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FO3 Armored Vault Suit

What kind of wanderer will you turn out to be?

A character build is any one of thousands of possible fallout 3 maxed level (20) characters. Strategic planning on the part of the player to develop a set of traits to their fullest potential, creates a "type" of build. Its hard to quantify a character build as they all have their own merits and sacrifices. In this list the only judgments are playstyles: Diplomat, Sniper, Brawler, Thief, ect.

Commentary

The attributes you select are arguably more relevant to your playstyle than your character. If you enjoy using V.A.T.S., for instance, you'll want a high Agility, since Agility provides action points for V.A.T.S. If you like melee, you'll want high Strength to increase your melee damage. If you want to play a stealthy character, you'll probably want a high perception. Also your SPECIAL stats determine which Perks you can choose, so if you want Mysterious Stranger then you must have a high Luck.

It may seem unintuitive based on conventions established in prior Fallout games and other RPGs, but the primary function of attributes (aside from determining perk eligibility) is controlling specific aspects of the game that are not really related to your character, such as the user-interface (V.A.T.S. and compass detection, for instance). To approach the issue from another angle, to improve one's ability to persuade NPCs or avoid detection, one will be much better off improving the relevant skill directly (Speech and Sneak respectively), rather than an the associated attribute.

Considering this, you may find these attributes appropriate (or not) for varying styles of play:

First-Person Shooter Playstyle

If you're a seasoned FPS gamer and you don't use V.A.T.S., you obviously won't want many points in Agility, though you should note that Light Step and Silent Running (which you may find useful for running and gunning) require six Agility. Luck will be the most useful attribute in combat, as it raises your critical effect chance with all weapons. You may want extra points in Strength so you can worry less about inventory management, and more points in Intelligence to raise your skills. You'll want to make sure to pick up Fortune Finder and Scrounger.

Sniper Playstyle

The traditional Fallout sniper will want to make extensive use of V.A.T.S., and should have an appropriately high Agility attribute. However, with the sniper rifles, the percentage to hit is oddly low, so most will make use of manual-aiming coupled with sneak attacks. With the focus on V.A.T.S., you'll want to plan for the following perks: Action Boy/Girl, Mysterious Stranger, Sniper, Concentrated Fire, Commando and/or Gunslinger, and Grim Reaper's Sprint. Make sure to pick up repair to take care of your weapon (see the special notes about V.A.T.S. regarding condition loss).

Stealth / Thief Playstyle

A stealthy character will want a high Perception score to get the drop on his/her enemies. Relevant skills include Sneak, Lockpick, and Explosives. You can use that explosives skill to disable traps and use them against your enemies! Be sure to look at the Silent Running and Demolition Expert perks.

Brawler Playstyle

The brawler will want high strength and endurance to prevail in melee combat. Tasty perks include Ninja, Iron Fist, and Toughness, to name a few. In addition to high Unarmed and Melee Weapons skills, you'll want a high Medicine skill to get the most benefit from various chems (particularly stimpaks). Really, anything that increases your healing or smashing abilities will be useful.You may also find the Paralyzing Palm perk useful.

Diplomat Playstyle

A diplomatic character will want high Intelligence to give him/her access to extra special dialogue options. You'll want at least 6 points in Charisma to make sure you get access to the Animal Friend and Master Trader perks. And of course you'll want to dump lots of skill points into Speech to make sure your attempts at diplomacy are mostly successful. Be sure to grab Child at Heart and Lady Killer (for the gents) or Black Widow (for the gals) as soon as you can. You can also use Impartial Mediation to raise your speech by 30 if your karma is neutral, which, if you are a diplomat, it should be. Right?

Mix-and-Match Playstyle

Of course, you can combine any of the elements above to create your own unique style of play. You might want to explore some of the more esoteric perks like Cyborg or Cannibal for inspiration. A well-rounded style of play will probably want to focus more on skills, but a highly-specialized style of play (such as a Ninja) will probably want to focus on perk synergies that grant extra abilities. Feel free to explore!

Character Build Format

  • List your character from lvl 1-20 and give as much detail per level as to which perks and skills to select
  • Please also list your initial, and end-game SPECIAL stats.
  • Users can take advantage of the specialized character template: Template:FO3 user generated character build.

Opinions

  • Note that the character builds listed here are various people's opinions of what makes a good character.
  • Please don't edit them, just add your own.


