Fallout Wiki
Fallout Wiki
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! Cell Capacity
 
! Cell Capacity
 
|-
 
|-
| [[Alien Blaster|Alien blaster]]
+
| [[Alien blaster (Fallout)|Alien blaster]]
 
| 10
 
| 10
 
| 30-90
 
| 30-90
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| 1
 
| 1
 
| -
 
| -
| [[Small Energy Cell|Small energy cell]]
+
| [[Small energy cell (Fallout)|Small energy cell]]
 
| 30
 
| 30
 
|-
 
|-
| [[Laser Pistol|Laser pistol]]
+
| [[Laser pistol (Fallout)|Laser pistol]]
 
| 35
 
| 35
 
| 10-22
 
| 10-22
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| 5/6/ -
 
| 5/6/ -
 
| 1
 
| 1
| - || [[Small Energy Cell|Small energy cell]]
+
| - || [[Small energy cell (Fallout)|Small energy cell]]
 
| 12
 
| 12
 
|-
 
|-
| [[Magneto-Laser Pistol|Magneto-Laser pistol]]
+
| [[Magneto-laser pistol]]
 
| 35
 
| 35
 
| 10-22
 
| 10-22
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| 5/6/ -
 
| 5/6/ -
 
| 1
 
| 1
| - || [[Small Energy Cell|Small energy cell]]
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| - || [[Small energy cell (Fallout)|Small energy cell]]
 
| 12
 
| 12
 
|-
 
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| 5/6/ -
 
| 5/6/ -
 
| 1
 
| 1
| - || [[Small Energy Cell|Small energy cell]]
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| - || [[Small energy cell (Fallout)|Small energy cell]]
 
| 16
 
| 16
 
|-
 
|-
| [[Plasma Pistol (Ext. Cap.)|Plasma pistol (Ext. Cap.)]]
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| [[Plasma pistol (Ext. Cap.)]]
 
| 20
 
| 20
 
| 15-35
 
| 15-35
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| 5/6/ -
 
| 5/6/ -
 
| 1
 
| 1
| - || [[Small Energy Cell|Small energy cell]]
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| - || [[Small energy cell (Fallout)|Small energy cell]]
 
| 32
 
| 32
 
|-
 
|-
| [[Solar Scorcher|Solar scorcher]]
+
| [[Solar scorcher]]
 
| 20
 
| 20
 
| 20-60
 
| 20-60
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| 1
 
| 1
 
| -
 
| -
| None ([[Solar Scorcher|Sunlight]])
+
| None ([[Solar scorcher|Sunlight]])
 
| 6-8
 
| 6-8
 
|-
 
|-
| [[YK32 Pulse Pistol|YK32 Pulse pistol]]
+
| [[YK32 pulse pistol (Fallout 2)|YK32 Pulse pistol]]
 
| 15
 
| 15
 
| 32-46
 
| 32-46
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| 4/5/ -
 
| 4/5/ -
 
| 1
 
| 1
| - || [[Small Energy Cell|Small energy cell]]
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| - || [[Small energy cell (Fallout)|Small energy cell]]
 
| 5
 
| 5
 
|}
 
|}
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! Cell Capacity
 
! Cell Capacity
 
|-
 
|-
| [[Gatling Laser|Gatling laser]]
+
| [[Gatling laser (Fallout)|Gatling laser]]
 
| 40
 
| 40
 
| 20-40
 
| 20-40
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| 2
 
| 2
 
| 10
 
| 10
| [[Micro Fusion Cell|Micro fusion cell]]
+
| [[Microfusion cell (Fallout)|Microfusion cell]]
 
| 30
 
| 30
 
|-
 
|-
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| 2
 
| 2
 
| -
 
| -
| [[Micro Fusion Cell|Micro fusion cell]]
+
| [[Microfusion cell (Fallout)|Microfusion cell]]
 
| 12
 
| 12
 
|-
 
|-
| [[Laser Rifle (Ext. Cap.)|Laser rifle (Ext. Cap.)]]
+
| [[Laser rifle (Ext. Cap.)]]
 
