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Revision as of 15:24, January 3, 2016

Icon disambig
For companions in other Fallout games, see companion.
This page lists all companions in Fallout 4.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For companions in other Fallout games, please see "Companion."
  • For an overview of Fallout 4 content, please refer to "Portal:Fallout 4."
 
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Permanent companions

The game has 13 companions,[1] including:

Name Perk Location Gender Race Romance
Cait Trigger Rush Combat Zone Female Human Icon check
Codsworth Robot Sympathy Sanctuary Hills Male Mister Handy Icon cross
Curie Combat Medic Vault 81 Female Mister Handy/Synth Icon check
Paladin Danse Know Your Enemy Cambridge police station Male Synth Icon check
Deacon Cloak & Dagger Old North Church Male Human Icon cross
Dogmeat Attack Dog Red Rocket truck stop (Outside Sanctuary Hills) Male Dog Icon cross
John Hancock Isodoped Goodneighbor Male Ghoul Icon check
Robert MacCready Killshot Goodneighbor (Inside The Third Rail) Male Human Icon check
Nick Valentine Close to Metal Vault 114
Diamond City
Male Synth Icon cross
Piper Gift of Gab Diamond City Female Human Icon check
Preston Garvey United We Stand Museum of Freedom Male Human Icon check
Strong Berserk Trinity Tower Male Super mutant Icon cross
X6-88 Shield Harmonics The Institute Male Synth Icon cross


Personal Quests

Some companions have personal quests, usually given after reaching a certain amount of approval:

Temporary companions

The game has a number of temporary companions that will only be available during certain missions.

Name Race Quest Location
Honest Dan Human Human Error Covenant
High Rise Human Boston After Dark Church close to Bunker Hill
Travis Miles Human Confidence Man Diamond City
Mel Human The Big Dig Goodneighbor
Bobbi No-Nose Ghoul The Big Dig Goodneighbor
Sonya Eyebot The Big Dig Goodneighbor
Glory Synth Memory Interrupted Malden Center Station
Brotherhood Squire Human Leading by Example Prydwen, Boston Airport

Interests

Main article: Affinity

Companion affinity is gained and lost with two varying degrees for both. For gaining affection, actions that are liked are represented with Icon check and action that are loved are represented with Icon checkIcon check in the chart below. For losing affection, actions that are disliked are represented with Icon cross and actions that are hated are represented with Icon crossIcon cross in the chart below.

Behavior Cait Codsworth Curie Danse Deacon Hancock MacCready Nick Valentine Piper Preston Strong X6-88
Generous Icon cross Icon check Icon check Icon check Icon check Icon check Icon check Icon cross
Mean Icon check Icon check Icon cross Icon check Icon checkdeserved, Icon crossotherwise Icon cross Icon check Icon cross Icon check Icon cross
Nice Icon check Icon check Icon check
Icon cross
with ghouls
Icon check Icon cross Icon check Icon check Icon cross
Peaceful Icon cross Icon check Icon cross Icon check Icon check Icon cross Icon cross Icon cross Icon check Icon check Icon check
Selfish Icon check Icon cross Icon cross Icon cross Icon check Icon cross Icon cross Icon cross Icon check
Violent Icon check Icon cross Icon check Icon cross Icon check Icon cross Icon cross Icon cross Icon check
Sarcasm Icon check Icon check
sometimes
Accept Pickman's Gift Icon cross Icon cross Icon cross
Chem Addiction Icon check
before personal quest
Icon cross
after personal quest
Icon cross Icon cross Icon cross Icon cross Icon cross Icon cross
Chem Usage Icon check
before personal quest
Icon cross
after personal quest
Icon cross Icon cross Icon cross Icon check Icon cross Icon cross
Eat Corpse Icon cross Icon cross Icon cross Icon cross Icon cross Icon cross Icon check
Enter Covenant Icon cross Icon cross Icon cross Icon check


Side against Covenant Icon cross Icon check Icon cross Icon checkIcon check Icon check
Side with Covenant Icon check Icon check Icon check


Flirt with someone else Icon cross
if romanced
Icon cross
if romanced
Icon cross
if romanced
Give Drugs Icon check
before personal quest
Icon cross
after personal quest
Icon cross Icon check Icon cross Icon cross
Give Item Icon check Icon check Icon check Icon check Icon cross Icon check Icon check Icon check Icon cross
Give Vault-Tec rep a home Icon cross Icon cross Icon cross Icon check Icon check Icon check