Character Build: Bloodwars' Non-VATS General-use

Melee/Ranged General-use

Class: Sniper/Ninja A good semi-stealth, non-VATS general use character
Perk Requirements Items
Level 1 ST 7 PE 4 EN 9 CH 3 IN 3 AG 9 LK 5 None Bobblehead: Medicine
Tag Explosives, Repair, Lockpick None
Level 2 Lady Killer/Black Widow None IN / ST Bobblehead
Level 3 Intense Training (ST) None
Level 4 Comprehension IN 4 CH Bobblehead
Level 5 Child at Heart CH 4
Level 6 Toughness EN 5
Level 7 Bloody Mess None
Level 8 Scrounger LK 5
Level 9 Strong Back ST 5, EN 5
Level 10 Finesse None LK Bobblehead
Level 11 Rad Resistance EN 5
Ant Sight Those! (Quest)
Level 12 Silent Running AG 6, Snk 50 PE Bobblehead, Ant Sight
Level 13 Pyromaniac Exp 60
Level 14 Cyborg Med 60, Sci 60
Level 15 Adamantium Skeleton None
Level 16 Better Criticals LK 6, PE 6
Level 17 Life Giver EN 6
Level 18 Intense Training (ST) None
Level 19 Robotics Expert Sci 50
Level 20 Ninja MeW 80, Snk 80
Gear:
  • Ranger Battle Armor
  • Three Dog's Head Wrap
  • Lucky Shades
  • Bobbleheads
  • Lucky 8 Ball
  • Scoped Gauss Rifle
  • Shishkebab
Important
Quest Perks:

Notes: This is a purely non-VATS build that works well with mods like Mart's Mutant Mod,

and alternative AP use mods like Sprint Mod and Bullet Time.
Final Stats: ST 10 PE 6 EN 10 CH 5 IN 4 AG 10 LK 10 59% Rad Resist, 25% Fire resist, 18% Crit, 67% DR, 115 AP
From Gear: +4 LK, +1 CH, +5 AP, +10 Small Guns


Character Build: Bloodwars' Ninja

Ninja/Unarmed

Class: Ninja/Unarmed Deathclaw Gauntlet / Paralyzing Palm Specialist
Perk Requirements Items
Level 1 ST 7 PE 4 EN 9 CH 1 IN 3 AG 8 LK 8 None Bobblehead: Medicine
Tag Explosives, Lockpick, Repair None
Level 2 Intense Training(ST) None IN / ST Bobblehead
Level 3 Intense Training(AG) None
Level 4 Comprehension IN 4 CH Bobblehead
Level 5 Iron Fist ST 3
Level 6 Iron Fist ST 3
Level 7 Iron Fist ST 3
Level 8 Toughness EN 5
Level 9 Strong Back ST 5, EN 5
Level 10 Mister Sandman Snk 60 LK Bobblehead
Level 11 Mysterious Stranger LK 6
Ant Sight Those! (Quest)
Level 12 Silent Running AG 6, Snk 50 PE Bobblehead, Ant Sight
Level 13 Finesse None
Level 14 Cyborg Med 60, Sci 60
Level 15 Lawbringer None
Level 16 Better Criticals LK 6, PE 6
Level 17 Action Boy/Girl AG 6
Level 18 Paralyzing Palm Ua 70
Level 19 Concentrated Fire SmG 60, EnW 60
Level 20 Ninja MeW 80, Snk 80
Gear:
  • T-51b Power Armor
  • T-51b Power Helmet
  • Bobbleheads
  • Lucky 8 Ball
  • Deathclaw Gauntlet
Important
Quest Perks:
perk has to be thrown away to obtain them, but at least you get some caps for your trouble.
Final Stats: ST 9 PE 6 EN 10 CH 2 IN 4 AG 10 LK 10 66% Rad Resist, 25% Fire resist, 33% Crit, 85% DR, 110 AP
From Gear: +1 LK, +1 CH, +32 Rad Resist


