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This page lists all derived statistics in Fallout 4.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For derived statistics in other Fallout games, please see "Derived statistic."
  • For an overview of Fallout 4 content, please refer to "Portal:Fallout 4."
 
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ListEdit

Derived statistic Description Derived from Initial value
Action Points Primarily used for VATS; now also used for sprinting, holding your breath while sniping, gun bashing, and power attacks. Agility 60 + AGL*10
Carry Weight The amount of weight you can carry before becoming overencumbered. Strength 200 + STR*10
Damage Resistance A number used to determine how much ballistic damage you can negate. Perks, equipment
Energy Resistance A number used to determine how much energy damage you can negate. Perks, equipment
Poison Resistance A number used to determine how much poison damage you can negate. Perks, equipment
Radiation Resistance A number used to determine how much radiation damage and rads you can negate. Perks, equipment
Hit Points How much damage you can sustain before death; reduced by radiation poisoning. Endurance, perks Base: 80 + END*5
Per level: 2.5 + END/2
Melee Damage Bonus damage you do in close combat; unlike previous Fallout games, this also includes unarmed. Strength 10% bonus for each point of STR
Experience Modifier A bonus to all experience earned. Intelligence 3% bonus for each point of INT
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