In Fallout 76, legendary weapons and legendary armor, collectively known as legendary items, are items with special, permanent modifiers applied.

Legendary items have one to three special modifiers, affecting combat or character status. They may only be found with random effects, being earned as quest rewards, looted from legendary enemies, or bought from the Purveyor.

Normal enemies may occasionally spawn as legendary enemies. When killed, legendary enemies will drop at least one legendary item with at least one effect. For each legendary "star" an enemy has, a dropped legendary item may have up to that amount of effects. Legendary enemies may drop multiple legendary items.

The specific type of effects a legendary item will be randomly generated from the options in the relevant tables below. The number and type of effects generated are not affected by any SPECIAL traits such as Luck. Legendary effects may only be generated randomly and cannot be obtained elsewhere. The player character cannot craft or apply legendary effects to existing items. Legendary modifiers are not found as loose mods like standard modifications for weapons or armor. Legendary items in Fallout 76 cannot be scrapped, but they can be modified, dropped, traded to other players, and sold to vendors. The durability and normal statistics of legendary items remain the same as non-legendary weapons and armor.


Three types of legendary modifiers exist: prefix, major, and minor modifiers. A prefix modifier appears on all legendary items, taking up the first "star." The name of a legendary weapon will include the prefix modifier's name. Major modifiers comprise the second star of a legendary item and minor modifiers comprise the third. In general, major and minor modifiers don't affect a legendary item's name. Legendary weapons and armor use different sets of modifiers and cannot use modifiers from the other's item type.

Legendary items can have a maximum of one modifier per category, based on the number of stars:

  • A 1-star legendary will have a prefix modifier.
  • A 2-star legendary will have a prefix modifier and a major modifier.
  • A 3-star legendary will have a prefix modifier, a major modifier, and a minor modifier.

Legendary weapon modifiersEdit

Prefix modifiersEdit

Name Description Found in Form ID
Anti-Armor Ignores 50% of your target's armor.[note 1] Somerset Special
Slug Buster
Assassin's +10% damage to players. Sole Survivor 004f5770
Berserker's Deal more damage the lower your Damage Resistance.[note 2] 004f6aa7
Bloodied Does more damage the lower your health.[note 3] Unstoppable Monster
Double Double ammo capacity [note 4] 004392cd
Executioner's +50% damage when your target is below 40% health. 004f6aa1
Exterminator's +30% damage against Mirelurks and bugs. Kingfisher 001f81eb
Furious Damage increased after each consecutive hit on the same target.[note 5] Commander's Charge 004f577d
Ghoul Slayer's Does 30% more damage against Ghouls. 004f5779
Hunter's Does 30% more damage against animals. Acceptable Overkill 004f577a
Instigating Does double damage if the target is at full health. Crushing Blow
The Guarantee
Junkie's Deal more damage the more chem withdrawal effects you currently have.[note 6] The Quick Fix 004f6aab
Medic's V.A.T.S. crits will heal you and your group.[note 7] Medical Malpractice 00527f8b
Mutant's Damage increased by 10% if you are mutated. 005299f5
Mutant Slayer's +30% damage to Super Mutants. 004f577b
Nocturnal Does increasing amounts of damage as the night grows longer, but less damage during the day. Night Light
Whistle in the Dark
Quad Quadruple ammo capacity[note 8] 004f6ab1
Stalker's If not in combat, +100% V.A.T.S. accuracy at +50% AP cost. V.A.T.S. 004f6d77
Suppressor's Reduce your target's damage output by 20% for 3 seconds. Pyrolyzer
Disorderly Conduct
Resolute Veteran
Troubleshooter's +30% damage to robots Mechanic's Best Friend 004f577c
Two Shot Shoots an additional projectile[note 9] The Action Hero
Salt of the Earth
Vampire's Gain brief health regeneration when you hit an enemy. 00527f84
Zealot's +30% damage to Scorched 004ed02b

Major modifiersEdit

Name Description Requirements Form ID
Basher's Bashing damage increased by 40% Ranged-only 005299f9
Explosive Bullets explode for area damage (20% base dmg)[note 10] 004f5771
Hitman's +10% damage while aiming 0052414e
Lucky V.A.T.S. critical shots do +50% damage 0052414b
Rapid 25% faster fire rate 0052414f
VATS Enhanced +33% VATS hit chance 00524153
Melee Speed 40% increased swing speed Melee-only 001a7bda
Power Attack Damage 40% more power attack damage 001a7be2
Riposting Reflects 50% of melee damage back while blocking 001a7c39
Crippling +50% limb damage N/A 004ed02c

Minor modifiersEdit

Name Description Requirements Form ID
Lucky Your V.A.T.S. critical meter fills 15% faster Ranged-only 0052414c
Nimble Faster movement speed while aiming 004ed02e
Perception +1 Perception 005299fa
Rapid 15% faster reload 00524150
Resilient +250 Damage Resistance while reloading 004f5777
Steadfast +50 Damage resistance while aiming 004f5772
VATS Enhanced 25% less V.A.T.S. Action Point cost 00524154
Cavalier's Take 15% less damage while blocking Melee-only 005253fb
Cavalier's Icon sic Take 40% less damage while power attacking 001a7bd3
Endurance +1 Endurance 005299fd
Strength +1 Strength 005299fc
Agility +1 Agility N/A 005299fb
Lightweight 90% reduced weight 00524152

