This page lists all weapons in Fallout 2 .
The content is not described in full detail on this page. For details, please see the respective articles.
For weapons in other Fallout games, please see "Weapon ".
For an overview of Fallout 2 content, please refer to "Portal:Fallout 2 ."
Preface [ ]
Note that due to the way the skill system is structured, the type of weapon within a given skill doesn't matter, i.e. a player character with a high Small Guns skill will be equally proficient with any pistol, rifle, SMG, or shotgun.
They are grouped according to type mostly for ease of navigation, although the One Hander trait cares about pistols and companions are limited as to the type of weapon they can use by their animation frames :
Sulik : Unarmed, knife, sledgehammer, spear, SMG
Vic : Unarmed, knife, pistol, rifle
Davin : Unarmed, knife, club, pistol
Miria : Unarmed, knife, SMG
Cassidy : Unarmed, spear, pistol, rifle, shotgun
Lenny : Unarmed, Knife, pistol, SMG
Marcus : Unarmed, flamer/caster, minigun, rocket launcher
Skynet : SMG, rifle
Myron : Unarmed, knife, pistol
All weights provided are for unloaded weapons, as the game accounts somewhat for ammunition weight: Every stack of ammunition loaded into the weapon adds the stack's weight, rounded up.
Eg. the 10mm SMG has a 30 round capacity, but the base 10mm round has a 24 round stack size, so the game calculates that as two stacks and the fully loaded weapon weighs 7 pounds (5 pounds base weapon + 2 pounds worth of stacks).
Finally, unique weapons are highlighted.
Legend [ ]
Attack mode : single shot , aimed shot , burst shot , thrown, swing, thrust, punch or placed.
: The number of shots fired per attack.
: The damage caused by a single attack of the weapon.
: The Action Points required for a single attack of the weapon.
: The damage per Action Point of a single attack of the weapon. Burst fire is multiplied by the number of shots in a burst.
: The maximum range of a weapon, in hexes .
: The type of ammunition , if any, consumed by the weapon.
: The maximum amount of ammunition held by the weapon's magazine.
: The value of the weapon, in NCR dollars .
: The weight of the weapon.
: The ratio of value to weight of the weapon.
: The minimum Strength required for the weapon.
Prototype id : The prototype id of the weapon.
The first fourteen entries in the below table refer to the basic unarmed attacks obtained by increasing the skill.
Icon
Name
Mode
Damage
AP
Dam./AP
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
Punch
Primary Punch
1-2 (1.5)
3
0.33-0.67 (0.5)
1
-
-
-
-
-
1
-
Strong Punch
Primary Punch
4-5 (4.5)
3
1.33-1.67 (1.5)
1
-
-
-
-
-
1
-
Hammer Punch
Primary Punch
6-7 (6.5)
3
2-2.33 (2.17)
1
-
-
-
-
-
5
-
Haymaker
Primary Punch
8-9 (8.5)
3
2.67-3 (2.83)
1
-
-
-
-
-
5
-
Jab
Secondary Punch
4-5 (4.5)
3
1.33-1.67 (1.5)
1
-
-
-
-
-
5
-
Palm Strike
Secondary Punch
8-9 (8.5)
6
1.33-1.5 (1.42)
1
-
-
-
-
-
5
-
Piercing Strike
Secondary Punch
11-12 (11.5)
8
1.38-1.5 (1.44)
1
-
-
-
-
-
5
-
Kick
Primary Kick
1-2 (1.5)
3
0.33-0.67 (0.5)
1
-
-
-
-
-
1
-
Strong Kick
Primary Kick
6-7 (6.5)
4
1.5-1.75 (1.63)
1
-
-
-
-
-
1
-
Snap Kick
Primary Kick
8-9 (8.5)
4
2-2.25 (2.13)
