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For damage formulas and calculation, see Damage (Fallout 76).

Fallout 76 gameplay and combat. This page is under construction.

Gameplay

HP

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Main article: Hit Points
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Main articles: Crippled Limbs, Cripple
Main article: Condition

AP

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Main article: Action Points

Movement

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Main article: Encumbered
Main article: Stagger

Combat

Damage

Main article: Damage (Fallout 76)
Damage types
Icon Name Description

Attack Physical Damage dealt by ballistic and explosive weapons.
Energy Energy Damage dealt by lasers, electricity and plasma weapons.
Radiation Radiation Damage dealt through radioactive weapons.
Fire Fire Damage from flame-based weapons and explosives, occasionally residual.
Cryo Cryo Damage dealt by cryogenic weaponry. Applies a slow effect.
Acid Poison Damage dealt by poisoned weapons, usually applied as damage-over-time (dot).
Damage Pure A damage type that currently cannot be resisted. Used exclusively by the wendigo colossus.
Explosion Explosive Area-of-effect damage from explosives. Damage type is borrowed from the weapon.
Bleed Bleed Damage-over-time from certain bladed melee weapons/mods. It ignores both DR and Damage reduction.
Energy Electrical Electrical damage is used only in the Electrically Charged mutation, but is resisted by Energy Resistance.

Damage Resistance

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Main article: Damage reduction

Sneak

Main article: Sneak Attack Critical

Multiply paper damage.[1] Base multiplier is x2.0, maximum multiplier is x3.90.)

V.A.T.S.

FO76 vaultboy vats0.png

Critical

Main article: Critical Hit

+100% paper damage.[2] Does not interact with sneak multiplier. Increases chance to hit.

Critical charge rate:

  • (LCK × 1.5) + 5

Body part multipliers

Each body part has a different limb health bar, chance to be hit in V.A.T.S. and a passive damage multiplier.

All creatures and robots are made up of various body parts, each with their own unique variables, such as the base chance to hit in VATS or limb durability. Crippling most body parts will inflict serious debuffs on a target, such as a reduced mobility or even initiating a self-destruct sequence. Hitting any body part modifies the incoming damage with what we refer to as a body part multiplier. Similar to a sneak attack, the damage dealt to a target is multiplied by this number. For most body parts, this value is 1.0, which means the damage is not modified (100%; or standard damage). Below is a list of each baddie with weak and tough spots, along with their corresponding body part multipliers.

Note: NPCs that are omitted from this table do not have any weak or tough spots (100% against all limbs).

Body part multipliers
Enemy Weak spot Damage taken Tough spot Damage taken
Alien Head × 2.00 - -
Angler Head × 1.25 - -
Assaultron - - Head × 0.33
Attack dog
Raider dog
Head × 2.00 - -
Beaver Head × 1.25 - -
Bloatfly Head × 2.00 - -
Bloodbug Head × 2.00 - -
Brahmin Head (any) × 0.50 - -
Cargobot Booster (any)
Flight Control System
× 2.00
× 1.25
- -
Deathclaw Belly × 2.00 Tail × 0.50
Eyebot Back Panel × 3.00 Laser × 0.25
Feral ghoul Head × 2.00 - -
Firefly Head × 0.50 - -
Flatwoods monster Head × 1.25 - -
Fog crawler Head × 1.25 - -
Fox Head × 1.25 - -
Grafton monster Blowholes × 2.00 - -
Gulper Head × 0.50 - -
Hermit crab Head × 0.50 Arm (any) × 0.50
Honey beast Head × 2.00 - -
Human Head × 2.00 - -
Mega sloth Head × 1.25 - -
Mirelurk Head × 2.00 Arm (any)
Shell
× 0.50
× 0.25
Mirelurk hunter Head × 0.50 Arm (any) × 0.33
Mirelurk king Head × 2.00 - -
Mirelurk queen - - Arm (any)
Shell
× 0.50
× 0.25
Mole miner Head × 2.00 - -
Mole rat Head × 2.00 - -
Mothman Head × 1.25 - -
Mr. Gutsy
Mr. Handy
Ms. Nanny
Combat Inhibitor
Thruster
Eye (any)
× 2.00
× 2.00
× 1.25
- -
Mutant hound Head × 1.25 - -
Opossum Head × 1.25 - -
Owlet Head × 1.25 - -
Power armor Head × 2.00 - -
Protectron
Red Rocket robot
- - Head × 0.33
Radscorpion Face × 2.00 Claw (any) × 0.50
Radstag Left head
Right head
× 1.25
× 2.00
- -
Robobrain - - Head × 0.80
Squirrel Head × 1.25 - -
Scorchbeast Head × 0.50 - -
Scorched Head × 2.00 - -
Sentry bot Fusion Cores × 20.0 Head × 0.80
Sheepsquatch - - Body × 0.33
Super mutant
Shielded super mutant
Head × 2.00 - -
Super mutant behemoth Head × 2.00 - -
Snallygaster Head × 0.50 - -
Stingwing Head × 2.00 - -
Tick Head × 0.50 - -
Turret (bubble) - - Body × 0.50
Vulture Head × 0.50 - -
Wild mongrel Head × 2.00 - -
Wendigo Head × 1.25 - -
Wendigo colossus Head (any) × 2.00 - -
Wolf Head × 2.00 - -
Yao guai Head × 1.25 - -

Weapon stats

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Main article: Accuracy
Main article: Range#Fallout 76
Main article: Fire Rate

Equipment condition

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PvP

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Bugs

  • Icon pc.png Icon xboxone.png Icon ps4.png Sneak attacks will not apply bonus damage if the target is currently aggro'd ([Danger]) against another player. The sneak damage will be reflected by floating damage numbers, but will not be applied.[verified]
  • Icon pc.png Icon xboxone.png Icon ps4.png The message box text "Sneak attack critical" will only display if a sneak attack is dealt while [Hidden]. Sneak damage is applied whether attacking from [Hidden] or [Caution].[verification overdue]
  • Icon pc.png Icon xboxone.png Icon ps4.png Damage dealt by hitscan weapons (e.g. handmade rifle) in VATS may not apply damage against moving targets. The intended damage will be reflected by floating damage numbers, but will not be applied.[verified]

Gallery

References

  1. damage listed in menus
  2. damage listed in menus
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