| 45
 
| 45
 
| 25-50
 
| 25-50
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| 2
 
| 2
 
| -
 
| -
| [[Micro Fusion Cell|Micro fusion cell]]
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| [[Microfusion cell (Fallout)|Microfusion cell]]
 
| 24
 
| 24
 
|-
 
|-
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| 2
 
| 2
 
| -
 
| -
| [[Micro Fusion Cell|Micro fusion cell]]
+
| [[Microfusion cell (Fallout)|Microfusion cell]]
 
| 10
 
| 10
 
|-
 
|-
| [[Turbo Plasma Rifle|Turbo plasma rifle]]
+
| [[Turbo plasma rifle]]
 
| 35
 
| 35
 
| 35-70
 
| 35-70
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| 2
 
| 2
 
| -
 
| -
| [[Micro Fusion Cell|Micro fusion cell]]
+
| [[Microfusion cell (Fallout)|Microfusion cell]]
 
| 10
 
| 10
 
|-
 
|-
| [[YK42B Pulse Rifle|YK42B pulse rifle]]
+
| [[YK42B pulse rifle (Fallout 2)|YK42B pulse rifle]]
 
| 30
 
| 30
 
| 54-78
 
| 54-78
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| 2
 
| 2
 
| -
 
| -
| [[Micro Fusion Cell|Micro fusion cell]]
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| [[Microfusion cell (Fallout)|Microfusion cell]]
 
| 10
 
| 10
 
|}
 
|}

Revision as of 03:45, 19 February 2011

 
Gametitle-FO2
Gametitle-FO2

Template:FO2 overviews

Melee Weapons

Knives
Name Damage Min ST Weight Value/pound
Combat knife 3-10 2 2 $82
End Boss knife 15-30
Knife 1-6 2 1 40
"Little Jesus" 5-14 2 2 100
Shiv 1-4 1 1
Switchblade 2-10 1 1 2
Throwing knife 3-6 3 1 100
Wakizashi blade 4-12 2 3 66
Clubs & Hammers
Special Boxer Weapon 1-1
Club 1-6 3 3 10
Crowbar 3-10 5 5 13
Wrench 3-6 3 4 16
Rocks
Rock 1-4 1 1
Gold nugget 3-6 2 10
Uranium Ore 3-6 2
Refined Uranium ore 3-6 2
Spears
Sharpened pole 2-4 4 3 1
Sharpened spear 4-12 4 4 25
Spear 3-10 4 4 25


Two-handed melee weapons
Name Damage Min ST
Louisville slugger 12-30 4
Sledgehammer 4-9 6
Super sledge 18-36 5


Powered melee weapons
Name Damage Min ST Ammunition Cell Capacity
Ripper 15-32 4 Small energy cell 30
Super cattle prod 20-32 4 Small energy cell 20
Cattle prod 12-20 4 Small energy cell 20
Note:All powered melee weapons are also one-handed

Unarmed

While "unarmed weapons" sounds like an oxymoron, the various gloves and knuckles use the Unarmed skill.

Knuckles (1-handed)
Name Damage Min ST
Brass knuckles 2-5 1
Spiked knuckles 4-10 1


Gloves (2-handed)
Name Damage Min ST
Boxing gloves 1-1 1
Plated boxing gloves 2-5 1


Powered gloves (1-handed)
Name Damage Min ST Ammunition Cell Capacity
Power fist 12-24 1 Small energy cell 25
Mega Power fist 20-40 1 Small energy cell 25

