Fallout Wiki
Fallout Wiki

This page is a list of loading screen hints and slides found in Fallout 4. They show snippets of the general information that is found in the stats section under the general tab on the player character's Pip-Boy 3000, along with information regarding the various perks, magazines, creatures, factions, people and locations of the game. It also displays game hints.

Overview[]

In Fallout 4, loading screens consist of a dark brown background with a faint white "test" grid pattern overlaid. The screen will display the 3D model of some in-game object(s), creature(s), or character(s) which slowly rotates. If the player preses X on the Xbox One, square on the PS4, or Q on the PC, the 3D model on display will be highlighted in the color of the player's HUD, and will turn back to the original color(s) if the control is pressed again. Right stick (Xbox One) or clicking and dragging left or right (PC) will rotate the image, left stick (Xbox One) or A and D (PC) will move it, and using the triggers (Xbox One) or clicking and dragging up or down (PC) will zoom in/out.

The loading screen UI is found in the bottom left corner of the screen, listing the player character's level alongside a loading screen hint related to Fallout 4's gameplay and/or lore, which can change several times as the game loads. Each tip has a corresponding 3D model; the 3D model used will always match the first tip shown, but it will not change when the tips change.

Each hint also has a corresponding "VDSG Catalogue No. ####," which identifies the hint as coming from the Vault Dweller's Survival Guide. The four digit number is actually generated by taking the last four digits from the Form ID of the loading screen tip when it is converted from hexadecimal to decimal.

Base game hints[]

Main quests[]

Note: The loading screen aaCharGenLoad is similar to the later loading screen LoreFallout05, but the former uses present tense in reference to the pre-War era and the latter uses past tense.

Image & ID Text Notes
FO4 Corvega Loading Screen

aaCharGenLoad
001F6DC6

America in the year 2077 is a land of advanced technological achievements... and terrible civil strife. As in any age, most ordinary people want only one thing - a happy, peaceful life.

Only available during War Never Changes while in pre-War Sanctuary Hills, before entering Vault 111
aaCharGenLoad2
001F3F1E

On the morning of Saturday, October 23, 2077 America was consumed by the flames of nuclear war. The war with China had finally reached its cataclysmic conclusion.

Only available during War Never Changes, after entering Vault 111
FO4 Vault 114 loading screen

MainQuest01
001E095A

Before the war, Vault-Tec began construction of Vault 114 inside Boston's Park Street subway station. The project was never completed, but that matters little to the gangsters who have taken up residence there.

Only available while in Vault 114; has a 21% chance of appearing.
MainQuest02
001E095B

In the years before the war, Fort Hagen was an important military command facility. Today, it is used as a base of operations for Kellogg, the cybernetically-enhanced mercenary employed by the Institute.

Only available while in the Fort Hagen Command Center during Reunions but before killing Conrad Kellogg; has a 51% chance of appearing.
FO4 Hazmat suit Loading Screen

MainQuest03
001E095C

The Glowing Sea is the most highly irradiated region in the entire Commonwealth. According to local legend, it was ground zero for the high-yield nuclear blast that devastated most of Massachusetts.

Only available while in the Glowing Sea; has a 21% chance of appearing.
FO4 Memory lounger loading screen

MainQuest04
001E095D

Free your mind.

Only available while Dangerous Minds is active but before sitting down in the memory lounger; has a 16% chance of appearing.
MainQuest05
001E095E

The Courser Chip is the key to infiltrating the Institute. But first, it must be decoded...

Only available while The Molecular Level is active but before decoding the courser chip; has a 21% chance of appearing.
FO4 Courser Chip loading screen

MainQuest06
001E095F

Inside every synth Courser is a specialized chip that is instrumental in "relaying" into the Institute. Obtaining that chip is the first step in infiltrating the shadowy organization.

Only available during Hunter/Hunted but before recovering the courser chip; has a 16% chance of appearing.

Companions[]

Image & ID Text Notes
Companion01
001E7760

You can alter the weapons and attire of most companions by accessing the trade menu in dialogue.

FO4 Loading Screen Dogmeat

Companion02
001E7761

If you'd like to adventure alone, or with someone else, you can dismiss your current companion by speaking with them.

FO4 Loading Screen Dogmeat

Companion03
001E7762

Each companion has their own likes and dislikes. Some actions will earn their respect. Others, their disappointment.

Companion04LoversEmbrace
002057D1

Sleeping in a bed when your romantic companion is nearby will grant the Lover's Embrace perk, which grants a significant boost to any earned XP for a limited time.

Only available if any companion has been romanced; has a 21% chance of appearing.

Creatures[]

This section also includes loading screens featuring human and robot enemies, as their loading screens are all labeled with a "creature" prefix.

Image & ID Text
CreatureAssaultron
001CEDAA

The Assaultron robot was constructed by RobCo and sold to the U.S. military as a frontline wartime combatant. It is fast and deadly at close range, and employs a devastating laser at a distance. Some units can even employ stealth technology.

FO4 Bloatfly loading screen

CreatureBloatfly
001CEDAB

One of the Wasteland's most disgusting creatures, the Bloatfly shoots its maggots as projectiles, and often explodes upon death.

FO4 Bloodbug loading screen

CreatureBloodbug
001CEDAC

Not only do Bloodbugs suck the blood of their victims, but they will often shoot it back at them, causing distorted vision.

FO4 Deathclaw Loading Screen

CreatureDeathclaw
001CEDAE

No creature represents the danger of the Wasteland as much as the Deathclaw, which uses razor-sharp claws to rip apart its prey... in seconds.

Fo4 Mongrel dog

CreatureDog
001CEDAF

The Wasteland is home to a variety of dogs, from vicious wild curs to trained attack hounds.

FO4 LS Feral

CreatureFeralGhoul
001CEDB0

While they can easily be mistaken for zombies, Feral Ghouls are actually horribly irradiated humans whose brains have rotted away, causing madness.

FO4 Gunner loading screen

CreatureGunner
001CEDB1

The Gunners are the Commonwealth's most well organized mercenary group. Unscrupulous and highly skilled, they will take any contract... if the price is right.

CreatureInvisible
0023BF60

Some creatures, like the Mirelurk King, Chameleon Deathclaw and Sentry Bot, can utilize stealth to turn themselves almost invisible and ambush unwary prey.

FO4 Mirelurk loading screen

CreatureMirelurk
001603FF

Most Mirelurks are heavily armored and resistant to most forms of damage, but their faces are vulnerable.

FO4 Miss Nanny loading screen

CreatureMissNanny
001D1A7C

The Miss Nanny robot was created by General Atomics International as the female equivalent of the Mister Handy. As such, it carries similar built-in armaments.

FO4 Mole rats loading screen

CreatureMolerat
001CEDA5

Mole Rats often travel underground and then burst through the surface to ambush their prey.

CreatureMrGutsy
001CEDB2

The Mister Gutsy was created by General Atomics International as a combat alternative to its domestic Mister Handy robot.

FO4 Mr.Gutsy Loading Screen

CreatureMrHandy
001CEDB3

Created by General Atomics International as a domestic servant robot, Mister Handy is equipped with tools that can be used as weapons, if the need arises.

FO4 Mutant Hound Loading Screen

CreatureMutantHound
001CEDB4

Super Mutants are often accompanied by Mutant Hounds, monstrous dogs that are just as dangerous as their masters.

Protectron loading screen

CreatureProtectron
001CEDB5

The RobCo Protectron was constructed for a multitude of civil service applications, from security to firefighting.

FO4 Construction protectron loading screen

CreatureProtectronConstruction
0022534E

The construction model of Protectron was built to take damage. Some versions also come equipped with an internal nail gun, which they can utilize in combat.

FO4 Firefighter Protectron loading screen

CreatureProtectronFireman
0022534C

The firefighter model of Protectron is equipped with an internal cryo gun it can utilize in any combat situation.

FO4 Medic Protectron loading screen

CreatureProtectronMedic
0022534D

The medic model of Protectron was designed to use its hands as a defibrillator. In combat, it utilizes this ability as a painful shock attack.

FO4 Police Protectron loading screen

CreatureProtectronPolice
00226925

In combat, the police model of Protectron relies on strong melee attacks and a painful electric shock.

FO4 Radscorpion loading screen

CreatureRadscorpion
001CEDB6

Radiation has mutated the common Emperor Scorpion into the deadly Radscorpion, one of the Wasteland's fiercest predators. Beware its claws and poisoned stinger.

FO4 Radstag loading screen

CreatureRadstag
001CEDB7

The hideously mutated, two-headed Radstag is a pathetic creature that will likely run at the first sign of contact. But if forced to fight, it can prove a deadly opponent.

FO4 Raider loading screen 1

CreatureRaider
001CEDB8

Raiders are the scourge of the Wasteland, in the Commonwealth and everywhere else. Loosely organized, with a power hierarchy based on pure ruthlessness, they will attack anyone at any time... for any reason.

FO4 Assaultron loading screen

CreatureRobots
00226923

Robots tend to get more dangerous as they get more damaged. When both their arms are disabled, most robots will then charge at an opponent while initiating a self-destruct sequence, and explode in a fiery final attack.

CreatureSentryBot
001D1A76

The Sentry Bot is one of the most dangerous robots ever created, and utilizes a variety of heavy weapons systems to destroy its enemies. Upon death, it erupts in a devastating explosion.

CreatureSentryBot02
00226922

Because of its size, the Sentry Bot generates a significant amount of heat. During combat, it will occasionally enter a "cooldown" state. When this happens, the Sentry Bot's back panel will open, exposing its Fusion Core... and presenting the best moment to strike.

FO4 Stingwing loading screen

CreatureStingwing
001CEDAD

The fiercest flying insect in the Commonwealth, the Stingwing strikes relentlessly with its poisoned stinger.

FO4 Super Mutant Loading Screen

CreatureSuperMutant
00160400

Super Mutants are stronger and more resilient than humans, and consider themselves the Commonwealth's superior race.

FO4 Synth Loading Screen

CreatureSynth
00160401

Institute synths come in a variety of models, from the skeletal Gen 1 to the advanced Gen 3, which is indistinguishable from a human.

FO4 Turret loading screen

CreatureTurrets
001D1A77

Automated Turrets will track and attack their targets relentlessly, but can often be reprogrammed from a nearby computer terminal.

CreatureYaoGuai
001D1A78

Originally named by the descendants of those held in Chinese internment camps before the Great War, the Yao Guai is a ferocious mutated bear.

Factions[]

Brotherhood of Steel[]

Image & ID Text Notes
FactionBoS02
001D1A83

Piloted by Lancer-Captain Kells, the Prydwen has traveled extensively along the East Coast... but this is its first journey to the Commonwealth.

Only available while in the Prydwen; has a 21% chance to appear.
FactionBoS03
001D1A84

While the Prydwen does not have any actual weapons systems, it always carries enough troops, vertibirds and supplies to mount a major offensive.

Only available while in the Prydwen; has a 21% chance to appear.
FactionBoS04
001D1A85

The Brotherhood of Steel is dedicated to the advancement of humanity, and views mutation as a scourge. Super Mutants, Ghouls and any other "abominations" have been deemed impure, and must be eradicated.

Only available while in the Prydwen; has a 21% chance to appear.
FactionBoS05
001D1A86

To the Brotherhood of Steel, the Gen 3 synths, which are indistinguishable from humans, are a perfect example of science run amok - a technology that cannot be fully controlled by humans.

Only available while in the Prydwen; has a 21% chance to appear.
FactionBoS06
001D1A87

Liberty Prime was a failed pre-war military project. The Brotherhood of Steel completed that project, and the giant robot is now the most powerful weapon in their arsenal.

Only available while in the Prydwen after learning about Liberty Prime during Liberty Reprimed; has a 21% chance to appear.
FactionBoS07
001D1A8C

Most Brotherhood of Steel soldiers utilize the most effective, technologically advanced equipment available, like laser weapons and Power Armor.

Only available while in the Prydwen; has a 21% chance to appear.
FactionBoS08
001D1A89

Anyone recruited into the Brotherhood of Steel starts at the rank of Initiate, and is mentored by a higher-ranking sponsor.

Only available while in the Prydwen; has a 21% chance to appear.
FactionBoS09
001D1A8A

Children born into the Brotherhood of Steel begin their training, and indoctrination, as Squires.

Only available while in the Prydwen; has a 21% chance to appear.
FactionBoS10
001D1A8B

The highest rank a Brotherhood of Steel soldier can achieve is Sentinel. New Elders are very specifically - and very rarely - selected.

Only available while in the Prydwen; has a 21% chance to appear.

The Institute[]

Image & ID Text Notes
FactionInstitute01
001D1A75

The Institute is actually an advanced subterranean metropolis, a technological marvel unlike anything seen on the surface of the Commonwealth.

Only available while in the Institute concourse and with Institutionalized active.
FactionInstitute02
001E59E9

The Institute was officially founded in the year 2110 by a group a of former Commonwealth Institute of Technology students who took refuge in the college's underground level at the time of the Great War.

Only available while inside the Institute; has a 21% chance of appearing.
FactionInstitute03
001E59EA

After developing the Molecular Relay, an advanced teleportation device, the Institute sealed off access to the surface and began their campaign of underground expansion.

Only available while inside the Institute; has a 21% chance of appearing.
FactionInstitute04
001E59EB

The Institute often sends its synths to the surface to scavenge for usable materials. The affectIn-game spelling, punctuation and/or grammar this has on the Commonwealth, or its people, is not a priority...

Only available while inside the Institute; has a 21% chance of appearing.
FactionInstitute05
001E59EC

Institute scientists rarely leave the safety and comfort of their underground utopia. If there are experiments to be conducted on the surface, they are generally carried out by synths.

Only available while inside the Institute; has a 21% chance of appearing.
FactionInstitute06
001E59ED

The Institute is ruled by a Directorate, made up of the individual heads of each division, and one specially-appointed Director.

Only available while inside the Institute; has a 21% chance of appearing.
FactionInstitute07
001E59EE

The BioScience division produces the majority of the Institute's food, but also carries out a number of other, sometimes secret, projects.

Only available while inside the Institute; has a 21% chance of appearing.
FactionInstitute08
001E59EF

The Advanced Systems division is responsible for developing the original Molecular Relay, nearly one hundred years ago.

