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For the Legendary armor effects in Fallout 4, see Legendary armor effects. |
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Usage
In Fallout 4, armor can be modified using junk components. Anyone can create new base-level modifications, remove any existing modifications from armor and apply any player character-owned modifications to armor. The Armorer perk is required for creating new modifications of level 1 and above.
Raider armor mods
Raider chest armor mods
- Material
- Miscellaneous
Raider arm armor mods
- Material
- Miscellaneous
Raider leg armor mods
- Material
- Miscellaneous
Leather armor mods
Leather chest armor mods
- Material
- Miscellaneous
Leather arm armor mods
- Material
- Miscellaneous
Leather leg armor mods
- Material
- Miscellaneous
Metal armor mods
Metal helmet armor mods
- Material
Metal chest armor mods
- Material
- Miscellaneous
Metal arm armor mods
- Material
- Miscellaneous
Metal leg armor mods
- Material
- Miscellaneous
Combat armor mods
Combat helmet armor mods
- Material
Combat chest armor mods
- Material
- Miscellaneous
Combat arm armor mods
- Material
- Miscellaneous
Combat leg armor mods
- Material
- Miscellaneous
Synth Armor Mods
Synth Helmet Armor Mods
- Material
Synth Chest Armor Mods
- Material
- Miscellaneous
Synth Arm Armor Mods
- Material
- Miscellaneous
Synth Leg Armor Mods
- Material
- Miscellaneous
Robot armor mods
Robot chest armor mods
Material
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 14 | 10 | Standard. | 8 | – | ???????? |
Painted metal | 16 | 12 | Improves Damage and Energy Resistance. | 9.1 | – | 00183FFF |
Enameled metal | 19 | 14 | Improves Damage and Energy Resistance. | 10.8 | Armorer 1 | 00184000 |
Shadowed metal | 19 | 14 | Improves stealth in dark areas, Damage, and Energy Resistance. | 10.8 | Armorer 1 | 00184001 |
Alloyed metal | 21 | 16 | Improves Damage and Energy Resistance. | 12 | Armorer 1 | 00184002 |
Polished metal | 24 | 18 | Improves Damage and Energy Resistance. | 13.7 | Armorer 2 | 00184003 |
Miscellaneous
Mod | Damage Resist Mod
|
Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter Build | Reduces Weight. | +5 AP | -3.2 | – | 0019443A | |
Padded | Reduced damage from explosions. | +4 | – | 00245AB6 | ||
Pocketed | Improves carrying capacity. | +10 Carry Weight | +0.8 | – | 00194431 | |
Asbestos Lining | +15 | Reduced Energy Damage and Immune to being set on Fire. | +4 | Armorer 1 | 00245AD8 | |
Deep Pocketed | Improved carrying capacity. | +20 Carry Weight | +0.8 | Armorer 2 | 00245B5E | |
Lead Lined | +15 | Reduces radiation damage. | +4 | Armorer 2 Science! 1 |
001940C1 | |
Dense | Greatly reduced damage from explosions. | +4 | Armorer 3 | 00245B08 | ||
Ultra-Light Build | Greatly reduced weight and increased AP bonus. | +10 AP | -6.4 | Armorer 3 | 00245B33 | |
BioCommMesh | Increases duration of chems 50%. | +2.4 | Armorer 4 Science! 2 |
001940BD | ||
Pneumatic | Reduces the magnitude of incoming staggers. | +2.4 | Armorer 4 | 00245AF0 |
Robot arm armor mods
Material
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 8 | 3 | Standard. | 3 | – | ???????? |
Painted metal | 9 | 4 | Improves Damage and Energy Resistance. | 3.7 | – | 00183FF3 |
