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Preface[]

Note that due to the way the skill system is structured, the type of weapon within a given skill doesn't matter, i.e. a player character with a high Small Guns skill will be equally proficient with any pistol, rifle, SMG, or shotgun.

They are grouped according to type mostly for ease of navigation, although the One Hander trait cares about pistols and companions are limited as to the type of weapon they can use by their animation frames:

  • Sulik: Unarmed, knife, sledgehammer, spear, SMG
  • Vic: Unarmed, knife, pistol, rifle
  • Davin: Unarmed, knife, club, pistol
  • Miria: Unarmed, knife, SMG
  • Cassidy: Unarmed, spear, pistol, rifle, shotgun
  • Lenny: Unarmed, Knife, pistol, SMG
  • Marcus: Unarmed, flamer/caster, minigun, rocket launcher
  • Skynet: SMG, rifle
  • Myron: Unarmed, knife, pistol

All weights provided are for unloaded weapons, as the game accounts somewhat for ammunition weight: Every stack of ammunition loaded into the weapon adds the stack's weight, rounded up.

Eg. the 10mm SMG has a 30 round capacity, but the base 10mm round has a 24 round stack size, so the game calculates that as two stacks and the fully loaded weapon weighs 7 pounds (5 pounds base weapon + 2 pounds worth of stacks).

Finally, unique weapons are highlighted.

Legend[]

  • Attack mode: single shot, aimed shot, burst shot, thrown, swing, thrust, punch or placed.
  • Shots per burst: The number of shots fired per attack.
  • Weapon damage: The damage caused by a single attack of the weapon.
  • Action Point cost: The Action Points required for a single attack of the weapon.
  • Damage per Action Point: The damage per Action Point of a single attack of the weapon. Burst fire is multiplied by the number of shots in a burst.
  • Weapon range: The maximum range of a weapon, in hexes.
  • Ammunition: The type of ammunition, if any, consumed by the weapon.
  • Ammunition Capacity: The maximum amount of ammunition held by the weapon's magazine.
  • Value in caps: The value of the weapon, in NCR dollars.
  • Weight: The weight of the weapon.
  • Value to weight ratio: The ratio of value to weight of the weapon.
  • Strength required: The minimum Strength required for the weapon.
  • Prototype id: The prototype id of the weapon.

Unarmed[]

The first fourteen entries in the below table refer to the basic unarmed attacks obtained by increasing the skill.

Icon Name Mode Weapon damageDamage AP Damage per Action PointDam./AP Weapon range Range Ammunition used Ammo Ammunition CapacityCap. Value in capsValue WeightWeight Value to weight ratioWT/Val Strength requiredST req. Proto. id
Punch Primary Punch 1-2 (1.5) 3 0.33-0.67 (0.5) 1 - - - - - 1 -
Strong Punch Primary Punch 4-5 (4.5) 3 1.33-1.67 (1.5) 1 - - - - - 1 -
Hammer Punch Primary Punch 6-7 (6.5) 3 2-2.33 (2.17) 1 - - - - - 5 -
Haymaker Primary Punch 8-9 (8.5) 3 2.67-3 (2.83) 1 - - - - - 5 -
Jab Secondary Punch 4-5 (4.5) 3 1.33-1.67 (1.5) 1 - - - - - 5 -
Palm Strike Secondary Punch 8-9 (8.5) 6 1.33-1.5 (1.42) 1 - - - - - 5 -
Piercing Strike Secondary Punch 11-12 (11.5) 8 1.38-1.5 (1.44) 1 - - - - - 5 -
Kick Primary Kick 1-2 (1.5) 3 0.33-0.67 (0.5) 1 - - - - - 1 -
Strong Kick Primary Kick 6-7 (6.5) 4 1.5-1.75 (1.63) 1 - - - - - 1 -
Snap Kick Primary Kick 8-9 (8.5) 4 2-2.25 (2.13) 1 - - - - - 1 -
Power Kick Primary Kick 10-11 (10.5) 4 2.5-2.75 (2.63) 1 - - - - - 6 -
Hip Kick Secondary Kick 8-9 (8.5) 7 1.14-1.29 (1.21) 1 - - - - - 6 -
Hook Kick Secondary Kick 10-11 (10.5) 7 1.43-1.57 (1.5) 1 - - - - - 6 -
Piercing Kick Secondary Kick 12-13 (12.5) 9 1.71-1.86 (1.39) 1 - - - - - 6 -
Brass knuckles Brass knuckles Punch 2-5 3 0.67-1.67 1 - - 40 1 40 1 00000021
Spiked knuckles Spiked knuckles Punch 4-10 3 1.3-3.3 1 - - 250 1 250 1 00000234
Power fist Power fist Punch 12-24 3 4-8 1 SEC 25 2200 7 314 1 00000235
Mega power fist Mega power fist Punch 20-40 3 6.6-13.3 1 SEC 25 2200 7 314 1 00000407
Rock Rock Punch 1-4 3 0.33-1.33 1 - - 0 1 0 1 00000019
ROCK2 Gold nugget Punch 3-6 3 1-2 1 - - 50 10 5 1 00000423
Uranium ore Uranium ore Punch 3-6 3 1-2 1 - - 0 10 0 1 00000426
UraniumOre Refined uranium ore Punch 3-6 3 1-2 1 - - 0 15 0 1 00000486
Boxing gloves Boxing gloves * Punch 1-1 3 0.33-0.33 1 - - 250 5 50 1 00000292
00000496
Fo2 Plated Boxing Gloves Plated boxing gloves * Punch 2-5 3 0.67-1.67 1 - - 300 10 30 1 00000293
00000497

