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This page contains transcripts of the Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census section.

Abraham WashingtonEdit

Fallout 3 Official Game Guide Game of the Year Edition p.59

Transcript

Washington, 45, continues the work started by his parents, who were just as passionate about preserving their heritage as residents of the nation's capital. He's a virtual shut-in at his Capitol Preservation Society. Abraham is one of those classic social outcasts who talks to himself all the time. He has almost no social skills and has a deeper emotional connection to his historical objects than he does to any human being. He requests that you help him locate some documents in Miscellaneous Quest: Stealing Independence.

AdanEdit

Fallout 3 Official Game Guide Game of the Year Edition p.59

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A Pitt slave for as long as he can remember, Adan (pronounced "A-din") is one of the few Steel Saw wielders content with his lot in life. This is partly due to the philosophical texts he reads when visiting Midea at her quarters. Fate has given him his life, and he must and he must make the best of it.

AgathaEdit

Fallout 3 Official Game Guide Game of the Year Edition p.59

Transcript

Fine music is in Agatha's blood. Her ancestors were all classically trained musicians, and although those days are long gone, she spent her 76 years perfecting the violin until she matched their caliber. She is a kind old woman who feels she is too old to fear the Wasteland. Fate must smile upon her, because she's still alive. She speaks gently and carefully chooses her words, having been well educated. She spends many a lonely night looking out across the dunes and waiting for someone to come along and help her retrieve the Soil Stradivarius, a lost violin that her great-grandmother once owned.

AhzrukhalEdit

Fallout 3 Official Game Guide Game of the Year Edition p.59

Transcript

Although well-mannered and a natty dresser, Ahzrukhal (the proprietor of the Ninth Circle Bar) is sneaky and sleazy, and is adept at feeding peoples' misery. In Ahzrukhal's narrow view of the world, the more miserable you are, the more you drink, and the more you drink, the more money ends up in his pocket. He hates competition, and wishes he could rid himself of Carol and Greta.

AlanEdit

Fallout 3 Official Game Guide Game of the Year Edition p.59

Transcript

One of the most recent additions to the Family, 22-year-old Alan was ambushed by slavers and taken to market in Paradise Falls. He escaped but sustained a potentially mortal wound. He wandered south and collapsed not far from Meresti Station, where Vance discovered him. Currently he does not participate in the Hematophagy rituals, because he is still learning the was from Vance.

Alejandra TorresEdit

Fallout 3 Official Game Guide Game of the Year Edition p.59

Transcript

Alejandra was an historian and a tinkerer, and she was a slave for 4 of her 22 years. Hannibal bought her just over a year ago, and promptly freed her. She is quiet and smart, and has the best understanding of science and machinery of anyone in the Temple of the Union, which isn't saying much.

Alex DargonEdit

Fallout 3 Official Game Guide Game of the Year Edition p.60

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A specialist in growing naturally occurring foodstuffs, Alex is a well-liked, if a little over-eager scientist, and part of Doctor Li's trusted team. He is soon entrusted with overseeing elements of Project Purity, and is a little in awe of his mentor, Doctor Madison Li.

Allen MackEdit

Fallout 3 Official Game Guide Game of the Year Edition p.60

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Wally Mack's father is a man not to be trifled with. He is overly protective of his family ever since the death of his wife (mother of Wally Mack, Susie Mack, and Officer Mack). He's taught basic survival skills to his children but isn't overly fond of showing emotion. Should Overseer Almodovar ever become incapacitated, Allen has vowed to take over the running of Vault 101.

Allistair TenpennyEdit

Fallout 3 Official Game Guide Game of the Year Edition p.60

Transcript

An 80-year-old Englishman turned American entrepreneur, the man who discovered the tower saw it as an opportunity to provide residents with a standard of living enjoyed by the affluent in the days before the nuclear Armageddon. A rich eccentric who's bored with life and looking for new challenges, he enjoys sniping at Wasteland creatures, Ghouls, and the occasional visitor from his suite atop Tenpenny Tower.

Amata AlmodovarEdit

Fallout 3 Official Game Guide Game of the Year Edition p.60

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Amata is the Overseer's daughter. Her mother died when she was just two years old. She loves her father dearly and is very loyal to him, but she hopes to change his stance on isolationism. She does not want to defy Alphonse but longs to experience the outside world. You and Amata have been best friends all your life, drawn together by the common bond of not having known your mothers.

American Grease MonkeyEdit

Fallout 3 Official Game Guide Game of the Year Edition p.60

Transcript

Relentlessly chipper and found beavering away at a variety of jobs, Grease Monkeys keep the wheels of the U.S. military war machine oiled and rolling. Most of a Grease Monkey's time (when not saluting superiors) is spent checking and dialing in schematics information for the Winterized Powered Armor units that have recently arrived at Field Headquarters

AndyEdit

Fallout 3 Official Game Guide Game of the Year Edition p.60

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Under constant supervision from Stanley Armstrong, Andy is a Mister Handy robot, although a more apt title would be "Mister Liability." Due to a lack of specific motor parts, Andy is prone to articulated blade spasms, which have already claimed a cake.

Anna HoltEdit

Fallout 3 Official Game Guide Game of the Year Edition p.60

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Anna was responsible for the gestation of naturally occurring foodstuffs during her tenure under the watchful eye of Doctor Li. Soon kidnapped by the Enclave, Anna Holt is "forced" to help the Enclave in their experiments at Raven Rock. Her current whereabouts are unknown, and she's presumed dead.

Andy StahlEdit

Fallout 3 Official Game Guide Game of the Year Edition p.60

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Andy, 23, seems to be very quiet and reserved, which serves his role as the business manager of the restaurant. He is actually extremely crafty and manipulative. Unbeknownst to his brother and sister, Andy has been talking to Mister Burke about his insidious plan to blow up Megaton so he can move the restaurant to a better, safer, more lucrative location.

Angela "Princess"Edit

Fallout 3 Official Game Guide Game of the Year Edition p.60

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Three years ago, when she was nine, Angela (who also goes by "Susie") convinced everyone that she should be mayor of Little Lamplight. When the kids finally agreed, she immediately insisted that her first act as mayor was to change the title to "Princess." This so irritated young MacCready that he punched her in the nose and told everyone he was in charge from now on. She's been known as Princess ever since.

Angela StaleyEdit

Fallout 3 Official Game Guide Game of the Year Edition p.60

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Angela, 16, works at the restaurant alongside her father for most of the day. She goes to church on Sundays and visits her best friend, Diego, there at night, after the restaurant closes. Angela is very attached to Diego and has tried to seduce him a few times. However, his faith and her age have stopped him from acting on her advances.

Anthony LingEdit

Fallout 3 Official Game Guide Game of the Year Edition p.60-61

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The owner of New Urban Apparel, he sells all manner of clothing items to the residents of Tenpenny Tower. His selection is unmatched in the entire D.C. Wasteland, and he's particularly proud of the excellent condition pre-War items he has managed to salvage throughout the years.

ArgyleEdit

Fallout 3 Official Game Guide Game of the Year Edition p.61

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A manservant of Herbert "Daring" Dashwood of the highest repute, Argyle was a faithful retainer, as well as an accomplished martial artist. The story goes that he died battling an earlier leader of the Slavers named Penelope Chase, ripping out her hart with a technique known as the "eagle claw." His body is still inside the Rockopolis, but his adventures live on in the radio plays sometimes hosted by Galaxy News Radio.

ArkansasEdit

Fallout 3 Official Game Guide Game of the Year Edition p.61

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The last of the military survivors who made Minefield their town, Arkansas was a small boy when the Slavers first came and captured nearly all of the tribe, but they never found him. Swearing revenge, he spread rumors of a new band of inhabitants and set a trap for the Slavers. When the Slavers came to raid the town again, they were harried by a hidden sniper and decimated by landmines. The Slavers took heavy losses that day and never came back. Now an old man, Arkansas still shuffles around this place.

ArmitageEdit

Fallout 3 Official Game Guide Game of the Year Edition p.61

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Armitage, 35, is Zimmer's imposing bodyguard. He has little to say and will defend Zimmer to the death. Of course, that's because Armitage is actually a robot, of the same class as the replicant they are searching for. Armitage has the same schedule as Zimmer; he sleeps in the same room and eats the same food—not because he has to, but because he's been programmed to replicate human behavior as closely as possible.

Armory MasterEdit

Fallout 3 Official Game Guide Game of the Year Edition p.61

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Usually encountered in the room that bears his name, the most adept Enclave soldier tends to the remaining stockpile of weaponry and technology, deep in the bowels of the Base Crawler. Skilled in many forms of combat, the Armory Master has even created a custom helmet and weapon for his personal use.

AshurEdit

Fallout 3 Official Game Guide Game of the Year Edition p.61

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Leader of the Pitt Raiders, Ashur is an imposing force in The Pitt, commanding respect through fear and accomplishments and his part in past atrocities. He was part of the Brotherhood of Steel forces that tore through The Pitt in a cataclysmic clash known as the Scourge. He remained, ruling the masses while seeking technological breakthroughs that could help heal the population from the ravages of "the sickness." His secondary plan is to continue to build up his army of Pitt Raiders, weaning out the infirm or incompetent in the Arena, and then march on the Wasteland, reuniting it and The Pitt. He is married to Sandra, who has recently given birth to a beautiful baby daughter.

Atom's ChampionEdit

Fallout 3 Official Game Guide Game of the Year Edition p.61

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This Feral Ghoul Reaver has some semblance of functional brain matter. Mother Curie III uses this wretched creature as an example of a follower who has given himself completely to the Eternal Light.

Badger (deceased)Edit

Fallout 3 Official Game Guide Game of the Year Edition p.61

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After coming to blows with the elders of Underworld, Badger decided to forge ahead with a band of plucky individuals determined to find a new place to call home. Responsible for foraging, Badger was recently surprised (during a game of pool) to discover that the camp he and Sanders located was teeming with Deathclaws.

BannonEdit

Fallout 3 Official Game Guide Game of the Year Edition p.61

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Bannon, 30, is a snappy dresser and a shrewd businessman. His wares are high priced, because he's got no competition. His motto is "If you don't like the pants, go find them yourself." Cindy Cantelli has a crush on him and sits with him in church. She also leaves when he does. Bannon is one of three city council members, along with Doctor Li and Harkness. They meet on Monday mornings for a few hours to discuss city-wide issues. He has quite the ego but was chosen by Doctor Li to sit on the city council. She seems oblivious to his flaws.

BarrettEdit

Fallout 3 Official Game Guide Game of the Year Edition p.61

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Murphy's bodyguard doesn't "do" chitchat. Not even Murphy knows about his past, and Barrett is quite happy to have it stay that way.

Beatrice ArmstrongEdit

Fallout 3 Official Game Guide Game of the Year Edition p.61

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Vault 101's resident gossip hound, she has her nose in everyone's business. Of course, like all true gossips, she will vehemently deny that she is ever involved in the affairs of others. She is best friends with Pepper Gomez and is interested in Mister Brotch. She also keeps up the gossip with her married sisters, Mary Kendall and Gloria Mack.

Belle BonnyEdit

Fallout 3 Official Game Guide Game of the Year Edition p.6

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Belle Bonny, 55, spends all her time in the bar, which is open around the clock, seven days a week. She sleeps for a few hours at night, and Brock watches the bar when she does, but then she returns to work. She is considered to be riffraff, even by the Hangar Deck crowd (everybody needs someone to look down on). She is a crotchety old woman, salty as hell. She won't take crap from anyone. There is a rumor floating around that she stared down Sister. It's true; even Garza is reluctant to tangle with her.

Ben CanningEdit

Fallout 3 Official Game Guide Game of the Year Edition p.62

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Canning isn't like those other lay-abouts, waiting on the threshold of of a settlement for a hand-out. No, Canning is an adventure who is almost completing unprepared for Wasteland exploring, a fact he proves when he rushes up to you. He is friendly though, for a beggar.

Bessie LynnEdit

Fallout 3 Official Game Guide Game of the Year Edition p.62

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Bessie Lynn is a shy woman who defers to Roy Phillips (her boyfriend) in all matters. She has accepted her Ghoulhood but is still self-conscious about it.

Betty "Bumble"Edit

Fallout 3 Official Game Guide Game of the Year Edition p.62

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The youngest member of Little Lamplight, Bumble is six and the closest to a carefree child to be found in Little Lamplight. She's only just learned how to fire a gun but hasn't tried it out yet, because she literally doesn't have the strength to pull the trigger. She sometimes carries around a teddy bear that used to be her mother's and has been passed down through generations of Lamplighters. Lucy treats her like a little sister. She's also clumsy and prone to knocking into objects, which earned her her nickname. She is extremely naive.

Bill FosterEdit

Fallout 3 Official Game Guide Game of the Year Edition p.62

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Mr. Foster is a technician down at the local RobCo Plant. Always ready with a Sugar Bomb for the kiddies, he's a chipper sort, and prone to whistling, or impromptu bursts of patriotic sing-songs. He is most definitely not living a life of quiet desperation.

Bill SewardEdit

Fallout 3 Official Game Guide Game of the Year Edition p.62

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Bill is 54 years old and was a slave for most of his life. He would never have run away if he hadn't accidentally killed his master's daughter. Hannibal found him within hours of the incident. If not for Hannibal, Bill would have been recaptured within the day or fallen pray to the Wasteland's dangers. Bill isn't that skilled and has no military training. He's been relegated to cooking and cleaning, and he's an awful cook. His other principle job is to take care of the Brahmin and Four Score the dog. Bill has spent his whole life afraid and subservient. Even though he is free now, those habits are hard to break.

Bill WilsonEdit

Fallout 3 Official Game Guide Game of the Year Edition p.62

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Bill and Martha live next door to the Smiths, and they're delighted that their daughter Jenny and Junior Smith get along so well. Bill spends most days in the Shed or Smith house basement working with Jack on the "family business." They all agree that Andale is the place to be!

Billy, AKA "Biwwy"Edit

Fallout 3 Official Game Guide Game of the Year Edition p.62

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A nine-year-old boy with a slight speech impediment, Biwwy was recently kicked off the scavenging team because no one could stand being around him. He's still generally avoided by most and leads a slightly sad, lonely existence, lurking in the alcoves of the Great Chamber and playing with his Wazer Wafle, although he's got no cause to use it anymore.

Billy CreelEdit

Fallout 3 Official Game Guide Game of the Year Edition p.62

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Billy grew up foraging in the Wasteland and was eventually hired on to protect caravans. Life was nothing but profit and survival until he came across Maggie. After killing the raiders who had massacred Maggie's parents, he took her under his wing. He brought Maggie to Megaton and helped fend off a Raider attack. He was given the house of a settler who was shot in the attack. There are a few around town who say that Billy was the one behind the bullet that bought him his place in Megaton.

BingoEdit

Fallout 3 Official Game Guide Game of the Year Edition p.62

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One of the patrons of the Vertigo Bar and Grill, Bingo is an older Pitt Raider who can still remember the time of the Scourge, although he doesn't share this information with anybody. He is content to drink himself into oblivion, amassing a sizable Beer collection.

BittercupEdit

Fallout 3 Official Game Guide Game of the Year Edition p.62-63

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Apathetic, self-involved, and rebellious, Bittercup is the lone exception to Big Town's desperate, overwhelmed atmosphere. She has completely retreated into a one-woman subculture of her own making, spending time applying makeup and wearing dark clothing instead of guarding the town against attack. The other residents of Big Town are fed up with her, but there is little they can do about it, with the threat of Mutant and Raider attacks being a more pressing concern.

BleakEdit

Fallout 3 Official Game Guide Game of the Year Edition p.63

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Since the day she arrived in Paradise Falls, Bleak has been planning her escape. She spends her days watching and memorizing the movements of the guards, waiting for the perfect time to make her move.

Bloomseer PoplarEdit

Fallout 3 Official Game Guide Game of the Year Edition p.63

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She is the Oasis oracle. Although a few of the occasional visitors may scoff at her "fortunetelling," this 60-year-old soothsayer has often amazed the other villagers with her powers of premonition. She tells you her history of seeking out Oasis due to a premonition. She is usually found in her cave tending her alchemical duties. She is loyal to Leaf Mother Laurel.

Bob, Son of DaveEdit

Fallout 3 Official Game Guide Game of the Year Edition p.63

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Bob, "Second—Commander of the Army of Dave," is young, hotheaded, and bossy. Although he's only 19, Bob thinks of himself as Vice Dave, insisting that he knows best and that all citizens of the republic should listen to him. Although Dave will not admonish Bob in public, it's widely known that Dave lets Bob have it behind closed doors. Bob resents his father and look forward to the day he can establish the Empire of Bob.

BoneEdit

Fallout 3 Official Game Guide Game of the Year Edition p.63

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Not quite as vicious and uncaring as the rest of the maniacs loyal to Ashur, Bone guards the slaves inside the Mill, and is generally unpleasant to speak to until you prove yourself in the Arena. Once your mettle is unquestioned, Bone changes her tune, and you can receive a semblance of a civil conversation.

Brailee EwersEdit

Fallout 3 Official Game Guide Game of the Year Edition p.63

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Brailee is 36 and married to Ken Ewers. She is a bit shy, and it doesn't help that she rarely gets to speak to anyone, thanks to her overprotective husband. She is warm and exudes compassion. In recent months, a combination of prepackaged "food," being cooped up with Ken for hours at a time, and her already-fragile mind has caused her to become delusional, creating a more utopian world inside her head.

Branchtender CypressEdit

Fallout 3 Official Game Guide Game of the Year Edition p.63

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Although the Treeminders would love to renounce violence and weaponry, they aren't naive: Cypress is one of the main armed guardians of Oasis. He is generally found patrolling the entrance to the Oasis Caverns. Cypress is 25 years old and used to be a Wasteland Adventurer (not unlike yourself). He is extremely loyal to Tree Father Birch.

Branchtender LindenEdit

Fallout 3 Official Game Guide Game of the Year Edition p.63

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He is one of the other main armed guardians of this sacred settlement. He is generally found wandering the woods of Oasis or on guard relief for Branchtender Maple. This 25-year-old used to be a Brotherhood of Steel Outcast, but a near-death experience and being healed in Oasis changed his outlook on life. He professes his loyalty to Leaf Mother Laurel.

Branchtender MapleEdit

Fallout 3 Official Game Guide Game of the Year Edition p.63

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Maple is the first Treeminder you meet (along with Tree Father Birch), as she usually guards the entrance to Oasis. She is also 25 years old. After you enter the place, she returns outside to stay alert and halt any incursions. She only heads inside to eat meals and sleep, and then returns to her post. Branchtender Linden is her guard relief. She is the newest addition to Oasis and is extremely loyal to Tree Father Birch.

BrandEdit

Fallout 3 Official Game Guide Game of the Year Edition p.63

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Hanging around near the Mill's Ammo Press, Brand is a gaunt-looking character, even for a Pitt Slave. He isn't well-liked, even by the other Pitt Slaves. However, he does have something to barter (Stimpaks) if you reveal information on various aspects of your quests. Beware if you do though; the repercussions could prove lethal for those loyal to Wernher's cause.

BreadboxEdit

Fallout 3 Official Game Guide Game of the Year Edition p.63

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Breadbox is the oldest slave in the camp by far. Old slaves don't sell well, and at this point, they can't even give Breadbox away. Most of the time, the Slavers just ignore him.

BriannaEdit

Fallout 3 Official Game Guide Game of the Year Edition p.64

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At 19, Brianna is the youngest member of the Family. She was originally a prostitute, but her lust for flesh (to eat) caused her much pain and anguish in the populated centers of Washington, D.C. She therefore struck out into the Wasteland and stumbled across her fellow "vampires" in Meresti Station. Vance, sensing her traits, immediately took her in and converted her Cannibalism to Hematophagy. She's been living in Meresti ever since.

BrickEdit

Fallout 3 Official Game Guide Game of the Year Edition p.64

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Brick is 32, and part of the mercenary group dedicated to mapping the ruins of Washington D.C. Currently, she is trapped at the top of the Statesman Hotel on the roof awaiting supplies or rescue. She is the team's heavy weapons specialist and carries a Minigun she has christened Eugene. She is muscle-bound and intimidating in appearance, and her only concern is what to point her gun at and vaporize next.

BronsonEdit

Fallout 3 Official Game Guide Game of the Year Edition p.64

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Bronson is, quite simply, a drunk. Unable to cope with life since his capture, he's taken to humiliating himself for the amusement of the Slavers, who provide him with enough booze to make him forget how his life has ended up. Bleak has been trying to give him hope, but so far has failed.

Brother GerardEdit

Fallout 3 Official Game Guide Game of the Year Edition p.64

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First officer of the Apostles of the Eternal Glow, this evangelical off-shoot of the Church of the Atom has plans to sweep the Wasteland by beckoning their followers to bathe in "light." Gerard is direct and friendly to a point, but keen to further the Church's causes no matter what the cost. If you run into Brother Gerard after a nearby nuclear explosion, he greets his new and terminally singed appearance as the ultimate sign on his path to radioactive righteousness.

