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{{Games|FO4}}
 
{{Games|FO4}}
  +
{{Cleanup|Modification tables need standardising, resistances in different places from table to table}}
 
{{For|the Legendary armor effects in ''Fallout 4''|Legendary armor effects}}
 
{{For|the Legendary armor effects in ''Fallout 4''|Legendary armor effects}}
{{Cleanup|Modification tables need standardising, resistances in different places from table to table}}
 
 
{{Navbox overviews FO4}}
 
{{Navbox overviews FO4}}
   
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==Raider armor mods==
 
==Raider armor mods==
 
===Raider chest armor mods===
 
===Raider chest armor mods===
====Material====
+
{{Armor mod FO4|start|slot=Material}}
  +
{{Armor mod FO4|row
{| class="va-table va-table-center va-table-full"
 
  +
|mod =Standard
|- valign="top"
 
  +
|desc =Standard.
! width="10%" | Mod
 
  +
|prefix =
! width="5%" | [[Damage Resistance|DR]] {{Icon|dr}}
 
  +
|defense =
! width="5%" | [[Energy Resistance|ER]] {{Icon|energy}}
 
  +
|energy =
! width="30%" | Description
 
  +
|radiation =
! width="2%" | Weight
 
  +
|weight =
! width="2%" | Req Rank
 
  +
|value =
! width="5%" | [[Form ID|Base ID]]
 
  +
|perk =
|-
 
  +
|components =
|Standard
 
  +
|base id ={{ID|}}
|4
 
  +
}}
|2
 
  +
{{Armor mod FO4|row
| Standard.
 
  +
|mod =Welded
| 7
 
  +
|desc =Improves damage and energy resistance.
| –
 
  +
|prefix =Welded
| {{ID|}}
 
  +
|defense = +2
|-
 
  +
|energy = +2
|Welded
 
  +
|radiation =
|8
 
  +
|weight = +1
|6
 
  +
|value = +3
| Improves Damage and Energy Resistance.
 
  +
|perk =
| 8
 
  +
|components =[[Adhesive]] x2<br />[[Cloth]] x2<br />[[Steel]] x4
| &ndash;
 
| {{ID|001946E5}}
+
|base id ={{ID|001946e5}}
  +
}}
|-
 
  +
{{Armor mod FO4|row
|Tempered
 
  +
|mod =Tempered
|10
 
  +
|desc =Improves damage and energy resistance.
|8
 
  +
|prefix =Tempered
| Improves Damage and Energy Resistance.
 
  +
|defense = +4
| 9
 
  +
|energy = +4
| &ndash;
 
  +
|radiation =
| {{ID|001946E6}}
 
  +
|weight = +2
|-
 
  +
|value = +6
|Hardened
 
  +
|perk =
|12
 
  +
|components =[[Adhesive]] x2<br />[[Cloth]] x2<br />[[Steel]] x6
|9
 
  +
|base id ={{ID|001946e6}}
| Improves Damage and Energy Resistance.
 
  +
}}
| 10
 
  +
{{Armor mod FO4|row
| Armorer 1
 
  +
|mod =Hardened
| {{ID|001946E7}}
 
  +
|desc =Improves damage and energy resistance.
|-
 
  +
|prefix =Hardened
|Buttressed
 
  +
|defense = +6
|14
 
  +
|energy = +5
|11
 
  +
|radiation =
| Improves Damage and Energy Resistance.
 
  +
|weight = +3
| 11
 
  +
|value = +9
| Armorer 1
 
  +
|perk = [[Armorer]] 1
| {{ID|001946E8}}
 
  +
|components =[[Adhesive]] x3<br />[[Cloth]] x2<br />[[Steel]] x8
|}
 
  +
|base id ={{ID|001946e7}}
 
  +
}}
====Miscellaneous====
 
  +
{{Armor mod FO4|row
{| class="va-table va-table-center va-table-full"
 
  +
|mod =Buttressed
|- valign="top"
 
  +
|desc =Improves damage and energy resistance.
! width="15%" | Mod
 
  +
|prefix =Buttressed
! width="10%" | Damage Resist Mod
 
  +
|defense = +8
{{Icon|dr}} {{Icon|energy}} {{Icon|radiation}}
 
  +
|energy = +7
! width="25%" | Description
 
  +
|radiation =
! width="5%" | Bonus
 
  +
|weight = +4
! width="5%" | Weight Mod
 
  +
|value = +12
! width="5%" | Req Rank
 
  +
|perk = [[Armorer]] 1
! width="10%" | [[Form ID|Base ID]]
 
  +
|components =[[Adhesive]] x4<br />[[Cloth]] x2<br />[[Steel]] x10
|-
 
  +
|base id ={{ID|001946e8}}
|Lighter Build
 
  +
}}
|
 
  +
{{Armor mod FO4|end}}
| Reduces Weight.
 
  +
{{Armor mod FO4|start|slot=Miscellaneous}}
| +5 AP
 
  +
{{Armor mod FO4|row
| -2.9
 
  +
|mod =No misc
| &ndash;
 
  +
|desc =
| {{ID|00195892}}
 
  +
|prefix =
|-
 
  +
|defense =
|Padded
 
  +
|energy =
|
 
  +
|radiation =
| Reduced damage from explosions.
 
  +
|weight =
|
 
  +
|value =
| +3.5
 
  +
|perk =
| &ndash;
 
  +
|components =
| {{ID|00245AB7}}
 
  +
|base id ={{ID|}}
|-
 
  +
}}
|Pocketed
 
  +
{{Armor mod FO4|row
|
 
  +
|mod =Asbestos lining
| Improves carrying capacity.
 
  +
|desc =Reduced Energy Damage and Immune to being set on Fire.
| +10 Carry Weight
 
  +
|prefix =Asbestos lined
| +0.6
 
  +
|defense =
| &ndash;
 
  +
|energy = +15
| {{ID|0019B2F4}}
 
  +
|radiation =
|-
 
  +
|weight = +3.5
|Asbestos Lining
 
  +
|value = +3
| +15{{Icon|energy}}
 
  +
|perk = [[Armorer]] 1
| Reduced Energy Damage and Immune to being set on Fire.
 
  +
|components =[[Adhesive]] x5<br />[[Asbestos]] x6<br />[[Ballistic fiber]] x6<br />[[Rubber]] x3
|
 
  +
|base id ={{ID|00245ad5}}
| +3.5
 
  +
}}
| Armorer 1
 
  +
{{Armor mod FO4|row
| {{ID|00245AD5}}
 
  +
|mod =BioCommMesh
|-
 
  +
|desc =Increases duration of chems 50%.
|Deep Pocketed
 
  +
|prefix =BioCommMesh
|
 
  +
|defense =
| Improved carrying capacity.
 
  +
|energy =
| +20 Carry Weight
 
  +
|radiation =
| +0.6
 
  +
|weight = +2.1
| Armorer 2
 
  +
|value = +9
| {{ID|00245B60}}
 
  +
|perk = [[Armorer]] 4<br />[[Science!]] 2
|-
 
  +
|components =[[Adhesive]] x8<br />[[Aluminum]] x12<br />[[Circuitry]] x8<br />[[Cloth]] x6
|Lead Lined
 
| +15{{Icon|radiation}}
+
|base id ={{ID|001958c8}}
  +
}}
| Reduces radiation damage.
 
