This page lists all locations in Fallout 4.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For locations in other Fallout games, please see "Location."
  • For an overview of Fallout 4 content, please refer to "Portal:Fallout 4."
 
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Map[edit | edit source]

Boston map.jpg

Locations[edit | edit source]

The Commonwealth[edit | edit source]

Unmarked locations in italic type.

Boston[edit | edit source]

Unmarked locations are in italic type.

Cambridge[edit | edit source]

Unmarked locations are in italic type.

The Glowing Sea[edit | edit source]

Unmarked locations in italic type.

Non-player settlements[edit | edit source]

Unmarked locations in italic type.

Settlements[edit | edit source]

Main article: Fallout 4 settlements

All possible settlements in the base game with the exception of Home Plate which lacks most settlement options, excluding add-ons

There are 37 discoverable/unlockable settlements total with 30 in the base game, one in the Automatron, four in the Far Harbor, one in the Vault-Tec Workshop and one in the Nuka-World add-ons. Most are obtained by completing an objective or killing hostiles/residents in the area then opening the workshop.

Settlements[edit | edit source]

Legend
Location How to obtain control Crafts Notes Workshop RefID
Abernathy farm Complete Returning the Favor, drive the Abernathys away or kill the Abernathys. Chemistry stationCooking station 0006f5c5
Boston Airport Complete Shadow of Steel or eliminate the Brotherhood of Steel by destroying the Prydwen and then clearing the airport ruins of ghouls. One may complete Duty or Dishonor before destroying the Prydwen to skip this. Food cannot be grown at this location. Cannot build recruitment radio beacon. 000b3506
Bunker Hill Talk to Kessler after completing The Battle of Bunker Hill. 00019956
The Castle Eliminate the mirelurk queen that takes up residence at the Castle after destroying a certain number of eggs. Armor workbenchChemistry stationCooking stationWeapons workbench Also a Clinic. Some of these crafting stations are only available once the quest Old Guns is completed. 00066eb6
Coastal cottage Eliminate the only raider that takes up residence. Can be used as a Railroad safehouse. 00168945
County Crossing Complete a Minutemen quest. Cooking station 0009b1db
Covenant Side with Covenant during Human Error and speak to Jacob Orden, or kill the current settlers. 000e0505
Croup Manor Eliminate the resident ghouls. Can be used as a Railroad safehouse. 001654bd
Egret Tours Marina Kill Phyllis, or access the personal logs in her terminal and confront her about Samuel (or through a persuade conversation option). Cooking stationWeapons workbench 00164321
Finch Farm Complete Out of the Fire or kill the current settlers. Cooking station 0009b19d
Graygarden Complete Troubled Waters or kill the resident robots. 0009b18f
Greentop Nursery Complete a Minutemen quest. Chemistry stationCooking station 0009b1f1
Hangman's Alley Eliminate the resident raiders. Cooking stationWeapons workbench Can be used as a Railroad safehouse. 001f0711
Home Plate Buy the key from Geneva at the Mayor's Office in Diamond City for 2000 caps. Armor workbenchChemistry stationCooking stationPower armor stationWeapons workbench All stations are outside in the market area. Restricted building options. Can't be added to a supply line. 00141df5
Jamaica Plain Eliminate the resident ghouls. Power armor station Some workstations are outside the build area and unlinked. Can be used as a Railroad safehouse. 001654cf
Kingsport Lighthouse Eliminate the resident Children of Atom worshipers. Weapons workbench Can be used as a Railroad safehouse. 001654b8
Murkwater construction site Eliminate the resident mirelurks. There is a mirelurk queen that can respawn here after not visiting the area for seven in-game days. Can be used as a Railroad safehouse. 0016d28e
Nordhagen Beach Complete a Minutemen quest. Chemistry stationCooking station 0009b1be
Oberland Station Complete a Minutemen quest. Cooking station 0009b1d1
Outpost Zimonja Eliminate the resident raiders. Cooking station Can be used as a Railroad safehouse. 00024a26
Red Rocket Truck Stop This settlement will always be available. Armor workbenchChemistry stationCooking stationPower armor stationWeapons workbench This is the place where Dogmeat will be first encountered. Can be used as a Railroad safehouse. 00054bae
Sanctuary Hills This settlement will always be available. Armor workbenchChemistry stationCooking stationPower armor stationWeapons workbench This is the place the Sole Survivor lived in before evacuating to Vault 111 in 2077, and is typically the first place the Sole Survivor discovers upon exiting Vault 111. Can be used as a Minutemen settlement. 000250fe
The Slog Complete a Minutemen quest. Armor workbenchCooking station 0009b197
Somerville Place Complete a Minutemen quest. 001e81ea
Spectacle Island See the guide to obtain Spectacle Island as a settlement. Chemistry stationPower armor station Can be used as a Railroad safehouse. Has the biggest build area of all settlements. 00161f4b
Starlight Drive-In Eliminate the resident mole rats. Cooking station Can be used as a Railroad safehouse. 0001d0e2
Sunshine Tidings co-op Eliminate the resident ghouls. Chemistry stationCooking station Can be used as a Railroad safehouse. 001654d5
Taffington Boathouse Eliminate the resident bloodbugs. Cooking station Can be used as a Railroad safehouse. 00135a90
Tenpines Bluff Complete a Minutemen quest. Cooking station One of the common settlements where the Sole Survivor can be sent to as part of The First Step. 0009b1ac
Warwick Homestead Complete Building a Better Crop or complete a Minutemen quest. Cooking station 0009b1a5
The Mechanist's lair Automatron (add-on) Complete Restoring Order. Robot workbench Food cannot be grown at this location. Cannot build recruitment radio beacon. xx00b218
Longfellow's cabin Far Harbor (add-on) Complete Walk in the Park. Cooking stationPower armor stationWeapons workbench xx020650
Dalton farm Far Harbor (add-on) Complete second part of Blood Tide in Cassie Dalton's quest. xx038eac
National Park visitor's center Far Harbor (add-on) Obtained after talking to Uncle Ken during The Hold Out. Cooking stationWeapons workbench xx00ab20
Echo Lake Lumber Far Harbor (add-on) Complete Turn Back the Fog and return to Small Bertha xx01c6ae
Vault 88 Vault-Tec Workshop Complete Better Living Underground. xx000fef
Nuka-World Red Rocket Nuka-World (add-on) Complete Power Play or Open Season and restore power to the Nuka-World power plant. Armor workbenchPower armor station xx00bce7

Landmarks[edit | edit source]

Vaults[edit | edit source]

Inaccessible locations[edit | edit source]

Automatron[edit | edit source]

These locations can only be accessed with the add-on Automatron installed.

Far Harbor[edit | edit source]

The Island map.png

The Island can only be accessed with the add-on Far Harbor installed.

Unmarked locations in italic type.

Vault-Tec Workshop[edit | edit source]

These locations can only be accessed with the add-on Vault-Tec Workshop installed.

Nuka-World[edit | edit source]

PipBoy-Map-NukaWorld.png

Nuka-World can only be accessed with the add-on Nuka-World installed.

Unmarked locations in italic type.

Creation Club[edit | edit source]

Mentioned-only locations[edit | edit source]

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