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In Fallout 4, the Sole Survivor can build objects within their own settlements at various sites around the Commonwealth. Inside those settlements, the workshop interface can be used to craft the objects as well as place and connect pre-fabricated structures and individual pieces such as walls, floors, and roofs. This customization allows the player character to construct their own home base(s) as they desire.
Craftable[]
Special[]
Object list |
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Structures[]
Object list |
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Furniture[]
Object list |
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Decorations[]
Power[]
Defense[]
Object list |
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Resources[]
Object list |
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Stores[]
Object list |
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Crafting tables[]
Object list |
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Cages []
Object list |
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Raider[]
Object list |
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Crafting requirements[]
Defense[]
Guard posts[]
Name | Requirements | Components | Output | Form ID |
---|---|---|---|---|
Guard post | Assigned settler | Steel (4) Wood (10) |
2 defense | 001A90C4 |
Guard tower | Assigned settler | Steel (6) Wood (12) |
2 defense | 000192E0 |
Control post |
Assigned settler | Rubber (3) Steel (10) |
2 defense | xx00519A |
Security desk |
Assigned settler | Steel (4) Wood (2) |
2 defense | xx0011E2 |
Guard post |
Assigned settler | Steel (6) | 2 defense | xx0011E6 |
Turrets[]
Name | Requirements | Components | Output | Form ID |
---|---|---|---|---|
Machine_gun_turret]]">Machine gun turret | Circuitry (1) Gears (2) Oil (2) Steel (8) |
5 defense | 000B3036 | |
Heavy_machinegun_turret]]">Heavy machinegun turret | Gun Nut rank 1 | Circuitry (2) Gears (2) Oil (4) Steel (10) |
8 defense | 001167A8 |
Laser_turret]]">Laser turret | 2 power Science! rank 1 |
Aluminum (5) Circuitry (3) Fiber optics (4) Gears (2) Glass (3) Nuclear material (2) Screw (3) Steel (5) |
8 defense | 0019A7F2 |
Shotgun_turret]]">Shotgun turret | 2 power Gun Nut rank 2 |
Aluminum (4) Circuitry (5) Gears (4) Oil (5) Screw (4) Steel (6) |
8 defense | 0022B183 |
Spotlight]]">Spotlight | 2 power | Circuitry (1) Gears (2) Glass (2) Oil (1) Screw (1) Steel (6) |
2 defense | 0022B18D |
Spotlight_-_wall_mounted]]">Spotlight - wall mounted |
1 power | Circuitry (1) Gears (2) Glass (2) Oil (1) Screw (1) Steel (6) |
2 defense | ???????? |
Heavy_laser_turret]]">Heavy laser turret | 2 power Science! rank 3 |
Aluminum (7) Circuitry (4) Crystal (4) Fiber optics (4) Gears (3) Nuclear material (4) Screw (4) Steel (3) |
12 defense | 0022B59D |
Missile_turret]]">Missile turret | 2 power Gun Nut rank 3 |
Aluminum (6) Circuitry (6) Gears (5) Oil (6) Screw (5) Steel (6) |
15 defense | 0022B184 |
Traps[]
Name | Requirements | Components | Output/Effect | Form ID |
---|---|---|---|---|
Tesla arc | Power | Circuitry (1) Copper (3) Steel (2) |
2 defense Shoots electricity when powered up. |
0020E881 |
Trap door |
Screw (4) Steel (2) Wood (6) |
Trap door opens when something steps on it. | xx000C8C | |
Radiation emitter | Power | Lead (2) Nuclear material (3) Screw (2) Steel (2) |
2 defense | 00145713 |
Flamethrower trap | Power | Aluminum (4) Oil (6) Rubber (4) Screw (2) |
3 defense Shoots flame when powered up. |
001FE35E |
Powered_spring_trap]]">Powered spring trap |
Power | Aluminum (5) Circuitry (1) Screw (3) Spring (2) Wood (2) |
1 defense When powered, impaling spikes are released. |
???????? |
Spring_trap]]">Spring trap |
Aluminum (5) Screw (3) Spring (2) Wood (2) |
1 defense Spring-loaded impaling trap. |
???????? | |
Sawblade_trap]]">Sawblade trap |
Power | Aluminum (10) Circuitry (2) Gears (2) Spring (4) Wood (2) |
2 defense When powered, spinning blades move across the track. |
???????? |
Spike_trap]]">Spike trap |
Concrete (6) Gears (3) Spring (3) Steel (9) |
1 defense Pressure plate with embedded spikes. |
???????? | |
Stationary gun |
2 power | Ceramic (1) Circuitry (1) Copper (2) Steel (3) Wood (1) |
3 defense Stationary mounted pipe gun which fires while powered. |
xx000BDA |
Stationary paintball gun |
2 power | Ceramic (1) Circuitry (1) Copper (2) Steel (3) Wood (1) |
Stationary mounted paintball gun which fires while powered. | xx000D90 |
Resources[]
Water[]
Name | Requirements | Components | Output | Form ID |
---|---|---|---|---|
Water_pump]]">Water pump | Can only be placed in dirt. | Concrete (1) Gears (1) Steel (4) |
3 water |
000DB83B |
Water_pump_-_powered]]">Water pump - powered |
4 power. Can only be placed in dirt. |
