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This page describes the SPECIAL implementation in Fallout 76.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For SPECIAL implementations in other Fallout games, please see "SPECIAL".
  • For an overview of Fallout 76 content, please refer to "Portal:Fallout 76".
 
Gametitle-FO76
Gametitle-FO76

GeneralEdit

In Fallout 76, player characters start with 1 point in every attribute. Each time a player character levels up until level 50, they can choose 1 S.P.E.C.I.A.L. attribute to increase. The maximum point for each attribute was raised to 15 in Fallout 76. After level 50, player characters will continue to level in order to redistribute S.P.E.C.I.A.L. attributes one point per level, but cannot gain any additional points, staying with the total of 56 S.P.E.C.I.A.L. points.

Primary statisticsEdit

Main article: SPECIAL

In Fallout 76, the primary statistics from which in game values such as Hit Points or Carry Weight are derived uses the S.P.E.C.I.A.L. system. The main article on S.P.E.C.I.A.L. describes its meaning and importance to the Fallout series, whereas the main article for primary statistics gives more detail specifically for Fallout 76.

S.P.E.C.I.A.L. stands for:

Derived statisticsEdit

Unlike the primary statistics, derived statistics are not explicitly stated in game and are instead calculated based on the primary S.P.E.C.I.A.L. values.

See main article for more derived statistics.

PerksEdit

Main article: Fallout 76 perks

Perks in Fallout 76 are now available in perk cards that player characters collect. Each perk card costs 1 or more points in a S.P.E.C.I.A.L. attribute to equip. Player characters can equip multiple cards per attribute when the total card point cost is equal to or less than the points of the attribute.

Certain perk cards can be upgraded to further improve their benefits. You can upgrade, or rank up a perk card when you have two or more of the same card. Ranking up a Perk card also increases the amount of S.P.E.C.I.A.L. points required to equip that Perk card. For example, let's say you ranked up your Gladiator Perk card (which increases your one-handed melee weapon damage by 10%) to rank two; it would then require at least two Strength in order to equip it. Perk cards do not need to be the same rank in order for you to rank them up; the rank levels of the cards are simply added together.

Unfortunately, while this all may sound great there is a catch; you can only level up your S.P.E.C.I.A.L. stats until you reach level 50. Then, although you can no longer add additional points to your S.P.E.C.I.A.L. stats, you can swap them around, so if you feel you don't have enough Endurance, but have too much Luck, no worries! In addition, every time you level up when you're past level 50, you are given two options; you can either get a new Perk card, or swap a S.P.E.C.I.A.L. point.

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