|This page lists all conditions in Fallout 76.|
Condition can refer to two things — either the condition of the character or the condition of their equipment. The most common character conditions found in Fallout 76 are withdrawal from chems, damage from the environment and damage from combat. Fallout 76 is currently the only game besides Fallout 4 in the Fallout series to include diseases.
- Surpassing 100% carry capacity will prevent sprinting and fast travel, while also draining AP as you run.
- Surpassing 300% carry capacity [verification needed] will prevent running, while also draining AP as you run.
- Surpassing 500% carry capacity [verification needed] will prevent dropping, selling or trading objects. You will need to destroy items to bring your weight down.
Limb damage and crippling
Player characters need food and water to properly function. Adequately satisfying them grants temporary positive effects. As of Steel Dawn, Hunger and Thirst no longer give negative effects for being neglected.
|81% - 100%||Fully Fed||Max HP +35, STR +1, Disease Resistance +35%|
|61% - 80%||Well Fed||Max HP +25, Disease Resistance +25%|
|26% - 60%||Fed||Max HP +15, Disease Resistance +15%|
|21% - 25%||Partially Fed||Max HP +15|
|0% - 20%||Starving||None|
|81% - 100%||Fully Hydrated||AP Regen +35%, END +1, Disease Resistance +35%|
|61% - 80%||Well Hydrated||AP Regen +25%, Disease Resistance +25%|
|26% - 60%||Hydrated||AP Regen +15%, Disease Resistance +15%|
|21% - 40%||Partially Hydrated||AP Regen +15%|
|0% - 20%||Dehydrated||None|
- Addiction can be cured by using certain consumables such as:
- The Chem Resistant and Professional Drinker perks can render the player character immune to addictions.
- The Junkie's legendary effect uses each addiction to increase the weapon's damage by 10% per addiction, up to a maximum of 50% for 5 addictions. Addictions suppressed by using the related consumable do not count towards the bonus.
Fallout 76 features diseases the player character can contract. Each disease has negative effects, such as periodically increasing hunger. Diseases may be acquired from:
- Taking damage from a Diseased ( ) creature.
- Eating or drinking uncooked food or water.
- Swimming in water.
- Exposure to toxic air without a filtration mask.
The chance to acquire a disease scales inversely with your Endurance and Hunger/Thirst meters. Certain perks, like Natural Resistance or Iron Stomach can reduce or completely negate the chances of you contracting a disease.
Receiving Rads damage will lower your max HP. 10 rads = 1% HP. When you reach 1000 rads, your HP will be reduced to 0 and you will die. When you respawn, you rads will be set to 75% (25% HP remaining).
Radiation may be acquired by:
- Consuming uncooked food
- Getting too close to radioactive areas
- Taking damage from feral ghouls, scorchbeasts or glowing creatures
- Taking damage from Gamma gun, Radium rifle, pumpkin grenade or nuka grenades.
Fallout 76 also features mutations that have a chance of occurring on exposure to radiation from consumables, creature attacks, and irradiated zones. Mutations have a chance of being cured with RadAway. To protect desired mutations from RadAway, player characters can equip the second rank of the perk Starched Genes.
Sleeping is not necessary for survival in Fallout 76. However, sleeping for 30 seconds will give the player character a condition that grants a 5% bonus XP. The different effects vary in their duration.
- Sleeping in a sleeping bag will grant the player character the effects of Rested.
- Sleeping in a bed will grant the player character the effects of Well Rested.
- Sleeping in a bed in one's C.A.M.P. with an ally present will instead grant the Kindred Spirit condition.
- If the ally was successfully romanced, this will instead grant the Lover's Embrace condition.
Of these conditions, only Well Rested counts for the daily challenge "Level up while well tuned or well rested".
|Well Rested||XP +5%||120min|
|Kindred Spirit||XP +5%||180min|
|Lover's Embrace||XP +5%||180min|
|Well Tuned||AP Regen +5%||60min|
After successfully turning in the tissue sample at the end of Queen of the Hunt, the cryptid knowledge effect will be granted, giving +10% damage to the respective creature that was tracked down, for a 4 hour period.
|Flatwoods Knowledge||+10% damage to the Flatwoods monster for 4 hours.|
|Grafton Knowledge||+10% damage to the Grafton Monster for 4 hours.|
|Mothman Knowledge||+10% damage to the Mothman for 4 hours.|
|Snallygaster Knowledge||+10% damage to the Snallygaster for 4 hours.|
|Wendigo Knowledge||+10% damage to the Wendigo for 4 hours.|
Equipment condition returns in Fallout 76 from Fallout 3 and Fallout: New Vegas; however, unlike in previous games, armor and weapons can be repaired using junk and crafting components at an armor workbench or weapons workbench. Alternatively, equipment can also be repaired without a workbench by using a repair kit or improved repair kit. As equipment condition degrades, weapons will continue to do the same damage and armor will provide the same protection. When the equipment's durability runs out completely, though, it will be broken and cannot be equipped again until it has been repaired.
With Fallout 76's inherent survival mechanics, food and some drinks eventually spoil while in a player character's inventory. This does not apply to pre-War packaged food and other non-perishables, like honey and sugar, but happens to meat, fruit, vegetables, and bio fluid. The spoiled food will be replaced in the inventory with a general spoiled type they are associated with.
Spoiled food does not continue to rot and can be eaten (with considerable disease risk), but alternatively can be crafted into fertilizer.
Perks can affect the condition of food and how fast it spoils, such as Good with Salt. A refrigerator can also be bought from the Atomic Shop for 1 - 500-700500-700 which has the effect of reducing spoilage time by 50%.
Inversely, brewed alcohols need to be aged or fermented to get their full effect. Using a Fermenter, the alcohol can be aged faster, but alcohol also ages at a slower rate while in inventory.
|Vault Boy condition|