For a list of legendary weapon effects in Fallout 4, see Fallout 4 legendary weapon effects. |
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This page lists all weapon mods in Fallout 4. |
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Overview[]
Weapon mods can be built from raw materials and attached to weapons at weapons workbenches. There are over 700 mods,[1] generally including sights, barrels, stocks, receivers, magazines and more. The Gun Nut perk is required to create better modifications for guns. The Science! perk is used to create better modifications for energy weapons and create advanced modifications for bullet based firearms. The Blacksmith perk is used to create better modifications for melee weapons.
Perks and weapon mods[]
Most firearms, including energy weapons, offer the option to customize the grip/stock, receiver and sight, changing which perks affect the weapon.
- A firearm with an automatic receiver gets bonuses from the Commando perk.
- A firearm with a non-automatic receiver and pistol grip gets bonuses from the Gunslinger perk.
- A firearm with a non-automatic receiver and a stock mod gets bonuses from the Rifleman perk.
- A firearm with a suppressor mod gets bonuses from the Ace Operator perk. As well as the Cloak & Dagger perk when sneak attacking.
- The Sniper perk works only with scoped non-automatic rifles.
Grip mods create pistol weapons, while stock mods create rifle weapons. This allows for almost any ranged firearm to be customized to fit the player's character build.
Action Points and weapon mods[]
This section is based on research presented in YouTuber RedMage's [1] video: "Fallout 4: VATS and AP Formula Solved!" 10mm pistol
Now based on Creation Kit values and formula.
The formula[]
Attacking from V.A.T.S. uses up Action Points (AP). There are two numbers that determine the AP cost for every type of modded weapon: the weapon's base AP cost, and the mods' AP multipliers. They do it based on this formula:
- base AP cost x (1 + sum of mod AP multipliers)
Every weapon has a base AP cost that determines how much mods affect the AP of that type of weapon, since mods apply a percent change. Combat shotguns, for instance, have a base AP cost of 35, while laser guns have a base AP cost of 25, meaning mods applied to combat shotguns will have a greater impact on AP (up or down) than mods on laser guns.
Some mods have an AP multiplier, which is how strongly it changes the weapon's AP cost. Most equivalent mods have the same multiplier across weapon types, but there are some inconsistencies when it comes to naming. For instance the short barrel on the 10mm pistol is equivalent to the stub barrel on pipe weapons, which has an AP multiplier of -15%. The long barrel on the 10mm pistol is consequently equivalent to the short barrel (AP multiplier of -10%) on the pipe weapons and other rifles, and not the long barrel on pipe weapons and rifles, which has an AP factor of +10%.
Note that all weapons essentially have mods on by default that reduce the AP Cost. For instance, the short barrel which is standard for all rifles, with an AP multiplier of -10% (or -0.10 if you will), brings the AP cost on the hunting rifle down from 28 to 25.2. This is why you'll see some differences between the base AP cost and standard AP cost in the table below.
Weapon and mod details[]
Type | Weapon | Base
AP cost |
Standard
AP cost |
Mod
AP mult |
---|---|---|---|---|
Pistols | .44 Pistol | 35 | 28 | -20% |
10mm pistol | 28 | 22.4 | -20% | |
Rifles | Assault rifle | 32 | 30.4 | -5% |
Combat rifle | 25 | 22.5 | -10% | |
Hunting rifle | 28 | 25.2 | -10% | |
Submachine gun | 35 | 42 | +20% | |
Shotguns | Double-barrel shotgun | 30 | 27 | -10% |
Combat shotgun | 35 | 31.5 | -10% | |
Pipe | Pipe gun | 30 | 24 | -20% |
Pipe revolver | 35 | 28 | -20% | |