Ceramic (2) Copper (4) Oil (4) Rubber (8) Screw (4) Steel (15) |
10 water |
xx000BAD |
Water_purifier]]">Water purifier | 2 power. Can only be placed in water. |
Ceramic (2) Cloth (2) Copper (2) Oil (2) Rubber (5) Steel (10) |
10 water |
0002058C |
Water_purifier_-_industrial]]">Water purifier - industrial | 5 power Science! rank 1. Can only be placed in water. |
Ceramic (2) Cloth (4) Copper (4) Oil (4) Rubber (10) Screw (6) Steel (20) |
40 water |
00119BBA |
Food[]
Name | Requirements | Components | Output | Form ID |
---|---|---|---|---|
Carrot (Fallout 4) | Assigned settler (harvests up to 12 plants) Can only be placed in dirt |
Carrot (1) | 0.5 food | ???????? |
Corn (Fallout 4) | Corn (1) | 0.5 food | ???????? | |
Corn (Fallout 4) (2) | Corn (1) | 0.5 food | ???????? | |
Gourd | Gourd (1) | 0.5 food | ???????? | |
Melon (Fallout 4) | Melon (1) | 0.5 food | ???????? | |
Mutfruit plant | Assigned settler (harvests up to 6 plants) Can only be placed in dirt |
Mutfruit (1) | 1 food | ???????? |
Razorgrain (Fallout 4) | Assigned settler (harvests up to 12 plants) Can only be placed in dirt |
Razorgrain (1) | 0.5 food | 0000E004 |
Razorgrain (Fallout 4) (2) | Razorgrain (1) | 0.5 food | 0000E004 | |
Tato plant | Tato (1) | 0.5 food | 00088FAC | |
Tato plant (2) | Tato (1) | 0.5 food | 00088FAC |
Vault[]
Name | Requirements | Components | Output | Form ID |
---|---|---|---|---|
Power Cycle 1000 (Shock) |
Assigned settler | Copper (4) Rubber (2) Screw (3) Steel (4) |
4 power +1 END (when used) 5% per day chance of settler death. |
xx0049FC |
Power Cycle 1000 (Buffout) |
Assigned settler | Buffout (4) Copper (4) Rubber (2) Screw (3) Steel (4) |
2 power +1 END (when used) 2% per day chance of settler death. |
xx004BFB |
Power Cycle 1000 (Peaceful) |
Assigned settler | Copper (4) Rubber (2) Screw (3) Steel (4) |
2 power +1 END (when used) |
xx004BFD |
Phoropter (Subliminal) |
6 power Assigned settler |
Aluminum (2) Circuitry (2) Glass (3) Nuclear material (5) Steel (4) |
15 happiness +1 PER (when used) 2% per day chance of settler death. |
xx0053BB |
Phoropter (Monitoring) |
3 power Assigned settler |
Aluminum (2) Glass (3) Nuclear material (25) Steel (4) |
5 happiness +1 PER (when used) 1% per day chance of settler death. |
xx0053BC |
Phoropter (Eye care) |
3 power Assigned settler |
Aluminum (2) Glass (3) Nuclear material (2) Steel (4) |
10 happiness +1 PER (when used) |
xx0053BD |
Soda fountain (Mood enhancer) |
2 power Assigned settler |
Glass (3) Steel (6) |
15 happiness |
xx004F61 |
Soda fountain (Appetite suppression) |
2 power Assigned settler |
Glass (3) Steel (6) |
5 happiness 1% per day chance of settler death. |
xx004F60 |
Soda fountain (Regular caffeination) |
2 power Assigned settler |
Glass (3) Steel (6) |
5 happiness |
xx004F5F |
Slot machine (Indentured servitude) |
1 power | Circuitry (2) Gears (2) Plastic (3) Screw (2) Steel (4) |
3 caps per settler +1 LCK (when used) |
xx0053C2 |
Slot machine (Customer profiling) |
1 power | Circuitry (2) Gears (2) Glass (2) Plastic (3) Screw (2) Steel (4) |
1 cap per settler 5 happiness +1 LCK (when used) |
xx0053C3 |
Slot machine (Lost revenue) |
1 power | Bottlecap (500) Circuitry (2) Gears (2) Plastic (3) Screw (2) Steel (4) |
15 happiness +1 LCK (when used) |
xx0053C4 |
Miscellaneous[]
Name | Requirements | Components | Output/Effect | Form ID |
---|---|---|---|---|
Garden plot | Fertilizer (1) Wood (4) |
Used for planting crops. | xx000D08 | |
Scavenging station | Assigned settler | Steel (3) Wood (5) |
Provides extra scavenging production at settlement. | 0008674C |
Brahmin feed trough | Ceramic (8) Steel (2) |
Attracts Brahmin to settlement, and will tend to stay near their feed trough. Produces 1 Fertilizer per day. |
000A46FB | |
Bell | Steel (4) Wood (4) |
Gathers nearby settlers when rung. | 000C01D0 | |
Siren | 1 power | Ceramic (3) Copper (5) Rubber (1) Steel (9) |
Alerts nearby settlers to danger when triggered. | 000C4444 |
Fast travel target | Cloth (2) Rubber (1) |
Only 1 per location. Moves the fast travel arrival point. | 001BDDBB | |
Trade caravan post | Steel (1) Wood (4) |
Attracts travelling merchants to settlement. | 00079305 | |
Pillory | Assigned settler | Concrete (1) Wood (4) |
"For those who deserve punishment." | xx000AAD |
Barber chair | Assigned settler | Aluminum (2) Cloth (3) Steel (2) Wood (4) |
Used to alter the player's hair style. +1 CHR (when used) |
xx0052B5 |
Surgery chair | Assigned settler | Aluminum (6) Antiseptic (4) Cloth (3) Wood (3) |
Used to alter the player's facial details. |
xx0052B6 |
Power[]
Generators[]
Object | Requirements | Components | Output | Form ID |
---|---|---|---|---|
Generator_-_small]]">Generator - small | Ceramic (1) Copper (2) Gears (2) Rubber (2) Steel (4) |
3 power | 00030386 | |
