24 damage over 3 seconds
Irradiating Fallout 76 unused content 50% chance to deal 50 Rads on a successful block
Kneecapper Fallout 76 unused content Chance to cripple a limb
Poisoner's Fallout 76 unused content Target is poisoned for 50 damage over 10 seconds
Staggering Fallout 76 unused content Chance to stagger on hit
Wounding Fallout 76 unused content Targets bleed for 25 damage over 5 seconds
Tier 5 modifiers

5-star legendary weapons effects cannot drop and may only be found on unique items.

5-Star weapon effects
Name Description
Active Fallout 76 unused content +10 Action Points
Dangerous Fallout 76 unused content 20% more damage
Healthy Fallout 76 unused content +10 Health (Hit Points)

Legendary armor modifiers

  • Note: for specific technical information, click the reference notes.
  • Note: all effects stack additively. 5 Assassin's pieces will reduce incoming damage by 40%, and the 75% chance will calculate one time regardless of the number of equipped parts.
Tier 1 modifiers
1-Star armor effects
Name Description
Assassin's 75% chance to reduce damage by 8% from Humans[note 25]
Auto Stim Automatically use a Stimpak while health is 25% or less, once every 60 seconds
Bolstering Grants up to +35 Energy Resistance and Damage Resistance, the lower your health
Chameleon Blend with the environment while sneaking and not moving
Cloaking Being hit in melee generates a Stealth field once per 30 seconds
Exterminator's -15% damage from Mirelurks and Bugs[note 26]
Ghoul Slayer's -15% damage from ghouls and human ghouls[note 27]
Hunter's -15% damage from animals[note 28]
Life saving While incapacitated, gain a 50% chance to revive yourself with a Stimpak, once every minute
Mutant's +10 Damage Resistance and Energy Resistance if you are mutated
Mutant Slayer's -15% damage from super mutants
Nocturnal Damage and Energy Resistance increase with the night and decrease with the day[note 29]
Regenerating Slowly regenerates health while out of combat[citation needed]
Troubleshooter's -15% damage from robots
Unyielding Gain up to +3 to all stats (except END) when low health[note 30]
Vanguard's Grants up to +35 Energy Resistance and Damage Resistance, the higher your health.[citation needed]
Weightless Weighs 90% less and does not count as armor for the Chameleon mutation
Zealot's -15% damage from Scorched[note 31]
Tier 2 modifiers
2-Star armor effects
Name Description
Agility +1 Agility
Antiseptic +25% Environmental Disease Resistance
Charisma +1 Charisma
Endurance +1 Endurance
HazMat +25 Radiation Resistance
Intelligence +1 Intelligence
Luck +1 Luck
Perception +1 Perception
Poisoner's* +25 Poison Resistance
Powered* Increases action point refresh speed
Strength +1 Strength
Tier 3 modifiers
3-Star armor effects
Name Description
Acrobat's* Reduces falling damage by 50%
Cavalier's Reduces damage while blocking by 15%
Cavalier's* 75% chance to reduce damage by 15% while sprinting.
Diver's Grants the ability to breathe underwater
Durability 50% more durability than normal
Improved sneaking Become harder to detect while sneaking[note 32]
Reduced ammo weight Ammo weight reduced by 20%[note 33]
Reduced food/drink/chem weight Food, drink, and chem weights reduced by 20%[note 33]
Reduced junk weight Junk item weights reduced by 20%[note 33]
Reduced limb damage Receive 15% less limb damage
Reduced weapon weight Weapon weights reduced by 20%[note 33]
Sentinel's* 75% chance to reduce damage by 15% while standing still[note 34]
Safecracker's* Increases size of sweet-spot while picking locks

* Item adds modifier name as prefix

Tier 4 modifiers

4-Star armor effects cannot drop and only Gun Accuracy may be found on a unique item.

4-Star armor effects
Name Description
Cryogenic Fallout 76 unused content 10% chance to freeze melee attackers, once every 20 seconds
Duelist's Fallout 76 unused content 10% chance to disarm melee attackers
Gun Accuracy Fallout 76 unused content Gain +5% accuracy with guns
Incendiary Fallout 76 unused content 30% chance to ignite melee attackers, once every 20 seconds
Punishing Fallout 76 unused content Reflects 10% of melee damage back on attacker
Reflect Projectiles Fallout 76 unused content Gain a 5% chance to reflect projectiles back at the attacker
VATS Enhanced Fallout 76 unused content 10% reduced Action Point costs in V.A.T.S.
Tier 5 modifiers

5-Star armor effects cannot drop and are not found on any unique items.

