Line 742: | Line 742: | ||
! Cell Capacity |
! Cell Capacity |
||
|- |
|- |
||
− | | [[Alien |
+ | | [[Alien blaster (Fallout)|Alien blaster]] |
| 10 |
| 10 |
||
| 30-90 |
| 30-90 |
||
Line 749: | Line 749: | ||
| 1 |
| 1 |
||
| - |
| - |
||
− | | [[Small |
+ | | [[Small energy cell (Fallout)|Small energy cell]] |
| 30 |
| 30 |
||
|- |
|- |
||
− | | [[Laser |
+ | | [[Laser pistol (Fallout)|Laser pistol]] |
| 35 |
| 35 |
||
| 10-22 |
| 10-22 |
||
Line 758: | Line 758: | ||
| 5/6/ - |
| 5/6/ - |
||
| 1 |
| 1 |
||
− | | - || [[Small |
+ | | - || [[Small energy cell (Fallout)|Small energy cell]] |
| 12 |
| 12 |
||
|- |
|- |
||
− | | [[Magneto- |
+ | | [[Magneto-laser pistol]] |
| 35 |
| 35 |
||
| 10-22 |
| 10-22 |
||
Line 767: | Line 767: | ||
| 5/6/ - |
| 5/6/ - |
||
| 1 |
| 1 |
||
− | | - || [[Small |
+ | | - || [[Small energy cell (Fallout)|Small energy cell]] |
| 12 |
| 12 |
||
|- |
|- |
||
Line 776: | Line 776: | ||
| 5/6/ - |
| 5/6/ - |
||
| 1 |
| 1 |
||
− | | - || [[Small |
+ | | - || [[Small energy cell (Fallout)|Small energy cell]] |
| 16 |
| 16 |
||
|- |
|- |
||
− | | [[ |
+ | | [[Plasma pistol (Ext. Cap.)]] |
| 20 |
| 20 |
||
| 15-35 |
| 15-35 |
||
Line 785: | Line 785: | ||
| 5/6/ - |
| 5/6/ - |
||
| 1 |
| 1 |
||
− | | - || [[Small |
+ | | - || [[Small energy cell (Fallout)|Small energy cell]] |
| 32 |
| 32 |
||
|- |
|- |
||
− | | [[ |
+ | | [[Solar scorcher]] |
| 20 |
| 20 |
||
| 20-60 |
| 20-60 |
||
Line 795: | Line 795: | ||
| 1 |
| 1 |
||
| - |
| - |
||
− | | None ([[Solar |
+ | | None ([[Solar scorcher|Sunlight]]) |
| 6-8 |
| 6-8 |
||
|- |
|- |
||
− | | [[YK32 |
+ | | [[YK32 pulse pistol (Fallout 2)|YK32 Pulse pistol]] |
| 15 |
| 15 |
||
| 32-46 |
| 32-46 |
||
Line 804: | Line 804: | ||
| 4/5/ - |
| 4/5/ - |
||
| 1 |
| 1 |
||
− | | - || [[Small |
+ | | - || [[Small energy cell (Fallout)|Small energy cell]] |
| 5 |
| 5 |
||
|} |
|} |
||
Line 822: | Line 822: | ||
! Cell Capacity |
! Cell Capacity |
||
|- |
|- |
||
− | | [[Gatling |
+ | | [[Gatling laser (Fallout)|Gatling laser]] |
| 40 |
| 40 |
||
| 20-40 |
| 20-40 |
||
Line 829: | Line 829: | ||
| 2 |
| 2 |
||
| 10 |
| 10 |
||
− | | [[ |
+ | | [[Microfusion cell (Fallout)|Microfusion cell]] |
| 30 |
| 30 |
||
|- |
|- |
||
Line 839: | Line 839: | ||
| 2 |
| 2 |
||
| - |
| - |
||
− | | [[ |
+ | | [[Microfusion cell (Fallout)|Microfusion cell]] |
| 12 |
| 12 |
||
|- |
|- |
||
− | | [[ |
+ | | [[Laser rifle (Ext. Cap.)]] |
| 45 |
| 45 |
||
| 25-50 |
| 25-50 |
||
Line 849: | Line 849: | ||
| 2 |
| 2 |
||
| - |
| - |
||
− | | [[ |
+ | | [[Microfusion cell (Fallout)|Microfusion cell]] |
| 24 |
| 24 |
||
|- |
|- |
||
Line 859: | Line 859: | ||
| 2 |
| 2 |
||
| - |
| - |