1
-
-
-
-
-
1
-
Power Kick
Primary Kick
10-11 (10.5)
4
2.5-2.75 (2.63)
1
-
-
-
-
-
6
-
Hip Kick
Secondary Kick
8-9 (8.5)
7
1.14-1.29 (1.21)
1
-
-
-
-
-
6
-
Hook Kick
Secondary Kick
10-11 (10.5)
7
1.43-1.57 (1.5)
1
-
-
-
-
-
6
-
Piercing Kick
Secondary Kick
12-13 (12.5)
9
1.71-1.86 (1.39)
1
-
-
-
-
-
6
-
Brass knuckles
Punch
2-5
3
0.67-1.67
1
-
-
40
1
40
1
00000021
Spiked knuckles
Punch
4-10
3
1.3-3.3
1
-
-
250
1
250
1
00000234
Power fist
Punch
12-24
3
4-8
1
SEC
25
2200
7
314
1
00000235
Mega power fist
Punch
20-40
3
6.6-13.3
1
SEC
25
2200
7
314
1
00000407
Rock
Punch
1-4
3
0.33-1.33
1
-
-
0
1
0
1
00000019
Gold nugget
Punch
3-6
3
1-2
1
-
-
50
10
5
1
00000423
Uranium ore
Punch
3-6
3
1-2
1
-
-
0
10
0
1
00000426
Refined uranium ore
Punch
3-6
3
1-2
1
-
-
0
15
0
1
00000486
Boxing gloves *
Punch
1-1
3
0.33-0.33
1
-
-
250
5
50
1
00000292 00000496
Plated boxing gloves *
Punch
2-5
3
0.67-1.67
1
-
-
300
10
30
1
00000293 00000497
* Requires both hands to wield.
One-handed melee weapons [ ]
Icon
Name
Mode
Damage
AP
Dam./AP
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
Club
Swing
1-6
3
0.33-2
1
-
-
30
3
10
3
00000005
Wrench
Swing
3-6
3
1-2
1
-
-
65
4
16.25
3
00000384
Crowbar
Swing
3-10
4
0.75-2.5
1
-
-
65
5
13
5
00000020
Cattle prod
Swing
12-20
4
3-5
1
SEC
20
600
3
200
4
00000160
Thrust
12-20
4
3-5
Super cattle prod
Swing
20-32
4
5-8
1
SEC
20
600
3
200
4
00000399
Thrust
20-32
4
5-8
Shiv
Swing
1-4
3
0.33-1.33
1
-
-
1
2
0.5
1
00000383
Thrust
1-4
3
0.33-1.33
Switchblade
Swing
2-5
3
0.66-1.66
1
-
-
50
1
50
1
00000319
Thrust
2-5
3
0.66-1.66
Knife
Swing
1-6
3
0.33-2
1
-
-
40
1
40
2
00000004
Thrust
1-6
3
0.33-2
Combat knife
Swing
3-10
3
1-3.3
1
-
-
165
2
82.5
2
00000236
Thrust
3-10
3
1-3.3
Wakizashi
Swing
4-12
3
1.33-4
1
-
-
200
3
66.66
2
00000522
Thrust
4-12
3
1.33-4
"Little Jesus"
Swing
5-14
3
1.66-4.66
1
-
-
200
2
100
2
00000517
Thrust
5-14
3
1.66-4.66
Ripper
Swing
15-32
4
3.75-8
1
SEC
30
900
2
450
4
00000116
Throwing knife
Swing
3-6
4
0.75-1.5
1
-
-
100
1
100
3
00000045
Sharpened pole
Thrust
2-4
4
0.5-1
2
-
-
5
3
1.66
4
00000320
Spear
Thrust
3-10
4
0.75-2.5
2
-
-
80
4
20
4
00000007
Sharpened spear
Thrust
4-12
4
1-3
2
-
-
100
4
25
4
00000280
Two-handed melee weapons [ ]
Icon
Name
Mode
Damage
AP
Dam./AP
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
Sledgehammer
Swing
4-9
4
1-2.1
2
-
-
120
12
10
6
00000006
Thrust
4-9
5
0.8-1.8
Super sledge
Swing
18-36
3
6-12
2
-
-
3750
12
312.5
5
00000115
Thrust
18-36
4
4.5-9
Louisville Slugger
Swing
12-30
3
4-10
1
-
-
2700
4
675
4
00000386
Pistols [ ]
Icon
Name
Damage
Mode
AP
Dam./AP
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
.223 pistol *
20-30 (25) [1]
Single
5
4-6 (5)
30
.223 FMJ
5
3500
5
700
5
00000241
Aimed
6
3.33-5 (4.17)
9mm Mauser
5-10 (7.5) [2]
Single
4
1.25-2.5 (1.88)
22
9mm
7
1500
3
500
3
00000122
Aimed
5
1-2 (1.5)
10mm pistol
10-24 (17) [2]
Single
5
2-4.8 (3.4)
25
10mm
12
250
3
83.33
3
00000008
Aimed
6
1.67-4 (2.83)
14mm pistol *
6-11 (8.5) [1]
Single
5
1.2-2.2 (1.7)
24
14mm AP
6
1100
4
275
4
00000022
Aimed
6
1-1.83 (1.42)
Desert Eagle .44
20-32 (26) [2]
Single
5
4-6.4 (5.2)
25
.44 Magnum
8
800
4
200
4
00000018
Aimed
6
3.33-5.33 (4.33)
Desert Eagle (exp. mag.)