Generator_-_medium]]">Generator - medium | Ceramic (1) Copper (3) Gears (3) Rubber (3) Screw (3) Steel (7) |
5 power | 00058837 | |
Generator_-_large]]">Generator - large | Aluminum (12) Copper (10) Gears (6) Nuclear material (3) Rubber (4) Screw (5) |
10 power | 0011E2C5 | |
Generator_-_windmill]]">Generator - windmill | Aluminum (10) Copper (4) Gears (2) Steel (15) |
3 power | 00239530 | |
Generator_-_fusion]]">Generator - fusion | Science! rank 4 | Aluminum (25) Copper (20) Crystal (8) Gears (12) Nuclear material (12) Rubber (2) Screw (10) |
100 power | xx000CCE |
Vault-Tec_reactor]]">Vault-Tec reactor | Aluminum (15) Ceramic (10) Copper (10) Nuclear material (40) Rubber (15) Steel (15) |
150 power | xx00563F | |
Vault-Tec_super-reactor]]">Vault-Tec super-reactor | Aluminum (30) Ceramic (15) Copper (20) Nuclear material (100) Rubber (30) Steel (30) |
500 power | xx005E71 |
Connectors & switches[]
Object | Requirements | Components | Output/Effect | Form ID |
---|---|---|---|---|
Power_pylon]]">Power pylon | Ceramic (1) Copper (2) Steel (1) Wood (2) |
0015D76F | ||
Power pylon - large | Power | Ceramic (3) Copper (4) Rubber (1) Steel (8) |
00138BF6 | |
Power conduit (floor) |
Ceramic (2) Copper (2) Steel (2) |
???????? | ||
Power conduit (wall) |
Ceramic (2) Copper (2) Steel (2) |
???????? | ||
Power conduit (ceiling) |
Ceramic (2) Copper (2) Steel (2) |
???????? | ||
Switched power pylon | Power | Ceramic (1) Copper (3) Rubber (1) Steel (2) Wood (2) |
???????? | |
Switched power pylon - large | Power | Ceramic (3) Copper (5) Rubber (1) Steel (9) |
???????? | |
Switch | Power | Copper (1) Rubber (1) Steel (2) |
???????? | |
Pressure_plate]]">Pressure plate | Power | Copper (3) Spring (2) Steel (3) |
00146EB7 | |
Laser tripwire (short) |
Power Science! rank 1 |
Crystal (1) Fiber optics (2) Fusion cell (6) Steel (4) |
Transmits power when disarmed. Requires a connected terminal to access additional functionality. |
???????? |
Laser tripwire (wide) |
Power Science! rank 1 |
Crystal (1) Fiber optics (2) Fusion cell (6) Steel (4) |
Transmits power when disarmed. Requires a connected terminal to access additional functionality. |
???????? |
Delayed off switch | Power | Ceramic (1) Copper (2) Wood (2) |
Stops transmitting power after a short delay. Requires a terminal to change the delay. |
???????? |
Delayed on switch | Power | Ceramic (1) Copper (2) Wood (2) |
Transmits power after a short delay. Requires a connected terminal to change the delay. |
???????? |
Interval switch | Power | Ceramic (1) Copper (2) Wood (2) |
Switches on and off repeatedly. Requires a connected terminal to change the on/off intervals. |
???????? |
Firing target pulse | Power | Ceramic (1) Circuitry (1) Copper (2) Steel (3) Wood (1) |
Switches power on briefly when struck. | ???????? |
Firing target toggle | Power | Ceramic (1) Circuitry (1) Copper (2) Steel (3) Wood (1) |
Switches power on or off each time it is struck. | ???????? |
Power counter | Power | Ceramic (1) Copper (1) Steel (2) Wood (1) |
Transmits power briefly after cycling power 10 times. Requires a connected terminal to change the max count. |
???????? |
Vault power conduit | Ceramic (2) Copper (2) Steel (2) |
Can be snapped on to Vault structures to transmit power from them. | ???????? | |
Power conduit (floor) |
Ceramic (1) Copper (2) Steel (1) |
???????? | ||
Power conduit (wall) |
Ceramic (1) Copper (2) Steel (1) |
???????? | ||
Power conduit (ceiling) |
Ceramic (1) Copper (2) Steel (1) |
???????? |
Conduit[]
Object | Components | Output/Effect | Form ID |
---|---|---|---|
Conduit junction (4-point) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit junction (3-point) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit junction (2-point corner) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit junction (2-point straight) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit junction (4-point w/ wire connector) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit junction (3-point w/ wire connector) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit junction (2-point corner w/ wire connector) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit junction (2-point straight w/ wire connector) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit junction (1-point w/ wire connector) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit - power radiator (1-point) |
Copper (1) Rubber (1) Steel (2) |
Emits radiant power | ???????? |