Pipe bolt-action | 29 | 23.2 | -20% | |
Energy | Laser gun | 25 | 20 | -20% |
Plasma gun | 30 | 24 | -20% | |
Gamma gun | 30 | 24 | -20% |
- Example
A combat rifle (base AP cost = 25) with reflex sight (AP multiplier = -15%) and short barrel (AP multiplier = -10%):
- 25 x (1 + (-0.15 - 0.1) = 25 x (1 - 0.25) = 25 x 0.75 = 18.75 AP cost per shot
Ballistic weapons[]
Receivers | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod
Class |
Mod | AP
multiplier |
Pistols | Rifles | Shotguns | Pipe Weapons | |||||||||||||||||
.44 Pistol | 10mm pistol | Assault rifle | Combat rifle | Hunting rifle | Double-barrel shotgun | Combat Shotgun | Pipe gun | Pipe revolver | Pipe bolt-action | ||||||||||||||
AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | ||||
Plain | Standard receiver | 0 | 28 | 001A8A46 | 22.4 | 001A8A43 | 30.4 | 001A8A4C | 22.5 | 001A8A53 | 25.2 | 0015E93B | 27 | 001A8A62 | 31.5 | 001A8A58 | 24 | 001A8A96 | 28 | 001A8A9A | 23.2 | 001A8A90 | |
Hardened receiver | 0 | 28 | 00188735 | 22.4 | 0015E92A | 30.4 | 0018895C | 22.5 | 00185BEC | 25.2 | 00155037 | 27 | 001C6F31 | 31.5 | 00186C55 | 24 | 0015C857 | 28 | 0015C89B | 23.2 | 0015C87C | ||
Powerful receiver | 0 | 28 | 00188736 | 22.4 | 0015E92B | 30.4 | 0018895D | 22.5 | 00185BED | 25.2 | 00155038 | 27 | 001C6F32 | 31.5 | 00186C58 | 24 | 0015C858 | 28 | 0015C89C | 23.2 | 0015C87D | ||
Weight | Light frame receiver | -25% | 15.4 | 0015BD70 | 22.4 | 0018895B | 16.25 | 00185BEB | 18.2 | 00155036 | 19.5 | 001C6F30 | 22.75 | 00186C5D | 16.5 | 0015C856 | 19.25 | 0015C89A | 15.95 | 0015C87B | |||
Heavy frame receiver | +25% | 29.4 | 0015BD6F | 38.4 | 0018895A | 28.75 | 00185BEA | 32.2 | 00155035 | 34.5 | 001C6F2F | 40.25 | 00186C56 | 31.5 | 0015C855 | 36.75 | 0015C899 | 30.45 | 0015C87A | ||||
Special | Calibrated receiver | 0 | 22.4 | 0015BD6D | 30.4 | 00188958 | 22.5 | 00185BE8 | 25.2 | 00155033 | 27 | 001C6F2D | 31.5 | 00186C4B | 24 | 0015C853 | 28 | 0015C897 | 23.2 | 0015C878 | |||
Calibrated powerful receiver | 0 | 22.4 | 00161D09 | 30.4 | 0018895E | 22.5 | 00185BEE | 25.2 | 00161D0C | 27 | 001C6F33 | 31.5 | 00186C57 | 24 | 00161D0D | 28 | 001916B9 | 23.2 | 001916AC | ||||
Hair trigger receiver | -10% | 19.6 | 0015BD6E | 27.2 | 00188959 | 20 | 00185BE9 | 24 | 001C6F2E | 28 | 00186C52 | 21 | 0015C854 | ||||||||||
Tuned receiver | -10% | 22.4 | 00155034 | 24.5 | 0015C898 | 20.3 | 0015C879 | ||||||||||||||||
Advanced receiver | -10% | 19.6 | 0015BD67 | 27.2 | 00188951 | 24 | 001C6F34 | 28 | 00186C4F | ||||||||||||||
Advanced receiver (.44 Pistol) | 0 | 28 | 00188737 | ||||||||||||||||||||
Auto | Automatic receiver | +25% | 29.4 | 0015E928 | 38.4 | 00188952 | 28.75 | 00185BE2 | 40.25 | 00186C4D | 31.5 | 0015C84B | |||||||||||
Armor piercing automatic receiver | +25% | 29.4 | 0015BD6A | 38.4 | 00188953 | 28.75 | 00185BE3 | 40.25 | 00186C4C | 31.5 | 0015C84C | ||||||||||||
Hardened automatic receiver | +25% | 29.4 | 0015FA2C | 38.4 | 00188954 | 28.75 | 00185BE4 | 40.25 | 00186C54 | 31.5 | 0015FA2D | ||||||||||||
Rapid automatic receiver | +25% | 29.4 | 0015BD69 | 38.4 | 00188955 | 28.75 | 00185BE5 | 40.25 | 00186C6A | 31.5 | 0015C84F | ||||||||||||
Hardened piercing auto receiver | +35% | 32.2 | 00161D19 | 41.6 | 00188956 | 31.25 | 00185BE6 | 43.75 | 00186C53 | 34.5 | 00161D1C | ||||||||||||
Powerful automatic receiver | +25% | 29.4 | 0015FA31 | 38.4 | 00188957 | 28.75 | 00185BE7 | 40.25 | 00186C59 | 31.5 | 0015C852 | ||||||||||||
Ammo | .45 receiver | -10% | Standard | 21 | 0015C849 | Standard | |||||||||||||||||
.38 receiver | 0 | 22.5 | 00210488 | 25.2 | 0021048A | Standard | 28 | 0021048E | 23.2 | 0021048C | |||||||||||||
.308 receiver (Pipe Revolver) | 0 | Standard | 28 | 0015C895 | Standard | ||||||||||||||||||
.308 receiver (Combat Rifle) | -10% | 20 | 00185BE1 | ||||||||||||||||||||