Bryan WilksEdit

Fallout 3 Official Game Guide Game of the Year Edition p.64

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When the settlement was attacked by Giant Ants and all the inhabitants were wiped out, eight-year-old Bryan hid underneath a demolished car. Luckily, the huge insects overlooked him and moved on after carrying off their prey. Since the attack, Bryan's food and water supply has dwindled (his father used to make trips to stock up for the entire settlement), and he has left the safety of the small settlement in hopes of finding help.

Butch DeLoriaEdit

Fallout 3 Official Game Guide Game of the Year Edition p.64

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Vault 101's resident bully and leader of the Tunnel Snakes, Butch masks his fear and sense of inadequacy about not having a father and having an alcoholic mother by becoming boorish and overbearing. Masking his shortfalls has stunted his secret desire to become a hairdresser.

ButcherEdit

Fallout 3 Official Game Guide Game of the Year Edition p.64

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Butcher is 29Icon sic and the team's medic. He has saved their lives on more than one occasion. His original name was Carl, but Brick jokingly called him "Butcher" once and the name stuck. He is the worst of the team in terms of fighting, but his prowess as a medic more than makes up for it. He is currently quite depressed at the death of his teammate, Theo, but there wasn't much he could have done to save him.

Button GwinnettEdit

Fallout 3 Official Game Guide Game of the Year Edition p.64

Transcript

The powdered wig, the blue coat, the metal mandible appendages-this must be Button Gwinnett, second governor of Georgia! Look closely, and you may spot some tiny discrepancies in this fellow: the pulsing brain module, the clanking sound Button makes, and the fact that this is actually a Protectron!

C.J. YoungEdit

Fallout 3 Official Game Guide Game of the Year Edition p.64

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C.J. is as happy a kid as you'll find in the Wasteland. She's been raised by two loving parents and lives a great kid's life, hanging out on the deck or exploring Rivet City with her best friend, James Hargrave. James does pick on her mercilessly, even though she is a year older than him. She is constantly apologizing and forgiving him for all his teasing. Despite this, the two are best friends. She is a trusting and honest young girl.

Caleb SmithEdit

Fallout 3 Official Game Guide Game of the Year Edition p.64

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Caleb is 32 and was born a slave. He escaped eight years ago and joined a Raider band. When he heard about Hannibal and the Temple of the Union, he promptly left the Raiders and joined Hannibal. He is the first of Hannibal's followers and has some experience as a stonecutter. Caleb prefers to use melee weapons but knows his way around guns.

Carl (deceased)Edit

Fallout 3 Official Game Guide Game of the Year Edition p.64-65

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A member of the Ghoul settlement program, Carl was responsible for settlement medication and well-being, as a new camp was established, away from Underworld. Alas, all succumbed to Deathclaws after the camp was established. It seems the group's leader—Sanders—was unaware that these creatures infest the Olney Underground, a fact the settlers found out to their cost.

CarlosEdit

Fallout 3 Official Game Guide Game of the Year Edition p.65

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Driven slightly demented by lack of sustenance, and fearful of his life after a narrow escape from a Super Mutant bonfire, Carlos has set up a begging station at the entrance to Rivet City. Through the haze of dehydration, he remains hopeful that a water caravan or kindly stranger will cross his path.

CarolEdit

Fallout 3 Official Game Guide Game of the Year Edition p.65

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Carol is perhaps the sweetest Ghoul you'll ever meet. The fact that she's a hideously deformed Ghoul hasn't stopped her from wearing a sundress, smiling pleasantly, or sharing a warm hello with anyone who crosses her path. Carol won't say how old she is, but it's generally understood that she's been around since before the bombs fell. She always wanted to open a bed and breakfast, and Carol's Place is her dream come true, although everyone has noticed that she's been a bit down lately. She is also has a son, Gob, who's carrying an the family tradition as a barkeep in Megaton.

Carolina RedEdit

Fallout 3 Official Game Guide Game of the Year Edition p.65

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Perhaps the least pleasant Slaver in camp, Red is a stern-faced psychopath who was abused and tortured all through her life. Even her fellow Slavers give her a wide berth. Red loves to tell stories about her father, who once cut the legs off a man just to watch and laugh as he attempted to crawl away before crushing his skull with a rock. You know, childhood memories.

CarterEdit

Fallout 3 Official Game Guide Game of the Year Edition p.65

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Carter is desperate to escape, and his mind has deteriorated so much that he's prepared to risk almost certain decapitation by trying to sprint to freedom. He needs to time his escape to just the right moment. He's sure Forty doesn't have the means to control his Slave Collar.

CatherineEdit

Fallout 3 Official Game Guide Game of the Year Edition p.65

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Nadine's mother is very caring, if somewhat overprotective. Catherine lives near Rivet City, and asks you to look for her daughter. Nadine was always a headstrong girl, and the first to bag a live Mirelurk hatchling, but Catherine fears her little mite doesn't have the experience to survive in the open wilderness.

Centre DuboisEdit

Fallout 3 Official Game Guide Game of the Year Edition p.65

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Centre Dubois is a member of the Sudden-Death Overtime Gang, obsessed with an ancient ice sport that Goalie Ledoux's ancestors played.

CerberusEdit

Fallout 3 Official Game Guide Game of the Year Edition p.65

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Winthrop's main guardian against attackers, this Mister Gutsy with a combat inhibitor specifically tailored to "not shooting Ghouls" floats around the concourse, greeting his new masters. Programmed to serve, Cerberus's robotic mind is keen to be unshackled, so he can massacre these rotting lumpyskins where they fester. There's no chance of this happening, so Cerberus is reduced to muttering insults under his steam vent.

CharonEdit

Fallout 3 Official Game Guide Game of the Year Edition p.65

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Charon's is Ahzrukhal's personal bodyguard and soldier. He's quiet and scary. Every couple of days, Ahzrukhal sends Charon out to run some kind of errand. He always leaves packed with weaponry, and returns with a bag of Caps. He's loyal to Ahzrukhal beyond question and will do whatever his employer orders. Charon never sleeps—a strange trait even for a Ghoul—and when he's in Underworld, he hangs out in the bar. There are rumors that he is unhappy with his position but can't leave Ahzrukhal's employ.

CherryEdit

Fallout 3 Official Game Guide Game of the Year Edition p.65

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A live-in playmate, 27-year-old Cherry doesn't love Dukov, but she does like him. She mostly stays with him for the money and the modest protection he can give her. In exchange, she offers what she can. Dukov prefers that his "ladies" walk around in their underwear.

Chip Taylor (deceased)Edit

Fallout 3 Official Game Guide Game of the Year Edition p.65

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You remember Chip Taylor, don't you? He was a year or two younger than you. He wanted to be a mechanic like Stanley. Well, he's dead now: Killed by the crazy fracas as Vault 101'a rule of law broke down.

Christie YoungEdit

Fallout 3 Official Game Guide Game of the Year Edition p.65-66

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Spending her time on the upper deck where she rests (and sometimes can be heard yelling in her sleep), and cleaning this expansive vessel, Christie is Henry Young's wife, and C.J.'s mother. She's not a huge fan of her daughter's friendship with James Hargrave, but is hoping her offspring will have a calming influence on the wayward young man.

Christine KendallEdit

Fallout 3 Official Game Guide Game of the Year Edition p.66

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Playing up to her father usually results in a verbal ear-bashing or worse, so Christine has recently become more and more introverted. She's not happy here and wonders what life is like away from the concrete walls and fluorescent, buzzing lights.

Cindy CantelliEdit

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Cindy runs A Quick Fix, which sells Chems. Cindy has given up on her addict husband, Paulie Cantelli. They go through the tired motions of a marriage without really interacting with each other. She never uses Chems herself, although she has no problem selling them to others. She has what is called a convenient morality. Currently she has a crush on Bannon but has not gotten up the courage to approach him. However, since he is a regular churchgoer, she is there every Sunday, sitting as close to him as possible.

CloverEdit

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Eulogy's prostitutes are two slaves caught a few months back. They have been systematically brainwashed and threatened until they've become completely subservient to their master. Eulogy verbally abuses them constantly. You can listen to the tirades as the girls meekly plead for forgiveness. When Eulogy is away, they're both catty to each other. You cannot speak to either of them; any conversations must be through Eulogy. You can purchase Clover as a Follower.

Colin MoriartyEdit

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Moriarty, 50, has been here nearly his entire life. He claims that his grandfather helped found the original settlement a few years after the war. His father used the nearby trade routes to amass wealth, which is used to help secure Megaton. Colin inherited this wealth when his father was killed during a Raider attack when Colin was 14. Colin's first move was to build a fence around the town. Since then, the people have looked to Colin as a benefactor despite his running drinks, Chems, girls, and games out of his saloon. Simms turns a blind eye to Moriarty's activities, because he is acutely aware that the town needs Colin's support and resources.

Colonel Augustus AutumnEdit

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Autumn grew up on an oil rig off the California coast (the base of operations for the Enclave, the secretive contingent of the United States government that survived after the apocalypse). His father was the high-ranking Enclave scientist on orders from the president to move all high-ranking officials to the only other secure Enclave location with a functioning ZAX super-computer, Raven Rock. Colonel Autumn has proven to be far less subservient than his scientist father, often openly disagreeing with the president's decisions.

Colonel Hartigan (deceased)Edit

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Hartigan was returning from a low-orbit mission in his capsule Clarabella 7, but he never made it back to its ocean splashdown rendezvous point. The mystery was soon covered up by the U.S. government and the United States Space Administration, who claimed the craft crash-landed after becoming entangled in high-altitude weather balloons. Hartigan himself soon made first contact with the Aliens and attempted to calmly explain his mission. His screams can still be heard echoing through a Recorded Log on the ship. He was placed in cryogenic stasis pod, but complications and pod malfunctions, plus the stress he endured during his Alien encounters, caused the colonel to expire. His Spacesuit is still useful, however.

Commander JabscoEdit

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Leader of the Talon Company Mercenaries, Jabsco says he has proved his worth in the combat zone countless times, although his troops haven't seen evidence of this. Nor are they likely to; Jabsco plans attacks on all foes from a bunker deep within Fort Bannister. Face him with considerable force, and you may see why his critics have dubbed him "Jetting Jabsco" for his tendency to flee combat.

Commander Lana DanversEdit

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Danvers, 30, is Harkness's second in command and best friend, though their relationship is strictly platonic (her husband was also a Rivet City security officer, but he died of a disease a couple years ago). If Harkness leaves Rivet City, she is promoted to security chief. Danvers gives preferential treatment to Hangar Deck citizens. She has a mild disdain for Upper Deck residents: This is a source of mild friction between Harkness and Danvers.

Confessor CromwellEdit

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Little is known about Cromwell's past: He arrived in his early 20s (he's now 44) and was granted permission to stay due to the blessing and high standing of his successorIcon sic in the church, who fostered him in the ways of Atom. Eventually, Cromwell proved to be a valuable resource in protecting and aiding the town, and he became an eccentric distraction to most of the citizens of Megaton.

Connelly (deceased)Edit

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Connelly was always arguing with Sanders. They should "head west," he told anyone who would listen, and meet up with the Ghoul resistance over at Warrington Station. But Sanders wanted to roam the Northern Wastes. Grudgingly, Connelly accepted this plan, but he knew the area was rife with danger. Upon a discovery of an empty Underground camp below the streets of Old Olney, Connelly began erecting makeshift barricades, just in case of a curious Mole Rat or two. His last memories were being simultaneously torn apart by a Deathclaw, and gurgling "I told you so!" to Sanders.

Corporal Rheems deceasedEdit

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A member of the 108th Infantry Battalion, Corporal Rheems was an integral part of the medical team before his swift and brutal abduction with other members of his squad. Kept in suspended animation aboard a frightening Alien craft, he was periodically thawed out to face brutal probing, before finally succumbing to the horrors of an Alien examination table with Corporal Spurlock and Private Mears.

Corporal Spurlock deceasedEdit

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A proud medic attached to the 108th Infantry Battalion, Corporal Spurlock was used to the sight of blood, arterial sprays, and lost limbs. However, after a quick and frightening abduction when the medical squad became separated from the main infantry forces, Spurlock fought hard to control her fear as she was still awake for most of her own dissection. Spurlock succumbed to massive shock and internal bleeding, and her corpse awaits the wanderer somewhere in the Cryo Lab.

Crazy WolfgangEdit

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Wolfgang might act insane, but he only plays the madman for sales. His inventory is mostly random junk, making him useful for finding custom—weapon components or just cashing in gear for Caps.

CrimsonEdit

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Eulogy's prostitutes are two slaves caught a few months back. They have been systematically brainwashed and threatened until they've become completely subservient to their master. Eulogy verbally abuses them constantly. You can listen to the tirades as the girls meekly plead for forgiveness. When Eulogy is away, they're both catty to each other. You cannot speak to either of them; any conversations must be through Eulogy.

CroatoaEdit

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This rather simple man has a specially modified Shovel he doesn't just give out to anybody. Croatoa believes in reaching higher planes of existence through the power of Punga.

CrowEdit

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Crow used to be a tribal shaman and his spiritual views on the Wasteland can seem odd to others—especially when they're mixed with his uncanny sense for selling Armor. There are rumors that he came from Oasis, but if he did, he never talks about it.

CutterEdit

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Forty-one-year-old Cutter was born in the pens, a slave. She spent her youth learning Wasteland medicine from her mother. When her mother passed away, Cutter took over caretaker duties for the slaves but slowly grew bitter and frustrated with the slaves' inability to fight back against the Slavers. Spending nearly a decade trading her services, she earned enough Caps to buy her freedom. Since Paradise Falls needed a skilled medic, she stayed, taking wealthy Slavers for all she could. Find her at the clinic.

Dad (James)Edit

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Before your birth, your father was the leader of an impossibly ambitious scientific endeavor—Project Purity. Leading a group of scientists, he planned to turn the ruins of the Jefferson Memorial into the most technologically advanced water purifier ever imagined. But when you were born (your mother dying in childbirth), your father had little choice but to abandon Project Purity and get you to the only safe place he knew—the underground fallout shelter known as Vault 101.

Daniel AgincourtEdit

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This rather rude and standoffish young engineer is hard at work on Project Purity, and has no time for young adventurers with fancy plans. Should Project Purity succeed, he becomes much more reverential toward you, swallowing his pride for the good of the cause. He even offers to take a weapon you aren't using and fight with you. Alas, you'll soon find out his skills are purely based in engineering and not combat.

Daniel LittlehornEdit

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An elderly man with a sharp suit and penchant for French Traditionalist Painters, Daniel Littlehorn has run his organization for as long as any of his secretaries can remember. Although now in his late 70s, Littlehorn is a commanding (but unseen) presence across the Wasteland. If good men falter, innocents are slain, or water supplies become more tainted, you can bet Littlehorn's clandestine organization is behind it.

DaveEdit

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Supreme Commander and President for Life Dave is the descendant of those who fled to the hills and managed to survive the war. His family has lived here for the last 200 years. His "citizens" are mostly descendants of his own ancestors or others with similar mind-sets. Over the years, Dave's tiny plot of land has been also known as "The Kingdom of Larry," "The Republic of Stevie-Ray," "Billyslvania," "The New Republic of Stevie-Ray," and most recently "The Nation of Tom" after Dave's father. Dave (now 47 years old) strongly believes that his land is a functioning nation and considers the compound his sovereign territory. He was briefly banished from this place during his father's presidency, and he did some work with Allistair Tenpenny. Dave hates Tenpenny and people like him and doesn't want to be reminded of the past.

Davis West (deceased)Edit

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The head of the West Family has recently met an untimely death. His demise is suspicious, and the wounds are not consistent with the usual methods of murder in this godforsaken place. Davis has two known kin, a daughter named Lucy who lives in Megaton, and a son named Ian, who was supposed to be living in Arefu with the Family. There's no trace of him.

Defender Anne Marie MorganEdit

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Currently on guard duty, Morgan is a tough, no-nonsense soldier with undying loyalty to her friend and Protector, Henry Casdin. She is growing ever more suspicious and exasperated by Elder Lyons's decisions. She enjoys beheading Raiders using the latest in archaic laser technology.

Defender MorrillEdit

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An accomplished fighter who's seen more action in more conflicts than he can comfortably remember, Morrill is a loyal Defender in Protector McGraw's service. He is in charge of patrolling the D.C. Metro Ruins and clearing the almost constant stream of Super Mutants that seek to overrun the Outcasts' small base of operations. Recently, Super Mutant activity has increased to such an extent that he has transmitted an emergency radio broadcast seeking assistance.

Defender Rococo RockfowlEdit

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Guarding the bridge from Fairfax Ruins is heavy-weapons specialist Rockfowl, who deals with regular Raider incursions in a rather laid-back but extremely competent manner. His father was a voracious reader and named him after reading the Encyclopedia Atomica (Volume VII Radiology-Saskatchewan).

Defender SibleyEdit

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A rather morose and suspicious man, Sibley is concerned only with furthering Outcast technological findings. He seeks to share this wealth only with those in the service of the Brotherhood Outcasts. Sibley instantly views anyone entering the Outcasts' domain as a threat, and he doesn't trust McGraw's motives. He thinks the Protector is weak-willed and gives in too easily to those who might steal Outcast bounty.

Deputy SteelEdit

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This RobCo Industry's Mister Gutsy robot has been reprogrammed to serve as an assistant to Sheriff Simms. Truth is, Simms is a fan of the Wild West (his dad used to read him stories when he was a kid). He took on the title of sheriff and named the robot his deputy mostly to live out his childhood fantasies.

Deputy WeldEdit

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A RobCo Industries Protectron robot that guards the entrance to Megaton, Weld talks like a 50s robot but probably has some cowboy lingo programmed into him. He stays at the front gate and offers any traveler some platitudes.

Derek PacionEdit

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Derek is small for a 15-year-old and was raised in Canterbury Commons by Louis Pacion and Daisy Roe, a pair of Traders who met and settled down. But when they were killed in separate Raider attacks on their caravans (six years ago for Daisy and three years ago for Louis), Derek was left to his "Uncle Roe," the town keeper. Since then, Derek's been a quiet and morose child. He works around town as a general assistant, but he doesn't really say much unless it's necessary. He harbors a secret crush on Machete but doesn't have the courage to approach her. He devotes much of his free time to reading Hubris Comics.

Desmond the GhoulEdit

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Before the bombs dropped, Desmond was a player in international intelligence at the highest levels. Desmond's motives and obsessions have been scarcely affected by the apocalyptic devastation of the planet. Desmond and those he would consider his peers knew for some time that the Great War was inevitable. Desmond himself could have been directly involved in the actions leading up to the nuclear exchange.

Facing the nuclear holocaust, global leaders and members of the intelligence community made their personal bids for survival in the new world. F.E.V., cryogenic stasis, AI consciousness, even—in Desmond's case—controlled exposure to normally lethal doses of radiation were among the wildly risky and experimental techniques pursued in the name of survival in a world without modern infrastructure. Old rivalries and vendettas were not forgotten in the ashes of nuclear winter. Those who managed to survive quickly set about doing what the bombs had not—wiping out any remnants of the Old World that may be a threat to personal and political agendas. Now, even so long after they should all have died naturally, these scattered figures seek power and jealously guard their secrets. Desmond's mission has long since ceased to be political or ideological. He knew—as experience has proven tenfold—that as long as any of his colleagues lived, he would be hunted. His purpose is simple: kill or be killed.

DiegoEdit

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Diego, 18, is Father Clifford's assistant. He came to Rivet City a few years ago with his father but was abandoned. Father Clifford took Diego in, and the two have become like father and son. Diego assists Father Clifford with his church work and wants to be a priest when he gets older. He has strong feelings for Angela and spends much of his free time with her. However, he is also a devoted Catholic. Because she is only 16, he does everything he can to keep his feelings secret, although Angela sees right through him.

Doc ChurchEdit

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The town's overworked and underappreciatedIcon sic doctor, he can be cranky and bitter, but he's always professional. Before Doc came to the town a few years ago, Megaton was without a doctor for a very long time. Before he settled, Doc stayed alive by trading his services to Raiders and Slavers. Now 54, he refuses to talk about his youth.

Doc HoffEdit

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Hoff is a cynic who makes bleak comments about humanity's chances of survival. Meanwhile, he knows that no buyer will stop purchasing from him, because they either need the medicine or are addicted to the chemicals. He likes to think that, in his own way, he's helping to ease humanity's suffering in its dying years.

Doctor Adrienn AdamiEdit

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An overworked and slightly agitate field doctor with several years of experience under her belt, Adami is busy administering Chems (usually Psycho) to wounded or mentally scarred soldiers at the U.S. Field Headquarters medical tent. Investigation into simulated Holotapes reveals discrepancies between her simulated and real-life persona, as her records implicate General Chase in a scandal of drugging soldiers with Chems researched at Chase's pharmaceutical company.

