For a list of unique weapon locations in Fallout 4, see Fallout 4 unique weapons. For a list of legendary effects for weapons, see Legendary weapon effects. |
|
This page lists all weapons in Fallout 4. |
|
Unlike previous installments, in Fallout 4, weapons fall under three classifications: Normal, legendary, and unique. Normal weapons have no special statistics on them whatsoever. Legendary weapons come with random bonuses applied to them, and are only dropped by legendary enemies. Unique weapons are weapons that are already named and will always retain the same special bonus. Uniques are typically either bought from merchants or are quest rewards. Normal and legendary weapons will change their name when mods are applied, unique weapons will not.
All stats are given with standard weapon modifications.
Legend | ||
---|---|---|
| ||
G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most small guns, that's a single bullet, but for shotguns it's a single shell (containing several small pellets), and for the Gatling laser it's a single beam. This stat is most useful for comparing semi-automatic weapons like rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one. | - Damage: This information comes straight from the||
- Damage per second: The maximum cyclic damage dealt in one second, expressed as rate of fire times damage. Weapons that require a reload every shot have damage per second shown including reload times; all others show sustained rates without reloads. | ||
- Rate of fire: The maximum cyclic number of shots/attacks per 10 seconds, without considering reloading. | ||
- Accuracy: This is the Accuracy stat displayed in-game. | ||
- Critical hit Damage: The amount of damage that is added when you score a critical strike. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike. | ||
- Action Point cost: The number of Action Points used per shot in V.A.T.S. | ||
- Area of effect: The blast radius of the explosion in units of measurement displayed in the G.E.C.K. | ||
- Ammunition used: The type of ammunition the weapon uses. | ||
- Magazine capacity: The maximum ammunition capacity of the weapon. Shots per reload: The maximum number of shots possible from a full magazine. | ||
- Weapon weight: Weight value of the weapon that applies to encumbrance. | ||
- Weapon value in caps: Base value of the weapon in caps. Resale value is effected by Barter skill. | ||
- Value to weight ratio: The ratio of the base weapon value in caps to the weapon weight. | ||
Unique weapon entries are shaded. |
Ballistic weapons
Pistols
Base ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
.44 pistol | 48 | 4.8 | 6 | 119 | 66 | 35 | 1.2 | .44 round | 6 | 4.2 | 99 | 19 | 000CE97D | ||
Eddie's Peace | 52 | 8.4 | 6 | 125 | 81 | .44 round | 6 | 5 | 454 | 90.8 | 00225AE9 | ||||
Kellogg's pistol | 48 | 5.7 | 6 | 119 | 70 | .44 round | 6 | 4.3 | 449 | 104.4 | 00225AC1 | ||||
The Gainer | 48 | 4.8 | 6 | 119 | 74 | .44 round | 6 | 4.6 | 468 | 101.7 | 00225AE7 | ||||
10mm pistol | 18 | 13.8 | 46 | 119 | 61 | 28 | 1.5 | 10mm | 12 | 4.2 | 53 | 12.6 | 00004822 | ||
Wastelander's Friend | 27 | 20.7 | 46 | 107 | 78 | 10mm | 24 | 7.3 | 772 | 128.7 | 001F61E6 | ||||
File:Thedeliverfo4.png | Deliverer | 25 | 48.4 | 66 | 60 | 67 | 26 | 1.69 | 10mm | 12 | 4.4 | 774 | 175.9 | 000DC8E7
| |
