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This page lists all locations in Fallout 4.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For locations in other Fallout games, please see "Location".
  • For an overview of Fallout 4 content, please refer to "Portal:Fallout 4."
 
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Map

Boston map.jpg

Locations

The Commonwealth

Unmarked locations in italic type.

Boston

Unmarked locations are in italic type.

Cambridge

Unmarked locations are in italic type.

The Glowing Sea

Unmarked locations in italic type.

Non-player settlements

Unmarked locations in italic type.

Settlements

Main article: Fallout 4 settlements

All possible settlements in the base game with the exception of Home Plate

There are 37 unlockable settlements total with 30 in the base game, one in Automatron, four in Far Harbor, one in Vault-Tec Workshop and one in Nuka-World. Most are obtained by completing an objective or killing hostiles/residents in the area then opening the workshop.

Legend
Legend
Location Image How to obtain control Crafts Notes Ref ID
Abernathy farm Abernathy frm.jpg Complete Returning the Favor, drive away or kill the Abernathy family. Chemistry stationCooking station 0006F5C5
Boston Airport FO4 Boston Airport Control Tower.jpg Complete Shadow of Steel or eliminate the Brotherhood of Steel by destroying the Prydwen and then clearing the airport ruins of ghouls. One may complete Duty or Dishonor before destroying the Prydwen to skip this. Food cannot be grown at this location. Cannot build recruitment radio beacon. 000B3506
Bunker Hill BunkerHill-Fallout4.jpg Talk to Kessler after completing The Battle of Bunker Hill. 00019956
The Castle FO4 Castle Exterior02.png Eliminate the mirelurk queen that takes up residence at the Castle after destroying a certain number of eggs. Armor workbenchChemistry stationCooking stationWeapons workbench Also a Clinic. Some of these crafting stations are only available once the quest Old Guns is completed. 00066EB6
Coastal cottage Coastal cottage.jpg Eliminate the only raider that takes up residence. Can be used as a Railroad safehouse. 00168945
County crossing County crossing2.jpg Complete a Minutemen quest. Cooking station 0009B1DB
Covenant Covenant.jpg Side with Covenant during Human Error and speak to Jacob Orden, or kill the current settlers. 000E0505
Croup Manor FO4 Croup Manor Alternate.png Eliminate the resident ghouls. Can be used as a Railroad safehouse. 001654BD
Egret Tours Marina FO4 Egret Tours Marina (1).jpg Kill Phyllis, or access the personal logs in her terminal and confront her about Samuel (or through a persuade conversation option). Cooking stationWeapons workbench 00164321
Finch farm Finch farm4.jpg Complete Out of the Fire or kill the members of the Finch family. Cooking station 0009B19D
Graygarden Graygarden.png Complete Troubled Waters or kill the resident robots. 0009B18F
Greentop Nursery Greentop Nursery.jpg Complete a Minutemen quest. Chemistry stationCooking station 0009B1F1
Hangman's Alley Hangman's Alley Overview.jpg Eliminate the resident raiders. Cooking stationWeapons workbench Can be used as a Railroad safehouse. 001F0711
Home Plate FO4 Home Plate TV.png Buy the key from Geneva at the Mayor's Office in Diamond City for 2000 caps. Armor workbenchChemistry stationCooking stationPower armor stationWeapons workbench All stations are outside in the market area. Restricted building options. Can't be added to a supply line. 00141DF5
Jamaica Plain Jamaica Plain Settlement.jpg Eliminate the resident ghouls. Power armor station Some workstations are outside the build area and unlinked. Can be used as a Railroad safehouse. 001654CF
Kingsport Lighthouse FO4 Kingsport Lighthouse (3).jpg Eliminate the resident Children of Atom worshipers. Weapons workbench Can be used as a Railroad safehouse. 001654B8
Murkwater construction site Murkwater construction site.png Eliminate the resident mirelurks. There is a mirelurk queen that can respawn here after not visiting the area for seven in-game days. Can be used as a Railroad safehouse. 0016D28E