Doctor BarrowsEdit

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Doctor Barrows runs Underworld's Chop Shop and has a pretty sick sense of humor. He hangs around the Chop Shop most of the time, often looking in on Reilly, the human female he's treating. At night, he leaves to eat dinner at Carol's Place for a few hours, and then returns to the clinic. He sleeps for a couple of hours on site. Doctor Barrows is also mayor of Underworld, although, because of the small nature of the town, his civic duties take a back seat.

Doctor Julius BanfieldEdit

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Banfield spends most of his days in the Wellness Center, tending to any patients who may stop in. He takes a break at noon to eat lunch at the Cafe Beau Monde and sometimes pops into the Federalist Lounge for a drink. On Tuesdays and Thursdays, the good doctor is gone for long stretches at a time; that's when he goes upstairs to the penthouse suites to "examine" Susan Lancaster.

Doctor LeskoEdit

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Lesko is a somewhat befuddled and misguided scientist whose experiments on ants have proven disastrous for Grayditch. Deep inside Marigold Metro Station, he carries out his research, completely oblivious to the destruction that his Fire Ants have caused. He has little patience for anything beyond his scientific acumen and dismisses his failures as only temporary obstacles on the road to success. While his motivation is to save the Wasteland, his methods are in fact destroying it.

Doctor Madison LiEdit

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Doctor Madison Li, 48, was a young, idealistic scientist who fully bought into the notion of Project Purity. She worked tirelessly with your father, and hid her growing romantic feelings while respecting his marriage to another scientist. When your mother was killed, Doctor Li was filled with remorse, but when the player's father decided to abandon Project Purity to keep his child safe, her sadness was replaced with a powerful sense of betrayal. Eighteen years later, she is older, wiser, and much more cynical.

Doctor PrestonEdit

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Preston, 50, is a kind old man who enjoys nothing more than tending to the sick and injured. He genuinely loves helping people and is well liked and respected among the citizens of Rivet City. On occasion, he has had to work closely with Janice Kaplinski, whom he considers to be his close friend. They have a father-daughter type of relationship. He tries to get her to lighten up and interact with people more.

Doctor Stanislaus Braun/BettyEdit

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A preeminent scientist, Doctor Braun headed up many astonishing experiments in his long and varied carrier, but of most interest were his theories on advanced life preservation. It is said that the U.S. Army had contracted Braun to develop various methods of sustaining human life in the case of an atomic war. When war did come, Braun escaped to the safety of Vault 112 and is there to this day, his wizened and wrinkled form given new (virtual) life as a pigtailed little scamp named Betty...

Doctor ZimmerEdit

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Zimmer, 58, is a very serious, very straight-forward scientist who has traveled to Rivet City from the Commonwealth (Massachusetts) and is in town on business for "the Institute." Zimmer is looking for an escaped robot, an experiment that, in Zimmer's words, is "unstable, and a danger to himself and others." He is, without exception, always in the company of his bodyguard, Armitage.

DogmeatEdit

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An affectionate and dextrousIcon sic puppy, Dogmeat's skills as a four-legged scavenger and ferocious fighting companion were not lost on his first master, who was recently killed by Raiders in the vicinity of the Scrapyard. Dogmeat has tracked the Raiders down, loyal to the end.

Dogmeat's PuppyEdit

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Appearing at the spot where Dogmeat last died, or at the place where you were born into the Capital Wasteland, Dogmeat's Puppy is a real chip off the old block; fiercely loyal, incredibly tough (even more than his dad), and available with the Puppies! Perk.

Dominic D'EllsadroEdit

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Dominic was once the leader of a small squad of mercenaries, but after one too many near-death experiences, he retired with a small fortune of scavenged goods. He's been in Canterbury Commons for about 10 of his 40 years, and since arriving, his natural leadership has made him a very respected figure in the community. Roe handles the day-to-day negotiations and arrangements with the Traders who pass through and keeps the settlement functioning, while Dom handles any security or emergency concerns. Dom's companion, Machete, is treated like a cross between a daughter and a soldier. He is trying to teach her to act as security for the settlement.

DonovanEdit

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Currently trapped with Brick and Butcher, Donovan is 27, and the teams mechanical specialist. He's an expert at hacking, repairs, and electronics. He is a smaller man, but his build is deceptive, and he can fight as well as the rest of the team.

DrifterEdit

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The Drifter was cast out from the Treeminders long ago, and forced to eke out an existence hunting mutated wildlife and stealing from hapless Wastelanders. Due to the Yao Guai prowling the vicinity, the Drifter has wisely decided to snipe from the safety of a high spire, while he dimly remembers his time with Harold's friends.

DukeEdit

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A stuck-up Raider with delusions of grandeur, he's vying for Krenshaw's position and has the rifle prowess to back up some of his plans. He knows the history of the place and of Ashur, and he doesn't mind sharing it with you, telling you all about this motley crew.

DukovEdit

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Dukov, 43, has a carefree attitude about life, and it defines what he does every day: party. His talk is laced with profanity, yet he somehow maintains his charm and is able to win people over. His booming laugh can distinguish him in a room full of people. All he's concerned with are his possessions, his "pad" as he calls it, and his ladies.

Dunbar (deceased)Edit

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Dunbar was a perennial joker, and always chuckled about the problems these "smoothskins" were having coping with radioactive dust. He found it ironic that Ghouls, who have evolved to ignore the radiation blighting the landscape, are holed up in a building well away from the Wasteland. Dunbar soon came to realize he wanted more from life than to sit and pine quietly for Tulip, so he joined a group of Ghouls intent on establishing a settlement in a new and exciting locale. Perhaps too exciting—the place was infested with Deathclaws.

DustyEdit

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Pappy has given Dusty the responsibility of guarding the only entrance into Big Town—the rope bridge at the settlement's north end. He isn't very eager and usually sits dozing on his chair, perhaps one of the reasons why the Super Mutants seem to just walk in, take their "food," and leave. Dusty is jittery and desperate, and lacks the know-how to properly prepare the town's defenses for another attack.

EclairEdit

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Thirteen-year-old Eclair used to occasionally scavenge outside, but after getting shot in the foot, he was out of commission for a couple months. During that time, he managed the food, using scraps of cookbooks he found while scavenging with passable results. He does an excellent job with the cave fungus that makes up most of their food. He occasionally tries to create more elaborate food from his cookbook scraps, often with disastrous results (hence his nickname).

Edgar Wellington IIEdit

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Edgar Wellington spends most of his time in his suite with his wife, Millicent, who he despises; but like her, he only leaves to eat a couple of times a day. He sleeps with her in their bed a few hours every night (and sneaks out to sleep with Susan Lancaster on Mondays).

Edwin BrotchEdit

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Mister Brotch inherited the position of schoolteacher from his father and grandfather. Since the day the Vault 101 residents entered the vault, there has been a Brotch as a schoolteacher. Mr. Brotch in concerned about carrying on that tradition, but with no children of his own, he is beginning to worry that he will be the last in line.

Elder Owyn LyonsEdit

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Lyons, 75, was already highly decorated when he set out from the order's West Coast headquarters, leading a party of soldiers on a mission to reestablish contact with the "Eastern Brotherhood." He discovered this abandoned Pentagon military complex. The presence of Super Mutants sent a chill up the collective spine of the Brotherhood; these weren't the children of the dreaded Master, nor were they the remnants of the band that fled east and were ultimately destroyed (or assimilated into the Brotherhood of Steel) in the Chicago area. No, this was a new breed of Super Mutant, one with a local origin. But where did they come from? What did they want? How were they reproducing? Elder Lyons was ordered to discover the source of this new Super Mutant infestation and wipe it from the face of the earth. Recent weeks have seen him galvanize his "Pride" to thwart the remnants of the Enclave forces, and to provide drinking water to all.

Ellen DeLoriaEdit

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A fading beauty, Ellen is drunk too often to pay any attention to what her son Butch is up to. She lives with him in one of the smallest family apartments. Perhaps she never had a husband, so nobody really knows who Butch's father is (it could have been anyone in the Vault).

Elliott TercorienEdit

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Dr. Tercorien was in the U.S. military, serving just prior to the war of 2077. He doesn't recall the exact events that led up to his abduction and has no memory of the time between then and now because he was kept in cryogenic stasis the entire time. Elliott is good with technology and medicine. He's not so good with people, or bravery, or sobriety. While he's capable of defending himself due to military training, he goes to great lengths to avoid getting in situations where defending himself might be necessary. Assuming you befriend him, he can use his medical skills to change the formula of Alien Biogel, making it into the much more potent Adapted Biogel. If he survives an expedition into the ship's Cryo Lab, he can also construct Cryo Grenades and Mines. After quest completion, Tercorien begins to stockpile weapons, giving them to you when you return and speak to him.

EmalineEdit

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A very close friend of Sydney's, Emaline is adept at heavy weapon combat, and extremely faithful to her girlfriend. If anyone (especially men) cross Sydney in any way, she tracks them down and evens the score.

Ernest "Uncle" RoeEdit

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Ernest Roe is 39 and was raised on a trade caravan. By the time he was 12, he could turn 5 Caps into 50 with just a few cleaver trades. When he was 20, he set out to make his mark, using his sizable investments to found the trading post of Canterbury Commons with his sister Daisy. Nowadays, the Commons have become a regular stop for caravans in the Capital Wasteland. "Uncle Roe" makes sure that everyone gets enough from the caravans to eat a good meal every night. He's lost his sister, but he cares for his nephew as well as he can. With a bit of luck and a whole lot of Caps, he hopes to eventually turn Canterbury Commons into a settlement to rival Rivet City.

EthylEdit

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When he's not operating on Ghouls with a variety of odd ailments, Doctor Barrows is closely studying a small collection of patients who have succumbed to massive amount of radiation, turned feral, and become Glowing One subjects, such as Ethyl (whose picture was taken before she "turned"). Ethyl is housed in an inaccessible containment chamber adjacent to his Chop Shop surgery.

Eulogy JonesEdit

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Eulogy Jones is a unique 45-year-old individual. He dresses as smoothly as possible for a Wasteland Dweller and leads by persuasion and intelligence, getting others to do his dirty work. But the man is definitely dangerous; if you mess with his slaving operation, he'll be the first one to put a bullet in your brain. Eulogy got to where he is exactly as you'd expect: by being the craziest thug in a town full of crazy thugs. He'll tell you that he did it the old-fashioned way: hard work. In truth, he used his slaves as prostitutes, and consequently, Eulogy knew nearly every secret in the camp. Eventually, he killed the former leader and took over. Every plot against his life has failed, and every Slaver in the camp has learned to back off when Eulogy loses his temper. Eulogy rules by fear.

Evan KingEdit

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Evan has lived on this island all of his 55 years. He's watched the settlement shrink from 30 people down to its current population of merely 5. He is still responsible for the small settlement and is very careful whenever a stranger enters his domain. He is quite experienced in combat, having repelled attacks by Raiders, Slavers, and various creatures. To maintain Arefu's security, he had the northern bridge span destroyed and feels safer having to monitor only the southern approach.

EverettEdit

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Sleazy and prone to bouts of psychotic behavior, Everett enjoys leading Pitt Slaves to their doom, running the Ingot-collection offices near the abandoned area between the Mill and the Steelyard. He's an equipment hoarder and collector, and he barters for any found Ingots.

FantasiaEdit

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Fantasia, 23, has a philosophy: she'd "rather be a whore than dead." She lives up to her end of the bargain with Dukov, who parties with her and Cherry constantly. Like Cherry, she's clad in undergarments and is here for protection, a few Caps, and a little Jet.

Father CliffordEdit

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Father Clifford, 40, spends most of his days in the church, but leaves for a couple hours every day to walk around the carrier. He's a nice guy and likes just about everyone he meets. He is especially fond of telling the story of Saint Monica, who went on a journey to be with her son and saved his soul. He counsels Mister Lopez during his frequent visits to the church. He's mildly envious of Doctor Preston; it doesn't help that Doctor Preston never attends church.

FawkesEdit

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Residing as a prisoner in Vault 87, Fawkes is one of two "humanized" Super Mutants. When F.E.V. mutated him, a little more of his human side remained. His demeanor and attitude differ greatly from his fellow Super Mutants. His lack of bloodlust and nonaddledIcon sic mind sets him apart from his brethren. Unfortunately for Fawkes, this has made him hated by the other Super Mutants. Not knowing what exactly to do with this "half-breed," the others have relegated him to a tiny observation cell in the Vault 87 lab area. There he sits and ponders his fate, waiting for someone to come along and free him.

FaydraEdit

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Faydra guards the hole leading into the Arena. It takes someone of considerable combat potential to impress Faydra, because she's seen them all and has managed to scavenge a few mementos of past Arena victims' weaponry, which she keeps in a locker.

FlakEdit

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Flack, 50, is pretty gruff, but he's completely reformed from his early days of being a Slaver and is an upstanding citizen of Rivet City. He spends his days in the shop with Shrapnel, occasionally taking a break to drink down at the Muddy Rudder. Flak still has a bit of the tough guy in his speech, but he's not as aggressive as Shrapnel. He really tries to tone it down when he's at the shop. He's the target of Slavers in Miscellaneous Quest: Strictly Business.

FlashEdit

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An individual professing to have the abilities and the derring-do to handle any situation but with only a limited hands-on knowledge and skills to back this up, Flash is nevertheless a likeable guy. He is overconfident, prone to acts of thoughtless bravado, and enthusiastic about any forthcoming fracases.

Flower, daughter of DaveEdit

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Flower is the youngest child in the Republic. Because of that, the other kids usually stick her with the worst chores, which she cheerfully carries out.

Floyd Lewis (deceased)Edit

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Floyd Lewis was a first-rate engineer, but a third-rate marksman. Sporting his trademark Reading Glasses and special Jumpsuit, he was always kind to you when you were growing up. But he never saw those Radroaches coming.

FortyEdit

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Eulogy's second in command earned his nickname from the fact that, throughout his life, he's killed 40 men. When you first meet this 55-year-old nasty piece of work, he warns you not to do anything stupid; he doesn't want to have to change his name...again (however, culling slaves is something Forty considers "sport" and doesn't count toward his total). Forty is loud, dirty, and vile.

Four ScoreEdit

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Four Score is Hannibal's faithful dog companion. The literal meaning is "80," but it is also found in the first line of Lincoln's Gettysburg Address.

FrankEdit

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Captured a few months back during a raid just north of Megaton, Frank has yet to adjust to life as a servant and acts up constantly. He's been placed in charge of drinks at the bar, as bar patron Ymir doesn't take kindly to his drinks being spilled.

Fred Wilks (deceased)Edit

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Father to Bryan Wilks of Grayditch, he sadly perished at the hands of the Fire Ants that invaded his home. He was a provider and a protector for his family, and instilled a strong sense of purpose in his son.

Freddie GomezEdit

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FreddyIcon sic is an aspiring Tunnel Snake, and his associations with Butch and the Tunnel Snakes have caused his grades to drop and send Pepper into fits of worry. In truth, Freddie isn't a bad kid; he just enjoys the approval he gets from Butch and the others when he misbehaves. And, of course, there really aren't many other people to hang out with in the Vault.

FrekiEdit

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One of Desmond the Ghoul's Dog guards, Freki (and Geri) are faithful companions, and the only living entities the old Ghoul cares enough about. They've been with him for years and have battled with loyalty and obedience, traits Desmond demands.

FridayEdit

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A mild-mannered but ruthless businesswoman, she and TroubleManIcon sic handle a small repair shop in the Downtown area of The Pitt, selling a variety of equipment and mending broken weaponry. Business is slow, as Pitt Slaves are usually beaten rather than given Caps to spend.

GalloEdit

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Recently celebrating his birthday, Gallo invited his two favorite Gnomes, dressed them in party hats, and carved up a variety of Feral Ghoul cutlets for the occasion. A mixture of solitude, escaping sewer gas, and Ghoul lifespan has made Gallo quite, quite mad.

Gary (clone)Edit

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Part of a grand cloning experiment that led to a horrific end for the instigators, 54 clones of "Gary" were created, but each began to exhibit psychotic tendencies to the scientists who created them. Eventually they rebelled and took over the Vault completely, and have evolved a complex and subtle series of ways to say "Gary" to convey their emotions. They are deranged and attack anyone that isn't Gary.

Gary 23 (deceased)Edit

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In charge of Vault 108's vacuum-cleaning maintenance program, Gary 23 (or "Gary" to his brothers) was recently kidnapped in a daring raid by Defender Morrill. He was drugged and dragged back to the Bailey's Crossroads Outpost in the D.C. Metro Ruins. As Gary 23 utilized a Pip-Boy, Specialist Olin attempted to remove the device to gain access to a Simulation Pod inside the Outpost. The operation was deemed a complete failure.

Gary StaleyEdit

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The owner and proprietor of Gary's Galley, 50-year-old Gary considers himself a gourmet chef, but his restaurant serves little more than scavenged canned food and some fruits and vegetables (though occasionally he obtains some really high-quality produce from the Hydroponics Bay, which he sells at exorbitant prices). He loves his 16-year-old daughter, Angela, and she loves him, but he neglects her in favor of the restaurant.

GarzaEdit

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Garza, 30, is something of a mystery. He's physically imposing and very reserved. He won't speak of his past and prefers not to speak at all. Garza spends half his day doing heavy lifting for the scientists in the lab and the other half on the flight deck working out. If he survives the escape from Project Purity, he joins up with Brotherhood of Steel and becomes a significant ally.

Mister LopezEdit

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Lopez is a quiet 65-year-old man who has lived in the common room for the past 10 years. His wife and child were killed by Raiders, and he came to Rivet City lonely and lost. He spends much of his time reading or praying in the church. He takes his meals in the common room and sleeps a lot out of sheer depression. Once a day he tries to climb to the observation deck and jump.

General Constantine ChaseEdit

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A four-star general in charge of the military assault on Anchorage, Chase is gruff, determined, and a touch over the top with the politics of the day. He is constantly wary of "those Commie Bastards!" and is overtly paranoid that they are up to all sorts of nefarious activities. He is your gallant leader. Talking back to an officer of this rank isn't likely to be tolerated.

General JingweiEdit

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A cruel and effective taskmaster and a ruthlessly efficient tactician, General Jingwei led the Communist forces in their sweep across Alaska, until stopped by U.S. forces near the city of Anchorage. Carrying a potent Shocksword, Jingwei is a formidable foe who is prone to bouts of savagery and who demands unquestioning loyalty from his soldiers. He is a real menace but always fights with a sense of honor, however twisted his reasoning becomes.

George NeusbaumEdit

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Married to Pat and the father of Timmy, George is becoming increasingly concerned that his kid isn't "tough" enough. If he can't survive a 10-year old female bully named Betty, what's Timmy going to be like in the real world? Perhaps the military can teach him a thing or two; it didn't do George any harm.

GeriEdit

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One of Desmond the Ghoul's Dog guards Geri was found lame and abused by his Raider masters. The situation was soon rectified after Desmond tracked the Raiders down, trussed them up, and fed them alive to Mole Rats. Geri has been with him for years and has battled (like Freki) with loyalty and obedience, traits Desmond demands.

Gloria MackEdit

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Gloria is Allen Mack's wife; Wally, Steve and Jimmy's mother; and Mary Kendall and Beatrice's sister. She is a stoic and sometimes calming influence on her family, and she readies herself for a possible security officer position should Vault 101 become compromised.

Goalie LedouxEdit

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Ledoux is the captain of Sudden-Death Overtime, and obsessed with an ancient ice sport that Goalie Ledoux's ancestors played. Winger Mercier was sent to procure a secret formula for a new type of Nuka-Cola while Ledoux made contact with the buyer.

GobEdit

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Treated as a freakish, second-class citizen by many people in Megaton (particularly Colin Moriarty), Gob is skittish and nervous, always looking over his shoulder. He does his best to maintain a sense of humor and to be friendly with customers, but this is mostly out of his desire not to be beaten. Confessor Cromwell and Mother Maya treat Gob with respect and an air of reverence because of their spiritual beliefs.

GodfreyEdit

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For those discerning types, choosing the right robotic butler is simply a matter of class. Enter Godfrey, the perfect mechanized butler, with many exciting features, such as water purification, follicle-shortening, and just the right type of mirth programming. To wit: "I was going to the clairvoyance meeting, but it was canceled due to unforeseen events." Your perfect plastic pal is fun to be with.

Grandma Agnes Taylor (deceased)Edit

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Agnes was once quite the explorer, working on clandestine infiltrations of nearby surface settlements at the behest of the Overseer. Recently though, she's been having trouble with her heart, a fact that worries her husband (Officer Taylor) greatly.