Enameled metal | 11 | 5 | Improves Damage and Energy Resistance. | 4.8 | Armorer 1 | 00183FF4 |
Shadowed metal | 11 | 5 | Improves stealth in dark areas, Damage, and Energy Resistance. | 4.8 | Armorer 1 | 00183FF5 |
Alloyed metal | 12 | 6 | Improves Damage and Energy Resistance. | 5.6 | Armorer 1 | 00183FF6 |
Polished metal | 14 | 7 | Improves Damage and Energy Resistance. | 6.7 | Armorer 2 | 00183FF7 |
Miscellaneous
Mod | Damage Resist Mod
|
Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter Build | Reduces Weight. | +2 AP | -1.2 | – | 001940B3 | |
Pocketed | Improves carrying capacity. | +5 Carry Weight | +0.3 | – | 001940B2 | |
Braced | Reduce additional melee damage while blocking. | +0.7 | Armorer 1 | 001940B9 | ||
Brawling | Improves Unarmed damage. | +0.7 | Armorer 1 | 00245B91 | ||
Strengthened | Reduces limb damage. | +0.6 | Armorer 1 | 001940B7 | ||
Deep Pocketed | Improved carrying capacity. | +10 Carry Weight | +0.3 | Armorer 2 | 00245B5C | |
Lead Lined | +10 | Reduces radiation damage. | +1.5 | Armorer 2 Science! 1 |
001940B8 | |
Stabilized | Scoped Aiming is more steady. | +0.7 | Armorer 2 | 00245BB7 | ||
Aerodynamic | Power attacks drain less AP. | +0.3 | Armorer 3 | 00245BD1 | ||
Dense | Greatly reduced damage from explosions. | +1.5 | Armorer 3 | ???????? | ||
Ultra-Light Build | Greatly reduced weight and increased AP bonus. | +5 AP | -2.4 | Armorer 3 | 00245B32 | |
Weighted | Unarmed and Melee attacks ignore some of target's armor. | +1.2 | Armorer 4 | 00245BAA |
Robot leg armor mods
Material
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 8 | 3 | Standard. | 3 | – | ???????? |
Painted metal | 9 | 6 | Improves Damage and Energy Resistance. | 3.7 | – | 00183FF9 |
Enameled metal | 11 | 7 | Improves Damage and Energy Resistance. | 4.8 | Armorer 1 | 00183FFA |
Shadowed metal | 11 | 7 | Improves stealth in dark areas, Damage, and Energy Resistance. | 4.8 | Armorer 1 | 00183FFB |
Alloyed metal | 12 | 8 | Improves Damage and Energy Resistance. | 5.6 | Armorer 1 | 00183FFC |
Polished metal | 14 | 9 | Improves Damage and Energy Resistance. | 6.7 | Armorer 2 | 00183FFD |
Miscellaneous
Mod | Damage Resist Mod
|
Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter Build | Reduces Weight. | +2 AP | -1.3 | – | 001940B3 | |
Pocketed | Improves carrying capacity. | +5 Carry Weight | +0.2 | – | 001940B2 | |
Cushioned | Reduces falling damage. | +0.2 | Armorer 1 | 001940BA | ||
Strengthened | Reduces limb damage. | +0.5 | Armorer 1 | 001940B7 | ||
Deep Pocketed | Improved carrying capacity. | +10 Carry Weight | +0.2 | Armorer 2 | 00245B5C | |
Lead Lined | +10 | Reduces radiation damage. | +1.5 | Armorer 2 Science! 1 |
001940B8 | |
Muffled | Reduces detection from moving. | Armorer 2 | 001940B4 | |||
Custom Fitted | Sprinting takes less AP. | +0.2 | Armorer 3 | 00245B7B | ||
Ultra-Light Build | Greatly reduced weight and increased AP bonus. | +5 AP | -2.5 | Armorer 3 | 00245B32 | |
Sleek | Increased Movement Speed while sneaking. | +0.2 | Armorer 4 | 00245BE1 |
Assaultron helmet armor mods
Material
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 9 | 5 | Standard. | 3 | – | ???????? |
Painted metal | 10 | 6 | Improves Damage and Energy Resistance. | 3.7 | – | 002677F0 |
Enameled metal | 12 | 7 | Improves Damage and Energy Resistance. | 4.8 | Armorer 1 | 002677F1 |