* Requires both hands to wield.

Melee Weapons[]

One-handed melee weapons[]

Icon Name Mode Weapon damageDamage AP Damage per Action PointDam./AP Weapon range Range Ammunition used Ammo Ammunition CapacityCap. Value in capsValue WeightWeight Value to weight ratioWT/Val Strength requiredST req. Proto. id
Club Club Swing 1-6 3 0.33-2 1 - - 30 3 10 3 00000005
Wrench Wrench Swing 3-6 3 1-2 1 - - 65 4 16.25 3 00000384
Crowbar Crowbar Swing 3-10 4 0.75-2.5 1 - - 65 5 13 5 00000020
Cattle prod Cattle prod Swing 12-20 Electrical 4 3-5 1 SEC 20 600 3 200 4 00000160
Thrust 12-20 Electrical 4 3-5
Fo2 Super Cattle Prod Super cattle prod Swing 20-32 Electrical 4 5-8 1 SEC 20 600 3 200 4 00000399
Thrust 20-32 Electrical 4 5-8
Shiv Shiv Swing 1-4 3 0.33-1.33 1 - - 1 2 0.5 1 00000383
Thrust 1-4 3 0.33-1.33
Switchblade Switchblade Swing 2-5 3 0.66-1.66 1 - - 50 1 50 1 00000319
Thrust 2-5 3 0.66-1.66
Knife Knife Swing 1-6 3 0.33-2 1 - - 40 1 40 2 00000004
Thrust 1-6 3 0.33-2
Combat knife Combat knife Swing 3-10 3 1-3.3 1 - - 165 2 82.5 2 00000236
Thrust 3-10 3 1-3.3
Wknife Wakizashi Swing 4-12 3 1.33-4 1 - - 200 3 66.66 2 00000522
Thrust 4-12 3 1.33-4
LittleJesus "Little Jesus" Swing 5-14 3 1.66-4.66 1 - - 200 2 100 2 00000517
Thrust 5-14 3 1.66-4.66
Ripper Ripper Swing 15-32 4 3.75-8 1 SEC 30 900 2 450 4 00000116
Throwing knife Throwing knife Swing 3-6 4 0.75-1.5 1 - - 100 1 100 3 00000045
Sharpened pole Sharpened pole Thrust 2-4 4 0.5-1 2 - - 5 3 1.66 4 00000320
Spear Spear Thrust 3-10 4 0.75-2.5 2 - - 80 4 20 4 00000007
Sharpened spear Sharpened spear Thrust 4-12 4 1-3 2 - - 100 4 25 4 00000280

Two-handed melee weapons[]

Icon Name Mode Weapon damageDamage AP Damage per Action PointDam./AP Weapon range Range Ammunition used Ammo Ammunition CapacityCap. Value in capsValue WeightWeight Value to weight ratioWT/Val Strength requiredST req. Proto. id
Sledgehammer Sledgehammer Swing 4-9 4 1-2.1 2 - - 120 12 10 6 00000006
Thrust 4-9 5 0.8-1.8
Super sledge Super sledge Swing 18-36 3 6-12 2 - - 3750 12 312.5 5 00000115
Thrust 18-36 4 4.5-9
Fo2 Louisville Slugger Louisville Slugger Swing 12-30 3 4-10 1 - - 2700 4 675 4 00000386