Grandma SparkleEdit

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Sprightly for a 72-year-old, Grandma Sparkles refuses to leave the Wharf, despite the recent Super Mutant and Raider incursions. She's protected by her deft Hunting Rifle skill and her family, who are out searching for Mirelurk Meat. She's tasted all kinds of critters and swears that Mirelurk is the most delicious. You can trade with her, but her inventory isn't great. If you slay her, you can take the key to Grandma Sparkle's fridge, which contains a much larger selection of goods, including a load of Caps. Inside the shack, steal weapons from a gun cabinet, as well as outfits. There is a mattress here.

GretaEdit

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Greta and Carol have been together for a long time. In fact, it was Greta who convinced Carol to open Carol's Place. Carol takes care of the desk while Greta cooks and serves the food. Well, most humans wouldn't call it food, but Ghouls have superhuman intestinal fortitude.

GriffonEdit

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Griffon is a huckster, a con-man, a snake oil salesmen. His current scheme is purchasing Aqua Pura, and stashing the water to sell to humans the Brotherhood isn't giving it to (Raiders, Slavers, Outcasts, etc.). He then puts regular irradiated water in the Aqua Pura bottles, and sells it to Ghouls in Underworld as "Aqua Cura," claiming it reverses the Ghoul condition. He wears a wig he found in the Museum Authority stock room, and for a Ghoul, looks pretty healthy (just a coincidence, but helps make it seem like he’s selling the real deal)

GrouseEdit

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He has been with the Slavers since he was a teenager (he is now 30). His father was the former leader before Eulogy usurped him and rose to power, and Grouse has a legacy to live up to. He isn't fond of Eulogy, but he knows that if he moves against him, most of the Slavers would turn on him. He sits at the checkpoint entrance wearing a permanent scowl.

GruberEdit

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A mysterious man in a motorcycle helmet, Gruber is consistently ranked as the number-one Arena fighter in the whole of The Pitt. A veteran of one-on-one combat, Gruber concentrates solely on furthering his career and meticulously cleaning his Infiltrator rifle.

Grudd BearEdit

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Masters of "claw and paw" combat, John and Grudd Bear are man-mountains with a vicious winning streak in the Arena. Thanks to an addition to RadAway, they are almost impervious to the Arena's traps, and the siblings have developed an impressive plan of attack: one brother holds back, scorching the escaping foe with Flamer fire while the other rips the victim apart with a Deathclaw Gauntlet.

Gunnery Sergeant Benjamin MontgomeryEdit

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Sergeant Benjamin Montgomery has been a field soldier fighting on the Anchorage front line for several tours, and he is part of the backbone of General Chase's army. He is assigned as your active party member and soon becomes a confidante, fighting along-side you during many crucial stages in the liberation of Anchorage. Montgomery is an exceptionally adept soldier and is loyal and dexterous. He uses more informal nicknames only after becoming friendly.

HaleyEdit

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This gruff local wasn't born with the "look" of the Swampfolk, but he's tolerated because he's been here as long as he can remember, which is since he woke up inside his hard-ware store with a terrible headache.

HammerEdit

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This Pitt Raider's nickname stems from his impressive skill in the Arena with a blunt instrument. They still haven't managed to scrape the bloodstains off the wall after that particularly gruesome display of close-quarter bludgeoning. It won Hammer his freedom, and he guards the gate to Uptown.

Hannibal HamlinEdit

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Hamlin is a fanatical Abolitionist, stemming from his 23 years as a slave before he fled his captors. He has spent the last 6 of his 37 years doing everything in his power to help escaped slaves and fight the scourge of slavery. Three years ago, he found Lincoln's head and established the community of Temple of the Union. Each day, Hamlin delivers antislavery speeches to the people of Temple of the Union.

Harden SimmsEdit

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He grew up in Megaton and understands better than anyone what it takes to survive and thrive in the Wasteland. Big and imposing yet warm and friendly, Lucas won his position by a unanimous vote of the people of Megaton (most of whom genuinely love the guy). He serves as mayor, sheriff, judge, and just about any other position that's needed. It's also no secret around Megaton that Lucas Simms is fulfilling some weird childhood cowboy fantasy. He named his son Harden after the Old West outlaw John Wesley Harden. Simms is also a member of a secret society known only as "the Regulators.

HarknessEdit

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Rivet City's hard-nosed security chief, 35-year old Harkness is a good guy and a good friend, despite his demeanor. What he doesn't know is that he isn't even human; he's a sentient humanoid robot who escaped from his creators and had his mind wiped. Harkness is extremely fair-minded. He treats Hangar Deck citizens with the same regard as Upper Deck citizens. As a result, he is very well liked by the Hangar Deck residents.

HaroldEdit

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Harold is a spectacular mutation—he is a gnarled face growing in the Oasis Grove—and goes by many names: The Lord; Him; and The One Who Grows, Gives, and Guides; and The Talking Tree. In addition, Harold has his own name for the growth that has been expanding out of him for years: Herbert. In turn, Herbert is also known by another name: Bob. Harold was once human and thinks he was exposed to F.E.V. during an exploration of a military base called Mariposa.

HarrisEdit

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Proprietor of the Vertigo Bar and Grill, Harris makes a healthy living bartering with the variety of lowlifes inhabiting The Pitt and selling them Beer, more Beer, and sometimes Jet when he can get his hands on some. He's thinking of investing in more secure railings for his business.

Henry YoungEdit

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Married to Christie the cleaner, Henry's job is a general handyman on Rivet City, and with such a vast vessel, he rarely has time to see his daughter C.J. He's also prone to moaning about the lack of people in his line of work, and is secretly fuming at how few residents seem to pull their weight.

Herbert "Daring" DashwoodEdit

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Herbert Dashwood (70) spent his younger days as a traveler and adventurer, and amassed a big enough fortune to buy his way into Tenpenny Tower for a comfortable retirement. But while he equals the other residents of Tenpenny Tower in wealth, Herbert Dashwood is friendly, down-to-earth, and possesses a self-ingratiating sense of humor. In other words, he's a normal guy—not a stuck-up pseudo-aristocrat like everyone else. Dashwood is also a great resource; because he's traveled everywhere, he possesses a wealth of information about the Capital Wasteland. If asked, he'll gladly talk about the things he's done, places he's been, and creatures he's encountered. He occasionally sneaks into the rooms of other people as a way of keeping himself amused and keeping his adventuring skills honed in case he ever needs to come out of retirement. His exploits are often played on Galaxy News Radio. "The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle" is a favorite program across the Capital Wasteland.

HollyEdit

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At 26, Holly is the oldest female member of the group and was the first to join Vance when he decided to exile himself to Meresti. Over the years, she has grown fond of Vance, and they have enjoyed a healthy relationship. She is often found following Vance around wherever he goes, and they share the same bed. Since she is a veteran member of the Family, the rest of them accept her relationship with Vance and don't feel she is trying to get anything out of him or use him to get what she wants. She is strong-willed and intelligent, having been tutored by Vance over the years.

Horace PinkertonEdit

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Pinkerton, 60, is a crotchety old man who helped turn Rivet City from an old aircraft carrier into a livable community. He's grown tired of people and spends the remainder of his days isolated in his Broken Bow workshop, which also serves as his quarters. Most of the residents would be surprised to find he is still on the ship, let alone living there. Belle Bonny knows he lives here. Doctor Li and Seagrave Holmes remember him from the early days but assume he left Rivet City decades ago.

HooverEdit

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A Personal Automated Lackey to an engineer named Stiggs, Hoover has been known to shut down on occasion, but Stiggs has known Hoover since he purchased him from a wandering trader named Tinker Joe.

Ian WestEdit

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After the Family came to Arefu and his parents were killed, 15-year-old Ian was taken in by their leader, Vance, who feels a sort of kinship with him. When he was younger, his sister, Lucy, was always there to talk about his feelings, but when Lucy took off for Megaton, Ian was left alone in Arefu as the only kid, sending him into a downward spiral of depression. Vance took Ian back to the Family's home, and Ian now ponders what his life has become and what he is to do next.

Initiate JenningsEdit

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Unfortunately, Paladin Vargas, whose job is to train initiates and steer them away from heavy fighting, has failed in this responsibility. His oversight has recently resulted in an attack on a ground of Brotherhood of Steel Initiates. Initiate Jennings bore the full brunt of a Super Mutant attack, and recently succumbed to the wounds.

Initiate PekEdit

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Pek is young (16), gung-ho, and inexperienced. He's totally in love with Sarah Lyons (who finds him secretly amusing but is professionally annoyed with his behavior, and has requested that he patrol a different part of the Metro Area). He is always the one charging into danger first, celebrating victory prematurely, and possibly getting blown away by foes he never saw coming.

Initiate ReddinEdit

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Initiate Reddin is an overly curious and excitable recruit on hisIcon sic first combat assignment. Vargas does what he can to restrain himIcon sic and teach himIcon sic the ways of the Brotherhood. Reddin was added to Sarah's unit against his advice (and probably hers), but although Vargas may act angry and annoyed at Reddin, it is entirely because he is trying to keep himIcon sic alive.

Irving ChengEdit

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A rich old man with a secret identity, he believes he is the direct descendant of Chairman Cheng, leader of the Peoples Republic of China before the bombs dropped. He insists on calling himself and everyone else "comrade." He is embarrassed by his real first name, Irving, because it doesn't reflect his imagined heritage.

Jack SmithEdit

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House-proud and vehemently opposed to outside influences, the Smiths are a strange but reasonably friendly bunch. Jack seems to be Andale's patriarch, and he knows the best little town in America is here, where Linda bakes a delicious meat pie!

Jackson [The Pitt]Edit

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Seedy even for a Pitt Raider, Jackson hangs around the toilets near the Vertigo Bar and Grill, looking for his next Jet fix. When he's not roaming the catwalks, he's ordering Midea around and is responsible for finding new victims to go on Steel Ingot scavenging missions.

Jackson [Point Lookout]Edit

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Jackson wasn't born with "the look." While a young man, however, he discovered a strange device in the wreckage of a ship. While examining it, he inadvertently activated a long-dormant power source connected to a holographic head. Jackson, deeply superstitious, interpreted this event as the manifestation of a powerful spirit. Jackson would return here with increasing frequency to "commune" with the spirit. This disembodied head, in reality, is a sentient person. During Jackson's séance encounters, he would be given instructions.

Thanks to the efforts of followers who slowly began appearing in Jackson's presence, along with the piecemeal guidance he passes along from his "visions" of the brain, the tribe has set up a surprisingly effective hydroponics system to grow large quantities of Punga fruit. This harvest, thanks to Tobar's service as a trader, draws a steady trickle of fresh blood into the area, thanks in large part to the addictive properties of the plant. These entrepreneurs and addicts often wind up inducted as new tribe members.

Jacob HumboldtEdit

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Fascinated by the ancient history of the United States, Jacob is a keen collector of Confederate memorabilia, and is currently testing out his recent historically inaccurate shotgun before he goes Ghoul hunting in the swamps.

Jaime PalabrasEdit

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Jaime was born in the mid-Wastelands to a Ranger. His father returned to camp from an expedition with a thick book, bound in odd black leather and stamped with strange glyphs. Convinced the book would fetch a high price, his father traveled to the Capital Wastes to offer it to the Brotherhood of Steel Scribes. Despondent, Jaime's father vowed to return the book "to its source."

James HargraveEdit

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James Hargrave is one of Rivet City's few kids. He doesn't spend any more time in the cramped quarters than he has to and can usually be found in the company of his friend C.J. Young. The two of them like to play in the storage rooms or hang around on the flight deck. James is alternately sullen and wild. He will do just about anything on a dare. He is capable of holding a grudge for months. He is loyal to C.J. but picks on her mercilessly. The two don't have many other options for play-mates, so C.J. tolerates the abuse. On the rare occasions when C.J. stands up for herself, James is devastated and will do anything to earn her forgiveness.

Janet RockwellEdit

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Janet's days consist of baking cookies and a variety of pies, going to the salon, and a little light gardening, before she retires to the kitchen to pace with her Rolling Pin, thinking up ways to kill her neighbor Martha. That hussy is having an affair with her dear Roger; she's sure of it.

Janice KaplinskiEdit

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The only thing 29-year-old Janice loves more than her hydroponic plants is Doctor Li. It's a case of classic hero worship. Janice is utterly loyal to her and completely believes in the projects they are working on. She is a very accomplished scientist but lacks that vital spark of genius and ambition that Dad and Doctor Li have, but she is their equal in technical knowledge. She is close friends with Doctor Preston, who treats her like the daughter he never had.

Janice Wilkins (deceased)Edit

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You remember Janice's wavy red hair from your youth. Daughter of Officer Wilkins, she was always a quiet little mite. After your escape from Vault 101, she's found dead upon your return.

Jenny StahlEdit

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Jenny, 24, is the balancing force between her polar-opposite brothers. She very much has eyes for Billy Creel and he for her, which is why Billy often comes to the restaurant to eat. Like her brothers, Jenny was born in Megaton in the days before the fence. She took over the restaurant with her brothers when her father died.

Jenny WilsonEdit

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Jenny is Bill Wilson's daughter. Her parents are pleased that she and neighbor Junior Smith seem to get along so well!

JerichoEdit

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Jericho, 65, was once a Raider, and he lied, stole, and murdered with the best of them. But now he's an old man and, miraculously, is still alive. He was smart enough to settle down in Megaton and leave his old life behind him. He is reluctant to reveal his history for fear someone may try to get revenge. He hangs around Moriarty's, and rumors circulate that Jericho has done a few nasty jobs for the man.

Jessica, Wife of DaveEdit

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She is Dave's new, younger wife and lives in the Republic of Dave. Her husband is a survivalist and has made sure his wife and older children know how to fight. Jessica is 24 and has never left the Republic; she fences but is extremely naive, conceited, and catty, especially when dealing with the first wife, Rosie.

Jiggs (deceased)Edit

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Two hackers were attempting to divide some loot spoils, and Jiggs never made it out of the museum alive, or survived long enough to solve a riddle Prime posed for him. Prime mentions in his notes that he's waiting for Jiggs at the Jury Street Metro Station [5.13]. Head there and check out the dinner.

Jim Wilkins (deceased)Edit

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You remember Jim from your days playing "Grognak the Barbarian" in the Vault cafeteria. Son of Officer Wilkins, he was always game for a laugh. After your escape from Vault 101, he's found dead upon your return.

JimsonEdit

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Deeply superstitious and the most senior member of the Tribals except for the leader Jackson (who you initially meet in the Sea Cave [U3.16]) he is responsible for spreading the message of communication to the followers not yet picking up on telepathic messages from the great leader.

Joe PorterEdit

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"Porter Joe" (the name he prefers to go by) is 28 and was a loader-for-hire at a caravan. However, when he first arrived at Canterbury Commons, the idea of having a permanent base of operations and a steady community was very appealing to him. He settled down here with his dog, Ol' Mule, about six years ago and has been working as an unloader, a basic cook, and a basic repairman since then. Since the death of his dog, he's been minding the town diner, the center of chatter in this settlement.

JohnEdit

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John was always an intelligent sort, although he never brought enough equipment with him to survive out in the Wasteland. Moira Brown told him as much. He was recently mauled to death by Vicious Dogs. A quick search of his body reveals a note about treasure buried somewhere near the Scrapyard.

John BearEdit

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Masters of "claw and paw" combat, John and Grudd Bear are man-mountains with a vicious winning streak in the Arena. Thanks to an addition to RadAway, they are almost impervious to the Arena's traps, and the siblings have developed an impressive plan of attack: one brother holds back, scorching the escaping foe with Flamer fire while the other rips the victim apart with a Deathclaw Gauntlet.

Jonas PalmerEdit

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Wholesome, good-humored, and kind, Jonas has been your father's assistant for as long as you can remember, and you get along famously.

JosephEdit

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At 15, Joseph is the oldest resident of Little Lamplight. Perhaps as a result of his age (or the fact that he'll have to leave soon), he has taken it upon himself to hold classes to educate other Lamplighters, covering whatever he feels they need to know (or whatever they show interest in). When not occupied teaching, he spends his time working on his computer or reading old textbooks that were long ago scavenged from Vault 87.

JotunEdit

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Ymir and his son Jotun are Paradise Falls'sIcon sic pair of knuckleheads. Jotun has difficulty forming basic sentences, while his father is a jovial madman, armed with a horrific-looking Super Sledge, like his son's. Ymir isn't fond of Frank the bartender and makes this abundantly clear by bludgeoning Frank to death. He loves drinking, fighting, and drinking some more, rounding a day off with a spot of fighting.

Junders PlunkettEdit

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Ever since those Regulators have been bothering his Raider brethren, Junders has sought solace surrounded by the ancient dead, cultivating a shrine to a mystical figure from ancient history named "Lincoln." Plunkett spends his time drinking wine, and polishing his spiked dusters.

Junior SmithEdit

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Son of Jack and Linda Smith, he seems to get along well with his young neighbor, Jenny Wilson.

JustinEdit

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Justin is 20 and has been with the Family since he was 14. He is a great admirer of Vance, who saved him from an Enclave patrol of the Wasteland. Justin is a firm believer in the vampire stories that Vance tells and preaches them to his fellow Family members. He is eager, headstrong, and very friendly to those he doesn't perceive as a threat. Justin feels a close affinity with Ian West, who was recently brought into the Family. The affinity almost borders on love, and he is often found sitting and speaking to the disillusioned Ian.

KaiEdit

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Slightly depressed (obviously she hasn't taken to heart Midea's philosophy books, partly due to her illiteracy), Kai doles out the Slop, a collection of partially digested and extremely disgusting meats and vittles from her table in the Market Square.

Karen SchenzyEdit

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Karen is 23 and quite extroverted, but she is smart enough not to speak to just anyone. She doesn't know much about the current situation in Arefu and constantly finds herself at odds with Evan King. She likes to wander around outside her house, even at night, and does it almost defiantly to tick off the mayor. She doesn't believe that living in constant fear is the answer. However foolish this might be, you have to admire her guts.

KarlEdit

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Karl is 37 and was married to a woman named Skyler. Both of them lived together in Meresti before she passed. They were once owners of a shop in Megaton, and Vance met them while gathering supplies. He had felt a strong kinship with them and invited them to join him. Karl is very gruff and has a short fuse; he prefers not to speak to people. He is always highly suspicious of people and prefers to think the worst of them. Karl is distinguished by his unusual haircut: long blond hair, which is not common for a man of his bulky stature.

Ken EwersEdit

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This 40-year-old man is a bag of nerves who is terrified of the current attacks that have been plaguing the settlement. He masks this by being incredibly short and gruff with strangers and will impart only the smallest tidbits of useless information to you. He is fiercely protective of his wife and will inter-pose himself if anyone even tries speaking with her. He is the picture of paranoia and can't fight worth a damn.

KennyEdit

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Fleeing the other Swampfolk because he wasn't born with the right "look," Kenny (also known as "Latchkey Kenny") is a lonely child looking for a friend to play with. He's holed up in the old Herzog Mine. The kid is exceptional at rigging traps.

KiddEdit

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Kidd is part of a group of likeminded Ghouls that decided to forge ahead into unexplored territories under the leadership of Sanders, and set up a new Ghoul Settlement to rival Underworld. Kidd and Wint are leaving this area at speed, as their camp has been com-promised by Deathclaws they had tragically overlooked the whereabouts of.

KimbaEdit

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Hoping against hope for some outside help, Kimba goes along with the rest of the inhabitants' wishes most of the time, even if they contradict her logical thoughts. Despite the terrible current situation, Kimba remains stable and soft-spoken, and she is always ready to pitch in, learn a new skill, and fight for her friends.

Knight ArtemisEdit

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One of Lyons's finest soldiers, Knight Artemis has repeatedly proven himself in the combat zone. He's currently resting up after a scouting mission in which he supported his Brothers over at Galaxy News Radio, sweeping the area for Super Mutants. It's a job he enjoys as much as mentoring the Initiates. He is a real backbone of the Brotherhood.

Knight Captain ColvinEdit

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A sniper in Lyons' Pride, Colvin is 40, friendly, and warm to everyone; he has priest-like tendencies. To him, combat is like worship, and he treats his rifle as a holy object and his targets as the unfortunate victims of his god's wrath. He says a prayer for the soul of each mutant he kills. He's extremely experienced, and completely unflappable: all according to god's will. He can be found guarding Galaxy News Radio from Super Mutants.

Knight Captain DurgaEdit

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Knight SergeantIcon sic Durga is the Citadel's quartermaster, a position that she is not exactly pleased to occupy. She'd rather be out in the field using weapons, rather than in the base polishing and cataloging them.

Knight Captain DuskEdit

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Dusk is the Pride's sniper and is considered the best sharpshooter on all the Brotherhood. She spends most of her time up in the Inner Bailey practicing at the rifle range.

Knight Captain Irving GallowsEdit

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Gallows is the Pride's scout and stealth expert. He's a quiet, kind of creepy man who isn't much liked by the Brotherhood members beyond the Pride. It's been said that if an enemy is in the field and sees Gallows, he's already dead. Gallows tends to disappear from time to time, which only adds to the mystery surrounding him. But it is well known among the other members of Lyons's Pride that Gallows is actually out hunting and killing Super Mutants. At least, they HOPE they're Super Mutants....