Nordhagen Beach FO4 Nordhagen road path.png Complete a Minutemen quest. Chemistry stationCooking station 0009B1BE
Oberland Station FO4 Oberland Station.jpg Complete a Minutemen quest. Cooking station 0009B1D1
Outpost Zimonja Fo4 Outpost Zimonja South Side.jpg Eliminate the resident raiders. Cooking station Can be used as a Railroad safehouse. 00024A26
Red Rocket Truck Stop FO4 RR Concord.jpg Settlement available by default. Armor workbenchChemistry stationCooking stationPower armor stationWeapons workbench This is the place where Dogmeat will be first encountered. Can be used as a Railroad safehouse. 00054BAE
Sanctuary Hills Fo4 Sanctuary Hills Overview.png Settlement available by default. Armor workbenchChemistry stationCooking stationPower armor stationWeapons workbench This is the place the Sole Survivor lived in before evacuating to Vault 111 in 2077, and can return to immediately after emerging from Vault 111. Can be used as a Minutemen settlement. 000250FE
The Slog The Slog.jpg A unique tarberry farm centered around a pre-War swimming pool. Can be a Minutemen settlement. Armor workbenchCooking station 0009B197
Somerville Place Somerville Place.jpg Complete a Minutemen quest. - - 001E81EA
Spectacle Island FO4 Spectacle Island (Radio tower and workshop).jpg Restore power to the circuit breaker and defeat the resident mirelurks. Chemistry stationPower armor station Can be used as a Railroad safehouse. Has the largest build area of all settlements. 00161F4B
Starlight Drive-In FO4 Starlight drive in concessions.png Eliminate the resident mole rats. Cooking station Can be used as a Railroad safehouse. 0001D0E2
Sunshine Tidings co-op FO 4 Sunshine Tidings Co Op (1).png Eliminate the resident ghouls. Chemistry stationCooking station Can be used as a Railroad safehouse. 001654D5
Taffington Boathouse FO4 Taffington Boathouse landside.jpg Eliminate the resident bloodbugs. Cooking station Can be used as a Railroad safehouse. 00135A90
Tenpines Bluff Tenpines Bluff.jpg Complete a Minutemen quest. Cooking station One of the common settlements where the Sole Survivor can be sent to as part of The First Step. 0009B1AC
Warwick Homestead FO4 Warwick homestead (2).jpg Complete Building a Better Crop or complete a Minutemen quest. Cooking station 0009B1A5
The Mechanist's lair Automatron (add-on) AUT The Mechanist's lair 2.png Complete Restoring Order. Robot workbench Food cannot be grown at this location. Cannot build recruitment radio beacon. xx00B218
Longfellow's cabin Far Harbor (add-on) Longfellows cabin.png Complete Walk in the Park. Cooking stationPower armor stationWeapons workbench xx020650
Dalton farm Far Harbor (add-on) DaltonFarm-FarHarbor.jpg Complete second part of Blood Tide in Cassie Dalton's quest. xx038EAC
National Park visitor's center Far Harbor (add-on) National Park visitors center.png Obtained after talking to Uncle Ken during The Hold Out. Cooking stationWeapons workbench xx00AB20
Echo Lake Lumber Far Harbor (add-on) EchoLake-FarHarbor.jpg Complete Turn Back the Fog and return to Small Bertha xx01C6AE
Vault 88 Vault-Tec Workshop Vault88-Main-Fallout4.jpg Complete Better Living Underground. xx000FEF
Nuka-World Red Rocket Nuka-World (add-on) RedRocket-NukaWorld.jpg Complete Power Play or Open Season and restore power to the Nuka-World power plant. Armor workbenchPower armor station xx00BCE7

Landmarks

Vaults

Inaccessible locations

Automatron

These locations can only be accessed with the add-on Automatron installed.

Far Harbor

Far Harbor locations
The Island map.png

The Island can only be accessed with the add-on Far Harbor installed.

Unmarked locations in italic type.

Vault-Tec Workshop

These locations can only be accessed with the add-on Vault-Tec Workshop installed.

Nuka-World

Nuka-World locations

PipBoy-Map-NukaWorld.png

Nuka-World can only be accessed with the add-on Nuka-World installed.

Unmarked locations in italic type.

Creation Club

Mentioned-only locations

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