Flare gun | 10 | 0.5 | 3 | 146 | 74 | 40 | 0.25 | Flare | 1 | 2 | 50 | 25 | 001025AC | ||
Western revolver | 60 | 6 | 66 | 40 | 0.25 | .44 round | 6 | 5.2 | 99 | xx0415B3 |
Rifles
Base ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Assault rifle | 30 | 20 | 40 | 119 | 72 | 32 | 0.94 | 5.56mm | 30 | 13.1 | 144 | 11 | 0000463F | ||
Combat rifle | 33 | 18.1 | 33 | 119 | 70 | 25 | 1.32 | .45 | 20 | 11.1 | 117 | 10.5 | 000DF42E | ||
December's Child | 5.56mm | xx014459 | |||||||||||||
Overseer's Guardian | 55 | 82.5 | 90 | 109 | 76 | .45 | 20 | 11.1 | 117 | 10.5 | 000DF42E | ||||
Gauss rifle | 110 | 121 | 66 | 191 | 69 | 30 | 3.67 | 2mm EC | 7 | 15.8 | 228 | 14.4 | 000D1EB0 | ||
The Last Minute | 204 | 224.4 | 66 | 203 | 112 | 2mm EC | 20 | 21.6 | 6500 | 0022B603 | |||||
Handmade rifle | 32 | 40 | 119 | 72 | 7.62 round | 10 | 12.8 | 136 | 10.6 | xx033B60 | |||||
The Problem Solver | 56.05 | 7.62 round | xx000000 | ||||||||||||
Splattercannon | 65 | 113 | 89 | 108 | 7.62 round | 75 | 23.6 | 6855 | 290.5 | xx000000 | |||||
Hunting rifle | 37 | 2.2 | 3 | 131 | 71 | 28 | 1.32 | .308 | 5 | 9.6 | 55 | 5.7 | 0004F46A | ||
Reba | 37 | 2.2 | 3 | 131 | 71 | .308 | 5 | 9.6 | 55 | 5.7 | 001ABC92 | ||||
Reba II | 64 | 4.3 | 4 | 215 | 92 | .308 | 5 | 15.5 | 306 | 19.7 | 001ABC93 | ||||
Tinker Tom Special | 55 | 3.2 | 3 | 185 | 112 | .308 | 1 | 16.7 | 706 | 42.3 | 001F2675 | ||||
Lever-action rifle | 35 | 2.9 | 5 | 122 | 72 | 26 | 1.35 | .45-70 | 5 | 9 | 150 | 16.7 | xx02C8B0 | ||
Lucky Eddy | 35 | 2.9 | 5 | 122 | 72 | .45-70 | 5 | 9 | 201 | 22.3 | xx045675 | ||||
Old Reliable | 70 | 2.9 | 5 | 122 | 61 | .45-70 | 5 | 9 | 801 | 89 | xx05158F | ||||
Radium rifle | 27 | 51.3 | 40 | 119 | 72 | 25 | 1.08 | .45 | 20 | 11.1 | 80 | 7.2 | xx025FC4 | ||
Kiloton Radium rifle | 27 | 51.3 | 40 | 119 | 72 | .45 | 20 | 11.1 | xx05158E | ||||||
Radical Conversion | 27 | 51.3 | 40 | 119 | 72 | .45 | 20 | 11.1 | xx045673 | ||||||
Railway rifle | 100 | 16.6 | 10 | 119 | 69 | 20 | 5 | Railway spike | 10 | 14.4 | 290 | 20.1 | 000FE268 | ||
Submachine gun | 10 | 21.1 | 127 | 107 | 63 | 35 | 0.28 | .45 | 50 | 12.7 | 109 | 8.6 | 0015B043 | ||
Silver submachine gun | 10 | 21.1 | 127 | 107 | 63 | .45 | 50 | 13.8 | 121 | 8.8 | 001B28F7 | ||||
Spray n' Pray | 33 | 69.9 | 127 | 77 | 69 | .45 | 19 | 1084 | 57.1 | 00165181 | |||||
Syringer | Variable | Variable | 2 | 119 | 72 | 35 | Syringer ammo | 6.2 | 132 | 21.3 | 0014D09E |
Shotguns
Base ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Combat shotgun | 50 | 16.7 | 20 | 47 | 23 | 35 | 1.43 | Shotgun shell | 8 | 11.1 | 87 | 7.8 | 0014831C | ||
Justice | 50 | 25 | 20 | 35 | 28 | Shotgun shell | 15.5 | 1076 | 69.4 | 001F61E4 | |||||
Le Fusil Terribles | 62 | 20.7 | 20 | 71 | 29 | Shotgun shell | 15.7 | 389 | 24.8 | 00225771 | |||||
Double-barrel shotgun | 45 | 27.6 | 36 | 47 | 16 | 30 | Shotgun shell | 2 | 9 | 39 | 4.33 | 00092217 |
Pipe weapons
Base ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pipe bolt-action | 34 | 1.1 | 2 | 95 | 63 | 29 | 1.17 | .308 | 6 | 3.9 | 30 | 8.5 | 0014831A | ||
Pipe gun | 13 | 11.9 | 55 | 119 | 58 | 30 | 0.43 | 13 | 2.8 | 22 | 7.9 | 00024F55 | |||
Pipe revolver | 24 | 14.4 | 6 | 119 | 63 | 35 | 0.68 | .45 | 6 | 2.7 | 27 | 5.2 | 0014831B |
Heavy weapons