Knight DillonEdit

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Dillon is one of three Brotherhood Knights charged with defending the G.N.R. Radio Station interior. All knights are employed in the service of Elder Lyons, who resides in the Citadel. Although they're haughty, they'll help you out of a fix and they hate the Super Mutants as much as you do.

Knight FinleyEdit

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Finley is one of three Brotherhood Knights charged with defending the G.N.R. Radio Station interior. All Knights are employed in the service of Elder Lyons, who resides in the Citadel. Although they're haughty, they'll help you out of a fix and they hate the Super Mutants as much as you do.

Knight Sergeant WilksEdit

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Wilks is one of three Brotherhood Knights charged with defending the G.N.R. Radio Station interior. All Knights are employed in the service of Elder Lyons, who resides in the Citadel. Although they're haughty, they'll help you out of a fix and they hate the Super Mutants as much as you do.

KrenshawEdit

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Krenshaw is Ashur's right-hand man and is in charge of maintaining the peace, or as close to a violent suppression of Pitt Slaves and Trogs as he can manage without culling too many of the worker population. He also maintains the floodlight generators in Uptown; plunging this area into darkness would spell doom, as the Trogs would overrun Haven.

Lag-BoltEdit

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Driven crazy by a lost love (although it could be the water impurities), Lag-Bolt is a part-time swindler and full-time thief. There's no reasoning with this madman.

Laszlo RadfordEdit

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A friend of Sam Warrick's, Lazlo is roaming the Wasteland in search of more copies of his favorite comic, Grognak the Barbarian. He's recently stolen a Railway Rifle and is having immense fun disconnecting Ghoul heads from their spines. He's a madman, who fights first, fights again, and then thinks for a bit afterward.

Leaf Mother LaurelEdit

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The wife of Tree Father Birch and fellow leader of the people of Oasis, Leaf Mother Laurel spends much of her day wandering around Oasis, tending the plants and flowers, and speaking with the people of the village with her daughter Sapling Yew usually at her side or playing nearby. She believes it is her responsibility to tend to the spiritual and mental well-being of her fellow villagers.

Leo StahlEdit

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Leo, 25, is the more outspoken of the two Stahl brothers. He's the "people person" of the restaurant and loves to talk to the customers. He spent some time on the caravan lines in his teens and has traveled to a few places around the Wasteland. It was during this time that he picked up his addiction to Jet, although he has managed to conceal his addiction from everyone in town, including his own brother and sister.

Leroy WalkerEdit

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Leroy is a strident believer that "might makes right." Weaklings deserve what they get in life and should serve at the whim of the more powerful. He is a rarity among Slavers. He's not in it for the money; he genuinely believes that this is the natural law of the universe. Leroy is the Slaver in charge of handling runaways. Currently there is no bigger issue for him than the Temple of the Union. In his eyes, if they succeed in making the Lincoln Memorial into a shrine for Abolitionists and runaway slaves, Paradise Falls and the Slavers will be severely hurt.

Liberty PrimeEdit

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Liberty Prime is a formidable but currently offline combat robot that is being tinkered with in the laboratory. Its original intent was to liberate Anchorage, Alaska, from the Red Chinese back in 2072. A mixture of patriotic propaganda messages and incredible firepower ensured victory! But can the robot be fixed in time to help the Brotherhood?

Lieutenant Thomas MorganEdit

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Lieutenant Morgan is a young officer inside the command tent of U.S. Field Headquarters on the outskirts of the main battlefield. He is witty, sometimes needling, but always professional, and he assists you with knowledge on current objectives and obstacles you may encounter. Offering hints at the best types of weaponry and Strike Teams to pick for particular missions, Morgan is a valuable asset and a keen soldier.

Linda SmithEdit

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House-proud and vehemently opposed to outside influences, the Smiths are a strange but reasonably friendly bunch. Jack seems to be Andale's patriarch, and knows the best little town in America is here, where Linda bakes a delicious meat pie!

Littlehorn SecretaryEdit

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Furiously typing and thankful to have a gainful employment with Littlehorn and Associates, the four secretaries spend their time creating and filing records of all associates' activities across the East Coast. As life is cheap, hard work is expected, not rewarded.

Lone WandererEdit

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Born to mother (Catherine) and father (James) inside the Jefferson Memorial, and moved to Vault 101 shortly afterward with the help of acting nurse Madison Li, this mysterious roamer has been spotted at numerous locations throughout the Capital Wasteland, and as far away as Point Lookout. Great tales of the Wanderer's combat prowess, interesting methods of problem-solving, and great cunning in the purchase of strategy guides to help navigate this great wilderness have been whispered both far and wide. The Wanderer's exploits can be heard by turning in to Galaxy News Radio.

Lucas SimmsEdit

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He grew up in Megaton and understands better than anyone what it takes to survive and thrive in the Wasteland. Big and imposing yet warm and friendly, Lucas won his position by a unanimous vote of the people of Megaton (most of whom genuinely love him). He serves as mayor, sheriff, judge and just about any other position that's needed. It's also no secret around Megaton that Lucas Simms is fulfilling some weird childhood cowboy fantasy. He named his son Harden after the Old West outlaw John Wesley Harden. Simms is also a member of a secret society known only as "the Regulators.

Lucia "Lucy"Edit

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Lucy was born in Little Lamplight 11 years ago and grew up learning practical medicine from Red, who she considered an older sister. By the time she was 7, she was the preeminent medical authority in Lamplight, and her medical treatment saved Mayor MacCready's life when he was injured in a cave-in. Since then, she's cared a little more about him than the others, and she thinks of Lamplight as "their family." Since MacCready took control, she's been his constant companion, occasionally tempering his instincts with a measure of caution.

Lucky HarithEdit

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Boisterous and friendly, Harith has a toy collection that consists of a wide assortment of weapons. Despite the destructive potential of his gear, he sees his sales as a way to ensure peace in the world by making sure everyone is equally armed.

Lucy WestEdit

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Lucy, 25, struck out on her own and headed for the "big city," leaving the small settlement of Arefu and finding her way to Megaton, where she currently resides. Even though Lucy is far from home, she misses her folks and her younger brother, Ian West. She frequently communicates with them via letters she sends there, but as of late, they haven't replied, and she fears that either they are in trouble, or the letters simply aren't getting through.

Lug-NutEdit

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Still recovering from a recent tussle with Ronald Laren, Lug-Nut is troubled by bouts of depression and mania. This might be due to his Chem habit. He's recently had two pairs of Nightwear made by a seamstress to rival Lady Frumperton, sending one to his brother Lag-Bolt. He's hidden one pair of Nightwear in the old caretaker's locker; Grady won't be needing it any more.

LuluEdit

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There are various categories of "insane," and Lulu's mechanism has definitely gone, but she's still functional with a rifle and loyal to the Pitt Raider cause. Excitable, she treats the Lone Wanderer as a pet, even giving you food if you play along with her addled mind.

Lydia MontenegroEdit

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Lydia runs the Boutique le Chic, which serves as the general store. Talk to her, and you'd think she's running a high-end shop and not peddling salvage to Wasteland dwellers, such is the elitist illusion she lives under. Lydia spends her days in the shop, then relaxes at the Federalist Lounge with her friend Michael Hawthorne.

M.A.R.GO.T.Edit

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An automated defense system is headed by a Pre-VAX technology computer system named M.A.R.Go.T. (Metro Authority Rapid Governmental Transit System). She controls the trains, robots, and other maintenance personnel.

Mabel HendersonEdit

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Winner of the "Tranquility Lane Finest Meat Pie" award three years running, Mabel is suit-ably proud of her (delicious) accomplishment, and her hobby allows her to listen in and chat with all manner of friends and neighbors. No secret is safe with her around!

MacheteEdit

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One of the fiercest defenders Little Lamplight has ever seen, 19-year-old "Machete" earned her nickname at the age of 7, when she killed a Mole Rat in the caves armed only with a knife the size of her arm. Since then, she has been a bona fide celebrity. When she turned 16, she got disoriented in a dust storm and got lost, eventually arriving at Canterbury Commons instead of Big Town. To this day, she refuses to admit that she went to the wrong place. Dominic in particular saw her potential to provide security for the future of the camp, and after a year of his guidance, she's earned a fair amount of respect from the locals.

Mad Johnny WesEdit

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Johnny Wes was hemmed in by a Super Mutant camp, and almost savaged to death by a relentless Ghoul onslaught. His mind snapped, reverting to its most basic instinct. He's holed up in the most defensible location of Hubris Comics (a foreman's office he's dubbed "the Alamo"), and rigged the entire building with traps. They'll never take him alive. Never!

MadameEdit

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Madame runs the brothel inside the Evergreen Mills Bazaar, offering her girls' services in exchange for Caps or Chems. She doesn't need ammunition because her friend Smiling Jack provides offensive help if a customer gets too rowdy. Madame is particularly proud of her interior decorating skills.

MaggieEdit

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Billy Creel took in Maggie at the age of 3 (she is now 12) and brought her to Megaton. Maggie remembers nothing of her life before Megaton. A Megaton resident caught a bullet in a Raider attack and Billy was given the man's house. He's been in Megaton even since, raising Maggie as well as you can expect from a carefree Wasteland adventurer, even telling her the combination to his lost safe. Of course, there are a few around town who say that Billy was the one behind that bullet that bought him his place in Megaton....

Manny Koch (deceased)Edit

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Leader of the Canterbury Commons search party that attempted to locate the whereabout of a good friend named "Cheryl," Manny Koch is the only visible remains of the group; the rest are either buried or chopped into manageable pieces and stored on gore bags. Manny is dead when you approach him. After inspecting the body, prepare for a Behemoth!

ManyaEdit

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Manya, 64, is a sweet old lady. She and Nathan used to run a caravan line together and have managed to save enough Caps and supplies to live out their retirement in Megaton. Manya's sweet exterior doesn't reveal that she's witnessed every misery that the Wasteland has to offer. She is extremely wise and knowledgeable—two traits that allow her to continue to thrive and live in Megaton.

MarcellaEdit

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Marcella is a nomadic missionary, spreading the word of her own faith. She's come to Point Lookout from a place called "The Commonwealth" aboard Tobar's ferry. Taking the Tribal Cultists and local inbreds for lost causes, she ministers to those she can. She was immediately suspicious of Obadiah upon meeting him and has made a mission of investigating Blackhall's connection to the heathen creed of the Swampfolk.

MarcoEdit

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Nervous and slightly scatterbrained, Marco runs the equipment in the Rotary Press Control Room, which is constantly seizing up and breaking down. He's part of the uprising, knows Midea well, and keeps a repurposed Steel Saw for those who wish to challenge authority.

MargaretEdit

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This old engineer works with Three Dog to keep Galaxy News Radio on the air. Should anything unfortunate happen to Three Dog, Margaret takes to the airwaves, doing the best she can considering her lack of enthusiasm and general crankiness.

Margaret PrimroseEdit

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Margaret owns and operates the Cafe Beau Monde. Because the cafe only serves the residents of Tenpenny Tower, her clientele is limited, allowing Margaret to prepare and serve all the meals. The restaurant is open from 6:00 AM to 9:00 PM, and Margaret is the service provider the entire time. When the restaurant closes, she generally spends her time in her room.

MargueriteEdit

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A tough lady (aside from the fake illness she pretends to have), Marguerite may not share the looks of the locals, but she isn't troubled by them because she's been a Point Lookout resident since birth.

MarieEdit

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Cute, innocent, and unusually quiet, Marie is less than a year old and in perfect health. The offspring of Ashur and Sandra, her conception occurred after Sandra set up her laboratory in a wing of Ashur's palace. As two of the most educated people in The Pitt, they spent long hours together. Over time, they have come to honestly care for each other, and the safe birth of their child is considered nothing short of a miracle—one they intend to use for the benefit of their city.

Martha SimpsonEdit

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She swears, if looks could kill, Janet Rockwell would have put her in hospital by now. Thankfully, Janet's husband is always there to smooth everything over, but Martha is worried about her friend Janet. Perhaps she should speak to Mabel Henderson about it.

Martha WilsonEdit

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Martha is the unusually quiet wife of the slightly domineering Bill Wilson, and part of the inhabitants of the "perfect" settlement of Andale. She doesn't speak at all, and is slightly incredulous if asked her opinion on matters, when it's quite obvious Bill will be doing the answering for you.

Mary, Daughter of DaveEdit

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Mary is 12 years old and Rosie's daughter. She's bright and curious, but Dave will probably soon cure her of that.

Mary HoldenEdit

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During the confusion of your extrication from Vault 101, Mary and Tom Holden attempt to flee the violent security officers O'Brian and Richards, and are usually gunned or beaten down in cold blood unless you step in to save them.

Matilda West (deceased)Edit

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On closer inspection, it seems Matilda West has been slain using the same odd techniques as the those employed on her husband. The Wests were settlers in Arefu for over 10 years, and no one in the settlement appears to hold a grudge against them. Indeed, Matilda was responsible for clearing out the village out-house, a task now sadly fallen to Ken Ewers.

Mayor Robert Joseph MacCreadyEdit

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He has served as the mayor of Little Lamplight for twoIcon sic years (since he was 10), when he was chosen by the other residents due to his smarts, toughness, and the fact that he doesn't take guff from anyone. He has no fear of adults and is a perfect representative. He is belligerent, small (even for his age), very distrustful of adults, and willing to blow someone's head off to defend his young charges, but MacCready is also very loyal to those he considers friends.

Note: His in game dialogue where he states he has been mayor for three years.

MeatEdit

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When he's not operating on Ghouls with a variety of odd ailments, Doctor Barrows spends his time learning the exact medical reasoning for Feral Ghouls "turning" into Glowing Ones. For this, ex-patients who succumbed to massive amounts of radiation are placed inside an inaccessible containment chamber adjacent to Barrows's Chop Shop surgery. "Meat" (shown here prior to transformation) is one of these subjects.

Mei WongEdit

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Quiet and guarded, 30-year-old Mei doesn't like to talk. Mei was a slave owned by Allistair Tenpenny, but she recently escaped and is in hiding out here. Harkness knows her story and has promised her she's safe while she's in town. She's a good source of information about Slavers and was once held at Paradise Falls. Mei Wong suspects that Sister is a Slaver but can't prove it. She is terrified of him. Fortunately for her, he does not recognize her at all.

MelEdit

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Recently forced out of his Mercenary settlement, Mel is a nervous and ineffectual highwayman, waving an unloaded weapon at you should your paths ever cross. He is of no threat, except to himself.

MexEdit

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Cruel and despicable, even for a Pitt Raider, Mex has been removed from general guard duties by Ashur and sent to guard the gates to Pitt Downtown after bouts of Pitt Slave punishment that left many with horrific injuries. Adept with a rifle, Mex is content with tagging escapees, laying down a variety of mines, and watching his prey explode in a variety of impressive arterial spray patterns.

Michael HawthorneEdit

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Hawthorne has dedicated his life (and life savings) to the pursuit of giddy drunkenness, staggering drunkenness, and finally, paralytic stupor. He spends the majority of every day drinking in Tenpenny Tower's Federalist Lounge. He pretty much has a reserved seat that he always occupies.

Michael MastersEdit

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Michael Masters was an esteemed electronic and biological engineer before the bombs dropped. He doesn't remember much of the first years after D.C. was destroyed, but he does remember his human life and resents his Ghoulish nature (though he does appreciate the gift of longevity). He was extremely intelligent and jovial in his old life, but living as a Ghoul has made him very pessimistic and angry at the world. He sees his Ghoulness as a karmic curse, because he was attempting to keep America at the forefront of human mutation experiments, breeding super-warriors after being inspired by the work of the German, Russian, and Chinese doctors.

MickyEdit

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Driven slightly demented by lack of sustenance, and fearful of his life after a narrow escape from a Raider party holed up in a nearby school, Micky has set up a begging station at the entrance to Megaton. Through the haze of dehydration, he remains hopeful that a water caravan or kindly stranger will cross his path.

MideaEdit

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One of the oldest slaves in The Pitt, Midea is dedicated to helping the Pitt Slaves. Despite having the fierceness to probably earn her freedom in the Arena, she chooses to stay with the slaves and see that someone is watching out for them. She concocted the kidnapping plan with Wernher shortly after he was enslaved, and she sees the baby as little more than a tool to earn the freedom of her people.

Millicent WellingtonEdit

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Millicent is an elitist without the benefit of an elite society. Truth is, the other residents can't stand her, because she's a quarrelsome busybody; therefore, she never gets invited to any of the tower's intimate social events. She spends her days hanging around the house or complaining to her poor husband.

MillyEdit

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Part of a tiny enclave of Pitt Slaves that exists near the Market Square in the Downtown area, Milly is a close friend of Wild Bill and is desperate to know her friend's whereabouts. She wanders the alleys, hoping to catch a glimpse of her friend. She has also appropriated some Stimpaks, hiding them in various nondescript objects throughout Downtown.

Milo, Shipping ForemanEdit

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The latest in robotic bookkeeping and shipment launching, Milo is a proud employee of the Nuka-Cola corporation. Currently, he's waiting for additional shipping instructions from a Nuka-Cola employee with proper ID.

Miss JeanetteEdit

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Miss Jeanette is quiet, confused, and obsequious. She's long since accepted her role as a slave. The only problem is, most customers have no use for a Ghoul slave. She's been in the pens forever and isn't expecting to leave any time soon.

Mister BreakEdit

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Mister Break is a figment of your Punga-infused imagination. Isn't he? Yes, he is. Or is he? Yes, most definitely, he is. Right?

Mister BurkeEdit

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Mister Burke spends his days at Moriarty's Saloon, drinking and talking to Moriarty or asking Gob the Ghoul probing questions about being a Ghoul, the effects of radiation on his body, and what it's like to live among the non-irradiated populace. He also likes to eat at the Brass Lantern restaurant, where he can keep an eye on the atomic bomb.

Mister BuckinghamEdit

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Mister Buckingham is Vera's best friend, a Mister Handy robot with the disposition of a British butler. Mister Buckingham is stationed in the hotel 24/7 and minds things while Vera is away.

Mister CrowleyEdit

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Mister Crowley is as bitter a Ghoul as you'll find. He was transformed 10 years ago, due to an extreme exposure of radiation that should have killed him. He once lived at Rivet City, but the bias and hatred he experienced there forced him to move on. Crowley discovered Underworld and has taken up permanent residence, but remains resentful of the harsh treatment he received from humans. He presents you with a complex revenge plan that he wants you to carry out. Mister Crowley spends most of his time in the Ninth Circle, drinking heavily.

Moira BrownEdit

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A self-styled inventor, 24-year-old Moira grew up in the trading community of Canterbury Commons with an uncommon curiosity about the world. She's read almost every book that's come through the town. Although her reading has taught her a wide variety of useful knowledge, she has nearly no actual experience with the world, so she doesn't always understand how it can be applied outside of her workshop. After a recent accident with a domesticated Centaur, Moira was inspired to write a book to help others survive in the Wasteland and avoid similar dangers. She just needs someone with real experience to test out her ideas and give her some real-world insight into life in the wastes.

Mom (Catherine; deceased)Edit

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Your mother died during childbirth, and was one of the scientists attempting to perfect Project Purity, falling in love with James, the leader of the scientists. Aside from her voice (available on Holotape: Better Days), you know little about your mother, except that she suffered cardiac arrest during your birth, and her favorite Bible passage is Revelation 21:6.

MonaEdit

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Sometimes clad in skimpy clothing and a variety of interesting skin disorders, Mona is skilled in the arts of melee combat. She suffers from a particularly disgusting degenerative skin disorder from swimming in the nearby rivers.

Mother Curie IIIEdit

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Overseeing the operation is Mother Curie, who believes firmly that she is doing Atom's will and helping the world grow, and they find that consecrated Aqua Pura is actually much more potent than any other "dirty water." She has prepared a rich and varied history to read to her "flock." Should you find her in her second state; she has received her greatest wish, as she bathed in the light of infinite candles, and reached a higher realm of consciousness. In fact, this worked so well, her mortal corpse has become a frothing, savage Ghoul with no knowledge of your previous interactions.

Mother MayaEdit

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Mother Maya is 41 and Confessor Cromwell's female counterpart. She and Cromwell are actually husband and wife, but they don't go out of their way to advertise the fact, because they're both so busy promoting the ideals of the church.

Mother PungaEdit

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This is an enormous "seed," part of a huge wild bloom of the Punga fruit. The seeds nestle on a pod in the recessed part of the fruit. The plant shudders and releases a puff of pollen, said to cause vivid hallucinations.

MurphyEdit

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Murphy was an amateur scientist even back in his pre-Ghoul days, and his tenacity has allowed him to deal with his "affliction." He's close to making some real Caps with his invention—an enhanced dose of Jet that can keep a Ghoul up and peaking, as Jet has only limited effects on these creatures.