5-Star armor effects
Name Description
Action Points Fallout 76 unused content +5 Action Points
Health Fallout 76 unused content +5 Health (Hit Points)
Resistances Fallout 76 unused content +5 Damage Resistance and Energy Resistance

Other modifiers

Special modifiers

Special modifiers are in addition other effects, acting as a "zero-star legendary effect" on an item. This special modifier also supersedes the all above modifier names, if present; i.e. a harpoon gun will have both the Executioner's and Cursed modifiers and will be named a Cursed Harpoon Gun.

For armor items, special modifiers may stack additively with other effects of the same set; they do not require a full set in order to activate.

Special weapon effects
Name Description
Cursed Faster swing speed/fire rate, higher damage, lower durability
Availability: A Colossal Problem (Harpoon gun, Pickaxe, Shovel) · Mole miner pails (Rolling pin)
Special armor effects
Name Description
Shadowed TBA
Availability: Covert scout armor
Hellcat 2% reduced ballistic damage[note 35]
Availability: Hellcat power armor
Set bonus modifiers

Set bonus modifiers are effects that only take effect once a full set of the respective armor is equipped. Set bonus modifiers are in addition other effects and can be a fourth effect on a three-star legendary.

Armor set bonus effects
Name Description
Excavator +100 carry weight. Increased ore yield from mining.[note 36]
Availability: Excavator power armor
Solar Regenerates Health for you and nearby teammates while your Health is above 60%[note 37]
Availability: Solar armor
Strangler Deals poison damage to nearby enemies. Adds poison damage to attacks.[note 38]
Availability: Strangler heart power armor
Thorn Become harder to detect while sneaking. Melee attackers bleed.[note 39]
Availability: Thorn armor

Generated items

Legendary crafting

Mbox upcoming.pngThe following is based on Fallout 76 upcoming content.
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Excluded

A majority of the weapons in Fallout 76 can be obtained as legendary items. The following list contains items that cannot appear as legendary items.

¹ - Only obtainable as unique items
² - Previously available as legendary items
³ - Only available via legendary crafting
Excluded weapons
Alien blaster¹³ Anti-Scorched training pistol Black powder blunderbuss³
Brotherhood recon rifle³ Chainsaw Commie Whacker
Camden Whacker Cultist blade²³ The Dragon²³
Drill Enclave plasma gun³ Flare gun
The Invader³ Paddle ball Protest sign
Syringer Ripper²
Excluded armor
Damaged hazmat suit Emmett Mountain hazmat suit Hazmat suit
Hooded rags Garb of Mysteries Prototype hazmat suit
Swamp camo hazmat suit
Excluded power armor
Excavator power armor³ Father Winter helmet³ Hellcat power armor³
T-51 power armor³ T-60 power armor³ T-65 power armor³
Strangler heart power armor

Plans required

Some items cannot be obtained as legendary versions without knowing the relevant plan. These items cannot drop from legendary enemies, but can still be obtained via crafting, Purveyor, Daily Ops rewards or rewarded by Scorched Earth and season events, such as Fasnacht. The following lists contain items that may only appear as legendary items after learning the prerequisite plan.

Plan-required weapons
Bear Arm Bow Cattleprod
Crusader pistol Compound bow The Fixer
Gauntlet Gauss minigun Gauss pistol
Gauss shotgun Hellstorm missile launcher Pepper Shaker
Plasma caster Plasma cutter Sheepsquatch club
Sheepsquatch staff Shepherd's crook The Tenderizer
War glaive
Plan-required armor
Brotherhood recon armor chest Brotherhood recon armor left arm Brotherhood recon armor left leg
Brotherhood recon armor right arm Brotherhood recon armor right leg Covert scout armor chest
Covert scout armor left arm Covert scout armor left leg Covert scout armor right arm
Covert scout armor right leg Secret Service chest Secret Service left arm
Secret Service left leg Secret Service right arm Secret Service right leg
Solar armor chest Solar armor left arm Solar armor left leg
Solar armor right arm Solar armor right leg Thorn armor chest
Thorn armor left arm Thorn armor left leg Thorn armor right arm
Thorn armor right leg

Unique items

Unique items come with predetermined Legendary effects. They may be obtained as quest, event or challenge rewards. Others may be crafted.