Base ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fat Man | 468 | 7.8 | 1 | 117 | 63 | 60 | 7.8 | Mini nuke | 1 | 30.7 | 512 | 16.7 | 000BD56F | ||
Big Boy | 486 | 8.1 | 1 | 117 | 39 | Mini nuke | 1 | 30.7 | 12405 | 0021A53E | |||||
The Striker | 100 | 1 | 117 | 63 | 60 | 1.66 | Modified bowling ball | 1 | 30.7 | 2512 | 81.82 | xx031702 | |||
Nuka-nuke launcher | 833 | 1 | 117 | 63 | Nuka-nuke | 1 | 36 | 650 |
xx000000 | ||||||
Flamer | 12 | 18 | 90 | 47 | 30 | Flamer fuel | 100 | 16.1 | 137 | 8.51 | 000E5881 | ||||
Sergeant Ash | Flamer fuel | xx051599 | |||||||||||||
Harpoon gun | 150 | 5 | 2 | 63 | Harpoon | 1 | 16.3 | xx010B81 | |||||||
Admiral's Friend | Harpoon | xx05158B | |||||||||||||
Skipper's Last Stand | Harpoon | xx04E752 | |||||||||||||
Junk Jet | 40 | 14 | 20 | 119 | 30 | Most junk items | 29.9 | 285 | 6.2 | 000E942B | |||||
Minigun | 8 | 36.3 | 272 | 131 | 30 | 5mm | 500 | 27.4 | 382 | 14 | 0001F669 | ||||
Ashmaker | 9 | 47 | 313 | 77 | 39 | 5mm | 500 | 28.7 | 1755 | 61.1 | 001F252E | ||||
Missile launcher | 150 | 5 | 2 | 203 | 45 | Missile | 1 | 21 | 314 | 14.95 | 0003F6F8 | ||||
Partystarter | 150 | 5 | 2 | 191 | 107 | Missile | 28.5 | 4822 ? | ? | 001F61E5 | |||||
Death From Above | 151 | 5 | 2 | 203 | 65 | Missile | 21 | 4479 ? | ? | 00225969 | |||||
Broadsider | 108 | 3.6 | 2 | 203 | 40 | Cannonball | 1 | 27.4 | 245 | 9 | 000FD11B |
Energy weapons
Laser
Base ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Institute laser | 15 | 16.5 | 66 | 71 | 25 | Fusion cell | 30 | 3.9 | 50 | 12.8 | 001633CC | ||||
Virgil's rifle | 33 | 36.3 | 66 | 227 | 85 | Fusion cell | 7.2 | 384 | 53.3 | 00225ABA | |||||
Laser musket | 30 | 3.0 | 6 | 215 | 30 | Fusion cell | 2 | 15.4 | 73 | 4.8 | 0001DACF | ||||
Laser gun | 27 | 22.5 | 50 | 71 | 25 | Fusion cell | 30 | 3.5 | 69 | 19.7 | 0009983B | ||||
Old Faithful | 29 | 24.2 | 50 | 71 | 71 | Fusion cell | 4.5 | 929 | 206.4 | 001F61E2 | |||||
Survivor's Special | 26 | 19 | 44 | 47 | 42 | Fusion cell | 4.8 | 340 | 70.8 | 00225ABC | |||||
Protectron's Gaze | 54 | 57 | 47 | 44 | Fusion cell | 30 | 5.1 | 352 | |||||||
Good Intentions | 21 | 39.6 | 113 | 194 | 82 | Fusion cell | 7.9 | 393 | 49.7 | 0022537B | |||||
Prototype UP77 "Limitless Potential" | 24 | 41.7 | 50 | 227 | 96 | Fusion cell | 6.5 | 355 | 54.6 | 0023E5EE | |||||
Righteous Authority | 26 | 21.7 | 50 | 203 | Fusion cell | 27 | 5.5 | 326 | 59.3 | 001A2A2E | |||||
Wazer Wifle | 55 | 45.8 | 50 | 302 | 76 | Fusion cell | 6.3 | 364 | 57.8 | 00225965 | |||||
Gatling laser | 14 | 63.5 | 272 | 203 | 30 | Fusion core | 500 | 19.3 | 804 | 41.7 | 000E27BC | ||||
Final Judgment | 14 | 79.3 | 340 | 203 | 48 | Fusion core | 500 | 19.3 | 3804 | 197.1 | 00225ABE | ||||
Aeternus | 79 | 45 | 251 | 63 | Fusion core | 500 | 39.3 | 4799 | xx04EC35 |
Plasma
Base ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Plasma gun | 35 | 24 | 33 | 119 | 30 | Plasma cartridge | 30 | 3.9 | 123 | 31.5 | 00100AE9 | ||||
Experiment 18-A | 25+25 | 113.33 | 136 | 203 | 140 | 6.6 | Plasma cartridge | 001F61E9 | |||||||
Sentinel's Plasmacaster | 82 | 45.1 | 33 | 119 | 148 | Plasma cartridge | 4.8 | 602 | 125.4 | 00225967 |
Other
All these weapons count as non automatic weapons and thus work with either Gunslinger, Rifleman or Sniper respectively, except the Cryolator which is counted as a heavy gun and thus works with Heavy Gunner.