Conduit light (4-point) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit (short-length) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit (medium-length) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit (long-length) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit (curved bend) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit (long-curved bend) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit (short-curved bend) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit (vertical floor-to-ceiling) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit - wall pass-through (vertical floor-to-ceiling w/ wire connector) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit (long vertical floor-to-ceiling) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit - wall pass-through (long vertical floor-to-ceiling w/ wire connector) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit junction (4-point ceiling w/ wire connector) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit junction (3-point ceiling w/ wire connector) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit junction (2-point ceiling corner w/ wire connector) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit junction (2-point ceiling straight w/ wire connector) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit junction (1-point ceiling w/ wire connector) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit - power radiator (1-point ceiling) |
Copper (1) Rubber (1) Steel (2) |
Emits radiant power | ???????? |
Conduit light (4-point ceiling) |
Copper (1) Rubber (1) Steel (2) |
???????? | |
Conduit switch (3-point) |
Copper (1) Rubber (1) Steel (2) |
???????? |
Lights[]
Object | Requirements | Components | Form ID |
---|---|---|---|
Lightbulb | Radiant power | Copper (1) Glass (1) Steel (2) |
000560DF |
Industrial wall light | Radiant power | Copper (1) Glass (1) Steel (2) |
???????? |
Cage wall light | Radiant power | Copper (1) Glass (1) Steel (2) |
???????? |
Construction light | 1 power | Copper (1) Glass (2) Steel (4) |
000D38D4 |
Street light | 1 power | Copper (2) Glass (2) Steel (20) |
???????? |
Street light (2) | 1 power | Copper (2) Glass (2) Steel (20) |
???????? |
Street light (3) | 1 power | Copper (2) Glass (2) Steel (20) |
???????? |
Traffic light | Radiant power | Copper (2) Glass (2) Steel (4) |
???????? |
Table lamp blue | Radiant power | Ceramic (1) Copper (1) Glass (1) Steel (2) |
???????? |
Yellow table lamp | Radiant power | Ceramic (1) Copper (1) Glass (1) Steel (2) |
???????? |
Ceiling light | Radiant power | Copper (1) Glass (1) Steel (2) |
???????? |
Wall light | Radiant power | Copper (1) Glass (1) Steel (2) |
???????? |
Wall light (2) | Radiant power | Copper (1) Glass (1) Steel (2) |
???????? |
Fancy wall light | Radiant power | Copper (1) Glass (1) Steel (2) |
???????? |
Fancy wall light (2) | Radiant power | Copper (1) Glass (1) Steel (2) |
???????? |
String of lights | Radiant power | Copper (1) Glass (1) Steel (2) |
???????? |
Ceiling fan | Radiant power | Copper (1) Gears (1) Glass (1) Steel (2) Wood (1) |
???????? |
Fluorescent light | Radiant power | Copper (1) Glass (1) Steel (2) |
???????? |
Lamp | Radiant power | Copper (1) Glass (1) Steel (2) |
???????? |
Subway light | Radiant power | Copper (1) Glass (1) Steel (2) |
???????? |
Track light | Radiant power | Copper (1) Glass (1) Steel (2) |
???????? |
Track light (2) | Radiant power | Copper (1) Glass (1) Steel (2) |
???????? |
Track light ground | Radiant power | Copper (1) Glass (1) Steel (2) |
???????? |
Lamp (2) | Picket Fences #2 Radiant power |
Copper (1) Glass (1) Steel (2) |
???????? |
Lamp (3) | Picket Fences #2 Radiant power |
Copper (1) Glass (1) Steel (2) |
???????? |
Lamp (4) | Picket Fences #2 Radiant power |
Copper (1) Glass (1) Steel (2) |
???????? |
Lamp (5) | Picket Fences #2 Radiant power |
Copper (1) Glass (1) Steel (2) |
???????? |
Lamp (6) | Picket Fences #2 Radiant power |
Copper (1) Glass (1) Steel (2) |
???????? |
Lamp (7) | Picket Fences #2 Radiant power |
Copper (1) Glass (1) Steel (2) |
???????? |
Lamp (8) | Picket Fences #2 Radiant power |
Copper (1) Glass (1) Steel (2) |
???????? |
Lamp (9) | Picket Fences #2 Radiant power |
Copper (1) Glass (1) Steel (2) |
???????? |
Lamp (10) | Picket Fences #2 Radiant power |
Copper (1) Glass (1) Steel (2) |
???????? |
Lamp (11) | Picket Fences #2 Radiant power |
Copper (1) Glass (1) Steel (2) |
???????? |
Lamp (12) | Picket Fences #2 Radiant power |
Copper (1) Glass (1) Steel (2) |
???????? |
Mirror ball | Radiant power | Copper (1) Glass (6) Steel (2) |
???????? |
Street light (2) | Radiant power | Copper (2) Glass (2) Steel (6) |
???????? |
Street light (3) | Radiant power | Copper (2) Glass (2) Steel (6) |
???????? |
Street light (4) | Radiant power | Copper (2) Glass (2) Steel (6) |
???????? |
Street light (5) | Radiant power | Copper (2) Glass (2) Steel (6) |
???????? |
Strobe light | Radiant power Science! rank 1 |
Circuitry (1) Copper (1) Glass (1) Steel (2) |
???????? |
Wall light - white | Radiant power | Copper (1) Glass (1) Steel (1) |
???????? |
Wall light - red | Radiant power | Copper (1) Glass (1) Steel (1) |