Unique weapons
Item Effects
Acceptable Overkill Hunter's · Lucky · Perception
The Action Hero Two-Shot · Rapid · Rapid
All Rise Lightweight · Healthy
Bunker Buster Dangerous
Civil Unrest Active
Commander's Charge Furious · Melee Speed · Agility
Crushing Blow Instigating · Crippling
Disorderly Conduct Suppressor's · Crippling · Endurance
The Fact Finder Two-Shot · Explosive · VATS Enhanced
Fancy pump action shotgun Anti-Armor · Crippling · Steadfast
Fancy single action revolver Randomly-determined 1-star effect
The Farmhand Ghoul-Slayer's · Melee Speed · Endurance
Final Word Anti-Armor · Rapid · Resilient
The Fixer (Hidden) Dangerous
The Guarantee Instigating · Crippling · Rapid
The Gutter Vampire's · (Hidden) Dangerous
Kingfisher Exterminator's · Lucky · Lucky
Mechanic's Best Friend Troubleshooter's · Power Attack Damage · Strength
Medical Malpractice Medic's · VATS Enhanced · VATS Enhanced
Meteoritic sword (Hidden) Assassin's · (Hidden) Weightless · (Hidden) Durable
Mind Over Matter Ghoul-Slayer's · Hitman's · Steadfast
Nailer Bloodied
Night Light Nocturnal · Rapid · Perception
Oathbreaker Suppressor's · Power Attack Damage · Cavalier's
Old Guard's 10mm SMG Anti-Armor
Perfect Storm Incendiery
Pyrolyzer Suppressor's
The Quick Fix Junkie's · Swing Speed · Endurance
Resolute Veteran Suppressor's · Hitman's · Steadfast
Salt of the Earth Two-Shot · Hitman's · Rapid
Slug Buster Anti-Armor · Lucky · Lightweight
Sole Survivor Assassin's · Hitman's · Steadfast
Somerset Special Anti-Armor
Unstoppable Monster Bloodied · Power Attack Damage · Cavalier's
The V.A.T.S. Unknown Medic's · Lucky · Lucky
Whistle in the Dark Nocturnal · VATS Enhanced · Perception
Unique armor
Item Effects
Chinese stealth armor Chameleon
Last Bastion Gun Accuracy
Silver Lining Endurance
Trail Warden Perception

Notes

While not currently available, 4 star legendary items are planned to be added in the Tales From the Stars update, however it is unknown as to whether they will be using the current Tier 4 effects or creating new ones.

Changelog

Patch 1.0.5.10
  • Explosive: reduced the damage bonus from +100% to +20% of base weapon damage, with explosive radius damage.
  • Two Shot: reduced the damage bonus from +100% to +25% of base weapon damage.
Patch 1.1.4.3
  • Assassin: reduced the chance of the legendary effect applying in combat from 100% to 75%.
  • Cavalier: reduced the chance of the legendary effect applying in combat from 100% to 75%.
  • Sentinel: reduced the chance of the legendary effect applying in combat from 100% to 75%.
Patch 1.4.0.20
  • Assassin: applied the legendary effect to human NPCs. This change set the Assassin's effect to apply against the HumanRace "Human" [RACE:00013746], which includes Player [NPC_: 00000007] and Human NPCs.
Steel Dawn

