Fallout Wiki

READ MORE

Fallout Wiki
Advertisement
Fallout Wiki
This page lists all radio stations in Fallout 3.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For radio stations in other Fallout games, please see "Radio station".
  • For an overview of Fallout 3 content, please refer to "Portal:Fallout 3."
 
Gametitle-FO3.png
Gametitle-FO3.png

Characteristics

Ham Radio.png

Radio stations can be accessed with the Pip-Boy 3000 in the Capital Wasteland. Other radio signals can be found that are related to quests. While the sounds of the radio resonate with the local environment, it does not affect the Sneak skill.

Radio stations

Major stations

Minor stations

Signals

Quest related temporary signals

Temporary signals

Finding ham radios, one can turn them on to hear the following:

Name Abrv Morse Details
Chinese radio beacon None No Part of the Downed Chinese Pilot random encounter, a radio is found near the remains of a Chinese commando.
Signal Alfa Lima AL Yes In the northwest at broadcast tower KB5, just west of deathclaw sanctuary.
Signal Echo Foxtrot EF Yes Near north edge of map, south of Oasis.
Signal Kilo Bravo KB Yes In the northwest, from WKML Broadcast Station, a bit southeast of Signal Alpha Lima and far south of Fort Constantine.
Signal Oscar Tango OT Yes Close to Megaton, south of Jury Street Metro station.
Signal Oscar Zulu OZ No In the northeast of the map, a bit southeast of relay tower KX-B8-11 and northeast of Temple of the Union.
Signal Papa November PN Yes Due west of Megaton near the west edge of the map, at a tower just west of the Charnel House.
Signal Sierra Romeo SR Yes On the west edge of the map at broadcast tower KT8, due north of Little Lamplight and northeast of Vault 87.
Signal Sierra Victor SV Yes In the southwest of the map, southeast of Jocko's Pop & Gas Stop.
Signal Yankee Bravo YB No In the northeast of the map, just south of Canterbury Commons.

Morse code signals

See also: Morse code

The Morse code signals can be decoded to decipher a message, and they must be turned on at the towers they are being broadcast from. These radio signals will become clearer the nearer one gets to the ham radio, not the tower that broadcasts the signal.

Code Abrv Translated Meaning
-.-. --.- CQ "Calling all stations, any station" A general non-emergency call, indicating that the station is looking for a reply from any station that can hear it.
-.. . DE "From" or "this is"" Identifying the sender, followed by the station's ID or callsign repeated two or three times.
Varies ## Station's ID This is where the call sign is broadcast. Two letters long, correspond to the signal name as identified in the Pip-Boy radio list.
-.- K Invitation to transmit The transmitter will pause and wait for a reply from another station.

Notes

  • Upon receiving the Pip-Boy 3000, the Vault 101 PA System will be the only radio signal picked up. Only after exiting Vault 101 will one get other radio signals.
  • Only Galaxy News Radio and Enclave Radio can be accessed right away from coming out the vault. All other signals (like the signals obtained from various power stations all over the map) must be discovered or the appropriate quest completed.
  • With Mothership Zeta, The Pitt and Operation: Anchorage, one will immediately receive the respective radio signals that are being broadcasted across the entire Capital Wasteland. Once the add-on storyline is completed, the respective radio signal will be lost.
  • Galaxy News Radio, Enclave Radio and Agatha's Station are broadcast across the entire Capital Wasteland; for all others, one must be in a certain range or the Pip-Boy 3000 won't pick them up. At the beginning of the game, Galaxy News Radio is only available in some regions around Washington D.C. One must complete the Galaxy News Radio quest for it to broadcast across the entire Capital Wasteland. Also, Agatha's Station radio signal is unable to be picked up until the quest Agatha's Song is completed.
  • During the quest Tranquility Lane, when entering a house, sometimes a message in the top-left corner will say, "(Radio station) signal found", but one is unable to look at or listen to this station because they can't access the Pip-Boy 3000 in the simulation.
  • If Raven Rock is destroyed, Enclave Radio will be lost. If Broken Steel is downloaded, the loss of the aforementioned radio station is unavoidable, as Raven Rock will be destroyed by the Brotherhood of Steel if the Lone Wanderer has not done so already.
Radio stations in Fallout 3
Advertisement