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Fallout Interactive Experience
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This page lists all derived statistics in Fallout 4. |
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List
Derived statistic | Description | Derived from | Initial value |
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Action Points | Primarily used for VATS; now also used for sprinting, holding your breath while sniping, gun bashing, and power attacks. | Agility | 60 + AGL*10 |
Carry Weight | The amount of weight you can carry before becoming overencumbered. | Strength | 200 + STR*10 |
Damage Resistance | A number used to determine how much ballistic damage you can negate. | Perks, equipment | |
Energy Resistance | A number used to determine how much energy damage you can negate. | Perks, equipment | |
Poison Resistance | A number used to determine how much poison damage you can negate. | Perks, equipment | |
Radiation Resistance | A number used to determine how much radiation damage and rads you can negate. | Perks, equipment | |
Hit Points | How much damage you can sustain before death; reduced by radiation poisoning. | Endurance, perks | Base: 80 + END*5 Per level: 2.5 + END/2 |
Melee Damage | Bonus damage you do in close combat; unlike previous Fallout games, this also includes unarmed. | Strength | 10% bonus for each point of STR |
Experience Modifier | A bonus to all experience earned. | Intelligence | 3% bonus for each point of INT |