Shadowed metal | 12 | 7 | Improves stealth in dark areas, Damage, and Energy Resistance. | 4.8 | Armorer 1 | 002677F2 |
Alloyed metal | 13 | 8 | Improves Damage and Energy Resistance. | 5.6 | Armorer 1 | 002677F3 |
Polished metal | 15 | 9 | Improves Damage and Energy Resistance. | 6.7 | Armorer 2 | 002677F4 |
Eyebot helmet armor mods
Material
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 8 | 5 | Standard. | 3 | – | ???????? |
Painted metal | 9 | 6 | Improves Damage and Energy Resistance. | 3.7 | – | 002677F0 |
Enameled metal | 11 | 7 | Improves Damage and Energy Resistance. | 4.8 | Armorer 1 | 002677F1 |
Shadowed metal | 11 | 7 | Improves stealth in dark areas, Damage, and Energy Resistance. | 4.8 | Armorer 1 | 002677F2 |
Alloyed metal | 12 | 8 | Improves Damage and Energy Resistance. | 5.6 | Armorer 1 | 002677F3 |
Polished metal | 14 | 9 | Improves Damage and Energy Resistance. | 6.7 | Armorer 2 | 002677F4 |
Sentry bot helmet armor mods
Material
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 10 | 5 | Standard. | 3 | – | ???????? |
Painted metal | 11 | 6 | Improves Damage and Energy Resistance. | 3.7 | – | 002677F0 |
Enameled metal | 13 | 7 | Improves Damage and Energy Resistance. | 4.8 | Armorer 1 | 002677F1 |
Shadowed metal | 13 | 7 | Improves stealth in dark areas, Damage, and Energy Resistance. | 4.8 | Armorer 1 | 002677F2 |
Alloyed metal | 14 | 8 | Improves Damage and Energy Resistance. | 5.6 | Armorer 1 | 002677F3 |
Polished metal | 16 | 9 | Improves Damage and Energy Resistance. | 6.7 | Armorer 2 | 002677F4 |
Trapper armor mods
Trapper chest armor mods
Materials
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 16 | 16 | Standard. | 12 | – | xx?????? |
Welded | 18 | 18 | Improves Damage and Energy Resistance. | 13 | – | xx?????? |
Tempered | 20 | 20 | Improves Damage and Energy Resistance. | 14 | Armorer 2 | xx?????? |
Hardened | 22 | 21 | Improves Damage and Energy Resistance. | 15 | Armorer 2 | xx?????? |
Buttressed | 24 | 23 | Improves Damage and Energy Resistance. | 16 | Armorer 2 | xx?????? |
Miscellaneous
Mod | Damage Resist Mod
|
Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter build | – | Reduces weight. | +5 AP | -4.9 | – | xx?????? |
Padded | – | Reduced damage from explosions. | +6 | – | xx?????? | |
Pocketed | – | Improves carrying capacity. | +? carry weight | +1.1 | – | xx?????? |
Asbestos Lining | +15 | Reduced Energy Damage and immune to being set on fire. | +6 | Armorer 1 | xx?????? | |
Lead lined | +15 | Reduces radiation damage. | +6 | Armorer 2 Science! 1 |
xx?????? | |
Ultra-light build | – | Greatly reduced weight and increased AP bonus. | +10 AP | -9.7 | Armorer 3 | xx?????? |
BioCommMesh | – | Increases duration of chems 50%. | +3.6 | Armorer 4 Science! 2 |
xx?????? | |
Pneumatic | – | Reduces the magnitude of incoming staggers. | +3.6 | Armorer 4 | xx?????? |
Trapper arm armor mods
Materials
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 10 | 10 | Standard. | 7 | – | xx?????? |
Welded | 11 | 11 | Improves Damage and Energy Resistance. | 8 | – | xx?????? |
Tempered | 12 | 12 | Improves Damage and Energy Resistance. | 8 | Armorer 2 | xx?????? |
Hardened | 13 | 13 | Improves Damage and Energy Resistance. | 9 | Armorer 2 | xx?????? |
