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Commonwealth map[]

Map
Boston map

Commonwealth locations[]

Name Locations
Back Bay
Beacon Hill
Boston Common
Boston Harbor
Cambridge
Charlestown
Concord
Diamond City
East Boston
Esplanade
Financial District
Fort Hagen
General Atomics Galleria
Glowing Sea
Goodneighbor
Lexington
Malden
Nahant
Natick
North End
Quincy ruins
Revere
Salem
Sanctuary Hills
South Boston
The Fens
The Institute
Theater District
University Point
West Roxbury
Other

Far Harbor locations[]

The Island can only be accessed with the add-on Far Harbor installed.

Far Harbor locations
The Island map

Unmarked locations are in italic type.

Nuka-World locations[]

Nuka-World can only be accessed with the add-on Nuka-World installed.

Nuka-World locations

PipBoy-Map-NukaWorld

Unmarked locations are in italic type.

Creation Club[]

Creation Club

Settlements[]

Settlements
Main article: Fallout 4 settlements
Settlements

All possible settlements in the base game with the exception of Home Plate

There are 37 unlockable settlements total, with 30 in the base game, one in Automatron, four in Far Harbor, one in Vault-Tec Workshop and one in Nuka-World. Most are obtained by completing an objective or killing hostiles/residents in the area then opening the workshop.

