| ||For the condition that lists mutations, see mutations.|
Causes and effectsEdit
When the player character consumes unclean food and liquid, there is a chance of acquiring a disease. Being attacked by diseased creatures and sleeping on floor mattresses can also cause disease. Eating uncooked meat and drinking dirty water has the highest risks for disease.
Diseases cause a variety of effects including increased damage and needs, such as hunger.
Diseases can be avoided by cooking food, eating pre-War packaged food, and drinking boiled or purified water. Sleeping on raised mattresses and avoiding physical contact with diseased creatures will also avoid disease.
Maintaining a character's food and water needs increases resistance of disease by 25%, even more with the perk Rejuvenated. Taking RadAway or antibiotics also temporarily increases disease resistance. The perks Iron Stomach and Thirst Quencher greatly reduce the chance of disease from consumed food and liquid, respectively, while the perk Vaccinated protects against diseased creatures.
Diseases are time-limited and will expire. They can be cured prior to their expiration with disease cures or antibiotics. Alternatively, drinking from a sulfur water fountain (one is located at a white gazebo near The Whitespring Resort) will cure a disease.
Intentionally catching diseases will be useful with the Plague Walker mutation, in which case the player should reference the consumables and regions lists to become familiar with the best methods of quickly accumulating diseases.
List of diseasesEdit
A character can get infected by these diseases:
|The Blight||-1 to all S.P.E.C.I.A.L stats||30 min||004c6b3e||Caught from a diseased Scorchbeast|
|Blood worms||Take 25% more damage||15 min||003df043|
|Bone worms||Take 50% more limb damage||15 min||00008881||Step on a punji board.|
|Buzz brain||INT -2||60 min||004c6b34||Attacked by a glowing ant|
|Dysentery||Periodic water loss||15 min|| 00284956|
|Eat raw carrots, spoiled meat, swim in toxic water|
|Fever claw||-25% Damage with Ranged Weapons||15 min||004c6b48|
|Flap limb||STR -2||60 min||004c6b1f|
|Glowing pustules||Bleed radiation from wounds when hit||15 min|| 004b0095|
|Inflicted by a infected bloated glowing one.|
|Heat flashes||END -2||45 min||004c6b2a|
|Jelly fingers||+50% Ranged VATS AP Cost||15 min||003c75c4|
|Lock joint||Melee AP cost +50%||15 min||003c75be|
|Needle spine||-10 Carry Capacity||15 min||003c75b8||Caught from a diseased angler.|
|Parasites||Periodic food loss||15 min||00112e6d||Caught from a diseased tick, swimming in water, eating raw mutfruit, drinking cream.|
|Rad worms||Take 50% more radiation damage.||15 min||003df041||Inflicted by a diseased feral ghoul stalker.|
|Rattle hands||-25% damage with ranged weapons||45 min||004c6b4f|
|Shell shock||Action Point drain from wounds||45 min||004b009c||Inflicted by a diseased mongrel|
|Sludge lung||Max AP -50, AP regen -50||60 min||0018ef92||Exposure to toxic air without wearing a gas mask, assault gas mask, or spacesuit helmet|
|Snot ear||PER -2||15 min||004c6b25||Inflicted by a diseased snallygaster|
|Swamp gas||CHR -2||15 min||004c6b2f||Inflicted by a diseased bloatfly|
|Swamp itch||AGI -2||15 min||003cd03b||Sleep in a sleeping bag/mattress on the ground.|
|Weeping sores||Bleed from wounds||45 min|| 003df045|
|The Woopsies||LCK -2||15 min||004c6b39||Inflicted by a scorched ant during the scorchbeast queen encounter|