Buttressed | 14 | 14 | Improves Damage and Energy Resistance. | 10 | Armorer 2 | xx?????? |
Miscellaneous
Mod | Damage Resist Mod
|
Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter build | – | Reduces weight. | +2 AP | -2.9 | – | xx?????? |
Pocketed | – | Improves carrying capacity. | ? | +0.6 | – | xx?????? |
Brawling | – | Improved Unarmed damage. | +1.7 | Armorer 1 | xx?????? | |
Strengthened | – | Reduces limb damage. | +1.3 | Armorer 1 | xx?????? | |
Braced | – | Reduce additional melee damage while blocking. | +1.7 | Armorer 1 | xx?????? | |
Lead lined | +10 | Reduces radiation damage. | +3.5 | Armorer 2 Science! 1 |
xx?????? | |
Stabilized | – | Scoped aiming is more steady. | +1.7 | Armorer 2 | xx?????? | |
Aerodynamic | Power attacks drain less AP. | +0.6 | Armorer 3 | xx?????? | ||
Weighted | – | Unarmed and Melee attacks ignore some of target's armor. | +2.8 | Armorer 4 | xx?????? |
Trapper leg armor mods
Materials
Mod | DR | ER | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|
Standard | 9 | 9 | Standard. | 7 | – | ???????? |
Welded | 10 | 10 | Improves Damage and Energy Resistance. | 8 | – | 001946E1 |
Tempered | 11 | 11 | Improves Damage and Energy Resistance. | 8 | – | 001946E2 |
Hardened | 12 | 12 | Improves Damage and Energy Resistance. | 9 | Armorer 1 | 001946E3 |
Buttressed | 13 | 13 | Improves Damage and Energy Resistance. | 10 | Armorer 1 | 001946E4 |
Miscellaneous
Mod | Damage Resist Mod
|
Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter Build | Reduces Weight. | +? AP | – | 0019588F | ||
Pocketed | Improves carrying capacity. | +? Carry Weight | – | 00195887 | ||
Cushioned | Reduces falling damage. | Armorer 1 | 00195893 | |||
Strengthened | Reduces limb damage. | Armorer 1 | 0019589A | |||
Deep Pocketed | Improved carrying capacity. | +? Carry Weight | Armorer 2 | 00245B5F | ||
Lead Lined | +10 | Reduces radiation damage. | Armorer 2 Science! 1 |
001958AF | ||
Muffled | Reduces detection from moving. | Armorer 2 | 00195898 | |||
Custom Fitted | Sprinting takes less AP. | Armorer 3 | 00245B7C | |||
Sleek | Increased Movement Speed while sneaking. | Armorer 4 | 00245BE2 |
Marine armor mods
Marine chest armor mods
Material
Mod | DR | ER | RR | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|---|
Zealot's | 38 | 38 | Standard. | 15 | – | ???????? | |
Assault | 50 | 49 | 10 | Improves Damage, Energy and Radiation Resistance. | 21 | Armorer 4 Science 4 |
???????? |
Inquisitor's | 49 | 50 | 10 | Improves Damage, Energy and Radiation Resistance. | 21 | Armorer 4 Science 4 |
???????? |
Miscellaneous
Mod | Damage Resist Mod
|
Description | Bonus | Weight Mod | Req: Rank | Base ID |
---|---|---|---|---|---|---|
Lighter Build | Reduces Weight. | +2 AP | -6 | – | ???????? | |
Padded | Reduced damage from explosions. | +7.5 | – | ???????? | ||
Pocketed | Improves carrying capacity. | +10 Carry Weight | +0.8 | – | ???????? | |
Asbestos Lining | +15 | Reduced Energy Damage and Immune to being set on Fire. | +4 | Armorer 1 | ???????? | |
Deep Pocketed | Improved carrying capacity. | +20 Carry Weight | +1.5 | Armorer 2 | ???????? | |
Lead Lined | +15 | Reduces radiation damage. | +7.5 | Armorer 2 Science! 1 |
???????? | |
Dense | Greatly reduced damage from explosions. | +7.5 | Armorer 3 | ???????? | ||
