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This page describes crafting in Fallout 4. |
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Contents
Characteristics
It is possible to craft a variety of in-game items like consumables or grenades using workbenches located throughout the Commonwealth. As opposed to crafting in Fallout: New Vegas, it is not possible to craft your own ammunition or ammunition subtypes in Fallout 4 in the vanilla game, with the exception of grenades, syringer ammo for the Syringer rifle or Nuka-nukes for the Nuka-nuke launcher from the Nuka-World add-on. Modding is carried out by applying pre-defined components to armor and weapons, like adding lead to armor parts for enhanced radiation resistance or equipping several types of barrels on firearms. Modding or crafting does not generally require schematics, but certain active player perks are affiliated with some types of modding, e.g. Science! for modding energy weapons or Armorer for armor.
The basis for all crafting and modding is the gathering of raw components listed below. Scrapping is commonly required to harvest these materials and can only be done while in "Workshop Mode." Some items will outline in yellow while other items will outline in green while in Workshop mode. This seems to only indicate whether the item is able to be moved and has no other purpose. Green items can be moved while yellow items are fixed in place. None of these items will respawn after scrapping.
Crafting tables
Crafting stations include:
- Armor workbench: For scrapping, repairing, and modifying armor and clothing.
- Chemistry station: For crafting drugs, medicine, grenades, mines, Syringer ammo, and cutting fluid.
- Cooking station: For preparing scavenged edible items.
- Power armor station: For repairing and modifying power armor.
- Weapons workbench: For scrapping and building weapon mods using parts from a variety of weapons.
- Workshop: For scrapping and building buildings, furniture, and various equipment for settlements.
- Robot workbench: Used to build and modify robot companions by equipping them with various robot mods, including Codsworth and Ada.
- ammunition plant
- Armor forge
- Auto-loom
- Builder
- Energy weapon forge
- Explosives mill
- Food processor
- Heavy weapon forge
- Pyrotechnics mill
- Weapon forge
- Nuka-mixer station: Used to mix Nuka-Cola drinks and create new flavors.
In a controlled settlement and with the exception of the machinery stations added by the Contraptions Workshop add-on, all crafting tables have their inventory connected.
Crafting components
All junk items consist of one or more "components,” a general term for the materials that make up each junk item. When crafting anything out of junk, the most readily available junk is broken down to its base components, and whatever ingredients needed for the recipe are consumed to make the crafted item. Any components not used are stored in either the player character’s inventory or the settlement workbench, depending on where the player character is crafting and where they are storing their junk. There are 31 base components total, that cannot be broken down further into anything else.
Scrapping
Although some instances of the following items exist in the game world, they are more commonly obtained by scrapping other items. Additionally, shipments providing larger quantities can be bought from several vendors and are weightless.
When scrapping other junk items, one will always receive the components specified. However, when scrapping other items such as:
- Weapon mods, but only when attached to weapons
- Armor mods, but only when attached to armor
- Static objects created in the workshop
The player character will only receive a fraction of the components which were originally used to craft the item. The types and amounts of components received in these cases are determined by two factors: rarity and scrap scalar.
Rarity has four possible values:
- Common: These components are always received.
- Uncommon: Scrapper rank 1 is required to receive these components.
- Rare: Scrapper rank 2 is required to receive these components.
- Zero yield: These components are never received (only applies to adhesive and oil).
Additionally, the original amount of components used to craft the item is multiplied by the scrap scalar, rounding down, when determining the number of components received.