???????? |
Wall light - green | Radiant power | Copper (1) Glass (1) Steel (1) |
???????? |
Fluorescent ceiling light | Radiant power | Copper (1) Glass (1) Steel (1) |
???????? |
Fluorescent ceiling light (2) | Radiant power | Copper (1) Glass (1) Steel (2) |
???????? |
Fluorescent ceiling light (3) | Radiant power | Copper (1) Glass (1) Steel (2) |
???????? |
Fluorescent ceiling light (4) | Radiant power | Copper (1) Glass (1) Steel (2) |
???????? |
Fluorescent ceiling light (5) | Radiant power | Copper (1) Glass (1) Steel (2) |
???????? |
Fluorescent wall light | Radiant power | Copper (1) Glass (1) Steel (2) |
???????? |
Fluorescent wall light (2) | Radiant power | Copper (1) Glass (1) Steel (2) |
???????? |
Miscellaneous[]
Object | Requirements | Components | Output/Effect | Form ID |
---|---|---|---|---|
Recruitment radio beacon | 1 power | Ceramic (3) Circuitry (2) Copper (6) Crystal (2) Rubber (1) Steel (10) |
Attracts new settlers to your settlement when turned on. | 0002A193 |
Terminal | 1 power | Aluminum (4) Circuitry (2) Copper (2) Rubber (2) |
Access additional functionality on connected objects. | ???????? |
Lightbox | 1 power | Copper (1) Glass (1) Steel (2) |
Requires a connected terminal to access additional functionality. | 000001F7 |
Lightbox (small) |
Radiant power | Copper (1) Glass (1) Steel (2) |
Requires a connected terminal to access additional functionality. | 001101DC |
Vault-Tec Population Management System | 1 power | Aluminum (4) Circuitry (2) Copper (2) Rubber (2) |
Manages settler tasks and tracks the location of available companions. Access additional functionality on connected objects. |
xx003CF4 |
Pitching machine | 3 power | Copper (1) Rubber (2) Spring (1) Steel (3) Wood (1) |
Launches small objects from its inventory when powered. | xx000A1E |
Junk mortar | Power | Steel (8) | Fires objects dropped inside it when powered. | xx000C25 |
Firework mortar | Power | Asbestos (1) Steel (2) Wood (2) |
Launches firework shells when powered. | xx0008CE |
Firework mortar (angled) | Power | Asbestos (1) Steel (2) Wood (2) |
Launches firework shells when powered. | xx000A48 |
Hoop switch | Power | Copper (2) Steel (10) |
Switches power on briefly when triggered. | xx?????? |
Hoop switch (wall-mounted) |
Power | Copper (2) Steel (4) |
Switches power on briefly when triggered. | xx?????? |
Powered speaker | 1 power | Circuitry (1) Copper (1) Steel (2) Wood (1) |
Plays a musical tone when powered. Requires a connected terminal to change the pitch. |
???????? |
Powered speaker (pulse vibrato) | 1 power | Circuitry (1) Copper (1) Steel (2) Wood (1) |
Plays a musical tone when powered. Requires a connected terminal to change the pitch. |
xx?????? |
Powered speaker (sine) | 1 power | Circuitry (1) Copper (1) Steel (2) Wood (1) |
Plays a musical tone when powered. Requires a connected terminal to change the pitch. |
xx?????? |
Powered speaker (square) | 1 power | Circuitry (1) Copper (1) Steel (2) Wood (1) |
Plays a musical tone when powered. Requires a connected terminal to change the pitch. |
xx?????? |
Powered speaker (triangle) | 1 power | Circuitry (1) Copper (1) Steel (2) Wood (1) |
Plays a musical tone when powered. Requires a connected terminal to change the pitch. |
xx?????? |
Powered speaker (blip) | 1 power | Circuitry (1) Copper (1) Steel (2) Wood (1) |
Plays an effect when powered. Requires a connected terminal to change the sound. |
xx?????? |
Powered speaker (explosions) | 1 power | Circuitry (1) Copper (1) Steel (2) Wood (1) |
Plays an effect when powered. Requires a connected terminal to change the sound. |
xx?????? |
Powered speaker (percussion) | 1 power | Circuitry (1) Copper (1) Steel (2) Wood (1) |
Plays an effect when powered. Requires a connected terminal to change the sound. |
xx?????? |
Cycling light | 1 power | Copper (1) Glass (1) Steel (2) |
Requires a connected terminal to access additional functionality. | xx?????? |
Oversized Nixie tube | Power | Ceramic (1) Copper (4) Steel (1) |
xx000E8B | |
Decontamination arch | 2 power | Aluminum (8) Circuitry (4) Copper (4) Fiber optics (6) Rubber (5) |
Clears radiation damage when powered. | xx000C03 |
Resource: Power[]
Type | Name | Requirements | Components | Output | Form ID |
---|---|---|---|---|---|
Generators | Generator - small | – | 1x Ceramic 2x Copper 2x Gears 4x Steel 2x Rubber |
3 | ???????? |
Generator - medium | – | 1x Ceramic 3x Copper 3x Gears 3x Screw 7x Steel 3x Rubber |
5 | ???????? | |
Generator - large | Science! rank 1 | 12x Aluminum 10x Copper 6x Gears 3x Nuclear material 5x Screw 4x Rubber |
10 | ???????? | |
Generator - windmill | – | 10x Aluminum 4x Copper 2x Gears 15x Steel |
3 | 00239530 | |
Generator - fusion | Science! rank 4 | 25x Aluminum 20x Copper 2xCrystal 12x Gears 12x Nuclear material 10x Screw 2x Rubber |