Only available while inside the Institute; has a 21% chance of appearing.
FactionInstitute09
001E59F0

The Synth Retention Bureau is tasked with the retrieval of "escaped" Gen 3 synths - malfunctioning units whose self-aware AI has convinced them that they are, in fact, alive.

Only available while inside the Institute; has a 21% chance of appearing.
FactionInstitute10
001E59F1

The Institute's experiments with the Forced Evolutionary Virus, or FEV, ended when Doctor Virgil went rogue and fled into the Commonwealth.

Only available while inside the Institute; has a 21% chance of appearing.
FactionInstitute11
001E59F2

The Institute is convinced that the surface of the Commonwealth is doomed, and the true future of the human race lies underground.

Only available while inside the Institute; has a 21% chance of appearing.
FactionInstitute12
001E59F3

The Institute allows humans to live in a clean, safe, comfortable environment, free from the strife and environmental hazards that have rendered the surface nearly uninhabitable.

Only available while inside the Institute; has a 21% chance of appearing.
FactionInstitute13
001E59F4

Before the war, C.I.T. conducted experiments in its underground nuclear reactor. Today, it has been repurposed, and once activated will provide the Institute with nearly limitless power.

Only available while inside the Institute and after attending the Directorate meeting during Mankind - Redefined.

Commonwealth Minutemen[]

Image & ID Text Notes
FactionMinutemen01
001D8393

The Minutemen once made their headquarters in South Boston's Fort Independence, also known as "the Castle." That ended when a giant creature rose from the sea decades ago and laid it to waste.

Only available after joining the Minutemen but before retaking the Castle during Taking Independence; has a 0.22% chance of appearing.
FactionMinutemen02
001D8394

The Minutemen were formed over a century ago by ordinary people who simply wanted to defend their home, the Commonwealth, from any threat imaginable. Sadly, the group has fallen into disarray in recent years.

Only available after meeting Preston Garvey during When Freedom Calls and before becoming the general of the Minutemen during The First Step; has a 0.22% chance of appearing.
FactionMinutemen04
001D8395

Radio Freedom is the radio station of the Minutemen, and allows them to broadcast alerts all across the Commonwealth from their headquarters in the Castle.

Only available after completing Taking Independence; has a 0.22% chance of appearing.
FactionMinutemen05
001D8397

Use the Flare Gun to summon help from any nearby Minutemen.

Only available after receiving the flare gun during The First Step; has a 0.22% chance of appearing.
FO4 Artillery piece loading screen

FactionMinutemen06
001D8398

Use Artillery Smoke Grenades to call in artillery strikes from nearby Minutemen batteries.

Only available after completing Old Guns; has a 0.22% chance of appearing.
FactionMinutemen07
001D8399

The Vertibird Signal Grenade can be used to call in a friendly vertibird for transport.

Only available after completing With Our Powers Combined; has a 0.22% chance of appearing.
FactionMinutemen08
001D839A

Fort Independence was named in 1797, at a ceremony presided over by President John Adams. Before then, it was known as Castle William, and then Fort Adams. Before its destruction in 2240, the fortification served as an apt headquarters for the Minutemen.

Only available while in the Castle; has a 11% chance of appearing.
FactionMinutemen09
001D839B

The Minutemen first rose to prominence in the year 2180, when they defended Diamond City against a horde of Super Mutant attackers.

Only available after meeting Preston Garvey during When Freedom Calls; has a 2% chance of appearing.
FO4 Sanctuary Hills Statue loading screen

FactionMinutemen10
001D839C

Like the Minutemen of the Revolutionary era, the modern day Minutemen are dedicated to defending the people of Massachusetts, at a minute's notice.

Only available after meeting Preston Garvey during When Freedom Calls; has a 0.22% chance of appearing.

The Railroad[]

Image & ID Text Notes
FactionRailroad01
001D1A82

The only group in the Commonwealth willing to actually fight the Institute is the Railroad, an organization almost as secretive as the Institute itself.

Only available after starting Road to Freedom; has a 0.22% chance of appearing.
FactionRailroad02
001D838A

No one knows just how powerful the Railroad is, or if they even possess the means to defeat their sworn enemy - the Institute.

Only available after starting Road to Freedom but before completing Tradecraft; has a 0.22% chance of appearing.
FO4 Railroad loading screen

FactionRailroad03
001D838B

The crypt beneath the Old North Church once contained the bones of more than 1000 Bostonians buried in the 19th and 18th centuries. Today it serves as headquarters for the enigmatic Railroad, a group dedicated to saving synths and destroying the Institute.

Only available while in the Railroad HQ; has a 11% chance of appearing.
FactionRailroad04
001D838C

The Institute discovered the Railroad's previous headquarters, and nearly destroyed the group in the process. If the current HQ were to be discovered, it would prove disastrous.

Only available while in the Railroad HQ and after completing Tradecraft; has a 11% chance of appearing.
FactionRailroad05
001D838D

Railroad agents communicate via "railsigns," secret symbols scrawled throughout the Commonwealth that indicate dangers, allies and even the occasional cache of goods.

Only available after completing Tradecraft; has a 0.22% chance of appearing.
FactionRailroad06
001D838E

The Railroad relies on safehouses to hide runaway synths and resupply agents in the field.

Only available after completing Tradecraft; has a 0.22% chance of appearing.
FactionRailroad07
001D838F

What the Railroad lacks in numbers they make up for in subterfuge. They rely on secrecy and intelligence gathering to tip the odds in their fight against the Institute.

Only available after completing Tradecraft; has a 0.22% chance of appearing.
FactionRailroad08
001D8390

A "heavy" is a Railroad agent tasked with bringing the fight directly to the Institute. Their training prepares them for the most difficult and dangerous assignments available.

Only available after completing Tradecraft; has a 0.22% chance of appearing.
FactionRailroad09
001D8391

While the Railroad's primary enemy is the Institute, they are also dedicated to battling the general hatred of synths that has spread throughout the Commonwealth.

Only available after completing Tradecraft; has a 0.22% chance of appearing.
FactionRailroad10
001D8392

P.A.M., or the Predictive Analytical Machine, is a unique robot with advanced artificial intelligence, originally built to predict and stop a nuclear war. While she ultimately failed in that duty, P.A.M. has proven instrumental to the Railroad's operations.

Only available after meeting P.A.M.; has a 0.22% chance of appearing.

Gameplay[]

General[]

Image & ID Text
GeneralGameplay01
001F6D9D

You can restore Health by using a Stimpak, eating food, visiting a doctor, drinking from a water source, or sleeping in a bed.

FO4 Bed loading screen

GeneralGameplay02
001F6D9E

Sleeping in any bed will fully restore your Health and heal any crippled body parts.

FO4 Water purifier loading screen

GeneralGameplay03
001F6D9F

Drinking from a water source is always a tactical choice - you will usually restore lost Health, but raise your radiation level.

GeneralGameplay04
001F6DA0

Sleeping in a rented or owned bed will give you a "Well Rested" bonus that boosts your earned XP for for a limited time.

FO4 Difficulty loading screen

GeneralGameplay05
001F6DA1

Combat too hard or too easy? You can change the game's difficulty at any time.

GeneralGameplay06
001F6DA3

Need a real challenge? Try Survival difficulty. Health restoration will be severely reduced.

GeneralGameplay07
001F6DA8

The higher the difficulty setting, the greater your chance of finding Legendary items.

FO4 Ham Radio Loading Screen

GeneralGameplay08
001F6DA2

Use the Pip-Boy to tune into different radio stations. If you close the Pip-Boy while the radio is on, it will continue playing until you go back into the Pip-Boy and turn it off.

FO4 Chemistry station loading screen

GeneralGameplay09ChemistryStation
001F9607

Use a Chemistry Station to create useful chems and medicines.

FO4 Cooking station loading screen

GeneralGameplay10CookingStation
001F9608

You can use a Cooking Station to create recipes from the various ingredients you find, like wild plants and meat from slain creatures.

GeneralGameplay11WeaponsWorkbench
001F9609

Use a Weapons Workbench to make useful modifications to most of your weapons.

GeneralGameplay12ArmorWorkbench
001F960A

Use an Armor Workbench to modify your armor and increase its resistances.

GeneralGameplay13PowerArmorStation
001F960B

Use a Power Armor Station to repair and make modifications to your Power Armor.

GeneralGameplay14LevelUp
001F960C

Every time you level up, your Health increases and you get to choose a new perk.

FO4 Pre-war military checkpoints loading screen

GeneralGameplay15FusionCoreCheckpoints
001F960E

Pre-war military checkpoints, scattered throughout the Commonwealth, are a great place to find Fusion Cores.

FO4 Pickpocket loading screen

GeneralGameplay16TalkPickpocket
001F960F

To talk to a person, activate them while standing up. To attempt a pickpocket, activate them while in Sneak mode.

FO4 Stores Loading screen

GeneralGameplay17Doctors
001F961F

Doctors, located in most settlements, provide a variety of services. They can heal all wounds (including crippled limbs), cure radiation damage and cure addiction to chems and alcohol. Most of them also sell medical supplies.

FO4 Barber Loading Screen

GeneralGameplay18Barber
001F9620

Want to change your hairstyle? Visit a barber in one of the major settlements.

GeneralGameplay19ReconstructiveSurgery
001F9621

Tired of the same old look? A reconstructive surgeon can give you a whole new face...

GeneralGameplay20ActiveQuest
001F9623

When you get a new quest, it will not become active unless you have no other active quests. Check the Quests section in your Pip-Boy to see which quests are active.

GeneralGameplay21QuestTargets
001F9622

If you have too many quest targets, check the Quests section of your Pip-Boy to see if you have more than one active quest. In the Miscellaneous category, you can turn each objective on or off.

GeneralGameplay22Shops
001F9624

Most shops are open during daylight hours, and closed at night.

GeneralGameplay23DownedCompanion
001F9625

If a companion goes down in combat, use a Stimpak on them to bring them back into the fight.

GeneralGameplay24Resting
00216AA1

Need to pass some someIn-game spelling, punctuation and/or grammar time in a hurry? Using any piece of unowned furniture will allow you to "Wait" for up to 24 hours.

GeneralGameplay25DangerousSouth
0022B696

The Commonwealth is a dangerous place, but tends to get considerably more dangerous the farther south you travel...

GeneralGameplay26CookedMeat
0022B697

The meat obtained from many of the Wasteland's animals can be specially prepared at Cooking Stations, and turned into food items that can heal radiation damage and provide unique bonuses.

GeneralGameplay27SkullEnemies
0024904F

If there's a skull displayed next to an enemy's name, it means they're several levels higher than you, and may be difficult to defeat in combat. In such cases, running away and returning when you're stronger might be the wisest course of action.

FO4 Custom name loading screen

GeneralGameplay28WeaponRename
00249C70

Grown attached to a weapon? Give it a custom name at any Weapons Workbench.

Combat[]

Image & ID Text
FO4 Cripple loading screen

Combat01
001F6D96

Want to prevent an enemy from fleeing? Cripple the legs.

FO4 Deathclaw loading screen 2

Combat02
001F6D97

You can run faster with your weapon holstered, and fastest when sprinting.

FO4 Junk Jet loading screen

Combat03
001F6D98

Heavier weapons typically deal more damage, but take up more weight in your inventory, and slow you down when they're equipped.

Combat04
001F6D99

Zooming in with a ranged weapon slows you down, but improves your accuracy.

Combat05
001F6D9A

Crouching will both improve your accuracy, and activate sneak mode.

FO4 Raider Loading Screen 3

Combat06
001F6D9B

If you start a fight you can't finish, try putting away your weapon. There's a slight chance your opponent just might forgive you...

Combat07
001F6DB1

Melee attacks on enemies can stagger them, interrupting their attacks.

Combat08
001F6DB2

Actively blocking against a melee attacker might cause them to recoil, and render their attack useless.

FO4 Damage types loading screen

Combat09
001F6DB4

Weapons and creatures can deliver four different types of damage: Ballistic, Energy, Radiation and Poison. Some enemies are naturally resistant against certain forms of damage, but specialized armor can also offer the same protection.

FO4 Melee block loading screen

Combat10
001F6DB3

Actively blocking against a melee attacker might cause them to recoil, and deal no damage.

Combat11
001F6DB5

Use the bash button to deliver a melee attack with any ranged weapon.

Fallout 4 Gatling laser loading screen

Combat12
001F6DB6

Some weapons can completely disintegrate or "gooify" an enemy upon death. Don't worry - you can still retrieve any loot from their pile of ashes. Or... puddle.

Combat13
001F6DBB

To throw a grenade or Molotov cocktail, first equip it, and then hold the Bash/Power Attack button.

FO4 Frag mine loading screen

Combat14
001F6DC0

When you set off a hostile mine, it will begin beeping a rapid countdown before exploding. If you're quick enough, you can activate the mine within that time to disarm it.

FO4 Critical Banker loading screen

Combat15CriticalMeter
001F9610

Successful attacks in V.A.T.S. build your Critical meter. Once the meter is filled, you can unleash a devastating attack.

Crime[]

Image & ID Text
Crime01
001F6D9C

The Commonwealth lacks any sort of institutional justice system. Criminal wrongdoing is dealt with harshly, and usually ends when the perpetrator or victim lies dead.

Crime02Stealing
001F9611

When you steal an item, the owner will generally attempt to take it back from you. If they can't, they may attack.

Critical meter[]

Image & ID Text
CriticalMeter
001E775F

Successful attacks in V.A.T.S. fill your Critical meter. Once it's completely filled, you can unleash a devastating attack.

Fast travel[]

Image & ID Text Notes
FastTravel01
001E6852

Once you discover a location, you can use your map to fast travel back to it. Normally, you must be outside to do so, but there are exceptions.

FastTravel02
001E6853

To enter and exit the Institute, simply fast travel to and from using the map. This ability is only available if you stay in the Institute's good graces...

Only available after entering the Institute during Institutionalized and joining the faction; has a 21% chance of appearing.

Perks[]

Image & ID Text Notes
PerkActionBoy
001E2C53

The Action Boy and Action Girl perks speed the regeneration of your Action Points.

Has a 0.1% chance of appearing.
FO4 Adamantium Skeleton Loading Screen

PerkAdamantiumSkeleton
001E2C52

With the Adamantium Skeleton perk, your bones are infused with unbreakable metal, which reduces - and may even completely prevent - limb damage.

