Nearest Map Marker
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Secure Containers (Specify Which)
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# of Beds
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Workbench?
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Free of Enemies?
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Notes / Features
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Abandoned car fort
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6 ammunition boxes (5 next to the bed, 1 behind the sandbag barricade)
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1
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Ruined building near Alexandria Arms
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1 ammunition box, 2 filing cabinets, 1 fire hose box, 1 footlocker, 1 gun cabinet, 1 Nuka-Cola machine, 1 refrigerator, 6 safe boxes
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1
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- Directly SW of the former hotel.
- A couple of bear traps can be reactivated, although it doesn't seem necessary.
- The building is inhabited by a respawning raider and very close to an Enclave spawn location, which can result in Enclave soldiers attacking it.
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Andale, Old Man Harris' house
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2 cabinets, 1 corpse (Old Man Harris), 1 footlocker, 1 oven, 1 refrigerator
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0
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- The bed is owned by Old Man Harris and cannot be used; however the nearby concrete treehouse has a usable bed (may require the scavenger to be dead), and the sinks in the Smith and Wilson provide fairly clean water.
- Easy access to daily strange meat pies, and membership in a community of straightforward cannibals (rather than joining The Family).
- If Old Man Harris is not killed quickly he may flee outside, preventing his corpse from being used as decoration or storage.
- No one from Andale will enter the house, except that the children will take up residence here if their parents are killed (by either the Lone Wanderer or other enemies).
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Arefu, West residence
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-
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2
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- Ian West will continue to live here.
- After completion of Blood Ties, residents of Arefu will give gifts or provide services.
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Arlington Cemetery, Arlington House
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2 cabinets, 1 desk, 2 dressers, 2 first aid boxes, 2 footlockers, 5 metal boxes, 2 suitcases, 1 refrigerator, 1 safe, 1 tool cabinet, 1 trunk
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3
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Big Town, various houses
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-
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1
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- Red can provide medical services (if rescued, and not enslaved).
- Pappy can perform very basic repairs (and boosted if given proper attire).
- Bittercup will give you a random minor gift every 13 hours if you make a good first impression.
- The town can become equipped with small guns for its residents, a minefield, robots (sentry bot, Protectron) or the residents can be taught how to hide from trouble depending on choices during Big Trouble in Big Town.
- Residents may steal items, or pick them up if left out as decoration.
- Broken Steel: several residents of the town may be discovered dead upon an overland return, and the Lone Wanderer may be attacked as well by an albino radscorpion.
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Broadcast Tower KB5, drainage chamber
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1 toolbox
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1
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- Signal Alfa Lima can be turned on here.
- Tumblers Today
- must pick Average locked door
- Proximity to the Deathclaw Sanctuary, and Enclave spawns after The Waters of Life
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Canterbury Commons, Dominic and Machete's house
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2 ammunition boxes, 2 desks, 2 garbage cans, 2 gun cabinets, 3 lockers, 2 metal boxes, 1 Nuka-Cola machine, 1 refrigerator, shelves, 1 toolbox
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1
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- There is only one free bed for the player and either Dom or Machete may sleep in it, making it impossible for the player to sleep in the house at that time.
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The Citadel
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Footlockers, lockers
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32
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County sewer mainline, Gallo's lair
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-
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1
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Deathclaw sanctuary, Mount Mabel Campground
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2 ammunition boxes, 1 first aid box
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1
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Dickerson Tabernacle Chapel
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5 ammunition boxes, 1 metal box
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7
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Everglow National Campground
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-
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1
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- Site of a battle between respawning raiders and super mutants
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Evergreen Mills, bazaar
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2 ammunition boxes, 2 fridges, lockers, shelves
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6
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Evergreen Mills, Guard barracks
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-
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1
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Evergreen Mills, northern shack
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-
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1
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F. Scott Key Trail & Campground
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-
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0
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- Deathclaws may inhabit this area
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Fairfax ruins, abandoned house
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-
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0
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-
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Fairfax ruins, Car dealership
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3 desks, 5 filing cabinets, 3 lockers
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0
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- Office space, plentiful seating and tables
- Enclave presence outside
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Farragut West Metro station
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2 ammunition boxes, 2 desks, 6 filing cabinets, 1 security safe, shelves
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1
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- Safe can be re-locked via nearby computer if originally picked.
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Farragut West station, abandoned house
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-
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0
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Fort Independence
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-
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0
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Georgetown North, McClellan family townhome
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1 oven, 1 refrigerator
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2
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- Mister Handy at your service
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Germantown police HQ, Germantown jail
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-
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5
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Germantown police HQ, medical camp
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-
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15
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Grayditch, abandoned home
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1 ammunition box, 1 cabinet, 1 first aid box
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1
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Grayditch, abandoned home
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1 cabinet, 1 desk, 1 first aid box, 1 oven
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1
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Greener Pastures disposal site, makeshift shack
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1 footlocker, 1 toolbox
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1
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-
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- Surrounding area is radioactive.
- Respawning wasteland recluse inside, may turn hostile.
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Hallowed Moors Cemetery
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-
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3
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Jalbert Brothers waste disposal, abandoned shack (North)
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1 dresser, 1 oven, 1 refrigerator, shelves
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2
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- Part of Shacktown
- Southeast shack contains additional storage.