100 | xx000CCE | |
Connectors & switches | Power pylon | – | 1x Ceramic 2x Copper 1x Steel 2x Wood |
– | ???????? |
Power pylon - large | Power connection | 3x Ceramic 4x Copper 1x Rubber 8x Steel |
– | ???????? | |
Power conduit | – | 2x Ceramic 2x Copper 2x Steel |
– | ???????? | |
Switched power pylon | Power connection | 1x Ceramic 3x Copper 1x Rubber 2x Steel 2x Wood |
– | ???????? | |
Switched power pylon - large | Power connection | 3x Ceramic 5x Copper 1x Rubber 9x Steel |
– | ???????? | |
Switch | Power connection | 1x Copper 2x Steel 1x Rubber |
– | ???????? | |
Pressure plate | Power connection | 3x Copper 2x Spring 3x Steel |
– | ???????? | |
Laser tripwire | Power connection | 1x Crystal 2x Fiber optics 6x Fusion cell 4x Steel |
– | ???????? | |
Delayed off switch | Power connection | 1x Ceramic 2x Copper 2x Wood |
– | ???????? | |
Delayed on switch | Power connection | 1x Ceramic 2x Copper 2x Wood |
– | ???????? | |
Interval switch | Power connection | 1x Ceramic 2x Copper 2x Wood |
– | ???????? | |
Power counter Briefly transmits power after cycling power 10 times. Used to create automated and timed systems. |
Power connection | 1x Ceramic 1x Copper 2x Steel 1x Wood |
– | ???????? | |
Lights | Construction light | 1 power | 1x Copper 2x Glass 4x Steel |
– | ???????? |
Miscellaneous | Recruitment Radio Beacon | 1 power | 3x Ceramic 2x Circuitry 6x Copper 2x Crystal 1x Rubber 10x Steel |
– | ???????? |
Terminal | 1 power Hacker Rank 1 |
4x Aluminum 2x Circuitry 2x Copper 2x Rubber 2x Screw |
– | ???????? | |
Lightbox | 1 power | 1x Copper 1x Glass 2x Steel |
– | ???????? | |
Lightbox | 1 power | 1x Copper 1x Glass 2x Steel |
– | xx?????? | |
Powered Speaker | 1 power | 1x Circuitry 1x Copper 2x Steel 1x Wood |
– | ???????? | |
Cycling Light | 1 power | 1x Copper 1x Glass 2x Steel |
– | xx?????? | |
Oversized Nixie Tube | 1 power | 6x Ceramic 1x Copper 2x Steel |
– | xx?????? | |
Decontamination Arch | 1 power | 8x Aluminum 4x Circuitry 4x Copper 6x Fiber optics 5x Rubber |
– | xx?????? |
Unlockable settlement items[]
Structures[]
Material | Category | Name | Components | Form ID |
---|---|---|---|---|
Wood | Prefabs | Corner | 15x Wood 12x Steel |
???????? |
Corner [extended] | 20x Wood 15x Steel |
???????? | ||
Floor and roof | 10x Wood 10x Steel |
???????? | ||
Floor and roof [slanted roof] | 10x Wood 10x Steel |
???????? | ||
Hallway | 12x Wood 10x Steel |
???????? | ||
Hallway end | 14x Wood 10x Steel |
???????? | ||
Large shack | 40x Wood 20x Steel |
???????? | ||
Small shack | 30x Wood 20x Steel |
???????? | ||
Wall and roof | 12x Wood 10x Steel |
???????? | ||
Wall and roof [extended] | 16x Wood 10x Steel |
???????? | ||
Floors | Shack floor | 8x Wood 2x Steel |
???????? | |
Shack floor [2] | 7x Wood 2x Steel |
???????? | ||
Shack foundation | 12x Wood 3x concrete |
???????? | ||
Shack foundation [2] | 12x Wood 3x concrete |
???????? | ||
Shack stairwell | 12x Wood 2x Steel |
???????? | ||
Shack upper floor | 8x Wood 2x Steel |
???????? | ||
Floor - small | 3x Wood 1x Steel |
???????? | ||
Floor - small [2] | 3x Wood 1x Steel |
???????? | ||
Floor - small [3] | 3x Wood 1x Steel |
???????? | ||
Floor - small [4] | 3x Wood 1x Steel |
???????? | ||
Floor - small [5] | 3x Wood 1x Steel |
???????? | ||
Walls | Shack wall | 3x Wood 4x Steel |
???????? | |
Shack wall - doorway | 5x Wood 4x Steel |
???????? | ||
Shack wall - outer cap | 4x Wood 9x Steel |
???????? | ||
Shack wall corner [outside] | 12x Wood 8x Steel |
???????? | ||
Shack wall corner [inside] | 5x Wood 8x Steel |
???????? | ||
Shack wall corner [inside 2] | 6x Wood 3x Steel |
???????? | ||
Shack wall and roof | 5x Wood 4x Steel |
???????? | ||
Shack wall and roof [2] | 4x Wood 4x Steel 2x cloth |
???????? | ||
Wall | 8x Wood 5x Steel |
???????? | ||
Wall [2] | 5x Wood 9x Steel |
???????? | ||
Wall [3] | 8x Wood 5x Steel |
???????? | ||
Wall [4] | 5x Wood 9x Steel |
???????? | ||
Wall [5] | 8x Wood 5x Steel |
???????? | ||
Wall [6] | 8x Wood 5x Steel |
???????? | ||
Wall [7] | 8x Wood 5x Steel |
???????? | ||
Wall [8] | 5x Wood 9x Steel |
???????? | ||
Wall - corner | 7x Wood 3x Steel |
???????? | ||
Wall - corner [2] | 10x Wood 4x Steel |
???????? | ||
Wall - corner [3] | 10x Wood 4x Steel |
???????? | ||
Wall - corner [4] | 7x Wood 3x Steel |
???????? | ||
Wall - corner [5] | 10x Wood 4x Steel |
???????? | ||
Wall - corner [6] | 7x Wood 3x Steel |
???????? | ||
Wall - end | 4x Wood 1x Steel |
???????? | ||
Wall - end [2] | 4x Wood 1x Steel |
???????? | ||
Wall - small | 8x Wood 2x Steel |
???????? | ||
Wall - small [2] | 8x Wood 2x Steel |
???????? | ||
Wall - small [3] | 8x Wood 2x Steel |
???????? | ||
Wall - small [4] | 4x Wood 9x Steel |
???????? | ||
Wall - small [5] | 4x Wood 9x Steel |