Has a 0.1% chance of appearing.
FO4 Animal Friend Loading Screen

PerkAnimalFriend
001E3273

With the Animal Friend perk, you can aim at animals with your gun and attempt to pacify them. Higher ranks grant the ability to incite them to attack, or allow you to issue specific commands.

Has a 0.1% chance of appearing.
PerkAquaBoy
001E0961

The Aquaboy and Aquagirl perks allow you to breathe underwater, remove radiation damage while swimming, and may even make you undetectable while submerged.

Has a 0.1% chance of appearing.
FO4 Armorer loading screen

PerkArmorer
001E3274

The Armorer perk grants access to more effective armor mods.

Has a 0.1% chance of appearing.
PerkAttackDog
001E0960

The Attack Dog perk allows your canine companion to grab an enemy's limb in combat, increasing your chance to hit in V.A.T.S. and possibly causing additional damage as well.

Has a 0.1% chance of appearing.
PerkAwareness
001E3275

The Awareness perk allows you to view a target's damage resistances when you're in V.A.T.S.

Has a 0.1% chance of appearing.
Fo4 Basher loading screen

PerkBasher
001E3276

The Basher perk improves the effectiveness of gun bashing by adding extra damage, and possibly crippling a limb or causing a Critical Hit.

Has a 0.1% chance of appearing.
FO4 Bloody Mess Loading Screen

PerkBetterCriticals
001E3277

The Better Criticals perk increases the damage done with every Critical Hit.

Has a 0.1% chance of appearing.
PerkBigLeagues
001E3278

With the Big Leagues perk, you can gain a suite of melee bonuses, like increased damage, a chance to disarm or cripple, and the ability to hit every enemy in front of you.

Has a 0.1% chance of appearing.
FO4 Blacksmith Loading Screen

PerkBlacksmith
001E3353

The Blacksmith perk grants access to more effective melee weapon mods.

Has a 0.1% chance of appearing.
FO4 Black Widow-Lady Killer Loading Screen

PerkBlackWidow
001E3279

The Black Widow and Lady Killer perks grant bonus damage against members of the opposite sex, and make it easier to persuade them in dialogue.

Has a 0.1% chance of appearing.
PerkBlitz
001E3385

The Blitz perk increases the maximum distance of melee attacks in V.A.T.S., and can even cause more damage based on distance.

Has a 0.1% chance of appearing.
PerkBloodyMess
002489CC

With the Bloody Mess perk, you'll do more damage in combat, and enemies will often explode into a gory paste when they die.

Has a 0.1% chance of appearing.
FO4 Cannibal Loading Screen

PerkCannibalLoad
001E0962

The Cannibal perk grants the ability to feast on humanoid corpses to restore lost health.

Has a 0.1% chance of appearing.
FO4 Cap Collector Loading Screen

PerkCapsCollector
001E3348

The Caps Collector perk gives better prices when bartering, and even leads to merchants having more caps for transactions.

Has a 0.1% chance of appearing.
FO4 Chemist loading screen

PerkChemist
001E334A

Take the Chemist perk, and the effects of any ingested chems will last longer.

Has a 0.1% chance of appearing.
FO4 Chem Resistant loading screen

PerkChemResistant
001E3349

The Chem Resistant perk reduces the likelihood that you'll get addicted to chems. At the highest rank, it grants total immunity to addiction.

Has a 0.1% chance of appearing.
PerkCommando
001E334B

The Commando perk offers significant bonuses with automatic weapons. Depending on the rank, you may inflict more damage, gain improved hip fire accuracy, or stagger an enemy.

Has a 0.1% chance of appearing.
FO4 Concentrated Fire Loading Screen

PerkConcentratedFire
001E334C

With the Concentrated Fire perk, every additional attack on the same body part in V.A.T.S. improves your chances of landing a hit.

Has a 0.1% chance of appearing.
PerkCriticalBanker
001E334D

The Critical Banker perk allows you to save up an increasing number of Critical Hits, to be used when they're needed most.

Has a 0.1% chance of appearing.
FO4 Demolition Expert Loading Screen

PerkDemolitionExpert
001E334E

The Demolition perk increases the damage of explosives, and allows you to craft explosives at any Chemistry Station. Higher ranks add a preview arc to thrown grenades, and widen the affected area of explosions.

Has a 0.1% chance of appearing.
FO4 Fortune Finder Loading Screen

PerkFortuneFinder
001E334F

With the Fortune Finder perk, you'll find more and more caps in containers.

Has a 0.1% chance of appearing.
PerkFourLeafClover
001E3350

Feeling lucky? You should! With the Four Leaf Clover perk, each hit in V.A.T.S. has a chance to fill your critical meter.

Has a 0.1% chance of appearing.
PerkGhoulish
001E3351

With the Ghoulish perk, radiation heals you, and it's possible that hostile Feral Ghouls actually become allies.

Has a 0.1% chance of appearing.
FO4 Grim Reaper's Sprint loading screen

PerkGrimReapersSprint
001E3352

With the Grim Reaper's Sprint perk, kills in V.A.T.S. have a chance to restore all depleted Action Points, and may even fill the Critical Hit meter.

Has a 0.1% chance of appearing.
PerkGunFu
001E3354

With the Gun Fu perk, the more enemies you target and hit in V.A.T.S., the more damage they increasingly take. You might even score a free Critical Hit.

Has a 0.1% chance of appearing.
FO4 Gun Nut loading screen

PerkGunNut
001E3386

The Gun Nut perk grants access to more effective gun mods.

Has a 0.1% chance of appearing.
FO4 Gunslinger Loading Screen

PerkGunslinger
001E3355

With the Gunslinger perk, pistols have increased damage and range, and may even disarm opponents.

Has a 0.1% chance of appearing.
FO4 Hacker loading screen

PerkHacker
001E3356

The Hacker perk allows you to hack increasingly difficult computer terminals, and may even prevent a lockout.

Has a 0.1% chance of appearing.
PerkHeavyGunner
001E3357

The Heavy Gunner perk offers significant bonuses with heavy weapons. Depending on the rank, you may inflict more damage, gain improved hip fire accuracy, or even stagger an enemy.

Has a 0.1% chance of appearing.
PerkIdiotSavant
001E3358

With the Idiot Savant perk, you'll randomly receive XP from completing any action. The lower your Intelligence, the higher the chance.

Has a 0.1% chance of appearing.
PerkInspiration
001E3359

With the Inspiration perk, your companions can gain a variety of bonuses, like greater combat damage, immunity to friendly fire, and increased carrying capacity.

Has a 0.1% chance of appearing.
PerkIntimidation
001E335A

With the Intimidation perk, you can aim at people with your gun and attempt to pacify them. Higher ranks grant the ability to incite them to attack, or allow you to issue specific commands.

Has a 0.1% chance of appearing.
PerkIronFist
001E335B

With the Iron Fist perk, unarmed attacks do increasingly more damage and could lead to a disarm, and Power Attacks may cripple your opponent.

Has a 0.1% chance of appearing.
FO4 Lead Belly Loading Screen

PerkLeadBelly
001E335C

The Lead Belly perk reduces, or even eliminates, radiation damage from eating or drinking.

Has a 0.1% chance of appearing.
FO4 Life Giver Loading Screen

PerkLifeGiver
001E335D

The Life Giver perk raises your maximum Health, and can even lead to regeneration.

Has a 0.1% chance of appearing.

PerkLocalLeader
001E335E

The Local Leader perk allows you to do more at workshop settlements, like assign supply lines, and build stores and workbenches.

Has a 0.1% chance of appearing.
FO4 Locksmith Loading Screen

PerkLocksmith
001E335F

The Locksmith perk allows you to open increasingly difficult locks, and may even prevent your picks from breaking.

Has a 0.1% chance of appearing.
FO4 Lone Wanderer loading screen

PerkLoneWanderer
002489CB

Prefer to go it alone? With the Lone Wanderer perk, you'll take less damage and be able to carry more equipment when you adventure without a companion or dog.

Has a 0.1% chance of appearing.
FO4 Medic Loading Screen

PerkMedic
001E3360

The Medic perk increases both the speed and effectiveness of Stimpaks and RadAway.

Has a 0.1% chance of appearing.
FO4 Mister Sandman Loading Screen

PerkMisterSandman
001E3361

The Mister Sandman perk allows you to instantly kill a sleeping person, and may improve the damage inflicted with silenced weapons.

Has a 0.1% chance of appearing.
PerkMovingTarget
001E3362

With the Moving Target perk, you gain increased Damage Resistance and Energy Resistance while sprinting.

Has a 0.1% chance of appearing.
FO4 Mysterious Stranger Loading screen

PerkMysteriousStranger
001E3363

With the Mysterious Stranger perk, an unknown ally will appear occasionally in V.A.T.S. and instantly kill an enemy. Doing so may even fill your Critical meter.

Has a 0.1% chance of appearing.
FO4 Nerd Rage Loading Screen

PerkNerdRage
001E3364

The Nerd Rage perk triggers a unique ability when your Health gets too low - time slows, you deal more damage while suffering less, and killing an enemy may actually heal you.

Has a 0.1% chance of appearing.
PerkNightPerson
001E3365

The Night Person perk increases both your Perception and Intelligence during nighttime hours, and may even grant night vision while sneaking.

Has a 0.1% chance of appearing.
FO4 Ninja loading screen

PerkNinja
001E3366

The Ninja perk improves the damage of both ranged and melee sneak attacks.

Has a 0.1% chance of appearing.
PerkNuclearPhysicist
001E3367

With the Nuclear Physicist perk, radiation weapons inflict more damage and Fusion Cores last longer. You may even gain the ability to eject a Fusion Core from your Power Armor, causing a deadly explosion.

Has a 0.1% chance of appearing.
FO4 Pain Train Perk loading screen

PerkPainTrain
001E3368

The Pain Train perk allows you to sprint into enemies and inflict damage. Wearing Power Armor increases its effectiveness, and may even grant access to Power Slam - an area-of-effect jump attack.

Has a 0.1% chance of appearing.
PerkPartyBoy
001E3369

The Party Boy and Party Girl perks remove the threat of alcohol addiction. They may also double the effects of alcohol, and increase your Luck.

Has a 0.1% chance of appearing.
FO4 Penetrator loading screen

PerkPenetrator
001E336A

When in V.A.T.S. the Penetrator perk allows you to target an enemy's body parts that are blocked by cover.

Has a 0.1% chance of appearing.
PerkPickpocket
001E336B

With the Pickpocket perk, picking pockets is easier, but you may even be able to place live explosives in a person's inventory (killing them instantly), or steal their weapons and equipped items.

Has a 0.1% chance of appearing.
FO4 Quick Hands Loading Screen

PerkQuickHands
001E336C

The Quick Hands perk makes reloading faster, and may even remove its Action Point cost in V.A.T.S.

Has a 0.1% chance of appearing.
FO4 Rad Resistant Loading Screen

PerkRadResitant
001E336D

The Rad Resistant perk improves your resistance to radiation damage.

Has a 0.1% chance of appearing.
FO4 Refractor loading screen

PerkRefractor
001E336E

The Refractor perk improves your resistance to energy damage.

Has a 0.1% chance of appearing.
FO4 Ricochet Loading Screen

PerkRicochet
001E336F

With the Ricochet perk, an enemy's ranged attack will sometimes ricochet back and instantly kill them. Such a death may even fill your Critical meter.

Has a 0.1% chance of appearing.
FO4 Rifleman Loading Screen

PerkRifleman
001E3370

With the Rifleman perk, rifles have improved damage and armor penetration, and may even cripple opponents.

Has a 0.1% chance of appearing.
PerkRoboticsExpert
001E3371

With the Robotics Expert perk, you can hack robots and attempt to turn them off or on, or initiate a self-destruct. Higher ranks grant the ability to incite them to attack, or allow you to issue specific commands.

Has a 0.1% chance of appearing.
PerkRooted
001E3372

With the Rooted perk, you can inflict and take more damage while standing still, and may even reflect some of that damage back to attackers.

Has a 0.1% chance of appearing.
FO4 Science! Loading Screen

PerkScience
001E3373

The Science! perk grants access to more effective tech mods.

Has a 0.1% chance of appearing.
PerkScrapper
001E3374

The Scrapper perk gives you more components back when scrapping weapons and armor, from screws and copper to circuitry and nuclear material.

Has a 0.1% chance of appearing.
FO4 Scrounger Loading Screen

PerkScrounger
001E3375

With the Scrounger perk, you will find increasingly more ammunition in containers.

Has a 0.1% chance of appearing.
FO4 Sneak Loading Screen

PerkSneak
001E3376

The Sneak perk makes you harder to detect when sneaking. At higher ranks, you no longer set off mines or other floor-based traps, running no longer affects detection, and simply entering stealth mode may make enemies lose track of you.

Has a 0.1% chance of appearing.
FO4 Sniper perk loading screen

PerkSniper
001E3377

With the Sniper perk, you can hold your breath longer while aiming. Higher ranks add a chance of knockdown with single-shot scoped weapons, and a bonus to headshots in V.A.T.S.

Has a 0.1% chance of appearing.
PerkSolarPowered
001E3378

The Solar Powered perk increases both your Strength and Endurance during daytime hours, and may even heal radiation and Hit Points while in sunlight.

Has a 0.1% chance of appearing.
FO4 Steady Aim Loading Screen

PerkSteadyAim
001E3379

The Steady Aim perk improves your hip-fire accuracy with any gun.

Has a 0.1% chance of appearing.
PerkStrongBack
001E337A

With the Strong Back perk, you can carry additional weight, and may even gain the abilities to run and fast travel while encumbered. (In Survival, instead of allowing fast travel, you will no longer take damage from exceeding your carry weight.)

Has a 0.1% chance of appearing.
PerkToughness
001E337B

The Toughness perk increases your Damage Resistance.

Has a 0.1% chance of appearing.
FO4 V.A.N.S. Loading Screen

PerkVANS
001E3383

The V.A.N.S. perk enables the Vault-Tec Assisted Navigation System, which draws a path to your closest quest target.

Has a 0.1% chance of appearing.
PerkWastelandWhisperer
001E3384

With the Wasteland Whisperer perk, you can aim at various Wasteland creatures with your gun and attempt to pacify them. Higher ranks grant the ability to incite them to attack, or allow you to issue specific commands.

Has a 0.1% chance of appearing.

