In Fallout 76, weapons, armor, and power armor can have special modifiers applied to them. These are called legendary effects, and they turn regular items into legendary items. Legendary items are identified by one or more stars (★) after their name.
Overview[]
Legendary items have one or more randomly determined special modifications, affecting combat or character stats. They may be earned as rewards from events, quests, Daily Ops or expeditions, looted from legendary enemies, bought from Purveyor Murmrgh or crafted with legendary modules and legendary cores.
Portal[]
For detailed information on the legendary effects applicable to each type of item, see the portal below:
Ranged weapons |
Melee weapons |
Armor |
Power armor |
Enemies |
Legendary enemies[]
Occasionally, certain foes with powerful buffs will appear. These legendary enemies will be identifiable by a star (★) and the nameplate prefix "Legendary". They have 60% more health than their base variant (until patch 1.0.85.0 they'd regenerate all health when reaching 50% instead).
When killed, legendary enemies will drop a randomly generated legendary item with as many stars as the enemy had. (Prior to a patch, the amount of stars would be random, but never more than the number of legendary stars; a 3-star legendary only had a 1/3 chance to drop a 3-star item.)
When legendary enemies spawn, there is a brief window before they gain their stars. This process is initiated when the enemy becomes veiled with a temporary green fog. If the enemy is killed before the stars appear on its nameplate, it will not yield any legendary items.
# Stars | Legendary drop |
---|---|
★ | ★ (100%) |
★ ★ | ★ ★ (100%) |
★ ★ ★ | ★ ★ ★ (100%) |
Characteristics[]
Three tiers of legendary modifiers exist for both weapons and armor. A Tier 1 modifier appears on all legendary items, taking up the first "star." The modifier will be added to legendary weapon's dynamic naming as a prefix. Tier 2 modifiers comprise the second star of a legendary item and Tier 3 modifiers comprise the third. In general, Tier 2 and Tier 3 modifiers do not affect a legendary item's name. legendary weapons and armor use different sets of modifiers and cannot use modifiers from the other's item type.
Although additional legendary modifier slots exist (Tier 4 and Tier 5 modifiers, respectively), 4 and 5-star legendary items are disabled. However, the Tier 4 and Tier 5 legendary effects are used in many of the quest-specific unique legendary weapons and armors, such as Perfect Storm or All Rise.
Legendary items can have a maximum of one modifier per category, based on the number of stars:
- A 1-star legendary will have a Tier 1 modifier.
- A 2-star legendary will have a Tier 1 modifier and a Tier 2 modifier.
- A 3-star legendary will have a Tier 1 modifier, a Tier 2 modifier, and a Tier 3 modifier.
Legendary item chance | |
---|---|
Category | Chance |
Melee weapon | 25% |
Ranged weapon | 25% |
Armor | 25% |
Power armor | 25% |
- The number and type of effects generated are not affected by any SPECIAL stats, such as Luck.
- Legendary effects are randomly generated upon crafting or dropping. They cannot be found as loose mods.
- Certain unique items have predetermined legendary effects.
- Legendary items cannot be scrapped at a workbench, but they may be placed in a legendary exchange machine for legendary scrip ().
- Aside from their provided effects, legendary items otherwise have the same statistics as regular items, and can be equipped with the same mods.
- Almost every legendary item may be dropped, traded to other players or sold to vendors for caps.
Availability[]
A majority of the weapons in Fallout 76 can be obtained as legendary items, however, there are a great many restrictions on what can and cannot appear as a legendary item.
- Plans required
Some items require the relevant plan to be learned before they can be obtained as legendary items from legendary enemies, crafting, the Purveyor, Daily Ops, events, quests, and expeditions. [bug 1] [bug 2]
Plan required for Purveyor and random drops | ||
---|---|---|
Armor | ||
Arctic marine armor | Botsmith armor | Brotherhood recon armor |
Covert scout armor | Secret Service armor | |
Power armor | ||
Excavator power armor | Hellcat power armor | T-51 power armor |
T-60 power armor | T-65 power armor | Ultracite power armor |
X-01 power armor | ||
Weapons | ||
Alien blaster | Bear Arm | Bow |
Cattleprod | Crusader pistol | Compound bow |
Cultist blade | Electro enforcer | Gauntlet |
Gauss minigun | Gauss pistol | Gauss shotgun |
Hellstorm missile launcher | Pepper Shaker | Plasma caster |
Plasma cutter | Sheepsquatch club | Sheepsquatch staff |
Shepherd's crook | The Fixer | Ripper |
The Tenderizer | War glaive |
- Crafting only
Some items can only be obtained by initially crafting as legendary and then cannot be subsequently re-rolled at a workbench.
Crafting only | ||
---|---|---|
Solar armor chest | Solar armor left arm | Solar armor left leg |
Solar armor right arm | Solar armor right leg | Thorn armor chest |
Thorn armor left arm | Thorn armor left leg | Thorn armor right arm |
Thorn armor right leg |
- Fallout 76 legendary crafting
Some items cannot drop or be purchased from the Purveyor as legendary items, but may be turned into one by players using the legendary crafting system. These items will have to be crafted or obtained in the world as standard items and then converted into legendary items by rolling legendary mods at a workbench.
Legendary crafting only | ||
---|---|---|
Auto axe | Strangler heart power armor | The Dragon |
The Invader | Union power armor |
- Other sources
The following items may only obtained by turning in Pleasant Valley claim tickets to the Bellhop at Pleasant Valley Ski Resort. The Fancy single action revolver will be rolled as a random 1-star legendary while the Fancy pump action shotgun will drop with fixed 3-star effects.
Pleasant Valley ticket claim only | ||
---|---|---|
Fancy single action revolver | Fancy pump action shotgun |
- Fully excluded
The following armor and weapons cannot exist as legendary items. No apparel or helmets can be rolled with legendary effects.
Fully excluded | ||
---|---|---|
Anti-Scorched training pistol[bug 3] | Brotherhood recon rifle[bug 3] | Binoculars |
Blade of Bastet | Camden Whacker | Cave diving suit |
Voice of Set | Commie Whacker | Syringer |
Father Winter helmet | Flare gun | Garb of Mysteries |
Hazmat suit | Black hazmat suit | Damaged hazmat suit |
Emmett Mountain hazmat suit | Prototype hazmat suit | Swamp camo hazmat suit |
Meteoritic sword | Paddle ball | Pearly Peepers |
ProSnap Deluxe camera | Protest sign |
Notes[]
- Raider power armor will always drop at 50% condition.
Behind the scenes[]
4-star legendary items were planned to be added in the Invaders from Beyond update. This currently has yet to be implemented.
Bugs[]
- ↑ Occasionally, killed enemies despawn and leave their loot laying on the ground. This can include legendary items generated for other players who know the plan. These can then be picked up by other players even if they have not yet learned the associated item's plan.
- ↑ Currently legendary drops that require a plan no longer work for purchases from the Purveyor, event and quest completion rewards, expedition rewards, and mutated packages and party packs from mutated events.
- ↑ 3.0 3.1 Bugged to be non-upgradeable, due to missing legendary slots keywords 1 through 5.