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This page lists all perks in Fallout 3. |
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General information[]
In Fallout 3, the Lone Wanderer will gain a perk every level (as opposed to every three levels in Fallout and Fallout 2, and every two in Fallout: New Vegas).
There are :
- 58 regular perks, 5 special perks and 7 quest perks in the normal game
- 2 special perks in Operation: Anchorage, though one is a special perk from the base game (Power Armor Training)
- 1 special perk and 2 quest perks in The Pitt
- 14 regular perks in Broken Steel
- 1 special perk, 2 quest perks and 3 cut perks (impossible to get without using the console or one or more mods) in Point Lookout
- 1 special perk in Mothership Zeta
Also, unlike previous games, traits that provide both bonuses and penalties at the same time are no longer in the game. Instead, some of them (like Bloody Mess) were changed into perks.
In Fallout 3, a perk's SPECIAL requirements cannot be met by equipping items or using drugs (with the exception of the Lucky 8-ball).
Regular perks[]
Name | Level req | Other requirements | Ranks | Benefit | Code |
---|---|---|---|---|---|
Black Widow Lady Killer |
2 | 1 | +10% damage to the opposite sex, and unique dialogue options with certain characters | 00094EB8 00094EB9 | |
Daddy's Boy Daddy's Girl |
2 | IN 4 | 3 | +5 Science, +5 Medicine | 00044948 00069310 |
Gun Nut | 2 | IN 4, AG 4 | 3 | +5 Small Guns, +5 Repair | 0004494E |
Little Leaguer | 2 | ST 4 | 3 | +5 Melee Weapons, +5 Explosives | 00014B97 |
Thief | 2 | PE 4, AG 4 | 3 | +5 Lockpick, +5 Sneak | 00031DD6 |
Swift Learner | 2 | IN 4 | 3 | +10% XP whenever XP is earned | 00031DD3 |
Intense Training | 2 | 10 | +1 to any SPECIAL stat | 00044CB1 | |
Child at Heart | 4 | CH 4 | 1 | Unlocks many unique dialogue options with children | 00003142 |
Comprehension | 4 | IN 4 | 1 | +1 additional skill point whenever a skill book is read | 00031DE1 |
Educated | 4 | IN 4 | 1 | +3 skill points per level | 00031DD8 |
Entomologist | 4 | IN 4, Science 40 | 1 | +50% damage to insects | 00031DD9 |
Scoundrel | 4 | CH 4 | 3 | +5 Speech, +5 Barter | 00044CA6 |
Iron Fist | 4 | ST 4 | 3 | +5 points of Unarmed Damage | 00031DDB |
Bloody Mess | 6 | 1 | +5% overall damage, more violent death animations | 00094EBA | |
Lead Belly | 6 | EN 5 | 1 | -50% radiation taken whenever drinking from a water source | 00044CA9 |
Toughness | 6 | EN 5 | 1 | +10% DR permanently | 00031DE0 |
Fortune Finder | 6 | LK 5 | 1 | Considerably more bottle caps will be found in containers | 00031DE3 |
Gunslinger | 6 | 1 | +25% accuracy in V.A.T.S. with one-handed weapons | 00094EBB | |
Demolition Expert | 6 | Explosives 50 | 3 | +20% damage with explosives | 00031DAB |
Commando | 8 | 1 | +25% accuracy in V.A.T.S. with two-handed weapons | 00099828 | |
Rad Resistance | 8 | EN 5 | 1 | +25% Radiation Resistance permanently | 00031DA9 |
Scrounger | 8 | LK 5 | 1 | Considerably more ammunition in containers | 00031DAA |
Size Matters | 8 | EN 5 | 3 | +15 Big Guns | 0009982E |
Strong Back | 8 | ST 5, EN 5 | 1 | +50 Carry Weight | 00031DDE |
Impartial Mediation | 8 | CH 5 | 1 | +30 Speech when you have neutral Karma | 00044CAD |
Animal Friend | 10 | CH 6 | 2 | Hostile animals become friendly (one rank), and come to your aid except against other animals (two ranks). | 00031DB5 |
Finesse | 10 | 1 | +5% Critical Chance | 00094EC1 | |
Mister Sandman | 10 | Sneak 60 | 1 | Can instantly kill a sleeping non-player character and earns bonus XP | 00031DAD |
Mysterious Stranger | 10 | LK 6 | 1 | Chance that the Stranger will finish off a target in V.A.T.S. | 00031DBC |
Nerd Rage! | 10 | IN 5, Science 50 | 1 | +50% DR and Strength increased to 10 whenever health is 20% or lower | 00044CA7 |