Pip-Boy[]

Image & ID Text
PipBoy01
00021E50

The RobCo Pip-Boy is the ultimate in personal computing devices.

FO4 Pip-Boy light loading screen

PipBoy02
001D1A81

Press and hold the Pip-Boy button to turn on its light and illuminate dark areas.

SPECIAL[]

Image & ID Text
FO4 Strength Loading Screen

SPECIALStrength
001E6868

Strength is a measure of your raw physical power. It affects how much you can carry, and determines the effectiveness of all melee attacks.

FO4 Perception loading screen

SPECIALPerception
001E6869

Perception is your sense of environmental awareness and affects the hit chance in V.A.T.S.

FO4 LS BH Endurance

SPECIALEndurance
001E6867

Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting.

FO4 LS BH Charisma

SPECIALCharisma
001E686A

Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter.

FO4 Intelligence Loading Screen

SPECIALIntelligence
001E686B

Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned.

FO4 Agility loading screen

SPECIALAgility
001E686C

Agility is a measure of your overall finesse and reflexes. It determines your Action Points in V.A.T.S. and your ability to sneak.

FO4 Luck Loading Screen

SPECIALLuck
001E799A

Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits.

Stealth[]

Image & ID Text
Stealth01
001F6DA4

Running is noisier than walking and makes you easier to detect. To effectively sneak, stay low and slow.

Stealth02
001F6DA5

Your chances of successfully using stealth - and staying hidden - are affected by a variety of factors, like light level, noise generated, clothing weight, and enemies' line of sight.

FO4 Pip-Boy 3000 Mark IV Loading Screen

Stealth03
001F6DA6

While it's great for illuminating dark areas, the light generated from your Pip-Boy light actually makes you less stealthy. If you want to effectively sneak, turn it off.

FO4 Stealth Boy loading screen

Stealth04
001F6DA7

The Stealth Boy is a personal device that generates a modulating refraction field. Using it effectively renders the wearer invisible for a short period of time.

Survival mode[]

Image & ID Text Notes
FO4 Survival difficulty loading screen

HC_SurvivalAbout
00249F78

Is the struggle of this world merely a pleasant game for you?
Do you long for a more brutal take on a life lived post apocalypse?

If you answered "Yes and yes!", Survival difficulty is for you!

HC_SurvivalAdrenaline
00249F7B

In Survival, Adrenaline provides a bonus to your damage output. The higher your Adrenaline, the higher the damage bonus. Sleeping for any amount of time will lower your Adrenaline, taking your damage bonus down with it.

Only available while in Survival mode; has a 1% chance of appearing.
HC_SurvivalAntibiotics
00249F80

In Survival, Antibiotics, which can be crafted at Chem Stations, purchased from doctors or found in medical containers, instantly heal the various effects of Illness.

Only available while in Survival mode; has a 1% chance of appearing.
HC_SurvivalBalance
00249F84

In Survival, both you and your foes are deadlier than ever. Don't expect to survive more than a few hits from most enemies.

Only available while in Survival mode; has a 1% chance of appearing.
HC_SurvivalBeds
00249F85

In Survival, the type of bed you're sleeping in determines the length of time you're able to stay asleep. A sleeping bag will save your game and may save your life, but it'll never give you a full night's rest and the benefits that come with it.

Only available while in Survival mode; has a 1% chance of appearing.
HC_SurvivalCaffeinated
00249F8A

In Survival, large doses of Caffeine, such as that found in Nuka-Cola Quantum, gives you a short reprieve from your tiredness, possibly buying you time to finish a fight or find a bed.

Only available while in Survival mode; has a 1% chance of appearing.
HC_SurvivalCarryWeight
00249F8C

In Survival, both you and your companion's Carry Weight has been significantly reduced. Exceeding your carry weight reduces your Endurance and Agility stats, and periodically damages your legs and health. Think of your back!

Only available while in Survival mode; has a 1% chance of appearing.
HC_SurvivalCompanions
00249F88

In Survival, if your companion goes down during combat, you must heal them before they can get back up. If you leave the area without healing them, they will return home to recover.

Only available while in Survival mode; has a 1% chance of appearing.
HC_SurvivalCompass
00249F83

In Survival, enemies no longer appear on your compass. Keep your eyes peeled, and your weapon ready.

Only available while in Survival mode; has a 1% chance of appearing.
HC_SurvivalCrippled
00249F87

In Survival, Crippled limbs will no longer auto-heal after combat. You will remain crippled until you are healed from a Stimpak or until you sleep it off.

Only available while in Survival mode; has a 1% chance of appearing.
HC_SurvivalExitMenu
0024A0AA

Exiting back to the Main Menu will create an Exitsave. Next time you play and load the Exitsave, it will delete itself until the next time you exit back to the Main Menu.

HC_SurvivalFastTravel
00249F82

In Survival, Fast Travel is disabled. If you wish to be somewhere, you'll have to get there the old-fashioned way.

Only available while in Survival mode; has a 1% chance of appearing.
HC_SurvivalFatigue
00249F7E

In Survival, Fatigue works like radiation, but affects your Action Points (AP) rather than your Hit Points (HP). Fatigue mostly comes from being tired, but both hunger and thirst also affect it. The more Fatigue you've built up, the less AP you'll have for actions like sprinting and VATS.

Only available while in Survival mode; has a 1% chance of appearing.
HC_SurvivalFood
00249F89

In Survival, a food's bonus effects, such as increased carry weight from Radstag steak, will only apply if eaten when you are not currently hungry. Make sure to take care of the basics before eating for bonuses.

Only available while in Survival mode; has a 1% chance of appearing.
HC_SurvivalIllness
00249F7F

In Survival, eating uncooked meat, drinking unpurified water, taking damage from disease-ridden foes and using harmful Chems all put your body at increased risk for various ill effects. Be smart and keep Antibiotics handy.

Only available while in Survival mode; has a 1% chance of appearing.
HC_SurvivalImmunodeficiency
00249F81

In Survival, items that cleanse your body of Rads come with the cost of making you tired and temporarily damaging your immunity, leaving you more vulnerable to Illness than usual.

Only available while in Survival mode; has a 1% chance of appearing.
HC_SurvivalItemWeight
00249F8B

In Survival, Stimpaks and Ammo both have weight. Bullets and shells have a small amount of weight, which varies by caliber. Heavier items such as fusion cores, rockets, and mini-nukes can really drag you down.

Only available while in Survival mode; has a 1% chance of appearing.
HC_SurvivalSaving
00249F79

In Survival, manual, quicksaving & most autosaves are disabled. To save your game, you'll need to find a bed and sleep for at least an hour.

Only available while in Survival mode; has a 1% chance of appearing.
HC_SurvivalSustenanceItems
00249F86

In Survival, an itemsIn-game spelling, punctuation and/or grammar value is often a good way to determine how much hunger or thirst it might counter. Keep in mind, certain items may not give you the results you expect. For example, Chems and Alcohol dehydrate, Caffeine makes you hungry, etc.

Only available while in Survival mode; has a 1% chance of appearing.
HC_SurvivalWellness
00249F7C

In Survival, you'll find it difficult to survive without taking proper care of yourself. Going for extended periods of time without food, water, or rest will begin to adversely affect your health. Stay hydrated, fed, and rested to remain combat-ready.

Only available while in Survival mode; has a 1% chance of appearing.
HC_SurvivalWellnessB
00249F7D

In Survival, going without food, water of rest will begin to adversely affect your health, hurting your SPECIAL stats, adding to your Fatigue, lowering your immunity, and eventually even dealing physical damage to you.

Only available while in Survival mode; has a 1% chance of appearing.

Workshops[]

Image & ID Text Notes
Workshop01
000CFF75

The higher the Happiness of your workshop settlements, the more productive their settlers.

Only available after owning at least one settlement; has a 0.42% chance of appearing.
FO4 Large generator loading screen

Workshop02
00153411

Unassigned people at settlements will automatically scavenge for the resources you'll need to build things.

Only available after owning at least one settlement; has a 0.42% chance of appearing.
FO4 Supply line

Workshop03
00153412

With the Local Leader perk, you can link two workshops with a supply line. They will then share food, water and any resources needed for building.

Only available after owning at least one settlement; has a 0.42% chance of appearing.
Workshop04
00216AA2

Every Workbench, Crafting Station and Modding Station in a single settlement shares resources. Using one will grant you access to anything placed in the others.

Only available after owning at least one settlement; has a 0.42% chance of appearing.

Items[]

Armor[]

Image & ID Text
Front power armor frame

Armor01PowerArmor1
001F6DC5

Even without any pieces, a Power Armor frame provides a variety of advantages, like increased carry weight, greater melee damage and the elimination of falling damage.

FO4 Power armor station loading screen

Armor01PowerArmor2
001F6DC7

You can mix and match all different kinds of Power Armor pieces on a single frame, and add mods to most of those pieces to increase their effectiveness.

FO4 Power armor jet loading screen

Armor01PowerArmor3
001F6DC8

Power Armor can be enhanced with a variety of mods that add specialized functionality, like a jet boost, Tesla damage field, explosive impact landing, integrated Stealth Boy, and auto Stimpaks.

Fo4 Raider Power Armor loading screen

Armor03PowerArmor4Raider
00203054

Across the Commonwealth, some of the fiercest Raider leaders have scavenged old suits of Power Armor and restored them to full working order.

FO4 T-45 Power Armor loading screen

Armor03PowerArmor5T45
00203056

The T-45 series was the first version of Power Armor ever employed on the battlefield by the U.S. military. Many suits remain active in the Wasteland today, and provide their wearers with substantial protection.

FO4 T-51 Loading Screen

Armor03PowerArmor6T51
00203055

The T-51 series of Power Armor was the pinnacle of mechanized protection before the Great War. First introduced in the Battle of Anchorage, it is highly valued today for its increased protective capabilities.

FO4 T-60 Loading Screen

Armor03PowerArmor7T60
00203057

The T-60 series of Power Armor saw extensive use by the United States Army after the Battle of Anchorage. In fact, soldiers in T-60 Power Armor were among those trying to retain order on October 23, 2077 - the day America fell to atomic war...

FO4 X-01 loading screen

Armor03PowerArmor8X01
00203058

The X-01 series of Power Armor was specially engineered and employed by remnants of the U.S. military after the Great War, and offers increased protection over the older, pre-war models.

Fallout 4 Loading Screen Vault suit

Armor04Underarmor
001F6DCA

The Vault Suit and a few other pieces of clothing, like Long Johns and Raider Leathers, are thin enough to be worn underneath additional pieces of armor.

FO4 Leather Armor Loading Screen

Armor05Leather
001F6DC9

Leather Armor offers additional protection against energy damage.

FO4 Metal armor loading screen

Armor06Metal
001F6DCB

Metal Armor offers additional protection against ballistic damage.

FO4 Combat armor loading screen

Armor07Combat
001F6DCC

Combat Armor offers balanced protection against both energy and ballistic damage.

Chems[]

Image & ID Text Notes
Chems01Buffout
001F9612

Buffout is a powerful steroid that gained popularity with athletes before the Great War. It grants temporary bonuses to Strength, Endurance and maximum Health.

Has a 0.22% chance of appearing.
Chems02Jet
001F9613

Using Jet creates an altered state of consciousness where time appears to slow, allowing you to perform more actions than normal for a limited period of time.

Has a 0.22% chance of appearing.
Chems03Psycho
001F9615

Originally developed by the United States military to increase soldiers' combat effectiveness, Psycho grants the user increased Damage output and Damage Resistance for a limited period of time.

Has a 0.22% chance of appearing.
Chems04Mentats
001F9614

Need to get smart, quick? Mentats will boost both your Perception and Intelligence for a limited period of time.

Has a 0.22% chance of appearing.
Chems05RadMeds
001F9616

Rad-X significantly increases your Radiation Resistance for a limited period of time. RadAway completely removes any radiation you've already been exposed to.

Has a 0.22% chance of appearing.
Chems06Stimpak
001F9617

For fast, effective healing of both overall health and every injured body part, nothing beats a Stimpak.

Has a 0.22% chance of appearing.
Chems07Addiction
001F9618

Using chems or alcohol can provide powerful temporary boosts, but can also lead to addiction. When addicted, you have to consistently take the chem or alcohol - failing to do so will inflict a severe stat penalty.

Has a 0.22% chance of appearing.
Chems08DaddyO
001F9619

Popular with beatniks and intellectuals before the Great War, Daddy-O raises Intelligence and Perception, but lowers Charisma, for a limited period of time.

Has a 0.22% chance of appearing.
Chems09Daytripper
001F961B

A pre-war chem favored by those looking for a "happy escape," Daytripper raises both Charisma and Luck, but lowers Strength, for a limited period of time.

Has a 0.22% chance of appearing.
Chems10XCell
001F961A

Created before the war as a general performance enhancer, X-Cell never got out of the prototype stage, but was widely distributed on the black market. It boosts every SPECIAL attribute for a limited period of time, but is highly addictive.

Has a 0.22% chance of appearing.
Chems11MedX
001F961C

Med-X is a powerful pain killer that effectively increases Damage Resistance for a limited period of time.

Has a 0.22% chance of appearing.
Chems12Addictol
001F961D

As rare as it is powerful, Addictol completely cures its user of all addictions.

Has a 0.22% chance of appearing.
Chems13AddictionCure
001F961E

To cure addiction, visit a doctor in any major settlement.

Has a 0.22% chance of appearing.

Magazines[]

Image & ID Text
FO4 Astoundingly Awesome Tales Loading Screen

MagazineAstoundinglyAwesomeTales
002498E9

Every issue of Astoundingly Awesome Tales you collect adds a version of the Astoundingly Awesome perk, which grants a unique bonus, like more damage inflicted at night or improved radiation resistance.

FO4 Grognak the Barbarian 01 loading screen

MagazineGrognak
002498E2

Every issue of Grognak the Barbarian you collect adds a rank in the Barbarian perk, which grants a slight increase to melee and unarmed damage.

FO4 Guns and Bullets loading screen

MagazineGunsAndBullets
002498E3

Every issue of Guns and Bullets you collect adds a rank in the Marksman perk, which grants a slight increase to Critical hit damage.

FO4 Hot Rodder Loading Screen

MagazineHotRodder
002498EC

Every issue of Hot Rodder you collect adds a new, unique paint job for your Power Armor, available at any Power Armor Station.