.50 receiver | 0 | 25.2 | 00155031 | 23.2 | 0015C876 |
Barrels | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod
Class |
Mod | AP
multiplier |
Pistols | Rifles | Shotguns | Pipe Weapons | |||||||||||||||||
.44 Pistol | 10mm pistol | Assault rifle | Combat rifle | Hunting rifle | Double-barrel shotgun | Combat Shotgun | Pipe gun | Pipe revolver | Pipe bolt-action | ||||||||||||||
AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | ||||
Very
Short |
Snubnose / Short (10mm) / Sawed-off / Stub barrel | -15% | 26.25 | 00188733 | 21 | 001A8A40 | 25.5 | 00188A24 | 22.5 | 001A8A92 | 26.25 | 001A8A98 | 21.75 | 001A8A8C | |||||||||
Short | Bull barrel / Long light (10mm) / Short light barrel | -15% | 26.25 | 00188732 | 21 | 0015BD58 | 21.25 | 00185BFD | 23.8 | 0015502F | 22.5 | 0015C837 | 26.25 | 0015C889 | 21.75 | 0015C864 | |||||||
Bladed bull barrel | -15% | 26.25 | 0005221D | ||||||||||||||||||||
Long light ported barrel (10mm) | -15% | 21 | 0015BD59 | ||||||||||||||||||||
Standard (.44) / Long (10mm) / Short barrel | -10% | 28 | 00188731 | 22.4 | 0015BD57 | 30.4 | 0018894A | 22.5 | 00185BFC | 25.2 | 001362B0 | 27 | 00188A23 | 31.5 | 00186C6E | 24 | 0015C836 | 28 | 0015C888 | 23.2 | 0015C863 | ||
Long ported (10mm) / Short ported barrel | -10% | 22.4 | 0015BD5A | 30.4 | 0018894B | 22.5 | 00185BFE | 31.5 | 00186C71 | 24 | 001651C4 | 28 | 001651C6 | 23.2 | 001651C2 | ||||||||
Long | Long light barrel | 0 | 25 | 00185BFA | 28 | 0015E92F | 27 | 0015C834 | 31.5 | 0015C886 | 26.1 | 0015C861 | |||||||||||
Long barrel | +10% | 38.4 | 00188948 | 27.5 | 00185BF9 | 30.8 | 0015E92E | 33 | 00188A22 | 38.5 | 00186C5E | 30 | 0015C833 | 35 | 0015C885 | 29 | 0015C860 | ||||||
Vented / Long ported barrel | +10% | 38.4 | 00188949 | 27.5 | 00185BFB | 30.8 | 0015E930 | 38.5 | 00186C61 | 30 | 001651C3 | 35 | 001651C5 | 29 | 001651C1 | ||||||||
Long finned barrel | +10% | 30 | 00027F2E | 35 | 00027F2F | 29 | 00027F2D |
Grips | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod
Class |
Mod | AP
multiplier |
Pistols | Rifles | Shotguns | Pipe Weapons | |||||||||||||||||
.44 Pistol | 10mm pistol | Assault rifle | Combat rifle | Hunting rifle | Double-barrel shotgun | Combat Shotgun | Pipe gun | Pipe revolver | Pipe bolt-action | ||||||||||||||
AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | ||||
Pistol | Standard grip | -10% | 28 | 001A8A45 | 22.4 | 001A8A41 | 24 | 001A8A93 | 28 | 001A8A99 | 23.2 | 001A8A8D | |||||||||||
Comfort grip | -10% | 28 | 00188734 | 22.4 | 0015E926 | 24 | 0015C838 | 28 | 0015C88A | 23.2 | 0015C865 | ||||||||||||
Sharpshooter's grip | -15% | 21 | 0015E927 | 22.5 | 0015C839 | 26.25 | 0015C88B | 21.75 | 0015C866 | ||||||||||||||
Rifle | Short stock | 0 | 30.4 | 0018894E | 22.5 | 00185C02 | 25.2 | 0015E933 | 27 | 001A8A61 | 31.5 | 001A8A55 | |||||||||||
Standard stock | +20% | 33 | 0015C83B | 38.5 | 0015C88D | 31.9 | 0015C868 | ||||||||||||||||
Full stock | +20% | 38.4 | 0018894C | 27.5 | 00185BFF | 30.8 | 001362B1 | 33 | 00188A25 | 38.5 | 00186C74 | ||||||||||||
Markman's stock | +20% | 38.4 | 00245F88 | 27.5 | 00185C00 | 30.8 | 0015E931 | 38.5 | 00186C63 | 33 | 0015C83C | 38.5 | 0015C88E | 31.9 | 0015C869 | ||||||||
Recoil compensating stock | +20% | 38.4 | 0018894D | 27.5 | 00185C01 | 30.8 | 38.5 | 00186C6B | 33 | 0015C83D | 38.5 | 0015C88F | 31.9 | 0015C86A |
Magazines | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod
Class |
Mod | AP
multiplier |
Pistols | Rifles | Shotguns | Pipe Weapons | |||||||||||||||||
.44 Pistol | 10mm pistol | Assault rifle | Combat rifle | Hunting rifle | Double-barrel shotgun | Combat Shotgun | Pipe gun | Pipe revolver | Pipe bolt-action | ||||||||||||||
AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | ||||
Regular | Standard magazine | 0 | 22.4 | 001A8A42 | 22.5 | 00185C05 | 25.2 | 001A8A6B | 31.5 | 001A8A56 | 24 | 001A8A94 | |||||||||||
