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|This page lists all creatures in Fallout 76.|
|For creature characters, see Fallout 76 characters#Creatures.|
For robot characters, see Fallout 76 characters#Robots and computers.
Creatures are animals, humans, and their mutated counterparts encountered in Appalachia and surrounding areas. Some animals in Appalachia can be tamed through the use of Animal Friend and Wasteland Whisperer. For more information on taming a pet for your C.A.M.P., see creature taming.
Diseased creatures will apply a disease upon melee attacking, or being melee attacked by a player. Like Scorched, it may be applied to any variant of a creature. They will be marked with a on their nameplate.
As a general rule, creatures of yao guai or angler size and larger will not enter buildings or interior cells. If a player character enters an area inaccessible to a creature, they will retreat to the edge of the area. If they return, the creature will retreat again if their target is still inaccessible. Creatures with ranged attacks will occasionally return and use those attacks if they have an opportunity.
This does not include scorchbeasts, who will pursue ranged attacks against a player character in an inaccessible area, due to the penetrating power of their dust and sonic blasts. Scorchbeasts can lose sight of a player character who is in sneak mode, after which they will return to their regular patrol.
All creatures and robots are made up of various body parts, each with their own unique variables, such as the base chance to hit in VATS or limb durability. Crippling most body parts will inflict serious debuffs on a target, such as a reduced mobility or even initiating a self-destruct sequence. Hitting any body part modifies the incoming damage with what we refer to as a body part multiplier. Similar to a sneak attack, the damage dealt to a target is multiplied by this number. For most body parts, this value is 1.0, which means the damage is not modified (100%; or standard damage). Below is a list of each baddie with weak and tough spots, along with their corresponding body part multipliers.
Note: NPCs that are omitted from this table do not have any weak or tough spots (100% against all limbs).
|Body part multipliers|
|Enemy||Weak spot||Damage taken||Tough spot||Damage taken|
|Brahmin||Head (any)||× 1.50|
Flight Control System
|Deathclaw||Belly||× 2.00||Tail||× 0.50|
|Eyebot||Back Panel||× 3.00||Laser||× 0.25|
|Feral ghoul||Head||× 2.00|
|Flatwoods monster||Head||× 1.25|
|Fog crawler||Head||× 1.25|
|Grafton monster||Blowholes||× 2.00|
|Hermit crab||Head||× 1.50||Arm (any)||× 0.50|
|Honey beast||Head||× 2.00|
|Mega sloth||Head||× 1.25|
|Mirelurk||Head||× 2.00||Arm (any)
|Mirelurk hunter||Head||× 1.50||Arm (any)||× 0.33|
|Mirelurk king||Head||× 2.00|
|Mirelurk queen||Arm (any)
|Mole miner||Head||× 2.00|
|Mole rat||Head||× 2.00|
|Mutant hound||Head||× 1.25|
|Power armor||Head||× 2.00|
|Radscorpion||Face||× 2.00||Claw (any)||× 0.50|
|Sentry bot||Fusion Cores||× 20.0||Head||× 0.80|
Shielded super mutant
|Super mutant behemoth||Head||× 2.00|
|Turret (bubble)||Body||× 0.50|
|Wild mongrel||Head||× 2.00|
|Wendigo colossus||Head (any)||× 2.00|
|Yao guai||Head||× 1.25|
- Affected by the Assassin's legendary effect.
- Affected by the Ghoul Slayer's legendary effect.
- Note: Not affected by the Mutant Slayer's legendary effect.
- Affected by the Mutant Slayer's legendary effect.
- Affected by the Hunter's legendary effect.
Bugs and insects
Note: The following are not affected by any legendary prefixes.
Robots are affected by the Troubleshooter's Legendary effect. They will initiate a self-destruct sequence if all of their weapons are destroyed.
- Note: Also affected by the Zealot's legendary effect.