||
− | | [[ |
+ | | [[Microfusion cell (Fallout)|Microfusion cell]] |
| 10 |
| 10 |
||
|- |
|- |
||
− | | [[ |
+ | | [[Turbo plasma rifle]] |
| 35 |
| 35 |
||
| 35-70 |
| 35-70 |
||
Line 869: | Line 869: | ||
| 2 |
| 2 |
||
| - |
| - |
||
− | | [[ |
+ | | [[Microfusion cell (Fallout)|Microfusion cell]] |
| 10 |
| 10 |
||
|- |
|- |
||
− | | [[YK42B |
+ | | [[YK42B pulse rifle (Fallout 2)|YK42B pulse rifle]] |
| 30 |
| 30 |
||
| 54-78 |
| 54-78 |
||
Line 879: | Line 879: | ||
| 2 |
| 2 |
||
| - |
| - |
||
− | | [[ |
+ | | [[Microfusion cell (Fallout)|Microfusion cell]] |
| 10 |
| 10 |
||
|} |
|} |
Revision as of 03:45, 19 February 2011
Template:FO2 overviews
This page lists all weapons in Fallout 2. |
|
Melee Weapons
Knives | ||||
---|---|---|---|---|
Name | Damage | Min ST | Weight | Value/pound |
Combat knife | 3-10 | 2 | 2 | $82 |
End Boss knife | 15-30 | |||
Knife | 1-6 | 2 | 1 | 40 |
"Little Jesus" | 5-14 | 2 | 2 | 100 |
Shiv | 1-4 | 1 | 1 | |
Switchblade | 2-10 | 1 | 1 | 2 |
Throwing knife | 3-6 | 3 | 1 | 100 |
Wakizashi blade | 4-12 | 2 | 3 | 66 |
Clubs & Hammers | ||||
Special Boxer Weapon | 1-1 | |||
Club | 1-6 | 3 | 3 | 10 |
Crowbar | 3-10 | 5 | 5 | 13 |
Wrench | 3-6 | 3 | 4 | 16 |
Rocks | ||||
Rock | 1-4 | 1 | 1 | |
Gold nugget | 3-6 | 2 | 10 | |
Uranium Ore | 3-6 | 2 | ||
Refined Uranium ore | 3-6 | 2 | ||
Spears | ||||
Sharpened pole | 2-4 | 4 | 3 | 1 |
Sharpened spear | 4-12 | 4 | 4 | 25 |
Spear | 3-10 | 4 | 4 | 25 |
Two-handed melee weapons | ||||
---|---|---|---|---|
Name | Damage | Min ST | ||
Louisville slugger | 12-30 | 4 | ||
Sledgehammer | 4-9 | 6 | ||
Super sledge | 18-36 | 5 |
Powered melee weapons | ||||
---|---|---|---|---|
Name | Damage | Min ST | Ammunition | Cell Capacity |
Ripper | 15-32 | 4 | Small energy cell | 30 |
Super cattle prod | 20-32 | 4 | Small energy cell | 20 |
Cattle prod | 12-20 | 4 | Small energy cell | 20 |
Note:All powered melee weapons are also one-handed |
Unarmed
While "unarmed weapons" sounds like an oxymoron, the various gloves and knuckles use the Unarmed skill.
Knuckles (1-handed) | ||
---|---|---|
Name | Damage | Min ST |
Brass knuckles | 2-5 | 1 |
Spiked knuckles | 4-10 | 1 |
Gloves (2-handed) | ||||
---|---|---|---|---|
Name | Damage | Min ST | ||
Boxing gloves | 1-1 | 1 | ||
Plated boxing gloves | 2-5 | 1 |
Powered gloves (1-handed) | ||||
---|---|---|---|---|
Name | Damage | Min ST | Ammunition | Cell Capacity |
Power fist | 12-24 | 1 | Small energy cell | 25 |
Mega Power fist | 20-40 | 1 | Small energy cell | 25 |
Small guns
Pistols
Name | Range | Damage | Min ST | Single/Aimed | Hands Req | Ammo Type | Magazine Size |
---|---|---|---|---|---|---|---|
