For the main article regarding traits in the universe, see Fallout Trait.
This page lists all traits in . Fallout 2
The content is not described in full detail on this page. For details, please see the respective articles.
For traits in other Fallout games, please see " Trait."
For an overview of Fallout 2 content, please refer to " Portal:Fallout 2."
General information Edit
Traits modify different aspects of gameplay, including (but not limited to):
Primary statistics, derived statistics and skills. Traits always have both positive and negative results.
One can choose up to two traits when designing a character (or none at all). Choosing the
Mutate! perk lets the player change one of his traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk.
List of traits Edit
More violent death animations
-2 Action Points
Faster recovery from chem addictions
Twice the chance to become addicted
Half the chance to get addicted
Chems last half as long
+2 Healing Rate
Poison Resistance and Radiation Resistance start at 0%
All throwing and firearm attacks cost 1 less AP
Cannot aim attacks
+10% Critical chance
-30% total damage
+1 to all SPECIAL stats
-10% to all skills, 5 less skill points per level
+15% to First Aid, Doctor, Speech, and Barter
-10% to Big Guns, Small Guns, Energy Weapons, Throwing, Melee Weapons, and Unarmed
+4 Melee Damage
-30% modifier to the critical hit tables
More critical failures for everyone around you
More critical failures for you, too
No natural Armor Class
+20% chance to hit with one-handed weapons
-40% chance to hit with two-handed weapons
Opposite sex characters react more favorably
Same sex characters are annoyed
+5 skill points per level
+1 Perk rate
Carry Weight = 25 + (15 x your Strength)