This page lists all skill books in Fallout 2.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For skill books in other Fallout games, please see "Skill book".
  • For an overview of Fallout 2 content, please refer to "Portal:Fallout 2."
 
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General information

Skill books in Fallout 2 can be used to increase a character's skill in specific areas of study. Using a book removes it from inventory. Other books are used in quests.

In Fallout 2, the amount of skill points gained is equal to 100, subtract the current skill level, divide by 10, and then rounded down. Thus, the maximum a skill can increased by books is up to 91%.

Reading books takes time: 1+(10-INT) hours per book: 1 hour at INT 10, 2 hours at INT 9, and so on, up to 10 hours per book at INT 1.

Maximizing skill point gain

Passive skills are lowered by 10 (%) when the difficulty is changed from Normal to Hard. SPECIAL stats (Strength, Perception, etc) modify skills with a considerable bonus. The game keeps track of this bonus throughout the game, in real time. Any changes to stats, (e.g. chem effects) during the game add to or subtract from this modifier. It is thus possible to reduce any combination of stats to zero, significantly lowering skill values.
It is possible to raise Small Guns, First Aid and Science to 127%, Repair to 118% and Outdoorsman to 115%, in the case of a player whose Perception, Intelligence and Agility are at 10 (possibly more if the player's stats are lower), Endurance is above three, with the listed skills at 91%. To lose Agility and/or Endurance, use Buffout or Monument Chunks, then wait. To lose intelligence, use Mentats and wait, or Psycho. To lose Perception, drink beer, booze, rotgut, etc. If books are used from inventory (by left clicking and dragging) rather than from a weapon slot, any amount of books can be read while under the influence. Time still passes, as can be seen by the day/night cycle playing out, but drug-altered stats will not change, nor will anything of consequence happen in the game, until after the inventory is closed.

Locations

Closest map markerLocation description
Vault CityInner City Information Center, given to you by Chief Librarian Kohl if you profess a love of books.
Vault CityMerchant: Randal
Vault 8In a locker in the south-eastern quarters.
Gecko settlementOn the shelves in the manager's office.
Gecko's nuclear power plantOn the shelves in the supply cabinet.
Broken HillsMerchant: Liz (rarely)
StablesOn the shelves in Myron's workroom.
Sierra Army DepotTwo in the desk in the CO's quarters, level three.
Sierra Army DepotIn the hands of a skeleton, level four.
New California RepublicOn the bookshelf in the outpost, NCR Bazaar.
San FranciscoMerchant: Lao Chou, Flying Dragon 8
San FranciscoMerchant: Jenna, Tanker vagrants
Navarro undergroundOn the shelves in the Commander's office.
Navarro Main BaseIn the workbench next to Quincy.
Enclave Oil RigBarracks, in a storage room with kitchen supplies.
Enclave Oil RigOn the scientist in the mainframe room, Reactor Level.

