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This page lists all factions in Fallout 4. |
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Major factions[]
The following are the four major factions that the Sole Survivor can become part of in Fallout 4. During the game, there will be an option to side with one or more of them.
Faction | Repeatable Quests | Locations | IDs |
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Brotherhood of Steel | Cleansing the Commonwealth Quartermastery Leading by Example Learning Curve Feeding the Troops |
Cambridge Police Station, The Prydwen, Boston Airport | 0005DE41 |
The Railroad | Jackpot Weathervane Variable Removal A Clean Equation (after Rockets' Red Glare) High Ground (after The Nuclear Option) Lost Soul (after The Nuclear Option) |
The Commonwealth, Old North Church, Ticonderoga | 000994F6 |
The Institute | Pest Control Appropriation Hypothesis Reclamation Political Leanings |
The Institute | 0005E558 |
Commonwealth Minutemen | Raider Troubles Kidnapping Greenskins Clearing the Way Taking Point Ghoul Problem Rogue Courser Defend the Artillery (if the Brotherhood is hostile) Suspected Synth Resettle Refugees (after The Nuclear Option) |
Concord, Sanctuary Hills, The Castle | 00068043 |
Minor factions[]
The following are minor factions that can either be neutral, friendly or hostile towards the player character and each other.
Add-on factions[]
These are the factions added to the game in Fallout 4 add-ons.
Icon | Faction | Services | Locations | IDs |
---|---|---|---|---|
Acadia | Depending on player character actions. | Acadia | ||
Church of the Children of Atom | Depending on player character actions. | Crater of Atom, The Commonwealth, The Nucleus | 00134270 (Crater of Atom) 0002FB84 (hostile faction) | |
Trappers | Not applicable - permanently hostile. | Various | ||
Harbormen | Depending on player character actions. | Far Harbor | ||
Rust Devils | Not applicable - permanently hostile. | Fort Hagen satellite array | xx004385 | |
Hubologists | Temporary Intelligence boost treatment, | Hubologist's camp | ||
Nuka-World raiders | Depending on player character actions. | Nuka-World | ||
· Disciples | Fizztop Mountain | xx00F438 | ||
· Operators | The Parlor | xx00F439 | ||
· The Pack | Bradberton Amphitheater | xx00F43A |
Creature factions[]
These are the factions for different types of creatures, most are hostile to everyone.
Faction | IDs |
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Bug faction | 000267BF, 00028670 |
Creature faction | 00022B31 |
Ghoul faction | 00028FD6, 000361D2 |
Yao guai faction | 000B3D82 |
Radroach faction | 000EDCE1 |
Bloodbug faction | 000EDCE2 |
Bloatfly faction | 000EDCE3 |
Stingwing faction | 000EDCE4 |
Eyebot faction | 000EDCE5 |
Deathclaw faction | 0001E722 |
Super mutant faction | 00058305 |
Technical factions[]
These are factions which are used in the game for technical purposes and to enable complex functionality during quests and encounters.
Faction | IDs |
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Player faction | 0001C21C |
Non-hostile faction | 0001D289 |
Faction for Captives - Friends with everyone | 0003E0C8 |
Ownership faction for Min03 | 0005238B |
Actors in this faction are temporarily unavailable | 0007D565 |
Raider faction to allow player to get closer to scenes | 000F17C1, 000F5C3A |
Holdup Faction | 000F8F07, 000F8F08 |
Combat Zone Crime faction | 0010699F |
Missionaries (guards) faction | 00123A16 |
Enemy of REPrisionerFreedCombatPrsionerFaction | 00148903 |
Enemy of captor combat faction | 00148904 |
Danse BoS Enemies faction | 001B513D |
MS07c Raider faction | 002141A9, 002170E6 |
MS07c Nick faction | 002141AA |
Outside of the Institute Crime faction | 0024903B |
Danse doesn't consider people in this faction murder | 0024903B |
CIS_CompanionInSceneFaction | 00249D44 |
Prevent Companion Faction | 00075D56 |
Raider - Minutemen Enemy Faction | xx0311A1 |
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