Character Build: Bloodwars' Tank

Tank/Demolitions

Class: Tank/Demolitions High DR Melee (Shishkebab) / Explosives Expert
Perk Requirements Items
Level 1 ST 9 PE 3 EN 9 CH 3 IN 3 AG 5 LK 8 None Bobblehead: Medicine
Tag Explosives, Lockpick, Repair None
Level 2 Intense Training(AG) None IN / ST Bobblehead
Level 3 Intense Training(PE) None
Level 4 Comprehension IN 4 CH Bobblehead
Level 5 Child at Heart CH 4
Level 6 Toughness EN 5
Level 7 Demolition Expert(1) Explosives 50
Level 8 Demolition Expert(2) Explosives 50
Level 9 Demolition Expert(3) Explosives 50
Level 10 Mysterious Stranger LK 6 LK Bobblehead
Level 11 Finesse None
Ant Sight Those! (Quest)
Level 12 Pyromaniac Explosives 60 PE Bobblehead, Ant Sight
Level 13 Silent Running AG 6, Snk 50
Level 14 Cyborg Med 60, Sci 60
Level 15 Adamantium Skeleton None
Level 16 Better Criticals LK 6, PE 6
Level 17 Action Boy/Girl AG 6
Level 18 Strong Back ST 5, EN 5
Level 19 Rad Resistance EN 5
Level 20 Ninja MeW 80, Snk 80
Gear: Important
Quest Perks:
Final Stats: ST 10 PE 6 EN 10 CH 5 IN 4 AG 7 LK 10 85% Rad Resist, 25% Fire resist, 15/30% Crit, 85% DR, 104 AP
From Gear: +1 LK, +1 CH, +32 Rad Resist


Character Build: Bloodwars' Sniper

Stealth/Sniper

Class: Stealth/Sniper Long range semi-stealth pistol (damage) or rifle (accuracy) class
Perk Requirements Items
Level 1 ST 7 PE 4 EN 9 CH 3 IN 3 AG 9 LK 5 None Bobblehead: Medicine
Tag Explosives, Repair, Lockpick None
Level 2 Lady Killer/Black Widow None IN / ST Bobblehead
Level 3 Intense Training (ST) None
Level 4 Comprehension IN 4 CH Bobblehead
Level 5 Child at Heart CH 4
Level 6 Toughness EN 5
Level 7 Bloody Mess None
Level 8 Commando None
Level 9 Strong Back ST 5, EN 5
Level 10 Finesse None LK Bobblehead
Level 11 Mysterious Stranger LK 6
Ant Sight Those! (Quest)
Level 12 Silent Running AG 6, Snk 50 PE Bobblehead, Ant Sight
Level 13 Sniper AG 6 PE 6
Level 14 Cyborg Med 60, Sci 60
Level 15 Adamantium Skeleton None
Level 16 Better Criticals LK 6, PE 6
Level 17 Action Boy/Girl AG 6
Level 18 Concentrated Fire SmG 60, EnW 60
Level 19 Robotics Expert Sci 50
Level 20 Grim Reaper's Sprint None
Gear:
  • Ranger Battle Armor
  • Three Dog's Head Wrap
  • Lucky Shades
  • Bobbleheads
  • Lucky 8 Ball
Important
Quest Perks:

Notes: You can switch Commando with Gunslinger and use Blackhawk, Dart Gun or unique energy pistols -

or stay with commando and use Lincoln's Repeater, The Terrible Shotgun, or a Scoped Gauss Rifle.
Final Stats: ST 9 PE 6 EN 10 CH 5 IN 4 AG 10 LK 10 34% Rad Resist, 25% Fire resist, 18% Crit, 67% DR, 115 AP
From Gear: +4 LK, +1 CH, +5 AP, +10 Small Guns


Character Build: AshRandom's Rambo

Template:FO3 user generated character build Grenadier, Sniper, & Bruiser

  1. --start--
  2. Intense Training(2):+1ST
  3. Intense Training(2):+1AG
  4. Comprehension(4), IN 4
  5. Intense Training(2):+1PE
  6. Gunslinger(6)
  7. Toughness(6), EN 5
  8. Commando(8)
  9. Demolition Expert-I(6), Explosives 50
  10. Demolition Expert-II(6), Explosives 50
  11. Demolition Expert-III(6), Explosives 50
  12. Silent Running(12), AG 6, Sneak 50
  13. Sniper(12), AG 6, PE 6
  14. Cyborg(14), Medicine 60, Science 60
  15. Finesse(10)
  16. Action Boy(16), AG 6
  17. Better Criticals(16), PE 6, LK 6
  18. Concentrated Fire(18), Small Guns 60%, Energy Weapons 60%
  19. Intense Training(2):+1LK
  20. Grim Reaper's Sprint(20)


  • Beginning Stats: 6,3,7,1,9,8,6 -- 81AP, 6% crit
  • Final Stats: 8,6,8,2,10,10,10 -- 140AP, 18% crit, +50% crit-dmg, +60% frag-dmg, +31DR
  • bobbleheads:+1ST,+1PE,+1EN,+1CH,+1IN,+1AG,+1LK
  • intense training: +1ST, +1PE, +1AG, +1LK
  • ant sight:+1PE
  • Ranger Battle Armor:+1LK
  • Lucky 8 Ball:+1LK
  • Ledoux's Hockey Mask:+25AP
  • Survival Guru:+3% crit / +6DR
  • Barkskin:+5DR


