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In ''Fallout 4'', the player starts with 1 skill point in every attribute and receives an additional 21 points to add to these attributes. The number of points in them directly affect what perks the player can take in a linear fashion.
 
In ''Fallout 4'', the player starts with 1 skill point in every attribute and receives an additional 21 points to add to these attributes. The number of points in them directly affect what perks the player can take in a linear fashion.
   
The total amount of starting points is 28, which is considerably lower than in previous games that gave you 40. However they can be increased through finding [http://fallout.wikia.com/wiki/Vault-Tec_bobblehead bobbleheads], [http://fallout.wikia.com/wiki/Fallout_4_perk_magazines magazines], and spending points on leveling up, much like the [[Intense Training|Intense Training]] perk from ''Fallout 3'' and ''Fallout: New Vegas'', in ''Fallout 4'' each level up allows the player an option to increase a single SPECIAL stat instead of choosing a perk.
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The total amount of starting points is 28, which is considerably lower than in previous games that gave you 40. However they can be inc{{Tooltip}}reased through finding [http://fallout.wikia.com/wiki/Vault-Tec_bobblehead bobbleheads], [http://fallout.wikia.com/wiki/Fallout_4_perk_magazines magazines], and spending points on leveling up, much like the [[Intense Training|Intense Training]] perk from ''Fallout 3'' and ''Fallout: New Vegas'', in ''Fallout 4'' each level up allows the player an option to increase a single SPECIAL stat instead of choosing a perk.
   
 
==Character creation==
 
==Character creation==

Revision as of 15:07, 29 March 2017

 
Gametitle-FO4
Gametitle-FO4

General

In Fallout 4, the player starts with 1 skill point in every attribute and receives an additional 21 points to add to these attributes. The number of points in them directly affect what perks the player can take in a linear fashion.

The total amount of starting points is 28, which is considerably lower than in previous games that gave you 40. However they can be inc{{{1}}}reased through finding bobbleheads, magazines, and spending points on leveling up, much like the Intense Training perk from Fallout 3 and Fallout: New Vegas, in Fallout 4 each level up allows the player an option to increase a single SPECIAL stat instead of choosing a perk.

Character creation

Character building starts when a Vault-Tec rep arrives at your door and asks for you to sign a few papers, and the option to re-spec these stats will be given after leaving Vault 111. This will prompt the SPECIAL screen to pop up, and you can begin to select where you want your points to go. Each stat starts with 1 point in each, and the game gives you 21 other points to enter. Remember to carefully plan where you put your points, as it affects what you are able to do in the future. If you don`t like your setup, you can change them when you are exiting Vault 111 for the first time, along with your name and appearance.

Primary statistics

Main article: SPECIAL

S.P.E.C.I.A.L. stands for:

Derived statistics

Perks

Main article: Fallout 4 perks

Perks are Integral elements of the level up system which grant special effects and improve abilities as a replacement to Skills in previous games. In Fallout 4, a choice of one perk/perk rank or improvement of one SPECIAL stat is granted at every level. Perk availability is dependent on your SPECIAL stats which is shown on an In-game Perk Chart; the higher the SPECIAL stat, the more perks are available to choose from. Each SPECIAL has 10 perks attributed to it, reflecting the ten levels of a SPECIAL Stat. For example, the Lone Wanderer perk requires a Charisma of at least 3. Some perks also grant special bonuses. For example, the Bloody Mess perk grants a chance to have enemies explode into a gut-strewn paste as well as additional damage in combat each perk level.

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