  +
{{Armor mod FO4|row
|
 
  +
|mod =Deep pocketed
| +3.5
 
  +
|desc =Improved carrying capacity (+20).
| Armorer 2<br />Science! 1
 
  +
|prefix =Deep pocketed
| {{ID|001958B1}}
 
  +
|defense =
|-
 
  +
|energy =
|Dense
 
  +
|radiation =
|
 
  +
|weight = +0.6
| Greatly reduced damage from explosions.
 
  +
|value = +5
|
 
  +
|perk = [[Armorer]] 2
| +3.5
 
  +
|components =[[Adhesive]] x6<br />[[Cloth]] x5<br />[[Leather]] x6
| Armorer 3
 
| {{ID|00245B09}}
+
|base id ={{ID|00245b60}}
  +
}}
|-
 
  +
{{Armor mod FO4|row
|Ultra-Light Build
 
  +
|mod =Dense
|
 
  +
|desc =Greatly reduced damage from explosions.
| Greatly reduced weight and increased AP bonus.
 
  +
|prefix =Dense
| +10 AP
 
  +
|defense =
| -5.6
 
  +
|energy =
| Armorer 3
 
  +
|radiation =
| {{ID|00245B35}}
 
  +
|weight = +3.5
|-
 
  +
|value = +7
|BioCommMesh
 
  +
|perk = [[Armorer]] 3
|
 
  +
|components =[[Adhesive]] x7<br />[[Ballistic fiber]] x6<br />[[Fiberglass]] x3<br />[[Rubber]] x4
| Increases duration of chems 50%.
 
  +
|base id ={{ID|00245b09}}
|
 
  +
}}
| +2.1
 
  +
{{Armor mod FO4|row
| Armorer 4<br />Science! 2
 
  +
|mod =Lead lined
| {{ID|001958C8}}
 
  +
|desc =Reduces radiation damage
|-
 
  +
|prefix =Leaded
|Pneumatic
 
  +
|defense =
|
 
  +
|energy =
| Reduces the magnitude of incoming staggers.
 
  +
|radiation = +15
|
 
| +2.1
+
|weight = +3.5
  +
|value = +5
| Armorer 4
 
  +
|perk = [[Armorer]] 2<br />[[Science!]] 1
| {{ID|00245AF1}}
 
  +
|components =[[Adhesive]] x6<br />[[Lead]] x8<br />[[Screw]] x4
|}
 
  +
|base id ={{ID|001958b1}}
  +
}}
  +
{{Armor mod FO4|row
  +
|mod =Lighter build
  +
|desc =Reduces weight (+5 AP).
  +
|prefix =Lightweight
  +
|defense =
  +
|energy =
  +
|radiation =
  +
|weight = -2.9
  +
|value = +1
  +
|perk =
  +
|components =[[Adhesive]] x3<br />[[Cork]] x4<br />[[Fiberglass]] x4<br />[[Rubber]] x3
  +
|base id ={{ID|00195892}}
  +
}}
  +
{{Armor mod FO4|row
  +
|mod =Padded
  +
|desc =Reduced damage from explosions.
  +
|prefix =Padded
  +
|defense =
  +
|energy =
  +
|radiation =
  +
|weight = +3.5
  +
|value = +1
  +
|perk =
  +
|components =[[Adhesive]] x3<br />[[Ballistic fiber]] x3<br />[[Rubber]] x3
  +
|base id ={{ID|00245ab7}}
  +
}}
  +
{{Armor mod FO4|row
  +
|mod =Pneumatic
  +
|desc =Reduces the magnitude of incoming staggers.
  +
|prefix =Pneumatic
  +
|defense =
  +
|energy =
  +
|radiation =
  +
|weight = +2.1
  +
|value = +9
  +
|perk = [[Armorer]] 4
  +
|components =[[Adhesive]] x8<br />[[Aluminum]] x5<br />[[Ballistic fiber]] x7<br />[[Lead]] x10
  +
|base id ={{ID|00245af1}}
  +
}}
  +
{{Armor mod FO4|row
  +
|mod =Pocketed
  +
|desc =Improves carrying capacity (+10).
  +
|prefix =Pocketed
  +
|defense =
  +
|energy =
  +
|radiation =
  +
|weight = +0.6
  +
|value = +1
  +
|perk =
  +
|components =[[Adhesive]] x3<br />[[Cloth]] x4<br />[[Leather]] x4
  +
|base id ={{ID|0019b2f4}}
  +
}}
  +
{{Armor mod FO4|row
  +
|mod =Ultra-light build
  +
|desc =Greatly reduced weight and increased AP bonuus (+10 AP).
  +
|prefix =Ultra-light
  +
|defense =
  +
|energy =
  +
|radiation =
  +
|weight = -5.6
  +
|value = +7
  +
|perk = [[Armorer]] 3
  +
|components =[[Adhesive]] x7<br />[[Cork]] x6<br />[[Fiberglass]] x8<br />[[Rubber]] x5
  +
|base id ={{ID|00245b35}}
  +
}}
  +
{{Armor mod FO4|end}}
   
 
===Raider arm armor mods===
 
===Raider arm armor mods===
====Material====
+
{{Armor mod FO4|start|slot=Material}}
  +
{{Armor mod FO4|row
{| class="va-table va-table-center va-table-full"
 
  +
|mod =Standard
|- valign="top"
 
  +
|desc =Standard.
! width="10%" | Mod
 
  +
|prefix =
! width="5%" | [[Damage Resistance|DR]] {{Icon|dr}}
 
  +
|defense =
! width="5%" | [[Energy Resistance|ER]] {{Icon|energy}}
 
  +
|energy =
! width="30%" | Description
 
  +
|radiation =
! width="2%" | Weight
 
  +
|weight =
! width="2%" | Req Rank
 
  +
|value =
! width="5%" | [[Form ID|Base ID]]
 
  +
|perk =
|-
 
  +
|components =
|Standard
 
  +
|base id ={{ID|}}
|1
 
  +
}}
|1
 
  +
{{Armor mod FO4|row
| Standard.
 
  +
|mod =Welded
| 3
 
  +
|desc =Improves Damage and Energy Resistance.
| &ndash;
 
  +
|prefix =Welded
| {{ID|}}
 
  +
|defense =+1
|-
 
  +
|energy =+1
|Welded
 
  +
|radiation =
|2
 
  +
|weight =+1
|2
 
  +
|value =+15
| Improves Damage and Energy Resistance.
 
  +
|perk =
| 4
 
  +
|components =[[Adhesive]] x1<br />[[Cloth]] x1<br />[[Steel]] x1
| &ndash;
 
| {{ID|001946DD}}
+
|base id ={{ID|001946DD}}
  +
}}
|-
 
  +
{{Armor mod FO4|row
|Tempered
 
  +
|mod =Tempered
|3
 
  +
|desc =Improves Damage and Energy Resistance.
|3
 
  +
|prefix =Tempered
| Improves Damage and Energy Resistance.
 
  +
|defense =+2
| 4
 
  +
|energy =+2
| &ndash;
 
  +
|radiation =
| {{ID|001946DE}}
 
  +
|weight =+1
|-
 
  +
|value =+30
|Hardened
 
  +
|perk =
|4
 
  +
|components =[[Adhesive]] x1<br />[[Cloth]] x1<br />[[Steel]] x2
|4
 
  +
|base id ={{ID|001946DE}}
| Improves Damage and Energy Resistance.
 