Small Guns[]

Pistols[]

Icon Name Weapon damageDamage Mode AP Damage per Action PointDam./AP Weapon range Range Ammunition used Ammo Ammunition CapacityCap. Value in capsValue WeightWeight Value to weight ratioWT/Val Strength requiredST req. Proto. id
.223 pistol * 20-30 (25) [1] Single 5 4-6 (5) 30 .223 FMJ 5 3500 5 700 5 00000241
Aimed 6 3.33-5 (4.17)
Fo1 9mm Mouser 9mm Mauser 5-10 (7.5) [2] Single 4 1.25-2.5 (1.88) 22 9mm 7 1500 3 500 3 00000122
Aimed 5 1-2 (1.5)
10mm pistol 10mm pistol 10-24 (17) [2] Single 5 2-4.8 (3.4) 25 10mm 12 250 3 83.33 3 00000008
Aimed 6 1.67-4 (2.83)
14mm pistol 14mm pistol * 6-11 (8.5) [1] Single 5 1.2-2.2 (1.7) 24 14mm AP 6 1100 4 275 4 00000022
Aimed 6 1-1.83 (1.42)
Desert Eagle Desert Eagle .44 20-32 (26) [2] Single 5 4-6.4 (5.2) 25 .44 Magnum 8 800 4 200 4 00000018
Aimed 6 3.33-5.33 (4.33)
Fo2 Desert Eagle Expanded Mags Desert Eagle (exp. mag.) Single 5 4-6.4 (5.2) 20 00000404
Aimed 6 3.33-5.33 (4.33)
.44 Magnum revolver 24-36 (30) [2] Single 4 6-9 (7.5) 15 .44 Magnum 6 600 5 120 5 00000313
Aimed 5 4.8-7.2 (6)
Fo2 .44 Magnum Speedloader .44 Magnum (speed load) Single 4 6-9 (7.5) 20 00000398
Aimed 5 4.8-7.2 (6)
Needler pistol Needler pistol 24-36 (30) [2] Single 5 4.8-7.2 (6) 24 HN Needler cartridge 10 2200 4 550 3 00000388
Aimed 6 4-6 (5)
PPK12 Gauss pistol PPK12 Gauss pistol 33-48 (40.5) [2] Single 4 8.25-12 (10.13) 50 2mm EC 12 5250 5 1050 4 00000394
Aimed 5 6.6-9.6 (8.1)
Zip gun Zip gun Cut content 5-12 (8.5) Single 4 1.25-3 (2.13) 15 10mm 1 150 5 30 4 00000300
Aimed 5 1-2.4

[1] This weapon has only 1 type of ammunition, so any damage mods on the ammunition are included in the weapon's profile.
[2] This weapon has multiple types of ammunition; the one with the highest damage mod has been assumed for the listed profile.

* Uses SMG weapon animation frames

SMGs[]

Icon Name Weapon damageDamage Mode Shots per burstShots AP Damage per Action PointDam./AP Weapon range Range Ammunition used Ammo Ammunition CapacityCap. Value in capsValue WeightWeight Value to weight ratioWT/Val Strength requiredST req. Proto. id
10mm SMG 10mm SMG 5-12 Single 1 5 1-2.4 25 10mm 30 1000 5 200 4 00000009
Aimed 1 6 .83-2 25
Burst 10 6 8.3-20 20
Fo2 Grease Gun M3A1 "Grease Gun" SMG 10-20 Single 1 4 2.5-5 20 .45 caliber 30 1750 7 250 4 00000332
Aimed 1 5 2-4 20
Burst 8 5 16-32 15
Tommy gun Tommy gun * ✝ 3-20 Single 1 5 0.6-4 32 .45 caliber 50 1200 7 171.42 6 00000283
Aimed 1 6 0.5-3.33 32
Burst 10 6 5-33.33 16
Fo2 H&K P90c H&K P90c 12-16 Single 1 4 3-4 30 10mm 24 2500 8 312.5 4 00000296
Aimed 1 5 2.4-3.2 30
Burst 12 5 28.8-38.4 25
Fo2 H&K G11 H&K G11 * 10-20 Single 1 5 2-4 35 4.7mm caseless 50 6500 8 812.5 5 00000352
Aimed 1 6 1.66-3.33 35
Burst 5 6 8.33-16.66 30
Fo2 H&K G11E H&K G11E * 13-23 Single 1 5 2.6-4.6 40 4.7mm caseless 50 8000 8 1000 6 00000391
Aimed 1 6 2.16-3.83 40
Burst 7 6 15.16-26.83 35