???????? | ||
Roofs | Shack roof | 4x Wood 6x Steel |
???????? | |
Miscellaneous | Door | 3x Wood 3x Steel 1x Screw |
???????? |
Furniture[]
Category | Name | Components | Form ID |
---|---|---|---|
Beds | Bed | 4x steel 5x cloth 1x screw |
???????? |
Mattress (Fallout 4) | 5x cloth | ???????? | |
Chairs | Airplane seat (triple) | 8x cloth 5x aluminum 2x screw |
???????? |
Airplane seat (double) | 6x cloth 4x aluminum 2x screw |
???????? | |
Airplane seat (single) | 4x cloth 3x aluminum 1x screw |
???????? | |
Chair | 4x Wood 4x cloth |
???????? | |
4x Wood 2x cloth |
???????? | ||
Containers | Cabinet | 3x Screw 2x Steel |
???????? |
Shelves | Magazine rack | 1x Screw 4x Steel |
???????? |
Bookcase | 3x Wood 1x Steel |
???????? |
Decorations[]
Type | Category | Name | Components | Form ID |
---|---|---|---|---|
Wall decorations | Mounted creatures | Various animals | 1x Wood 2x cloth various animal parts |
???????? |
Flags | U.S. Flag Minutemen flag Railroad flag Institute flag Brotherhood of Steel flag |
5x cloth | ???????? | |
Floor coverings | Floor mats | 2x cloth 1x rubber |
???????? | |
Miscellaneous | Ice maker | 4x Steel 1x Rubber |
???????? | |
Doghouse | 3x Wood 1x Steel |
???????? |
Special[]
Category | Name | Requirements | Components | Output | Form ID |
---|---|---|---|---|---|
Special | Artillery piece | 1 Person | 4x Oil 4x Screw 6x Gears 5x Spring 16x Steel 4x Concrete 4x Wood |
6 Defense | ???????? |
Special | Mama Murphy's chair | ? | ? | ? | ???????? |
Special | Beam emitter | ? | ? | ? | ???????? |
Special | Control console | ? | ? | ? | ???????? |
Special | Reflector platform | ? | ? | ? | ???????? |
Special | Relay dish | ? | ? | ? | ???????? |
Special | Eyebot pod | 6 power | 2x Copper 4x Circuitry 6x Aluminum 2x Fiber optics 2x Nuclear material |
xx003ECA | |
Special | Robot workbench | 6x Gears 4x Oil 4x Screw 4x Plastic 12x Aluminum 6x Fiberglass 3x Circuitry 4x Nuclear material |
xx001F16 |
Stores and Shops[]
Stores are shops where the Sole Survivor can purchase, sell and barter items. The stores must have a settler assigned to allow trading and passive production of caps. Passive production of caps is capped at a maximum of 50/day per settlement. Caps values given here are indicative, and will vary slightly each time the inventory is refreshed. Some caps values listed here may include the effect of the Speech bobblehead (+100 caps). For more information see the article on stores.
Store Type | Materials | Perk Req. | Business Hours | Caps | Medical | Aid | Ammo | Apparel | Misc | Weapons | Junk | Expert Trader |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Trader stand | 300 Bottlecap, 3 Steel, 5 Wood 1 Settler |
Local Leader 2 | 8am - 8pm | 226 | ||||||||
Trader shop | 600 Bottlecap, 3 Steel, 5 Wood 1 Settler |
Local Leader 2 | 24hrs | 258 | ||||||||
Trading emporium¹ | 1500 Bottlecap, 3 Steel, 5 Wood 1 Settler |
Cap Collector 2 Local Leader 2 |
7am - 10pm | 239 | Tina De Luca, Trader Rylee, Vault-Tec rep | |||||||
Armor stand | 500 Bottlecap, 3 Steel, 5 Wood 1 Settler |
Local Leader | 24hrs | |||||||||
Armor shop | 1000 Bottlecap, 3 Steel, 5 Wood 1 Settler |
Local Leader 2 | 8am - 8pm | 390 | ||||||||
Armor emporium¹ | 3000 Bottlecap, 3 Steel, 5 Wood 1 Settler |
Cap Collector 2 Local Leader 2 |
7am - 10pm | 344 | The Scribe | |||||||
Weapons stand | 500 Bottlecap, 3 Steel, 5 Wood 1 Settler |
Local Leader 2 | 8am - 8pm | 254 | ||||||||
Weapons shop | 1000 Bottlecap, 3 Steel, 5 Wood 1 Settler |
Local Leader 2 | 24hrs | |||||||||
Weapons emporium¹ | 3000 Bottlecap, 3 Steel, 5 Wood 1 Settler |
Cap Collector 2 Local Leader 2 |
7am - 10pm | 347 | Smiling Larry | |||||||
Food & drink stand | 250 Bottlecap, 3 Steel, 5 Wood 1 Settler |
Local Leader 2 | 24hrs | 242 | ||||||||
Food & drink shop² | 500 Bottlecap, 3 Steel, 5 Wood 1 Settler |
Local Leader 2 | 24hrs | 240 | ||||||||
Food & drink restaurant¹ | 1500 Bottlecap, 3 Steel, 5 Wood 1 Settler |
Cap Collector 2 Local Leader 2 |
7am - 10pm | 128 | Ron Staples | |||||||
First aid station | 600 Bottlecap, 3 Steel, 5 Wood 1 Settler |
Local Leader 2 Medic 1 |
8am - 8pm | 522 | ||||||||
Clinic shop | 1200 Bottlecap, 3 Steel, 5 Wood 1 Settler |
Local Leader 2 Medic 1 |
8am - 8pm | 243 | ||||||||
Surgery center¹ | 1800 Bottlecap, 3 Steel, 5 Wood 1 Settler |
Local Leader 2 Medic 1 |
7am - 10pm | 352 | Doc Anderson | |||||||
Clothing stand | 200 Bottlecap, 3 Steel, 5 Wood 1 Settler |
Local Leader 2 | 8am - 8pm | 251 | ||||||||
Clothing shop | 400 Bottlecap, 3 Steel, 5 Wood 1 Settler |
Local Leader 2 | 8am - 8pm | 131 | ||||||||
Clothing emporium¹ | 1000 Bottlecap, 3 Steel, 5 Wood 1 Settler |
Cap Collector 2 Local Leader 2 |
7am - 10pm | 141 | Anne Hargraves |
- ¹Adding the appropriate expert trader will unlock the level 4 merchant.
