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Quest system overview[]

Fallout 4 features an expanded quest system, compared to that of previous Fallout games. In addition to the usual main quest line, side and miscellaneous quests have been added. The game also includes a "radiant quest system". These radiant quests use randomized characters, locations and other elements and often can be repeated infinitely. The add-ons include their own selection of main, side, miscellaneous and radiant quests which can be completed at almost any point during or after the main storyline, and which can even interact with the main quests in some ways.

The game does not end after the finale of act three. Instead, it continues with new post-story content, while the outcomes of the main quests have a visible impact on the world. This, combined with the endless number of radiant quests and the lack of any level cap, significantly extends the potential length of playing the game.

As listed below, there are 191 quests in the base game, with a total of 272 with all add-ons installed.

Main quests[]

Prologue[]

The main story begins on October 23, 2077 within the Sole Survivor's pre-War home in Sanctuary Hills, just minutes before the Great War.

Icon Name Location(s) Given by Reward Form ID Editor ID
War Never Changes trophy War Never Changes Sanctuary Hills (pre-War)
Vault 111 (pre-War)
Vault 111 jumpsuit 0001ED86 MQ101

Act one[]

Act one begins when the Sole Survivor awakens in the year 2287, approximately 210 years after entering their cryo pod in Vault 111.

Icon Name Location(s) Given by Reward Form ID Editor ID
Icon Out of Time
Out of Time Vault 111
Sanctuary Hills
Concord
200+ XP
Pip-Boy 3000 Mark IV
Codsworth as a companion
0001CC2A MQ102
Icon Jewel of the Commonwealth
Jewel of the Commonwealth Diamond City Mama Murphy, Irma, or Trashcan Carla 150+ XP 000229E5 MQ103
Unlikely Valentine trophy Unlikely Valentine Park Street station
Vault 114
Ellie Perkins, or, you can go straight from Vault 111 to Park Street station, this is the farthest you can skip ahead in the main questline. 200+ XP
100 bottlecaps
Worn fedora
Faded trench coat
0001F25E MQ104
Icon Getting a Clue
Getting a Clue Diamond City Nick Valentine 200+ XP
Nick Valentine as a companion
000229E6 MQ105
Reunions trophy Reunions Fort Hagen Nick Valentine 250+ XP
Kellogg's pistol
Kellogg's outfit
000229E7 MQ106

Act two[]

The beginning of act two is heralded by the arrival of the Prydwen, opening up the majority of the Brotherhood of Steel quests.

Icon Name Location(s) Given by Reward Form ID Editor ID
Dangerous Minds trophy Dangerous Minds Memory Den
Kellogg's memories
Nick Valentine 300+ XP
Piper as a companion (if not already recruited)
000229E9 MQ202
Icon The Glowing Sea
The Glowing Sea Crater of Atom
Edge of the Glowing Sea
Rocky cave
Doctor Amari 350+ XP 0006B500 MQ204
Hunter Hunted trophy Hunter/Hunted C.I.T. ruins
Greenetech Genetics
Rocky cave
Virgil 350+ XP 000229EB MQ205
The Molecular Level trophy The Molecular Level Place selected by the player to build The Teleporter
Railroad HQ
Rocky cave
400+ XP 000B1752 MQ206
Institutionalized trophy Institutionalized The Institute Father 400+ XP
Synths throughout the Commonwealth become friendly (optional)
000229EC MQ207

Act three[]

Act three begins when the Sole Survivor acquires the ability to fast-travel to and from the Institute at the end of Institutionalized. At this point, the main quest's structure splits into four different branches, one for each of the four main factions. Certain events in those factions' quests can make other factions hostile to the Sole Survivor, thus locking them from those branches and failing all of that faction's ongoing quests. In some situations, this can be delayed (or even accelerated) with certain actions or certain dialogue choices.

Should the player character decide to oppose the Institute by supporting any of the other three factions, the main quest ends with The Nuclear Option quest (there are actually three variants of the same quest, one for each faction opposing the Institute). However, should the Sole Survivor join and support the Institute, the main quest ends with the Nuclear Family quest.

The following quests become available after completing Institutionalized:

Faction quests[]

The Minutemen[]

The Minutemen quest line begins when the Sole Survivor meets Preston Garvey in Concord, and interacts closely with the settlement building system throughout.