.223 Pistol | 30 | 20-30 | 5 | 5 AP/6 AP | 1 | .223 FMJ | 5 |
.44 Magnum revolver | 15 | 12-18 | 5 | 4 AP/5 AP | 1 | .44 Magnum | 6 |
.44 Magnum (Speed Load) | 20 | 12-18 | 5 | 4 AP/5 AP | 1 | .44 Magnum | 6 |
9mm Mauser | 22 | 5-10 | 3 | 4 AP/5 AP | 1 | 9mm | 7 |
10mm pistol | 25 | 5-12 | 3 | 5 AP/6 AP | 1 | 10mm | 12 |
14mm pistol | 30 | 12-22 | 5 | 5 AP/6 AP | 1 | 14mm | 6 |
Desert Eagle .44 | 25 | 10-16 | 4 | 5 AP/6 AP | 1 | .44 Magnum | 8 |
Desert Eagle (Exp. Mag.) | 25 | 10-16 | 4 | 5 AP/6 AP | 1 | .44 Magnum | 20 |
Needler pistol | 24 | 12-24 | 3 | 5 AP/6 AP | 1 | HN Needler cartridge | 10 |
PPK12 Gauss pistol | 50 | 22-32 | 4 | 4 AP/5 AP | 1 | 2mm | 12 |
SMGs
Name | Range | Damage | Min ST | Single/Aimed/Burst |
Burst Rounds |
Hands Req | Ammo Type | Magazine Size |
---|---|---|---|---|---|---|---|---|
10mm SMG | Single=25 ~ Burst=20 | 5-12 | 4 | 5 AP/ 6 AP/ 6 AP | 10 | 1 | 10mm | 30 |
M3A1 "Grease Gun" SMG | Single=20 ~ Burst=15 | 10-20 | 4 | 4 AP/ 5 AP/ 5 AP | 8 | 1 | .45 Caliber | 30 |
Tommy gun | Single=32 ~ Burst=16 | 3-20 | 6 | 5 AP/ 6 AP/ 6 AP | 10 | 2 | .45 Caliber | 50 |
H&K G11 | Single=35 ~ Burst=30 | 10-20 | 5 | 5 AP/ 6 AP/ 6 AP | 5 | 2 | 4.7mm Caseless | 50 |
H&K G11E | Single=40 ~ Burst=35 | 13-23 | 6 | 5 AP/ 6 AP/ 6 AP | 5 | 2 | 4.7mm Caseless | 50 |
H&K P90c | Single=30 ~ Burst=25 | 12-16 | 4 | 4 AP/ 5 AP/ 5 AP | 12 | 1 | 10mm | 24 |
Rifles
Name | Range | Damage | Min ST | Burst Rounds | Hands Req | Ammo Type | Magazine Size |
---|---|---|---|---|---|---|---|
Assault rifle | Single=45 ~ Burst=38 | 8-16 | 5 | 8 | 2 | 5mm | 24 |
Assault rifle (Exp. Mag.) | Single=45 ~ Burst=38 | 8-16 | 5 | 8 | 2 | 5mm | 100 |
FN FAL | Single=35 ~ Burst=30 | 9-18 | 5 | 10 | 2 | 7.62mm | 20 |
FN FAL (Night Sight) | Single=35 ~ Burst=30 | 9-18 | 5 | 10 | 2 | 7.62mm | 20 |
FN FAL HPFA | Single=35 ~ Burst=30 | 11-22 | 5 | 20 | 2 | 7.62mm | 20 |
Hunting rifle | 40 | 8-20 | 5 | - | 2 | .223 FMJ | 10 |
Jonny's BB gun | 22 | 1-3 | 3 | - | 2 | BBs | 100 |
M72 Gauss rifle | 50 | 32-43 | 6 | - | 2 | 2mm | 20 |
Pipe rifle | 20 | 5-12 | 5 | - | 2 | 10mm | 1 |
Red Ryder BB gun | 30 | 1-3 | 3 | - | 2 | BBs | 100 |
Red Ryder LE BB gun | 32 | 25-25 | 4 | - | 2 | BBs | 100 |
Scoped hunting rifle | 40 | 8-20 | 5 | - | 2 | .223 FMJ | 10 |
Sniper rifle | 50 | 14-34 | 5 | - | 2 | .223 FMJ | 6 |
XL70E3 | Single=35 ~ Burst=30 | 12-19 | 5 | 8 | 2 | 5mm | 20 |
With the exception of the Sniper Rifle and the Red Ryder LE BB Gun, all rifles take 5 AP for a single shot and 6 AP for aimed shot or burst, if available. The Sniper Rifle takes 6 AP for a single shot and 7 AP for an aimed one. The Red Ryder LE BB Gun takes 4 AP for a single shot and 5AP for an aimed one.