MagazineLeCoiffe
002498DF

Every issue of Le Coiffe you collect adds a new, unique hairstyle, available at any barber.

FO4 Live and Love loading screen

MagazineLiveAndLove
002498E4

Every issue of Live & Love you collect adds a unique bonus for companions, like increased damage or more health.

FO4 Massachusetts Surgical Journal Loading Screen

MagazineMassSurgicalJournal
002498E1

Every issue of The Massachusetts Surgical journal you collect adds a slight increase to enemy limb damage.

FO4 Picket Fences loading screen

MagazinePicketFences
002498ED

Every issue of Picket Fences you collect adds a new, unique element to construct at any Workshop.

FO4 Robco Fun loading screen

MagazineRobcoFun
002498E8

Each issue of Robco Fun includes a holotape containing a unique game, which can be played on your Pip-Boy or any terminal.

FO4 Taboo Tattoos Loading Screen

MagazineTabooTattoos
002498EE

Every issue of Taboo Tattoos you collect adds a new, unique facial tattoo, available at any facial reconstruction surgeon.

FO4 Junktown loading screen

MagazineTalesOfJunktown
002498E5

Every issue of Tales of a Junktown Jerky Vendor you collect adds a rank in the Junktown Vendor perk, which slightly improves prices with merchants.

FO4 Tesla loading screen

MagazineTeslaScience
002498E7

Every issue of Tesla Science Magazine you collect adds a rank in the Tesla Science perk, which grants a slight increase to Critical hit damage with Energy weapons.

FO4 The Unstoppables loading screen

MagazineTheUnstoppables
002498EA

Every issue of The Unstoppables you collect adds a rank in the Unstoppable perk, which grants a slight increase to the chance that an enemy attack will do no damage.

FO4 Total Hack Loading Screen

MagazineTotalHack
002498EF

Every issue of Total Hack you collect adds a new, unique functionality to certain terminals, like the ability to control spotlights or turrets.

FO4 Tumblers Today Loading Screen

MagazineTumblersToday
002498E6

Every issue of Tumblers Today you collect slightly increases the "sweet spot" when lockpicking.

FO4 Covert Ops loading screen

MagazineUSCovertOps
002498E0

Each installment of the US Covert Ops Training Manual you collect adds a rank in the Infiltration perk, which grants a slight increase to your sneak chance.

FO4 Wasteland Survival Guide loading screen

MagazineWastelandSurvivalGuide
002498EB

Every installment of the Wasteland Survival Guide you collect adds a version of the Wasteland Survival perk, which grants a unique bonus, like faster swim speed or double meat on slain animals.

Weapon mods[]

Image & ID Text
WeaponMod01
001603FC

Guns with long barrels have increased accuracy while aimed, but decreased accuracy when shot "from the hip."

FO4 Weapons workbench loading screen 1

WeaponMod02
001603FD

Weapon mods that increase weight also increase the time it takes to aim.

FO4 Laser rifle Loading screen

WeaponMod03
001603FE

Want to significantly increase your weapon's melee damage? Add a bayonet.

FO4 Weapons workbench loading screen 2

WeaponMod04GunSlots
001F960D

At a Weapons Workbench, you can change the mods in the Receiver, Barrel, Grip, Magazine, Sight and Muzzle slots of most guns.

FO4 Silencer loading screen

WeaponMod05Suppressor
001F9626

A suppressor will reduce both the sound and recoil of a gun.

FO4 Muzzle brake loading screen

WeaponMod06CompMuzzle
001F9627

Muzzle brakes and compensators help reduce the recoil on automatic weapons.

WeaponMod07Adhesive
001F9628

Adhesive is rare, and used to create nearly every mod.

Weapons[]

Image & ID Text
Weapons01GammaGun
001F6D94

The Gamma Gun emits radiation that is deadly to humans, but ineffective against almost all Ghouls, robots and Wasteland creatures.

FO4 Alien loading screen

Weapons02AlienBlaster
001F6DA9

If the conspiracy theorists are to be believed, Earth has been visited by an alien species on several occasions. These "Zetans" are said to be armed with powerful energy beam weapons that can completely disintegrate enemies.

FO4 Ripper loading screen

Weapons03Ripper
001F6D95

The Ripper is a small, handheld, militarized chainsaw that saw extensive use in the armed conflicts before the Great War.

FO4 Deathclaw gauntlet loading screen

Weapons04DeathclawGauntlet
001F6DAA

Specially constructed from the severed appendage of a dead Deathclaw, the Deathclaw Gauntlet allows its user to viciously slash at enemies for incredibly high damage.

FO4 Super Sledge Loading Screen

Weapons05SuperSledge
001F6DAB

The Super Sledge is a rocket-enhanced sledgehammer, capable of dealing a tremendous amount of damage.

Weapons06Flamer
001F6DAC

The Flamer is a specially engineered flamethrower suited for extended combat engagements. It delivers sustained energy damage and can completely immolate a target.

Weapons07LaserMusket
001F6DAD

The Laser Musket combines high-tech energy damage with Revolutionary style. Each crank of its handle loads additional Fusion Cell ammo, and the weapon can be cranked multiple times to increase the damage of a single shot.

Gauss rifle loading screen slide

Weapons08GaussRifle
001F6DAE

The Gauss Rifle uses magnetic induction to propel a projectile at incredible, and devastating speed. Each shot can be "charged" for maximum damage by keeping the trigger held in for a moment before releasing.

FO4 Minigun loading screen

Weapons09Minigun
001F6DAF

While capable of dealing a massive amount of ballistic damage in a short period of time, the Minigun needs a moment to "spin up" before it can be fired.

Weapons10LaserGatling
001F6DB0

While capable of dealing a devastating amount of energy damage in a short period of time, the Laser Gatling needs a moment to "spin up" before it can be fired.

FO4 Shotgun loading screen

Weapons11Shotgun
001F6DB7

Because of the "spread" inherent in this class of weapon, shotguns do more damage the closer they are to the target.

Weapons12PipeWeapons
001F6DB8

Pipe weapons are crude, low-tech, widely available... and highly modifiable. They are favored by the Commonwealth's Raider groups.

FO4 Submachine gun loading screen

Weapons13SubmachineGun
001F6DB9

A favorite of the gangster-like Triggermen, the Submachine Gun is a rapid-fire automatic weapon with a high ammo capacity.

FO4 Grenades loading screen

Weapons14Grenades
001F6DBA

There are a variety of grenades available in the Commonwealth, from the high-tech Plasma Grenade to the custom-made Baseball Grenade.

FO4 Broadsider loading screen

Weapons15Broadsider
001F6DBC

The Broadsider is the answer to that age-old question: "Would it be fun to walk around and shoot people with a portable naval cannon?" Yes. Yes it would.

FO4 10mm pistol loading screen

Weapons1610mm
001F6DBD

Small, dependable, reasonably powerful and widely available, the 10mm Pistol has been a staple of Wasteland combat since the bombs first fell.

Weapons17LaserWeapons
001F6DBE

Laser rifles and pistols deal powerful energy damage, and can completely disintegrate defeated foes.

FO4 Plasma Rifles loading screen

Weapons18PlasmaWeapons
001F6DBF

Plasma rifles and pistols deal even more energy damage than laser weapons, and can "gooify" defeated foes.

FO4 Syringer loading screen

Weapons19Syringer
001F6DC1

The Syringer is a rare, custom-made weapon that can shoot modified medical syringes at an enemy, who then suffers the effects of whatever chemical is in the syringe.

Weapons20JunkJet
001F6DC2

Sick of carrying around all that useless stuff? Load it into the Junk Jet, and shoot it at unsuspecting enemies. You haven't lived until you've killed someone with a teddy bear.

FO4 Railway Rifle loading screen

Weapons21RailwayRifle
001F6DC3

The Railway Rifle is a rare, custom-made weapon that shoots railway spikes at such a high velocity, they can sever body parts and pin them to walls.

FO4 Fatman loading screen

Weapons22FatMan
001F6DC4

The Fat Man is perhaps the most devastating infantry weapon ever unleashed upon the modern battlefield - a hand-held catapult that launches portable nuclear bombs.

FO4 Cryolator Loading Screen

Weapons23Cryolator
001F6DCD

The Cryolator is a powerful prototype rifle that can completely freeze enemies.

FO4 Heavy guns loading screen

Weapons24HeavyGuns
0020304F

Heavy guns are generally large, bulky, and exceedingly powerful. They include, but are not limited to, the Broadsider, Fatman, Flamer, Gatling Laser, Minigun and Missile Launcher.

Weapons25Automatic
00203050

Automatic weapons fire continuously as their trigger is pulled. They include, but are not limited to, the Submachine Gun, and versions of the Assault Rifle and Combat Rifle.

FO4 Rifles Loading Screen

Weapons26Rifles
00203051

Rifles are generally long, of average size, and require two hands to fire. They include, but are not limited to, the Assault Rifle, Combat Rifle, Combat Shotgun, Double-Barrel Shotgun, Hunting Rifle, Laser Musket and Submachine Gun.

Weapons27Pistols
00203053

Pistols are generally small, and require one hand to fire. They include, but are not limited to, the 10mm, .44, Alien Blaster and Gamma Gun.

FO4 Semi-automatic loading screen

Weapons28SemiAuto
00203052

Semi-automatic and bolt action weapons fire one shot with each pull of their trigger. They include, but are not limited to, the Alien Blaster, Double-Barrel Shotgun, Gauss Rifle, Hunting Rifle, Laser Musket and Pipe Revolver.

Locations[]

Diamond City[]

Image & ID Text Notes
FO4 Diamond City security Loading Screen

CityDiamondCity01
001C35BA

Diamond City was constructed in the remains of Boston's world-renowned baseball stadium.

Only available while inside Diamond City; has a 3% chance of appearing.
CityDiamondCity02
001C35BB

Diamond City, the "Great Green Jewel" of the Commonwealth, is the area's largest and most secure settlement.

Only available while inside Diamond City; has a 3% chance of appearing.
FO4 Loading Screen Takahashi

CityDiamondCity03
001E6854

Diamond City's non-denominational All Faiths Chapel offers services and counseling for all of Diamond City's residents, regardless of religion.

Only available while inside Diamond City; has a 3% chance of appearing.
CityDiamondCity04
001E6855

In the year 2229, a mysterious visitor to Diamond City killed several people. It was only after he was shot dead by city security that the stranger was revealed to be a synth. The people of the Commonwealth have feared the Institute ever since.

Only available while inside Diamond City; has a 3% chance of appearing.
CityDiamondCity05
001E6856

Diamond City's newspaper, Publick Occurrences, gets its name from the first newspaper ever published in Boston, in 1690.

Only available while inside Diamond City; has a 3% chance of appearing.
CityDiamondCity06
001E6857

Diamond City Radio broadcasts the most popular music from before the war, as well as more recent news stories.

Only available while inside Diamond City; has a 3% chance of appearing.
CityDiamondCity07
001E6858

The Science Center has been instrumental in helping maintain Diamond City's power, robotics and agriculture.

Only available while inside Diamond City; has a 3% chance of appearing.
FO4 Baseball bat Loading Screen

CityDiamondCity08
001E6859

At the Mega Surgery Center, Diamond City residents can undergo facial reconstruction, if they tire of the same old look.

Only available while inside Diamond City; has a 3% chance of appearing.
CityDiamondCity09
001E685A

The Colonial Taphouse is Diamond City's upscale tavern, where the settlement's more wealthy residents drink, socialize, and generally look down on everyone else.

Only available while inside Diamond City; has a 3% chance of appearing.
CityDiamondCity10
001E685B

The Diamond City Schoolhouse offers a free education to all of the settlement's children, regardless of family or social status.

Only available while inside Diamond City; has a 3% chance of appearing.
CityDiamondCity11
001E685C

Valentine's Detective Agency is run by private investigator Nick Valentine, who has helped many of the residents of Diamond City over the years.

Only available while inside Diamond City; has a 3% chance of appearing.

Goodneighbor[]

Image & ID Text Notes
CityGoodneighbor01
001E685D

Bobbi No-Nose is a small-time operator with big-time plans. Every place she sets up shop inevitably turns into a base of operations.

Only available while inside Goodneighbor and having completed The Big Dig; has a 6% chance of appearing.
CityGoodneighbor02
001E685E

Now little more than a flophouse, Goodneighbor's Hotel Rexford was once the center of a thriving chem trade.

Only available while inside Goodneighbor; has a 6% chance of appearing.
CityGoodneighbor03
001E685F

The Old State House, once one of Boston's most renowned historic buildings, now serves as the headquarters of Goodneighbor's mayor, Hancock. According to popular legend, the leader took his name when he took the famous statesman's outfit, once on display.

Only available while inside Goodneighbor; has a 6% chance of appearing.
CityGoodneighbor04
001E6860

While chems are plentiful in Goodneighbor, there are those who claim the Memory Den offers the best high possible - the experience of reliving the past...

Only available while inside Goodneighbor; has a 6% chance of appearing.
CityGoodneighbor05
001E6861

Built in the remnants of an old subway station, the Third Rail offers live jazz, stiff drinks, and a good chance to meet bad people.

Only available while inside Goodneighbor; has a 6% chance of appearing.
CityGoodneighbor06
001E6862

Goodneighbor was built in and around the remains of Boston's old red light district, Scollay Square.

Only available while inside Goodneighbor; has a 6% chance of appearing.
CityGoodneighbor07
001E6863

Goodneighbor was founded in the year 2240, by a group of criminals who were banished from Diamond City.

Only available while inside Goodneighbor; has a 6% chance of appearing.
CityGoodneighbor08
001E6864

Goodneighbor's residents come from every walk of life, and the settlement welcomes anyone strong enough to remain free, from robots and Ghouls to criminals and chem addicts.

Only available while inside Goodneighbor; has a 6% chance of appearing.
CityGoodneighbor09
001E6865

In Goodneighbor, taking the law into your own hands isn't only allowed, it's expected. The settlement has one overriding rule - respect others, or face the consequences.

Only available while inside Goodneighbor; has a 6% chance of appearing.
CityGoodneighbor10
001E6866

If there's one place in the entire Commonwealth where people don't fear the Institute, it's Goodneighbor. They love the freedom their community provides, and would do anything necessary to defend it.

Only available while inside Goodneighbor; has a 6% chance of appearing.