Icon Name Location(s) Given by Reward Form ID Editor ID
Main quests
When Freedom Calls trophy When Freedom Calls Concord
Museum of Freedom
Sanctuary Hills
Preston Garvey 300+ XP
100 caps
50 fusion cells
Minigun
T-45 power armor
001A001C Min00
The First Step trophy The First Step Radiant locations Preston Garvey 300+ XP
~100 caps
Preston Garvey as a companion
Rank of General of the Minutemen
Flare gun
Minutemen paint for T-45 power armor
0011B36E MinRecruit00
Taking Independence trophy Taking Independence The Castle Preston Garvey 350+ XP
The Castle as a settlement
0003A457 Min02
Old Guns trophy Old Guns The Castle Preston Garvey 300+ XP
Artillery schematic
Artillery smoke grenade
Ronnie Shaw as a merchant
000AA778 Min03
Icon Minutemen quest
Inside Job Sanctuary Hills
The Prydwen
The Institute
Sturges 200+ XP 00136329 Min207
Icon Form Ranks
Form Ranks Preston Garvey 350+ XP 000DDFDB Min301
Icon Defend the Castle
Defend the Castle The Castle Preston Garvey 300+ XP 000BDB04 MinDefendCastle
The Nuclear Option trophy The Nuclear Option (Minutemen) The Institute Preston Garvey 1500+ XP
Automatic Laser musket
0010C64A MQ302Min
Icon With Our Powers Combined
With Our Powers Combined The Castle Preston Garvey 350+ XP 000DFB3C MinDestBoS
Side quests
Icon Minutemen quest
Out of the Fire Finch farm
Saugus Ironworks
Preston Garvey or
Radio Freedom or
Abraham Finch or
Jake Finch or
Jake's holotape
300+ XP
~250 or ~350 caps
Finch Farm as a settlement
Shishkebab
00026340 DN121
Icon Minutemen quest
Returning the Favor Abernathy farm
USAF Satellite Station Olivia
Blake Abernathy 300+ XP
~100 caps
Abernathy farm as a settlement
00106F05 MinRecruit03
Sanctuary trophy Sanctuary Sanctuary Hills Sturges 150+ XP 0005DEE4 Min01
Icon Minutemen quest
Troubled Waters Graygarden
Weston water treatment plant
Preston Garvey or
Radio Freedom or
Supervisor White
200+ XP
~100 caps
Graygarden as a settlement
Discount with Supervisor Greene
000482CD DN151
Miscellaneous quests
Icon Minutemen quest
The Sight Sanctuary Hills Mama Murphy Revelations on the Sole Survivor's future. 000EBE71 MQ00MamaMurphy
Radiant quests
Icon Minutemen quest
(Resource Name) for (Location Name) Radiant owned settlement A local settler 60+ XP
~100 caps
00161D1D MinRadiantOwned06ChangeLocOnly
Icon Minutemen quest
Clearing the Way for (Location Name) Radiant settlements Preston Garvey
Radio Freedom
A local settler
100+ XP
~100 caps
1 or 2 new settlements
0015F03F MinRecruit05
Icon Minutemen quest
Defend (Location Name) Radiant owned settlement Preston Garvey
Radio Freedom
A local settler
75+ XP
~100 caps
000A1412
00160409
00186A08
001533A9
MinRadiantOwned01
MinRadiantOwned05
MinRadiantOwned08
MinRadiantOwned11
Icon Minutemen quest
Defend (Location Name) Radiant owned settlement A local settler 75+ XP
~100 caps
0005E51F MinRadiantOwned09ChangeLocOnly
Icon Minutemen quest
Defend the Artillery at (Location Name) Radiant owned settlement Preston Garvey
Radio Freedom
A local settler
75+ XP
~100 caps
000E477F MinRadiantOwned04_BOS
Icon Minutemen quest
Ghoul Problem at (Location Name) Radiant settlement Preston Garvey
Radio Freedom
A local settler
200+ XP
~100 caps
A new settlement
00186642 MinRecruit07
Icon Minutemen quest
(Location Name): Greenskins Radiant settlement Preston Garvey
Radio Freedom
A local settler
300+ XP
~100 caps
A new settlement
00157CA5 MinRecruit04
Icon Minutemen quest
Kidnapped Trader at (Location Name) Radiant owned settlement A local settler 200+ XP
~100 caps
0003E0C1 MinRadiantOwned03ChangeLocOnly
Icon Minutemen quest
Kidnapping at (Location Name) Radiant settlement Preston Garvey
Radio Freedom
A local settler
200+ XP
~100 caps
A new settlement
00099848 MinRecruit02
Icon Minutemen quest
Power for (Location Name) Radiant owned settlement A local settler 75+ XP
~100 caps
00161D1D MinRadiantOwned07ChangeLocOnly
Icon Minutemen quest
Raider Troubles at (Location Name) Radiant settlement Preston Garvey
Radio Freedom
A local settler
200+ XP
~100 caps
A new settlement
00098136 MinRecruit01
Icon Minutemen quest
Resettle Refugees at (Location Name) Radiant settlement Preston Garvey
Radio Freedom
100+ XP
~100 caps
A new settlement
00164167 MinRecruit09
Icon Minutemen quest
Rogue Courser at (Location Name) Radiant location Preston Garvey 300+ XP
~100 caps
00157577 MinRecruit08
Icon Minutemen quest
Stop the Raiding at (Location Name) Radiant owned settlement Preston Garvey
Radio Freedom
A local settler
200+ XP
~100 caps
0003DF95 MinRadiantOwned02
Icon Minutemen quest
Suspected Synth at (Location Name) Radiant owned settlement A local settler 75+ XP 00109D73 MinRadiantOwned10ChangeLocOnly
Icon Minutemen quest
Taking Point: (Location Name) Radiant settlement Preston Garvey 100+ XP
~100 caps
A new settlement
0015F040 MinRecruit06

Brotherhood of Steel[]

The Brotherhood quest line begins when the Sole Survivor encounters Recon Squad Gladius at Cambridge Police Station, and opens up significantly in the second act with the arrival of the Prydwen.

Icon Name Location(s) Given by Reward Form ID Editor ID
Main quests
Icon Fo4 side quest
Reveille Fort Hagen 300+ XP 001826BF BoS000
Icon Fo4 BoS quest
Fire Support Cambridge Police Station Military frequency AF95 300+ XP
Brotherhood of Steel flag to craft in settlements
0005DDAB BoS100
Icon Call to Arms
Call to Arms Cambridge Police Station
ArcJet Systems
Paladin Danse 350+ XP
50 bottlecaps
Righteous Authority
Brotherhood of Steel membership (Rank of Initiate)
0006F5C1 BoS101
Semper Invicta trophy Semper Invicta Cambridge Police Station Paladin Danse 300+ XP 0002BF20 BoS200
Icon Shadows of Steel
Shadow of Steel Cambridge Police Station
The Prydwen
Pip-Boy 350+ XP
Rank of Knight
Full set of BoS II T-60b power armor
Paladin Danse as a companion
Boston Airport workshop ownership
BOS knight paint for T-60 power armor
0002BF21 BoS201
Icon Tour of Duty
Tour of Duty The Prydwen Elder Maxson 300+ XP 000537FC BoS201B
Icon Show No Mercy
Show No Mercy The Prydwen
Fort Strong
Elder Maxson 300+ XP
8 Vertibird signal grenade
Vertibird signal grenades for sale
000537FF BoS202
Icon From Within
From Within The Institute
The Prydwen
Elder Maxson 350+ XP 0009FF4E BoS203
Icon Outside the Wire
Outside the Wire The Institute Proctor Ingram or Elder Maxson 300+ XP 0013C640 BoS204
Liberty Reprimed
Liberty Reprimed Boston Airport
Waypoint Echo
Sentinel site
Proctor Ingram 600+ XP
T-60 medic pump
000AE51C BoS301
Blind Betrayal trophy Blind Betrayal Listening Post Bravo Elder Maxson 350+ XP
Rank of Paladin
Full set of BoS V T-60d power armor
BOS paladin paint for T-60 power armor
000B9F9D BoS302
Tactical Thinking
Tactical Thinking North End
Old North Church
Railroad HQ
Lancer Captain Kells 500+ XP 00107A1C BoS302B
Icon Spoils of War
Spoils of War Mass Fusion building Proctor Ingram 600+ XP 000FDC8C BoS303
Ad Victoriam trophy Ad Victoriam East Boston police station
Charlestown
Cambridge
Proctor Ingram 500+ XP 00173ED9 BoS304
The Nuclear Option trophy The Nuclear Option (Brotherhood of Steel) The Institute Elder Maxson 1500+ XP 0010C64B MQ302BoS
Icon A New Dawn
A New Dawn The Prydwen Elder Maxson 300+ XP
T-60 jetpack
Rank of Sentinel
BOS sentinel paint for T-60 power armor
00182EAE BoS305
Side quests
Icon A Loose End
A Loose End The Prydwen
Rocky cave
Lancer Captain Kells 300+ XP
Visionary's T-60c helmet
000ADCE5 BoSM04
Icon Duty or Dishonor
Duty or Dishonor The Prydwen
Boston Airport
Boston Airport ruins
Lancer Captain Kells Exemplar's T-60c torso
& 300 XP
OR 50 caps & 300 XP
OR 100 caps
0004402C BoSM02
Icon The Lost Patrol
The Lost Patrol West Everett Estates
National Guard training yard
Revere satellite array
Recon bunker Theta
Paladin Danse OR
Lancer Captain Kells
350+ XP
Steadfast BOS combat armor chest piece
Survivor's Special
000B1D79 BoSM01
Radiant quests
Icon Fo4 side quest
Cleansing the Commonwealth Cambridge Police Station
Radiant location
Knight Rhys 200+ XP
~100 caps
00064EC7 BoSR01
Icon Fo4 side quest
Feeding the Troops The Prydwen
Radiant location
Proctor Teagan 100+ XP 000D1EB2 BoSR05
Icon Fo4 side quest
Leading by Example The Prydwen
Boston Airport
Radiant location
Lancer Captain Kells 300+ XP 000C8675 BoSR03
Icon Fo4 side quest
Learning Curve The Prydwen
Boston Airport
Radiant location
Proctor Quinlan 300+ XP
~100 caps
000CF3E2 BoSR04
Icon Fo4 side quest
Quartermastery Cambridge Police Station
Radiant location
Scribe Haylen 200+ XP
~100 caps
000C30DC BosR02
Repeatable quests
Icon Fo4 BoS quest
Blood Bank The Prydwen Senior Scribe Neriah 50+ caps per viable blood sample
6 X-111 compound every 20 samples
001B2B08 BoSFFMaster
Icon Fo4 BoS quest
Getting Technical The Prydwen Proctor Quinlan 25+ caps per Technical document found 001B2B08 BoSFFMaster
Icon Fo4 BoS quest
Reactor Coolant The Prydwen Proctor Ingram 100+ caps per Reactor coolant 001B2B08 BoSFFMaster