Legendary armor modifiersEdit

Prefix modifiersEdit

Name Description Form ID
Assassin's 75% chance to reduce damage by 8% from players 004f6d78
Auto Stim Automatically use a Stimpak while health is 25% or less, once every 60 seconds 00521915
Bolstering Grants up to +35 Energy Resistance and Damage Resistance, the lower your health 00521914
Chameleon Blend with the environment while sneaking and not moving 00524146
Cloaking Being hit in melee generates a Stealth field once per 30 seconds 00524147
Exterminator's -15% damage from Mirelurks and bugs 004f6d7c
Ghoul Slayer's -15% damage from ghouls 004f6d7e
Hunter's -15% damage from animals 004f6d7d
Life saving While incapacitated, gain a 50% chance to revive yourself with a Stimpak, once every minute 00529a0f
Mutant's +10 Damage Resistance and Energy Resistance if you are mutated 00529a0c
Mutant Slayer's -15% damage from super mutants 004f6d80
Nocturnal Damage and Energy Resistance increase with the night and decrease with the day 00524143
Regenerating Slowly regenerates health while out of combat 00529a09
Troubleshooter's -15% damage from robots 004f6d7f
Unyielding Gain up to +3 to all stats (except END) when low health 0052414a
Vanguard's Grants up to +35 Energy Resistance and Damage Resistance, the higher your health. 00529a05
Weightless Weighs 90% less and does not count as armor for the Chameleon mutation 00529a14
Zealot's -15% damage from Scorched 004ee548

Major modifiersEdit

Name Description Form ID
Agility +1 Agility 004f6d85
Antiseptic +25% Environmental Disease Resistance 00527f72
Charisma +1 Charisma 004f6d83
Endurance +1 Endurance 004f6d82
HazMat +25 Radiation Resistance 00527f6f
Intelligence +1 Intelligence 004f6d84
Luck +1 Luck 004f6d86
Perception +1 Perception 004f6d81
Poisoner's* +25 Poison Resistance 00527f6e
Powered* Increases action point refresh speed 00527f75
Strength +1 Strength 004ee54e

Minor modifiersEdit

Name Description Form ID
Acrobat's* Reduces falling damage by 50% 00527f79
Cavalier's Reduces damage while blocking by 15% 00527f76
Cavalier's* Icon sic 75% chance to reduce damage by 15% while sprinting. 00527f77
Diver's Grants the ability to breathe underwater 00527f7a
Durability 50% more durability than normal 0052bdba
Improved sneaking Become harder to detect while sneaking 0052bdb7
Reduced ammo weight Ammo weight reduced by 20%[note 11] 0052bdb4
Reduced food/drink/chem weight Food, drink, and chem weights reduced by 20%[note 11] 0052bdb5
Reduced junk weight Junk item weights reduced by 20%[note 11] 0052bdb6
Reduced limb damage Receive 15% less limb damage 0052bdbc
Reduced weapon weight Weapon weights reduced by 20%[note 11] 00527f78
Sentinel's* 75% chance to reduce damage by 15% while standing still 004ee54c
Safecracker's* Increases size of sweet-spot while picking locks 00527f7b

* Item adds modifier name as prefix

Generated itemsEdit


A majority of the weapons in Fallout 76 can be obtained as legendary items. The following list contains items that cannot appear as legendary items. Some items may have been previously available, but can no longer be obtained, such as The Dragon.

Ranged/melee weapons

Plans requiredEdit

Some items cannot be obtained as legendary versions without knowing the relevant plan. The following lists contain items that may only appear as legendary items after learning such plan.

Ranged/melee weapons

Past balance changesEdit


  • Explosive: Patch reduced the damage bonus from +100% to +20% of base weapon damage, with explosive radius damage.
  • Two Shot: Patch reduced the damage bonus from +100% to +25% of base weapon damage.


  • Assassin: Patch reduced the chance of the legendary effect applying in combat from 100% to 75%.
  • Cavalier: Patch reduced the chance of the legendary effect applying in combat from 100% to 75%.
  • Sentinel: Patch reduced the chance of the legendary effect applying in combat from 100% to 75%.


  1. Only alters physical & energy damage resistance, not radiation or poison resistances (as of Fallout 76 patch
  2. +50% damage while at 0 DR, linearly scaling down to -50% damage around 110 DR.
  3. Below 80% health: +25% damage.
    Below 60% health: +50% damage.
    Below 40% health: +75% damage.
    Below 20% health: 100%? damage.
  4. Ranged weapons only. No longer drops.
  5. +5% damage per stack; nine stack maximum for a total of +45% damage.
    • Stacks reset to 0 after not hitting the target for 10 seconds, but are not lost on missed attacks.
    • Stacks are reset on target swap, although the first attack on a new target may obtain the damage boost before resetting.
    • Shotguns and other multiple-projectile weapons test each individual projectile. For example, if 9 projectiles from the first shot hit one creature, the second shot will receive the full +45% damage bonus.[1]
  6. 1 addiction: +10% damage.
    2 addictions: +20% damage.
    3 addictions: +30% damage.
    4 addictions: +40% damage.
    5 or more addictions: +50% damage.
  7. Ranged weapons only
  8. Ranged weapons only. No explosive or black powder weapons.
  9. Ranged weapons only.
    • Each projectile from the Two Shot weapon has a base damage that is 62.5% of the base damage of a projectile from the normal weapon.
  10. No longer appears on energy weapons
  11. 11.0 11.1 11.2 11.3 Weight reduction effects from armor stack up to 90% for each item type instead of a complete 100% reduction.
    • When used with any weight reduction perk, the cap remains at 90% reduced weight. The reduction effects are additive but do not exceed a 90% reduction.
    • For example, combining the 75% reduced junk weight perk with 20% reduced junk weight armor does not cause an item weighing 10 pounds to weigh .5 pounds (10 * 0.05), nor two pounds ((10 * 0.25) * 0.8), but rather one pound (10 * 0.1).
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