Other[]

Image & ID Text Notes
FO4 Loading Screen BOS Collection

Location01
001D1A88

The old Cambridge Police Station has been occupied by the Brotherhood of Steel, and now serves as an important listening post and resupply depot.

Only available while at Cambridge Police Station; has a 21% chance of appearing.
Location02
001D1A8D

Before the war, Fort Strong was a U.S. Army base and proving ground for experimental weapons, like the Fat Man nuclear catapult. It has since been overrun by Super Mutants.

Only available while at Fort Strong; has a 21% chance of appearing.
FO4 XMB booster engine loading screen

Location03
001D1A8E

In the years before the war, ArcJet Systems was a successful military and civilian aerospace contractor, specializing in communications and propulsion systems.

Only available while at ArcJet Systems; has a 21% chance of appearing.
FO4 Mass Fusion Statue loading screen

Location04
001D1A8F

Before the Great War, Mass Fusion was Boston's premiere utility, providing power to all of Massachusetts.

Only available while inside the Mass Fusion building; has a 21% chance of appearing.
Location05
001D1A90

While primarily a publishing house, Hubris Comics had begun to expand into radio, television and toys. The Silver Shroud and Grognak the Barbarian were two of its most popular properties.

Only available while inside Hubris Comics; has a 21% chance of appearing.
Location06
001D58FE

The Concord Museum of Freedom was a popular tourist destination before the war, and featured historical exhibits ranging from the American Revolution, all the way up to the Battle of Anchorage.

Only available while inside the Museum of Freedom; has a 21% chance of appearing.
Location07
001D58FF

Once the local office of Galaxy News Network, GNN Plaza is now the headquarters of the Gunners, the Commonwealth's most organized and dangerous mercenary group.

Only available while inside Gunners plaza; has a 21% chance of appearing.
FO4 Loading Screen Sanctuary Car

SanctuaryHills01
001CEDA8

Sanctuary Hills represents the latest in planned communities, and is home to a diverse range of families.

Only available while in the pre-War Sanctuary Hills.(Note)
Vault111CharGen
0003E06D

Vault 111, constructed by Vault-Tec, was built to serve the residents of Sanctuary Hills and Concord in the event of an atomic war.

Only available while inside the pre-War Vault 111.(Note)
FO4 Vault 111 Loading Screen

Vault111PostWar
001CEDA9

Those who reserved spots in Vault 111 had no idea they would be cryogenically frozen. In fact, almost every Vault was actually a secret social experiment conducted by Vault-Tec.

Only available while inside the post-War Vault 111; has a 51% chance of appearing.

^ (Note) In practice, this means that these loading screen tips are only available during War Never Changes. However, since the quest itself is not used as a condition, this means that on PC, they can still be seen if console commands are used to return to those locations.

Lore[]

Fallout series[]

Note: The loading screen aaCharGenLoad is similar to the later loading screen LoreFallout05, but the former uses present tense in reference to the pre-War era and the latter uses past tense.

Image & ID Text
FO4 Vault-Tec Loading Screen

LoreFallout01
000B2D49

In the year 2077, the world was destroyed by nuclear fire. Very few managed to escape to the safety of the Vaults.

LoreFallout02
001D1A79

All across the United States, in the aftermath of the Great War, the bottle caps of Nuka-Cola are the most commonly used currency.

FO4 Nuka-Cola loading screen

LoreFallout03
001D1A7A

Nuka-Cola, the most popular American soda before the war, manufactured so many bottles that the drink can still be found and enjoyed now, more than 200 years later.

LoreFallout04
001D1A7B

V.A.T.S., or the Vault-Tec Assisted Targeting System, is an advanced combat technology whose developmental origins have been lost to time...

FO4 Corvega Loading Screen

LoreFallout05
001F3CAC

America in the year 2077 was a land of advanced technological achievements... and terrible civil strife. As in any age, most ordinary people wanted only one thing - a happy, peaceful life. What they got was complete nuclear annihilation.

The Commonwealth[]

Image & ID Text
LoreCommonwealth01
001CEDA6

The Commonwealth is occasionally plagued by radiation storms that blow in from the Glowing Sea, far to the southwest.

FO4 Commonwealth loading screen

LoreCommonwealth02
001CEDA7

Originally "The Commonwealth of Massachusetts," the state became known only as the "The Commonwealth" after the Great War of 2077.

LoreCommonwealth03
001D1A7D

Many people in the Commonwealth view the Institute as the "boogeyman," living in the shadows, striking out anywhere, at any time.

FO4 Synth loading screen 1

LoreCommonwealth04
001D1A7E

For the people of the Commonwealth, the idea of someone they know being replaced by an Institute synth is a very real threat.

FO4 Commonwealth Institute of Technology loading screen

LoreCommonwealth05
001D1A7F

According to local history, the Institute formed from the remains of C.I.T., the Commonwealth Institute of Technology. But the college itself has lain in ruins for more than two centuries.

LoreCommonwealth06
001D1A80

Long ago, when the Institute created their first synths, they attempted to work peacefully with the people of the Commonwealth. Mutual mistrust ended that relationship quickly.

Automatron[]

Image & ID Text Notes
Robot Armor Loading Screen

DLC01ArmorRobot
xx000D10

First used by the Rust Devils Raider gang, who crafted it from actual destroyed robots, the Robot Armor is heavier and offers more protection than standard Metal Armor.

Only available after building a new body for Jezebel during Headhunting; has a 21% chance of appearing.
Robot Repair Kit Loading Screen

DLC01ChemRepairKit
xx000CDC

Just as a Stimpak can be used to revive a fallen human or canine companion during combat, the Repair Kit can be used to repair a damaged robot.

Only available after completing Mechanical Menace; has a 21% chance of appearing.
RobobrainLoadingScreen

DLC01CreatureRobobrain
xx000CDB

The Robobrain, constructed by General Atomics International before the Great War, is unique in that it uses an actual organic brain as its central processor.

Only available after completing A New Threat; has a 21% chance of appearing.
Rust Devils Loading Screen

DLC01CreatureRustDevil
xx000D11

A new player in the Commonwealth, the Rust Devils are a Raider gang with a taste for technology and the smarts to use it. They frequently destroy robots just so they can utilize their scavenged parts.

Only available after entering the Fort Hagen hangar during Headhunting; has a 21% chance of appearing.
Robot Workbench Loading Screen

DLC01GeneralGameplayRobotWorkbench
xx000D58

The Robot Workbench allows for the construction of a wide range of robots... including combinations never approved by General Atomics International or RobCo!

Only available after completing Mechanical Menace; has a 21% chance of appearing.
Tesla Rifle Loading Screen

DLC01WeaponTeslaRifle
xx000CDD

Cobbled together from a robot's arm-mounted weapon, the Tesla Rifle can shoot deadly arcs of electricity that jump from enemy to enemy, injuring anyone caught in the chain.

Only available after completing Headhunting; has a 21% chance of appearing.

Far Harbor[]

Creatures[]

Image & ID Text Notes
Angler Loading Screen

DLC03CreatureAngler
xx02EE2F

Anglers wait in ambush for prey to come to them. Their glowing "lure" mimics the look of a flower common to the island.

Only available while on the Island but not in the Nucleus or Acadia; has a 5% chance of appearing.
Fo4 Fog Crawler Loading Screen

DLC03CreatureFogCrawler
xx02EE2E

The Fog Crawler has been mutated by the radioactive Fog surrounding Far Harbor, and is seldom encountered outside the deadly mist.

Only available while on the Island but not in the Nucleus or Acadia; has a 5% chance of appearing.
Gulper-LoadingScreen-FarHarbor

DLC03CreatureGulper
xx02EE32

Mutated from a species of salamander, the Gulper continues to grow throughout its life. The largest are also the oldest and deadliest...

Only available while on the Island but not in the Nucleus or Acadia; has a 5% chance of appearing.
Fo4FH Trapper Loading screen

DLC03CreatureTrappers
xx02EE31

Trappers were once ordinary fishers and hunters, but have been driven to madness by the horrors of the island and its radioactive Fog.

Only available while on the Island but not in the Nucleus or Acadia; has a 5% chance of appearing.
Fo4FH wolf loading screen

DLC03CreatureWolves
xx02EE30

Wolves in the wilds beyond Far Harbor have been mutated by the radioactive Fog and roam in ferocious, bloodthirsty packs.

Only available while on the Island but not in the Nucleus or Acadia; has a 5% chance of appearing.

Items[]

Armor[]

Image & ID Text Notes
Fo4FH Marine armor loading screen

DLC03Armor01MarineCombat
xx02EE29

Marine Combat Armor offers exceptional protection against both ballistic and energy attacks, and is surpassed only by Power Armor.

Only available while on the Island but not in the Nucleus or Acadia; has a 5% chance of appearing.
Fo4 Marine wetsuit loading screen

DLC03Armor02MarineWetsuit
xx04FA80

The Marine Wetsuit and Tactical Helmet were designed for nighttime reconnaissance operations.

Only available while on the Island but not in the Nucleus or Acadia; has a 5% chance of appearing.

Weapons[]

Image & ID Text Notes
Fo4FH lever action rifle loading screen

DLC03Weapons01LeverActionRifle
xx02EE2A

The Lever-Action Rifle is a large-caliber weapon designed to kill even the biggest animals.

Only available while on the Island but not in the Nucleus or Acadia; has a 5% chance of appearing.
Fo4FH Radium rifle loading screen

DLC03Weapons02GammaRifle
xx02EE2B

The Radium Rifle irradiates bullets as they are fired, causing ballistic damage, with an extra kick of radiation damage that is deadly to humans.

Only available while on the Island but not in the Nucleus or Acadia; has a 5% chance of appearing.
FO4FH Harpoon gun Loading Screen

DLC03Weapons03HarpoonGun
xx02EE2C

Originally mounted on whaling ships, the Harpoon Gun is a heavy weapon that has proven effective against the mutated creatures plaguing Far Harbor.

Only available while on the Island but not in the Nucleus or Acadia; has a 5% chance of appearing.
FO4FH Meat hook Loading Screen

DLC03Weapons04Hooks
xx02EE2D

Improvised heavy fishing and ship hooks are the close quarters weapons of choice for the denizens of the island.

Only available while on the Island but not in the Nucleus or Acadia; has a 5% chance of appearing.

Locations[]

Acadia[]

Image & ID Text Notes
DLC03SettlementAcadia01
xx02F1BA

Acadia is built out the remains of an astronomical observatory.

Only available while at Acadia; has a 13% chance of appearing.
FO4FH Acadia Computer Loading Screen

DLC03SettlementAcadia02
xx02F1BB

The settlement of Acadia was founded as a refuge for freed synths who wish to live among their own kind.

Only available while at Acadia; has a 13% chance of appearing.
FO4FH Acadia Computer Loading Screen 02

DLC03SettlementAcadia03
xx02F1BC

Although it is primarily a refuge for synths, Acadia outwardly expresses a desire for peace with all the other residents of the island.

Only available while at Acadia; has a 13% chance of appearing.
DLC03SettlementAcadia04
xx02F1C1

Some of the synth refugees in Acadia are Institute escapees who refused to get their memories wiped by the Railroad. Others underwent the process, but the memory wipe didn't take... or started to unravel.

Only available while at Acadia; has a 13% chance of appearing.

Far Harbor[]

Image & ID Text Notes
FO4FH Far Harbor Loading Screen

DLC03SettlementFarHarbor01
xx02EE34

The island surrounding Far Harbor is covered in a radioactive fog, making all but a few places uninhabitable.

Only available while on the Island but not in the Nucleus or Acadia; has a 5% chance of appearing.
DLC03SettlementFarHarbor02_Approach
xx02F1B6

The town of Far Harbor is built entirely on a coastal pier, on the edge of the island.

Only available during Far From Home after taking the boat but before arriving at Far Harbor.
Acadia National Park Loading Screen

DLC03SettlementFarHarbor03
xx02F1B7

Once home to a popular national park, the island surrounding Far Harbor is covered with the now dead woods and irradiated creeks that the prewar government originally sought to preserve.

Only available while on the Island but not in the Nucleus or Acadia; has a 5% chance of appearing.
FO4FH Far Harbor Loading Screen 02

DLC03SettlementFarHarbor04
xx02F1B9

Before the Great War, the island surrounding Far Harbor was the site of an experimental wind farm, a "clean" alternative to nuclear power.

Only available while on the Island but not in the Nucleus or Acadia; has a 5% chance of appearing.
FO4FH Children of Atom Loading Screen

DLC03SettlementFarHarbor05
xx02F1BF

The people of Far Harbor distrust outsiders, but particularly hate the Children of Atom, a cult who worships the radioactive fog that's slowly killing the island.

Only available while on the Island but not in the Nucleus or Acadia; has a 5% chance of appearing.
FO4FH Far Harbor Loading Screen 03

DLC03SettlementFarHarbor06
xx02F1C0

Descended from sailors and fishermen, the leader of Far Harbor has always held the title of "Captain."

Only available while on the Island but not in the Nucleus or Acadia; has a 5% chance of appearing.

The Nucleus[]

Image & ID Text Notes
DLC03SettlementNucleus01
xx02F1BD

The Children of Atom believe in the divine power of radiation. Its fanatical members pray to the deity Atom and await his final gift of Division.

Only available while in the Nucleus; has a 13% chance of appearing.
DLC03SettlementNucleus02
xx02F1BE

The Nucleus is home to the Children of Atom. It is built out of a prewar nuclear submarine base that the Children have converted into a town and center of worship.

Only available while in the Nucleus; has a 13% chance of appearing.
Fo4FH Nucleus loading screen

DLC03SettlementNucleus03
xx02F1C2

The Children of Atom believe the radioactive fog is a gift from Atom, and it will cleanse and purify the island.

Only available while in the Nucleus; has a 13% chance of appearing.
DLC03SettlementNucleus04
xx02F1C3

Many Children of Atom missionaries have been exiled or killed by the people of Far Harbor over the years. The bloodshed has only succeeded in making the Children more militant.

Only available while in the Nucleus; has a 13% chance of appearing.

Miscellaneous[]

Image & ID Text Notes
FO4FH Vim! Loading Screen

DLC03LoreVim01
xx02F1B8

Vim! was a prewar soda pop native to New England. Residents considered it a point of pride to drink it over the more nationally recognized Nuka Cola brand.