The Railroad[]

The Railroad quest line begins with the Sole Survivor following the Freedom Trail to Railroad HQ.

Icon Name Location(s) Given by Reward Form ID Editor ID
Main quests
Icon Road to Freedom
Road to Freedom Boston Common
Old North Church
300+ XP 000459D2 RR101
Tradecraft trophy Tradecraft The Switchboard
Old North Church
Desdemona 300+ XP
Membership in The Railroad
Deliverer
Deacon as a companion
Railroad paint for T-51 power armor
0006FA37 RR102
Underground Undercover trophy Underground Undercover The Institute
Cambridge Polymer Labs
Desdemona 600+ XP
500 caps
Railway rifle
Railway spikes
Unlock legendary variants of the railway rifle to be found randomly as loot on legendary enemies
000B2D48 RR201
Icon Precipice of War
Precipice of War Railroad HQ Desdemona 500+ XP 0002C8CB RR302
Rockets Red Glare trophy Rockets' Red Glare Cambridge Police Station
The Prydwen
Desdemona 500+ XP 00043275 RR303
The Nuclear Option trophy The Nuclear Option (Railroad) The Institute Desdemona 1500+ XP 0010C64C MQ302RR
Side quests
Icon Boston After Dark
Boston After Dark Railroad HQ
Bunker Hill
Ticonderoga
Doctor Carrington 300+ XP
~180 caps
Ticonderoga as a safehouse
Combat rifle
0005FD90 RRM01
Icon Fo4 side quest
Mercer Safehouse Railroad HQ
A chosen settlement
P.A.M. 300+ XP
200 caps
000B26C2 RRR04
Icon Fo4 side quest
Burning Cover Railroad HQ Failing Underground Undercover by becoming enemies with the Institute 75+ XP 0019E746 RRAct3Lost
Icon Railroad quest
Butcher's Bill Railroad HQ
Kendall Hospital
Doctor Carrington 300+ XP
150 caps
000B1F1D RRR01a
Icon Railroad quest
Butcher's Bill 2 Railroad HQ Doctor Carrington 300+ XP
175 caps
A random armor or weapon
000B1F1C RRR01b
Icon Memory Interrupted
Memory Interrupted Railroad HQ
Malden Center
Desdemona 300+ XP
200 caps
Two Railroad Stealth Boys
Railroad Stealth Boys for sale
000A8BAF RRM02
Icon Operation Ticonderoga
Operation Ticonderoga Railroad HQ
Ticonderoga
Desdemona 300+ XP
500 caps
A random armor or weapon
0007CC61 RR301
Icon Fo4 side quest
To the Mattresses (Number) Railroad HQ
Variable location
Desdemona 400+ XP
Chance of a random item
150-300 caps,
450 caps and two random items on completion of the final mission
0013A33D RRR08
Icon Fo4 side quest
Randolph Safehouse (Number) Railroad HQ
Variable location
Drummer Boy 300+ XP
Caps
Institute Killer weave
001845F7 RRR06
Radiant quests
Icon Fo4 side quest
A Clean Equation Railroad HQ
Random location
P.A.M. 75+ XP
130 caps
0014A34A RRR10
Icon Railroad quest
Concierge Mercer Safehouse
Random location
Caretaker 300+ XP
Caps
Stimpaks
000B3E82 RRR02a
Icon Railroad quest
High Ground Railroad HQ
Random location
P.A.M. 75+ XP 00150577 RRR11
Icon Fo4 side quest
Jackpot: (Locationname) Railroad HQ
Hub 360
Medford Memorial Hospital
Pinnacle Highrise
P.A.M. 250+ XP
Ballistic weave
Deliverer mods for sale
000B926B RRR03
Icon Fo4 side quest
Lost Soul: (Locationname) Railroad HQ
Variable location
Doctor Carrington 400+ XP
250 caps
00145F1A RRR09
Icon Fo4 side quest
Variable Removal: (Locationname) Railroad HQ
Variable location
P.A.M. 300+ XP
270 caps
00186C79 RRR07
Icon Fo4 side quest
Weathervane: (Locationname) Railroad HQ
Variable location
Tinker Tom 100+ XP 000B926A RRR05

The Institute[]

The Institute quest line begins as the Sole Survivor successfully infiltrates the Institute with the signal interceptor at the end of the second act.

Icon Name Location(s) Given by Reward Form ID Editor ID
Main quests
Icon Synth Retention
Synth Retention The Institute
Libertalia
Father 200+ XP
Quarters in The Institute
000E2058 Inst301
Icon The Battle of Bunker Hill
The Battle of Bunker Hill The Institute
Bunker Hill
C.I.T. ruins
Father 500+ XP
500 caps
Bunker Hill as a settlement (optional)
000A8258 Inst302
Mankind Redefined trophy Mankind - Redefined The Institute Father 400+ XP
X6-88 as a companion
0002B4E9 Inst303
Icon Mass Fusion
Mass Fusion The Institute
Mass Fusion building
Father 600+ XP 0015BD39 InstMassFusion
Icon Pinned
Pinned The Institute
Graygarden homestead
Father 500+ XP 00055BE4 MinVsInst
Powering Up trophy Powering Up The Institute
Diamond City
Father 500+ XP 000A274B Inst305
Icon End of the Line
End of the Line The Institute
Railroad HQ
Father 500+ XP 000AC7B3 Inst306
Icon Airship Down
Airship Down The Institute
Boston Airport
Father 600+ XP 000BACFF Inst307
Nuclear Family trophy Nuclear Family The Institute 1500+ XP
Institute Paint Mod for X-01 power armor
Father's lab coat
000BAD00 Inst308
Side quests
Icon A House Divided
A House Divided The Institute Newton Oberly 200+ XP
* 5 jet
* 5 Mentats
* 5 RadAway
000B2D47 InstM03
Icon Building a Better Crop
Building a Better Crop The Institute
Warwick homestead
Goodneighbor
Isaac Karlin 200+ XP
250 caps
20 stimpaks
Warwick homestead as a settlement
000986C7 InstM01
Icon Plugging a Leak
Plugging a Leak The Institute Justin Ayo 400+ XP
1000 caps or Liam's glasses
000A8257 InstM02
Radiant quests
Icon Institute quest
Appropriation The Institute
Radiant location
Evan Watson 350+ XP
* 4 fusion cells
000EDCEF InstR03NEW
Icon Institute quest
Hypothesis The Institute
Radiant location
Clayton Holdren 400+ XP
* 4 stimpaks
000EB268 InstR02
Icon Institute quest
Pest Control: (Locationname) The Institute
Radiant location
Alan Binet 400+ XP
* 10 Pre-War money
000F7933 InstR01
Icon Institute quest
Political Leanings The Institute
Diamond City
Justin Ayo 75+ XP
* 100 caps
000F0D8C InstR05
Icon Institute quest
Reclamation: (Locationname) The Institute
Radiant location
Alana Secord 400+ XP
* 5 plasma grenades
000EDE28 InstR04

Side quests[]

Secondary quests[]

These quests are not affiliated with any main faction.