  +
}}
| 5
 
  +
{{Armor mod FO4|row
| Armorer 1
 
  +
|mod =Hardened
| {{ID|001946DF}}
 
  +
|desc =Improves Damage and Energy Resistance.
|-
 
  +
|prefix =Hardened
|Buttressed
 
  +
|defense =+3
|5
 
  +
|energy =+3
|5
 
  +
|radiation =
| Improves Damage and Energy Resistance.
 
  +
|weight =+2
| 6
 
  +
|value =+45
| Armorer 1
 
  +
|perk =[[Armorer]] 1
| {{ID|001946E0}}
 
  +
|components =[[Adhesive]] x2<br />[[Cloth]] x1<br />[[Steel]] x3
|}
 
  +
|base id ={{ID|001946DF}}
  +
}}
  +
{{Armor mod FO4|row
  +
|mod =Buttressed
  +
|desc =Improves Damage and Energy Resistance.
  +
|prefix =Buttressed
  +
|defense =+4
  +
|energy =+4
  +
|radiation =
  +
|weight =+3
  +
|value =+60
  +
|perk =[[Armorer]] 1
  +
|components =[[Adhesive]] x2<br />[[Cloth]] x1<br />[[Steel]] x4
  +
|base id ={{ID|001946E0}}
  +
}}
  +
{{Armor mod FO4|end}}
   
 
====Miscellaneous====
 
====Miscellaneous====
Line 2,823: Line 2,907:
 
* Visor highlights living targets.
 
* Visor highlights living targets.
 
* Requires [[Science!]] 3
 
* Requires [[Science!]] 3
'''[[Headlamp]]'''
+
'''[[Headlamp (Fallout 4)|Headlamp]]'''
 
:'''Standard:'''
 
:'''Standard:'''
 
:* Adds a standard headlamp.
 
:* Adds a standard headlamp.
Line 2,931: Line 3,015:
 
'''[[Winterized coating]]'''
 
'''[[Winterized coating]]'''
 
* Increases [[Energy Resistance]].
 
* Increases [[Energy Resistance]].
* Requires: N/A
+
* Requires: [[Adhesive]] 4, [[Aluminum]] 3, [[Rubber]] 6
 
'''[[Prism shielding]]'''
 
'''[[Prism shielding]]'''
 
* Increases [[Energy Resistance]].
 
* Increases [[Energy Resistance]].
Line 2,954: Line 3,038:
 
* Requires: [[T-60 power armor (Fallout 4)|T-60 power armor]]
 
* Requires: [[T-60 power armor (Fallout 4)|T-60 power armor]]
 
* Can be bought from [[Rowdy]] at the [[Atom Cats garage]]
 
* Can be bought from [[Rowdy]] at the [[Atom Cats garage]]
'''[[BOS Knight paint]] (described in-game as "BOS II")'''
+
'''[[BOS knight paint (Fallout 4)|BOS knight paint]] (described in-game as "BOS II")'''
 
* Increases [[Strength]] with all pieces painted.
 
* Increases [[Strength]] with all pieces painted.
 
* Requires: None
 
* Requires: None
 
* Complete mission [[Shadow of Steel]]
 
* Complete mission [[Shadow of Steel]]
'''[[BOS Paladin paint]] (described in-game as "BOS V")'''
+
'''[[BOS paladin paint]] (described in-game as "BOS V")'''
 
* Increases [[Strength]] with all pieces painted.
 
* Increases [[Strength]] with all pieces painted.
 
* Requires: None
 
* Requires: None
 
* Complete mission [[Blind Betrayal]]
 
* Complete mission [[Blind Betrayal]]
'''[[BOS Sentinel paint]] (described in-game as "BOS VI")'''
+
'''[[BOS sentinel paint]] (described in-game as "BOS VI")'''
 
* Increases [[Strength]] with all pieces painted.
 
* Increases [[Strength]] with all pieces painted.
 
* Requires: None
 
* Requires: None
 
* Complete mission [[A New Dawn]]
 
* Complete mission [[A New Dawn]]
'''[[BOS Elder paint]]'''
+
'''[[BOS elder paint]]'''
* Increases: {{Citation needed}}
+
* Increases [[Strength]] with all pieces painted.
 
* Requires: None
 
* Requires: None
 
* Only available by looting the [[T-60 power armor (Fallout 4)|T-60 power armor]] worn by [[Arthur Maxson]] during [[Airship Down]].
 
* Only available by looting the [[T-60 power armor (Fallout 4)|T-60 power armor]] worn by [[Arthur Maxson]] during [[Airship Down]].
Line 2,991: Line 3,075:
 
* Requires: None
 
* Requires: None
 
* Finishing the game with the Institute will unlock this paint
 
* Finishing the game with the Institute will unlock this paint
'''[[Military paint]]'''
+
'''[[Military paint (Fallout 4)|Military paint]]'''
 
* Increases [[Strength]] with all pieces painted.
 
* Increases [[Strength]] with all pieces painted.
 
* Requires: [[Adhesive (Fallout 4)|Adhesive]] 4, [[Aluminum (Fallout 4)|Aluminum]] 6, [[Nuclear material (Fallout 4)|Nuclear material]] 2
 
* Requires: [[Adhesive (Fallout 4)|Adhesive]] 4, [[Aluminum (Fallout 4)|Aluminum]] 6, [[Nuclear material (Fallout 4)|Nuclear material]] 2
Line 3,001: Line 3,085:
 
* Requires: None
 
* Requires: None
 
* Complete [[Tradecraft]] to unlock.
 
* Complete [[Tradecraft]] to unlock.
'''[[Vim! paint job]]'''
+
'''[[Vim! paint job]]''' {{Icon|FO4FH|link=Far Harbor (add-on)}}
 
* Increases [[Strength]] with all pieces painted.
 
* Increases [[Strength]] with all pieces painted.
 
* Requires: None
 
* Requires: None
 
* Can be obtained from terminal in [[Vim! Pop factory]].
 
* Can be obtained from terminal in [[Vim! Pop factory]].
'''[[Vim! Refresh paint job]]'''
+
'''[[Vim! Refresh paint job]]''' {{Icon|FO4FH|link=Far Harbor (add-on)}}
 
* Increases [[Agility]] with all pieces painted.
 
* Increases [[Agility]] with all pieces painted.
 
* Requires: None
 
* Requires: None
 
* Can be obtained from terminal in [[Vim! Pop factory]].
 
* Can be obtained from terminal in [[Vim! Pop factory]].
'''[[Sugar Bombs paint job]]'''
+
'''[[Sugar Bombs paint job]]''' {{Icon|FO4CW|link=Contraptions Workshop}}
 
* Increases [[Strength]] with all pieces painted.
 
* Increases [[Strength]] with all pieces painted.
 
* Requires: None
 
* Requires: None
 
* Available if ''[[Contraptions Workshop]]'' is installed.
 
* Available if ''[[Contraptions Workshop]]'' is installed.
'''[[Abraxo paint job]]'''
+
'''[[Abraxo paint job]]''' {{Icon|FO4CW|link=Contraptions Workshop}}
 
* Increases [[Agility]] with all pieces painted.
 
* Increases [[Agility]] with all pieces painted.
 
* Requires: None
 
* Requires: None
 
* Available if ''[[Contraptions Workshop]]'' is installed.
 
* Available if ''[[Contraptions Workshop]]'' is installed.
'''[[Nuka-Cola paint job]]'''
+
'''[[Nuka-Cola paint job]]''' {{Icon|FO4NW|link=Nuka-World (add-on)}}
 
* Increases [[Agility]] by 3 with all pieces equipped.
 