Shotguns
Name | Range | Damage | Min ST | Burst Rounds | Hands Req | Ammo Type | Magazine Size |
---|---|---|---|---|---|---|---|
Combat shotgun | Single=22 ~ Burst=18 | 15-25 | 5 | 3 | 2 | 12 Gauge | 12 |
H&K CAWS | Single=30 ~ Burst=20 | 15-25 | 6 | 5 | 2 | 12 Gauge | 10 |
Pancor jackhammer | Single=35 ~ Burst=25 | 18-29 | 5 | 5 | 2 | 12 Gauge | 10 |
Sawed-Off shotgun | 7 | 12-24 | 4 | - | 1 | 12 Gauge | 2 |
Shotgun | 14 | 12-22 | 4 | - | 1 | 12 Gauge | 2 |
Big guns
Name | Range | Damage per round |
Minimum Strength |
Single/Aimed/Burst | Burst rounds | Hands Req | Ammunition | Magazine Size |
---|---|---|---|---|---|---|---|---|
Bozar | 35 | 25-35 | 6 | - / - /6 AP | 15 | 2 | .223 FMJ | 30 |
Light support weapon | 40 | 20-30 | 6 | - / - /6 AP | 10 | 2 | .223 FMJ | 30 |
M60 | 35 | 18-26 | 7 | - / - /6 AP | 10 | 2 | 7.62mm | 50 |
Minigun | 35 | 7-11 | 7 | - / - /6 AP | 40 (30 FO) | 2 | 5mm | 120 |
Avenger minigun | 40 | 10-14 | 7 | - / - /6 AP | 40 | 2 | 5mm | 120 |
Vindicator minigun | 30 | 14-19 | 7 | - / - /6 AP | 25 | 2 | 4.7mm Caseless | 100 |
Flamer | 5 | 40-90 | 6 | - / - /6 AP | 1 | 2 | Flamethrower fuel | 5 |
Improved flamer | 5 | 45-90 | 6 | - / - /6 AP | 1 | 2 | Flamethrower fuel | 5 |
Rocket launcher | 40 | 35-100 | 6 | 6 AP/ - / - | - | 2 | Rocket | 1 |
Energy Weapons
Pistols
Pistols | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Range | Damage | Min ST | AP cost S/A/B |
Hands required |
Rounds per burst |
Ammo Type | Cell Capacity |
Alien blaster | 10 | 30-90 | 2 | 4/5/ - | 1 | - | Small energy cell | 30 |
Laser pistol | 35 | 10-22 | 3 | 5/6/ - | 1 | - | Small energy cell | 12 |
Magneto-laser pistol | 35 | 10-22 | 3 | 5/6/ - | 1 | - | Small energy cell | 12 |
Plasma pistol | 20 | 15-35 | 4 | 5/6/ - | 1 | - | Small energy cell | 16 |
Plasma pistol (Ext. Cap.) | 20 | 15-35 | 4 | 5/6/ - | 1 | - | Small energy cell | 32 |
Solar scorcher | 20 | 20-60 | 3 | 4/5/ - | 1 | - | None (Sunlight) | 6-8 |
YK32 Pulse pistol | 15 | 32-46 | 3 | 4/5/ - | 1 | - | Small energy cell | 5 |
Rifles
Rifles | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Range | Damage | Min ST | AP cost S/A/B |
Hands required |
Rounds per burst |
Ammo Type | Cell Capacity |
Gatling laser | 40 | 20-40 | 6 | - / - /6 | 2 | 10 | Microfusion cell | 30 |
Laser Rifle | 45 | 25-50 | 6 | 5/6/ - | 2 | - | Microfusion cell | 12 |
Laser rifle (Ext. Cap.) | 45 | 25-50 | 6 | 5/6/ - | 2 | - | Microfusion cell | 24 |
Plasma rifle | 25 | 30-65 | 6 | 5/6/ - | 2 | - | Microfusion cell | 10 |
Turbo plasma rifle | 35 | 35-70 | 6 | 5/6/ - | 2 | - | Microfusion cell | 10 |
YK42B pulse rifle | 30 | 54-78 | 6 | 5/6/ - | 2 | - | Microfusion cell | 10 |
Throwing
Explodey bits | ||||||
---|---|---|---|---|---|---|
Name | Damage | Damage Type |
Min STR | Range | Weight | Value |
Frag grenade | 20-35 | Explosion | 3 | 15 | 1 | $150 |
Plasma grenade | 40-90 | Plasma | 4 | 15 | 1 | $300 |
Pulse grenade | 100-150 | EMP | 4 | 15 | 1 | $250 |
Holy hand grenade | 300-500 | Explosion | 2 | 20 | 2 | $1 |
Molotov cocktail | 8-20 | Explosion | 3 | 12 | 1 | $50 |
Earthy bits | ||||||
Rock | 1-4 | Normal | 1 | 15 | 1 | $0 |
Gold nugget | 3-6 | Normal | 2 | 10 | 10 | $50 |
Uranium ore | 3-6 | Normal | 2 | 10 | 10 | $0 |
Refined uranium ore | 3-6 | Normal | 2 | 10 | 15 | $0 |
Plant spike | 1-2 | Normal | 1 | 8 | 0 | $0 |
Flare | 1-1 | Normal | 1 | 15 | 1 | $35 |
Pointy bits | ||||||
Spear | 3-10 | Normal | 4 | 8 | 4 | $80 |
Sharpened spear | 4-12 | Normal | 4 | 8 | 4 | $80 |
Sharpened pole | 2-4 | Normal | 4 | 8 | 3 | $5 |
Throwing knife | 3-6 | Normal | 3 | 16 | 1 | $100 |
Explosives
Cut content
Template:FO2 weapons