Base ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Alien blaster pistol | 50 | 83 | 100 | 119 | 20 | Alien blaster round or Fusion cell | 42 | 2.5 | 1551 | 620.4 | 000FF995 | ||||
Cryolator | 20 | 1800 | 90 | 71 | 66 | 20 | Cryo cell | 25 | 13.2 | 302 | 22.9 | 00171B2B | |||
Hub's Alien Blaster | 58 | 100 | 149 | 76 | 20 | Alien blaster round or Fusion cell | 42 | 2.5 | 2751 | 1100.4 | xx000000 | ||||
Salvaged assaultron head | 35 + 45 | 11 | 93 | 65 | Fusion cell | Charged single shot | 8 | 40 | xx0100B7 | ||||||
Tesla rifle | 38 | 40 | 83 | 70 | Fusion cell | 15 | 8.1 | 90 | xx003E07 |
Radiation weapons
These weapons produce radiation damage, including both direct damage from explosions and damage over time from exposure and poisoning. There is some variance in how damage is dealt within this class of weapon; please consult each weapon's page for specific details. Also, the radiation page explains the unique ways that this kind of damage is handled by the game. These are affected by the perk Nuclear Physicist in terms of radiation damage.
Gamma
Base ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gamma gun | 110 | 121 | 66 | 119 | 30 | Gamma round | 8 | 3 | 156 | 52 | 000DDB7C | ||||
Lorenzo's Artifact gun | 25+10 | 38.5 | 66 | 203 | 69 | Gamma round | 4.5 | 753 | 167.3 | 002266F7 | |||||
Zeta gun | 57 | 62.7 | 66 | 119 | Gamma round | 8 | 3.1 | 156 | 50 | 002266FC |
Poison weapons
Poison weapons utilize the poison damage type to deal ongoing damage to targets.
Base ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acid Soaker | 11 | ? | 66 | 35 | 94 | ? | ? | ? | Acid concentrate | 20 | 3 | 125 | 42 | xx007BC6 |
Explosives
Explosives have a maximum range of 93. They seem to hit an invisible wall at their maximum range. Explosives benefit from the Demolition Expert perk.