Ultra-Light Build | Greatly reduced weight and increased AP bonus. | +10 AP | -12 | Armorer 3 | ???????? | |
Pneumatic | Reduces the magnitude of incoming staggers. | +4.5 | Armorer 4 | ???????? | ||
BioCommMesh | Increases duration of chems 50%. | +4.5 | Armorer 4 Science! 2 |
???????? |
Marine arm armor mods
Material
Mod | DR | ER | RR | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|---|
Zealot's | 17 | 17 | Standard. | 10 | – | ???????? | |
Assault | 22 | 22 | 10 | Improves Damage, Energy and Radiation Resistance. | 14 | Armorer 4 Science 4 |
???????? |
Inquisitor's | 22 | 22 | 10 | Improves Damage, Energy and Radiation Resistance. | 14 | Armorer 4 Science 4 |
???????? |
Miscellaneous
Mod | Damage Resist Mod
|
Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter Build | Reduces Weight. | +2 AP | -4 | ???????? | ||
Pocketed | Improves carrying capacity. | +5 Carry Weight | +1 | ???????? | ||
Braced | Reduce additional melee damage while blocking. | +1.5 | Armorer 1 | ???????? | ||
Brawling | Improves Unarmed damage. | +2.5 | Armorer 1 | ???????? | ||
Strengthened | Reduces limb damage. | +2 | Armorer 1 | ???????? | ||
Deep Pocketed | Improved carrying capacity. | +10 Carry Weight | +1 | Armorer 2 | ???????? | |
Lead Lined | +10 | Reduces radiation damage. | +5 | Armorer 2 | ???????? | |
Stabilized | Scoped Aiming is more steady. | +2.5 | Armorer 2 | ???????? | ||
Aerodynamic | Power attacks drain less AP. | +1 | Armorer 3 | ???????? | ||
Ultra-Light Build | Greatly reduced weight and increased AP bonus. | +5 AP | -8 | Armorer 3 | ???????? | |
Weighted | Unarmed and Melee attacks ignore some of target's armor. | |||||
Armorer 4 | ???????? |
Marine leg armor mods
Materials
Mod | DR | ER | RR | Description | Weight | Req Rank | Base ID |
---|---|---|---|---|---|---|---|
Zealot's | 18 | 18 | Standard. | 10 | – | ???????? | |
Assault | 23 | 23 | 10 | Improves Damage, Energy and Radiation Resistance. | 14 | Armorer 4 Science 4 |
???????? |
Inquisitor's | 23 | 23 | 10 | Improves Damage, Energy and Radiation Resistance. | 14 | Armorer 4 Science 4 |
???????? |
Miscellaneous
Mod | Damage Resist Mod
|
Description | Bonus | Weight Mod | Req Rank | Base ID |
---|---|---|---|---|---|---|
Lighter Build | Reduces Weight. | +2 AP | -4 | – | ???????? | |
Pocketed | Improves carrying capacity. | +5 Carry Weight | +1 | – | ???????? | |
Cushioned | Reduces falling damage. | +1 | Armorer 1 | ???????? | ||
Strengthened | Reduces limb damage. | +2 | Armorer 1 | ???????? | ||
Deep Pocketed | Improved carrying capacity. | +10 Carry Weight | +1 | Armorer 2 | ???????? | |
Lead Lined | +10 | Reduces radiation damage. | +5 | Armorer 2 | ???????? | |
Muffled | Reduces detection from moving. | Armorer 2 | ???????? | |||
Custom Fitted | Sprinting takes less AP. | +1 | Armorer 3 | ???????? | ||
Ultra-Light Build | Greatly reduced weight and increased AP bonus. | +5 AP | -8 | Armorer 3 | ???????? | |
Sleek | Increased Movement Speed while sneaking. | +1 | Armorer 4 | ???????? |
Power armor
One can add and remove mods from the power armor frame at a power armor station. Modding the armor can increase its Damage Resistance, change paint materials, improve core efficiency or add bonus stats and effects.