Single
5
4-6.4 (5.2)
20
00000404
Aimed
6
3.33-5.33 (4.33)
.44 Magnum revolver
24-36 (30) [2]
Single
4
6-9 (7.5)
15
.44 Magnum
6
600
5
120
5
00000313
Aimed
5
4.8-7.2 (6)
.44 Magnum (speed load)
Single
4
6-9 (7.5)
20
00000398
Aimed
5
4.8-7.2 (6)
Needler pistol
24-36 (30) [2]
Single
5
4.8-7.2 (6)
24
HN Needler cartridge
10
2200
4
550
3
00000388
Aimed
6
4-6 (5)
PPK12 Gauss pistol
33-48 (40.5) [2]
Single
4
8.25-12 (10.13)
50
2mm EC
12
5250
5
1050
4
00000394
Aimed
5
6.6-9.6 (8.1)
Zip gun
5-12 (8.5)
Single
4
1.25-3 (2.13)
15
10mm
1
150
5
30
4
00000300
Aimed
5
1-2.4
[1] This weapon has only 1 type of ammunition, so any damage mods on the ammunition are included in the weapon's profile.
[2] This weapon has multiple types of ammunition; the one with the highest damage mod has been assumed for the listed profile.
* Uses SMG weapon animation frames
SMGs [ ]
Icon
Name
Damage
Mode
Shots
AP
Dam./AP
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
10mm SMG
5-12
Single
1
5
1-2.4
25
10mm
30
1000
5
200
4
00000009
Aimed
1
6
.83-2
25
Burst
10
6
8.3-20
20
M3A1 "Grease Gun" SMG
10-20
Single
1
4
2.5-5
20
.45 caliber
30
1750
7
250
4
00000332
Aimed
1
5
2-4
20
Burst
8
5
16-32
15
Tommy gun * ✝
3-20
Single
1
5
0.6-4
32
.45 caliber
50
1200
7
171.42
6
00000283
Aimed
1
6
0.5-3.33
32
Burst
10
6
5-33.33
16
H&K P90c
12-16
Single
1
4
3-4
30
10mm
24
2500
8
312.5
4
00000296
Aimed
1
5
2.4-3.2
30
Burst
12
5
28.8-38.4
25
H&K G11 *
10-20
Single
1
5
2-4
35
4.7mm caseless
50
6500
8
812.5
5
00000352
Aimed
1
6
1.66-3.33
35
Burst
5
6
8.33-16.66
30
H&K G11E *
13-23
Single
1
5
2.6-4.6
40
4.7mm caseless
50
8000
8
1000
6
00000391
Aimed
1
6
2.16-3.83
40
Burst
7
6
15.16-26.83
35
* Requires both hands to wield.
✝ Uses rifle weapon animation frames
Rifles [ ]
Icon
Name
Damage
Mode
Shots
AP
Dam./AP
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
Assault rifle
8-16
Single
1
5
1.6-3.2
45
5mm
24
1300
7
185.7
5
00000023
Aimed
1
6
1.3-2.6
45
Burst
8
6
10.6-21.3
38
Assault rifle (exp. mag.)