Night Person | 10 | 1 | +2 Intelligence and +2 Perception between 6:00 p.m. and 6:00 a.m. | 00094EBD | |
Here and Now | 10 | 1 | You instantly level up again | 00031DAC | |
Pyromaniac | 12 | Explosives 60 | 1 | +50% damage with fire-based weapons | 00031DB2 |
Cannibal | 12 | 1 | Can eat corpses to restore 25 points of health and lose 1 Karma | 00094EBC | |
Life Giver | 12 | EN 6 | 1 | +30 Hit Points | 00031DB1 |
Robotics Expert | 12 | Science 50 | 1 | +25% damage to robots, can shut down robots by sneaking up on them | 00031DC2 |
Sniper | 12 | PE 6, AG 6 | 1 | +25% to hit the target's head in V.A.T.S. | 00031DB4 |
Silent Running | 12 | AG 6, Sneak 50 | 1 | +10 Sneak, foot speed and armor weight no longer affect sneaking | 00031DB3 |
Fast Metabolism | 12 | 1 | +20% Hit Points restored with stimpaks | 00094EBF | |
Lawbringer | 14 | 1 | Can sell fingers to Sonora Cruz | 00044CAC | |
Chemist | 14 | Medicine 60 | 1 | Chems last twice as long | 0009982D |
Contract Killer | 14 | 1 | Can sell ears to Daniel Littlehorn | 00044CA8 | |
Cyborg | 14 | Medicine 60, Science 60 | 1 | +10 Energy Weapons, +10% to Radiation Resistance, Poison Resistance and Damage Resistance | 00044CAB |
Light Step | 14 | PE 6, AG 6 | 1 | Floor traps or mines will not be set off | 00031DB7 |
Master Trader | 14 | CH 6, Barter 60 | 1 | All items cost 25% less | 00031DB8 |
Adamantium Skeleton | 14 | 1 | Damage taken by limbs reduced by 50% | 00094EC4 | |
Tag! | 16 | 1 | Fourth "tag" skill: +15 points to that skill | 00031DBD | |
Better Criticals | 16 | PE 6, LK 6 | 1 | +50% damage with critical hits | 00031DBB |
Action Boy/Action Girl | 16 | AG 6 | 1 | +25 Action Points | 00031DBA 0007B202 |
Chem Resistant | 16 | Medicine 60 | 1 | Half as likely to get addicted | 00099827 |
Infiltrator | 18 | PE 7, Lockpick 70 | 1 | Can pick a broken lock with one more bobby pin | 00044CB0 |
Computer Whiz | 18 | IN 7, Science 70 | 1 | Can hack a locked down terminal with four more chances | 00031DC4 |
Concentrated Fire | 18 | Energy Weapons 60, Small Guns 60 | 1 | +5% accuracy in V.A.T.S. with every attack queued | 00044CAF |
Paralyzing Palm | 18 | Unarmed 70 | 1 | 30% to paralyze an enemy for 30 seconds with an unarmed attack in V.A.T.S. | 00044CAA |
Solar Powered | 20 | EN 7 | 1 | +2 Strength and +1 HP every 10 seconds while outside, from 6:00 a.m. to 6:00 p.m. | 00031DC5 |
Ninja | 20 | Melee Weapons 80, Sneak 80 | 1 | +15% critical chance with melee and unarmed weapons, +25% damage with sneak attack criticals | 00031DCC |
Grim Reaper's Sprint | 20 | 1 | A kill in V.A.T.S. restores all your AP immediately | 00099834 | |
Explorer | 20 | 1 | All locations are marked on your map | 00031DE5 |
Special perks[]
You can get these perks through special actions or interactions with other characters.
Name | Found in quest | Requirements | Benefit | Code |
---|---|---|---|---|
Dream Crusher | Wasteland Survival Guide | Talk Moira Brown out of writing the Wasteland Survival Guide | Reduces an enemy's chance to critically hit you by 50%, 30% discount at Craterside Supply, and +30 points to Moira's Repair skill (54, 72% condition). | 00030FEB |
Hematophage | Blood Ties | Talk to Vance about learning the ways of a vampire | Blood packs heal 20 Hit Points instead of 1 point | 00003131 |
Power Armor Training | None | Learned from Paladin Gunny in the Citadel or by completing Operation: Anchorage! | You're now able to wear any form of power armor. | 00058FDF |
Important note about special perk codes: Trying to add them before doing the special actions or interactions with other characters may cause the game to crash or corrupt.
Quest perks[]
You can get these perks as a reward for quests.