* Increases [[Agility]] by 3 with all pieces equipped.
 
* Requires: None
 
* Requires: None
 
* Only accessible to the [[Nuka T-51 power armor]]
 
* Only accessible to the [[Nuka T-51 power armor]]
 
* The paint job can not be removed or applied.
 
* The paint job can not be removed or applied.
'''[[Nuka-Cola Quantum paint job]]'''
+
'''[[Nuka-Cola Quantum paint job]]''' {{Icon|FO4NW|link=Nuka-World (add-on)}}
 
* Increases: Action point refresh speed with all pieces equipped.
 
* Increases: Action point refresh speed with all pieces equipped.
 
* Requires: None
 
* Requires: None

Revision as of 06:44, 17 November 2019

 
Gametitle-FO4
Gametitle-FO4

Usage

In Fallout 4, armor can be modified using junk components. Anyone can create new base-level modifications, remove any existing modifications from armor, and apply any player character-owned modifications to armor. The Armorer perk is required for creating new modifications of level 1 and above.

Raider armor mods

Raider chest armor mods

Material
ModDescriptionArmor prefixBallistic resistanceEnergy resistanceRadiation resistanceWeight changeValue changePerk(s) requiredComponentsForm ID
StandardStandard.????????
WeldedImproves damage and energy resistance.Welded+2+2+1+3Adhesive x2
Cloth x2
Steel x4
001946E5
TemperedImproves damage and energy resistance.Tempered+4+4+2+6Adhesive x2
Cloth x2
Steel x6
001946E6
HardenedImproves damage and energy resistance.Hardened+6+5+3+9Armorer 1Adhesive x3
Cloth x2
Steel x8
001946E7
ButtressedImproves damage and energy resistance.Buttressed+8+7+4+12Armorer 1Adhesive x4
Cloth x2
Steel x10
001946E8
Miscellaneous
ModDescriptionArmor prefixBallistic resistanceEnergy resistanceRadiation resistanceWeight changeValue changePerk(s) requiredComponentsForm ID
No misc????????
Asbestos liningReduced Energy Damage and Immune to being set on Fire.Asbestos lined+15+3.5+3Armorer 1Adhesive x5
Asbestos x6
Ballistic fiber x6
Rubber x3
00245AD5
BioCommMeshIncreases duration of chems 50%.BioCommMesh+2.1+9Armorer 4
Science! 2
Adhesive x8
Aluminum x12
Circuitry x8
Cloth x6
001958C8
Deep pocketedImproved carrying capacity (+20).Deep pocketed+0.6+5Armorer 2Adhesive x6
Cloth x5
Leather x6
00245B60
DenseGreatly reduced damage from explosions.Dense+3.5+7Armorer 3Adhesive x7
Ballistic fiber x6
Fiberglass x3
Rubber x4
00245B09
Lead linedReduces radiation damageLeaded+15+3.5+5Armorer 2
Science! 1
Adhesive x6
Lead x8
Screw x4
001958B1
Lighter buildReduces weight (+5 AP).Lightweight-2.9+1Adhesive x3
Cork x4
Fiberglass x4
Rubber x3
00195892
PaddedReduced damage from explosions.Padded+3.5+1Adhesive x3
Ballistic fiber x3
Rubber x3
00245AB7
PneumaticReduces the magnitude of incoming staggers.Pneumatic+2.1+9Armorer 4Adhesive x8
Aluminum x5
Ballistic fiber x7
Lead x10
00245AF1
PocketedImproves carrying capacity (+10).Pocketed+0.6+1Adhesive x3
Cloth x4
Leather x4
0019B2F4
Ultra-light buildGreatly reduced weight and increased AP bonuus (+10 AP).Ultra-light-5.6+7Armorer 3Adhesive x7
Cork x6
Fiberglass x8
Rubber x5
00245B35

Raider arm armor mods

Material
ModDescriptionArmor prefixBallistic resistanceEnergy resistanceRadiation resistanceWeight changeValue changePerk(s) requiredComponentsForm ID
StandardStandard.????????
WeldedImproves Damage and Energy Resistance.Welded+1+1+1+15Adhesive x1
Cloth x1
Steel x1
001946DD
TemperedImproves Damage and Energy Resistance.Tempered+2+2+1+30Adhesive x1
Cloth x1
Steel x2
001946DE
HardenedImproves Damage and Energy Resistance.Hardened+3+3+2+45Armorer 1Adhesive x2
Cloth x1
Steel x3
001946DF
ButtressedImproves Damage and Energy Resistance.Buttressed+4+4+3+60Armorer 1Adhesive x2
Cloth x1
Steel x4
001946E0

Miscellaneous

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter Build Reduces Weight. +2 AP -1.3 0019588F
Pocketed Improves carrying capacity. +5 Carry Weight +0.2 00195887
Braced Reduce additional melee damage while blocking. +0.7 Armorer 1 00195894
Brawling Improves Unarmed damage. +0.7 Armorer 1 00245B92
Strengthened Reduces limb damage. +0.5 Armorer 1 0019589A
Deep Pocketed Improved carrying capacity. +10 Carry Weight +0.2 Armorer 2 00245B5F
Lead Lined +10Radiation Reduces radiation damage. +1.5 Armorer 2
Science! 1
001958AF
Stabilized Scoped Aiming is more steady. +0.7 Armorer 2 00245BB8
Aerodynamic Power attacks drain less AP. +0.2 Armorer 3 00245BD2
Ultra-Light Build Greatly reduced weight and increased AP bonus. +5 AP -2.5 Armorer 3 00245B34
Weighted Unarmed and Melee attacks ignore some of target's armor. +1.1 Armorer 4 00245BAB

Raider leg armor mods

Materials

Mod DR Damage resistance ER Energy Description Weight Req Rank Base ID
Standard 2 2 Standard. 3 ????????
Welded 3 3 Improves Damage and Energy Resistance. 4 001946E1
Tempered 4 4 Improves Damage and Energy Resistance. 4 001946E2
Hardened 5 5 Improves Damage and Energy Resistance. 5 Armorer 1 001946E3
Buttressed 6 6 Improves Damage and Energy Resistance. 6 Armorer 1 001946E4

Miscellaneous

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter Build Reduces Weight. +? AP 0019588F
Pocketed Improves carrying capacity. +? Carry Weight 00195887
Cushioned Reduces falling damage. Armorer 1 00195893
Strengthened Reduces limb damage. Armorer 1 0019589A
Deep Pocketed Improved carrying capacity. +? Carry Weight Armorer 2 00245B5F
Lead Lined +10Radiation Reduces radiation damage. Armorer 2
Science! 1
001958AF
Muffled Reduces detection from moving. Armorer 2 00195898
Custom Fitted Sprinting takes less AP. Armorer 3 00245B7C
Ultra-Light Build Greatly reduced weight and increased AP bonus. +? AP Armorer 3 00245B34
Sleek Increased Movement Speed while sneaking. Armorer 4 00245BE2

Leather armor mods

Leather chest armor mods

Material

Mod DR Damage resistance ER Energy Description Weight Req Rank Base ID
Standard 3 10 Standard. 5 ????????
Boiled leather 5 12 Improves Damage and Energy Resistance. 5.7 00182E95
Girded leather 7 15 Improves Damage and Energy Resistance. 6.8 00182E96
Treated leather 9 17 Improves Damage and Energy Resistance. 7.6 Armorer 1 00182E97
Shadowed leather 9 17 Improves stealth in dark areas, Damage, and Energy Resistance. 7.6 Armorer 1 00182F52
Studded leather 11 20 Improves Damage and Energy Resistance. 8.7 Armorer 1 00182E98

