FANDOM


 
Gametitle-FO76
Gametitle-FO76

Legendary weapons and legendary armor have 1 to 3 special combat/status modifiers (mods), and these items can only be generated by looting legendary enemies. For each legendary "star" an enemy has, that is the maximum possible number of mods that a legendary drop may have. There will always be at least 1 legendary drop on with at least 1 mod from these enemies, and these could be either legendary weapons or a legendary armor. Legendary enemies can and do drop multiple legendary items.

The specific type of legendary mod(s) on each item will be randomly generated from the options in the relevant tables below. The number and type of mods generated are not affected by any SPECIAL traits (e.g. Luck). These mods cannot be obtained elsewhere. You cannot craft/apply these mods for existing weapons, and they are not found in across Appalachia like mods for normal weapons or armor. Legendary items in Fallout 76 cannot be scrapped, but they can be modified, dropped, traded to other players, or sold to vendors. Their durability (repair) and general use function like normal weapons and armor aside from the legendary bonuses.

Legendary weapon modifiersEdit

Legendary weapons can carry up to 3 different modifiers based on the number of stars.

  • A 1-star legendary will have a prefix modifier
  • A 2-star legendary will have a prefix modifier and a major modifier
  • A 3-star legendary will have a prefix modifier, a major modifier, and a minor modifier

Prefix modifiersEdit

Prefix modifiers modify the name of the weapon. For example, a hunting rifle with the Anti-Armor modifier will be an anti-armor hunting rifle. Prefix modifiers are found on all legendary weapons.

NAME DESCRIPTION NOTES
Anti-Scorched 25% more damage against Scorched, 20% less against everything else. only found on 10 mm pistol during Into the Fire quest
Anti-Armor Ignores 50% of your target's armor.
Assassin's +10% damage to players.
Berserker's Deal more damage the lower your Damage Resistance.
Bloodied Does more damage the lower your health.
Double Double ammo capacity Only found on ranged weapons
Executioner's 50% more damage when your target is below 40% health.
Exterminator's Does 30% more damage against Mirelurks and bugs.
Furious Damage increased after each consecutive hit on the same target.
Ghoul Slayer's Does 30% more damage against Ghouls.
Hunter's Does 30% more damage against animals.
Instigating Does double damage if the target is at full health.
Junkie's Deal more damage the more chem withdrawal effects you currently have.
Medic's V.A.T.S. crits will heal you and your group. Only found on ranged weapons.
Mutant's Damage increased by 10% if you are mutated.
Mutant Slayer's +30% damage to Super Mutants.
Nocturnal Does increasing amounts of damage as the night grows longer, but less damage during the day.
Quad Quadruple ammo capacity Only found on ranged weapons
Stalker's If not in combat, +100% V.A.T.S. accuracy at +50% AP cost.
Suppressor's Reduce your target's damage output by 20% for 3 seconds.
Troubleshooter's +30% damage to robots
Two Shot Shoots an additional projectile at 25% base effect. Only found on ranged weapons
Vampire's Gain brief health regeneration when you hit an enemy.
Zealot's +30% damage to Scorched

Major modifiersEdit

A major modifier affects the weapon like a prefix modifier, but will only show up on a 2-star or 3-star weapon. Major modifiers do not affect the name of a weapon.

DESCRIPTION NOTES
50% limb damage
40% increased swing speed Only found on melee weapons
40% more power attack damage Only found on melee weapons
Reflect 50% of damage while blocking Only found on melee weapons
VATS critical shots do +50% damage Only found on ranged weapons
25% increased fire rate Only found on ranged weapons
Bashing damage increased by 40% Only found on ranged weapons
10% increased damage while aiming Only found on ranged weapons
Bullets explode for area damage Only found on ranged weapons
+33% VATS hit chance Only found on ranged weapons

Minor modifiersEdit

A minor modifier affects the weapon like a prefix modifier, but will only show up on a 3-star weapon. Minor modifiers do not affect the name of a weapon.

DESCRIPTION NOTES
1 Agility
1 Endurance Only found on melee weapons
1 Perception Only found on ranged weapons
1 Strength Only found on melee weapons
15% faster reload Only found on ranged weapons
25% less VATS Action Point cost Only found on ranged
250 damage resistance while reloading Only found on ranged weapons
50 Damage resistance while aiming Only found on ranged weapons
90% reduced weight
Move faster while aiming Only found on ranged weapons
Take 15% less damage while blocking Only found on melee weapons
Take 40% less damage while power attacking Only found on melee weapons
Your VATS critical meter fills 15% faster Only found on ranged weapons

Legendary armor modifiersEdit

Much like legendary weapons, legendary armors are able to have modifiers applied to them based on the number of stars they have.

Prefix modifiersEdit

Prefix modifiers modify the name of the armor. They are found on all legendary armors.

NAME DESCRIPTION NOTES
Auto Stim Automatically use a Stimpak when hit while health is 25% or less, once every 60 seconds
Life saving While incapacitated, gain a 50% chance to revive yourself with a Stimpack, once every minute
Weightless Weighs 90% less and does not count as armor for the Chameleon mutation
Chameleon Blend with the environment while sneaking and not moving
Cloaking Being hit in melee generates a Stealth field once per 30 seconds
Regenerating Slowly regenerated health while out of combat
Vanguard's Grants up to 35 Damage and Energy Resistance, the higher your health
Bolstering Grants up to 35 Damage and Energy Resistance, the lower your health
Unyielding Gain +3 to all stats except END when low health
Nocturnal Damage and Energy Resistance increase with the night and decrease with the day
Assassin's -8% damage from players
Exterminator's -15% damage from Mirelurks and bugs
Hunter's -15% damage from animals
Troubleshooter's -15% damage from robots
Ghoul Slayer's -15% damage from ghouls
Mutant Slayer's -15% damage from super mutants
Zealot's -15% damage from scorched
Mutant's 10 Damage and Energy Resist if you are mutated

Major modifiersEdit

A major modifier affects the armor like a prefix modifier, but will only show up on a 2-star or 3-star armor. Major modifiers generally do not affect the name of an armor.

DESCRIPTION NOTES
1 Strength
1 Perception
1 Endurance
1 Charisma
1 Intelligence
1 Agility
1 Luck
Increases action point refresh speed Gives the "Powered" name prefix
25 Radiation Resistance
25 poison resistance Gives the "Poisoner's" name prefix

Minor modifiersEdit

A minor modifier affects the armor like a prefix modifier, but will only show up on a 3-star armor. Minor modifiers do not generally affect the name of an armor.

DESCRIPTION NOTES
Ammo weight reduced by 20%
Weapon weights reduced by 20%
Food, drink, and chem weights reduced by 20%
Junk weight reduced by 20%
Grants the ability to breathe underwater
Become harder to detect while sneaking
50% more durability than normal
Reduces damage while standing and not moving by 15% Gives the "Sentinel's" name prefix
Reduces damage while blocking by 15%
Reduces damage while sprinting by 15% Gives the "Cavalier's" name prefix
Falling damage reduced by 50% Gives the "Acrobat's" name prefix
Increases size of sweet spot while picking locks Gives the "Safecracker's" name prefix