- ²Can also be labelled 'Bar' depending on localization.
- In the Far Harbor add-on, medical stores do not provide medical services
Cages (Wasteland Workshop)[]
Cage Size | Name | Build Requirements | Repair Requirements | Power Requirements | Scrap | Form ID |
---|---|---|---|---|---|---|
Small | Cat cage | 6x Steel 1x Copper 2x softshell mirelurk meat |
1x steel 1x softshell mirelurk meat |
1 | 3x steel 1x softshell mirelurk meat |
xx00081D |
Dog cage | 6x Steel 1x Copper 3x canned dog food |
1x steel 1x canned dog food |
1 | 3x steel 1x canned dog food |
xx000813 | |
Mole rat cage | 6x Steel 1x Copper 4x radroach meat |
1x steel 1x radroach meat |
1 | 3x steel 2x radroach meat |
xx000837 | |
Mutant hound cage | 6x Steel 1x Copper 2x brahmin meat |
1x steel 1x brahmin meat |
1 | 3x steel 1x brahmin meat |
xx000C80 | |
Medium | Feral ghoul cage | 10x Steel 2x Copper 4x mongrel dog meat |
1x steel 1x copper 1x mongrel dog meat |
1 | 5x steel 2x mongrel dog meat |
xx000833 |
Gorilla cage[1][2] | 16x Steel 4x Copper 4x Gears 5x wild mutfruit |
1x steel 1x copper 1x gears 1x wild mutfruit |
1 | 8x steel 1x copper 1x gears 2x wild mutfruit |
xx000978 | |
Gunner cage | 10x Steel 2x Copper 500x bottle caps |
1x steel 1x copper 50x bottle caps |
1 | 5x steel 250x bottle caps |
xx00081A | |
Insect cage | 10x Steel 2x Copper 4x mole rat meat |
1x steel 1x copper 1x mole rat meat |
1 | 5x steel 2x mole rat meat |
xx000844 | |
Raider cage | 10x Steel 2x Copper 6x jet |
1x steel 1x copper 1x jet |
1 | 5x steel 3x jet |
xx000810 | |
Super mutant cage | 10x Steel 2x Copper 5x brahmin meat |
1x steel 1x copper 1x brahmin meat |
1 | 5x steel 2x brahmin meat |
xx00080E | |
Large | Brahmin cage | 16x Steel 4x Copper 4x Gears 4x razorgrain |
1x steel 1x copper 1x gears 1x razorgrain |
1 | 8x steel 1x copper 1x gears 2x razorgrain |
xx000818 |
Deathclaw cage | 16x Steel 4x Copper 4x Gears 4x yao guai meat |
1x steel 1x copper 1x gears 1x yao guai meat |
1 | 8x steel 1x copper 1x gears 2x yao guai meat |
xx000817 | |
Mirelurk cage | 16x Steel 4x Copper 4x Gears 4x mirelurk egg |
1x steel 1x copper 1x gears 1x mirelurk egg |
1 | 8x steel 1x copper 1x gears 2x mirelurk egg |
xx000808 | |
Radscorpion cage | 16x Steel 4x Copper 4x Gears 4x stingwing meat |
1x steel 1x copper 1x gears 1x stingwing meat |
1 | 8x steel 1x copper 1x gears 2x stingwing meat |
xx00082D | |
Radstag cage | 16x Steel 4x Copper 4x Gears 4x carrot |
1x steel 1x copper 1x gears 1x carrot |
1 | 8x steel 1x copper 1x gears 2x carrot |
xx00082E | |
Yao guai cage | 16x Steel 4x Copper 4x Gears 4x radstag meat |
1x steel 1x copper 1x gears 1x radstag meat |
1 | 8x steel 1x copper 1x gears 2x radstag meat |
xx000805 |
Arena (Wasteland Workshop)[]
Category | Name | Build Requirements | Power Requirements | Form ID |
---|---|---|---|---|
Contestant platforms | Blue team | 4x Wood 10x Steel |
– | xx?????? |
Red team | 4x Wood 10x Steel |
– | xx?????? | |
Miscellaneous | Beta wave emitter[3] | 5x copper 8x aluminum 4x crystal 3x circuitry 5x nuclear material 2x rubber |
1 | xx?????? |
Quitting time siren | 3x copper 12x steel 1x rubber 2x circuitry 3x glass |
1 | xx?????? |
References[]
- ↑ Requires that the Sole Survivor evacuate the Institute during The Nuclear Option.
- ↑ The gorilla cage is not necessary to obtain the Trapper achievement/trophy.
- ↑ Requires Rank 1 of Animal Friend and Rank 1 of Wasteland Whisperer.