Legend
Legend
Location Image How to obtain control Crafts Notes Ref ID
Abernathy farm Abernathy frm Complete Returning the Favor, drive away or kill the Abernathy family. Chemistry station Cooking station 0006F5C5
Boston Airport FO4 Boston Airport Control Tower Complete Shadow of Steel or eliminate the Brotherhood of Steel by destroying the Prydwen and then clearing the airport ruins of ghouls. One may complete Duty or Dishonor before destroying the Prydwen to skip this. Food cannot be grown at this location. Cannot build recruitment radio beacon or shops. 000B3506
Bunker Hill BunkerHill-Fallout4 Talk to Kessler after completing The Battle of Bunker Hill. 00019956
The Castle FO4 Castle Exterior02 Eliminate the mirelurk queen that takes up residence at the Castle after destroying a certain number of eggs. Armor workbench Chemistry station Cooking station Weapons workbench Also a Clinic. Some of these crafting stations are only available once the quest Old Guns is completed. 00066EB6
Coastal cottage Coastal cottage Eliminate the only raider that takes up residence. Can be used as a Railroad safehouse. 00168945
County crossing County crossing2 Complete a Minutemen quest. Cooking station 0009B1DB
Covenant Covenant Side with Covenant during Human Error and speak to Jacob Orden, or kill the current settlers. 000E0505
Croup Manor FO4 Croup Manor Alternate Eliminate the resident feral ghouls (including the basement). Can be used as a Railroad safehouse. 001654BD
Egret Tours Marina FO4 Egret Tours Marina (1) Kill Phyllis Daily, or access the personal logs in her terminal and confront her about Samuel (or through a persuade conversation option). Cooking station Weapons workbench 00164321
Finch farm Finch farm4 Complete Out of the Fire or kill the members of the Finch family. Cooking station 0009B19D
Graygarden Graygarden Complete Troubled Waters or kill the resident robots. 0009B18F
Greentop Nursery Greentop Nursery Complete a Minutemen quest. Chemistry station Cooking station 0009B1F1
Hangman's Alley Hangman's Alley Overview Eliminate the resident raiders. Cooking station Weapons workbench Can be used as a Railroad safehouse. 001F0711
Home Plate FO4 Home Plate TV Buy the key from Geneva at the Mayor's Office in Diamond City for 2000 caps. Armor workbench Chemistry station Cooking station Power armor station Weapons workbench All stations are outside in the market area. Restricted building options. Can't be added to a supply line. 00141DF5
Jamaica Plain Jamaica Plain Settlement Eliminate the resident feral ghouls. Power armor station Some workstations are outside the build area and unlinked. Can be used as a Railroad safehouse. 001654CF
Kingsport Lighthouse FO4 Kingsport Lighthouse (3) Eliminate the resident Children of Atom worshipers and the feral ghoul. Weapons workbench Can be used as a Railroad safehouse. 001654B8
Murkwater construction site Murkwater construction site Eliminate the resident mirelurks. There is a mirelurk queen that can respawn here after not visiting the area for seven in-game days. Can be used as a Railroad safehouse. 0016D28E
Nordhagen Beach FO4 Nordhagen road path Complete a Minutemen quest. Chemistry station Cooking station 0009B1BE
Oberland station FO4 Oberland Station Complete a Minutemen quest. Cooking station 0009B1D1
Outpost Zimonja Fo4 Outpost Zimonja South Side Eliminate the resident raiders. Cooking station Can be used as a Railroad safehouse. 00024A26
Red Rocket truck stop FO4 RR Concord Settlement available by default. Armor workbench Chemistry station Cooking station Power armor station Weapons workbench This is the place where Dogmeat will be first encountered. Can be used as a Railroad safehouse. 00054BAE
Sanctuary Hills Fo4 Sanctuary Hills Overview Settlement available by default. Armor workbench Chemistry station Cooking station Power armor station Weapons workbench This is the place the Sole Survivor lived in before evacuating to Vault 111 in 2077, and can return to immediately after emerging from Vault 111. Can be used as a Minutemen settlement. 000250FE
The Slog The Slog Complete a Minutemen quest. Armor workbench Cooking station A unique tarberry farm centered around a pre-War swimming pool. Can be a Minutemen settlement. 0009B197
Somerville Place Somerville Place Complete a Minutemen quest. - - 001E81EA
Spectacle Island FO4 Spectacle Island (Radio tower and workshop) Restore power to the circuit breaker and defeat the resident mirelurks. Chemistry station Power armor station Can be used as a Railroad safehouse. Has the largest build area of all settlements. 00161F4B
Starlight Drive In FO4 Starlight drive in concessions Eliminate the resident mole rats. Cooking station Can be used as a Railroad safehouse. 0001D0E2
Sunshine Tidings co-op FO4 Sunshine Tidings Co Op (1) Eliminate the resident feral ghouls. Chemistry station Cooking station Can be used as a Railroad safehouse. 001654D5
Taffington boathouse FO4 Taffington Boathouse landside Eliminate the resident bloodbugs. Cooking station Can be used as a Railroad safehouse. 00135A90
Tenpines Bluff Tenpines Bluff Complete a Minutemen quest. Cooking station One of the common settlements where the Sole Survivor can be sent to as part of The First Step. 0009B1AC
Warwick homestead FO4 Warwick homestead (2) Complete Building a Better Crop or complete a Minutemen quest. Cooking station 0009B1A5
The Mechanist's lair Automatron (add-on) AUT The Mechanist's lair 2 Complete Restoring Order. Robot workbench Food cannot be grown at this location. Cannot build recruitment radio beacon. xx00B218
Longfellow's cabin Far Harbor (add-on) Longfellows cabin Complete Walk in the Park. Cooking station Power armor station Weapons workbench xx020650
Dalton farm Far Harbor (add-on) DaltonFarm-FarHarbor Complete second part of Blood Tide in Cassie Dalton's quest. xx038EAC
National Park visitor's center Far Harbor (add-on) National Park visitors center Obtained after talking to Uncle Ken during The Hold Out. Cooking station Weapons workbench xx00AB20
Echo Lake Lumber Far Harbor (add-on) EchoLake-FarHarbor Complete Turn Back the Fog and return to Small Bertha. xx01C6AE
Vault 88 Vault-Tec Workshop Vault88-Main-Fallout4 Complete Better Living Underground. xx000FEF
Nuka-World Red Rocket Nuka-World (add-on) RedRocket-NukaWorld Complete Power Play or Open Season and restore power to the Nuka-World power plant. Armor workbench Power armor station xx00BCE7

Inaccessible[]

Test cell

Mentioned-only[]

Mentioned
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