Hack Computer Icon check Icon check Icon check
Give Vault 81 cure to Austin Icon cross Icon checkIcon check ? Icon check Icon checkIcon check Icon checkIcon check Icon cross Icon check Icon check Icon check ? ?
Keep Vault 81 cure Icon check ? ? ? ? ? ? ? Icon cross ? ? ?
Heal Dogmeat Icon check Icon check Icon check Icon check Icon check Icon check Icon cross Icon cross
Modify Armor Icon check Icon check Icon check
Modify Weapon Icon checkIcon check Icon check Icon check Icon check
Murder Non-Hostile Icon cross Icon cross Icon cross Icon cross Icon cross Icon cross Icon cross Icon cross Icon cross Icon cross Icon check
Naked Icon check Icon check Icon cross
Pick Lock (Owned) Icon check Icon cross Icon cross Icon check Icon check Icon cross Icon cross Icon cross Icon cross
Pick Lock (Unowned) Icon check Icon check Icon check Icon cross
Pickpocketing Icon check Icon cross Icon cross Icon cross Icon cross Icon check Icon cross Icon cross Icon cross
Save Kent Connolly Icon check Icon check
Say you'd kill Kellogg again Icon cross Icon cross
Speech Success Icon cross Icon check Icon check Icon cross Icon check
Theft Icon cross Icon cross Icon cross Icon cross Icon check Icon cross Icon cross Icon cross Icon check
Use Power Armor Icon check Icon cross Icon check
Use Vertibird Icon check Icon cross Icon cross
Help Brotherhood Icon check Icon check Icon cross Icon cross Icon cross Icon cross
Help Minutemen Icon cross Icon check Icon check Icon check
Help Railroad Icon cross Icon check Icon check
Help Settler/accept Minutemen quest Icon checkIcon check
Kill Settler/Railroad member Hostile
Say neutral things about Synths Icon cross
Say good things about Synths Icon check Icon cross
Say bad things about Synths Icon cross
Give the egg to the Deathclaw ( Quest The Devil's Due ) Icon cross Icon cross Icon crossIcon cross Icon cross Icon cross Icon check Icon check Icon cross Icon cross

Notes

  • Unlike Fallout 3, companions are marked as "essential" when acting as active companions, meaning they cannot be killed. If incapacitated they will automatically heal after combat ends.
    • Companions can be killed if sent to a settlement and it is raided by hostiles. [verification needed]
    • Some companions lose their essential status when dismissed.
    • Some companions lose their essential status upon reaching the lowest level of affinity and leaving the player.
  • Companions can be directed and can have more options if they like the Sole Survivor a lot, whether being a human, a synth, a dog or a robot. This is influenced by how the Survivor approaches the quests and talks to other people.
  • Humanoid companions can be ordered to use power armor, to do so, one needs to "command" the companion to simply enter the armor. Whether the armor is racked or not, they will walk up to it and enter it. You have to be standing a bit away from the armor; if you're too close, the command option will change to "enter" and if you hit the activate button, the Sole Survivor will mount the power armor instead.
    • To get a companion out of power armor simply talk to them and there will be a dialogue option to ask them to get out of it.
    • When the companion is dismissed they will return to "home" wearing the armor, and continue to wear it until you tell them to exit their power armor suit.
    • There is a potential bug that will allow the humanoid companions to wear a power armor suit without a fusion core. If you remove the fusion core from the suit they may still enter it, and never need a fusion core.
  • Humanoid companions can also be equipped with weapons and armor, of your choice. To do so, go to the trade dialogue option, and place whatever items you want them to use or wear in their inventory, then, in their inventory press the button to "equip" the item(s). Weapons equipped must also have an ammunition supply. So you must supply them with the ammo type the weapon requires. Even weapons that use the same ammunition as a companion's default weapon must have ammunition supplied.
    • There are some exclusions to this rule, Paladin Danse cannot wear anything other than headgear, as long as he has his power armor. Codsworth can wear certain hats, and Dogmeat can wear dog armor, bandanas, or eyewear.
  • All companions carry 150, except Strong 200, and Danse 210.[2]
    • It is possible to make companions wear pocketed armor to increase their max weight (+30 pounds with the basic pocketed armor modification).
    • There is a skill magazine perk that will increase the companion carry weight by 10.
  • Dogmeat does not count as a companion for the purposes of the Lone Wanderer perk, therefore the Survivor can adventure with him and keep the benefits of the perk.
  • Travelling with a companion bestows the player with an inherent 5% bonus to all Experience gained. This bonus can be further increased by acquiring Live & Love Issue #8. These bonuses are multiplicative with other experience bonuses such as Intelligence and Gift of Gab.

Bugs

  • Should you send a companion to a settlement and make them permanently hostile, with Danse and X6-88 being examples, they will remain in the settlement you sent them to and are unable to be killed. Though they will not attack the settlers they will attack you when you approach them. Currently there are no patches or fixes to this bug. [platforms tag needed][verification overdue] X6-88 verified
    • On PC you can use console commands to change them to non essential with "setessential (base_id) 0", then you can kill them.

References

Companions in Fallout 4
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