Medium magazine / Standard (Assault) | +5% | 30.4 | 0018897A | 26.6 | 001362B5 | 33.25 | 00186C64 | ||||||||||||||||
Large magazine | +10% | 25.2 | 0015BD60 | 25 | 00185C03 | 28 | 001362B4 | 27 | 0015C840 | ||||||||||||||
Drum magazine | +10% | 33.6 | 00188978 | 35 | 00186C5B | 27 | 0015C83E | ||||||||||||||||
Quick | Quick eject mag | -5% | 21 | 0015BD63 | 23.8 | 001A8A6C | 29.75 | 001A8A57 | 22.5 | 001A8A95 | |||||||||||||
Medium quick eject mag | -5% | 28.8 | 0018897B | 21.25 | 00185C06 | 23.8 | 0015E935 | 29.75 | 00186C66 | ||||||||||||||
Large quick eject magazine | 0 | 22.4 | 0015BD61 | 22.5 | 00185C04 | 25.2 | 0015E934 | 24 | 0015C841 | ||||||||||||||
Quick eject drum mag | 0 | 30.4 | 00188979 | 31.5 | 00186C5C | 24 | 0015C83F |
Sights | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod
Class |
Mod | AP
multiplier |
Pistols | Rifles | Shotguns | Pipe Weapons | |||||||||||||||||
.44 Pistol | 10mm pistol | Assault rifle | Combat rifle | Hunting rifle | Double-barrel shotgun | Combat Shotgun | Pipe gun | Pipe revolver | Pipe bolt-action | ||||||||||||||
AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | ||||
Iron | Standard sights | 0 | 28 | 001A8A47 | 22.4 | 001A8A44 | 30.4 | 001A8A4D | 22.5 | 001A8A54 | 25.2 | 0015503D | 27 | 001C6F37 | 31.5 | 001A8A59 | 24 | 001A8A97 | 28 | 001A8A9B | 23.2 | 001A8A91 | |
Front Sight Ring | -5% | 21.25 | 00185C09 | 29.75 | 00186C50 | ||||||||||||||||||
Glow Front Sight Ring | -5% | ||||||||||||||||||||||
Glow sights | -7.5% | 20.3 | 0015BD78 | 20.62 | 00185C08 | 23.1 | 0015503C | 24.75 | 001F4957 | 28.87 | 00186C51 | 21.75 | 0015C85E | 25.37 | 0015C8A2 | 21.02 | 0015C883 | ||||||
Reflex | Glow reflex sight | -15% | 19.5 | 0022BA9E | 22.75 | 0022BA9D | 18.85 | 0022BA9F | |||||||||||||||
Reflex sight (dot) | -15% | 22.75 | 001ACFB1 | 18.2 | 0015BD76 | 25.6 | 00188967 | 18.75 | 0018004D | 21 | 0015503B | 22.5 | 001C6F1C | 26.25 | 00186C6C | 24 | 0015C85D | 22.75 | 0015C8A1 | 18.85 | 0015C882 | ||
Reflex sight (circle) | -15% | 18.2 | 0015BD77 | 30.4 | 001F425B | 18.75 | 00185BF8 | 21 | 00247258 | 22.5 | 001C6F18 | 26.25 | 00186C6D | ||||||||||
Scope | Short scope | +30% | 38.5 | 00188738 | 40 | 00188963 | 30 | 00185BF4 | 33.6 | 0015E940 | 42 | 00186C72 | 33 | 0015C85C | 38.5 | 0015C8A0 | 31.9 | 0015C881 | |||||
Medium scope | +45% | 44.8 | 00188961 | 33.75 | 00185BF2 | 37.8 | 0015E93E | 47.25 | 00186C67 | 37.5 | 0015C85B | 43.75 | 0015C89F | 36.25 | 0015C880 | ||||||||
Long scope | +50% | 46.4 | 0018895F | 35 | 00185BF0 | 39.2 | 0015E93C | 49 | 00186C62 | 39 | 001916B3 | 45.5 | 001916BA | 37.7 | 001916AD | ||||||||
Night
Vision |
Short night vision scope | +30% | 40 | 00188964 | 30 | 00185BF5 | 36.4 | 0015E941 | 42 | 00186C70 | 33 | 001916B6 | 38.5 | 001916BD | 31.9 | 001916B0 | |||||||
Medium night vision scope | +45% | 44.8 | 00188962 | 33.75 | 00185BF3 | 33.6 | 0015E93F | 47.25 | 00186C65 | 37.5 | 001916B5 | 43.75 | 001916BC | 36.25 | 001916AF | ||||||||
Long night vision scope | +50% | 46.4 | 00188960 | 35 | 00185BF1 | 39.2 | 0015E93D | 49 | 00186C60 | 39 | 001916B4 | 45.5 | 001916BB | 37.7 | 001916AE | ||||||||
Recon | Recon scope | +40% | 33.6 | 00184C58 | |||||||||||||||||||
Recon scope (.44 Pistol) | +30% | 38.5 | 001ACFAF | ||||||||||||||||||||
Short recon scope | +30% | 40 | 002492D6 | 30 | 002492D7 | 36.4 | 002492DA | 42 | 002492D8 | 33 | 002492DF | 38.5 | 002492E0 | 31.9 | 002492DE | ||||||||
Long recon scope | +50% | 46.4 | 00188966 | 35 | 00185BF7 | 39.2 | 0015503A | 49 | 00186C77 | 39 | 001916B8 | 45.5 | 001916BF | 37.7 | 001916B2 |
Muzzles | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod
Class |
Mod | AP
multiplier |
Pistols | Rifles | Shotguns | Pipe Weapons | |||||||||||||||||