* Requires both hands to wield.
✝ Uses rifle weapon animation frames

Rifles[]

Icon Name Weapon damageDamage Mode Shots per burstShots AP Damage per Action PointDam./AP Weapon range Range Ammunition used Ammo Ammunition CapacityCap. Value in capsValue WeightWeight Value to weight ratioWT/Val Strength requiredST req. Proto. id
Assault rifle Assault rifle 8-16 Single 1 5 1.6-3.2 45 5mm 24 1300 7 185.7 5 00000023
Aimed 1 6 1.3-2.6 45
Burst 8 6 10.6-21.3 38
Fo2 assault rifle Expanded Mags Assault rifle (exp. mag.) 8-16 Single 1 5 1.6-3.2 45 5mm 100 1300 9 144.44 5 00000405
Aimed 1 6 1.3-2.6 45
Burst 8 6 10.6-21.3 38
XL70E3 XL70E3 12-19 Single 1 5 2.4-3.8 35 5mm 20 3000 9 333.33 5 00000353
Aimed 1 6 2-3.16 35
Burst 8 6 16-25.33 30
FN FAL FN FAL 9-18 Single 1 5 1.8-3.6 35 7.62mm 20 1500 9 166.66 5 00000351
Aimed 1 6 1.5-3 35
Burst 10 6 15-30 30
Fo2 FN FAL Low-light FN FAL (night sight) 9-18 Single 1 5 1.8-3.6 35 7.62mm 20 2000 10 200 5 00000403
Aimed 1 6 1.5-3 35
Burst 10 6 15-30 30
Fo2 FN FAL FN FAL HPFA 11-22 Single 1 5 2.2-4.4 35 7.62mm 20 2250 10 225 5 00000500
Aimed 1 6 1.83-3.66 35
Burst 20 6 36.66-73.33 30
Hunting rifle Hunting rifle 8-20 Single 1 5 1.6-4 40 .223 10 1000 9 111 5 00000010
Aimed 1 6 1.3-2.6 45
Fo2 Scoped Hunting Rifle Scoped hunting rifle 8-20 Single 1 5 1.6-4 40 .223 10 1500 11 136.36 5 00000287
Aimed 1 6 1.3-2.6 40
Pipe rifle Pipe rifle 5-12 Single 1 5 1-2.4 20 10mm 1 200 10 20 5 00000299
Aimed 1 6 0.83-2 20
Red Ryder BB gun Red Ryder BB gun 1-3 Single 1 4 .25-.75 30 BB 100 200 5 40 3 00000161
Aimed 1 5 .2-.6 30
Fo2 Jonny's BB Gun Jonny's BB gun 1-3 Single 1 4 .25-.75 22 BB 100 200 5 40 3 00000261
Aimed 1 5 .2-.6 22
Fo1 Red Ryder LE BB Gun Red Ryder LE BB gun 25 Single 1 4 6.25 32 BB 100 3500 5 700 4 00000162
Aimed 1 5 5.0 32
Sniper rifle Sniper rifle 14-34 Single 1 6 2.3-5.6 50 .223 6 2200 10 220 5 00000143
Aimed 1 7 2-4.9 50
M72 Gauss rifle M72 Gauss rifle 32-43 Single 1 5 6.4-8.6 50 2mm EC 6 8250 10 825 6 00000392
Aimed 1 6 5.33-7.16 50

Shotguns[]