Helmet
- Removes radiation from consumed food and water.
- Requires Science! 2
- Increases Perception.
- Requires Science! 3
- Increases Intelligence.
- Requires Science! 2
- Sighted aiming marks enemies with a compass pip.
- Requires Science! 2
- Visor highlights living targets.
- Requires Science! 3
- Standard:
- Adds a standard headlamp.
- Blue:
- Adds a blue headlamp.
- Requires Science! 1
- Bright:
- Adds a bright - almost blinding - headlamp.
- Requires Science! 1
- Purple:
- Adds a purple headlamp.
- Requires Science! 1
- Red Tactical:
- Adds a red tactical headlamp.
- Requires Science! 1
- Vault Boy:
Torso
- Increases Action Point refresh speed.
- Requires Science! 3
- Reduces chance for addiction from drugs.
- Requires Science! 1
- Below 20% health, speed increases 25% and incoming damage is reduced 50%.
- Requires Science! 4
- Taking damage recharges Action Points.
- Requires Science! 4
- Reflects 50% of melee damage back on attacker.
- Requires Armorer 4
- Activates stealth field while crouched.
- Requires Science! 4
Arms
- Unarmed attacks cause bleeding damage.
- Requires Blacksmith 2
- Increased Unarmed Damage.
- Requires Blacksmith 3
- Reduces Action Point cost for power attacks.
- Requires Blacksmith 1
- Adds Energy damage to Unarmed attacks.
- Requires Blacksmith 3, Science! 1
Legs
- Increases Carry Weight capacity.
- Requires Science! 2
- Reduces Action Point cost for sprinting.
- Requires Science! 3
- Increases Sprint speed at additional Action Point cost.
- Requires Science! 3
- Increases Action Point refresh speed while moving.
- Requires Science! 2
- Increases damage radius for Impact Landing.
- Requires Science! 3
Shielding & Paint
Note: Not all paint jobs are available on all parts.
Each part of the power armor can be painted or shielded separately. Paint jobs, however, only have an effect when the entire armor is painted in the same scheme, while shield coatings are effective per separate armor part and don't require a full set. As a general rule: paint, besides modifying the statistics of power armor, also adds a cosmetic effect to the power armor. While shield coatings, on the other hand, leave the appearance of an armor unchanged (winterized coating is a paint job in all respects despite the name and requires all pieces to possess the paint/coating to work).
Certain paint schemes and shields are limited to specific power armor models, while others are available for all power armors. Raider power armor cannot be painted or shielded at all. Painting does not require any materials with the exception of Vault-Tec paint and military paint.
Shielding/Coating/Plating
- Increases Radiation Resistance.
- Requires Armorer 1
- Requires: Adhesive 5, Aluminum 4, Circuitry 2, Fiber optics 4, Lead 4
- Increases Energy Resistance.
- Requires Science! 2
- Requires: Adhesive 4, Aluminum 2, Crystal 4, Gold 2, Nuclear material 4
- Increases Energy Resistance.
- Requires: Adhesive 4, Aluminum 3, Rubber 6
- Increases Energy Resistance.
- Requires Science! 2
- Requires: Adhesive 4, Aluminum 2, Nuclear material 4, Rubber 4
- Increases Energy Resistance.
- Requires: Adhesive 6, Aluminum 8, Rubber 8
- Increases Energy Resistance.
- Requires: Adhesive 8, Aluminum 8, Crystal 6
Paint schemes
For paints that require all pieces to be painted to grant a SPECIAL bonus, as long as all parts have the same stat boosted, they can be mixed without limit.