Only available while on the Island but not in the Nucleus or Acadia; has a 5% chance of appearing.
FO4FH Sentry intrusion countermeasure Loading Screen

DLC03MQ04VRLoadScreen
xx037C96

Because DiMA is a prototype synth, his memories have more in common with advanced computer data than organic-based thoughts.

Only available while in DiMA's memories during Best Left Forgotten.

Vault-Tec Workshop[]

Image & ID Text Notes
DLC06Vault01
xx005E70

In what was perhaps one of Vault-Tec's greatest construction mishaps, the entrance to Vault 88 became buried in rubble as soon as the bombs fell during the Great War. It was only recently uncovered, thanks to the efforts of some curious Raiders.

Only available while in Vault 88 but before meeting Valery Barstow during Better Living Underground.
FO4VW Loading Screen Vault 88 Door

DLC06Vault02
xx005E6F

When America descended into nuclear devastation on October 23rd, 2077, Vault 88 was still under construction. Vault-Tec's failure to complete the project on time led to countless lost lives.

Only available while in Vault 88 after meeting Valery Barstow during Better Living Underground; has a 6% chance of appearing.
DLC06Vault03
xx005E72

Before the Great War, it had been widely publicized that Vault-Tec Industries had won the government contract to provide underground fallout shelters to the U.S. population. But the sinister social experiments? Those remained a secret...

Only available while in Vault 88 after meeting Valery Barstow during Better Living Underground; has a 6% chance of appearing.
Fo4VW Vault-Boy Statue Loading Screen

DLC06Vault04
xx005E73

In the years before the war, RobCo and Vault-Tec forged a powerful corporate alliance. Residents of Vault-Tec's Vaults would each be provided with a RobCo Pip-Boy personal computer, a device which made extensive use of the popular "Vault Boy" mascot.

Only available while in Vault 88 after meeting Valery Barstow during Better Living Underground; has a 6% chance of appearing.
FO4VW Vault-Girl Statue Loading Screen

DLC06Vault05
xx005E74

While Vault-Tec's Vault Boy is generally identified as the company's mascot, he is often joined (or replaced) by his equally popular female counterpart, Vault Girl.

Only available while in Vault 88 after meeting Valery Barstow during Better Living Underground; has a 6% chance of appearing.
FO4VW Overseer's desk Loading Screen

DLC06Vault06
xx005E75

The Overseer is the person responsible for every aspect of a Vault's operation - including any bizarre social experiments cooked up by Dr. Stanislaus Braun, the Director of Vault-Tec's Societal Preservation Program.

Only available while in Vault 88 after meeting Valery Barstow during Better Living Underground; has a 6% chance of appearing.

Nuka-World[]

Main quests[]

Image & ID Text Notes
DLC04MainQuest01
xx04D7E9

The Nuka-World Transit Center was constructed to shuttle visitors to Nuka-World by train rather than having to fight for a parking space at their overcrowded parks.

Only available while at the Nuka-World transit center; has a 21% chance of appearing.
DLC04MainQuest02
xx04D7E8

The Gauntlet is a fiendish maze designed to lure gullible wastelanders to their deaths and to provide the Raiders that built it with suitably gruesome entertainment.

Only available while in the Gauntlet; has a 21% chance of appearing.
DLC04MainQuest03
xx04D7EA

Nuka-World's Power Plant contained multiple fusion reactors which were necessary to satisfy the needs of Nuka-World's parks and attractions.

Only available while at the Nuka-World power plant after completing Home Sweet Home; has a 21% chance of appearing.

Nuka-Cola[]

Image & ID Text Notes
FO4NW Patio Chair Nuka-Cola

DLC04NukaCola01
xx04D7C8

Amateur chemist John-Caleb Bradberton discovered the formula for Nuka-Cola in 2044. Within a year, Nuka-Cola could be purchased across the entire United States.

Only available while in the Nuka-World worldspace; has an 11% chance of appearing.
Nuka Cola Quantum Loading Screen

DLC04NukaCola02
xx04D7C9

With its unique flavor and distinct bluish glow, Nuka-Cola Quantum was poised to dominate the soft drink market. Unfortunately, it was released to the public on October 23, 2077, the same day that the bombs fell.

Only available while in the Nuka-World worldspace; has an 11% chance of appearing.
Nuka Cola Quartz and Victory Loading Screen

DLC04NukaCola03
xx04D7CA

Nuka-Cola Victory and Nuka-Cola Quartz are two examples of regional brands. These flavors in particular were only distributed in the southwestern area of the United States.

Only available while in the Nuka-World worldspace; has an 11% chance of appearing.
Nuka Cola Variants Shelf Loading Screen

DLC04NukaCola04
xx04D7CB

Nuka-Cola introduced fruit-flavored beverages such as Nuka-Cherry, Nuka-Grape and Nuka-Orange only a few short years after the corporation was founded. They were an instant success.

Only available while in the Nuka-World worldspace; has an 11% chance of appearing.
FO4NW Nuka-Cola Dark Loading Screen

DLC04NukaCola05
xx04D7CC

Nuka-Cola Dark was the corporation's attempt at entering the alcoholic beverage market. Boasting 35% alcohol-by-volume, the unusual soft drink found its success at many of the finer lounges and restaurants around the country.

Only available while in the Nuka-World worldspace; has an 11% chance of appearing.
FO4NW Nuka-Cola Wild mixer station

DLC04NukaCola06
xx04D7CD

Although the Nuka-Cola Corporation would never admit it, Nuka-Cola Wild was released to directly compete with Sunset Sarsaparilla after attempts to acquire that company met with failure.

Only available while in the Nuka-World worldspace; has an 11% chance of appearing.
FO4NW Nuka-mixer station

DLC04NukaCola07
xx04D7CE

Nuka-Cola's award-winning taste is derived from a secret combination of seventeen fruit essences which are balanced to enhance, but not overwhelm, that classic cola flavor.

Only available while in the Nuka-World worldspace; has an 11% chance of appearing.
FO4NW Nuka-Girl rocketsuit Loading Screen

DLC04NukaCola08
xx04D7CF

In 2062, the Nuka-Girl Rocketsuit costume was released to retailers just in time for Halloween. Its popularity was so overwhelming, the stores couldn't keep up with the demand.

Only available while in the Nuka-World worldspace; has an 11% chance of appearing.
DLC04NukaCola09
xx04D7D0

Nuka-Cola's signature rocket-shaped bottle replaced the traditional curved bottle when a rival corporation successfully sued for patent infringement. Fortunately, the public saw the new bottle as an improvement and Nuka-Cola's sales increased.

Only available while in the Nuka-World worldspace; has an 11% chance of appearing.
Fo4NW Nuka-Cola recipe loading screen

DLC04NukaCola10
xx04D7D9

The Official Nuka-World Recipe Book featured fifteen brand new Nuka-Cola recipes that required the use of a Nuka-Mixer Station to properly blend the sometimes volatile liquids.

Only available while in the Nuka-World worldspace; has an 11% chance of appearing.

Locations[]

Nuka-World[]

Image & ID Text Notes
BottleandCappyLoadingScreen-NukaWorld

DLC04NukaWorld_General01
xx04D7D1

Nuka-World opened its gates for the first time on May 1, 2050. It originally consisted of only two parks, Nuka-Town U.S.A. and Kiddie Kingdom.

Only available while in the Nuka-World worldspace; has an 11% chance of appearing.
MapLoadingScreen-NukaWorld

DLC04NukaWorld_General02
xx04D7E4

Due to the overwhelming success of Nuka-World, more parks were immediately planned. Dry Rock Gulch opened in 2058, followed by Safari Adventure in 2067. On both occasions, the amount of visitors almost doubled overnight.

Only available while in the Nuka-World worldspace; has an 11% chance of appearing.
BottleandCappyBradbertonLoadingScreen-NukaWorld

DLC04NukaWorld_General03
xx04D7E5

Bradberton, Massachusetts was a small town founded in 2060 to help house the hundreds of staff members who wanted to shorten their commute to Nuka-World.

Only available while in the Nuka-World worldspace; has an 11% chance of appearing.
FO4NW Bottle and Cappy Loading Screen

DLC04NukaWorld_General04
xx04D7E6

John-Caleb Bradberton, the inventor of Nuka-Cola, was the driving force behind the design of Nuka-World. In late 2077, he abruptly disappeared from the spotlight and his whereabouts became unknown.

Only available while in the Nuka-World worldspace; has an 11% chance of appearing.
Fo4NW T-51 Nuka-Cola power armor loading screen

DLC04NukaWorld_General05
xx04D7E7

Thanks to a sponsorship by the U.S. Military, Nuka-World featured a formidable security force and had access to all sorts of military-grade hardware.

Only available while in the Nuka-World worldspace; has an 11% chance of appearing.

Dry Rock Gulch[]

Image & ID Text Notes
DLC04NukaWorld_DryRockGulch01
xx04D7D6

Dry Rock Gulch was built as a celebration of Nuka-Cola Wild, the root-beer flavored beverage. Visitors could take a step back in time and have an immersive experience filled with the sights, sounds and smells of the Old West.

Only available while at Dry Rock Gulch; has a 21% chance of appearing.
DocPhosphateLoadingScreen-NukaWorld

DLC04NukaWorld_DryRockGulch02
xx04D7DC

One of the most popular spots in Dry Rock Gulch was Doc Phosphate's Saloon where visitors could relax and order a frosty Nuka-Cola Wild or have a chat with its robotic proprietor.

Only available while at Dry Rock Gulch; has a 21% chance of appearing.
DLC04NukaWorld_DryRockGulch03
xx04D7DD

Mad Mulligan's Mine Cart Coaster was one of the world's first coasters to feature a section of the track underground, making the rider feel as though they were actually riding in an authentic runaway mining cart.

Only available while at Dry Rock Gulch; has a 21% chance of appearing.

Galactic Zone[]

Image & ID Text Notes
DLC04NukaWorld_GalacticZone01
xx04D7D2

The Galactic Zone opened to the public in 2072, making it the last of the Nuka-World parks to open before the bombs fell.

Only available while at the Galactic Zone; has a 21% chance of appearing.
DLC04NukaWorld_GalacticZone02
xx04D7DE

Vault-Tec, RobCo, ArcJet and Starlight Theaters were just a few of the corporations that featured attractions or exhibits in Nuka-World's Galactic Zone.

Only available while at the Galactic Zone; has a 21% chance of appearing.
DLC04NukaWorld_GalacticZone03
xx04D7DF

Nuka-Galaxy was an indoor rollercoaster which treated riders to an interactive, galaxy-spanning mission to help Nuka-Girl fight off an invasion of aliens threatening to annihilate the earth.

Only available while at the Galactic Zone; has a 21% chance of appearing.

Kiddie Kingdom[]

Image & ID Text Notes
DLC04NukaWorld_KiddieKingdom01
xx04D7D7

Even though it was one of the oldest rides in Kiddie Kingdom, visitors often rode the Ferris Wheel to relax and get a bird's eye view of the brightly-decorated park.

Only available while at Kiddie Kingdom; has a 21% chance of appearing.
DLC04NukaWorld_KiddieKingdom02
xx04D7E0

With its clowns, candy-themed buildings and gentler rides, Kiddie Kingdom was the ideal destination for Nuka-World's younger visitors and their parents.

Only available while at Kiddie Kingdom; has a 21% chance of appearing.
FO4NW Kiddie Kingdom Loading Screen

DLC04NukaWorld_KiddieKingdom03
xx004D71

The highlight of Kiddie Kingdom was Oswald the Outrageous's Magic Show held within King Cola's Court. The show was spectacular, and often sold out for the day within a few hours.

Only available while at Kiddie Kingdom; has a 21% chance of appearing.

Nuka-Town USA[]

Image & ID Text Notes
FO4NW Nuka-Town USA Loading Screen

DLC04NukaWorld_NukaTownUSA01
xx04D7D3

Nuka-Town U.S.A. boasted several unique service attractions such as The Parlor Dinner Theater, Cappy's Cafe, the Nuka-Cade, the Fizztop Grille and the Bradberton Amphitheater as well as the bruise-inducing Cola-Cars ride.

Only available while at Nuka-Town USA; has a 21% chance of appearing.
FO4NW Nuka-Cade Loading Screen

DLC04NukaWorld_NukaTownUSA02
xx04D7D8

The Nuka-Cade featured several games of skill like Bandit Roundup and Atomic Rollers. Visitors would spend hours, and countless numbers of tokens, trying to win tickets for a variety of prizes.

Only available while at Nuka-Town USA; has a 21% chance of appearing.

Safari Adventure[]

Image & ID Text Notes
DLC04NukaWorld_SafariAdventure01
xx04D7D4

Safari Adventure was Nuka-World's attempt at opening a zoological park. Although it was quite a popular attraction, the park was constantly under fire in the media from radical animal-rights groups.

Only available while at Safari Adventure; has a 21% chance of appearing.
Fo4NW gorilla statue loading screen

DLC04NukaWorld_SafariAdventure02
xx04D7E2

The Angry Anaconda Rollercoaster was the newest attraction at Safari Adventure. Although close to opening, the bombs fell before the construction was able to be completed.

Only available while at Safari Adventure; has a 21% chance of appearing.
Fo4NW bear statue loading screen

DLC04NukaWorld_SafariAdventure03
xx04D7E3

In addition to its large outdoor habitats, Safari Adventure featured several indoor attractions such as the Primate House, the Bear Cave and the ever-popular Reptile House.

Only available while at Safari Adventure; has a 21% chance of appearing.

World of Refreshment[]

Image & ID Text Notes
DLC04NukaWorld_BottlingPlant01
xx04D7D5

Nuka-World's Bottling Plant featured "The World of Refreshment," a boat ride and factory tour that delighted visitors with the history of their favorite flavors of Nuka-Cola.

Only available while at the World of Refreshment; has a 21% chance of appearing.
FO4NW Nukalurk Loading Screen

DLC04NukaWorld_BottlingPlant02
xx04D7DA

Just before Nuka-Cola Quantum was released, the World of Refreshment's water was tinted a glowing blue color to simulate the look of the beverage for promotional purposes.

Only available while at the World of Refreshment; has a 21% chance of appearing.
DLC04NukaWorld_BottlingPlant03
xx04D7DB

Since the process of manufacturing Nuka-Cola was a such a closely-guarded secret, the Bottling Plant featured extremely heavy automated security to deter would-be industrial spies and saboteurs.