This section is transcluded from the respective item articles. To change it, please edit the transcluded pages.
NameClosest map markerLocation description
Cat's Paw issue no.5New RenoFrom Miss Kitty after Deliver ten Cat's Paw magazines to Miss Kitty.
This section is transcluded from the respective item articles. To change it, please edit the transcluded pages.
NameClosest map markerLocation description
Dean's ElectronicsGhost FarmOn one of the skinless Slags.
Dean's ElectronicsGecko junkyardInside the machine shop storage room, on the bookcase.
Dean's ElectronicsVault CityDowntown, on the shelves behind Valerie. Use alcohol Valerie's perception a lot, then use Sneak to get the book.
Dean's ElectronicsNew RenoSalvatore's Bar, One floor above the ground floor, on the shelves in Louis Salvatore's apartment.
Dean's ElectronicsNew RenoNew Reno Arms, inside the workshop in the back room (accessible from the street).
Dean's ElectronicsSierra Army DepotIn the desk in the CO's quarters, level three.
Dean's ElectronicsSierra Army DepotIn the robobrain assembly lab, level three.
Dean's ElectronicsMariposa Military BaseTwo outside, one on the ground in the southern tent and the other inside a locker in the northern tent.
Dean's ElectronicsNew California RepublicOn the bookshelf in the outpost, NCR Bazaar.
Dean's ElectronicsNavarro Main BaseIn the middle workbench in the vertibird hangar.
Dean's ElectronicsEnclave Oil RigTwo on the shelves in the scientist's office, detention level.
Dean's ElectronicsEnclave Oil RigTwo in the CO's storage in the barracks area.
Dean's ElectronicsEnclave Oil RigOn the scientist in the mainframe room, reactor level.
Dean's ElectronicsVault CityMerchant: Randall.
Dean's ElectronicsVault CityInner City Information Center, from Chief Librarian Kohl if you profess a love of books.
Dean's ElectronicsSan FranciscoMerchant: Jenna in the oil tanker's general store.
This section is transcluded from the respective item articles. To change it, please edit the transcluded pages.
NameClosest map markerLocation description
Fallout 2 HintbookDrunk Cupid ChapelGiven by Father Tully after destroying the Enclave Oil Rig.
This section is transcluded from the respective item articles. To change it, please edit the transcluded pages.
NameClosest map markerLocation description
First Aid BookModoc Main StreetOn the bookshelf behind Grisham.
First Aid BookMercenaries' caveIn a locker inside their base.
First Aid BookVault CityIn a bookcase in the Parlor Room.
First Aid BookVault 8Level 3, in a locker in the store room.
First Aid BookReddingOn the shelves in Painless Doc Johnson's.
First Aid BookGreat wanamingo mineIn a bookshelf on level 1 of the underground portion of the mine.
First Aid BookSierra Army DepotIn the locker in the infirmary, level one.
First Aid BookSierra Army DepotIn the desk in the CO's quarters, level three.
First Aid BookNew California RepublicOn the bookshelf in New California Republic Hospital.
First Aid BookMariposa Military BaseTwo in a rusty locker in the medical section on the second level.
First Aid BookNavarro Main BaseIn the workbench behind Quincy.
First Aid BookEnclave Oil RigTwo in CO's storage in the barracks area.
First Aid BookEnclave Oil RigIn a locker inside the experimentation lab, Detention level.
First Aid BookEnclave Oil RigTwo on the shelves in the scientist's office, Detention level.
First Aid BookEnclave Oil RigThree inside the Survival\Gear Locker inside the Trap Level.
First Aid BookVault CityMerchant: Randal
First Aid BookVault CityMerchant: The small amenities kiosk that stocks healing supplies.
First Aid BookSan FranciscoMerchant: Jenna in the oil tanker's general store.
First Aid BookGecko junkyardBookcase in a small building next to the exit grid.
This section is transcluded from the respective item articles. To change it, please edit the transcluded pages.
NameClosest map markerLocation description
Guns and BulletsKlamath DowntownIn a bookcase in the building near the transfer grid to the Trapping grounds.
Guns and BulletsToxic cavesDesk inside the storage bunker.
Guns and BulletsDen West SideIn a bookcase inside Lara's gang hideout.
Guns and BulletsModoc Main StreetOn the ground at the toilets, next to Grisham's house.
Guns and BulletsGhost FarmOn one of the skinless Slags.
Guns and BulletsVault CitySpittoon, in a bookcase inside John Cassidy's room in his bar.
Guns and BulletsVault CityCorrections Center, inside a locked desk next to Stark. Become Captain of the Guard to get this book without violence.
Guns and BulletsNew Reno, Shark Club One floor above the Ground Floor.In the left-hand room second from the bottom, on the upper right hand shelves. Use alcohol to lower the bald thug's perception by 9, then use Sneak to get the book.
Guns and BulletsNew Reno, DesperadoDesk in a small room next to bathrooms.
Guns and BulletsNew Reno ArmsThere is one on the collapsed shelves in Eldridge's quarters. You need to injure the dog enough to cause it to flee, or kill the dog, to get to it. Eldridge also rarely sells them.
Guns and BulletsMercenaries' caveIn the safe.
Guns and BulletsRedding DowntownAscorti's Ace and City Hall, In Ascorti's office, in the casino. Either lockpick the door, or go down the outside well, then come up in the back room.
Guns and BulletsSierra Army DepotIn the locker in the barracks, level one.
Guns and BulletsNavarro undergroundOn the shelves in the Commander's office
Guns and BulletsNavarro Main BaseIn the middle locker in the Vertibird hangar.
Guns and BulletsSan FranciscoSold by Lao Chou at Flying Dragon 8.
Guns and BulletsEnclave Oil RigIn the desk at the security checkpoint, Detention level.
Guns and BulletsEnclave Oil RigIn the desk in the storage room, Barracks level.
Guns and BulletsNew California RepublicMerchant: Buster in the Bazaar.
Guns and BulletsSan FranciscoMerchant: Jenna in the General Store of the Oil Tanker.
This section is transcluded from the respective item articles. To change it, please edit the transcluded pages.
NameClosest map markerLocation description
Scout HandbookKlamathOn one of the kids in the Trapper Town
Scout HandbookVault 8In a locker on the living quarters level
Scout HandbookRedding DowntownIn the middle room in Malamute Saloon
Scout HandbookRedding mining campOn the shelves next to Marge LeBarge
Scout HandbookReddingOn the shelves in the ruined building at the great wanamingo mine
Scout HandbookEnclave Oil RigTwo in CO's storage in the barracks area
Scout HandbookEnclave Oil RigThree inside the survival/gear locker inside the trap level
Scout HandbookSan FranciscoMerchant: Jenna in the general store on the oil tanker

Gallery

References

Skill books in Fallout 2
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