Small guns

Pistols

Name Range Damage Min ST Single/Aimed Hands Req Ammo Type Magazine Size
.223 Pistol 30 20-30 5 5 AP/6 AP 1 .223 FMJ 5
.44 Magnum revolver 15 12-18 5 4 AP/5 AP 1 .44 Magnum 6
.44 Magnum (Speed Load) 20 12-18 5 4 AP/5 AP 1 .44 Magnum 6
9mm Mauser 22 5-10 3 4 AP/5 AP 1 9mm 7
10mm pistol 25 5-12 3 5 AP/6 AP 1 10mm 12
14mm pistol 30 12-22 5 5 AP/6 AP 1 14mm 6
Desert Eagle .44 25 10-16 4 5 AP/6 AP 1 .44 Magnum 8
Desert Eagle (Exp. Mag.) 25 10-16 4 5 AP/6 AP 1 .44 Magnum 20
Needler pistol 24 12-24 3 5 AP/6 AP 1 HN Needler cartridge 10
PPK12 Gauss pistol 50 22-32 4 4 AP/5 AP 1 2mm 12

SMGs

Name Range Damage Min ST Single/Aimed/Burst

Burst Rounds

Hands Req Ammo Type Magazine Size
10mm SMG Single=25 ~ Burst=20 5-12 4 5 AP/ 6 AP/ 6 AP 10 1 10mm 30
M3A1 "Grease Gun" SMG Single=20 ~ Burst=15 10-20 4 4 AP/ 5 AP/ 5 AP 8 1 .45 Caliber 30
Tommy gun Single=32 ~ Burst=16 3-20 6 5 AP/ 6 AP/ 6 AP 10 2 .45 Caliber 50
H&K G11 Single=35 ~ Burst=30 10-20 5 5 AP/ 6 AP/ 6 AP 5 2 4.7mm Caseless 50
H&K G11E Single=40 ~ Burst=35 13-23 6 5 AP/ 6 AP/ 6 AP 5 2 4.7mm Caseless 50
H&K P90c Single=30 ~ Burst=25 12-16 4 4 AP/ 5 AP/ 5 AP 12 1 10mm 24


Rifles

Name Range Damage Min ST Burst Rounds Hands Req Ammo Type Magazine Size
Assault rifle Single=45 ~ Burst=38 8-16 5 8 2 5mm 24
Assault rifle (Exp. Mag.) Single=45 ~ Burst=38 8-16 5 8 2 5mm 100
FN FAL Single=35 ~ Burst=30 9-18 5 10 2 7.62mm 20
FN FAL (Night Sight) Single=35 ~ Burst=30 9-18 5 10 2 7.62mm 20
FN FAL HPFA Single=35 ~ Burst=30 11-22 5 20 2 7.62mm 20
Hunting rifle 40 8-20 5 - 2 .223 FMJ 10
Jonny's BB gun 22 1-3 3 - 2 BBs 100
M72 Gauss rifle 50 32-43 6 - 2 2mm 20
Pipe rifle 20 5-12 5 - 2 10mm 1
Red Ryder BB gun 30 1-3 3 - 2 BBs 100
Red Ryder LE BB gun 32 25-25 4 - 2 BBs 100
Scoped hunting rifle 40 8-20 5 - 2 .223 FMJ 10
Sniper rifle 50 14-34 5 - 2 .223 FMJ 6
XL70E3 Single=35 ~ Burst=30 12-19 5 8 2 5mm 20

With the exception of the Sniper Rifle and the Red Ryder LE BB Gun, all rifles take 5 AP for a single shot and 6 AP for aimed shot or burst, if available. The Sniper Rifle takes 6 AP for a single shot and 7 AP for an aimed one. The Red Ryder LE BB Gun takes 4 AP for a single shot and 5AP for an aimed one.

