Derived statistic
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Description
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Derived from
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Initial value
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Action Points
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Primarily used for VATS; now also used for sprinting, holding your breath while sniping, gun bashing, and power attacks.
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Agility
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60 + AGL*10
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Carry Weight
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The amount of weight you can carry before becoming overencumbered.
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Strength
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200 + STR*10
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Damage Resistance
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A number used to determine how much ballistic damage you can negate.
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Perks, equipment
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Energy Resistance
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A number used to determine how much energy damage you can negate.
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Perks, equipment
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Poison Resistance
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A number used to determine how much poison damage you can negate.
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Perks, equipment
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Radiation Resistance
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A number used to determine how much radiation damage and rads you can negate.
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Perks, equipment
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Hit Points
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How much damage you can sustain before death; reduced by radiation poisoning.
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Endurance, perks
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Base: 80 + END*5 Per level: 2.5 + END/2
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Melee Damage
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Bonus damage you do in close combat; unlike previous Fallout games, this also includes unarmed.
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Strength
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10% bonus for each point of STR
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Experience Modifier
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A bonus to all experience earned.
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Intelligence
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3% bonus for each point of INT
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