Location
Image
How to obtain control
Crafts
Notes
Ref ID
Abernathy farm
Complete Returning the Favor , drive away or kill the Abernathy family.
0006F5C5
Boston Airport
Complete Shadow of Steel or eliminate the Brotherhood of Steel by destroying the Prydwen and then clearing the airport ruins of ghouls. One may complete Duty or Dishonor before destroying the Prydwen to skip this.
Food cannot be grown at this location. Cannot build recruitment radio beacon.
000B3506
Bunker Hill
Talk to Kessler after completing The Battle of Bunker Hill .
00019956
The Castle
Eliminate the mirelurk queen that takes up residence at the Castle after destroying a certain number of eggs.
Also a Clinic . Some of these crafting stations are only available once the quest Old Guns is completed.
00066EB6
Coastal cottage
Eliminate the only raider that takes up residence.
Can be used as a Railroad safehouse .
00168945
County crossing
Complete a Minutemen quest .
0009B1DB
Covenant
Side with Covenant during Human Error and speak to Jacob Orden , or kill the current settlers.
000E0505
Croup Manor
Eliminate the resident ghouls .
Can be used as a Railroad safehouse.
001654BD
Egret Tours Marina
Kill Phyllis , or access the personal logs in her terminal and confront her about Samuel (or through a persuade conversation option).
00164321
Finch farm
Complete Out of the Fire or kill the members of the Finch family.
0009B19D
Graygarden
Complete Troubled Waters or kill the resident robots.
0009B18F
Greentop Nursery
Complete a Minutemen quest .
0009B1F1
Hangman's Alley
Eliminate the resident raiders .
Can be used as a Railroad safehouse.
001F0711
Home Plate
Buy the key from Geneva at the Mayor's Office in Diamond City for 2000 caps.
All stations are outside in the market area. Restricted building options. Can't be added to a supply line .
00141DF5
Jamaica Plain
Eliminate the resident ghouls .
Some workstations are outside the build area and unlinked. Can be used as a Railroad safehouse.
001654CF
Kingsport Lighthouse
Eliminate the resident Children of Atom worshipers.
Can be used as a Railroad safehouse.
001654B8
Murkwater construction site
Eliminate the resident mirelurks .
There is a mirelurk queen that can respawn here after not visiting the area for seven in-game days. Can be used as a Railroad safehouse.
0016D28E
Nordhagen Beach
Complete a Minutemen quest .
0009B1BE
Oberland station
Complete a Minutemen quest .
0009B1D1
Outpost Zimonja
Eliminate the resident raiders .
Can be used as a Railroad safehouse.
00024A26
Red Rocket truck stop
Settlement available by default.
This is the place where Dogmeat will be first encountered. Can be used as a Railroad safehouse.
00054BAE
Sanctuary Hills
Settlement available by default.
This is the place the Sole Survivor lived in before evacuating to Vault 111 in 2077, and can return to immediately after emerging from Vault 111. Can be used as a Minutemen settlement.
000250FE
The Slog
A unique tarberry farm centered around a pre-War swimming pool. Can be a Minutemen settlement.
0009B197
Somerville Place
Complete a Minutemen quest .
-
-
001E81EA
Spectacle Island
Restore power to the circuit breaker and defeat the resident mirelurks .
Can be used as a Railroad safehouse. Has the largest build area of all settlements.
00161F4B
Starlight Drive In
Eliminate the resident mole rats .
Can be used as a Railroad safehouse.
0001D0E2
Sunshine Tidings co-op
Eliminate the resident ghouls .
Can be used as a Railroad safehouse.
001654D5
Taffington boathouse
Eliminate the resident bloodbugs .
Can be used as a Railroad safehouse.
00135A90
Tenpines Bluff
Complete a Minutemen quest .
One of the common settlements where the Sole Survivor can be sent to as part of The First Step .
0009B1AC
Warwick homestead
Complete Building a Better Crop or complete a Minutemen quest.
0009B1A5
The Mechanist's lair
Complete Restoring Order .
Food cannot be grown at this location. Cannot build recruitment radio beacon.
xx 00B218
Longfellow's cabin
Complete Walk in the Park .
xx 020650
Dalton farm
Complete second part of Blood Tide in Cassie Dalton 's quest.
xx 038EAC
National Park visitor's center
Obtained after talking to Uncle Ken during The Hold Out .
xx 00AB20
Echo Lake Lumber
Complete Turn Back the Fog and return to Small Bertha
xx 01C6AE
Vault 88
Complete Better Living Underground .
xx 000FEF
Nuka-World Red Rocket
Complete Power Play or Open Season and restore power to the Nuka-World power plant .
xx 00BCE7