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This page lists all locations in Fallout 4. |
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Map
Locations
The Commonwealth
Unmarked locations in italic type.
- Abernathy farm
- ArcJet engine transport
- ArcJet Systems
- Atom Cats garage
- Beantown Brewery
- Bedford Station
- Big John's Salvage
- Breakheart Banks
- Car tree camp
- Coast Guard Pier
- Coastal cottage
- Coastal hideout
- Compound
- Concord
- County crossing
- Covenant
- Crater house
- Cutler Bend
- Dark Hollow Pond
- Drumlin Diner
- Dunwich Borers
- Egret Tours Marina
- Electrical Hobbyist's Club
- Fairline Hill Estates
- Federal ration stockpile
- Fiddler's Green Trailer Estates
- Finch farm
- Forest Grove marsh
- Fort Hagen Base site
- Fort Strong
- General Atomics Galleria
- Gorski cabin
- Graygarden
- Greentop Nursery
- Gunners plaza
- Hub City Auto Wreckers
- Hugo's Hole
- Hyde Park
- Irish Pride Industries shipyard
- Jalbert Brothers Disposal
- Jamaica Plain
- Kingsport Lighthouse
- Lake Cochituate
- Lake Quannapowitt
- Lexington
- Listening Post Bravo
- Lonely Chapel
- Longneck Lukowski's Cannery
- Lynn Pier parking
- Lynn Woods
- Mahkra Fishpacking
- Malden Township
- Mass Fusion containment shed
- Mass Fusion disposal site
- Mass Pike Interchange
- Murkwater construction site
- Nahant
- Natick
- National Guard training yard
- Neponset Park
- NH&M Freight Depot
- Oberland Station
- Ocean
- Outpost Zimonja
- Parsons Creamery
- Parsons State Insane Asylum
- Poseidon Energy Turbine #18-F
- Quincy
- Radio Tower 3SM-U81
- Ranger cabin
- Recon bunker Theta
- Red Rocket truck stop
- Relay Tower 0MC-810
- Relay Tower 0SC-527
- Relay Tower 1DL-109
- Revere
- Robotics disposal ground
- Robotics Pioneer Park
- Rocky Narrows Park
- Rotten landfill
- Salem
- Sanctuary Hills
- Saugus Ironworks
- Scrap palace
- Skylanes Flight 1981
- Sniper's hideout
- Somerville Place
- Starlight Drive In
- Suffolk County Charter School
- Sunshine Tidings co-op
- Taffington boathouse
- Tenpines Bluff
- The Slog
- Thicket Excavations
- Tucker Memorial Bridge
- UFO crash site
- USAF Satellite Station Olivia
- Vault 111
- Vitale pumphouse
- Walden Pond
- Warwick homestead
- Waypoint Echo
- West Everett Estates
- West Roxbury
- Western Bell vessel
- Westing Estate
- Weston water treatment plant
- Wicked Shipping Fleet Lockup
- Wildwood Cemetery
- Wreck of the FMS Northern Star
- WRVR broadcast station
Boston
Unmarked locations are in italic type.
- Boston Harbor
- Central Boston
- Baxter building
- Boston Bugle building
- Boston Common
- Boylston Club
- Charles View Amphitheater
- Christopher Columbus Park
- Combat Zone
- Congress Street garage
- Fallen skybridge
- Faneuil Hall
- Garden terrace
- Goodneighbor
- HalluciGen, Inc.
- Haymarket Mall
- Hubris Comics
- Ivy League Bridge
- Longfellow Bridge
- Mass Fusion building
- Massachusetts State House
- Old Corner Bookstore
- Old Granary burying ground
- Park Street station
- Prost bar
- Shenley's Oyster Bar
- Swan's Pond
- Water Street apartments
- Vault-Tec Regional HQ
- Vault 114
- East Boston
- North Boston
- South Boston
- Andrew station
- Bus and apartment wreckage
- D.B. Technical High School
- Factory
- Four Leaf fishpacking plant
- Freeway pileup
- General Atomics factory
- Gwinnett Brewery
- The Gwinnett Restaurant
- Hawthorne Estate
- Hester's Consumer Robotics
- Hub 360
- Joe's Spuckies sandwich shop
- Mass Bay Medical Center
- Medical Center metro
- South Boston Church
- South Boston High School
- South Boston military checkpoint
- South Boston Police Department
- The Castle
- Union Man's Circle
- University Point
- West Boston
- Anna's Cafe
- Back Street Apparel
- Boston Police rationing site
- Boston Public Library
- Bridgeway Trust
- Brookline building
- Chestnut Hillock Reservoir
- Copley Station
- Dartmouth Professional Building
- Evans Way Cul-de-Sac
- Fens Cafe
- Fens Street sewer
- Fens Way station
- Flagon Tunnel
- Founder's Triangle
- Hangman's Alley
- Hardware Town
- Holy Mission Congregation
- Layton Towers
- Marlborough house
- Mass Pike Tunnel east
- Mass Pike Tunnel west
- Parkview Apartments
- Police Precinct 8
- Raider back-alley camp
- South Fens Tower
- Trinity Plaza
- Trinity Tower
- Vault 81
- Warren Theater
- Wilson Atomatoys corporate HQ
Cambridge
Unmarked locations are in italic type.