Miscellaneous

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter Build Reduces Weight. +5 AP -2 00194439
Padded Reduced damage from explosions. +2.5 00245AB5
Pocketed Improves carrying capacity. +5 Carry Weight +0.5 00194430
Asbestos Lining +5Energy Reduced Energy Damage and Immune to being set on Fire. +2.5 Armorer 1 00245AD4
Deep Pocketed Improved carrying capacity. +10 Carry Weight +0.5 Armorer 2 00245B5D
Lead Lined +15Radiation Reduces radiation damage. +2.5 Armorer 2
Science! 1
0018E58B
Dense Greatly reduced damage from explosions. +2.5 Armorer 3 00245B07
Ultra-Light Build Greatly reduced weight and increased AP bonus. +10 AP -4 Armorer 3 00245B23
BioCommMesh Increases duration of chems by 50%. +1.5 Armorer 4
Science! 2
0018E587
Pneumatic Reduces the magnitude of incoming staggers. +1.5 Armorer 4 00245AEF

Leather arm armor mods

Material

Mod DR Damage resistance ER Energy Description Weight Req Rank Base ID
Standard 1 3 Standard. 2 ????????
Boiled leather 2 4 Improves Damage and Energy Resistance. 2.4 001AE256
Girded leather 3 6 Improves Damage and Energy Resistance. 3 00182E8E
Treated leather 3 7 Improves Damage and Energy Resistance. 3.4 00182E8F
Shadowed leather 4 7 Improves stealth in dark areas, Damage, and Energy Resistance. 3.4 Armorer 1 00182F50
Studded leather 5 9 Improves Damage and Energy Resistance. 4 Armorer 1 00182E90

Miscellaneous

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter Build Reduces Weight. +2 AP -0.8 0018E57D
Pocketed Improves carrying capacity. +5 Carry Weight +0.2 0018E57C
Braced Reduce additional melee damage while blocking. +0.5 Armorer 1 0018E583
Brawling Improves Unarmed damage. +0.5 Armorer 1 00245B90
Strengthened Reduces limb damage. +0.4 Armorer 1 0018E581
Deep Pocketed Improved carrying capacity. +10 Carry Weight +0.2 Armorer 2 00245B5B
Lead Lined +10Radiation Reduces radiation damage. +1 Armorer 2 0018E582
Stabilized Scoped Aiming is more steady. +0.5 Armorer 2 00245BB6
Aerodynamic Power attacks drain less AP. +0.2 Armorer 3 00245BD0
Ultra-Light Build Greatly reduced weight and increased AP bonus. +5 AP -1.7 Armorer 3 00245B22
Weighted Unarmed and Melee attacks ignore some of target's armor. +0.7 Armorer 4 00245BA9

Leather leg armor mods

Material

Mod DR Damage resistance ER Energy Description Weight Req Rank Base ID
Standard 2 5 Standard. 2 ????????
Boiled leather 3 6 Improves Damage and Energy Resistance. 2.4 001AE257
Girded leather 4 8 Improves Damage and Energy Resistance. 3 00182E92
Treated leather 5 9 Improves Damage and Energy Resistance. 3.4 Armorer 1 00182E93
Shadowed leather 5 9 Improves stealth in dark areas, Damage, and Energy Resistance. 3.4 Armorer 1 00182F51
Studded leather 6 11 Improves Damage and Energy Resistance. 4 Armorer 1 00182E94

Miscellaneous

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter Build Reduces Weight. +2 AP -0.8 0018E57D
Pocketed Improves carrying capacity. +5 Carry Weight +0.2 0018E57C
Cushioned Reduces falling damage. +0.2 Armorer 1 0018E584
Strengthened Reduces limb damage. +0.4 Armorer 1 0018E581
Deep Pocketed Improved carrying capacity. +10 Carry Weight +0.2 Armorer 2 00245B5B
Lead Lined +10Radiation Reduces radiation damage. +1 Armorer 2
Science! 1
0018E582
Muffled Reduces detection from moving. Armorer 2 0018E57E
Custom Fitted Sprinting takes less AP. +0.2 Armorer 3 00245B7A
Ultra-Light Build Greatly reduced weight and increased AP bonus. +5 AP -1.7 Armorer 3 00245B22
Sleek Increased Movement Speed while sneaking. +0.2 Armorer 4 00245BE0

Metal armor mods

Metal chest armor mods

Material

Mod DR Damage resistance ER Energy Description Weight Req Rank Base ID
Standard 12 5 Standard. 8 ????????
Painted metal 14 7 Improves Damage and Energy Resistance. 9.1 00183FFF
Enameled metal 17 9 Improves Damage and Energy Resistance. 10.8 Armorer 1 00184000
Shadowed metal 17 9 Improves stealth in dark areas, Damage, and Energy Resistance. 10.8 Armorer 1 00184001
Alloyed metal 19 11 Improves Damage and Energy Resistance. 12 Armorer 1 00184002
Polished metal 22 13 Improves Damage and Energy Resistance. 13.7 Armorer 2 00184003

Miscellaneous

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter Build Reduces Weight. +5 AP -3.2 0019443A
Padded Reduced damage from explosions. +4 00245AB6
Pocketed Improves carrying capacity. +10 Carry Weight +0.8 00194431
Asbestos Lining +15Energy Reduced Energy Damage and Immune to being set on Fire. +4 Armorer 1 00245AD8
Deep Pocketed Improved carrying capacity. +20 Carry Weight +0.8 Armorer 2 00245B5E
Lead Lined +15Radiation Reduces radiation damage. +4 Armorer 2
Science! 1
001940C1
Dense Greatly reduced damage from explosions. +4 Armorer 3 00245B08
Ultra-Light Build Greatly reduced weight and increased AP bonus. +10 AP -6.4 Armorer 3 00245B33
BioCommMesh Increases duration of chems 50%. +2.4 Armorer 4
Science! 2
001940BD
Pneumatic Reduces the magnitude of incoming staggers. +2.4 Armorer 4 00245AF0

Metal arm armor mods

Material

Mod DR Damage resistance ER Energy Description Weight Req Rank Base ID
Standard 7 3 Standard. 3 ????????
Painted metal 8 4 Improves Damage and Energy Resistance. 3.7 00183FF3
Enameled metal 10 5 Improves Damage and Energy Resistance. 4.8 Armorer 1 00183FF4
Shadowed metal 10 5 Improves stealth in dark areas, Damage, and Energy Resistance. 4.8 Armorer 1 00183FF5
Alloyed metal 11 6 Improves Damage and Energy Resistance. 5.6 Armorer 1 00183FF6
Polished metal 13 7 Improves Damage and Energy Resistance. 6.7 Armorer 2 00183FF7