Thrown
AOE | Base ID | ||||||
---|---|---|---|---|---|---|---|
Baseball grenade | 101 | 1 | 40 | 40 | 00107BD6 | ||
Cryogenic grenade | 151 | 0.5 | 50 | 100 | 000FF21D | ||
Fragmentation grenade | 151 | 0.5 | 50 | 100 | 000EEBED | ||
HalluciGen gas grenade | 1 | 1 | 35 | 35 | 000E98E5 | ||
Homing beacon | 1 | 1 | 0 | 0 | 00065DEC | ||
Institute beacon | 1 | 0.5 | 0 | 0 | 00174F8F | ||
Institute EM pulse grenade | 150 | 0.5 | 100 | 200 | 0018325E | ||
Molotov cocktail | 51 | 0.5 | 20 | 40 | 0010C3C6 | ||
Nuka grenade | 301 + 100 | 0.5 | 100 | 200 | 000E5750 | ||
Plasma grenade | 150 + 150 | 0.5 | 135 | 270 | 0010A33D | ||
Pulse grenade | 150 | 0.5 | 100 | 200 | 000FF21F |
Placed
AOE | Base ID | ||||||
---|---|---|---|---|---|---|---|
Bottlecap mine | 301 | 0.5 | 75 | 150 | 0010771F | ||
Cryo mine | 101 | 0.5 | 50 | 100 | 0010C669 | ||
Fragmentation mine | 101 | 0.5 | 50 | 100 | 000E56C2 | ||
Nuke mine | 301 + 100 | 0.5 | 100 | 200 | 0010A340 | ||
Plasma mine | 150 + 150 | 0.5 | 100 | 200 | 0010A342 | ||
Pulse mine | 150 | 0.5 | 100 | 200 | 0010A344 |
Faction explosives
AOE | Base ID | ||||||
---|---|---|---|---|---|---|---|
Artillery smoke grenade | 1 | 0.5 | 0 | 0 | 0012E2CA | ||
Synth relay grenade | 1 | 0.5 | 50 | 100 | 000589F2 | ||
Vertibird signal grenade | 1 | 0.5 | 10 | 20 | 00056917 |
Traps
Placed
Placed trap name | AOE | Base ID | |||||
---|---|---|---|---|---|---|---|
Bear trap | 8 | xx054072 | |||||
Bleeding bear trap | 8 | xx0540F7 | |||||
Caltrops | 0.5 | xx05406E | |||||
Poisoned caltrops | 0.5 | xx0540ED |
Melee weapons
Damage found in the table is base damage, every point of strength adds 10% to it. Several perks can further increase the damage displayed for a melee weapon.
Bladed
Bladed weapons can dismember limbs of humanoid opponents, permanently damaging the limb and disarming the target. Like all melee weapons, bladed weapons benefit from Big Leagues and Strength.
Base ID | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Assaultron blade | 17 | 19.8 | Medium | 35 | 3 | 50 | xx008B8E | ||||
Chinese officer sword | 16 | 18.7 | Medium | 35 | 0.46 | 3 | 50 | 16.7 | 00147BE4 | ||
General Chao's Revenge | 28 | 34 | Medium | 35 | 0.8 | 3 | 775 | 258.3 | 00147BE4
| ||
Zao's sword | 16 | 22 | Medium | 35 | 0.46 | 3 | 50 | 16.7 | 00147BE4 | ||
Combat knife | 9 | 16 | Fast | 20 | 0.45 | 1 | 25 | 25 | 000913CA | ||
Pickman's Blade | 15 | 59.9 | Fast | 20 | 0.75 | 1 | 143 | 143 | 0022595F | ||
Grognak's axe | 25 | 29.8 | Medium | 20 | 1.25 | 10 | 100 | 10 | 00183FCD | ||
Machete | 14 | 16.2 | Medium | 30 | 0.47 | 2 | 25 | 12.5 | 00033FE0 | ||
Kremvh's Tooth | 28 + 3 | 50.2 | Medium | 30 | 0.93 + 0.1 | 2 | 2 | 50 | 0022576D | ||
Mr. Handy buzz blade | 5 | 26.2 | Very Fast | 40 | 10 | 50 | xx0020F8 | ||||
Revolutionary sword | 16 | 18.7 | Medium | 35 | 0.46 | 3 | 50 | 16.7 | 00143AB5 | ||
Shem Drowne sword | 16 + 9 | 20.4 | Medium | 35 | 0.46 + 0.26 | 3 | 250 | 8.3 | 0000364A | ||
Ripper | 4 | 21 | Very Fast | 40 | 0.7 | 6 | 50 | 8.3 | 000FA2F6 | ||
Reckoning | 4 | 25 | Very Fast | 40 | ? | 6 | 50 | 8.3 | 000FA2F6 | ||
The Harvester | Very Fast | xx04FA7E | |||||||||
Shishkebab | 13 + 13 | 15.3 | Medium | 35 | 0.37 + 0.37 | 3 | 200 | 67 | 000FA2FB | ||
Switchblade | 8 | 14.6 | Fast | 20 | 0.4 | 1 | 20 | 20 | 000FDC81 |
Blunt
Blunt weapons tend to stagger opponents more frequently than bladed weapons. Like all melee weapons, blunt weapons benefit from Big Leagues and Strength.