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Jalbert Brothers waste disposal, abandoned shack (Southwest)
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2 ammunition boxes, 1 dresser, 1 footlocker, 1 oven, shelves
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2
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Jury Street Metro station, Gold Ribbon Grocers
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1 cash register, 1 first aid box, 1 metal box
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0
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¹
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- ¹ Workbench is in Hank's Electrical Supply (Broken Steel only)
- Super mutant behemoth neighbor (Needs to be activated)
- on the Traders' route
- Lots of shelves for displaying items
- Open dumpster outside for display
- Raiders and radscorpions occasionally spawn south, along with Talon Company mercs
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Jury Street Metro station
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1 safe, 1 toolbox, metal boxes
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7
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Little Lamplight, Vault 87 Reactor Chamber
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3 filing cabinets, 1 safe, 1 suitcase
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1
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Mason Dixon Salvage, abandoned shack (North)
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1 ammunition box, 1 footlocker, 1 first aid box, 1 garbage can, 1 oven
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1
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Mason Dixon Salvage, abandoned shack (South)
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3 ammunition boxes, 1 footlocker, 3 lockers, 1 oven, 1 refrigerator
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1
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- Super mutant camp with captive
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MDPL mass relay station
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2 ammunition boxes, 1 cabinet, 1 dresser, 1 gun cabinet, 1 locked safe
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3
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- Raiders here will respawn.
- Items in footlockers may be reset to area defaults, causing you to lose what you stored there.
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Meresti trainyard, Meresti Metro station
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-
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5
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Minefield, Benson house
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2 dressers, 1 first aid box, 1 oven, 1 safe, 1 suitcase
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1
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Minefield, Gibson house
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1 desk, 1 dresser, 2 filing cabinets, 1 first aid box, Model of home, 1 oven, 1 refrigerator, 1 safe
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2
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Minefield, Gillian house
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1 dresser, 1 first aid box, 1 oven, 1 refrigerator, 1 safe
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2
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Minefield, Zane house
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2 cabinets, 1 desk, 2 first aid boxes, 1 oven, 1 safe, shelves, 1 toy box
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2
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National Guard depot
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9 ammunition boxes, 30 metal boxes, 1 refrigerator, 1 safe, shelves
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3
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Pennsylvania Avenue
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-
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-
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Pennsylvania Avenue, Hotel
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2 ammunition box, 1 desk, 2 first aid box, 1 footlocker
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1
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- Brotherhood of Steel Paladin as potential roommate
- Ham Radio
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Ranger compound
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-
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3
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Red Racer factory, Surgeon's Lab
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-
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1
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Regulator HQ
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-
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0
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Relay tower KX-B8-11, drainage chamber
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1 ammunition box, 1 footlocker
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1
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- Signal Oscar Zulu originates here.
- The two skeletons can be moved. They will not reset to their original location.
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Rivet City, Dr. Li's apartment
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1 desk, 1 dresser, 1 footlocker, 1 refrigerator, tables, 1 wardrobe
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1
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Robot repair center, The Mechanist's Forge
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2 footlockers, 4 metal boxes, 1 refrigerator, shelves
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1
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Rockbreaker's Last Gas, Sniper shack
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3 ammunition boxes, 1 footlocker, 3 lockers, 1 refrigerator, 1 safe
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1
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- You can sleep in the bed with Fluffy and Jitters alive, as long as they aren't attacking you.
- A Vertibird will occasionally drop an Enclave soldier and a sentry bot to the northwest.
- Outside is a spawning point for Talon Company/Regulators.
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SatCom Array NN-03d, abandoned tent
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2 ammunition boxes, 1 footlocker, 1 locker, 3 metal boxes
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1
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Sewer waystation, Talon Company camp
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3 ammunition boxes, 1 dresser, 4 footlockers, 1 toolbox, 2 wardrobes
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4
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Smith Casey's garage
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-
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1
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Springvale school
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1 refrigerator, 1 vending machine, 1 toolbox
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0
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- Aborted tunnel project
- Outdoor desks and lockers
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Super-Duper Mart
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7-8 ammunition boxes, 1 first aid box, metal boxes, refrigerators, shelves
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5
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- Raiders as potential roommates via the Mesmetron and removing the slave collar
- They also respawn ammunition every couple of days if you keep them alive.
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Tepid Sewers
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3 ammunition boxes, 3 footlockers, 3 metal boxes, 1 refrigerator, 1 safe.
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2
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VAPL-58 power station, Pylon shack
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2 ammunition boxes, 1 first aid box, 1 personal footlocker
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2
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Vault 92
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-
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0
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Vault 101
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-
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0
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- Radroaches respawn in the main entrance.
- Must sabotage the Vault during Trouble on the Homefront to "unlock" it as ongoing housing.
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Vault 106
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-
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-
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Vault 112
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1 desk, lockers, 1 safe
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1
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Vernon Square station, Sewer entrance
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2 ammunition boxes, 2 first aid boxes, metal boxes, 2 refrigerators, 1 safe, toolboxes
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4
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Warrington station
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-
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0
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Washington Monument
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1 garbage can
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1
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- While there is only one garbage can within the building itself, the two directly outside are safe and can be used for additional storage.
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