Miscellaneous

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter Build Reduces Weight. +2 AP -1.2 001940B3
Pocketed Improves carrying capacity. +5 Carry Weight +0.3 001940B2
Braced Reduce additional melee damage while blocking. +0.7 Armorer 1 001940B9
Brawling Improves Unarmed damage. +0.7 Armorer 1 00245B91
Strengthened Reduces limb damage. +0.6 Armorer 1 001940B7
Deep Pocketed Improved carrying capacity. +10 Carry Weight +0.3 Armorer 2 00245B5C
Lead Lined +10Radiation Reduces radiation damage. +1.5 Armorer 2
Science! 1
001940B8
Stabilized Scoped Aiming is more steady. +0.7 Armorer 2 00245BB7
Aerodynamic Power attacks drain less AP. +0.3 Armorer 3 00245BD1
Dense Greatly reduced damage from explosions. +1.5 Armorer 3 ????????
Ultra-Light Build Greatly reduced weight and increased AP bonus. +5 AP -2.4 Armorer 3 00245B32
Weighted Unarmed and Melee attacks ignore some of target's armor. +1.2 Armorer 4 00245BAA

Metal leg armor mods

Material

Mod DR Damage resistance ER Energy Description Weight Req Rank Base ID
Standard 7 3 Standard. 3 ????????
Painted metal 8 4 Improves Damage and Energy Resistance. 3.7 00183FF9
Enameled metal 10 5 Improves Damage and Energy Resistance. 4.8 Armorer 1 00183FFA
Shadowed metal 10 5 Improves stealth in dark areas, Damage, and Energy Resistance. 4.8 Armorer 1 00183FFB
Alloyed metal 11 6 Improves Damage and Energy Resistance. 5.6 Armorer 1 00183FFC
Polished metal 13 7 Improves Damage and Energy Resistance. 6.7 Armorer 2 00183FFD

Miscellaneous

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter Build Reduces Weight. +2 AP -1.3 001940B3
Pocketed Improves carrying capacity. +5 Carry Weight +0.2 001940B2
Cushioned Reduces falling damage. +0.2 Armorer 1 001940BA
Strengthened Reduces limb damage. +0.5 Armorer 1 001940B7
Deep Pocketed Improved carrying capacity. +10 Carry Weight +0.2 Armorer 2 00245B5C
Lead Lined +10Radiation Reduces radiation damage. +1.5 Armorer 2
Science! 1
001940B8
Muffled Reduces detection from moving. Armorer 2 001940B4
Custom Fitted Sprinting takes less AP. +0.2 Armorer 3 00245B7B
Ultra-Light Build Greatly reduced weight and increased AP bonus. +5 AP -2.5 Armorer 3 00245B32
Sleek Increased Movement Speed while sneaking. +0.2 Armorer 4 00245BE1

Metal helmet armor mods

Material

Mod DR Damage resistance ER Energy Description Weight Req Rank Base ID
Standard 9 4 Standard. 3 ????????
Painted metal 10 5 Improves Damage and Energy Resistance. 3.7 002677F0
Enameled metal 12 6 Improves Damage and Energy Resistance. 4.8 Armorer 1 002677F1
Shadowed metal 12 6 Improves stealth in dark areas, Damage, and Energy Resistance. 4.8 Armorer 1 002677F2
Alloyed metal 13 7 Improves Damage and Energy Resistance. 5.6 Armorer 1 002677F3
Polished metal 15 8 Improves Damage and Energy Resistance. 6.7 Armorer 2 002677F4

Combat armor mods

Combat chest armor mods

Material

Mod DR Damage resistance ER Energy RR Radiation Description Weight Req Rank Base ID
Standard 15 15 Standard. 8 ????????
Reinforced 17 17 Improves Damage and Energy Resistance. 8.7 00184DD5
Shadowed 17 17 Improves stealth in dark areas, Damage, and Energy Resistance. 8.7 Armorer 2 00184DD6
Fiberglass 20 20 Improves Damage and Energy Resistance. 9.8 Armorer 2 00184DD7
Polymer 22 22 Improves Damage and Energy Resistance. 10.6 Armorer 2 00184DD8
Brotherhood of Steel 15 15 15 Adds Radiation Resistance 8 ? 0017AE2E

Miscellaneous

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req: Rank Base ID
Lighter Build Reduces Weight. +2 AP -3.2 00194438
Padded Reduced damage from explosions. +4 00245AB3
Pocketed Improves carrying capacity. +10 Carry Weight +0.8 0019442F
Asbestos Lining +15Energy Reduced Energy Damage and Immune to being set on Fire. +4 Armorer 1 00245AD2
Deep Pocketed Improved carrying capacity. +20 Carry Weight +0.8 Armorer 2 00245B59
Lead Lined +15Radiation Reduces radiation damage. +4 Armorer 2
Science! 1
0019445D
Dense Greatly reduced damage from explosions. +4 Armorer 3 00245B05
Ultra-Light Build Greatly reduced weight and increased AP bonus. +10 AP -6.5 Armorer 3 00245B25
Pneumatic Reduces the magnitude of incoming staggers. +2.3 Armorer 4 00245AED
BioCommMesh Increases duration of chems 50%. +2.3 Armorer 4
Science! 2
00194459

Combat arm armor mods

Material

Mod DR Damage resistance ER Energy RR Radiation Description Weight Req Rank Base ID
Standard 11 11 Standard. 2 ????????
Reinforced 12 12 Improves Damage and Energy Resistance. 2.2 00184DCD
Shadowed 12 12 Improves stealth in dark areas, Damage, and Energy Resistance. 2.5 Armorer 2 00184DCE
Fiberglass 13 13 Improves Damage and Energy Resistance. 3.2 Armorer 2 00184DCF
Polymer 14 14 Improves Damage and Energy Resistance. 3.7 Armorer 2 00184DD0
Brotherhood of Steel 11 11 15 Adds Radiation Resistance. 2 ? 0017AE2C

Miscellaneous

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter Build Reduces Weight. +? AP -0.6 0019444F
Pocketed Improves carrying capacity. +5 Carry Weight +0.2 0019444E
Braced Reduce additional melee damage while blocking. +0.5 Armorer 1 00194455
Brawling Improves Unarmed damage. +0.5 Armorer 1 00245B8F
Strengthened Reduces limb damage. +0.4 Armorer 1 00194453
Deep Pocketed Improved carrying capacity. +10 Carry Weight +0.2 Armorer 2 00245B58
Lead Lined +10Radiation Reduces radiation damage. +1 Armorer 2 00194454
Stabilized Scoped Aiming is more steady. +0.5 Armorer 2 00245BB5
Aerodynamic Power attacks drain less AP. +0.2 Armorer 3 00245BCF
Ultra-Light Build Greatly reduced weight and increased AP bonus. +? AP -1.6 Armorer 3 00245B24
Weighted Unarmed and Melee attacks ignore some of target's armor. Armorer 4 00245BA8

Combat leg armor mods

Materials

Mod DR Damage resistance ER Energy RR Radiation Description Weight Req Rank Base ID
Standard 8 8 Standard. 2 00184BEA
Reinforced 9 9 Improves Damage and Energy Resistance. 2.2 00184DD1
Shadowed 9 9 Improves stealth in dark areas, Damage, and Energy Resistance. 2.5 Armorer 2 00184DD2
Fiberglass 10 10 Improves Damage and Energy Resistance. 3.2 Armorer 2 00184DD3
Polymer 11 11 Improves Damage and Energy Resistance. 3.7 Armorer 2 00184DD4
Brotherhood of Steel 8 8 15 Adds Radiation Resistance ? 0017AE2D