Character Build: AshRandom's Kenshiro

Template:FO3 user generated character build Ninja Warrior

  1. --start--
  2. Intense Training(2):+1PE
  3. Intense Training(2):+1AG
  4. Comprehension(4), IN 4
  5. Iron Fist-I(4)
  6. Iron Fist-II(4)
  7. Iron Fist-III(4)
  8. Gunslinger(6)
  9. Commando(8)
  10. Finesse(10)
  11. Toughness(6), EN 5
  12. Silent Running(12), AG 6, Sneak 50
  13. Sniper(12), AG 6, PE 6
  14. Cyborg(14), Medicine 60, Science 60
  15. Intense Training(2):+1ST
  16. Action Boy(16), AG 6
  17. Better Criticals(16), PE 6, LK 6
  18. Paralyzing Palm(18), Unarmed 70
  19. Intense Training(2):+1LK
  20. Ninja(20), Melee Weapons 80, Sneak 80


  • Beginning Stats: 6,3,7,1,9,8,6 -- 81AP, 6% crit
  • Final Stats: 8,6,8,2,10,10,10 -- 140AP, 18% crit, (33% hth-crit), +50% crit-dmg, +15 hth-dmg, +31DR
  • bobbleheads:+1ST,+1PE,+1EN,+1CH,+1IN,+1AG,+1LK
  • intense training: +1ST, +1PE, +1AG, +1LK
  • ant sight:+1PE
  • Ranger Battle Armor:+1LK
  • Lucky 8 Ball:+1LK
  • Ledoux's Hockey Mask:+25AP
  • Survival Guru:+3% crit / +6DR
  • Barkskin:+5DR


Character Build: Riff Raff's Sniper Bitch

  • Gender: Female
  • Karma: Evil - Very Evil
  • SPECIAL | Start | Final
    • Strength | 8 | 10
    • Perception | 7 | 10
    • Endurance | 5 | 6
    • Charisma | 1 | 2 --> She's a bitch, remember.
    • Intelligence | 8 | 9
    • Agility | 6 | 8
    • Luck | 5 | 9

Level. Perk

  1. NA
  2. Intense Training (+1 ST)
  3. Black Widow
  4. Educated
  5. Comprehension
  6. Toughness
  7. Intense Training (+1 AG)
  8. Strong Back
  9. Commando
  10. Finesse
  11. Intense Training (+1 LK)
  12. Silent Running
  13. Sniper
  14. Bloody Mess
  15. Cyborg
  16. Action Girl
  17. Better Criticals
  18. Demolition Expert
  19. Pyromaniac
  20. Grim Reaper's Sprint



Character Build: Nux's Maximum Build

Maximum SPECIAL/Skills Template:FO3 user generated character build

  • This is my attempt to build a Fallout 3 Character that has maxed out Skills and nearly maxed out SPECIAL based on the research done in Talk:Fallout 3 SPECIAL#Maximum build
  • Once your skills are maxed out, you can play this character in nearly every play style, but the equipment and perks lend itself to rifles or Big Guns. Any "two handed Weapon" used in vats will be phenomenally successful.
  • The crucial thing to remember with this build is that it relies of collecting all the skill books in the game, and read them all after getting the Comprehension perk at level 4
  • If you collect every book and bobblehead in the game, you only need to allocate 45 points to each of your skills.
  • After reading User:Bloodwars#Skill Points & The Case For Stupidity I've reduced the builds Intelligence to 4, which is the bare minimum, in favor of some more Endurance
  • I've been debating switching out Scrounger for Bloody Mess. Having extra ammo is always useful, especially if you're playing on a higher difficulty level. Also, the wording behind Bloody Mess is a bit unclear. If it is simply a base 5% damage modifer, then it's worth having, but if it is actually a +5 to all weapon skills (Big Guns, Energy Weapons, Explosives, Melee Weapons, Small Guns and Unarmed), it's not worth taking.
  • In future Fallout 3 downloadable content, the level cap may be raised. In that case, this build will become even more powerful, allowing for more perks, and possible maximization of SPECIAL
  • This build is a work in progress. Any help improving it would be much appreciated.


