This page lists all factions in . Fallout 4
The content is not described in full detail on this page. For details, please see the respective articles.
For factions in other Fallout games, please see " Faction."
For an overview of Fallout 4 content, please refer to " Portal:Fallout 4."
Major factions Edit
The following are the four major factions that the
Sole Survivor can become part of in Fallout 4. During the course of the game, there will be an option to side with one or more of them or to act independently.
Minor factions Edit
The following are minor factions that can either be neutral, friendly or hostile towards the player character and each other.
Atom Cats garage
Bullet's Gunner faction
Children of Atom
Crater of Atom, The Commonwealth, Far Harbor
00134270 (Crater of Atom), (hostile faction)
Cabot family faction
Diamond City security
Eddie Winter's Old crime faction
0014bf23, 0022bc1e, 0022bc1f
Ironsides' robotic crew
Nahant robot faction
Pillars of the Community
Charles View Amphitheater
Recon bunker Theta Brotherhood faction
Recon bunker Theta
Fort Hagen satellite array
0022d9ee, 0022d9ef, 0024800b, 0024800b
Goodneighbor, Vault 114, Park Street station
Vault 81 guard faction
Creature factions Edit
These are the factions for different types of creatures, most are hostile to everyone.
Technical factions Edit
These are factions which are used in the game for technical purposes and to enable complex functionality during quests encounters.
Faction for Captives - Friends with everyone
Ownership faction for Min03
Actors in this faction are temporarily unavailable
Raider faction to allow player to get closer to scenes
Combat Zone Crime faction
Missionaries (guards) faction
Enemy of REPrisionerFreedCombatPrsionerFaction
Enemy of captor combat faction
Danse BoS Enemies faction
MS07c Raider faction
MS07c Nick faction
Outside of the Institute Crime faction
Danse doesn't consider people in this faction murder
Prevent Companion Faction