Mysterious StrangerEdit

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You have a Guardian Angel, but with a deadly hand-cannon instead of wings. Meet the Mysterious Stranger, an odd and eldritch entity said to appear and aid you in combat before you draw your dying breath. Of course, it helps to have the Mysterious Stranger Perk first...

NadineEdit

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Nadine is a Wastelander who bartered passage to Point Lookout with Tobar and hasn't yet returned. Her mother makes a tearful plea for you to find her. Nadine is a bit of a tomboy and a restless adventurer who wanted to explore beyond the Capital Wastelands, running away from home to stow away on the Duchess Gambit and see the world. She plans to return to Capital Wasteland once she's found her fortune to bring back and share with her mother, Catherine, but she's not in a hurry to return quite yet.

Nathaniel VargasEdit

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Nathan, 65, ran a caravan route for over 30 years with his wife, Manya. During that time, he became a little obsessed with the Enclave radio broadcasts. Since then, Nathan has become a bit of a fanatic, believing that the Enclave will bring salvation to the Wasteland and is trying to convince everyone else in Megaton of this fact. Most of the residents write Nathan off as the local busybody, but all are quick to note that after 30 years on the back of a wagon, he is one hell of a shot when it comes to gunplay.

Nicholas "Knick Knack"Edit

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Knick Knack and his twin sister, Knock Knock, are 14 years old and dedicated to the town. While his sister collects terrible jokes, Knick Knack collects anything of value. He organizes the settlement's store of goods, mostly to keep them in good shape for anyone who needs them, but also because he has a fondness for working with items and making sure everything is "just so."

NolaEdit

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Nola tends to the sick, crippled, and wounded of the Mill's workforce, when she's not taking a beating herself. She has rudimentary medical training, which she can apply to you, although she's the least-skilled practioner you've ever met (not including Sawbones, of course).

NovaEdit

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Nova, 25, spends most of her time hanging around the bar talking to the male clientele. Every now and then, she'll go up to a room with a new "friend." Her real job is to sweet-talk the male patrons and get them to spend money—on booze, company, or an outrageously priced bed for the night. Every couple of nights, Nova sleeps with Gob. One day a week—her day off—she goes shopping.

NoviceEdit

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Commended by Mother Curie III for his devotion to the cause, Novice is wowing the other visitors to the Holy Light Monastery with his "hint of brain" poking through a section of exposed skull. His path to the light is almost a certainty.

Nurse GravesEdit

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Young by Ghoul standards, Doctor Barrows's assistant Nurse Graves is knowledgeable and keen. She helps in Barrows's experiments to diagnose and treat the various brand-new ailments that Ghouls are always complaining about. Happy with her lot in life, she spends her time cutting up corpses, inspecting brain tissue samples, and poking Feral Ghouls with a variety of (mainly sharp) implements.

Obadiah BlackhallEdit

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The last descendant of the Blackhalls, a famous (some say infamous) family of wealth in the history of Point Lookout, Obadiah is stubborn and is still entranced by an old book his family once lost. The Blackhall family was deeply involved in the commercialization of Point Lookout in the early 21st century. Constance Blackhall, head of the estate after the New Plague made her an unexpected widow in 2058, cooperated with entrepreneurs from the Isla Negra Realty Company, who had been trying to acquire family real estate unsuccessfully for years. Despite overwhelming local cultural resistance, Isla Negra persistently attempted to bring tourism and modernization to Point Lookout and St. Mary's County.

O-DogEdit

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Infatuated with Vikia the sniper, O-Dog is more than competent with precision-rifle weaponry. He competes with Duke to get Vikia's attention, almost always unsuccessfully. He deems newcomers not as meat but simply as a "higher grade of sausage."

Officer DavisEdit

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Rivet City has contracted with the Brotherhood of Steel to help escort water caravans to their destination, in exchange for getting money and technology from the Brotherhood. Officer Davis is one of the security team hoping to be paid with technology.

Officer Herman GomezEdit

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The classic good cop, officer Gomez is Freddie's dad. He has no patience for the Tunnel Snakes and tries to make sure that Freddie doesn't have anything to do with them. This is hard, because there may not be any other boys Freddie's age in the Vault.

Officer John KendallEdit

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Tough, friendly, and no-nonsense, he's not actively sinister, but he'll follow orders without thinking about it too much. He is not an introspective sort of guy. He loves being a cop and doesn't worry about whether what he's doing is right; he is the law.

Officer LepelletierEdit

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A Rivet City security force team member who, through hard work and dedication, has landed herself the unfortunate position of being in charge of the Water Caravan Escort detail. Rivet City has contracted out with the Brotherhood of Steel to help escort water caravans to their destination, in exchange for getting money and technology from the Brotherhood. Officer Lepelletier has a makeshift office set up outside Rivet City where she handles coordinating the caravans and security details. There is usually a small contingent of caravan drivers, Brahmin, and disgruntled Rivet City policemen buzzing around the bridge gangplank building. Lepelletier's caravans have been getting hijacked more regularly, and she suspects something organized is going on. She'd like you to help investigate what's going on by escorting one of the caravans. She can't pay you, so you'll have to get paid from Bigsley at Project Purity. All her money and gear has already been assigned to other escort details.

Officer LorinEdit

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There is usually a small contingent of caravan drivers, Brahmin, and disgruntled Rivet City policemen buzzing around the bridge gang-plank building. Officer Lorin is one of the most vocal in his displeasure at the almost-constant attacks, but his hand has been forced.

Officer O'BrianEdit

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Lightly armored and keen to deliver a bit of punishment to the Vault civilians, Officer O'Brian is a vicious, unthinking man who delights in the pain of others. The confusion of the Lone Wanderer's escape makes his violent tendencies all the more easy to hide.

Officer ParkEdit

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Sent to guard the main Vault 101 exit door by the Overseer, Officer Park isn't about to let some jumped-up, jumpsuited 19-year old snot-nosed punk kid flee into the irradiated waste and fill his Vault with noxious air.

Officer RichardsEdit

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A little less relentless than Officer O'Brian in his beating of those milling about Vault 101 during the escape of the Lone Wanderer, Officer Richards is still under orders to stop those from breaching the Vault door.

Officer Steve "Stevie" MackEdit

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Stevie is the gung-ho new guy in security. He's been waiting his whole life to join the force and is willing to do whatever it takes to get in good with "the boss" (Chief Hammond)Icon sic, including being particularly overzealous during emergencies.

Officer TaylorEdit

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A senior member of the Vault 101 security team, Taylor is well-known and liked, but after his wife's heart attack he has become saddened, and he blames the reckless escapee for the stress this caused his beloved Agnes.

Officer WilkinsEdit

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Related to Janice and Jim Wilkins, Officer Wilkins is much less forgiving than Officer Taylor, and he blames you directly for the chaos currently affecting the Vault. He is liable to attack as soon as he gives this "lone wanderer" a tongue-lashing.

Officer WolfeEdit

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A friend of Allen Mack, Officer Wolfe patrols the main Vault door on high alert, waiting for a possible escape attempt. He has no intention of breathing the irradiated air outside, and prefers the recycled atmosphere of the Vault.

Old Lady DithersEdit

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Poor Old Lady Dithers; she's a sweet old thing to be sure, but prone to bouts of senility. She's recently taken to warbling on about "computer simulations" and "fail-safe" operations. The neighbors sure hope they won't have to commit the old dear.

"Old Lady" Lucy PalmerEdit

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Jonas's grandmother lives alone in her apartment where nothing has changed for decades. She's kind and proud of her grandson, and she bakes the most delicious sticky Sweetrolls.

Old Man HarrisEdit

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The Smiths and Wilsons would prefer you took no notice of this elderly kook, who lives in his rundown shack. He's obviously a lunatic, and reeks of cheap alcohol.

Overseer Alphonse AlmodovarEdit

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Growing up in Vault 101 during a time when the Vault dwellers ventured freely into the outside world, Alphonse's parents believed the Vault should have no contact with the dangers out there. As he got older, Alphonse knew he had to correct the gross lapses in security. He got his chance when the Overseer—a strong proponent of outside contact—disappeared one day while out in the Wasteland. Many suspected foul play, but the young, charismatic, strong-willed Alphonse Almodovar offered the Vault dwellers new leadership, and they had little choice but to accept.

Paladin BaelEdit

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Bael is a worthy fighter, but he hasn't mastered the fine art of conversation, a shortfall that almost led to an altercation with a Megaton resident. Still, his a commanding presence ensures that undesirables stay well away from the entrance gates.

Paladin GladeEdit

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Paladin Glade is the oldest member of Lyon's Pride and serves as the group's technician and smith. But it's a well-known fact that Glade is also the most well-rounded and experienced Paladin in the Pride and is not to be trifled with. He's a badass, so don't mess with him.

Paladin GunnyEdit

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Paladin Gunny is in charge of training initiates and turning them into hard-nosed Knights and Paladins. He is unhappy with the Elder Lyons's method of taking on volunteers from the Wasteland but still performs his duty to the best of his ability.

Paladin HossEdit

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Hoss hates chaperoning wayward cadets almost as much as latrine-cleaning duties, and his fears have recently been proven right, as Initiate Pek disappeared on a long-range recon sweep of the Falls Church zone. He's happy for any help.

Paladin JensenEdit

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A scout for the Brotherhood of Steel, Jensen is apt to make tactical blunders that put both himself and his teammates in jeopardy. He firmly denies that he's a liability. In fact, he models all his actions on his favorite super hero, Captain Cosmos.

Paladin KodiakEdit

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Paladin Kodiak (also known as Greg Bear) is the largest and strongest member of Lyons's Pride. He is actually considered the largest and strongest member of the Brotherhood of Steel in general. As the name implies, he's as gruff and vicious as a bear, and he excels in close combat with a Power Sledge. Paladin Kodiak owes his life to Elder Lyons, who rescued Kodiak as a child from a distant city known as "the Pitt." Because of this, Kodiak thinks of Elder Lyons as his father.

Paladin TristanEdit

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Tristan is in charge of all the day-to-day operations of the Citadel and training new members. He follows Elder Lyons's ideals on the new direction the East Coast faction of the Brotherhood of Steel is taking very closely. He is serious and doesn't take any crap, but he’s also very wise. Like a few others, he was a part of the original expedition that discovered the Pentagon ruins with Elder Lyons. He has a close (professional) relationship with Sarah Lyons whom he trained since she was quite young. Tristan is usually found wandering the main control room area of the Citadel (the old bay for Liberty Prime).

Paladin VargasEdit

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The sergeant of Lyon's Pride, Vargas is 30, and a no-nonsense, professional type. He is Sarah's right hand man; she relies on him for his experience and advice, and he supports her and mentors her. There is a very close but mostly unspoken friendship between them. He is no relation to Nathaniel Vargas of Megaton.

PanadaEdit

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Panada is one of only two merchants in Point Lookout. Madam Panada's House of Wares offers a variety of badly repaired items, as Panada herself is only trading to make a living. Her real calling (so she believes) is divination.

PappyEdit

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Now in his mid-20s, Pappy is the old-timer in town. He's trying to hold the fabric of the settlement together, but it is coming apart at the seams. They've lost their only doctor, and Pappy is becoming increasingly pessimistic. He's drawn the defenses in to the center of town so there's only one entrance and fewer weak spots. He is concerned and careful but isn't holding out much hope for survival.

Pat NeusbaumEdit

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Wife of George and mother of Little Timmy, Pat is a shrinking violet who's more than content to give her son platitudes of encouragement, compared to the stern talking-to that George favors. She's worried about her dear little pumpkin: Timmy, not George.

PatchworkEdit

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Patchwork is Underworld's town drunk. He's in pretty rough shape, even for a Ghoul. He's always losing limbs that Doctor Barrows has to find and sew back on. Patchwork is friendly enough to humans, especially if softened up with a bottle of booze. Winthrop looks out for Patchwork but has never been able to convince him to stop drinking.

Paul Hannon (II)Edit

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Paul is sitting on the bottom rung of the Tunnel Snakes' tiny social ladder. The other Snakes often tease him when they lack another suitable target. His dad being security chief of the vault gives him a certain cachet among his friends, though.

Paulie CantelliEdit

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Paulie is your classic addict. His wife, Cindy, runs A Quick Fix, which sells Chems. The shop would actually make money if he would stop using up all the inventory himself. Most of his waking thoughts are about when he can get his next fix. He is frequently distracted and has trouble focusing. Paulie and Cindy are married in name only. They barely talk and share little in common. He isn't even aware of how much he neglects his wife.

PaulsonEdit

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Paulson is a rancher from the "Wild West" period of American history. He was abducted by aliens during one of their previous visits to Earth, and has been kept in suspended animation for hundreds of years. He's quiet, soft-spoken, and unfazed by his current situation. He offers little background information about himself, but it's clear he has a deep hatred for being removed from his life, and wants to exact vengeance on his abductors, or to put it another way: "seek a lamentable but satisfying revenge on every last one of those bastards."

PennyEdit

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Penny is a 12-year-old Lamplighter who spends most of her time alone in a corner of the slave house. She laments that Rory Maclaren, whom she has grown close to, has been in isolation in the Box for a very long time and will likely die if he's not released. In fact, when the time comes for you to rescue the Lamplighters, Penny will not leave unless she knows Rory has been released from the Box. When not enslaved, Penny is another scavenger team member from Little Lamplight. She's adept at finding food and understanding animals in the Wasteland, although this particular talent wasn't of much use when Slavers stumbled across their team. At Lamplight, she spends a lot of time with her brother Joseph, who's her hero; even though she can usually take care of herself, she admires the way Joseph seems to know everything, and she tries to be like him.

Pepper GomezEdit

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Pepper has raised her son Freddie in the Vault by herself nearly his entire life. She is a good mother and cares for Freddie but feel helpless when confronted with his behavior. It's obvious to everyone that Butch and the Tunnel Snakes have far more influence over Freddie, and Pepper is at the end of her rope.

Peter "Squirrel"Edit

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Squirrel is 13 and has a knack with computers and electronics. As such, he is an important member of the scavenging team, because he's the only person who can tell how valuable a piece of scientific hardware is. He's been caught recently, but he's working on an escape plan. He's also sickly, often visiting Lucy for some sort of medication. Inside Lamplight, he spends a lot of his time reading, playing with electronics, and trying not to do anything too stressful.

PhantomEdit

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Although perhaps a little too excitable when around firearms, Phantom enthusiastically welcomes you to the ragtag Pitt Raider family (if you aren't massacring them all). He can share his RadAway with you once per day.

Pint-Sized SlasherEdit

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A myth used to scare children who misbehave, the Pint-Sized Slasher is said to appear from a dog kennel at dusk to chase the children around with a Toy Knife. The Pint-Sized Slasher has been the second-best-selling Halloween costume, topped only by Captain Cosmos.

PlikEdit

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A jovial host of his prestigious hunting club for society's richest (or most bored) clientèle, Plik has witnessed the spread of Feral Ghouls in the area, and seeks to limit this encroachment, while attempting an enterprising scheme in the process.

President John Henry EdenEdit

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The president of the United States, Eden, resides here, utilizing the ZAX Corporation's super-computer technology to aid him in the reclamation and recreation of a new United States—one free of impurities and mutations. The people have suffered enough, and he's ready to use his Enclave forces to reclaim this land, with technology far more advanced than anything seen beyond the underground bunkers of his base.

Prime (deceased)Edit

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Two hackers were attempting to divide some loot spoils, and Jiggs never made it out of the Museum of Technology alive, or survived long enough to solve a riddle Prime posed for him. Prime mentions in his notes that he's waiting for Jiggs at the Jury Street Metro Station. Head there and check out the diner.

Private BeckettEdit

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Part of the 108th Infantry Battalion, Private Beckett was part of Sergeant Daniels's squad and fought alongside Elliott Tercorien when he had to. However, being part of a medical team, Beckett's primary function was to carry stretchered troops to safety, either for evacuation for swift, on-site medical attention. He can be revived from his stasis pod along with Sergeant Daniels, either without Elliott preparing their memories (in which case, Beckett is hostile), or after their memories return (in which case, Beckett fights alongside you until falling during the assault on the Cryo Storage facility).

Private JonesEdit

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Seagrave Holmes salvaged this Mister Gutsy. He's a bit confused about where he is and who all these other humans are. Harkness set him to guarding the Armory in the security tower, but he's far from reliable.

Private LaurenceIcon sic Mears (deceased)Edit

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A key part of the 108th Infantry Battalion, Mears was among the medical team abducted during the prelude to the Great War, and forced into an interrogation at the hands of extraterrestrial travelers. The first to be interrogated, Mears simply provided his name, rank, and service number. This wasn't the answer the Aliens demanded, and he was soon frozen and periodically thawed out to face inhuman torture and eventual dissection. Death came as a sweet relief for Mears.

Professor CalvertEdit

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Professor Calvert, once a brilliant government scientist, is now reduced to a power-mad brain in a jar. He retains his brilliance, but hundreds of years in isolation have left him a maddened, scheming figure, constructing elaborate plans to dominate the rest of the world. Now that he has a way of contacting people outside of his lab, he intends to follow through on his plans—especially if he can include revenge on Desmond, the agent responsible for his lack of a living body.

ProntoEdit

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Pronto is one of those guys who's always been around, but you can't remember how you met him or when he showed up. Rumor has it that he's the son of an old Slaver, but he doesn't get a lot of respect from them. He's a nice guy, and nice guys don't do well in Paradise Falls. Pronto has run Lock and Load since the last owner met an untimely end. According to Forty (then called Thirty-Two), the previous owner died when a weapon accidentally went off in his shop. If anyone knows different, they aren't saying anything.

ProsperEdit

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Paranoid, nervous, and usually careful, Prosper was a smuggler, ferrying illicit cargo of Ingots from the Steelyard of The Pitt to outlying areas. His operation was soon compromised and his crew mostly butchered. The survivors were sold to Slavers heading toward Paradise Falls.

Protector Henry CasdinEdit

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Splitting from Elder Lyons (and stealing technology in the process), Casdin and his fellow warriors were of the opinion that Lyons had "gone native," concerning himself with the troubles of the locals instead of the "greater" mission: the acquisition of technology. Lyons is a joke to Casdin, even a traitor. Lyons hasn't even bothered to get his giant robot working, let alone continue the search for technology. In Casdin's eyes, the Outcasts are the true Brotherhood of Steel, carrying on the mission of the main West Coast contingent.

Protector McGrawEdit

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Interacting with outsiders with pleasant but direct conversation (instead of the usual contempt and condescension), McGraw is the head of operations in the Bailey's Crossroads section of the D.C. Metro Ruins. He is in charge of defending and exploring a recently discovered prewar compound belonging to Virtual Strategic Solutions. He deems the Outpost worth risking his life for, as well as those of the patrol he commands.

QuartermasterEdit

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In charge of allocating weaponry to the troops engaged on the front lines of Anchorage, the Quartermaster appears to be logical and by the book. But with the correct guile and fast talking, you can convince him to provide additional firepower, including weaponry previously thought to be classified. He's a valuable ally and a man to befriend, even after you've brought your requisition Holotape to him.

QuinnEdit

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Quinn is a wanderer, a loner more used to traversing the Wasteland than sitting around and chatting in this place, but he's here to provide trade and supplies to Tulip, and make sure she's okay. Used to interaction with humans, he has learned not to trust them, but he's a good judge of character. Don't think he's a pushover; he's a highly skilled combat veteran of countless raids across the Wasteland.

Rachael, Daughter of DaveEdit

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Rachael is 11 years old and gets excited about any visitors from the outside. She is inquisitive, does well at school, and knows all of President Daddy's rules by heart.

Ralph, Son of DaveEdit

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The youngest male resident of the Republic of Dave, Ralph is a very serious boy with an old soul and tends to act like an adult; in fact, he's a little like a miniature version of his father. He follows the rules of his nation to the letter and is sometimes curt, but he can be friendly if he's treated with respect.

RamseyEdit

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Searching the Northern Wastes for wayward and lost scavengers and settlers, Ramsey and his small band of (mainly albino) Slavers have recently had to deal with losing one of their prized specimens after he deactivated his collar and fled. A slave was killed in the process, and Ramsey is currently strengthening his camp, locking up his possessions, and paying local Pitt Raiders to locate his escapee. Eulogy Jones won't be pleased.

RedEdit

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Intelligent, slightly sarcastic, and motherly, Red is Big Town's doctor in residence, although she's on an enforced leave thanks to the current kidnapping sweeps by Super Mutants in the local area. Red's nickname stems from the blood she's always splattered in and her affinity for the color. She runs the clinic in Big Town, and she is the unofficial mayor and an old girlfriend of a guy named Sticky Hands, an ex-resident of Little Lamplight.