Only available while at the World of Refreshment; has a 21% chance of appearing.

Grandchester Mystery Mansion[]

Image & ID Text Notes
DLC04Grandchester01
xx04D7EB

The Grandchester Mystery Mansion was an opportunistic tourist trap that was built near Nuka-World purely to take advantage of the amount of traffic the huge parks were generating.

Only available while in the Grandchester Mystery Mansion; has a 21% chance of appearing.

Factions[]

Disciples[]

Image & ID Text Notes
DLC04RaiderDisciples01
xx04D7F6

The Disciples prefer the use of knives in combat, but will resort to firearms when they're clearly outgunned.

Only available while in Nuka-Town USA after completing Taken for a Ride; has a 21% chance of appearing.
FO4NW Loading Screen Disciples

DLC04RaiderDisciples02
xx04D7F7

In the past, the Disciples never left a victim alive. After the alliance of gangs at Nuka-World, they've learned to curb their appetite for blood.

Only available while in Nuka-Town USA after completing Taken for a Ride; has a 21% chance of appearing.

Operators[]

Image & ID Text Notes
FO4 Loading screen Operators
DLC04RaiderOperators01
xx04D7EC

Skill. Discretion. Caps. The Raider gang known as the "Operators" hold all three in highest regard.

Only available while in Nuka-Town USA after meeting Mags and William Black; has a 21% chance of appearing.
ParlorLoadingScreen-NukaWorld

DLC04RaiderOperators02
xx04D7ED

Mags and William Black run the Operators from The Parlor, their sanctuary in Nuka-World's former theater.

Only available while in Nuka-Town USA after starting An Ambitious Plan; has a 21% chance of appearing.
FO4NW Loading Screen Operator Pose

DLC04RaiderOperators03
xx04D7EE

The Operators like to get their way... by any means necessary. Utilizing their tools can make intimidating settlements significantly easier.

Only available while in Nuka-Town USA after conducting a settlement raid during Home Sweet Home; has a 21% chance of appearing.

The Pack[]

Image & ID Text Notes
FO4NW Loading Screen The Pack Pose
DLC04RaiderPack01
xx04D7F8

Over the years, the Pack has embraced the social structure of the animal kingdom. They see strength in the pack and great power in its cruel, brutal efficiency.

Only available while in Nuka-Town USA after completing Taken for a Ride; has a 21% chance of appearing.
DLC04RaiderPack02
xx04D7F9

The use of elaborate pranks and public humiliation is the primary source of establishing dominance within the Pack.

Only available while in Nuka-Town USA after completing Taken for a Ride; has a 21% chance of appearing.
The Pack Loading Screen

DLC04RaiderPack03
xx04D7EF

Mason is currently the Pack's "alpha," but small power struggles constantly flare up as old and new members attempt to assert their dominance and take his place.

Only available while in Nuka-Town USA after talking to Mason during An Ambitious Plan; has a 21% chance of appearing.

Settlement raid system[]

Image & ID Text Notes
Raider Posts Handmade Rifle Loading Screen

DLC04RaidSystem01
xx04D7EF

The more Raider Outposts you have within range of a settlement, the easier it'll be to intimidate.

Only available while in the Nuka-World worldspace after capturing and fully establishing the first raider outpost during Home Sweet Home; has a 21% chance of appearing.
Handmade Rifle Gear Loading Screen

DLC04RaidSystem02
xx04D7F0

When attacking a settlement during a raid, you can change out your gang's gear by speaking to them.

Only available while in the Nuka-World worldspace after starting the first settlement raid during Home Sweet Home; has a 21% chance of appearing.
Handmade Rifle Confrontation Loading Screen

DLC04RaidSystem03
xx04D7F1

When choosing a raid, you'll have more options available if you choose to attack your target rather than speak to them.

Only available while in the Nuka-World worldspace after starting the first settlement raid during Home Sweet Home; has a 21% chance of appearing.
Nuka World Radio Transmitter Loading Screen

DLC04RaidSystem04
xx04D7F2

Building a Nuka-World Radio Transmitter at an outpost will make intimidating any settlements within its range easier.

Only available while in the Nuka-World worldspace after completing the first settlement raid during Home Sweet Home; has a 21% chance of appearing.
FO4NW Raider General store Loading Screen

DLC04RaidSystem05
xx04D7F3

All Raider Outposts have a range of influence. Visit the Map tab in your Pip-Boy to see which settlements are within your outpost's range.

Only available while in the Nuka-World worldspace after completing the first settlement raid during Home Sweet Home; has a 21% chance of appearing.
FO4NW Tribute chest Loading Screen

DLC04RaidSystem06
xx04D7F4

Forcing Raiders at your outposts to farm is a quick way to reduce their happiness.

Only available while in the Nuka-World worldspace after dealing with Sinner during Home Sweet Home; has a 21% chance of appearing.
DLC04RaidSystem07
xx04D7F5

Caps acquired by your Raider Outposts and intimidated settlements will be deposited in your quarters in Nuka-World.

Only available while in the Nuka-World worldspace after completing the first settlement raid during Home Sweet Home; has a 21% chance of appearing.

Creation Club[]

Items[]

Armor[]

Image & ID Text Notes
Horse power armor loading screen

ccBGSFO4038_LSArmorPowerArmor_Horse
FEXXX873

The Horse Power Armor is a unique set, created by a demented Raider obsessed with the Giddyup Buttercup. Featuring increased movement speed and jump height, it's off to the races!

Added by the "Horse Power Armor" content pack.
Fo4CC Hellfire power armor loading screen

ccBGSFO4044_LSArmorPowerArmor_Hellfire
FEXXX86D

The Hellfire Power Armor was created by the Enclave after the Great War, at Adams Air Force Base in Maryland. Typically paired with a Flamer, it offers high energy resistance, and can be modified to surpass nearly all other models in damage resistance.

Added by the "Hellfire Power Armor" content pack.
ccBGSFO4115_Armor03PowerArmor8X02
FEXXX96E

The X-02 series of Power Armor was specially engineered for the Enclave's Department of the Army, one of the most technological advanced paramilitary forces in the world. The lightweight composites used in its construction give the X-02 a speed and agility advantage over its predecessor, the X-01.

Added by the "X-02 Power Armor" content pack.
CC-00 power armor loading screen

ccSWKFO4001_CC1_PowerArmorLoadScreen
FEXXXB7B

The USAA-developed CC-1 Power Armor was used by Hubris Studios on the set of Captain Cosmos as part of a promotional stunt, hoping to kindle support for the failing Mars Shot Project.

Added by the "Captain Cosmos" content pack.
ccBGSFO4019ArmorChineseStealthArmor
FEXXX806

Used by both the Crimson Dragoon troops and Black Ghost counterinsurgency squads during the Great War, Chinese Stealth Armor relies on light modulation technology to render its wearer virtually invisible. In fact, this technology was the basis for the U.S. military's portable "Stealth Boy" units.

Added by ther "Chinese Stealth Armor" content pack.

Weapons[]

Image & ID Text Notes
Prototype Gauss rifle loading screen

ccBGSFO4018WeaponsGaussRiflePrototype
FEXXX849

The Gauss Rifle Prototype uses magnetic induction to propel a projectile at incredible, and devastating speed. Each crank of its handle loads an additional 2mm Electromagnetic Cartridge, and the weapon can be cranked multiple times to increase the damage of a single shot.

Added by the "Prototype Gauss Rifle" content pack.
ccRZRFO4001_WeaponsCCRZR001Classic10mm
FEXXX861

As a predecessor to the 10mm, the model 6520 pistol is durable, efficient, and easy to maintain - perfect for a wasteland survivalist.

Added by the "Tunnel Snakes Rule!" content pack.
Solar cannon loading screen

ccSBJFO4001_Weapons29SolarFlare
FEXXX858

The Solar Cannon was a government contracted weapon developed by Poseidon Energy, as a sister project to the Tesla Cannon. Primarily intended to be a crowd control device, the weapon's instability and high radiation emittance resulted in the project being abandoned.

Added by the "Solar Cannon" content pack.
ccSBJFO4001_Weapons30SolarFlare
FEXXX859

The Solar Cannon saw some use by the Enclave sometime after the Great War before being replaced by the Plasma Rifle. The weapon was then stripped and its technology put towards Tesla Armor research, making the Solar Cannon a rarity in the Wasteland.

Added by the "Solar Cannon" content pack.
Fo4CC Alien disintegrator loading screen

ccRZRFO4002_WeaponsAlienDisintegrator
FEXXX89A

If the conspiracy theorists are to be believed, Earth has been visited by an alien species on several occasions. These "Zetans" are said to be armed with powerful energy beam weapons that can completely disintegrate enemies.

Added by the "Zetan Arsenal" content pack.
ccRZRFO4002_WeaponsAlienAtomizer
FEXXX89C

If the conspiracy theorists are to be believed, Earth has been visited by an alien species on several occasions. These "Zetans" are said to be armed with powerful energy beam weapons that can completely disintegrate enemies.

Added by the "Zetan Arsenal" content pack.
VDSG Alien Shock Baton

ccRZRFO4002_WeaponsAlienShockBaton
FEXXX89E

If the conspiracy theorists are to be believed, Earth has been visited by an alien species on several occasions. These "Zetans" are said to be armed with powerful energy beam weapons that can completely disintegrate enemies.

Added by the "Zetan Arsenal" content pack.
ccFRSFO4003_LSCR74L_LoadScreen
FEXXX8B2

The CR-74L is a prototype assault weapon developed by wastelanders in the Commonwealth. Its long history and collaborative creation gives it a unique feel and design that makes it unlike any other weapon in the Wasteland.

Added by the "CR-74L Combat Rifle" content pack.
ccSBJFO4003_WeaponsPipeGrenadeLauncher
FEXXX0E7

The Pipe Grenade Launcher is a crude yet destructive weapon, commonly used by settlers to defend their homes from larger creatures and Super Mutant raids. The weapon allows for a wide variety of customization to fit any situation.

Added by the Fallout 4 next-gen update as part of the "Makeshift Weapon Pack" content pack.
ccSBJFO4003_WeaponsChineseGrenadeLauncher
FEXXX0E9

The Chinese Grenade Launcher saw extensive use by the Chinese military during the invasion of Anchorage. The weapon proved to be quite devastating against the Power Armor units deployed by the United States.

Added by the Fallout 4 next-gen update as part of the "Makeshift Weapon Pack" content pack.
ccSBJFO4003_WeaponsBaseballLauncher
FEXXX1A2

The baseball launcher began as a modified H&H Tools Blowjet CC-500E, a fusion powered leaf blower design to jettison pesky leaves off your yard and into the stratosphere. In modern times, wastelanders were able to modify the blower to fire baseballs with increased velocity and lethal results.

Added by the Fallout 4 next-gen update as part of the "Makeshift Weapon Pack" content pack.
Fo4CC Nail gun loading screen

ccSBJFO4004_WeaponsNailgun
FEXXX208

Despite being designed for construction, the Nail Gun is an effective weapon at close range due to its high velocity projectiles and higher rate of fire, all while remaining relatively silent.

Added by the Fallout 4 next-gen update as part of the "Makeshift Weapon Pack" content pack.

Other[]

Image & ID Text Notes
ccEEJFO4002_LS_Cafes
FEXXXCB6

Nuka-Cola was invented in 2044 by John-Caleb Bradburton, and quickly became America's leading soft drink. Nuka-World, an enormous soda-themed amusement park, opened its doors in 2050, and by 2067 Nuka-Cola vending machines could be found on every street in the country. Now that's refreshing!

Added by the "Nuka-Cola Collector Workshop" content pack.
ccFSVFO4003_LSCR_CoffeeStation01
FEXXX8D5

The Slocum's Joe Coffee Station can be used to craft a wide variety of caffeinated drinks, including infusions that remove the negative effects of alcohol. Stay on the look out for tins of Coffee and Espresso!

Added by the "Coffee and Donuts Workshop Pack" content pack.
FO4CC Coffee Donuts loading screen

ccFSVFO4003_LSCR_DonutFryer01
FEXXX890

The Slocum's Joe Donut Fryer can be used to craft a wide variety of prewar donut flavors. Stay on the look out for Donut Mix!

Added by the "Coffee and Donuts Workshop Pack" content pack.
ccKGJFO4001_LS_EndlessRaid01
FEXXX966

Be sure to dispatch enemies quickly during an Endless Raid, or your settlers might become discouraged and shut off the device.

Added by the "Settlement Ambush Kit" content pack; only available if the player owns at least one settlement, and has an 0.22% chance of appearing.
ccKGJFO4001_LS_EndlessRaid02
FEXXX8A9

If settlers go down during an Endless Raid they lose morale. You can use a Stimpak on them to boost morale and get them back into the fight. If morale falls too low, they might shut off the device.

Added by the "Settlement Ambush Kit" content pack; only available if the player owns at least one settlement, and has an 0.22% chance of appearing.
ccKGJFO4001_LS_EndlessRaid03
FEXXXB39

If your provisioner is incapacitated, you'll lose access to the supplies at other workshops until they recover. Having multiple supply lines to your settlement reduces your risk of being cut off in the middle of a fight.

Added by the "Settlement Ambush Kit" content pack; only available if the player owns at least one settlement, and has an 0.22% chance of appearing.
ccKGJFO4001_LS_EndlessRaid04
FEXXXB38

During an Endless Raid, your turrets can overheat and break down, requiring repairs. Keep an eye out for downed turrets, or check your defense rating in Workshop mode.

Added by the "Settlement Ambush Kit" content pack; only available if the player owns at least one settlement, and has an 0.22% chance of appearing.
ccKGJFO4001_LS_EndlessRaid05
FEXXXB37

During an Endless Raid, enable Endless War in your quest log and markers will appear on the heads of any opponents if a wave goes long.

Added by the "Settlement Ambush Kit" content pack; only available if the player owns at least one settlement, and has an 0.22% chance of appearing.
ccKGJFO4001_LS_SecurityCameras01
FEXXX8B6

You can view the Security Cameras in any settlement from Security Camera Monitors. If you do so during an attack, you can watch your settlers dispatch the raiders!

Added by the "Settlement Ambush Kit" content pack; only available if the player owns at least one settlement, and has an 0.22% chance of appearing.

Behind the scenes[]

The "Free your mind" loading screen is a reference to The Matrix, in which the character Morpheus says this exact quote.