Name | Found in quest | Requirements | Benefit | Code |
---|---|---|---|---|
Ant Might | Those! | Complete Those! without eliminating the fire ant queen OR eliminating the queen and convincing Doctor Lesko it was better for mankind (speech check) | +1 ST and +25% Fire Resistance | 000C1A6B |
Ant Sight | Those! | Complete Those! without eliminating the fire ant queen OR eliminating the queen and convincing Doctor Lesko it was better for mankind (speech check) | +1 PE and +25% fire resistance | 000C1A6C |
Barkskin | Oasis | Destroy Harold's heart | +5 DR permanently | 00035E04 |
Rad Regeneration | Wasteland Survival Guide | Help Moira Brown with the Wasteland Survival Guide by gaining 600 rads when she asks | With the Rad Regeneration perk, any crippled limbs will regenerate themselves when you have Advanced Rad Poisoning | 0003066B |
Survival Expert (Junior Survivor / Survival Guru) | Wasteland Survival Guide | Help Moira Brown finish the Wasteland Survival Guide by completing the final chapter | Varies: You gain a +6% bonus to Poison Resistance and Radiation Resistance and either additional Crit %, additional DR, additional HP, or points to both Medicine and Science or Sneak and Speech. | see article |
Wired Reflexes | The Replicated Man | Side with Dr. Zimmer | +10% accuracy in V.A.T.S. | 00024D5C |
Important note about quest perk codes: Trying to add them before doing the quest required may crash or corrupt the game.
Add-on perks[]
Perks available through add-ons.
Regular perks[]
These perks are added only in Broken Steel.
Name | Level req | Other requirements | Ranks | Benefit | Code |
---|---|---|---|---|---|
Deep Sleep | 22 | 1 | Sleeping in any bed gives the Well Rested effect, which increases your XP by 10%, for 8 hours. | xx003213 | |
Puppies! | 22 | 1 | If Dogmeat dies, a puppy will spawn outside of Vault 101 | xx003211 | |
Quantum Chemist | 22 | Science 70 | 1 | Every 10 Nuka-Colas you acquire are automatically converted into a Nuka-Cola Quantum | xx004C71 |
Devil's Highway | 24 | Karma higher than Very Evil | 1 | Karma is instantly set to Very Evil | xx004C6D |
Escalator to Heaven | 24 | Karma lower than Very Good | 1 | Karma is instantly set to Very Good | xx004C6F |
Karmic Rebalance | 24 | Karma not neutral | 1 | Karma is instantly set to Neutral | xx004C6E |
No Weaknesses | 24 | 1 | All SPECIAL stats lower than 5 become 5 | xx00108E | |
Rad Tolerance | 26 | EN 7 | 1 | No effects from minor radiation poisoning (still gives alert) | xx0011C1 |
Warmonger | 26 | IN 7 | 1 | All schematics are added at V3 | xx0011BE |
Nerves of Steel | 26 | AG 7 | 1 | +1 AP every 10 seconds | xx0011C2 |
Party Girl/Party Boy | 28 | 1 | No chance for alcohol addiction | xx0011BF xx0011C0 | |
Rad Absorption | 28 | EN 7 | 1 | -1 Rad every 20 seconds | xx0011BD |
Nuclear Anomaly | 30 | 1 | Whenever your health is reduced to 20 or less, you will erupt into a devastating nuclear explosion | xx004C6C | |
Almost Perfect | 30 | 1 | All SPECIAL stats are raised to 9 | xx004C6B |
Special perks[]
Name | Add-on | Related quests | Requirements | Benefit | Code |
---|---|---|---|---|---|
Covert Ops | Operation: Anchorage | Gather all 10 Intel suitcases | +3 to Science, Small Guns and Lockpick | xx00BF70 | |
Auto Axpert | The Pitt | Unsafe Working Conditions | Collect 10 steel ingots in the steelyard | +25% more damage with the auto axe | xx0073E8 |
Ghoul Ecology | Point Lookout | Plik's Safari | Read Plik's journal | +5 points of damage to all enemies (due to a glitch) | xx00D1FE |
Xenotech Expert | Mothership Zeta | This Galaxy Ain't Big Enough... | Get a random number of enemies to spawn in shooting range. | +20% damage with alien weapons | xx00ABB0 |
Quest perks[]
Name | Add-on | Related quests | Requirements | Benefit | Code |
---|---|---|---|---|---|
Booster Shot | The Pitt | Free Labor | Complete Free Labor | +10% Radiation Resistance | xx007354 |
Pitt Fighter | The Pitt | Unsafe Working Conditions | Complete the Hole battles | +3% Radiation Resistance and +3% Damage Resistance | xx0073EA |
Punga Power! | Point Lookout | Walking with Spirits | Complete Walking with Spirits | -10 Rads from wild punga fruit and -15 Rads from refined punga fruit | xx011097 |
Superior Defender | Point Lookout | The Local Flavor | Complete The Local Flavor | +5 points of damage and +10 DR when standing still | xx00D1FA |
Cut perks[]
The following is based on Fallout 3 cut content. |
Name | DLC pack | Description | Code |
---|---|---|---|
Mirelurk Ecology | Point Lookout | +5 damage to mirelurks. | xx00FC2E |
Gray Matters | Point Lookout | 25% less damage from attacks to your head. | xx00D1FD |
Swing for the Fences | Point Lookout | +10 damage with Melee Weapons. | xx00D1FB |
End of information based on Fallout 3 cut content |