8-16
Single
1
5
1.6-3.2
45
5mm
100
1300
9
144.44
5
00000405
Aimed
1
6
1.3-2.6
45
Burst
8
6
10.6-21.3
38
XL70E3
12-19
Single
1
5
2.4-3.8
35
5mm
20
3000
9
333.33
5
00000353
Aimed
1
6
2-3.16
35
Burst
8
6
16-25.33
30
FN FAL
9-18
Single
1
5
1.8-3.6
35
7.62mm
20
1500
9
166.66
5
00000351
Aimed
1
6
1.5-3
35
Burst
10
6
15-30
30
FN FAL (night sight)
9-18
Single
1
5
1.8-3.6
35
7.62mm
20
2000
10
200
5
00000403
Aimed
1
6
1.5-3
35
Burst
10
6
15-30
30
FN FAL HPFA
11-22
Single
1
5
2.2-4.4
35
7.62mm
20
2250
10
225
5
00000500
Aimed
1
6
1.83-3.66
35
Burst
20
6
36.66-73.33
30
Hunting rifle
8-20
Single
1
5
1.6-4
40
.223
10
1000
9
111
5
00000010
Aimed
1
6
1.3-2.6
45
Scoped hunting rifle
8-20
Single
1
5
1.6-4
40
.223
10
1500
11
136.36
5
00000287
Aimed
1
6
1.3-2.6
40
Pipe rifle
5-12
Single
1
5
1-2.4
20
10mm
1
200
10
20
5
00000299
Aimed
1
6
0.83-2
20
Red Ryder BB gun
1-3
Single
1
4
.25-.75
30
BB
100
200
5
40
3
00000161
Aimed
1
5
.2-.6
30
Jonny's BB gun
1-3
Single
1
4
.25-.75
22
BB
100
200
5
40
3
00000261
Aimed
1
5
.2-.6
22
Red Ryder LE BB gun
25
Single
1
4
6.25
32
BB
100
3500
5
700
4
00000162
Aimed
1
5
5.0
32
Sniper rifle
14-34
Single
1
6
2.3-5.6
50
.223
6
2200
10
220
5
00000143
Aimed
1
7
2-4.9
50
M72 Gauss rifle
32-43
Single
1
5
6.4-8.6
50
2mm EC
6
8250
10
825
6
00000392
Aimed
1
6
5.33-7.16
50
Shotguns [ ]
Icon
Name
Damage
Mode
Shots
AP
Dam./AP
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
Combat shotgun
15-25
Single
1
5
3-5
22
12 GA
12
2750
10
275
5
00000242
Aimed
1
6
2.5-4.2
22
Burst
3
6
7.5-12.6
18
H&K CAWS
15-25
Single
1
5
3-5
30
12 GA
10
4750
5
950
6
00000268
Aimed
1
6
2.5-4.2
30
Burst
5
6
12.5-20.83
20
Pancor Jackhammer
18-29
Single
1
5
3.6-5.8
35
12 GA
10
5500
12
458.33
5
00000354
Aimed
1
6
3-4.83
35
Burst
5
6
15-24.16
25
Shotgun
12-22
Single
1
5
2.4-4.4
14
12 GA
2
800
5
160
4
00000094
Aimed
1
6
2-3.7
14
Sawed-off shotgun *
12-24
Single
1
5
2.4-4.8
7
12 GA
2
800
4
200
4
00000385
Aimed
1
6
2-4
7
* Requires one hand to wield.
Pistols [ ]
Icon
Name
Damage
Mode
Shots
AP
Dam./AP
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
Alien blaster
30-90
Single
1
4
7.5-22.5
10
SEC
30
10000
2
5000
2
00000120
Aimed
1
5
6-18
Laser pistol
10-22
Single
1
5
2-4.4
35
SEC
12
1400
4
350
3
00000016
Aimed
1
6
1.7-3.7
Magneto-laser pistol
10-22
Single
1
5
2-4.4
35
SEC
12
1400
4
350
3
00000402
Aimed
1
6
1.7-3.7
Plasma pistol
15-35
Single
1
5
3-7
20
SEC
16
2750
4
687.5
4
00000024
Aimed
1
6
2.5-5.83
Plasma pistol (ext. cap.)