Bugs

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References

  1. Anti-Armor:
    Only alters physical & energy damage resistance, not radiation, poison, fire or cryo resistances (as of Fallout 76 patch 1.2.3.9).
    • If armor penetration effects, such as the Stabilized or Tank Killer perks, are equipped, the armor reduction bonus is stacked multiplicatively with Anti-Armor.
  2. Assassin's:
    Applies to both humans and players.
  3. Berserker's:
    • +50% damage while at 0 DR
    • +39% damage while between 1 - 20 DR
    • + 25% damage while between 21 - 40 DR
    • + 13% damage while between 41 - 60 DR
    • No damage change while between 61 - 80 DR
    • - 20% damage while between 81 - 100 DR
    • - 40% damage while at 101 + DR
  4. Bloodied:
    +5% damage per -5% HP.
    100% health: +0% damage.
    95% health: +5% damage.
    50% health: +50% damage.
    5% health: +95% damage.
  5. Exterminator's:
    Does not apply to hermit crabs and mirelurk spawns.
  6. Furious:
    +5% damage per stack; nine stack maximum for a total of +45% damage.
    • Stacks reset to 0 after not hitting the target for 10 seconds, but are not lost on missed attacks.
    • Stacks are reset on target swap, although the first attack on a new target may obtain the damage boost before resetting.
    • Shotguns and other multiple-projectile weapons test each individual projectile. For example, if 9 projectiles from the first shot hit one creature, the second shot will receive the full +45% damage bonus.[1]
  7. Ghoul Slayer's:
    Applies to both human ghouls and feral ghouls. Does not apply to wendigos, wendigo colossus or radstag ghoul / yaoguai ghoul.
  8. Hunter's:
    Applies to all animals except deathclaws. Applies to scorchbeasts and all scorched animals.
  9. Instigating:
    +100% damage.
  10. Junkie's:
    1 addiction: +10% damage.
    2 addictions: +20% damage.
    3 addictions: +30% damage.
    4 addictions: +40% damage.
    5 or more addictions: +50% damage.
  11. Mutant Slayer's:
    Applies to super mutants and super mutant behemoths only.
  12. Nocturanl:
    12AM-6AM: +50%
    6AM-9PM: 65%
    9PM-10:30PM: +25%
    10:30PM-12AM: +40%
    Note that bonus damage is additive, while negative damage is multiplicative
  13. Stalker's:
    No combat music playing and hidden.
  14. Vampire's:
    Heals limb damage. Gives 1% of hp for 2 seconds.
    Shotguns and other multiple projectile weapons heal per each projectile. For example if 8 projectiles hit a creature, player will be healed for total 16% of hp.
  15. Zealot's:
    Applies to all scorched creatures, humans and scorchbeasts.
  16. Double:
    Legacy drop. Did not drop on melee weapons, fat man, missile launcher, grenade launchers, gamma gun, ultracite gatling laser and black powder weapons.
  17. Medic's:
    Heals 5hp for 1 second.
  18. Quad:
    Excludes Fat Men, missile and grenade launchers, black powder weapons, miniguns, laser and plasma gatlings, 10mm and .45 SMGs, bows and compound bows. No longer drops on crossbows.
  19. Two Shot:
    Each projectile from the Two Shot weapon has a base damage that is 62.5% of the base damage of a projectile from the normal weapon.
  20. Explosive:
    Reduces accuracy in VATS and increases spread.
    No longer drops on energy weapons (legacy). Energy damage explosions deal 100% base damage instead of 20%.
  21. Hitman's:
    Applies while aiming down with iron sights, glow sights or reflex sights. Will not apply when aiming with VATS or with a scope.
  22. Lightweight:
    Does not apply to weight added by weapon mods.
  23. Nimble:
    Applies while aiming down with iron sights, glow sights or reflex sights. Will not apply when aiming with VATS or with a scope.
  24. Steadfast:
    Applies while aiming down with iron sights, glow sights or reflex sights. Will not apply when aiming with VATS or with a scope.
  25. Assassin's:
    Applies to both humans and players.
  26. Exterminator's:
    Does not apply to hermit crabs and mirelurk spawns.
  27. Ghoul Slayer's:
    Applies to both human ghouls and feral ghouls. Does not apply to wendigos, wendigo colossus or radstag ghoul / yaoguai ghoul.
  28. Hunter's:
    Applies to all animals except deathclaws. Applies to scorchbeasts and all scorched animals.
  29. Nocturnal:
    12AM-6AM: +8DR +8ER
    9PM-10:30PM: +4DR +4ER
    10:30PM-12AM: +6DR +6ER
    There are no negative effects
  30. Unyielding
    +1 between 60-40% HP
    +2 between 40-20% HP
    +3 at or below 20% HP
  31. Zealot's:
    Includes any Scorched creature variant, Scorched and Scorchbeasts
  32. Improved Sneaking:
    +15% sneak. Does not stack.
  33. 33.0 33.1 33.2 33.3 Reduce Weight:
    Weight reduction effects from armor stack up to 90% for each item type instead of a complete 100% reduction.
    • When used with any weight reduction perk, the cap remains at 90% reduced weight. The reduction effects are additive but do not exceed a 90% reduction.
    • For example, combining the 75% reduced junk weight perk with 20% reduced junk weight armor does not cause an item weighing 10 pounds to weigh .5 pounds (10 * 0.05), nor two pounds ((10 * 0.25) * 0.8), but rather one pound (10 * 0.1).
  34. Sentinel's:
    Player must be stationary and not crouched. Effect is broken during a stagger.
  35. Hellcat:
    Checks for WeaponTypeBallistic keyword.
    Stacks up to 12% reduced damage.
  36. Excavator:
    x2 yield with both Left and Right arms. x2 yield with Torso. x4 yield with all three.
  37. Solar:
    +4 HP per second (35 range). This will only apply to teammates/squadmates. This healing effect persists while taking damage.
  38. Strangler Heart:
    +4 Acid damage per second (15 range)
     · +10 Acid damage per second (3s); 4 second cooldown.
  39. Thorn:
     · +15% sneak
     · -5% detection from moving
     · +5 Bleed damage per second (10s)
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