Miscellaneous

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter Build Reduces Weight. +2 AP -1.6 0019444F
Pocketed Improves carrying capacity. +5 Carry Weight +0.4 0019444E
Cushioned Reduces falling damage. +0.4 Armorer 1 00194456
Strengthened Reduces limb damage. +0.8 Armorer 1 00194453
Deep Pocketed Improved carrying capacity. +10 Carry Weight +0.4 Armorer 2 00245B58
Lead Lined +10Radiation Reduces radiation damage. +2 Armorer 2 00194454
Muffled Reduces detection from moving. +-0 Armorer 2 00194450
Custom Fitted Sprinting takes less AP. +0.4 Armorer 3 00245B79
Ultra-Light Build Greatly reduced weight and increased AP bonus. +5 AP -3.2 Armorer 3 00245B24
Sleek Increased Movement Speed while sneaking. Armorer 4 00245BDF

Combat helmet armor mods

Materials

Mod DR Damage resistance ER Energy RR Radiation Description Weight Req Rank Base ID
Standard 10 10 Standard. 4 0011D3C8
Reinforced 11 11 Improves Damage and Energy Resistance. 5 0019B81D
Shadowed 11 11 Improves stealth in dark areas, Damage, and Energy Resistance. 5 Armorer 2 0019B81E
Fiberglass 13 13 Improves Damage and Energy Resistance. 5 Armorer 2 0019B81F
Polymer 14 14 Improves Damage and Energy Resistance. 6 Armorer 2 0019B820
Brotherhood of Steel Adds Radiation Resistance 4 0019B80D

Synth armor mods

Synth chest armor mods

Material

Mod DR Damage resistance ER Energy Description Weight Req Rank Base ID
Standard 12 17 Standard. 7 ????????
Laminated 15 19 Improves Damage and Energy Resistance. 8 0004706B
Resin 17 22 Improves Damage and Energy Resistance. 9 Armorer 2 0004706C
Microcarbon 20 24 Improves Damage and Energy Resistance. 10 Armorer 3 0004706D
Nanofiliment 22 27 Improves Damage and Energy Resistance. 11 Armorer 4 0004706F

Miscellaneous

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter Build Reduces Weight. +5 AP -2.9 0019B46B
Padded Reduced damage from explosions. +3.5 00245AB9
Pocketed Improves carrying capacity. +10 Carry Weight +0.6 0019B46A
Asbestos Lining +15Energy Reduced Energy Damage and Immune to being set on Fire. +3.5 Armorer 1 00245AD6
Deep Pocketed Improved carrying capacity. +20 Carry Weight +0.6 Armorer 2 00245B63
Lead Lined +15Radiation Reduces radiation damage. +3.5 Armorer 2
Science! 1
0019B470
Dense Greatly reduced damage from explosions. +3.5 Armorer 3 00245B0B
Ultra-Light Build Greatly reduced weight and increased AP bonus. +10 AP -5.6 Armorer 3 00245B38
BioCommMesh Increases duration of chems 50%. +2.1 Armorer 4
Science! 2
0019B46C
Pneumatic Reduces the magnitude of incoming staggers. +2.1 Armorer 4 00245AF3

Synth arm armor mods

Material

Mod DR Damage resistance ER Energy Description Weight Req Rank Base ID
Standard 7 10 Standard. 3 ????????
Laminated 8 11 Improves Damage and Energy Resistance. 4 00047063
Resin 9 12 Improves Damage and Energy Resistance. 4 Armorer 2 00047064
Microcarbon 10 13 Improves Damage and Energy Resistance. 5 Armorer 3 00047065
Nanofiliment 11 14 Improves Damage and Energy Resistance. 6 Armorer 4 00047066

Miscellaneous

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter Build Reduces Weight. +2 AP -1.3 0019B460
Pocketed Improves carrying capacity. +5 Carry Weight +0.2 0019B45F
Braced Reduce additional melee damage while blocking. +0.7 Armorer 1 0019B466
Brawling Improves Unarmed damage. +0.7 Armorer 1 00245B93
Strengthened Reduces limb damage. +0.5 Armorer 1 0019B464
Deep Pocketed Improved carrying capacity. +10 Carry Weight +0.2 Armorer 2 00245B62
Lead Lined +10Radiation Reduces radiation damage. +1.5 Armorer 2
Science! 1
0019B465
Stabilized Scoped Aiming is more steady. +0.7 Armorer 2 00245BB9
Aerodynamic Power attacks drain less AP. +0.2 Armorer 3 00245BD3
Ultra-Light Build Greatly reduced weight and increased AP bonus. +5 AP -2.5 Armorer 3 00245B37
Weighted Unarmed and Melee attacks ignore some of target's armor. +1.1 Armorer 4 00245BAC

Synth leg armor mods

Materials

Mod DR Damage resistance ER Energy Description Weight Req Rank Base ID
Standard 6 9 Standard. 3 ????????
Laminated 7 10 Improves Damage and Energy Resistance. 4 00047067
Resin 8 11 Improves Damage and Energy Resistance. 4 Armorer 2 00047068
Microcarbon 9 12 Improves Damage and Energy Resistance. 5 Armorer 3 00047069
Nanofiliment 10 13 Improves Damage and Energy Resistance. 6 Armorer 4 0004706A

Miscellaneous

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter Build Reduces Weight. +2 AP -1.3 0019B460
Pocketed Improves carrying capacity. +5 Carry Weight +0.2 0019B45F
Cushioned Reduces falling damage. +0.2 Armorer 1 0019B467
Strengthened Reduces limb damage. +0.5 Armorer 2 0019B464
Deep Pocketed Improved carrying capacity. +10 Carry Weight +0.2 Armorer 2 00245B62
Lead Lined +10Radiation Reduces radiation damage. +1.5 Armorer 2
Science! 1
0019B465
Muffled Reduces detection from moving. Armorer 2 0019B461
Custom Fitted Sprinting takes less AP. +0.2 Armorer 3 00245B7D
Ultra-Light Build Greatly reduced weight and increased AP bonus. +5 AP -2.5 Armorer 3 00245B37
Sleek Increased Movement Speed while sneaking. +0.2 Armorer 4 00245BE3

Synth helmet armor mods

Materials

Mod DR Damage resistance ER Energy Description Weight Req Rank Base ID
Standard 9 11 Standard. 3 ????????
Laminated 11 12 Improves Damage and Energy Resistance. 4 0019D665
Resin 12 14 Improves Damage and Energy Resistance. 4 Armorer 2 0019D666
Microcarbon 14 15 Improves Damage and Energy Resistance. 5 Armorer 2 0019D667
Nanofiliment 15 16 Improves Damage and Energy Resistance. 6 Armorer 2 0019D668

Trapper armor mods

Trapper chest armor mods

Materials

Mod DR Damage resistance ER Energy Description Weight Req Rank Base ID
Standard 16 16 Standard. 12 xx??????
Welded 18 18 Improves Damage and Energy Resistance. 13 xx??????
Tempered 20 20 Improves Damage and Energy Resistance. 14 Armorer 2 xx??????
Hardened 22 21 Improves Damage and Energy Resistance. 15 Armorer 2 xx??????
Buttressed 24 23 Improves Damage and Energy Resistance. 16 Armorer 2 xx??????

Miscellaneous

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter build Reduces weight. +5 AP -4.9 xx??????
Padded Reduced damage from explosions. +6 xx??????
Pocketed Improves carrying capacity. +? carry weight +1.1 xx??????
Asbestos Lining +15 Energy Reduced Energy Damage and immune to being set on fire. +6 Armorer 1 xx??????
Lead lined +15 Radiation Reduces radiation damage. +6 Armorer 2
Science! 1
xx??????
Ultra-light build Greatly reduced weight and increased AP bonus. +10 AP -9.7 Armorer 3 xx??????
BioCommMesh Increases duration of chems 50%. +3.6 Armorer 4
Science! 2
xx??????
Pneumatic Reduces the magnitude of incoming staggers. +3.6 Armorer 4 xx??????