15-35
Single
1
5
3-7
20
SEC
32
2750
5
550
4
00000406
Aimed
1
6
2.5-5.83
Phazer
20-30
Single
1
4
4-7.5
15
SEC
12
7500
4
1875
3
00000393
Aimed
1
5
4-6
Solar Scorcher
20-60
Single
1
4
4-15
20
Sunlight
6
2000
5
400
3
00000390
Aimed
1
5
4-12
YK32 pulse pistol
32-46
Single
1
4
8-11.5
15
SEC
5
12500
5
2500
3
00000396
Aimed
1
5
6.4-9.2
Two-handed [ ]
Icon
Name
Damage
Mode
Shots
AP
Dam./AP
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
Gatling laser
20-40
Burst
10
6
33.3-66.7
40
MFC
30
7500
24
312.5
6
00000028
Laser rifle
25-50
Single
1
5
5-10
45
MFC
12
5000
12
416.7
6
00000118
Aimed
1
6
4.2-8.3
Laser rifle (ext. cap.)
25-50
Single
1
5
5-10
45
MFC
24
5000
12
416.7
6
00000401
Aimed
1
6
4.2-8.3
Plasma rifle
30-65
Single
1
5
6-13
25
MFC
10
4000
12
333.3
6
00000015
Aimed
1
6
5-10.8
Turbo plasma rifle
35-70
Single
1
4
8.8-17.5
35
MFC
10
10000
14
714.3
6
00000233
Aimed
1
5
7-14
YK42B pulse rifle
54-78
Single
1
5
10.8-15.6
30
MFC
10
17500
9
1944.44
6
00000397
Aimed
1
6
9-13
Icon
Name
Mode
Damage
AP
Dam./AP
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
Flare
Throw
1
1
1
15
-
-
35
1
35
1
00000079
Plant spike
Throw
1-2
4
0.25-0.5
8
-
-
0
0
0
1
00000365
Frag grenade
Throw
20-35
4
5-8.8
15
-
-
150
1
150
3
00000025
Molotov cocktail
Throw
8-20
5
1.6-4
12
-
-
50
1
50
3
00000159
Plasma grenade
Throw
40-90
4
10-22.5
15
-
-
300
1
300
4
00000026
Pulse grenade
Throw
100-150
4
25-37.5
15
-
-
250
1
250
4
00000027
Holy Hand Grenade
Throw
300-500
4
75-125
20
-
-
1
2
0.5
2
00000421
Rock
Throw
1-4
4
.25-1
15
-
-
0
1
0
1
00000019
Gold nugget
Throw
3-6
4
0.75-1.5
10
-
-
50
10
5
1
00000423
Uranium ore
Throw
3-6
4
0.75-1.5
10
-
-
0
10
0
1
00000426
Refined uranium ore
Throw
3-6
4
0.75-1.5
10
-
-
0
15
0
1
00000486
Sharpened pole
Throw
2-4
6
0.33-0.66
8
-
-
5
3
1.66
4
00000320
Spear
Throw
3-10
6
.5-1.7
8
-
-
80
4
20
4
00000007
Sharpened spear
Throw
4-12
6
0.66-2
8
-
-
100
4
25
4
00000045
Throwing knife
Throw
3-6
5
.6-1.2
16
-
-
100
1
100
3
00000280
Icon
Name
Mode
Damage
AP
Dam./AP
Range
Ammo
Cap.
Value
Weight
WT/Val
ST req.
Proto. id
Dynamite
Placed
30-50
-
-
0
-
-
500
5
100
0
00000051
Plastic explosives
Placed
40-80
-
-
0
-
-
1250
3
416.7
0
00000085
Gallery [ ]
Upscaled throwing and explosives
Upscaled unarmed and melee weapon sprites
See also [ ]