Icon Name Location(s) Given by Reward Form ID Editor ID
Icon Fo4 side quest
Banished from the Institute The Institute Becoming enemies with the Institute 300+ XP 0016D036 InstKickOut
Icon Fo4 side quest
Cambridge Polymer Labs Cambridge Polymer Labs Molly 200+ XP
Piezonucleic power armor
000284BC DN015
Icon Confidence Man
Confidence Man Diamond City
Dugout Inn
Diamond City Radio
Beantown Brewery
Vadim Bobrov 300+ XP
* Bottle caps
Travis is more confident on Diamond City Radio
00022A05 MS14
Icon Curtain Call
Curtain Call Trinity Tower Trinity Tower Radio 200+ XP
Strong as a companion
Reginald's suit (male)
Agatha's dress (female)
00146C84 MS10b
Icon Fo4 side quest
Dependency Vault 81 Tina De Luca 75+ XP 00033527 V81_03
Icon Diamond City Blues
Diamond City Blues Diamond City
Four Leaf fishpacking plant
Paul Pembroke 400+ XP 00022A04 MS13
Icon The Secret of Cabot House
Emogene Takes a Lover Cabot House
The Third Rail
Charles View Amphitheater
Edward Deegan 150+ XP
195 caps
000503B9 MS09Mission02
Icon Vault 81 quest
Here Kitty, Kitty Vault 81 Erin Combes 75+ XP
Fusion core, or
* Kickball, or
* Teddy bear, or
* Silver locket
00033520 V81_01
Icon Here There Be Monsters
Here There Be Monsters On the docks behind The Shamrock Taphouse
Yangtze
Saugus Ironworks
Donny Kowalski 200+ XP
3 Homing beacons
* 4 Pre-War money
* 200 caps
* Zao's sword
000229F7 MS02
Icon Vault 81 quest
Hole in the Wall Vault 81 Dr. Penske 250+ XP
Syringer rifle
Vault 81 room
Curie as a companion
00022A0A MS19
Icon Human Error
Human Error Covenant
Compound
Honest Dan 350+ XP
Covenant as settlement
300 caps if siding with Chambers
00022A08 MS17
Icon Fo4 side quest
In Sheep's Clothing Diamond City Danny Sullivan 150+ XP 001764DF FFDiamondCity10
Icon Kid in a Fridge
Kid in a Fridge The fridge
Quincy
Peabody house
Billy 150+ XP
200-850 caps
000229F6 MS01
Icon Last Voyage of the USS Constitution
Last Voyage of the U.S.S. Constitution USS Constitution Ironsides 450+ XP
Broadsider
Lieutenant's hat or 1000 caps
00022A02 MS11
Icon Fo4 side quest
Mystery Meat Longneck Lukowski's Cannery Theodore Collins 200+ XP
50 caps
0002633E DN079
Icon Fo4 side quest
Order Up Drumlin Diner Wolfgang OR
Trudy
150+ XP
100/125/140/150/200 caps
001069A9 DialogueDrumlinDiner
Icon Fo4 side quest
Out in Left Field Diamond City
Westing Estate
Moe Cronin 150+ XP
300/375/450/600 caps
00035D03 FFDiamondCity06
Icon Fo4 side quest
Painting the Town Diamond City
Hardware Town
Abbot 150+ XP
100-300 caps
0001D727 FFDiamondCity01
Icon Fo4 side quest
Pickman's Gift Pickman Gallery Pickman 150+ XP
Pickman's Blade
Pickman's thank you note
0004AD05 DN101
Icon Fo4 side quest
Public Knowledge Goodneighbor
Boston Public Library
Daisy 400+ XP
200/250/300/400 caps
0010B654 FFGoodneighbor02
Icon Fo4 side quest
Pull the Plug Thicket Excavations Sully Mathis 200+ XP
50/75/100/125 caps
001073CE DN138
Icon Fo4 side quest
Short Stories Vault 81 Katy 75+ XP
Grognak the Barbarian
001338B9 V81_04
Icon The Secret of Cabot House
Special Delivery Cabot House
Parsons State Insane Asylum
Parsons Creamery
Edward Deegan 200+ XP
100/150 caps
000503B8 MS09Mission01
Icon Fo4 side quest
Story of the Century Diamond City
Publick Occurrences
Piper Wright 150+ XP
Piper as a companion (if not already recruited)
000456E8 FFDiamondCity07
Icon The Big Dig
The Big Dig Goodneighbor
The Dig
Diamond City

NH&M Freight Depot

Bobbi No-Nose 300+ XP
Ashmaker
John Hancock as a companion
300 caps if sided with Bobbi
00022A07 MS16
Icon The Devils Due
The Devil's Due Museum of Witchcraft
Colonial Taphouse
Deathclaw nest, northwest of Parsons State Insane Asylum
Private Hart's holotape 400+ XP
200/300/400/500 caps & Wellingham's recipe or
Deathclaw gauntlet
0014B717 MS05B
Icon Detective Case Files
The Disappearing Act Diamond City Valentine Detective Agency 250+ XP 0001CB51 MS07a
Icon Detective Case Files
The Gilded Grasshopper Faneuil Hall
Shem Drowne's grave
Marty Bullfinch file
or
the Gilded grasshopper
350+ XP
Copper, silver and gold bars
Shem Drowne sword
000229FD MS07b
Icon Fo4 side quest
The Marowski Heist Diamond City
Goodneighbor
Darcy Pembroke 150+ XP
400/500/600/800/900 caps
000457C6 MS13FindPhoto
Icon Fo4 side quest
The Memory Den Memory Den Irma 150+ XP 00108EC0 FFGoodneighbor01
Icon The Secret of Cabot House
The Secret of Cabot House Parsons State Insane Asylum
Cabot House
Jack Cabot 300+ XP and:
* 500 caps & Lorenzo's Artifact or
"Lifetime supply" of Mysterious serum
00022A00 MS09
Icon The Silver Shroud
The Silver Shroud Goodneighbor Kent Connolly 450+ XP
750 caps
Silver Shroud gear
Silver Shroud gear upgrades (if Kent survives)
00027556 MS04
Icon Fo4 side quest
Trouble Brewin' Goodneighbor Rufus Rubins 200+ XP
200-400 caps
0017D18C DialogueGoodneighborRufus
Icon Fo4 side quest
Vault 75 Vault 75 Exploring Vault 75 200+ XP 000FCB15 DN143
Icon Vault 81 quest
Vault 81 Vault 81 Overseer McNamara 75+ XP
100 caps
Access to Vault 81
000B8464 V81_00_Intro

Miscellaneous quests[]

These quests are displayed under the "Miscellaneous" section of the Pip-Boy.