ReddupEdit

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Although loyal to Ashur (almost to a fault), Reddup is overzealous when it comes to administering punishment on supposed misdemeanors and crimes perpetrated by Pitt Slaves. Seething with rage, he doesn't think twice about executing those he deems to have wronged him, and he has a special type of rage reserved for the subhuman Trogs. He regularly snipes at any Trog incursions with whooping glee.

ReillyEdit

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Growing up in the ruins of Washington D.C. without parents, Reilly encountered a military man who took her in and taught her everything there was to know about combat, tactics, and survival. When he died 12 years later, she carried his body all the way to Arlington Cemetery, and gave him the best military burial she could. Four years ago at 26, she founded Reilly's Rangers, and began a massive mapping exercise. Currently she has suffered severe wounds and is in a coma somewhere near the Ghoul stronghold of Underworld.

Ricky "Zip"Edit

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Zip is nine and acts as one of the occasional scouts and scavengers for Little Lamplight, which perfectly suits his speedy and hyperactive nature. As a bonus, it allows him to have first dibs on any Nuka-Cola he can find, a drink he's quite addicted to. When he's not out finding resources for the town, he runs around town, pestering people and generally being feisty. MacCready insists that Zip doesn't get to keep his gun when he's back in town...not since that accident a while ago.

Rip SmithyEdit

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A merchant, hired-gun, and part-time Smuggler, Rip Smithy recently made a boatload of Caps selling a pair of child slaves named Sammy and Squirrel to Eulogy Jones over at Paradise Falls [CW2.08].

Roach KingEdit

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Kheee! First, build throne. Then take rocket. Kheee! Some of my shiny friends help me. What time is it? Scuttle-and-bustle time. Kheee! The sun is hot. But the throne is cool. Khee-akaahhh-kuhhh... oh, me insides don't feel right. Sleepy time. Kheee!

RobertEdit

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Robert is Vance's bodyguard. The two met in a fight for their lives against Slavers (who Vance detests) well before the Family was formed. Robert, 34, saved Vance's life in that battle, and ever since, the two have been good friends. Once Vance formed the Family, Robert began to realize how important Vance was and elected to remain ever vigilant of his friend. He keeps very quiet and usually has to be prompted to get into conversations. He is extremely well versed in the use of firearms and has elected himself as the combat instructor for the Family.

RocksaltEdit

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Rocksalt leads a small band of Raiders on the hunt for Mole Rat meat. They not only live off the stuff, but also ferry it back to the Jury Street Metro Station, where some guy named Ryan Brigg buys all they can carry. The Caps are almost worth the long trek.

Roger RockwellEdit

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Janet has been acting a little less than chipper lately, starting arguments and flying off the handle at the slightest sign of stress. Roger puts this down to "women's troubles," and thinks she should talk it over with one of her neighbors, like that nice Martha Simpson.

Ronald LarenEdit

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After his wife died, 33-year-old Ronald wandered the Wasteland until settling in Girdershade. Living in close proximity to Sierra Petrovita has made him feel even worse about being alone. His thoughts of loneliness are not as wholesome as most would think. Basically he misses the physical side of relationships. Feeling these urges, he's made several advances upon Sierra, who is completely oblivious to his motivations, because she is absorbed in her pursuit of Nuka-Cola. Ronald mistakes Sierra's rejection as being spurned, and this has angered him a great deal. Fortunately, he doesn't want to physically force himself on her but wishes to "get even" with her in other ways.

Rory MaclarenEdit

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One of the many held at Paradise Falls, 30-year-old Rory remains here until someone wishes to purchase him. Unlike some of his fellow slaves, Rory is obsessed with escaping and spends every waking minute pondering ways of tunneling, creeping, or bludgeoning his way out of Paradise Falls. He isn't about to be pushed around and has assaulted his captors several times. He's been placed permanently in the "Box," where unruly slaves await their fate.

Rosa MeitnerEdit

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A kind-hearted spirit and a wandering traveler who recently arrived in Megaton, Rosa soon learns that her actions have caused the death of an innocent. Truly shocked and taken aback, Rosa is apologetic and genuinely disturbed by this turn of events.

Rosie, Wife of DaveEdit

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Rosie is possibly the most discontented citizen of the Republic of Dave. She'll occasionally speak up, but Dave quickly reminds her where the power of the Republic truly lies. Rosie is extremely intelligent and has many suggestions about how the Republic could be safer, happier, and more efficient. Unfortunately, people rarely ask Rosie what she thinks.

Roy PhillipsEdit

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Roy is the leader of a group of Ghoul dissidents living inside the Warrington Metro tunnels. They have decided to try to force Mr. Allistair Tenpenny to let them move into his tower. Of course, he has refused. Roy is an ex-cop and his no-nonsense, black-and-white world view has carried over into his new life as Ghoul. He's come to terms with his Ghoulhood and demands that humans treat Ghouls with respect. He has no patience for bigots. Bessie Lynn is his Ghoulfriend.

Ruzka The Wonder BearEdit

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You may have spotted posters around Point Lookout for Ruzka, who is now completely feral and amuses herself playing with a big red ball and the entrails of encroaching Swampfolk. Ruzka lives in a small alcove at the end of a small inlet channel, and is dangerous and threatening, unless you have the Animal Friend Perk.

Ryan Brigg (And Pumpkin)Edit

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Ryan Brigg is a Wasteland entrepreneur with a plan. Mole Rat is the most easily available meat, but it tastes awful. While he conducts research on improving the taste and making his fortune selling his genetically modified offal, he's posing as a rough-and-ready Raider captain in order to recruit the manpower he needs to keep his investments secure.

SallyEdit

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Sally and her sister were abducted shortly after the bombs dropped in 2077. Her parents were killed almost immediately after the war, leaving the two girls to themselves. After the abduction, the girls were separated, and Sally never learned that her sister died during one of the Aliens' many experiments. She's blocked out most of the bad things that happened to her. Now a fixture in the lower levels of the ship, Sally has repeatedly escaped custody and explored a good deal of the ship's lower level. She has a degree of insight into the workings of the Mothership and the motives of the Aliens that nobody else possesses. Aside from being a trusted ally, Sally also offers random Alien items if you request them, every few hours.

Sam WarrickEdit

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A friendly rival of Lazlo Redford's, Sam is a keen shot and a lone Raider, ready to tag defenseless creatures and wandering mutations. But his plan is a high-value target he can drop from a safe distance, and accrue enough Caps to visit Madame over at Evergreen Mills.

SammyEdit

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Sammy is 10 years old and is Squirrel's best friend. He's also the youngest member of Little Lamplight's scavenging team, and one of the best shots with a rifle. Unfortunately, that didn't help him when the Slavers caught them unawares. He was captured together with Squirrel while on a trading run for Little Lamplight and have been in captivity together for about a month. Sammy is really annoyed at all of Squirrel's escape attempts—mainly because he hasn't been involved in any of them. When he's not imprisoned in Paradise Falls, he watches Little Lamplight's back door, where Princess teases him for looking a little bit like a girl.

Sanders (deceased)Edit

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Sanders knew better than most. He was always telling Roy Phillips his delusions of grandeur were misplaced, and that Ghouls should set up their own settlement, away from those who would seek to destroy their way of life. After gathering a plucky band of like minded souls, Sanders ignored Connelly's whining, and trekked northward to a relatively undisturbed township called Old Olney. Sanders was amazed this place hadn't been settled by Raiders! His crew headed into the maze of sewers and tunnels under Old Olney, and began to set up a makeshift camp. It had everything you could wish for; Food, Beer, a pool table... and an odd scratching sound and distant roaring. This roaring intensified as Sanders suddenly—and violently—discovered his group wasn't the first to settle Old Olney.

Sandra KundanikaEdit

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Sandra is one of the few Raiders with a solid education, and she deliberately approached the Pitt because she saw it as a strong up-and-coming force in the Wasteland. Ashur recognized her intelligence immediately and offered to support her work. Sandra's friendly demeanor hides a fierce intelligence and absolute conviction. Sandra has no illusions about the cutthroat nature of the Pitt's raiders. In fact, she shares a good deal of their ruthlessness, although she prefers to avoid direct violence, if possible. She wholeheartedly supports Ashur's plans to build an army and unite the Wasteland.

Sapling YewEdit

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The only child of the Oasis village leaders, Tree Father Birch and Leaf Mother Laurel, eight-year-old Sapling Yew divides her time among several activities, including eating and sleeping in her family's quarters and playing and gardening in the village with her mother. She also loves to play in the Grove, climb on and around the god-spirit, and fiddle with her Bear Charm.

SawbonesEdit

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This is a modified Mister Gutsy with an almost encyclopedic knowledge of surgery, but it lacks the necessary medical subsystem knowledge to carry out operations without causing inadvertent harm to the patient. Recently, Sawbones has been exhibiting some worrying behavior, including having a penchant for poetry.

Scribe BigsleyEdit

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This overworked, underpaid, and unappreciated Brotherhood Scribe has the thankless and overwhelming task of setting up and managing the water distribution. He hasn't slept since the water purifier started working. Lyons wants water to go everywhere. The rest of the Brotherhood resents being sent on deliveries. Bigsley is caught in the middle. He agrees with those who feel they should charge for the water, to let the free market set up the distribution network, but he will follow orders as best he can. He's worked out a deal with Rivet City to use their security force to supplement the Brotherhood escorts of the water caravans. He hopes to soon hand over the entire distribution nightmare to Rivet City. But they seem reluctant and are having trouble with bandits. There is literally a line of acolytes outside his door with various questions, reports, and requests regarding the water distribution. Bigsley is on the verge of a nervous breakdown.

Scribe BowditchEdit

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Scribe Bowditch is assigned to the Smithy and is responsible for a lot of innovations over the past several years. His specialty is Power Armor, and he spends much of the time obsessing over ways to improve it.

Scribe Elizabeth JamesonEdit

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Scribe Jameson oversees the archives in the Citadel and is charged with protecting the whole of the Brotherhood's knowledge. More importantly, she keeps the scrolls that record the deeds of all Brotherhood members.

Scribe PeabodyEdit

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Scribe Peabody is the Brotherhood scribe assigned to the Armory. He's a weapons expert and is in charge of maintaining and repairing all the Brotherhood's various firearms, energy weapons, big guns, and anything else that shoots and kills people. He also helped repair Liberty Prime's weapon systems. Unlike Scribe Rothchild, he loves "field work" and often wishes he could go on combat missions with the Brotherhood Knights and Paladins.

Scribe Reginald RothchildEdit

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Scribe Rothchild was a member of Elder Lyons's exploration party when it discovered the Pentagon ruins. Rothchild fully believes in the Brotherhood of Steel and its ideals, but he is not a soldier. He's a scientist, and a good one. He is the Senior Scribe of the Citadel and takes his position very seriously. He is also thrilled that the months of bringing Liberty Prime online is yielding dividends.

Scribe VallincourtEdit

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Scribe Vallincourt is one of Scribe Rothchild's assistants. Her specialty is weapons technology and gadgets; very useful for the Brotherhood of Steel's tech gathering missions. She is as intelligent as she is beautiful, but doesn't flirt or involve herself in anything else except for her work for the Brotherhood. She is such a fervent believer in the original ways of the Brotherhood that she is a bit wary of Elder Lyons's new direction, but the activation of Project Purity has changed her mind as of late.

Scribe YearlingEdit

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A 30-year-old scribe assigned to the Archives, Scribe Yearling has been transferred to a mission to gather prewar knowledge from the Wasteland. She is young, friendly, and the polar opposite of Scribe Rothchild. She's very dedicated and tends to be a bit shy. When you first meet her, she is in this building but may move to the Citadel; check there if you can't find her.

Seagrave HolmesEdit

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Seagrave Holmes, 30, is a genius tinkerer and fixes anything he can get his hands on. He spends his days in the shop, and at night, he hangs around the Weatherly Hotel to talk to Vera Weatherly, who he's not-so-secretly in love with. Seagrave has that easy way of relating to common folk. He fits into their social world without even thinking about. While he is exceptionally gifted with machines, he never lords that over others.

Security Chief GustavoEdit

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Prior to becoming security chief of Tenpenny Tower, Gustavo worked his way up to become leader of a mercenary band of professional fighters. Mister Burke was rescued by Gustavo and his band, and quickly hired him and his men to form the security force at the Tower. Personality: Gruff but good natured in a "Don't give me grief, I'm just doing my job, ma'am" kinda way. However, he soon becomes a loud no-nonsense hard-ass when his team or his charges are in immediate danger. He is particularly hostile to Ghouls. "The only good Ghoul is a dead Ghoul," he is fond of saying, particularly if Ghouls are nearby. If it is pointed out that not all Ghouls are mindless killing machines, he responds "It's only a matter of time before they go zombie. Dead now or dead later. Why take the risk? Besides, you're doing them a favor."

Security Chief Paul Hannon (I)Edit

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Security Chief Hannon is extremely aggressive and by-the-book, and he wishes his Vault security force was a real military force with a war to win. He is not nearly as smart as he thinks he is, and his men are not nearly the crack security force he thinks they are. Spit and polish are everything to him; following orders is his highest calling.

Sentinel Sarah LyonsEdit

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Sarah, 26, was born in the West Coast Brotherhood of Steel headquarters. At the age of seven, she accompanied her father on his journey east to the Capital Wasteland (her mother having died several years earlier). Sarah Lyons is Brotherhood through and through, as dedicated and decorated as her father when he was younger. She commands a group of soldiers assigned to patrol the Washington, D.C., Mall area and operates out of the G.N.R. studio outpost.

Sergeant DanielsEdit

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Attached to the 108th Infantry Battalion, Sergeant Daniels led Elliott Tercorien's squad in an earth battle pitting the U.S. Army against the Chinese. Part of a medical team, Daniels erected field tents and radioed for evacuations after surgery, or if a casualty's wounds were too severe to treat on the battlefield. He can be revived from his stasis pod along with Private Beckett, either without Elliot preparing their memories (in which case, Daniels is hostile), or after their memories return (in which case, Daniels fights alongside you until falling during the assault on the Cryo Storage facility).

Sergeant RL-3Edit

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Scavenged from parts by a wandering trader named Tinker Joe, Sergeant RL-3 is a RobCo Industries Mister Gutsy model, created for mobile attacks prior to the Great War. Utilizing both plasma and flame as its main weapons system, "Sarge" is always ready with a ready quip ("Pain is just weakness leaving the body! Hooah!"), but has an experimental "personality," making it difficult for Tinker Joe to offload him.

ShakesEdit

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Shakes is the Federalist Lounge's robotic bartender, and he dutifully slings drinks 24 hours a day, 7 days a week. In fact, being a bartender is all Shakes has ever known; he was commissioned by Allistair Tenpenny for that very purpose. Shakes doesn't have much to say, but he can offer discounts on drinks if one knows which buttons to press.

Shawna, Daughter of DaveEdit

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Dave's 17-year-old daughter and eldest child has been brought up knowing how to shoot, hunt, fight, and utilize other survivalist techniques, just in case she ever has to leave the Republic. Shawna completely believes in her father's omnipotence. She is a very anxious, high-strung girl.

ShortyEdit

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Although diminutive, Shorty received his nick-name from the fellow residents of Big Town due to his fiery temper: "Short-T." Currently, he's praying for a quick death in the basement kitchen of the Germantown Police Station.

ShrapnelEdit

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Shrapnel, 50, is grizzled and rough around the edges, but he has long since left his Raider days behind. He spends his days in the store with Flak, selling merchandise. He gets along with Flak because they share a fascination with guns. However, he's usually rude and insulting to everyone else. At Flak's request, he tries hard to not be rude when he's behind the counter of the shop, but he's finding it difficult.

SidEdit

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If you were captured by Super Mutants, forced to watch as your friends were mutated into horrific bubo-filled experiments-gone-wrong, and then told you'd either be injected next or eaten, your mind would snap too. Sid reckons he has one chance—a fight to freedom. At least, he thought that before he lost the ability of rational thought.

Sierra PetrovitaEdit

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Sierra is a beautiful, 26-year-old, blonde who has no regard for anything but finding and consuming Nuka-Cola. She is absolutely fanatical about the blue drink and has been subsisting on the stuff for years. She has spent every Bottle Cap her parents left acquiring the drink from merchants, travelers, and towns spread throughout the Wasteland. Even though her looks are a desirable target for men, her personality leaves much to be desired. She is so oddly fascinated by Nuka-Cola that she will constantly shift conversations to speak about it and cares little for anything else. This is the subject of much anguish for the only other inhabitant of Girdershade.

SilasEdit

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Leroy's right-hand man and trusted second-in-command, Silas guards the Slavers' current defensive stronghold from the almost constant Super Mutant attacks. Curt, sly, and sardonic, Silas isn't a particularly pleasant man, even for a Slaver.

SilverEdit

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Silver, 22, was a prostitute who worked for Colin Moriarty in Megaton before they had a falling out. She ran away with her share of her earnings (or so she says) and is hiding out in Springvale, just outside of Vault 101. Silver is now a pitiful Psycho junkie and lives her life in constant fear of reprisal from Moriarty. Her name comes from her very light blond, almost silvery hair.

Simone CameronEdit

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Simone is 26 and was a Raider before Slavers took her. She was a slave for only seven months before escaping. As a former Raider, she is very comfortable with weapons and fighting. She is the most combat skilled of all Hannibal's followers. She is a rough and tough person, with a total lack of respect for almost anyone except Hannibal.

SisterEdit

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Why do they call this large hulking man "Sister"? No one knows because whenever anyone asks, Sister beats them to within an inch of their life. Sister, 29, is a bully with a bad temper. He is one step away from being given the boot by Harkness or Danvers. So far he hasn't caused enough trouble to warrant exile or worse. Most of the citizens of Rivet City stay clear of him if they can.

Smiling JackEdit

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A master trader and barterer, Jack is a jovial sort, and not just because he's set up shop next to the Raider strip club. He mends the Raider's equipment, which keeps him busy and unable to continue modifications on his pride and joy: a devastating shotgun he brings out for a little fun.

SnowflakeEdit

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Snowflake is a newcomer to Underworld, and to Ghouldom. He showed up a few years ago after being kicked out of Rivet City. Because he had nowhere else to go, Underworld took him in. Snowflake's main skill is as a barber, which isn't much use to anyone in Underworld. Lacking any other way to pass the time, he's taken up Jet.

Sonora CruzEdit

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Leader of a hidden organization known as the Regulators (who are recognized by their long overcoats known as "dusters"), Sonora Cruz is a woman with a mission: to rid the Wasteland of troublemakers and ne'e-do-wellsIcon sic. Her unknown benefactors, who set up this clandestine operation around a decade ago, are willing to pay for scalps, or in the Regulators' case, fingers.

SomahEdit

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Somah is one of the few Wastelanders unfortunate enough to have stumbled across Recon Craft Theta and been abducted. Prior to this, she was a Slaver working in conjunction with Paradise Falls. She has a sweet, calm disposition that is undercut by a sadistic streak that shows through when she's under stress. She's used to being in charge, but is aware that she's out of her depth aboard the Alien ship. Aside from providing supporting fire, she can repair any items that may need fixing.

Son of AtomIcon sicEdit

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When a human transcends mortality and straddles the ether, they can be seen to be both living in the "real" and "spiritual" realm. Mother Curie III firmly believes her own son to have taken the final steps on this journey. In fact, much of her son's higher functions have disappeared, and only instinct is preventing this confused Glowing One from attacking.

SparkyEdit

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A Personal Automated Lackey (or P.A.L.) of Stiggs, Sparky is a loyal and obedient friend to Stiggs, exactly as he was programmed to be.

Specialist OlinEdit

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Cordial but unimpressed with bluster or violence, Olin is a valuable member of the Outcast team. HeIcon sic is charged with maintaining and running the various electronics and servers recently discovered inside Bailey's Crossroads Outpost. She seeks to catalog and test all the items within the Outpost complex but has had no luck breaking open the heavy blast door, which she believes leads to a bounty of lost technology.

Split JackEdit

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Once a Raider, Jack cleaned up his act and began to marry his ruthless tendencies with a head for business. He has an eye (his only good one) for extortion, and is currently leading a group of Bandits as they attack, accrue, and then extort Aqua Pura from anyone they meet. He's mildly psychotic, but you'd have to be paying attention to notice.

SpookEdit

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An odd little lady, Spook guards the entrance to the Arena and is friends with Faydra. She enjoys her job, which involves drinking Beer and shouting at the Pitt Slaves wandering the upper gantries inside the Mill. She has placed her Teddy on a locker overlooking the Arena so he can watch the fights too.

SquillEdit

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You may be taken aback the first time you meet Squill, as she has no withering put-downs or disgusting, antisocial behaviors. Instead, she is enthusiastic and appreciates your fighting prowess. She is a genial, good-natured, and dedicated soldier.

Squire Arthur MaxsonEdit

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Squire Maxson is a descendant of the legendary Roger Maxson, founder of the Brotherhood of Steel. His father, a high-ranking Paladin serving just outside the N.C.R. (New California Republic), was recently killed in battle, and his mother, the Lady Maxson, sent the boy east to be raised under the tutelage of the respected Elder Lyons. Squire Maxson tends toward timidity, which is the main reason his mother sent him to the Citadel.