Icon Name Weapon damageDamage Mode Shots per burstShots AP Damage per Action PointDam./AP Weapon range Range Ammunition used Ammo Ammunition CapacityCap. Value in capsValue WeightWeight Value to weight ratioWT/Val Strength requiredST req. Proto. id
Combat shotgun Combat shotgun 15-25 Single 1 5 3-5 22 12 GA 12 2750 10 275 5 00000242
Aimed 1 6 2.5-4.2 22
Burst 3 6 7.5-12.6 18
H&K CAWS H&K CAWS 15-25 Single 1 5 3-5 30 12 GA 10 4750 5 950 6 00000268
Aimed 1 6 2.5-4.2 30
Burst 5 6 12.5-20.83 20
Pancor Jackhammer Pancor Jackhammer 18-29 Single 1 5 3.6-5.8 35 12 GA 10 5500 12 458.33 5 00000354
Aimed 1 6 3-4.83 35
Burst 5 6 15-24.16 25
Shotgun Shotgun 12-22 Single 1 5 2.4-4.4 14 12 GA 2 800 5 160 4 00000094
Aimed 1 6 2-3.7 14
Sawed-off shotgun Sawed-off shotgun * 12-24 Single 1 5 2.4-4.8 7 12 GA 2 800 4 200 4 00000385
Aimed 1 6 2-4 7

* Requires one hand to wield.

Big Guns[]

Icon Name Weapon damageDamage Mode Shots per burstShots AP Damage per Action PointDam./AP Weapon range Range Ammunition used Ammo Ammunition CapacityCap. Value in capsValue WeightWeight Value to weight ratioWT/Val Strength requiredST req. Proto. id
Minigun Minigun 7-11 Burst 40 6 46.6-73.3 35 5mm 120 3800 28 135.7 7 00000012
Avenger minigun Avenger minigun 10-14 Burst 40 6 66.66-93.33 40 5mm 120 5500 28 196.42 7 00000389
Vindicator minigun Vindicator minigun 14-19 Burst 25 6 58.33-79.16 30 4.7mm caseless 100 15250 28 544.64 7 00000395
Fo2 Light Support Weapon Light support weapon 20-30 Burst 10 6 33.33-50 40 .223 FMJ 30 4750 20 237.5 6 00000355
Bozar Bozar 25-35 Burst 15 6 62.5-87.5 35 .223 FMJ 30 5250 20 262.5 6 00000350
M60 M60 18-26 Burst 10 6 30-43.33 35 7.62mm 50 3500 23 152.17 7 00000387
Flamer Flamer 40-90 Fire Burst 1 6 6.7-15 5 Flamer fuel 5 2000 28 71.4 6 00000011
Fo2 Improved Flamer Improved flamer 45-90 Fire Burst 1 6 7.5-15 5 Flamer fuel 5 2000 19 105.26 6 00000400
Rocket launcher Rocket launcher 35-100 Explosion Single 1 6 5.8-16.7 40 Rocket 1 2300 15 153.3 6 00000013

Energy Weapons[]

Pistols[]

Icon Name Weapon damageDamage Mode Shots per burstShots AP Damage per Action PointDam./AP Weapon range Range Ammunition used Ammo Ammunition CapacityCap. Value in capsValue WeightWeight Value to weight ratioWT/Val Strength requiredST req. Proto. id
Alien blaster Alien blaster 30-90 Electrical Single 1 4 7.5-22.5 10 SEC 30 10000 2 5000 2 00000120
Aimed 1 5 6-18
Laser pistol Laser pistol 10-22 Laser Single 1 5 2-4.4 35 SEC 12 1400 4 350 3 00000016
Aimed 1 6 1.7-3.7
Fo2 Magneto-Laser Pistol Magneto-laser pistol 10-22 Laser Single 1 5 2-4.4 35 SEC 12 1400 4 350 3 00000402
Aimed 1 6 1.7-3.7
Plasma pistol Plasma pistol 15-35 Plasma Single 1 5 3-7 20 SEC 16 2750 4 687.5 4 00000024
Aimed 1 6 2.5-5.83
Fo2 Plasma Pistol Extended Capacity Plasma pistol (ext. cap.) 15-35 Plasma Single 1 5 3-7 20 SEC 32 2750 5 550 4 00000406
Aimed 1 6 2.5-5.83
Actual Phazer Sprite Phazer Cut content 20-30 Laser Single 1 4 4-7.5 15 SEC 12 7500 4 1875 3 00000393
Aimed 1 5 4-6
Fo2 Solar Scorcher Solar Scorcher 20-60 Laser Single 1 4 4-15 20 Sunlight 6 2000 5 400 3 00000390
Aimed 1 5 4-12
YK32 pulse pistol YK32 pulse pistol 32-46 Electrical Single 1 4 8-11.5 15 SEC 5 12500 5 2500 3 00000396
Aimed 1 5 6.4-9.2