- Decreases action point cost for sprinting and increases Charisma with all pieces painted
- Requires: T-60 power armor
- Can be bought from Rowdy at the Atom Cats garage
BOS knight paint (described in-game as "BOS II")
- Increases Strength with all pieces painted.
- Requires: None
- Complete mission Shadow of Steel
BOS paladin paint (described in-game as "BOS V")
- Increases Strength with all pieces painted.
- Requires: None
- Complete mission Blind Betrayal
BOS sentinel paint (described in-game as "BOS VI")
- Increases Strength with all pieces painted.
- Requires: None
- Complete mission A New Dawn
- Increases Strength with all pieces painted.
- Requires: None
- Only available by looting the T-60 power armor worn by Arthur Maxson during Airship Down.
- The paint job can be removed but never reapplied.
- Increases Charisma with all pieces painted.
- Requires: None
- Joining the Commonwealth Minutemen will unlock this paint
- Increases Agility with all pieces painted.
- Requires: None
- Obtaining the Hot Rodder Magazine will unlock this paint
- Increases Agility with all pieces painted.
- Requires: None
- Obtaining the Hot Rodder Magazine will unlock this paint
- Increases Agility with all pieces painted.
- Requires: None
- Obtaining the Hot Rodder Magazine will unlock this paint
- Increases Intelligence with all pieces painted.
- Requires: None
- Finishing the game with the Institute will unlock this paint
- Increases Strength with all pieces painted.
- Requires: Adhesive 4, Aluminum 6, Nuclear material 2
- Increases Perception with all six pieces painted.
- Requires: None
- Complete Tradecraft to unlock.
- Increases Strength with all pieces painted.
- Requires: None
- Can be obtained from terminal in Vim! Pop factory.
- Increases Agility with all pieces painted.
- Requires: None
- Can be obtained from terminal in Vim! Pop factory.
- Increases Strength with all pieces painted.
- Requires: None
- Available if Contraptions Workshop is installed.
- Increases Agility with all pieces painted.
- Requires: None
- Available if Contraptions Workshop is installed.
- Increases Agility by 3 with all pieces equipped.
- Requires: None
- Only accessible to the Nuka T-51 power armor
- The paint job can not be removed or applied.
- Increases: Action point refresh speed with all pieces equipped.
- Requires: None
- Only accessible to the Quantum X-01 Mk.V power armor
- The paint job can not be removed or applied.
Armored clothing
Many articles of clothing can have Damage and Energy Resistance added at an armor workbench. See ballistic weave for details.
Notes
- Each time a new mod is built, the Sole Survivor receives a small number of XP.
- Armor mods in the "Mods" tab in the Pip-Boy represent those mods that have been removed from armor one has modded. They are available for use on other armor pieces of the same type without crafting them again. These unused mods can be stored in a workbench, and will be available at the armor workbench.
- The player character needs to acquire and increase the Armorer perk to mod more advanced armor pieces (i.e. "Sturdy" or "Heavy"). However, they can apply mods made for lesser armor pieces to more advanced pieces of the same material type. For example, one can make a studded leather mod for a standard leather chest piece and then move it to a sturdy or heavy leather chest piece. This allows the player character to bypass the inability to make mods for those advanced pieces directly.
- The shadowed mod for leather armor, metal armor and combat armor will also significantly darken the color of such items. Similarly, the polymer and fiberglass armor mods will brighten the color of such items.
- While the dense mod is a more powerful variation of the padded mod, if both are equipped at the same time they will stack, although factored independently, for a total explosive damage reduction of 62.7%.
- The dense mod for metal arm armor and metal leg armor does not have a loose mod that can be viewed in the "Mods" tab of the Pip-Boy. It is missing the correct loose mod object in the games background files, so each time it is removed, the game just removes the effects from the item. That being said, it still does provide protection from explosions when the mod is attached.