Icon Name Location(s) Given by Reward Form ID Editor ID
Icon Fo4 side quest
Art Appreciation Goodneighbor
Pickman Gallery
John Hancock 150+ XP
Up to 400 caps
001120DE FFGoodneighbor05
Icon Fo4 side quest
Atom Cats (quest) Atom Cats garage Zeke 150+ XP
Zeke's jacket and jeans
00048516 DN054
Icon Fo4 side quest
Botany Class Diamond City market
Forest Grove marsh
Solomon 150+ XP
100/125/150/200 caps
Buffout x1
Jet x1
Psycho x1
0002125F FFDiamondCity03
Icon Fo4 side quest
The Combat Zone Combat Zone ~100 caps
Cait as a companion
0002074B CZ
Icon Detective Case Files
Detective Case Files Diamond City Case files on the table 000229FC MS07
Icon Fo4 side quest
Diamond City's Most Wanted Dugout Inn or Diamond City market Wanted poster 150/400 XP 0014182C (raiders)
0018127D (mutants)
00181280 (ghouls)
FFDiamondCityWanted01
FFDiamondCityWanted04
FFDiamondCityWanted07
Icon Fo4 side quest
Fallen Hero Bunker Hill
Old Gullet sinkhole
Joe Savoldi 150+ caps
Grandpa Savoldi's hat
00122220 FFBunkerHill01
Icon Fo4 side quest
Find the Treasures of Jamaica Plain Jamaica Plain Hadrian's invitation
Jamaica Plain flyer
2076 World Series baseball bat
Unique pre-War items
000E9914 DN070
Icon Fo4 side quest
Fly Fishing Diamond City Doctor Duff 75+ XP
100/125/150/200 bottlecaps
0002C59B FFDiamondCity05
Icon Fo4 side quest
Giddyup 'n Go The Slog
Wilson Atomatoys factory
Arlen Glass 100+ XP
150/225/300 caps
000254B7 DN154
Icon Fo4 side quest
Greet the Dog Red Rocket truck stop Dogmeat Dogmeat as a companion 0006DFAF DogmeatQuest
Icon Fo4 side quest
Gun Run Rook family house Barney Rook 350+ XP
Reba II
001243D6 DN083_Barney
Icon Fo4 side quest
Hazardous Material Goodneighbor
HalluciGen, Inc.
Fred Allen 400+ XP
200/250/300/400 caps
0010CB94 FFGoodneighbor03
Icon Fo4 side quest
Help defend (Location Name) Radiant owned settlement Pip-Boy None Multiple Multiple
Icon Fo4 side quest
Home Plate Diamond City
Home Plate
Geneva 75+ XP
Home Plate as a settlement
0014191C FFDiamondCity02
Icon Fo4 side quest
MacCready for Action Goodneighbor Robert MacCready MacCready as a companion 001160B3 FFGoodneighbor06
Icon Fo4 side quest
Meet Ness at the Crash Site Skylanes Flight 1981 Ness 50/100/150/200 caps 000684D0 DN123
Icon Fo4 side quest
Message in a Bottle - Trapped for Days Crater house Bottle message Levelled loot cache 001DA03B DNMessageInABottleQuest
Icon Fo4 side quest
Message in a Bottle - Predator Becomes Prey The Castle Bottle message Levelled loot cache 001DA045 DNMessageInABottleQuest
Icon Fo4 side quest
Message in a Bottle - Not Going Well Wreck of the FMS Northern Star Bottle message Levelled loot cache 001DA050 DNMessageInABottleQuest
Icon Fo4 side quest
Message in a Bottle - Need a Hand Boston Airport Bottle message Levelled loot cache 001DA058 DNMessageInABottleQuest
Icon Fo4 side quest
Message in a Bottle - Difficult to Kill Mahkra Fishpacking Bottle message Levelled loot cache 001DA060 DNMessageInABottleQuest
Icon Fo4 side quest
Message in a Bottle - X Marks the Spot Nahant Oceanological Society Bottle message Levelled loot cache 001DA063 DNMessageInABottleQuest
Icon Fo4 side quest
Nuka Cola Needs Diamond City Sheffield 75+ XP
Sheffield as a settler
000502AC FFDiamondCity08
Icon Fo4 side quest
Pool Cleaning Diamond City Sheng Kawolski 75+ XP
100/125/150/200 caps
00142434 FFDiamondCity04
Icon Fo4 side quest
Prep School Bunker Hill
East Boston Preparatory School
Kessler 300+ XP
Trade caravan post to build in settlements
0012221F FFBunkerHill03
Icon Fo4 side quest
Recruiting Hancock Hawthorne Estate Hancock John Hancock as a companion
Up to 425 caps
001323AB FFGoodneighbor07
Icon Fo4 side quest
Galleria General Atomics Galleria Opening of the businesses of the Galleria 0004542B DN049
Icon Fo4 side quest
Search for caps in (location)
Look for the stash of chems in (location)
Find the (weapon) in (location)
Search for scrap in (location)
Search for tech in (location)
Radiant locations Raider's note
Junkie's note
Gunner's note
Scavenger's note
Settler's note
0002BDE6
0002BDE9
0002BEED
0002BEF6
0002BEF9
RETreasureHuntSC01
RETreasureHuntSC02
RETreasureHuntSC03
RETreasureHuntSC04
RETreasureHuntSC05
Icon Fo4 side quest
The Cleaner Goodneighbor Whitechapel Charlie 150+ XP
200/250/300/400 caps
0010D5A7 FFGoodneighbor04
Icon Fo4 side quest
Traffic Jam Bunker Hill
National Guard training yard
Deb 300+ XP
125/175/225/300 caps
00122221 FFBunkerHill02
Icon Fo4 side quest
Vault 81 Tour Vault 81 Austin Engill 75+ XP 00099E5D Vault81Tour
Icon Fo4 side quest
Virgil's Cure Rocky cave
The Institute
Brian Virgil 100+ XP 000ADCE7 DN053

Unmarked quests[]

These are small quests that do not appear in the Pip-Boy.

