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Main article: Fallout 4 patches

The Fallout 4 patch 1.7 for PC on Steam was released on August 4, 2016. It updates Fallout 4.

Patch notes[]

New features[]

  • Support for upcoming DLC, Nuka-World
  • New store art type for Workshop settlements; indoor-friendly stores that appear as simple counters without bulky or obstructive signs.
  • Ability to delete Add Ons without doing a full uninstall (PS4)

Gameplay fixes[]

  • General optimization and stability improvements
  • Jun and Marcy Long are no longer essential after completing "Sanctuary"
  • Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood
  • Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
  • Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
  • Fixed issue with companions unequipping clothing when fast traveling with player
  • Fixed an issue with player animations not loading properly after reloading a saved game
  • Fixed issue where certain dog armors would not equip properly on Dogmeat
  • Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly
  • Fixed infinite load that would occasionally occur while logging off while downloading a mod
  • Fixed a crash related to investing in a store while trading
  • Fixed issue where "Quartermastery" would send player to erroneous locations
  • Fixed performance issues related to dropping certain weapons
  • Fixed issue where melee weapon would not properly after dying and reloading the save
  • Fixed a rare issue where Sturges and Mama Murphy would stop moving
  • Fixed snapping issue with Surgery Center in Workshop mode

Mod fixes[]

  • Increased the number of Mods that can be paged through Mods browsing menu
  • Fixed issue where Mods images would stop displayed while scrolling through Mods menu
  • Disable All Mods now works properly when offline
  • NPCs that are changed in a Mod will update changes like hairstyles properly
  • Fixed animation error related to NPCs changed in Mods who have died, and reloading the save without the Mod activated
  • Fixed issue where sneaking would turn player invisible while running with Mods
  • Master files no longer automatically sort above plugins in Load Order menu
  • Localization strings moved to Interface archive
  • Minor UI improvements to Mods menu and Mods Detail menus
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