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Gametitle-FO76.png

Fallout 76 gameplay and combat. This page is under construction. For damage formulas, see Damage.

Gameplay

HP

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Main article: Hit Points
Main article: Healing
Main articles: Crippled Limbs, Cripple
Main article: Condition

AP

FO76 vaultboy actionboy.png
Main article: Action Points

Movement

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Main article: Encumbered
Main article: Stagger

Combat

Damage

Main article: Damage (Fallout 76)
Damage types
Icon Name Description

Attack Physical Damage dealt by ballistic and explosive weapons.
Energy Energy Damage dealt by lasers, electricity and plasma weapons.
Radiation Radiation Damage dealt through radioactive weapons.
Fire Fire Damage from flame-based weapons and explosives, occasionally residual.
Cryo Cryo Damage dealt by cryogenic weaponry. Applies a slow effect.
Acid Poison Damage dealt by poisoned weapons, usually applied as damage-over-time (dot).
Damage Pure A damage type that currently cannot be resisted. Used exclusively by the wendigo colossus.
Explosion Explosive Area-of-effect damage from explosives. Damage type is borrowed from the weapon.
Bleed Bleed Damage-over-time from certain bladed melee weapons/mods. It ignores both DR and Damage reduction.
Energy Electrical Electrical damage is used only in the Electrically Charged mutation, but is resisted by Energy Resistance.

Damage Resistance

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Main article: Damage reduction

Sneak

Main article: Sneak Attack Critical

Multiply paper damage.[1] Base multiplier is x2.0, maximum multiplier is x3.90.)

V.A.T.S.

FO76 vaultboy vats0.png

Critical

Main article: Critical Hit

+100% paper damage.[2] Does not interact with sneak multiplier. Increases chance to hit.

Critical charge rate:

  • (LCK × 1.5) + 5

Body part multipliers

Each body part has a different limb health bar, chance to be hit in V.A.T.S. and a passive damage multiplier.
Note: NPCs that are omitted from this table do not have any weak or tough spots (100% against all limbs).

Body part multipliers
Enemy Weak spot Damage taken Tough spot Damage taken
Angler Head 125% - -
Assaultron - - Head 33%
Attack dog Head 200% - -
Beaver Head 125% - -
Bloatfly Head 200% - -
Bloodbug Head 200% - -
Brahmin Head 150% - -
Cargobot Booster
Flight Control System
200%
125%
- -
Deathclaw Belly 200% Tail 50%
Eyebot Back Panel 300% Laser 25%
Feral ghoul Head 200% - -
Firefly Head 150% - -
Flatwoods monster Head 125% - -
Fog crawler Head 125% - -
Fox Head 125% - -
Grafton monster Blowholes 200% - -
Gulper Head 150% - -
Hermit crab Head 150% Arm 50%
Honey beast Head 200% - -
Human Head 200% - -
Mega sloth Head 125% - -
Mirelurk Head 200% Arm
Shell
50%
25%
Mirelurk hunter Head 150% Arm 33%
Mirelurk king Head 200% - -
Mirelurk queen - - Arm
Shell
50%
25%
Mole miner Head 200% - -
Mole rat Head 200% - -
Mothman Head 125% - -
Mr. Gutsy
Mr. Handy
Ms. Nanny
Combat Inhibitor
Thruster
Eye (any)
200%
200%
125%
- -
Mutant hound Head 125% - -
Opossum Head 125% - -
Owlet Head 125% - -
Protectron - - Head 33%
Radscorpion Face 200% Claw 50%
Radstag Left head
Right head
125%
200%
- -
Robobrain - - Head 80%
Squirrel Head 125% - -
Scorchbeast Head 150% - -
Scorched Head 200% - -
Sentry bot Fusion Cores 2000% Head 80%
Sheepsquatch - - Body 33%
Super mutant Head 200% - -
Super mutant behemoth Head 200% - -
Snallygaster Head 150% - -
Stingwing Head 200% - -
Tick Head 150% - -
Turret (bubble) - - Body 50%
Wild mongrel Head 200% - -
Wendigo Head 125% - -
Wendigo colossus Head 200% - -
Wolf Head 200% - -
Yao guai Head 125% - -

Weapon stats

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Main article: Accuracy
Main article: Range#Fallout 76
Main article: Fire Rate

Equipment condition

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PvP

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Bugs

  • Icon pc.png Icon xboxone.png Icon ps4.png Sneak attacks will not apply bonus damage if the target is currently aggro'd ([Danger]) against another player. The sneak damage will be reflected by floating damage numbers, but will not be applied.[verified]
  • Icon pc.png Icon xboxone.png Icon ps4.png The message box text "Sneak attack critical" will only display if a sneak attack is dealt while [Hidden]. Sneak damage is applied whether attacking from [Hidden] or [Caution].[verification overdue]
  • Icon pc.png Icon xboxone.png Icon ps4.png Damage dealt by hitscan weapons (e.g. handmade rifle) in VATS may not apply damage against moving targets. The intended damage will be reflected by floating damage numbers, but will not be applied.[verified]

Gallery

References

  1. damage listed in menus
  2. damage listed in menus


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