Two-handed[]

Icon Name Weapon damageDamage Mode Shots per burstShots AP Damage per Action PointDam./AP Weapon range Range Ammunition used Ammo Ammunition CapacityCap. Value in capsValue WeightWeight Value to weight ratioWT/Val Strength requiredST req. Proto. id
Gatling laser Gatling laser 20-40 Laser Burst 10 6 33.3-66.7 40 MFC 30 7500 24 312.5 6 00000028
Laser rifle Laser rifle 25-50 Laser Single 1 5 5-10 45 MFC 12 5000 12 416.7 6 00000118
Aimed 1 6 4.2-8.3
Fo2 Laser Rifle (Ext. Cap.) Laser rifle (ext. cap.) 25-50 Laser Single 1 5 5-10 45 MFC 24 5000 12 416.7 6 00000401
Aimed 1 6 4.2-8.3
Plasma rifle Plasma rifle 30-65 Plasma Single 1 5 6-13 25 MFC 10 4000 12 333.3 6 00000015
Aimed 1 6 5-10.8
Turbo plasma rifle Turbo plasma rifle 35-70 Plasma Single 1 4 8.8-17.5 35 MFC 10 10000 14 714.3 6 00000233
Aimed 1 5 7-14
YK42B pulse rifle YK42B pulse rifle 54-78 Electrical Single 1 5 10.8-15.6 30 MFC 10 17500 9 1944.44 6 00000397
Aimed 1 6 9-13

Throwing[]

Icon Name Mode Weapon damageDamage AP Damage per Action PointDam./AP Weapon range Range Ammunition used Ammo Ammunition CapacityCap. Value in capsValue WeightWeight Value to weight ratioWT/Val Strength requiredST req. Proto. id
Flare Flare Throw 1 1 1 15 - - 35 1 35 1 00000079
Fo2 Plant Spike Plant spike Throw 1-2 4 0.25-0.5 8 - - 0 0 0 1 00000365
Frag grenade Frag grenade Throw 20-35 Explosion 4 5-8.8 15 - - 150 1 150 3 00000025
Molotov cocktail Molotov cocktail Throw 8-20 Explosion 5 1.6-4 12 - - 50 1 50 3 00000159
Plasma grenade Plasma grenade Throw 40-90 Plasma 4 10-22.5 15 - - 300 1 300 4 00000026
Pulse grenade Pulse grenade Throw 100-150 EMP 4 25-37.5 15 - - 250 1 250 4 00000027
Fo2 Holy Hand Grenade Holy Hand Grenade Throw 300-500 Explosion 4 75-125 20 - - 1 2 0.5 2 00000421
Rock Rock Throw 1-4 4 .25-1 15 - - 0 1 0 1 00000019
ROCK2 Gold nugget Throw 3-6 4 0.75-1.5 10 - - 50 10 5 1 00000423
Uranium ore Uranium ore Throw 3-6 4 0.75-1.5 10 - - 0 10 0 1 00000426
UraniumOre Refined uranium ore Throw 3-6 4 0.75-1.5 10 - - 0 15 0 1 00000486
Sharpened pole Sharpened pole Throw 2-4 6 0.33-0.66 8 - - 5 3 1.66 4 00000320
Spear Spear Throw 3-10 6 .5-1.7 8 - - 80 4 20 4 00000007
Sharpened spear Sharpened spear Throw 4-12 6 0.66-2 8 - - 100 4 25 4 00000045
Throwing knife Throwing knife Throw 3-6 5 .6-1.2 16 - - 100 1 100 3 00000280

Traps[]

Icon Name Mode Weapon damageDamage AP Damage per Action PointDam./AP Weapon range Range Ammunition used Ammo Ammunition CapacityCap. Value in capsValue WeightWeight Value to weight ratioWT/Val Strength requiredST req. Proto. id
Dynamite Dynamite Placed 30-50 Explosion - - 0 - - 500 5 100 0 00000051
Plastic explosives Plastic explosives Placed 40-80 Explosion - - 0 - - 1250 3 416.7 0 00000085

Gallery[]

See also[]

Weapons in Fallout 2
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