Shotguns

Name Range Damage Min ST Burst Rounds Hands Req Ammo Type Magazine Size
Combat shotgun Single=22 ~ Burst=18 15-25 5 3 2 12 Gauge 12
H&K CAWS Single=30 ~ Burst=20 15-25 6 5 2 12 Gauge 10
Pancor jackhammer Single=35 ~ Burst=25 18-29 5 5 2 12 Gauge 10
Sawed-Off shotgun 7 12-24 4 - 1 12 Gauge 2
Shotgun 14 12-22 4 - 1 12 Gauge 2

Big guns

Name Range Damage
per round
Minimum
Strength
Single/Aimed/Burst Burst rounds Hands Req Ammunition Magazine Size
Bozar 35 25-35 6 - / - /6 AP 15 2 .223 FMJ 30
Light support weapon 40 20-30 6 - / - /6 AP 10 2 .223 FMJ 30
M60 35 18-26 7 - / - /6 AP 10 2 7.62mm 50
Minigun 35 7-11 7 - / - /6 AP 40 (30 FO) 2 5mm 120
Avenger minigun 40 10-14 7 - / - /6 AP 40 2 5mm 120
Vindicator minigun 30 14-19 7 - / - /6 AP 25 2 4.7mm Caseless 100
Flamer 5 40-90 6 - / - /6 AP 1 2 Flamethrower fuel 5
Improved flamer 5 45-90 6 - / - /6 AP 1 2 Flamethrower fuel 5
Rocket launcher 40 35-100 6 6 AP/ - / - - 2 Rocket 1

Energy Weapons

Pistols

Pistols
Name Range Damage Min ST AP cost
S/A/B
Hands
required
Rounds
per burst
Ammo Type Cell Capacity
Alien blaster 10 30-90 2 4/5/ - 1 - Small energy cell 30
Laser pistol 35 10-22 3 5/6/ - 1 - Small energy cell 12
Magneto-laser pistol 35 10-22 3 5/6/ - 1 - Small energy cell 12
Plasma pistol 20 15-35 4 5/6/ - 1 - Small energy cell 16
Plasma pistol (Ext. Cap.) 20 15-35 4 5/6/ - 1 - Small energy cell 32
Solar scorcher 20 20-60 3 4/5/ - 1 - None (Sunlight) 6-8
YK32 Pulse pistol 15 32-46 3 4/5/ - 1 - Small energy cell 5

Rifles

Rifles
Name Range Damage Min ST AP cost
S/A/B
Hands
required
Rounds
per burst
Ammo Type Cell Capacity
Gatling laser 40 20-40 6 - / - /6 2 10 Microfusion cell 30
Laser Rifle 45 25-50 6 5/6/ - 2 - Microfusion cell 12
Laser rifle (Ext. Cap.) 45 25-50 6 5/6/ - 2 - Microfusion cell 24
Plasma rifle 25 30-65 6 5/6/ - 2 - Microfusion cell 10
Turbo plasma rifle 35 35-70 6 5/6/ - 2 - Microfusion cell 10
YK42B pulse rifle 30 54-78 6 5/6/ - 2 - Microfusion cell 10

Throwing

Explodey bits
Name Damage Damage
Type
Min STR Range Weight Value
Frag grenade 20-35 Explosion 3 15 1 $150
Plasma grenade 40-90 Plasma 4 15 1 $300
Pulse grenade 100-150 EMP 4 15 1 $250
Holy hand grenade 300-500 Explosion 2 20 2 $1
Molotov cocktail 8-20 Explosion 3 12 1 $50
Earthy bits
Rock 1-4 Normal 1 15 1 $0
Gold nugget 3-6 Normal 2 10 10 $50
Uranium ore 3-6 Normal 2 10 10 $0
Refined uranium ore 3-6 Normal 2 10 15 $0
Plant spike 1-2 Normal 1 8 0 $0
Flare 1-1 Normal 1 15 1 $35
Pointy bits
Spear 3-10 Normal 4 8 4 $80
Sharpened spear 4-12 Normal 4 8 4 $80
Sharpened pole 2-4 Normal 4 8 3 $5
Throwing knife 3-6 Normal 3 16 1 $100

Explosives

Cut content

Template:FO2 weapons