.44 Pistol | 10mm pistol | Assault rifle | Combat rifle | Hunting rifle | Double-barrel shotgun | Combat Shotgun | Pipe gun | Pipe revolver | Pipe bolt-action | ||||||||||||||
AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | AP | Form ID | ||||
No muzzle | 0 | 22.4 | N/A | 30.4 | N/A | 22.5 | N/A | 25.2 | N/A | 27 | N/A | 31.5 | N/A | 24 | N/A | 28 | N/A | 23.2 | N/A | ||||
Bash | Bayonet | 0 | 25.2 | 0015E937 | |||||||||||||||||||
Small bayonet | 0 | 24 | 0015C845 | 28 | 0015C891 | 23.2 | 0015C872 | ||||||||||||||||
Large bayonet | 0 | 22.5 | 00185BDC | 31.5 | 00186C5A | 24 | 0015C844 | 28 | 0015C890 | 23.2 | 0015C871 | ||||||||||||
Recoil | Compensator | 0 | 22.4 | 0015BD64 | 30.4 | 0018894F | 22.5 | 00185BDE | 25.2 | 0015E938 | 31.5 | 00186C4E | 24 | 0015C846 | 28 | 0015C892 | 23.2 | 0015C873 | |||||
Muzzle brake | 0 | 22.4 | 0015BD65 | 30.4 | 001916A1 | 22.5 | 00185BDF | 25.2 | 0015E939 | 27 | 00186C68 | 31.5 | 00247E8D | 24 | 0015C847 | 28 | 0015C893 | 23.2 | 0015C874 | ||||
Spiked muzzle brake | 0 | 27 | 001C6F17 | ||||||||||||||||||||
Suppressor | 0 | 22.4 | 0015BD66 | 30.4 | 00188950 | 22.5 | 00185BE0 | 25.2 | 0015E93A | 31.5 | 00186C75 | 24 | 0015C848 | 28 | 0015C894 | 23.2 | 0015C875 |
Energy weapons[]
Weapon | Slot | Mod | AP Cost Change | Description | Req Rank | Form ID |
---|---|---|---|---|---|---|
Laser gun | Capacitor | Standard capacitor | Unchanged | Standard. | None | 0012ECED |
Photon exciter | unchanged | Improved critical shot damage and accuracy. | None | 001877F1 | ||
Beta wave tuner | Unchanged | Adds burning damage. Improved range. | None | 001877F2 | ||
Boosted capacitor | Unchanged | Improved damage. Reduced ammo capacity. | None | 001877F3 | ||
Photon agitator | Unchanged | Superior critical shot damage, accuracy and ammo capacity. | Science! 1 | 001877F4 | ||
Gamma wave emitter | Unchanged | Adds better burning damage. Better range and ammo capacity. | Science! 1 | 001877F8 | ||
Maximized capacitor | Unchanged | Better damage. | Science! 2 | 001877F6 | ||
Boosted photon agitator | Unchanged | Superior critical shot damage and ammo capacity. Better accuracy. Improved damage. | Science! 2 | 001877F7 | ||
Boosted gamma wave emitter | Unchanged | Adds better burning damage. Superior ammo capacity. Better range. Improved damage. | Science! 2 | 001877F8 | ||
Overcharged capacitor | Unchanged | Superior damage. Improved ammo capacity. | Science! 3 | 001877F9 | ||
Barrel | Short barrel | -10% | None | 0009983D | ||
Long barrel | +10% | Better range, improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. | Science! 1 | 00091FB5 | ||
Automatic barrel | +25% | Improved rate of fire, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. | Science! 1 | 000997C9 | ||
Sniper barrel | +35% | Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy. | Science! | 00099835 | ||
Improved short barrel | -10% | Better damage. | Science! 1 | 001877E7 | ||
Improved long barrel | +10% | Better damage and range. Improved sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. | Science! 2 | 001877E6 | ||
Improved automatic barrel | +25% | Superior rate of fire. Improved damage, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. | Science! 2 | 001877E8 | ||
Improved sniper barrel | +35% | Exceptional damage. Superior range. Worse recoil. Poor ammo capacity and hip-fire accuracy. | Science! 2 | 001877E9 | ||
Grip | Standard grip | -10% | Standard. | None | 00099836 | |
Comfort grip | -10% | Improved recoil and hip-fire accuracy. | None | 001877EA | ||
Sharpshooter's grip | -15% | Better recoil and hip-fire accuracy. | Science! 1 | 001877EB | ||
Short stock | Unchanged | Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. | None | 00091FB7 | ||
Full stock | +20% | Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. | Science! 1 | 00091FB6 | ||
