This page is currently undergoing restructuring. It may be edited frequently and some items may appear differently.
|For damage formulas and calculation, see Damage (Fallout 76).|
Fallout 76 gameplay and combat. This page is under construction.
|Physical||Damage dealt by ballistic and explosive weapons.|
|Energy||Damage dealt by lasers, electricity and plasma weapons.|
|Radiation||Damage dealt through radioactive weapons.|
|Fire||Damage from flame-based weapons and explosives, occasionally residual.|
|Cryo||Damage dealt by cryogenic weaponry. Applies a slow effect.|
|Poison||Damage dealt by poisoned weapons, usually applied as damage-over-time (dot).|
|Pure||A damage type that currently cannot be resisted. Used exclusively by the wendigo colossus.|
|Explosive||Area-of-effect damage from explosives. Damage type is borrowed from the weapon.|
|Bleed||Damage-over-time from certain bladed melee weapons/mods. It ignores both DR and Damage reduction.|
|Electrical||Electrical damage is used only in the Electrically Charged mutation, but is resisted by Energy Resistance.|
Multiply paper damage. Base multiplier is x2.0, maximum multiplier is x3.90.)
+100% paper damage. Does not interact with sneak multiplier. Increases chance to hit.
Critical charge rate:
- (LCK × 1.5) + 5
Body part multipliers
All creatures and robots are made up of various body parts, each with their own unique variables, such as the base chance to hit in VATS or limb durability. Crippling most body parts will inflict serious debuffs on a target, such as a reduced mobility or even initiating a self-destruct sequence. Hitting any body part modifies the incoming damage with what we refer to as a body part multiplier. Similar to a sneak attack, the damage dealt to a target is multiplied by this number. For most body parts, this value is 1.0, which means the damage is not modified (100%; or standard damage). Below is a list of each baddie with weak and tough spots, along with their corresponding body part multipliers.
Note: NPCs that are omitted from this table do not have any weak or tough spots (100% against all limbs).
|Body part multipliers|
|Enemy||Weak spot||Damage taken||Tough spot||Damage taken|
|Brahmin||Head (any)||× 0.50||-||-|
Flight Control System
|Deathclaw||Belly||× 2.00||Tail||× 0.50|
|Eyebot||Back Panel||× 3.00||Laser||× 0.25|
|Feral ghoul||Head||× 2.00||-||-|
|Flatwoods monster||Head||× 1.25||-||-|
|Fog crawler||Head||× 1.25||-||-|
|Grafton monster||Blowholes||× 2.00||-||-|
|Hermit crab||Head||× 0.50||Arm (any)||× 0.50|
|Honey beast||Head||× 2.00||-||-|
|Mega sloth||Head||× 1.25||-||-|
|Mirelurk||Head||× 2.00||Arm (any)
|Mirelurk hunter||Head||× 0.50||Arm (any)||× 0.33|
|Mirelurk king||Head||× 2.00||-||-|
|Mirelurk queen||-||-||Arm (any)
|Mole miner||Head||× 2.00||-||-|
|Mole rat||Head||× 2.00||-||-|
|Mutant hound||Head||× 1.25||-||-|
|Power armor||Head||× 2.00||-||-|
Red Rocket robot
|Radscorpion||Face||× 2.00||Claw (any)||× 0.50|
|Sentry bot||Fusion Cores||× 20.0||Head||× 0.80|
Shielded super mutant
|Super mutant behemoth||Head||× 2.00||-||-|
|Turret (bubble)||-||-||Body||× 0.50|
|Wild mongrel||Head||× 2.00||-||-|
|Wendigo colossus||Head (any)||× 2.00||-||-|
|Yao guai||Head||× 1.25||-||-|
- Sneak attacks will not apply bonus damage if the target is currently aggro'd ([Danger]) against another player. The sneak damage will be reflected by floating damage numbers, but will not be applied.[verified]
- [verification overdue] The message box text "Sneak attack critical" will only display if a sneak attack is dealt while [Hidden]. Sneak damage is applied whether attacking from [Hidden] or [Caution].
- handmade rifle) in VATS may not apply damage against moving targets. The intended damage will be reflected by floating damage numbers, but will not be applied.[verified] Damage dealt by hitscan weapons (e.g.
- damage listed in menus
- damage listed in menus