Class: Maximum Build High AP, High Critical
Level Perk Requirements Items
Level 1 ST 8 PE 7 EN 8 CH 4 IN 3 AG 5 LK 5
Tag Medicine, Repair, Science
None Bobblehead: Medicine Pick up Grognak the Barbarian but do not read it.
Level 2 Intense Training (ST) None IN / ST Bobblehead
Level 3 Intense Training (PE) None
Level 4 Comprehension IN 4 Read all books that you have collected at this point
Level 5 Intense Training (PE) None Begin collection of all other books and Bobbleheads
Level 6 Intense Training (EN) None
Level 7 Intense Training (CH) None
Level 8 Scrounger LK 5
Level 9 Commando None
Level 10 Finesse None
Level 11 Intense Training (CH) None
Level 12 Intense Training (AG) None
Level 13 Sniper PE 6 AG 6
Level 14 Action Boy/Girl AG 5
Level 15 Intense Training (AG) None
Level 16 Better Criticals LK 6, PE 6
Level 17 Intense Training (AG) None
Level 18 Concentrated Fire SmG 60, EnW 60
Level 19 Intense Training (AG) None
Level 20 Grim Reaper's Sprint None
Gear:
  • Ranger Battle Armor
  • Lucky Shades
  • Three Dog's Head Wrap
  • Bobbleheads
  • Books
  • Lucky 8 Ball
  • Yew's Bear Charm
  • Any Weapon you like
Important Quest Perks:
Final Stats: ST 10 PE 10 EN 10 CH 8 IN 4 AG 10 LK 10 Bonuses yet to be calculated
From Gear: +3 LK, +1 PE, +10 Small Guns, +10 Speech


Here's the boring math behind the build

Skill Original Bobblehead Equipment Books Skill points total
Barter 13 10 0 46 31 100
Big Guns 21 10 0 50 19 100
Energy Weapons 19 10 0 50 21 100
Explosives 19 10 0 50 21 100
Lockpick 19 10 0 50 21 100
Medicine 26 10 0 50 14 100
Melee Weapons 21 10 0 50 19 100
Repair 26 10 0 50 14 100
Science 26 10 0 50 14 100
Small Guns 15 10 10 50 15 100
Sneak 15 10 0 50 25 100
Speech 13 10 10 50 17 100
Unarmed 21 10 0 50 19 100
total 254 130 20 646 250 1300


Skill point Calcucation:

Level Points
1 13
2-20 17
Total 310

Points Need: 250

Excess Points: 60

Goal Reached by level 14

Character Build: Ashran's Gun Guy

Gun Guy

Class: Gun Guy Flexible
Perk Requirements Items
Level 1 ST 6 PE 6 EN 6 CH 1 IN 6 AG 8 LK 7 None Bobblehead: Medicine
Tag Science, Repair, Lockpick None
Level 2 Lady Killer/Black Widow None IN / ST Bobblehead
Level 3 Intense Training (IN) None
Level 4 Educated IN 4 CH Bobblehead
Level 5 Comprehension None
Level 6 Gunslinger EN 5
Level 7 Bloody Mess None
Level 8 Commando None
Level 9 Toughness ST 5, EN 5
Level 10 Strong Back None LK Bobblehead
Level 11 Finesse LK 6
Ant Sight Those! (Quest)
Level 12 Silent Running AG 6, Snk 50 PE Bobblehead, Ant Sight
Level 13 Mysterious Stranger LK 6
Level 14 Sniper AG 6, PE 6
Level 15 Cyborg Medicine 60, Science 60
Level 16 Action Boy/Girl AG 6
Level 17 Better Criticals AG 6
Level 18 Concentrated Fire SmG 60, EnW 60
Level 19 Pyromaniac or Demolition Expert
Level 20 Grim Reaper's Sprint None
Gear: Important
Quest Perks:

Notes: This build uses higher intelligence to allow for more skill point early on, and makes it so finding ALL the books is unnecessary (Let's be honest, you'd rather be doing something else). You don't need to carry a lot of weapons because you're good at everything (Both rifles and pistols, energy and small guns). By level 14 you are incredibly powerful.