Markman's stock | +20% | Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash. | Science! 2 | 001877ED | ||
Recoil compensating stock | +20% | Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. | Science! 2 | 001877EC | ||
Sights | Standard sights | Unchanged | Standard. | None | 001877FA | |
Improved sights | -5% | Improved focus and sighted accuracy. | None | 001877FB | ||
Short scope | +30% | Improved magnification. Superior sighted accuracy. | None | 001877FD | ||
Reflex sight | -15% | Better focus and sighted accuracy. | Science! 1 | 001877FE | ||
Medium scope | +40% | Better magnification. Superior sighted accuracy | Science! 1 | 001877FC | ||
Long scope | +50% | Superior magnification and sighted accuracy. | Science! 2 | 000BDCF8 | ||
Short night vision scope | +30% | Night vision. Improved magnification. Superior sighted accuracy | Science! 2 | 00187801 | ||
Medium night vision scope | +40% | Night vision. Better magnification. Superior sighted accuracy. | Science! 2 | 00187800 | ||
Long night vision scope | +50% | Night vision. Superior magnification and sighted accuracy. | Science! 2 | 001877FF | ||
Short recon scope | +30% | Tracks targets. Improved magnification. Superior sighted accuracy. | Science! 3 | 002492B4 | ||
Long recon scope | +50% | Tracks targets. Superior magnification and sighted accuracy. | Science! 3 | 00187802 | ||
Muzzle | No muzzle | Unchanged | Standard | None | ||
Beam splitter | Unchanged | Splits beam into multiple projectiles covering a wider area. Poor accuracy and range. | Science! 1 | 00020BD1 | ||
Beam focuser | Unchanged | Better range, accuracy, and recoil. | Science! 1 | 000BDCF9 | ||
Gyro compensating lens | Unchanged | Superior recoil. Reduced range. | Science! 1 | 000C38ED | ||
Amplified beam splitter | Unchanged | Splits beam into multiple projectiles covering a wider area. Reduced accuracy. Poor range. | Science! 2 | 001877F0 | ||
Fine-tuned beam focuser | Unchanged | Superior range and accuracy. Better recoil. | Science! 2 | 001877EF | ||
Quantum gyro compensating lens | Unchanged | Exceptional recoil. Reduced range. | Science! 3 | 001877EE | ||
Plasma gun | Capacitor | Standard capacitor | Unchanged | Standard. | None | 00100AE6 |
Beta wave tuner | Adds burning damage. Improved range. | ? | 0019ECC5 | |||
Boosted capacitor | Improved damage. Reduced ammo capacity. | ? | 0019ECC6 | |||
Photon exciter | Improved critical shot damage and accuracy. | ? | 0019ECC4 | |||
Photon agitator | Superior critical shot damage. Better accuracy and ammo capacity. | Science! 2 | 0019ECC7 | |||
Gamma wave emitter | Adds better burning damage. Better range and ammo capacity. | Science! 2 | 0019ECC8 | |||
Maximized capacitor | Better damage. | Science! 2 | 0019ECC9 | |||
Boosted photon agitator | Superior critical shot damage and ammo capacity. Better accuracy. Improved damage. | Science! 3 | 0019ECCA | |||
Boosted gamma wave emitter | Adds better burning damage. Superior ammo capacity. Better range. Improved damage. | Science! 3 | 0019ECCB | |||
Overcharged capacitor | Superior damage. Improved ammo capacity. | Science! 4 | 001A8AAA | |||
Barrel | Short barrel | -10% | Standard. | ? | 00127792 | |
Splitter | Fires multiple projectiles. Improved damage. Poor accuracy. | ? | 0010D531 | |||
Automatic barrel | +25% | Improved rate of fire, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. | Science! 1 | 00102B5C | ||
Sniper barrel | +35% | Superior damage and range. Worse recoil. Poor ammo capacity and hip-fire accuracy. | Science! 2 | 0010B9D6 | ||
Flamer barrel | 30% | Flame-thrower conversion. | Science! 2 | 0005E6D2 | ||
Improved short barrel | -10% | Improved damage. | Science! 2 | 0019ECC0 | ||
Improved splitter | Fires multiple projectiles. Better damage. Poor accuracy. | Science! 3 | 0019ECC1 | |||
