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General information

Traits modify different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits always have both positive and negative results.

One can choose up to two traits when designing a character (or none at all). Choosing the Mutate! perk lets the player change one of his traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk.

List of traits

Trait Benefit Penalty
Bloody Mess More violent death animations None
Bruiser +2 Strength -2 Action Points
Chem Reliant Faster recovery from chem addictions Twice the chance to become addicted
Chem Resistant Half the chance to get addicted Chems last half as long
Fast Metabolism +2 Healing Rate Poison Resistance and Radiation Resistance start at 0%
Fast Shot All throwing and firearm attacks cost 1 less AP Cannot aim attacks
Finesse +10% Critical chance -30% total damage
Gifted +1 to all SPECIAL stats -10% to all skills, 5 less skill points per level
Good Natured +15% to First Aid, Doctor, Speech, and Barter -10% to Big Guns, Small Guns, Energy Weapons, Throwing, Melee Weapons, and Unarmed
Heavy Handed +4 Melee Damage -30% modifier to the critical hit tables
Jinxed More critical failures for everyone around you More critical failures for you, too
Kamikaze +5 Sequence No natural Armor Class
One Hander +20% chance to hit with one-handed weapons -40% chance to hit with two-handed weapons
Sex Appeal Opposite sex characters react more favorably Same sex characters are annoyed
Skilled +5 skill points per level +1 Perk rate
Small Frame +1 Agility Carry Weight = 25 + (15 x your Strength)
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