This page lists all ammunition in Fallout 76. |
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Ammunition or ammo is the term used for expendable ordnance material used in charging firearms of all kinds; such as powder, balls, shot, shells, percussion caps, rockets, missiles, energy, etc. The purpose of ammunition is to project force against a selected target or area.
All ammo in Fallout 76 has weight, which may be reduced with the appropriate perks. Most ballistic ammo may be reduced by equipping Bandolier, while energy ammo is lighter when using Batteries Included. Explosive ammo, such as missiles, are typically the heaviest ammo available, however, they may be easier to carry with the Ordnance Express perk.
As a player levels, they will progressively gain access to a wider selection of firearms, expanding the types of ammo which may appear in containers or on defeated enemies. However, there are certain types of ammo that will not be randomly available. There is plenty of ammo scattered throughout Appalachia, but if one has the caps and doesn't feel like venturing out to find more, it can be purchased from traders, ammunition vending machines or even other players. Ammo can also be crafted at a tinker's workbench with the appropriate materials.
Most types of ammunition are available as ultracite ammo. These expensive rounds may only be fired from a weapon modified with a prime receiver, but they pack a punch. In addition to increased damage, they deal bonus damage against the Scorched, scorchbeasts and anything affected by the Scorched Plague.
Ammunition[]
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Ballistic ammo | |||||
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Image | Name | Applicable | Weight | Value | Form ID |
.308 round | 0.006 | 2 | 0001F66B | ||
Ultracite .308 round | 004709B4 | ||||
.38 round | 0.003 | 1 | 0004CE87 | ||
Ultracite .38 round | 004775AF | ||||
.44 round | 0.004 | 3 | 0009221C | ||
Ultracite .44 round | 004709B5 | ||||
.45 round | 0.003 | 2 | 0001F66A | ||
Ultracite .45 round | 004709B6 | ||||
.50 caliber ball | 0.1 | 5 | 0000796E | ||
.50 round | 0.005 | 5 | 0001F279 | ||
Ultracite .50 round | 004709B7 | ||||
10mm round | 0.005 | 1 | 0001F276 | ||
Ultracite 10mm round | 004709B2 | ||||
5.56 round | 0.005 | 2 | 0001F278 | ||
Ultracite 5.56 round | 004709B8 | ||||
5mm round | 0.001 | 1 | 0001F66C | ||
Ultracite 5mm round | 004709B9 | ||||
Arrow | 0.05 | 2 | 005A5DD2 | ||
Ultracite arrow | 005A35B9 | ||||
Cannonball | 1 | 8 | 000FD11C | ||
Crossbow bolt | 0.06 | 8 | 0032B235 | ||
Ultracite crossbow bolt | 004709BA | ||||
Flare | 0.1 | 1 | 001025AE | ||
Harpoon | 0.2 | 1 | 001109CE | ||
Paddle ball string | 0.01 | 1 | 001129D0 | ||
Railway spike | 0.2 | 1 | 000FE269 | ||
Ultracite railway spike | 004709BF | ||||
Shotgun shell | 0.006 | 2 | 0001F673 | ||
Ultracite shotgun shell | 004709C0 | ||||
Syringer ammo | 0.005 | 1 | 0018506B |
Energy ammo | |||||
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Image | Name | Applicable | Weight | Value | Form ID |
2mm electromagnetic cartridge | 0.025 | 10 | 0018ABDF | ||
Ultracite 2mm electromagnetic cartridge | 0.050 | 004709B3 | |||
Alien blaster round | 0.01 | 1 | 001025AA | ||
Cryo cell | 0.03 | 10 | 0018ABE2 | ||
Fuel | 0.01 | 1 | 000CAC78 | ||
Fusion cell | 0.005 | 3 | 000C1897 | ||
Ultracite fusion cell | 004709BB | ||||
Fusion core | 3.00 | 200 | 00075FE4 | ||
Ultracite fusion core | 004709BC | ||||
Gamma round | 0.01 | 10 | 000DF279 | ||
Plasma cartridge | 0.03 | 5 | 0001DBB7 | ||
Ultracite plasma cartridge | 004709BD | ||||
Plasma core | 1.00 | 200 | 0001EC49 | ||
Ultracite plasma core | 004709BE |
Explosive ammo | |||||
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Image | Name | Applicable | Weight | Value | Form ID |
40mm grenade round | 0.2 | 25 | 001CF27D | ||
Mini nuke | 6.00 | 100 | 000E6B2E | ||
Missile | 2.00 | 25 | 000CABA3 |
Other | |||||
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Image | Name | Applicable | Weight | Value | Form ID |
Camera film | 0.005 | 1 | 003F1211 |
Perks[]
- Ammo Factory - increases ammo crafting yields by 50/75/100/150%.
- Ammosmith - increases ammo crafting yields by 40/80%.
- Bandolier - reduces the weight of ballistic ammo by 45/90%.
- Batteries Included - reduces the weight of energy ammo by 30/60/90%.
- Ordnance Express - reduces the weight of explosive ammo by 30/60/90%.
Effects
- Reduced Ammo Weight legendary armor - reduces the weight of ammo by 20/40/60/80/90%.
- Reduced Ammo Weight legendary power armor - reduces the weight of ammo by 20/40/60/80/90%.
Contextual ammo[]
Missing data (loot lists and laymans data tables to break down how much is dropped per roll, odds of each, etc. different pools for daily ops, contextual ammo in containers, contextual ammo from baddies, and how many rounds are spawned alongside the weapon as it is created)
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- A Colossal Problem
- Daily Ops
- Expeditions
- Ammo boxes and duffle bags
- Night of the Moth
- Contextual ammo from containers and enemies (excluding those in Daily Ops and A Colossal Problem) have a greater chance to award ammo required by the equipped ranged weapon at lower levels.
- Some weapons won't grant contextual ammo such as ProSnap Deluxe camera, syringer and flare gun, and will instead spawn an assortment of random, cheap ammunition. Weapons that use more expensive ammunition such as fusion core will be rare and will fail to spawn anything, even while using Scrounger.
Notes[]
Weight reduction effects for ammo stack additively, but are limited to -90%.
Changelog[]
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- "Ammo: Fixed an issue that could result in less ammo being created than expected when attempting to craft large amounts of high-caliber ammo with the Ammosmith Perk and Ammo Factory Legendary Perk equipped."
Bugs[]
- Broadsider, an explosive heavy gun.[verified][1] Cannonballs are erroneously considered ballistic ammo, and their weight is not affected by Ordnance Express. They are used exclusively by the
- Although the 2mm electromagnetic cartridges weigh 0.025 each, the ultracite 2mm electromagnetic cartridges weigh 0.050 each.[verified]
References[]
- ↑ [000FD11C] <AmmoCannonBall> has [003896DE] <AmmoTypeBallistic> instead of [003896DF] <AmmoTypeExplosive> and [0043B758] <ObjectTypeOrdnance>
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