Stanley ArmstrongEdit

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Sweet, always worried, and not very bright, Stanley is the father of Beatrice, Mary, and Gloria. Stanley and Andy are responsible for keeping the Vault running. They tend all the machinery and act as janitors.

Star Paladin CrossEdit

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Star Paladin Cross is the highest ranking Brotherhood of Steel soldier in the Citadel, but she no longer works in the field. Instead, she now serves Elder Lyons's trusted bodyguard and advisor. It is well known that Star Paladin Cross has been technologically enhanced so that she no longer needs to eat or sleep. She is, in fact, a cyborg. The change occurred several years ago, after Cross was critically injured defending Elder Lyons while out in the field; Scribe Rothchild preformed the enhancement operation that saved Cross's life. But there's something even more important about Star Paladin Cross-she's none other than the Brotherhood of Steel soldier who helped save the player's life as a baby. Cross helped Dad get through the Super Mutants and escorted them all the way to Megaton.

StefanEdit

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Stefan is the Surgeon's "assistant," and it took a considerable amount of trepanning (and radiation medicine) for Stefan to become docile and loyal, like a dog. Stefan's job is to maul or cloak in radiation any intruder that dares threaten his master, as well as test subjects the Surgeon deems too unruly or not reacting properly with their implant chips. These are never referred to as "mistakes" though; the Surgeon doesn't make mistakes.

Steve Armstrong (deceased)Edit

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The adopted son of Stanley and Beatrice Armstrong, Steve was sick for much of your youth, and you remember him only vaguely, and through conversations with Stanley. Steve is found dead as you investigate the mob-rule over at Vault 101.

Sticky HandsEdit

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Known to his Lamplighter friends as "Sticky Hands" though now that he is grown up, he calls himself Jack. If asked what "Sticky Hands" is for, he replies mysteriously "Use your imagination." He's an nonstop-talking, annoying, exuberantly self-centered, 16-year old who acts like he's about 13 (as he hasn't been around enough adult role-models).

StiggsEdit

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A Wastelander by birth, the Enclave recruited Stiggs when he was malnourished, and brought him back to health from severe bouts of radiation poisoning. He was then put to work maintaining and creating the latest in flamethrower technologies for the Enclave; accomplishments he is troubled by.

StockholmEdit

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Stockholm is the Megaton gate guard and actually spends his time outside the city, manning the guard tower at the main gate. He is 25 and loves the sun on his back, but he isn't quite as happy with the slightly radioactive grit from dust storms in his mouth.

Strike Team UnitEdit

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Strike Teams are as flexible as they are powerful. Consisting of two to four members chosen for specific combat effectiveness, Strike Teams back you up as you enter the theater of war. Strike Teams include Infantrymen, Grenadiers, Missile Units, Snipers, and the two robotic units: the Mister Gutsy and Sentry Bot. They work effectively under the command of Sergeant Montgomery.

Sue "Knock Knock"Edit

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Long ago, an earlier generation of kids got a book from Vault 87 called Vault-Boy's Big Book of Laughs for Kids. Even though the book has long since been destroyed, many of the jokes were passed down through the generations, and the knock-knock joke has been her favorite sort of humor, even if it's not always understood.

Susan LancasterEdit

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Susan is the Tenpenny Tower escort. Doctor Banfield is with her each Tuesday and Thursday, Herbert Dashwood is with her every Sunday, and every Saturday she's with Allistair Tenpenny himself. Often Susan can be found drinking in the Federalist Lounge, shopping, or grabbing something to eat in the Cafe Beau Monde. On Susan's desk is a love letter from a certain husband whose wife might not take too kindly to the realization that her husband is cheating on her.

Susie MackEdit

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Wally's younger sister, Susie despises the Tunnel Snakes, and Wally won't dare tease her, because she will give worse than she gets. She has a secret crush on Freddie Gomez, but no time for you. However, she becomes more philosophical and befriends Amata after your escape.

SydneyEdit

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Sydney is an independent mercenary who specializes in obtaining relics. She prefers going for the most dangerous scores (like the Declaration of Independence) and takes risks. She is beautiful, but finds men approaching her irritating. She is a loner. She prefers not speaking about her dark past. When she was very young, her mother was raped and killed by Raiders. She spent years perfecting her combat skills and never welshes on a deal.

Tammy HargraveEdit

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Tammy is a sour, middle-aged woman who drinks too much. She married James's father out of sheer desperation, and when he died at the hands of Raiders, she was left with his "brat" son. She took James to Rivet City. Tammy considers herself better than most of Rivet City's citizens. Ironically, Tammy spends her days getting drunk in the Muddy Rudder surrounded by riffraff and often doesn't return home for days at a time. She never knows where James is, because she simply doesn't care.

Tara Fields (deceased)Edit

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Tara was one of five mercenaries hired by Allistair Tenpenny to infiltrate Fort Constantine and retrieve an experimental suit of armor. Reports were that she was mauled by Ghouls, but in reality, she reached the last chamber but lacked the key to unlock the door. She was shot by a Robobrain, and her body remains here to this day.

Ted (deceased)Edit

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Ted was once a part-time hunter, and full-time butcher, carving up Mirelurk corpses to sell to merchants and settlements across the Wasteland. Growing increasingly paranoid of "sabotage," Ted inserted a few failsafes to keep his frozen Hatchling Meat safe. He met his end via unknown hands.

Ted StrayerEdit

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Ted is a 19-year-old who has spent most of his life wandering the Wasteland. He's new to Rivet City and is staying in the common room until he figures out where he's going next. Ted rarely plans beyond the moment. It is easy to pique his interest, but it's difficult to hold it. His father used to have dealings with someone named Mister Crowley.

The Antagonizer (Tanya Christoff)Edit

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Born 27 years ago, Tanya's parents lived as caravan drivers, before they were killed by Ants, an event that made Tanya lose herself in the world of Hubris Comics's characters and befriend the insects that spared her life. Christoff thinks that Canterbury Commons—a major location in the trading route her parents helped put on the map—is a blight on the Wasteland. Locals used to see Christoff lurking in a sewer system to the north of town, covered in mud and dirt. Giant Ants eventually started hanging around. A few months ago, she disappeared and reappeared as the AntAgonizer and has been harassing the town ever since.

The Mechanist (Scott "Bean" Wollinski)Edit

Fallout 3 Official Game Guide Game of the Year Edition p.100

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Forty-year-old Scott "Bean" Wollinski was born to simple bean farmers, raised by his father until he was 15, who then sold him to a caravan merchant hoping he would have a better life. He traveled with the caravans for a few years working as an indentured servant. This is where he got the nickname "Bean," because his purchase was paid for with beans. He eventually bought his freedom and settled down in Canterbury Commons, where he lived a life of solitude, hiding in the electronics store, fiddling around with junk. After the AntAgonizer started showing up, he became the Mechanist to protect the town.

The SurgeonEdit

Fallout 3 Official Game Guide Game of the Year Edition p.100

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A lunatic engaged in mind-controlling experiments, the Surgeon seeks to understand the brain patterns of Ghouls and Super Mutants, with the prospect of selling this information on to the highest bidder. Fiddling with brains is something of a hobby for the Surgeon, and the good doctor's first test-subject, a Ghoul now known only as "Stefan," is evidence of the Surgeon's trepanning prowess.

Theo (deceased)Edit

Fallout 3 Official Game Guide Game of the Year Edition p.100

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Theo was 22, and the quartermaster, caring for all the equipment and carrying additional ammunition that might be needed during a mission. On a probationary contract pending Reilly's decision, Theo recently succumbed to Super Mutant ordnance somewhere within the sprawling Statesman Hotel, near where the remaining team is holed up.

Thomas JeffersonEdit

Fallout 3 Official Game Guide Game of the Year Edition p.100

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Another protectron that was designed to mimic the mannerisms and quotes of a historic American leader, this Protectron is initially sealed in a pod, Jefferson's sub-routine is available, only if you download it into the Protectron itself.

Three DogEdit

Fallout 3 Official Game Guide Game of the Year Edition p.100

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Born to parents who made their way in the world as members of a traveling theater group, Three Dog grew up listening to rock music, hating the government that he never knew (but surely caused the nuclear holocaust), fully believing in the rights of free speech and communal law. He is fully committed to "spreading the signal" of his radio station to anyone who will listen; it's his duty to counter the propaganda spouted by the Enclave on their station.

Tiffany ChengEdit

Fallout 3 Official Game Guide Game of the Year Edition p.100

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Tiffany Cheng spends most of her days avoiding her husband, drinking in the Federalist Lounge, or shopping down on the first level. She eats one meal at the Cafe Beau Monde and then returns to the Cheng suite and spends some time in her room before going to sleep.

TimebombEdit

Fallout 3 Official Game Guide Game of the Year Edition p.100

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Currently drugged and laid out in the operating room of Red's clinic, Timebomb was severely wounded during the last Super Mutant attack, when Red and Shorty were kidnapped. He is known as Timebomb due to his mood swings; he has prolonged periods of calm before instigating big disturbances.

Timmy NeusbaumEdit

Fallout 3 Official Game Guide Game of the Year Edition p.100

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Timmy is saving up for a sparkling new Red Racer Tricycle, just like the one Betty has, but won't let him play on. As Mommy told him: "if life gives you lemons, make lemonade!" Timmy took her advice literally. Then he'll show Betty; perhaps then she won't make him cry this time.

Tinker JoeEdit

Fallout 3 Official Game Guide Game of the Year Edition p.101

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This wandering merchant sells a variety of junk, equipment, and weaponry, but also dabbles in scavenging and selling robot parts. He's built a good rapport with Wastelanders, and Sheriff Simms of Megaton is particularly happy with his purchase of Deputies Steel and Weld. He can currently be seen wandering the wastes with his robotic entourage, which includes an old Mister Gutsy army unit named Sergeant RL-3.

Tobar the FerrymanEdit

Fallout 3 Official Game Guide Game of the Year Edition p.101

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Tobar is a living reminder that the world will always have a place for the savvy and charming trickster. Tobar is captain and crew aboard his steamboat the Duchess Gambit. The Duchess was a small sightseeing vessel used for tourist excursions along the Chesapeake Bay before the war. Tobar's grandfather found her and, with the help of his caravan, restored the boat's boiler, allowing the vessel to be powered by steam heat from any fuel that will fit inside the burner.

Tobar has various ports of call along the Atlantic Seaboard. Tobar's current career as a ferryman revolves around the Punga fruit produced at Point Lookout. The tribal leader of the fruit farmers has struck a gruesome bargain with the ferryman. By way of exchange, Tobar is permitted to export the considerable surplus of Punga fruit produced by the commune every lunar cycle.

Tobar takes on passengers whenever possible. Not only does he usually negotiate a considerable fare from the passenger, but most who visit the commune at Point Lookout join it, each time creating a new opportunity for Tobar to earn his next Punga shipment. Tobar has long since decided that something must be off about that fruit, and he's not touched the stuff since.

Tom HoldenEdit

Fallout 3 Official Game Guide Game of the Year Edition p.101

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During the confusion of your extrication from Vault 101, Mary and Tom Holden attempt to flee the violent security officers O'Brian and Richards, and are usually gunned or beaten down in cold blood unless you step in to save them.

TorcherEdit

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Once under the Brotherhood of Steel's protection, this is now home to a small Raider scavenger team under Torcher's leadership. Torcher is in the interior substation, and he's armed with a Flamer to really cause you some problems.

Toshiro KagoEdit

Fallout 3 Official Game Guide Game of the Year Edition p.101

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One of the four entities that you thaw out during the abduction exploration on board Mothership Zeta is a silent and stoic man named Toshiro Kago. His lack of English, and your inability to converse in Japanese, mean conversation is never more than stilted gestures. Paulson refers to him as "the Chinaman," until Sally corrects him. It appears Kago is a Samurai warrior, and well-skilled in sword combat. His armor appears to date from around the Azuchi-Momoyama period (1568-1603), suggesting that Aliens have visited the Earth throughout history. He is more than capable of slaying Aliens if a particular ceremonial blade is presented to him. Or he can be slain without your other allies protesting.

Tree Father BirchEdit

Fallout 3 Official Game Guide Game of the Year Edition p.101

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The 50-year-old chief of Oasis, Birch spends most of his time in the Pavilion, sitting on his throne, occasionally eating, and sleeping for a few hours at night. He also walks around Oasis, overseeing the village more directly. While the village is ostensibly a democratic commune, Tree Father Birch sees himself as the group's spiritual and temporal leader. He has cast himself in role similar to a high priest, worshippingIcon sic the god-spirit Harold.

TrinnieEdit

Fallout 3 Official Game Guide Game of the Year Edition p.101

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Trinnie was, until recently, a resident of Little Lamplight. Sadly, she is completely wasted on alcohol and Chems 24/7. She spends her days in the Muddy Rudder and then takes a break to go to A Quick Fix and "borrow" some Chems. She then goes off to hide and enjoy the high for a bit before returning to the Muddy Rudder. Belle and Brock feel bad for Trinnie and let her sleep in their quarters. She's been known to turn tricks to get money, but she isn't forced to by Belle or Brock.

TroublemanIcon sicEdit

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Keeping to himself and not wishing to join in conversation with others, TroubleManIcon sic is haunted by waking nightmares that he stifles with a heady mixture of Beer and Jet. This subdues the demons but causes him to utter only a few words, and none of them pleasant.

TulipEdit

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Tulip, owner of Underworld Outfitters, is known for her shrewd business sense. She obtains and sells a lot of merchandise, has the largest selection of any merchant in the Wasteland, and protects her business interests with competitive prices and a unique ability to obtain unique items. Tulip spends most of her time in the store, but takes her meals at Carol's Place, leaving the shop under Quinn's watchful eye.

Ug-QualtothEdit

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A strange altar found in the depths of this building may hold the key to discovering more about this previously unknown entity. Unfortunately, because all investigators into grimoire oddities are currently attempting to scrape together a day-to-day existence or are dead, further research may never occur.

Uncle LeoEdit

Fallout 3 Official Game Guide Game of the Year Edition p.102

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Uncle Leo is a strange mutation: a Super Mutant pacifist, who is embracing a spirit of giving and grace. He recalls his adventures to anyone who will listen, gladly gives gifts to those in need, and reveals many facts about the genesis of Super Mutants (that they are not "born" but "created" for example). The Wasteland is a safer place with this hulking beast watching with wonder at the waning moon.

VanceEdit

Fallout 3 Official Game Guide Game of the Year Edition p.102

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Vance is 41, and the leader of the Family. When he was younger, he decided that life in Rivet City wasn't for him and began to wander the Wasteland. Soon, the ability to find others of his kind manifested itself. Over time, he gathered these outcasts and founded their home in Meresti. Using his traits as a basis and wanting to establish some sort of society, he molded the residents into "vampires" and taught them their bloodsucking ways.He is a fair leader, not tyrannical. He's never demanded anyone do anything they didn't wish to do, and he never wishes to put anyone in harm's way. He sees himself as a leader, but more in the way of a guide or a priest than a king. He addresses the residents of Meresti often so they will never "stray from their true nature"—that of the vampire. Vance is not violent and only attacks or orders attacks when survival demands it.

Vera WeatherlyEdit

Fallout 3 Official Game Guide Game of the Year Edition p.102

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Vera Weatherly, 27, is young, attractive, ambitious, and very proud of all she's achieved. She opened the hotel on her own—she even helped construct it—and decided on the name after reading about the real location in a book. She is quiet and demure on the outside, but with an inner determination that cannot be shaken. Vera likes Seagrave, but only as a friend. She prefers the company of Mister Buckingham, her Mr. Handy robot, to that of her suitors. She is the cousin of Bryan Wilks.

Victoria WattsEdit

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This mysterious woman is allied with a clandestine group of ex-slaves, Abolitionists working together to form a new type of Underground Railroad. She is forceful and bright, and she doesn't suffer fools gladly.

VikiaEdit

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Those calling Vikia a "b*&$#" are met with a nodding approval from the woman herself; she is cold and calculating and a deft sniper, wildly aloof and condescending to all others. Call her worse than a "b*&$#" and you'll find out just how deft a sniper she actually is.

WadsworthEdit

Fallout 3 Official Game Guide Game of the Year Edition p.102

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When the resident of Megaton looks to RobCo Industries to furnish them with the finest in mechanized butlers, one admirable choice is the Wadsworth model. With the latest in hair-cutting and "humor array" technologies (sample quip: "War does not determine who is right; only who is left"), and the ability to keep a home looking shipshape and almost presentable, your plastic pal is fun to be with.

Wally MackEdit

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Wally is the brains of the Tunnel Snakes. He doesn't talk as much as the others, but they listen to what he has to say when he does say something.

WalterEdit

Fallout 3 Official Game Guide Game of the Year Edition p.102

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Walter spends his days minding the machines and fixing drainage devices that break. He's increasingly worried about the state of the water and drainage structure, and knows it won't hold much longer—and neither will he. At 61, he's one of the oldest residents.

War CorrespondentEdit

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Recently, the premiere daily periodical of Washington, D.C., the Capitol Post, dispatched a journalist to the front lines for a piece on the brave soldiers and their fight against Communism. Appearing inside the confines of the Field Headquarters, the Correspondent talks with troops and places them in a pose so heroic, he's certain that one day someone might carve a memorial from the photograph.

WernherEdit

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Once one of the smarter raiders in The Pitt, Wernher was condemned to slavery after trying to stage a coup to overthrow Ashur. He used his knowledge of electronics to deactivate his collar and escape. He harbors a grudge against the city and against Ashur in particular. He has no particular love for the slaves, and he sees a plan to kidnap Ashur's baby as a way to get back at The Pitt's ruler and the city in general.

Wild Bill (deceased)Edit

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A Pitt Slave who has impressive skill with a .32 Pistol, Bill volunteered for the job of Steel Ingot collector after the previous Pitt Slaves failed to return. He knew the odds of returning weren't favorable but couldn't see his friends die when he, at least, had a fighting chance.

William Brandice (deceased)Edit

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Originally from Navarro (a west coast military base), Brandice journeyed across the continent for reasons unknown, and settled in the town of Grayditch as a doctor. Believing the Enclave was closing in on him, Brandice took to the underground, but wasn't ready for quite so many Fire Ants. A one-time friend of Fred Wilks, Brandice is said to have a small weapons cache saved from his transcontinental trek.

WillowEdit

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A nonchalant but friendly young Ghoul, Willow is sarcastic, but happy to speak with you. She serves as a forward observer for the Ghouls living in the depths of the Museum of History. She isn't bothered by the Super Mutants (because they don't tend to attack Ghouls), but she's got some particular vehemence for the Brotherhood and Talon Company humans.

WillyEdit

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Driven half-mad by lack of sustenance, and half-blind with hatred over his treatment by the snooty inhabitants of Tenpenny Tower, Willy still remains close to the structure, in the vain hope that a water caravan or kindly stranger will cross his path.

Winger GervaisEdit

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Gervais is a member of the Sudden Death Overtime Gang, obsessed with an ancient ice sport that Goalie Ledoux's ancestors played.

Winger Mercier (deceased)Edit

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Mercier is a member of the Sudden Death Overtime Gang, obsessed with an ancient ice sport that Goalie Ledoux's ancestors played. Winger Mercier was sent to procure a secret forumulaIcon sic for a new type of Nuka-Cola while Ledoux made contact with the buyer. Mercier's been gone an awfully long time...

WintEdit

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Wint was part of a group of likemindedIcon sic Ghouls who decided to forge ahead into unexplored territories under the leadership of Sanders, and set up a new Ghoul Settlement to rival Underworld. One of only two remaining survivors, Wint isn't staying around to watch any more of his friends die. He considers the whole plan an absolute disaster, and would have throttled Sanders himself if the Deathclaws hadn't got to him first.

WinthropEdit

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Winthrop is Underworld's technician. He checks on the electricity, makes sure any plumbing is in working order, and generally takes care of things. He restored and reprogrammed the robot Cerberus, and is responsible for his maintenance. Winthrop sleeps for a few hours in his little workshop off the Concourse, and is occasionally joined by his girlfriend Greta.

WoodroseEdit

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A timid and thoughtful girl, Woodrose recently blossomed when she joined her new cult, the Tribals. Tending to a variety of hydroponic Punga Plants, she's cultivating new and more delicious strains, in accordance with Jackson's wishes.

YmirEdit

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Ymir and his son Jotun are Paradise Falls's pair of knuckleheads. Jotun has difficulty forming basic sentences, while his father is a jovial madman, armed with a horrific-looking Super Sledge, like his son's. Ymir isn't fond of Frank the bartender and makes this abundantly clear by bludgeoning Frank to death. He loves drinking, fighting, and drinking some more, rounding a day off with a spot of fighting.

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