Icon Name Location(s) Given by Reward Form ID Editor ID
Icon Fo4 side quest
A Pillar of the Community Charles View Amphitheater Brother Thomas 000C5093 DN019JoinCult
Icon Fo4 side quest
Bill Sutton (quest) Warwick homestead Bill Sutton 2 caps per tato or mutfruit 0003F242 DialogueWarwickHomestead
Icon Fo4 side quest
Brother Against Brother Diamond City Riley
Kyle
0014BF48 FFDiamondCity12
Icon Fo4 side quest
Familiar Faces Goodneighbor Vault-Tec rep Vault-Tec rep as a settler 00033582 DialogueGoodneighbor
Icon Fo4 side quest
Fertilizer Woman Vault 81 Dr. Penske 25 caps per bag of fertilizer 0003F244 DialogueVault81
Icon Fo4 side quest
Holly (quest) The Slog Holly 2 caps per Tarberry 0003F241 DialogueTheSlog
Icon Fo4 side quest
Lucy Abernathy (quest) Abernathy farm Lucy Abernathy 3/5 caps per Melon 0006B4CF DialogueAbernathyFarm
Icon Fo4 side quest
Maintenance Man Vault 81 Calvin Whitaker 15 caps per tool 0003F244 DialogueVault81
Icon Fo4 side quest
Quality Assurance General Atomics factory 00045770 DN050
Icon Fo4 side quest
Supervisor Brown (quest) Graygarden Supervisor Brown 2 caps per mutfruit 0003F23F DialogueGraygarden
Icon Fo4 side quest
Supervisor Greene (quest) Graygarden Supervisor Greene 100/300 caps 0003F23F DialogueGraygarden
Icon Fo4 side quest
Wedding Day Diamond City Miss Edna
Zwicky
00145676 FFDiamondCity09

Companion quests[]

The following quests are given once the player character gains enough affinity with a particular companion.

Icon Name Location(s) Given by Reward Form ID Editor ID
Icon Fo4 side quest
Benign Intervention Vault 95 Cait 200+ XP
Cait cured from her addictions. New interests.
001666C5 COMCaitQuest
Icon Fo4 side quest
Emergent Behavior Memory Den Curie 300+ XP
Reputation with Curie
Synth Curie
0016454E COMCurieQuest
Icon Fo4 side quest
Long Road Ahead Mass Pike Interchange
Med-Tek Research
Goodneighbor
Robert MacCready 250+ XP 00027411 COMMacCreadyQuest
Icon Fo4 side quest
Long Time Coming Andrew station Nick Valentine 450+ XP
Eddie's Peace gun
Close to Metal perk
000229FE MS07c

Add-on quests[]

Automatron[]

These quests are only available after Automatron has been installed.

Icon Name Location(s) Given by Reward Form ID Editor ID
Main quests
MQ01 RobotsGoneWild
Mechanical Menace Wattz Consumer Electronics Caravan distress call 250+ XP
Robot workbench schematics
xx000806 DLC01MQ01
MQ02 BuildingABetterBot
A New Threat General Atomics factory Ada 300+ XP xx000801 DLC01MQ02
MQ04 TroubleAhead
Headhunting Fort Hagen satellite array
Fort Hagen hangar
Radiant location
Ada 400+ XP
Jezebel
xx002833 DLC01MQ04
MQ05 RestoringOrder
Restoring Order RobCo Sales & Service Center
The Mechanist's lair
Ada 300+ XP
Mechanist's armor and helmet
Protectron's Gaze (optional)
Spotlight schematics
Eyebot pod schematics
The Mechanist's lair as a settlement
All Automatron robot mods unlocked
xx0010F5 DLC01MQ05
Radiant quests
Icon Fo4 side quest
Rogue Robot The Mechanist's lair
Radiant location
The Mechanist
Ada
300+ XP xx003E8A
xx00AF4D
xx00AD50
xx00AF4C
xx00AF51
xx003E8F
xx00D5FC
xx003E90
xx008508
DLC01MQPostQuestRadiantAssault01
DLC01MQPostQuestRadiantAssault02
DLC01MQPostQuestRadiantAssault03_Min
DLC01MQPostQuestRadiantAssault03_Inst
DLC01MQPostQuestRadiantAssault03_BOS
DLC01MQPostQuestRadiantScene_01
DLC01MQPostQuestRadiantScene_02
DLC01MQPostQuestRadiantTravel_01
DLC01MQPostQuestRadiantTravel_02

Far Harbor[]

These quests are only available after Far Harbor has been installed.