- Cambridge Academic Center
- Cambridge baseball diamond
- Cambridge campus diner
- Cambridge church
- Cambridge construction site
- Cambridge crater
- Cambridge hardware store
- Cambridge Police Station
- Cambridge Polymer Labs
- Cambridge raider base
- Camp Kendall
- Campus law offices
- C.I.T. ruins
- College Square
- Collegiate administration building
- East C.I.T. raider camp
- Fraternal Post 115
- Greenetech Genetics
- The Institute
- Kendall Hospital
- Kendall Parking
- Mass Chemical
- Mass Gravel & Sand
- Monsignor Plaza
- Plumber's Secret
- Raider platforms (Cambridge)
- Red Rocket (Cambridge)
- Science Center gift shop
- Ticonderoga
- Union's Hope Cathedral
- Walden Drugs
- Wattz Consumer Electronics
- Wreck of the USS Riptide
The Glowing Sea
Unmarked locations in italic type.
- Abandoned shack
- Atlantic Offices
- Capsized factory
- Cave
- Crater of Atom
- Decayed reactor site
- Decrepit factory
- Edge of the Glowing Sea
- Federal supply cache 84NE
- Federal Surveillance Center K-21B
- Forgotten church
- Hopesmarch Pentecostal church
- O'Neill Family Manufacturing
- Parking garage
- Red Rocket (Glowing Sea)
- Relay tower 0DB-521
- Rocky cave
- Sentinel site
- Skylanes Flight 1665
- Vertibird wreckage
Non-player settlements
Unmarked locations in italic type.
- Atom Cats garage
- Diamond City
- Abbot's house
- All Faiths Chapel
- Arturo's house
- Choice Chops
- Codman residence
- Colonial Taphouse
- Cooke residence
- Diamond City market
- Diamond City Radio
- Doc Crocker's house
- Doctor Sun's house
- Dugout Inn
- Earl Sterling's house
- Greenhouse
- Hawthorne residence
- Hidden diner
- Home Plate
- Kellogg's house
- Latimer residence
- Mayor's office
- Myrna's house
- Pembroke residence
- Publick Occurences
- Schoolhouse
- Science! Center
- Security office
- Sheng Kawolski's house
- Valentine Detective Agency
- Goodneighbor
Settlements
There are 37 unlockable settlements total with 30 in the base game, one in Automatron, four in Far Harbor, one in Vault-Tec Workshop and one in Nuka-World. Most are obtained by completing an objective or killing hostiles/residents in the area then opening the workshop.
- Legend
Legend | |
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Location | Image | How to obtain control | Crafts | Notes | Ref ID |
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Abernathy farm | Complete Returning the Favor, drive away or kill the Abernathy family. | 0006F5C5 | |||
Boston Airport | Complete Shadow of Steel or eliminate the Brotherhood of Steel by destroying the Prydwen and then clearing the airport ruins of ghouls. One may complete Duty or Dishonor before destroying the Prydwen to skip this. | Food cannot be grown at this location. Cannot build recruitment radio beacon or shops. | 000B3506 | ||
Bunker Hill | Talk to Kessler after completing The Battle of Bunker Hill. | 00019956 | |||
The Castle | Eliminate the mirelurk queen that takes up residence at the Castle after destroying a certain number of eggs. | Also a Clinic. Some of these crafting stations are only available once the quest Old Guns is completed. | 00066EB6 | ||
Coastal cottage | Eliminate the only raider that takes up residence. | Can be used as a Railroad safehouse. | 00168945 | ||
County crossing | Complete a Minutemen quest. | 0009B1DB | |||
Covenant | Side with Covenant during Human Error and speak to Jacob Orden, or kill the current settlers. | 000E0505 | |||
Croup Manor | Eliminate the resident feral ghouls (including the basement). | Can be used as a Railroad safehouse. | 001654BD | ||
Egret Tours Marina | Kill Phyllis Daily, or access the personal logs in her terminal and confront her about Samuel (or through a persuade conversation option). | 00164321 | |||
Finch farm | Complete Out of the Fire or kill the members of the Finch family. | 0009B19D | |||
Graygarden | Complete Troubled Waters or kill the resident robots. | 0009B18F | |||
Greentop Nursery | Complete a Minutemen quest. | 0009B1F1 | |||
Hangman's Alley | Eliminate the resident raiders. | Can be used as a Railroad safehouse. | 001F0711 | ||
Home Plate | Buy the key from Geneva at the Mayor's Office in Diamond City for 2000 caps. | All stations are outside in the market area. Restricted building options. Can't be added to a supply line. | 00141DF5 | ||
Jamaica Plain | Eliminate the resident feral ghouls. | Some workstations are outside the build area and unlinked. Can be used as a Railroad safehouse. | 001654CF | ||
Kingsport Lighthouse | Eliminate the resident Children of Atom worshipers and the feral ghoul. | Can be used as a Railroad safehouse. | 001654B8 | ||