Base ID | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Baseball bat | 16 | 12.1 | Slow | 35 | 0.46 | 3 | 25 | 8.3 | 0008E736 | ||
2076 World Series baseball bat | 16 | 16.5 | Slow | 35 | 0.46 | 3 | 325 | 108.3 | 000E9A43 | ||
Rockville Slugger | 21 | 12.7 | Slow | 21 | 1 | 3.5 | 133 | 38 | 001F2674 | ||
Board | 14 | 10.5 | Slow | 33 | 0.42 | 3 | 20 | 6.7 | 0005C250 | ||
Lead pipe | 11 | 12.8 | Medium | 30 | 0.37 | 3 | 15 | 5 | 000FC9C3 | ||
Pipe wrench | 13 | 15.3 | Medium | 35 | 0.37 | 2 | 30 | 15 | 000D83BF | ||
Big Jim | 13 | 17.9 | Medium | 35 | 0.37 | 2 | 150 | 75 | 0023E5EC | ||
Pole hook | Slow | xx009582
| |||||||||
Bloodletter | Slow | xx034E7B | |||||||||
The Fish Catcher | Slow | xx05158D | |||||||||
Pool cue | 13 | 9.9 | Slow | 30 | 0.43 | 1 | 10 | 10 | 000FA3E8 | ||
Rolling pin | 11 | 12.8 | Medium | 25 | 0.44 | 1 | 10 | 10 | 00142FAB | ||
Security baton | 11 | 12.8 | Medium | 30 | 0.37 | 2 | 15 | 7.5 | 0008C14D | ||
Sledgehammer | 23 | 17.6 | Slow | 40 | 0.58 | 12 | 40 | 3.3 | 000E7AB9 | ||
Super sledge | 40 | 30.8 | Slow | 45 | 0.89 | 20 | 180 | 9 | 000FF964 | ||
Atom's Judgement | 40 + 100 | Slow | xx03A388 | ||||||||
Swatter | 17 | ? | Slow | 35 | 0.49 | 3 | 30 | 10 | 00061721 | ||
Tire iron | 12 | 13.6 | Medium | 25 | 0.48 | 2 | 25 | 12.5 | 00185D25 | ||
Walking cane | 10 | 11.9 | Medium | 20 | 0.5 | 2 | 10 | 5 | 000FDC7D |
Fist weapons
Fist weapons benefit from the Iron Fist Perk as well as from Strength. Note that fist weapons cannot be used while wearing power armor.
Base ID | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Boxing glove | 9 | 10.2 | Medium | 25 | 0.36 | 1 | 10 | 10 | 0016498F | ||
Deathclaw gauntlet | 25 | 29.8 | Medium | 40 | 0.63 | 10 | 75 | 7.5 | 000D8576 | ||
Knuckles | 10 | 9.4 | Medium | 25 | 0.4 | 0.5 | 10 | 20 | 0005524B | ||
Meat hook | 42 | Medium | 2 | 32 | xx04B5F4 | ||||||
Butcher's Hook | 42 | Medium | 2 | xx?????? | |||||||
Power fist | 20 | 23.8 | Medium | 35 | 0.57 | 4 | 100 | 25 | 0011B336 |
Renaming weapons
In Fallout 4, the player character is able to rename any weapon, including unique weapons, at any weapons workbench. Renaming weapons does not affect any weapon stats. This primarily adds a level of personalizing to weapons and can help avoid accidentally disassembling a favored weapon.
Mods
Weapons may be modified in Fallout 4. Each weapon has modification 'slots' (e.g. barrel, grip, magazine, sights) that may be modified with increasingly powerful or useful mods by the player character based on their perks. However, the player character may salvage useful mods that are not yet available via the player character's perk level by simply modifying any weapon that already has the mod of interest.[1] By replacing the mod of interest with any available mod the original mod goes into inventory and may then be used to alter the player character's chosen weapon without regard for their perk level. Unique weapons do not offer this capability; their special mods are 'reserved' and since they are unique, no other examples are available to be salvaged.
Notes
If a player character puts unique and legendary weapons in a container in a settlement, nearby NPCs, like settlers or even enemy attackers, can randomly take them and they may be irretrievable. Therefore, access to personal containers should be restricted, either by obstructing the expected path used by them to reach the container, or by the use of powered doors, holes, floating structures, etc.
Bugs
Sometimes, when starting the game, gunfire cannot be heard on certain weapons. This can be fixed by re-starting the game or re-loading to a previous save file.
See also
In Fallout 4
In the rest of the Fallout series
- Fallout weapons
- Fallout 2 weapons
- Fallout Tactics weapons
- Fallout 3 weapons
- Fallout: New Vegas weapons