Location
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Image
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How to obtain control
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Crafts
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Notes
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Ref ID
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Abernathy farm
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Complete Returning the Favor, drive away or kill the Abernathy family.
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0006F5C5
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Boston Airport
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Complete Shadow of Steel or eliminate the Brotherhood of Steel by destroying the Prydwen and then clearing the airport ruins of ghouls. One may complete Duty or Dishonor before destroying the Prydwen to skip this.
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Food cannot be grown at this location. Cannot build recruitment radio beacon or shops.
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000B3506
|
Bunker Hill
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Talk to Kessler after completing The Battle of Bunker Hill.
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00019956
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The Castle
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Eliminate the mirelurk queen that takes up residence at the Castle after destroying a certain number of eggs.
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Also a Clinic. Some of these crafting stations are only available once the quest Old Guns is completed.
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00066EB6
|
Coastal cottage
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Eliminate the only raider that takes up residence.
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Can be used as a Railroad safehouse.
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00168945
|
County crossing
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Complete a Minutemen quest.
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0009B1DB
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Covenant
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Side with Covenant during Human Error and speak to Jacob Orden, or kill the current settlers.
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000E0505
|
Croup Manor
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Eliminate the resident feral ghouls (including the basement).
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Can be used as a Railroad safehouse.
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001654BD
|
Egret Tours Marina
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Kill Phyllis Daily, or access the personal logs in her terminal and confront her about Samuel (or through a persuade conversation option).
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00164321
|
Finch farm
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Complete Out of the Fire or kill the members of the Finch family.
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0009B19D
|
Graygarden
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Complete Troubled Waters or kill the resident robots.
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0009B18F
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Greentop Nursery
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Complete a Minutemen quest.
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0009B1F1
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Hangman's Alley
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Eliminate the resident raiders.
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Can be used as a Railroad safehouse.
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001F0711
|
Home Plate
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Buy the key from Geneva at the Mayor's Office in Diamond City for 2000 caps.
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All stations are outside in the market area. Restricted building options. Can't be added to a supply line.
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00141DF5
|
Jamaica Plain
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Eliminate the resident feral ghouls.
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Some workstations are outside the build area and unlinked. Can be used as a Railroad safehouse.
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001654CF
|
Kingsport Lighthouse
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Eliminate the resident Children of Atom worshipers and the feral ghoul.
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Can be used as a Railroad safehouse.
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001654B8
|
Murkwater construction site
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Eliminate the resident mirelurks.
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There is a mirelurk queen that can respawn here after not visiting the area for seven in-game days. Can be used as a Railroad safehouse.
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0016D28E
|
Nordhagen Beach
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Complete a Minutemen quest.
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0009B1BE
|
Oberland station
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Complete a Minutemen quest.
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0009B1D1
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Outpost Zimonja
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Eliminate the resident raiders.
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Can be used as a Railroad safehouse.
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00024A26
|
Red Rocket truck stop
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Settlement available by default.
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This is the place where Dogmeat will be first encountered. Can be used as a Railroad safehouse.
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00054BAE
|
Sanctuary Hills
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Settlement available by default.
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This is the place the Sole Survivor lived in before evacuating to Vault 111 in 2077, and can return to immediately after emerging from Vault 111. Can be used as a Minutemen settlement.
|
000250FE
|
The Slog
|
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Complete a Minutemen quest.
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A unique tarberry farm centered around a pre-War swimming pool. Can be a Minutemen settlement.
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0009B197
|
Somerville Place
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Complete a Minutemen quest.
|
-
|
-
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001E81EA
|
Spectacle Island
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Restore power to the circuit breaker and defeat the resident mirelurks.
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Can be used as a Railroad safehouse. Has the largest build area of all settlements.
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00161F4B
|
Starlight Drive In
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Eliminate the resident mole rats.
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Can be used as a Railroad safehouse.
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0001D0E2
|
Sunshine Tidings co-op
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Eliminate the resident feral ghouls.
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Can be used as a Railroad safehouse.
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001654D5
|
Taffington boathouse
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Eliminate the resident bloodbugs.
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Can be used as a Railroad safehouse.
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00135A90
|
Tenpines Bluff
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Complete a Minutemen quest.
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One of the common settlements where the Sole Survivor can be sent to as part of The First Step.
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0009B1AC
|
Warwick homestead
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Complete Building a Better Crop or complete a Minutemen quest.
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0009B1A5
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The Mechanist's lair
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Complete Restoring Order.
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Food cannot be grown at this location. Cannot build recruitment radio beacon.
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xx00B218
|
Longfellow's cabin
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Complete Walk in the Park.
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|
xx020650
|
Dalton farm
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Complete second part of Blood Tide in Cassie Dalton's quest.
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xx038EAC
|
National Park visitor's center
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Obtained after talking to Uncle Ken during The Hold Out.
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|
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xx00AB20
|
Echo Lake Lumber
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Complete Turn Back the Fog and return to Small Bertha.
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|
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xx01C6AE
|
Vault 88
|
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Complete Better Living Underground.
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xx000FEF
|
Nuka-World Red Rocket
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Complete Power Play or Open Season and restore power to the Nuka-World power plant.
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xx00BCE7
|