Trapper arm armor mods

Materials

Mod DR Damage resistance ER Energy Description Weight Req Rank Base ID
Standard 10 10 Standard. 7 xx??????
Welded 11 11 Improves Damage and Energy Resistance. 8 xx??????
Tempered 12 12 Improves Damage and Energy Resistance. 8 Armorer 2 xx??????
Hardened 13 13 Improves Damage and Energy Resistance. 9 Armorer 2 xx??????
Buttressed 14 14 Improves Damage and Energy Resistance. 10 Armorer 2 xx??????

Miscellaneous

Mod Damage Resist Mod

Damage resistance Energy Radiation

Description Bonus Weight Mod Req Rank Base ID
Lighter build Reduces weight. +2 AP -2.9 xx??????
Pocketed Improves carrying capacity. ? +0.6 xx??????
Brawling Improved Unarmed damage. +1.7 Armorer 1 xx??????
Strengthened Reduces limb damage. +1.3 Armorer 1 xx??????
Braced Reduce additional melee damage while blocking. +1.7 Armorer 1 xx??????
Lead lined +10 Radiation Reduces radiation damage. +3.5 Armorer 2
Science! 1
xx??????
Stabilized Scoped aiming is more steady. +1.7 Armorer 2 xx??????
Aerodynamic Power attacks drain less AP. +0.6 Armorer 3 xx??????
Weighted Unarmed and Melee attacks ignore some of target's armor. +2.8 Armorer 4 xx??????

Trapper leg armor mods

Materials

Miscellaneous

Power armor

One can add and remove mods from the power armor frame at a power armor station. Modding the armor can increase its Damage Resistance, change paint materials, improve core efficiency, or add bonus stats and effects.

Helmet

Rad scrubbers

  • Removes radiation from consumed food and water.
  • Requires Science! 2

Sensor array

VATS matrix overlay

Internal database

Recon sensors

  • Sighted aiming marks enemies with a compass pip.
  • Requires Science! 2

Targeting HUD

  • Visor highlights living targets.
  • Requires Science! 3

Headlamp

Standard:
  • Adds a standard headlamp.
Blue:
  • Adds a blue headlamp.
  • Requires Science! 1
Bright:
  • Adds a bright - almost blinding - headlamp.
  • Requires Science! 1
Purple:
  • Adds a purple headlamp.
  • Requires Science! 1
Red Tactical:
  • Adds a red tactical headlamp.
  • Requires Science! 1
Vault Boy:
  • Adds a Vault Boy headlamp that shines an outline of the Vault Boy.
  • Requires Science! 1

Torso

Core assembly

Blood cleanser

  • Reduces chance for addiction from drugs.
  • Requires Science! 1

Emergency protocols

  • Below 20% health, speed increases 25% and incoming damage is reduced 50%.
  • Requires Science! 4

Motion-assist servos

Kinetic dynamo

Medic pump

  • Detects hits during combat and automatically uses a stimpak when health is low.
  • Requires Science! 4

Reactive plates

  • Reflects 50% of melee damage back on attacker.
  • Requires Armorer 4

Stealth Boy

  • Activates stealth field while crouched.
  • Requires Science! 4

Tesla coils

Jet pack

Arms

Rusty knuckles

  • Unarmed attacks cause bleeding damage.
  • Requires Blacksmith 2

Hydraulic bracers

Optimized bracers

Tesla bracers

Legs

Calibrated shocks

Optimized servos

Overdrive servos

Kinetic servos

Explosive vent

  • Increases damage radius for Impact Landing.
  • Requires Science! 3

Shielding & Paint

Note: Not all paint jobs are available on all parts.

Each part of the power armor can be painted or shielded separately. Paint jobs however only have an effect when the entire armor is painted in the same scheme, while shield coatings are effective per separate armor part and don't require a full set. As a general rule: paint, besides modifying the statistics of your armor, also adds a cosmetic effect to the power armor. While shield coatings on the other hand leave the appearance of an armor unchanged (winterized coating being the exception in this)

Certain paint schemes and shields are limited to specific power armor models, while others are available for all power armors. Raider power armor cannot be painted or shielded at all. Painting does not require any materials with the exception of Vault-Tec paint and Military paint.

Shielding/Coating/Plating

Titanium plating

Lead plating

Photovoltaic coating

Winterized coating

Prism shielding

Explosive shielding

X-01 EMP shielding

Thermal coating

Paint schemes

For paints that require all pieces to be painted to grant a SPECIAL bonus, as long as all parts have the same stat boosted, they can be mixed without limit.

Atom Cat paint

BOS knight paint (described in-game as "BOS II")

BOS paladin paint (described in-game as "BOS V")

BOS sentinel paint (described in-game as "BOS VI")

BOS elder paint

Minutemen paint

Hot Rod Flames paint

  • Increases Agility with all pieces painted.
  • Requires: None
  • Obtaining the Hot Rodder Magazine will unlock this paint

Hot Rod Hot Pink paint

  • Increases Agility with all pieces painted.
  • Requires: None
  • Obtaining the Hot Rodder Magazine will unlock this paint

Hot Rod Shark paint

  • Increases Agility with all pieces painted.
  • Requires: None
  • Obtaining the Hot Rodder Magazine will unlock this paint

Institute paint

  • Increases Intelligence with all pieces painted.
  • Requires: None
  • Finishing the game with the Institute will unlock this paint

Military paint

Vault-Tec paint

Railroad paint

Vim! paint job Far Harbor (add-on)

Vim! Refresh paint job Far Harbor (add-on)

Sugar Bombs paint job Contraptions Workshop

Abraxo paint job Contraptions Workshop

Nuka-Cola paint job Nuka-World (add-on)

  • Increases Agility by 3 with all pieces equipped.
  • Requires: None
  • Only accessible to the Nuka T-51 power armor
  • The paint job can not be removed or applied.

Nuka-Cola Quantum paint job Nuka-World (add-on)

  • Increases: Action point refresh speed with all pieces equipped.
  • Requires: None
  • Only accessible to the Quantum X-01 Mk.V power armor
  • The paint job can not be removed or applied.

Armored clothing

Many articles of clothing can have damage and energy resistance added at an armor workbench. See ballistic weave for details.

Notes

  • Each time a new mod is built, the Sole Survivor receives a small number of XP.
  • Armor mods in the "Mods" tab in the Pip-Boy represent those mods that have been removed from armor one has modded. They are available for use on other armor of the same type without crafting them again. These un-used mods can be stored in a workbench, and will be available at the armor workbench.
  • You need to acquire and increase the Armorer perk to mod more advanced armor pieces (i.e. "Sturdy" or "Heavy"). However, you can apply mods made for lesser armor pieces to more advanced pieces of the same material type. For example, you can make a studded leather mod for an ordinary leather chest piece, and then move it to a sturdy or heavy leather chest piece. This allows you to bypass the inability to make mods for those advanced pieces directly.
  • The shadowed mod for leather armor, metal armor and combat armor will also significantly darken the color of such items. Similarly, the polymer and fiberglass armor mods will brighten the color of such items.
  • While the Dense mod is a more powerful variation of the Padded mod, if both are equipped at the same time they will stack, although factored independently, for a total explosive damage reduction of 62.7%.