Final Stats: ST 7 PE 8 EN 7 CH 2 IN 8 AG 9 LK 9 (If you include the lucky 8 ball)
From Gear: +2 LK, +30 AP, +10 Small Guns


Character Build: Some Sort's Swashbuckler

Swords, stealth, and pistols

Class: Swashbuckler Shishkebab / Gunslinger Specialist
Perk Requirements Items
Level 1 ST 9 PE 4 EN 6 CH 1 IN 9 AG 5 LK 6 None Bobblehead: Medicine
Tag Speech, Repair, Lockpick None
Level 2 Intense Training(EN) None IN / ST Bobblehead
Level 3 Intense Training(EN) None
Level 4 Educated IN 4 CH Bobblehead
Level 5 Comprehension IN 4
Level 6 Toughness EN 5
Level 7 Gunslinger none
Level 8 Scrounger LK 5
Level 9 Strong Back ST 5, EN 5
Level 10 Finesse none LK Bobblehead
Level 11 Mysterious Stranger LK 6
Ant Sight Those! (Quest)
Level 12 Pyromaniac Exp 60 PE Bobblehead, Ant Sight
Level 13 Silent Running AG 6, Snk 50
Level 14 Cyborg Med 60, Sci 60
Level 15 Sniper AG 6, PE 6
Level 16 Better Criticals LK 6, PE 6
Level 17 Action Boy/Girl AG 6
Level 18 Lifegiver EN 6
Level 19 Intense Training(EN) none
Level 20 Ninja MeW 80, Snk 80
Gear: Important
Quest Perks:
  • I love overpowering characters, but despise the tedium of min/maxing and book hunting- this build is designed to achieve the former without resorting the latter. Divide your skills into primary, secondary, and tertiary categories. Your primary skills are your bread and butter- either Small Guns, Energy Weapons, or Melee (pick one of the three), Sneak, Lockpick, and Speech. Your secondary skills are nice skills you use a lot, but not quite as frequently as your primaries- whichever two damage skills you didn't choose for your primary, Big Guns, repair, medicine, explosives. Tertiary skills are the skills you couldn't possibly care less about- Barter, Science, and Unarmed.
  • The goal is to get all of your primary skills to 70 without bobbleheads or books and all of your tertiary skills to 40. This will enable you to max out your primaries with very little effort (1 bobblehead and 10 books), while still allowing you to max out your tertiaries if you decide it's suddenly important to you (1 bobblehead and 25 books).
  • For your secondary skills, season to taste. The more you use it, the closer to 70 you should develop it. The less you use it, the closer to 40 you should leave it.
  • There is a lot of flexibility in perks at levels 2, 3, 8, 9, 18, and 19. There simply aren't any standout perks at those levels that are a must for the class. I posted what my personal preferences are, but there's nothing wrong with getting perks like Ladykiller/Black Widow, Child at Heart, Bloody Mess, Demolition Expert 1-3, Animal Friend, Mr. Sandman, or really anything else that floats your boat.
  • If you're really the impatient type, take Swift Learner at levels 2 and 3 and take Here and Now at level 19.
  • The level 20 perk is also up for discussion. If you're having more fun with the Shishkebab than your guns, go with Ninja. If you prefer your guns, go with Grim Reaper's Sprint.
  • Just because I never take Commando doesn't mean I never use 2-handed guns. I just never use them in VATS. The flamethrower/Burnmaster and Eugene provide awesome crowd control, Xuanlang's Assault Rifle chews through enemies, and The Reservist/Victory Rifle give a crushing advantage on the open plains of the wasteland. And best of all, they all shine outside of VATS as much or more than they shine in VATS.

Final Stats: ST 10 PE 6 EN 10 CH 2 IN 10 AG 6 LK 9
520 HP, 107 AP, 77% DR

Character Build: Dcruze's Pacifist

Class: Pacifist Dovish / Kills only one creature in the entire game
Perk Requirements Items
Level 1 ST 1 PE 1 EN 9 CH 9 IN 9 AG 1 LK 10 None Bobblehead: Medicine
Tag Barter, Medicine, Science None
Level 2 Daddy's Boy None
Level 3 Swift Learner IN 4 IN Bobblehead
Level 4 Child at Heart CH 4
Level 5 Intense Training(EN) None
Level 6 Toughness EN 5
Level 7 Intense Training(CH) None
Level 8 Swift Learner II IN 4

The point of this character is to get through the game without killing anything except the one Radroach you have to kill at age 10. The only important things are to get Barter and Science up to 50% and to pick the Child at Heart perk, the rest is arbitrary. On my user page I have a walkthrough on what I did, which I didn't post here due to extensive spoilers.

Final Stats: ST 1 PE 1 EN 10 CH 10 IN 10 AG 1 LK 10

See Also

  • Bloodwars page with EXTENSIVE notes on character planning (Min/Maxing) and condensed information on useful perks and items.
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