General information
Name | Value | Weight | Rarity | Scrap scalar | Craftable Source | Base ID | Shipment of ... - 25 | Shipment of ... - 50 | Shipment of ... - 100 | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Value | Base ID | Value | Base ID | Value | Base ID | |||||||
Acid | 2 | 0.1 | Rare | 0.25 | 001BF72D | 250 | 001EC133 | |||||
Adhesive | 8 | 0.1 | Zero yield | 0 | Vegetable starch | 001BF72E | 1000 | 001EC135 | 2000 | 001EC134 | ||
Aluminum | 3 | 0.1 | Uncommon | 0.25 | 0006907A | 375 | 001EC137 | 750 | 001EC136 | |||
Antiseptic | 3 | 0.1 | Rare | 0.25 | 001BF72F | 375 | 001EC139 | |||||
Asbestos | 6 | 0.1 | Rare | 0.25 | 000AEC5C | 750 | 001EC13A | |||||
Ballistic fiber | 5 | 0.1 | Rare | 0.25 | 000AEC5B | 625 | 001EC138 | |||||
Bone | 1 | 1 | Common | 0.5 | 000AEC5D | |||||||
Ceramic | 1 | 0.1 | Common | 0.25 | 000AEC5E | 175 | 001EC13B | |||||
Circuitry | 5 | 0.3 | Rare | 0.25 | 0006907B | 625 | 001EC13C | 1250 | 001EC13D | |||
Cloth | 1 | 0.1 | Common | 0.5 | 000AEC5F | 100 | 001EC13E | |||||
Concrete | 1 | 3 | Common | 0.25 | 00106D99 | 150 | 001EC13F | xx000E7F* | ||||
Copper | 4 | 0.1 | Uncommon | 0.25 | 0006907C | 500 | 001EC140 | 1000 | 0024A06C | |||
Cork | 1 | 0.1 | Uncommon | 0.25 | 000AEC60 | 125 | 001EC141 | |||||
Crystal | 4 | 0.2 | Rare | 0.25 | 0006907D | 575 | 001EC142 | |||||
Fertilizer | 1 | 0.1 | Uncommon | 0.25 | 001BF730 | 300 | 001EC143 | |||||
Fiber optics | 6 | 0.1 | Rare | 0.25 | 00069087 | 850 | 001EC145 | |||||
Fiberglass | 5 | 0.1 | Uncommon | 0.25 | 000AEC61 | 700 | 001EC144 | |||||
Gears | 3 | 0.2 | Uncommon | 0.25 | 0006907E | 450 | 001EC146 | |||||
Glass | 2 | 0.1 | Uncommon | 0.25 | 00069085 | 325 | 001EC147 | |||||
Gold | 9 | 0.1 | Rare | 0.25 | 000AEC62 | 1125 | 001EC148 | |||||
Lead | 1 | 0.3 | Uncommon | 0.25 | 000AEC63 | 200 | 001EC149 | |||||
Leather | 2 | 0.1 | Common | 0.25 | 000AEC64 | 250 | 001EC14A | |||||
Nuclear material | 10 | 0.1 | Rare | 0.25 | 00069086 | 1250 | 001EC14B | |||||
Oil | 4 | 0.1 | Zero yield | 0 | Cutting fluid | 001BF732 | 500 | 001EC14C | ||||
Plastic | 1 | 0.1 | Common | 0.25 | 0006907F | 75 | 001EC14D | |||||
Rubber | 2 | 0.1 | Common | 0.5 | 00106D98 | 250 | 001EC14E | |||||
Screw | 2 | 0.1 | Uncommon | 0.25 | 00069081 | 400 | 001EC14F | |||||
Silver | 6 | 0.1 | Uncommon | 0.25 | 000AEC66 | 750 | 001EC150 | |||||
Spring | 3 | 0.1 | Uncommon | 0.25 | 00069082 | 375 | 001EC151 | |||||
Steel | 1 | 0.2 | Common | 0.5 | 000731A4 | 150 | 001EC132 | 300 | 001EC131 | |||
Wood | 1 | 0.2 | Common | 0.5 | 000731A3 | 100 | 001EC152 | 200 | 001EC153 |
- * Concrete shipment also has a shipment of 200 with ID xx000E80
The unit price of a component, when bought as a shipment, is several times its "base" unit price, sometimes even overpricing the value of a simple source item containing the component. Also, the game does not offer any rebate for large shipments (= no quantity rebate). Therefore, it is not necessary to spare money waiting for the opportunity for buying big shipments over small ones. For example, two shipments of 100 concrete yield the same overall price as a single shipment of 200. Buying small shipments also allows building defenses gradually for settlements that are not yet connected between each other and at a lower cost.
The concrete, steel and wood components constitute the three base building components for all the major craftable structures in the settlements (e.g. floors, walls, roofs, stairs). Their values, although claimed to all be 1, are respectively 1, 2, and 3 when considering their respective shipments. For this reason, the cost for building each craftable structure can vary largely and can affect or determine which structure is favored over the others, especially when the amount of caps is currently limited and there is a hurry for building up the defenses for a given settlement.
Component sources
Settlement objects
Notes
- Collapsed buildings, cars, street lamps, almost anything lying about within a workstation area can be scrapped for building materials. While you are in the structures/crafting screen, point your sights towards one of these objects and it will light up. To scrap an item, press the square button for PS4, X for Xbox One, or R for PC.
- All items in scrapped containers or attached items will be moved to the workshop's storage, accessible from any crafting station, or from the workbench itself. The exception is locked containers where the contents will be lost.
- Scrapping an object such as a table, wooden crate, shelf, etc. will cause any objects on or touching to disappear from the game. Scrap those objects first before scrapping the table, etc.
- Scrapping a crafted item when another crafted item is attached will not scrap both items; only the highlighted item is scrapped. The other item will be moved to the workbench.
- Movable items located outside the boundaries of a settlement (e.g. the engine under the bridge near Sanctuary) can be carried into the settlement and scrapped.
Gallery
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