Improved automatic barrel | Superior rate of fire. Improved damage, range and sighted accuracy. Worse recoil. Reduced ammo capacity. Poor hip-fire accuracy. | Science! 3 | 0019ECC3 | |||
Improved sniper barrel | Exceptional damage. Superior range. Worse recoil. Poor ammo capacity and hip-fire accuracy. | Science! 3 | 0019ECC2 | |||
Grip | Standard grip | Standard. | ? | 00100AE7 | ||
Comfort grip | Improves recoil and hip-fire accuracy. | ? | 00100AE7 | |||
Standard stock | Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash. | Science! 2 | 00111F7C | |||
Markman's stock | Exceptional sighted accuracy. Superior recoil and aim with scopes. Improved bash | Science! 3 | 0005E6CF | |||
Recoil compensating stock | Exceptional sighted accuracy and recoil. Better aim with scopes. Improved bash. | Science! 3 | 00108038 | |||
Sights | Standard sights | Standard. | ? | 00188A1A | ||
Short scope | Improved magnification. Superior sighted accuracy. | ? | 001B6363 | |||
Reflex sight | Better focus and sighted accuracy. | Science! 1 | 00115AB9 | |||
Medium scope | Better magnification. Superior sighted accuracy | Science! 2 | 001B6361 | |||
Long scope | Superior magnification and sighted accuracy. | Science! 2 | 001B635F | |||
Short night vision scope | Night vision. Improved magnification. Superior sighted accuracy | Science! 3 | 001B6364 | |||
Medium night vision scope | Night vision. Better magnification. Superior sighted accuracy. | Science! 3 | 001B6362 | |||
Long night vision scope | Night vision. Superior magnification and sighted accuracy. | Science! 3 | 001B6360 | |||
Short recon scope | Tracks targets. Improved magnification. Superior sighted accuracy. | Science! 4 | 002492BA | |||
Long recon scope | Tracks targets. Superior magnification and sighted accuracy. | Science! 4 | 001357CF | |||
Gamma gun | Barrel | Standard dish | -10% | Standard. | ? | 0014F6E6 |
Deep dish | +10% | Better range and damage. | Science! 4 | 0014F6E7 | ||
Zeta Wave Barrel | -10% | Changes weapon damage into Zeta Wave radiation. | ||||
Lorenzo's Artifact | +10% | Uses telekinesis to push targets away. | ||||
Grip | Standard grip | -10% | Standard. | ? | 001889D3 | |
Sharpshooter's grip | -15% | Better recoil and hip-fire accuracy. | Gun Nut 2 | 0014F6E8 | ||
Muzzle | No muzzle | |||||
Electric signal carrier antennae | +30% | Hold fire to charge additional electrical damage. | Science! 3 | 0014F6EA | ||
Signal repeater | Improved rate of fire. | Science! 4 | 0014F6E9 |
Melee weapons[]
Blunt[]
Slot | Mod | Description | Baseball bat | |
---|---|---|---|---|
Req Rank | Form ID | |||
Upgrade | Barbs | Armor piercing. Improved damage. | None | 00182CD1 |
Spikes | Armor piercing. Better damage. | None | 00182CCF | |
Sharp | Targets bleed. Better damage. | None | 00182CD0 | |
Chain-wrapped | Superior damage. | Blacksmith 1 | 00182CD4 | |
Blades | Targets bleed. Exceptional damage. | Blacksmith 2 | 00182CD3 | |
Heated coil | Adds Fire damage. | Blacksmith 2
Science! 1 |
00044691 | |
Rocket | Chance to cripple. Extra limb damage.
Exceptional damage. |
Blacksmith: 2
Science!: 2 |
00044689 | |
Spiked rocket | Armor piercing. Chance to cripple.
Extra limb damage. Exceptional damage. |
Blacksmith: 3
Science!: 2 |
0004468C | |
Puncturing rocket | Armor piercing. Chance to cripple.
Extra limb damage. Superb damage. |
Blacksmith: 3
Science!: 3 |
0004468D | |
Bladed rocket | Targets bleed. Chance to cripple.
Extra limb damage. Superb damage. |
Blacksmith: 3
Science!: 3 |
0004468A | |
Heated rocket | Adds Fire damage. Chance to cripple.
Extra limb damage. Exceptional damage. |
Blacksmith: 3
Science!: 3 |
0004468B | |
Searing puncturing rocket | Adds Fire damage. Armor piercing. Chance to cripple.
Extra limb damage. Superb damage. |
Blacksmith: 3
Science!: 4 |
0004468E | |
Shocking puncturing rocket | Adds Electrical damage and chance to stun. Armor piercing.