Icon Name Location(s) Given by Reward Form ID Editor ID
Main quests
FH Far from Home trophy
Far From Home Valentine Detective Agency
Nakano residence
Far Harbor
Valentine's Detective Agency Radio 400+ XP
300 caps
Access to Far Harbor
xx001B3F DLC03MQ01
Fo4FH Walk in the Park
Walk in the Park Far Harbor
Acadia
Captain Avery 400+ XP
Longfellow's cabin as a settlement
xx001B40 DLC03MQ02
FH Where You Belong trophy
Where You Belong Acadia Old Longfellow 500+ XP
500 caps
Access to Acadia
xx001B41 DLC03MQ03
Fo4FH Best Left Forgotten
Best Left Forgotten The Nucleus Kasumi Nakano 500+ XP
Assault marine armor
xx001B42 DLC03MQ04
FH The Way Life Should Be trophy
The Way Life Should Be 600+ XP
Destroyer of Acadia perk
Acadia's Shield (armor chestpiece)
Lucky Eddy (lever-action rifle)
xx001B43 DLC03MQ05
FH Cleansing the Land trophy
Cleansing the Land 600+ XP
Far Harbor Survivalist for siding with Far Harbor
Crusader of Atom for siding with the Children of Atom
xx001B44 DLC03MQ06
Fo4FH Protector of Acadia
Reformation Acadia
The Nucleus
600+ XP
Protector of Acadia
Atom's Bulwark
xx02127F DLC03MQ06a
FH Close to Home trophy
Close to Home Acadia
Nakano residence
400+ XP
Supply stash containing a random legendary weapon
xx004F2C DLC03MQPostQuest
General side quests
Icon Fo4 side quest
Brain Dead Vault 118 Pearl
or
Maxwell
400+ XP (part 1)
300+ XP (part 2)
200 to 1270 pre-War money
xx036763 DLC03_V118_Quest
Icon Minutemen quest
Shipbreaker The Island Shipbreaker's radio frequency 275+ XP
Skipper's Last Stand
xx040A87 DLC03WorkshopRadiantOwned05
Radiant quests
Icon Minutemen quest
Condensers Down A settlement on the Island
A radiant location
A settler ~100 XP
~100 caps
xx00EB4C DLC03WorkshopRadiantOwned01
Icon Minutemen quest
Deadliest Catch A settlement on the Island
A radiant location
A settler xx040A86 DLC03WorkshopRadiantOwned04
Icon Minutemen quest
Super Mutants in the Fog A settlement on the Island
A radiant location
A settler ~100 XP
~100 caps
xx00EB51 DLC03WorkshopRadiantOwned02
Icon Minutemen quest
Trapper Attack A settlement on the Island
A radiant location
A settler ~100 XP
~100 caps
xx039953 DLC03WorkshopRadiantOwned03
Acadia side quests
Fo4FH Protector of Acadia
Acadian Ideals Acadia 300+ XP xx0456D3 DLC03AcadiaQuestPointers
Fo4FH Protector of Acadia
Data Recovery The Island
Acadia
Faraday 250+ XP xx04B1F6 DLC03AcadiaM03
Fo4FH Protector of Acadia
The Arrival The Island
Acadia
Chase 400+ XP
200/250/300/400 caps
Hitman's Institute laser
xx01536F DLC03AcadiaM01
Fo4FH Protector of Acadia
The Price of Memory Acadia Cog 350+ XP
Crippling sledgehammer or Unyielding synth chest piece
xx04B95A DLC03AcadiaM04
Fo4FH Protector of Acadia
Hunting the Hunter The Island
Acadia
Dejen 475+ XP
420-610 caps
xx04049B DLC03AcadiaM02
Children of Atom side quests
Fo4FH Crusader of Atom
Ablutions The Nucleus Mai 350+ XP
Radical Conversion
xx02B500 DLC03DLC03CoA_FFNucleus03
Fo4FH Crusader of Atom
The Heretic The Nucleus
Ruined church
Grand Zealot Brian Richter 400+ XP
Atom's Judgement
xx01B0AF DLC03AtomM02
Fo4FH Crusader of Atom
Visions in the Fog The Nucleus
Atom's Spring
Grand Zealot Brian Richter 400+ XP
Member of the Church of the Children of Atom
Access to the Nucleus
xx00AFB1 DLC03AtomM01
Fo4FH Crusader of Atom
What Atom Requires The Nucleus High Confessor Tektus 300+ XP xx0500E4 DLC03CoA_QuestPointers
Fo4FH Crusader of Atom
The Trial of Brother Devin The Nucleus Zealot Ware 350+ XP
Ware's brew recipe
4 Ware's brew
xx01055C DLC03CoA_FFNucleus01
Fo4FH Crusader of Atom
Witch Hunt The Nucleus High Confessor Tektus 350+ XP
Inquisitor's cowl
xx02C8B3 DLC03CoA_FFNucleus02
Far Harbor side quests
Fo4FH Far Harbor Survivalist
Blood Tide Far Harbor
National Park campground
Dalton farm
Brooke's Head Lighthouse
Cassie Dalton 350+ XP
900 caps
Bloodletter
Dalton farm as a settlement
xx023ACB DLC03FarHarborFF01
Fo4FH Far Harbor Survivalist
Hull Breach Far Harbor
Eagle's Cove Tannery
The Mariner 300+ XP
450 caps
Combat shotgun
xx00A990 DLC03DLC03FarHarborFF03a
Fo4FH Far Harbor Survivalist
Hull Breach 2 Far Harbor
MS Azalea
The Mariner 300+ XP
400 caps
xx00AEC4 DLC03FarHarborFF03b
Fo4FH Far Harbor Survivalist
Hull Breach 3 Far Harbor
Haddock Cove
The Mariner 300+ XP
615 caps
Defender's Harpoon Gun
xx02039A DLC03FarHarborFF03c
Fo4FH Far Harbor Survivalist
Living on the Edge Far Harbor Captain Avery 400+ XP xx04E77A DLC03DLC03FarHarborM02
Fo4FH Far Harbor Survivalist
Rite of Passage Far Harbor
The Island
Teddy Wright 350+ XP
600 caps
The Captain's Hat
The Captain's Feast
xx00A992 DLC03FarHarborM01
Fo4FH Far Harbor Survivalist
Safe Passage Far Harbor Captain Avery 300+ XP xx023ACA DLC03FarHarborFF02
Fo4FH Far Harbor Survivalist
The Changing Tide Far Harbor Captain Avery 500+ XP
Rescue diver suit
xx04E779 DLC03FarHarborM03
Fo4FH Far Harbor Survivalist
The Great Hunt Far Harbor
The Island
The Mariner 300+ XP
Legend of the Harbor
xx02399F DLC03FarHarborS03
Fo4FH Far Harbor Survivalist
The Hold Out Far Harbor
National Park visitor's center
Mitch 300+ XP
610 caps
Fire Belly recipe
National Park visitor's center as a settlement
xx00A991 DLC03FarHarborS01
Fo4FH Far Harbor Survivalist
Turn Back the Fog Far Harbor
Echo Lake Lumber
Small Bertha 300+ XP
410 caps
Echo Lake Lumber as a settlement
xx00AEC3 DLC03FarHarborS02
Commonwealth Factions quests
Icon Institute quest
Forbidden Knowledge The Institute William Moseley 500+ XP xx013F3A DLC03Acadia_Institute
Icon Fo4 BoS quest
Search and Destroy The Prydwen Lancer Captain Kells xx013F39 DLC03Acadia_BoS

Vault-Tec Workshop[]

These quests are only available after Vault-Tec Workshop has been installed.

Icon Name Location(s) Given by Reward Form ID Editor ID
Quests
Icon Fo4 side quest
Vault-Tec Calling Quincy Quarries
Vault 88
Vault 88 radio beacon Location of Vault 88
300+ XP
xx0043E5 DLC06MQ01
Icon Fo4 side quest
Better Living Underground Vault 88 Overseer Barstow Vault 88 as a settlement
300+ XP
xx00480B DLC06MQ02
Icon Fo4 side quest
A Model Citizen Vault 88 Overseer Barstow 350+ XP xx004840 DLC06MQ03
Icon Fo4 side quest
Explore Vault 88 Vault 88 Overseer Barstow 300+ XP xx004F65 DLC06MQ04
Icon Fo4 side quest
Power to the People Vault 88 Overseer Barstow 350+ XP
Power Cycle 1000 as a settlement object
xx004A7E DLC06E01
Icon Fo4 side quest
The Watering Hole Vault 88
HalluciGen, Inc.
Overseer Barstow 350+ XP
Soda fountain as a settlement object
xx004AD5 DLC06E02
Icon Fo4 side quest
Vision of the Future Vault 88 Overseer Barstow 350+ XP
Phoropter as a settlement object
xx004F72 DLC06E03
Icon Fo4 side quest
Lady Luck Vault 88 Overseer Barstow 400+ XP
Slot machine as a settlement object
Legend of Vault 88
xx005117 DLC06E04
Icon Fo4 side quest
Overseer's Most Wanted Any settlement Vault-Tec Population Management System Location of companions xx003DE1 DLC06CompanionTracker

Nuka-World[]

These quests are only available after Nuka-World has been installed.

