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General information
Creatures include animals, humans and their mutated counterparts encountered in the Commonwealth and surrounding areas.
Legendary creatures

Most creature types have a chance to spawn as a legendary variant, as well as tiered named variants leading up to the legendary creature. A legendary creature will almost always drop a weapon or armor piece with unique modifiers (marked in the Pip-Boy inventory with a star). For more information on these modifications, see legendary weapon and legendary armor effects.
In combat, legendary creatures are very powerful, as they are stronger than their non-legendary counterpart (see below for specific differences). They are often among the highest-leveled variants the Sole Survivor will run into at their particular level. For example, at level 30 it seems more likely to encounter a legendary super mutant brute (approx. level 22) than a legendary super mutant (approx. level 10), but the lower-level encounter is still possible.
If the damage from a weapon is not high enough to kill a legendary enemy and they survive a hit with less than 50% of their health remaining, they will mutate. This causes them to regain all health. A mutated legendary enemy gains a glowing aura to show that it has mutated.
Spawn chance table
The standard base chance of a creature spawning as Legendary increases with player level (managed by the LegendaryChanceQuest):
Player Level | Normal Legendary Chance % |
---|---|
0 - 5 | 0% |
6 - 20 | 10% |
21 - 30 | 12% |
31 - 40 | 15% |
41 - 50 | 18% |
50+ | 20% |
The chance of a creature spawning as Legendary increases with a harder game difficulty setting. The default difficulty is always Normal.
Difficulty | Multiplier |
---|---|
Very Easy | 0.25 |
Easy | 0.5 |
Normal | 1 |
Hard | 1.25 |
Very Hard | 1.5 |
Survival | 1.5 |
Variants
Ghouls
Super mutants
Named | ||
---|---|---|
Big Mack | Brian Virgil | Hammer |
Dead Eye | Strong | Swan |
Fist | Crag ![]() |
Rage ![]() |
Erickson ![]() |
Grun ![]() |
Brahmin and gazelles
Brahmin and gazelles | ||
---|---|---|
Pack brahmiluff ![]() |
Brahmiluff shorthorn ![]() |
Brahmiluff longhorn ![]() |
Ol' Girl | Clarabell | Idiot |
Spot | Gazelle | Pack gazelle ![]() |
Dogs and hounds
Dogs and mutant hounds | |||
---|---|---|---|
Attack dog | Junkyard dog | Pack dog ![]() |
Glowing mutant hound |
Named | ||
---|---|---|
Dogmeat | Duke ![]() |
Kate |
Kyle | Teddy | Gracie ![]() |
Mongrels and wolves
Named | ||||
---|---|---|---|---|
Alissa | Ruby | Shug | Wounded dog | Mishka |
Cats and gorillas
House cats and gorillas | ||||
---|---|---|---|---|
Pack cat ![]() |
Ashes | Dora | Emmett | Katana ![]() |
Luna ![]() |
Maisie | Scruffy ![]() |
Tink ![]() |
Toro |
Ghoulrilla ![]() |
Ghoulrilla king ![]() |
Pack ghoulrilla ![]() |
Vermin
Radstag and yao guai
Deathclaws and gatorclaws
Deathclaws and gatorclaws | ||
---|---|---|
Alpha deathclaw | Glowing deathclaw | Quantum deathclaw ![]() |
Deathclaw matriarch | Savage deathclaw | Albino deathclaw |
Chameleon deathclaw | Mythic deathclaw | Albino gatorclaw ![]() |
Bugs
Bloodworms
Bloodworms | ||
---|---|---|
Bloodworm larva | Venomous bloodworm larva | Glowing bloodworm larva |
Venomous bloodworm ![]() |
Bloodworm queen ![]() |
Glowing bloodworm ![]() |
Aliens
Alien | ||
---|---|---|
Alien |
Birds
Birds | ||
---|---|---|
Crow | Radgull | Rad chicken ![]() |
Maritime
Fish and anglers | |||
---|---|---|---|
Fish | Lantern angler ![]() |
Glowing angler ![]() |
Albino angler ![]() |
Venomous angler ![]() |
Barnacle | Ghoul whale ![]() |
Phytoplankton ![]() |
Geoduck ![]() |
Lobster ![]() |
Great white shark ![]() |
Swordfish ![]() |
Belcher's sea snake ![]() |
Scorpaenidae ![]() |
Lionfish ![]() |
Catfish ![]() |
Starfish ![]() |
Puffer fish ![]() |
Gulpers
Gulpers | |||
---|---|---|---|
Gulper newt ![]() |
Young gulper ![]() |
Glowing gulper ![]() |
Gulper devourer ![]() |
Concept art
Notes
- In the Fallout 4 base game, there are 28 types of creatures.
- The Far Harbor add-on adds 8 types.
- The Nuka-World add-on adds 7 types.