Chance to cripple. Extra limb damage. Superb damage. |
Blacksmith: 3
Science!: 4 |
0004468F | |
Material | Black | No effect | None | 001A034B |
Blue | No effect | None | 001A034C | |
Grey | No effect | None | 001A034D | |
Red | No effect | None | 001A034E | |
Mahogany | No effect | None | 001A034F | |
Cedar | No effect | None | 001A0350 | |
Oak | No effect | None | 001A0351 | |
Natural | No effect | None | 001A0352 | |
Aluminum | Improved damage | Blacksmith 1 | 001A001D | |
Weighted & indigo | Exceptional damage | Blacksmith 2 | 0004E429 | |
Weighted & yellow | Exceptional damage | Blacksmith 2 | 0004E42A | |
Weighted & pink | Exceptional damage | Blacksmith 2 | 0004E428 |
Blades[]
Slot | Mod | Description | Chinese officer sword | Combat knife | Machete | Revolutionary sword | Switchblade | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Req Rank | Form ID | Req Rank | Form ID | Req Rank | Form ID | Req Rank | Form ID | Req Rank | Form ID | |||
Blade | No upgrade | No effect | None | ???????? | None | ???????? | None | ???????? | None | ???????? | None | ???????? |
Serrated blade | Targets bleed. Exceptional damage. | Blacksmith 2 | 0018782D | Blacksmith 1 | 00187A0C | Blacksmith 2 | 00187851 | Blacksmith 2 | 00187839 | Blacksmith 1 | 00187847 | |
Electrified blade | Adds Electrical damage. | Blacksmith 2
Science! 1 |
0014A130 | |||||||||
Electrified serrated blade | Adds Electrical damage.
Targets bleed. Exceptional damage. |
Blacksmith 3
Science! 1 |
0014A131 | |||||||||
Stealth blade | Increased damage from sneak attacks.
Targets bleed. Exceptional damage. |
Blacksmith 2 | 00187A0D | |||||||||
Electrified | Adds Electrical damage. | Blacksmith 2
Science! 1 |
0013B020 | |||||||||
Stun Pack | Adds Electrical damage, and chance to stun. | Blacksmith 3
Science! 1 |
0013B024 |
Other[]
Weapon | Slot | Mod | Description | Req Rank | Form ID |
---|---|---|---|---|---|
Junk Jet | Receiver | JunkJet receiver | Standard. | None | 00111FFA |
Barrel | Short barrel | Standard. | None | 0016048E | |
Long barrel | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | Gun Nut 1 | 00102D57 | ||
Grip | Standard stock | Standard. | ? | 0016048F | |
Recoil compensating stock | Exceptional recoil. | ? | 00160490 | ||
Sights | Standard sights | Standard. | ? | 0023A554 | |
Gunner sight | Better focus and sighted accuracy | ? | 00160491 | ||
Muzzle | No muzzle | - | - | - | |
Electrification module | Adds electrical damage to projectiles. | Gun Nut 2 | 00102D59 | ||
Ignition module | Adds fire damage to projectiles. | Gun Nut 3 Science! 1 | 00102D58 |
Notes[]
- Each time a new mod is built, the Sole Survivor receives a small amount of XP.
- Building weapon mods replaces the current mod applied to the weapon, and the replaced weapon mod is stored in the character's inventory. Attempting to craft a weapon mod which is already present in the character's inventory will apply the mod from the character's inventory instead of building a new mod.
- Mods stored in a workshop can be reused, and they will be available at all other settlements connected by a supply line. Mods can also be stored in containers.
- Every disassembled weapon mod has a weight of 0.5.
- Mods purchased from merchants may be reused an unlimited amount of times on as many suitable weapons as one wishes. The breakdown resource value for the weapon will reflect the addition of the mod.
- Codsworth and Paladin Danse will love it when the player character creates weapon mods, and Preston Garvey likes it.
- Unlike armor modifications, most weapon mods cannot simply be removed from a weapon except for muzzle modifications. They must be replaced with an available or a newly created modification before the desired mod will be put into the Sole Survivor's inventory. Should the Sole Survivor not have the skill or resources to create the higher tier mods, the mod on an acquired weapon may be replaced with standard mods with fewer resources expended and no skills required.
- Each mod may have up to eight qualities describing the magnitude of the mod's effect on weapon stats. These qualities are always sorted in descending order in the mod's description, ranging from big bonus to big penalty: Exceptional > Superior > Better > Improved > (Standard) > Worse > Reduced > Inferior > Poor
- The Nuka-World add-on includes new melee weapon mods that include rockets (like the super sledge) along with weighted and heating coil mods.
- The mod reference will not work to attach mods to weapons using the console. "help suppressor 4 omod" can be used to see a list of item references which can be used to mod weapons in the console. However, the help information does not include which type of weapon it belongs to. This applies to both the "amod" and "attachmodtoinventoryitem" methods of adding the mod to the item. It is still possible to use a trial-and-error method to document the item type with the mod reference from the help result. [citation needed]