Icon Name Location(s) Given by Reward Form ID Editor ID
Main quests
All Aboard
All Aboard Nuka-World transit center Nuka-Cola Family radio or entering the Nuka-World transit center 200+ XP
Access to Nuka-World
xx000800 DLC04MQ00
Taken for a Ride
Taken for a Ride Nuka-station, Nuka-World access tunnels, Cola-cars arena RedEye 500+ XP
Full set of Overboss power armor
Title of Overboss of Nuka-World
xx000801 DLC04MQ01
An Ambitious Plan icon
An Ambitious Plan Fizztop Grille
Bradberton Amphitheater
Fizztop Mountain
The Parlor
Porter Gage 400+ XP
Porter Gage as a companion
(Optional) The Problem Solver
xx000802 DLC04MQ02
The Grand Tour Achievement Icon
The Grand Tour Kiddie Kingdom
World of Refreshment
Dry Rock Gulch
Safari Adventure
Galactic Zone
Porter Gage 400+XP xx000803 DLC04MQ03
Home Sweet Home Achievement Icon
Home Sweet Home Nuka-World Porter Gage 500+ XP
Wasteland Warlord perk Rank 2
xx000804 DLC04MQ04
Power Play Achievement Icon
Power Play World of Refreshment, Fizztop Mountain, The Parlor, Bradberton Amphitheater Shank 400+ XP
2 of the following gang perks Ace Operator perk, Chosen Disciple perk, or Pack Alpha perk
Electricity to Nuka-World
xx000805 DLC04MQ05
Side quests
Icon Fo4 side quest
Amoral Combat Nuka-Town USA, Cola-cars arena Fritsch 75+ XP
Loot from challenger's corpse
Aeternus (Rogue knight)
xx039262 DLC04SettlementFF01
Cappy in a Haystack icon
Cappy in a Haystack Nuka-Town USA
Fizztop Grille
Dry Rock Gulch
Galactic Zone
Kiddie Kingdom
Safari Adventure
World of Refreshment
Sierra Petrovita 400+ XP
Nuka-nuke launcher or Nuka-World jumpsuit
xx000806 DLC04MS01
Fo4NW Park quest icon
High Noon at the Gulch Dry Rock Gulch Discovering Dry Rock Gulch 400+ XP
200 caps
Cowboy hat
Western outfit
Western revolver
Control of Dry Rock Gulch
xx0431AB DLC04DryRockGulch
Fo4NW Park quest icon
A Magical Kingdom Kiddie Kingdom Oswald the Outrageous 400+ XP
Oswald's tophat
Sword of Wonders
Control of Kiddie Kingdom
(Optional) Magician's tuxedo
xx03684F DLC04_KiddieKingdomMain
Open Season icon
Open Season Bradberton Amphitheater
Fizztop Mountain
The Parlor
Nuka-Town market
Nuka-World power plant
Preston Garvey or Mackenzie Bridgeman 600+ XP xx027704 DLC04RaiderKickout
Icon Fo4 side quest
Precious Medals Nuka-Town USA
Dry Rock Gulch
Galactic Zone
Kiddie Kingdom
Safari Adventure
World of Refreshment
N.I.R.A. 75+ XP
Nuka-Cola Dark
Nuka-Cola Quantum
Nuka-Grape
xx03AC61 DLC04SettlementFF02
Fo4NW Park quest icon
Safari Adventure Safari Adventure Cito 400+ XP
Control of Safari Adventure
(Optional) Cito's Shiny Slugger
xx0260E2 DLC04SafariAdventureQuest
Fo4NW Park quest icon

Star Control

Galactic Zone Discovering the Galactic Zone 400+ XP
Control of the Galactic Zone
All nuka-world robot mods unlocked
xx01E34A DLC04GZMainQuest
Trip to the Stars icon
Trip to the Stars Hubologist's camp
Vault-Tec: Among the Stars
Nuka-World junkyard
Dara Hubbell 450+ XP
200/250/300/350 caps
Hub's Alien Blaster
10 Alien blaster rounds
(Optional) 100 alien blaster rounds
xx000807 DLC04MS02
Fo4NW Park quest icon
A World of Refreshment World of Refreshment Discovering the World of Refreshment 350+ XP
Control of the Nuka-Cola bottling plant
xx03684E DLC04_BottlingPlantMAIN
Radiant quests
Icon Fo4 side quest
A Goods Defense Random location Mags Black
Mason
Nisha
75+ XP
~250 caps
xx02191C DLC04_RQ_DefendCache
Icon Fo4 side quest
A Permanent Solution Random location Mags Black
Mason
Nisha
75+ XP
~250 caps
xx017F46 DLC04_RQ_KillRivalBoss
Icon Fo4 side quest
Cache-ing In Random location Fritsch
Mags Black
Mason
Nisha
75+ XP
~250 caps
xx01B170 DLC04_RQ_StealCache
Icon Fo4 side quest
Capture (Location Name) Chosen location Shank 75+ XP xx00DB37 DLC04RaidWipeOut
Icon Fo4 side quest
Claiming the Commonwealth Random location Triggered following Home Sweet Home xx032A4A DLC04MQ04_RaiderOutpostTracker
Icon Fo4 side quest
Cleaning House Random location Triggered following Power Play xx04990A DLC04MQ05Cleanup
Home Sweet Home icon
Clear Out (Location Name) Chosen location Shank xx014352 DLC04RaidChaseOff
Icon Fo4 side quest
Collaring Outside the Lines Random location Mags Black
Mason
Nisha
75+ XP
~250 caps
xx032A66 DLC04_RQ_CollarTroubleMaker
Icon Fo4 side quest
Park Population Handler 5 Nuka-World attractions Five tribute stashes xx0447E8 DLC04ParkPopulationHandler
Home Sweet Home icon
Shake Down Random location Shank 75+ XP xx019088 DLC04RaidCoerce
Icon Fo4 side quest
Subdue Random location Shank xx016E18 DLC04RaidSubdue
Icon Fo4 side quest
Taking out the Trash Random location Mags Black
Mason
Nisha
75+ XP
~250 caps
xx0322DA DLC04_RQ_KillTroubleMaker
Icon Fo4 side quest
Under the Collar Random location Mags Black
Mason
Nisha
75+ XP
~250 caps
xx04BD3C DLC04_RQ_CollarRivalBoss

Creation Club[]

Notes[]

  • To keep all three non-Institute factions intact and generally at peace with each other at the end of the game while maximizing quest rewards received from all factions, first, follow each of the four factions' main questlines until their respective earliest "points of no return" (listed below) which will alienate one or more opposing factions; also avoid getting banished from the Institute at this stage. Then, obtain and complete all available side and miscellaneous quests for each faction. Finally, proceed with the quest Defend the Castle and complete the Minutemen main questline by destroying the Institute through that faction's version of The Nuclear Option.
    • Minutemen: do not start the quest Defend the Castle, as that would cause the Brotherhood's main questline through Tactical Thinking to fail.
    • Brotherhood: do not progress in the quest Tactical Thinking, as that would alienate the Railroad.
    • Railroad: do not progress in the quest Underground Undercover, as that would alienate the Institute, as well as the Brotherhood soon after.
    • Institute: do not progress in the quest Mass Fusion, as that would alienate the Brotherhood.
  • The Brotherhood of Steel, the Institute, and the Railroad are mutually hostile. As detailed in the note above, progressing through one's questline will eventually make the other factions hostile to the Sole Survivor.
  • Siding with the Institute might make the Minutemen hostile, but this can easily be avoided by selecting the appropriate dialogue and passing several dialogue checks.
  • The Minutemen route only becomes available if the Sole Survivor becomes hostile with the Institute, either by attacking them or by getting into a heated argument with Father. If the Sole Survivor wishes to end the main quest by siding with the Minutemen, the Institute is the only faction that needs to be destroyed or even made hostile.
  • The Minutemen can become hostile with the Railroad if they don't sound the evacuation signal during The Nuclear Option.
  • The Minutemen can destroy the Brotherhood of Steel if the Sole Survivor becomes hostile with them, even if the Sole Survivor sided with the Brotherhood to complete the main quest.
Quests in Fallout 4
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