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List[]

Derived statistic Description Derived from Initial value
Action Points The higher the number, the more actions can be accomplished before another entity (whether friend or foe) reacts. Agility
Carry Weight How much can be carried before becoming overencumbered. Strength
Compass Distance How far away enemies can be while still showing up as a red bar on the HUD compass. Perception Unknown
Critical Chance Chance that a hit will inflict Critical Damage. Luck
Damage Resistance All damage received is reduced by this percentage. Armor 0
Disposition Modifies Speech check difficulty on top of actual skill. Charisma If viewed from the same scale as skill,
Fire Resistance All fire damage received is reduced by this percentage. Armor 0
Hit Points How much damage can be taken before dying. Endurance
Lung Capacity How long the player can stay underwater before beginning to drown. Endurance Unknown
Melee Damage Bonus damage with Melee Weapons. Strength
Poison Resistance All poison damage received is reduced by this percentage. Endurance
Radiation Resistance How adept the player's body is at ignoring exposure to radiation. Endurance
Skill Rate How many skill points the player character gains per level. Intelligence
Unarmed Damage Damage done with fists (damage of Unarmed weapons is added to this value.) Endurance and Luck (Unarmed skill)
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