Murkwater construction site | Eliminate the resident mirelurks. | There is a mirelurk queen that can respawn here after not visiting the area for seven in-game days. Can be used as a Railroad safehouse. | 0016D28E | ||
Nordhagen Beach | Complete a Minutemen quest. | 0009B1BE | |||
Oberland station | Complete a Minutemen quest. | 0009B1D1 | |||
Outpost Zimonja | Eliminate the resident raiders. | Can be used as a Railroad safehouse. | 00024A26 | ||
Red Rocket truck stop | Settlement available by default. | This is the place where Dogmeat will be first encountered. Can be used as a Railroad safehouse. | 00054BAE | ||
Sanctuary Hills | Settlement available by default. | This is the place the Sole Survivor lived in before evacuating to Vault 111 in 2077, and can return to immediately after emerging from Vault 111. Can be used as a Minutemen settlement. | 000250FE | ||
The Slog | Complete a Minutemen quest. | A unique tarberry farm centered around a pre-War swimming pool. Can be a Minutemen settlement. | 0009B197 | ||
Somerville Place | Complete a Minutemen quest. | - | - | 001E81EA | |
Spectacle Island | Restore power to the circuit breaker and defeat the resident mirelurks. | Can be used as a Railroad safehouse. Has the largest build area of all settlements. | 00161F4B | ||
Starlight Drive In | Eliminate the resident mole rats. | Can be used as a Railroad safehouse. | 0001D0E2 | ||
Sunshine Tidings co-op | Eliminate the resident feral ghouls. | Can be used as a Railroad safehouse. | 001654D5 | ||
Taffington boathouse | Eliminate the resident bloodbugs. | Can be used as a Railroad safehouse. | 00135A90 | ||
Tenpines Bluff | Complete a Minutemen quest. | One of the common settlements where the Sole Survivor can be sent to as part of The First Step. | 0009B1AC | ||
Warwick homestead | Complete Building a Better Crop or complete a Minutemen quest. | 0009B1A5 | |||
The Mechanist's lair | Complete Restoring Order. | Food cannot be grown at this location. Cannot build recruitment radio beacon. | xx00B218 | ||
Longfellow's cabin | Complete Walk in the Park. | xx020650 | |||
Dalton farm | Complete second part of Blood Tide in Cassie Dalton's quest. | xx038EAC | |||
National Park visitor's center | Obtained after talking to Uncle Ken during The Hold Out. | xx00AB20 | |||
Echo Lake Lumber | Complete Turn Back the Fog and return to Small Bertha. | xx01C6AE | |||
Vault 88 | Complete Better Living Underground. | xx000FEF | |||
Nuka-World Red Rocket | Complete Power Play or Open Season and restore power to the Nuka-World power plant. | xx00BCE7 |
Landmarks
Vaults
Inaccessible locations
- Colonial's department store (PrewarTVStudio).
- Terminals & holotapes, o my! - An unused test cell.
- Tunnels (QASmoke) - A test cell used for QA purposes
Automatron
These locations can only be accessed with the add-on Automatron installed.
Far Harbor
Far Harbor locations |
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The Island can only be accessed with the add-on Far Harbor installed.
Unmarked locations in italic type.
- Acadia
- Acadia National Park
- Aldersea Day Spa
- Atom's Spring
- Basement armory
- Beaver Creek Lanes
- Briney's Bait and Tackle
- Brooke's Head Lighthouse
- Children of Atom shrine
- Cliff's Edge Hotel
- Cranberry Island
- Dalton farm
- DiMA's cache
- Eagle's Cove Tannery
- Echo Lake Lumber
- Eden Meadows Cinemas
- Emmet's Causeway
- Far Harbor
- Fringe Cove docks
- Glowing Grove
- Haddock Cove
- Harbor Grand Hotel
- Horizon Flight 1207
- Huntress Island
- Kawaketak Station
- Kitteredge Pass
- Longfellow's cabin
- MS Azalea
- Nakano residence
- Northwood Ridge Quarry
- The Nucleus
- Oceanarium
- Old Pond House
- Pine Crest Cavern
- Pump control
- Radiant crest shrine
- Rayburn Point
- Red Death Island
- Rock Point camp
- Rope bridge complex
- Ruined church
- Ruined radio tower
- Southwest Harbor
- Vim! Pop factory
- Waves Crest Orphanage
- Wind farm maintenance
- Zephyr Ridge Camp
Vault-Tec Workshop
These locations can only be accessed with the add-on Vault-Tec Workshop installed.
Nuka-World
Nuka-World locations |
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Nuka-World can only be accessed with the add-on Nuka-World installed.
Unmarked locations in italic type.
- Bradberton
- Bradberton overpass
- Dunmore homestead
- Evan's home
- Grandchester Mystery Mansion
- Hubologist's camp
- Morton residence
- Northpoint reservoir
- Nuka Island
Creation Club
- Charlestown condo
- GNR building plaza
- Hub 360 Hubris film studio
- Neon Flats
- Noir penthouse
- Nu Cafe Ola
- Shroud Manor