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This page lists all random encounters in Fallout 2. |
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Random encounters in Fallout 2 are, as the name suggests, extraordinary occurences the player may stumble upon during their travels through the wastelands.
Frequency and variety
Encounters are determined by the player's location on the worldmap, his level and global variables governing it and finally, the chances of encountering one, stored in WORLDMAP.TXT. They can be everything, from a number of molerats foraging in the area, through a press gang to and including merchant caravans.
Frequency means the chance to stumble upon a particular encounter when the game rolls a random encounter during travels. 100% means that an encounter of this type will always be chosen.
When stumbling upon an encounter, the game calculates if the player can choose to avoid it. The chance is directly based on the Outdoorsman skill and caps at 95%, meaning there is no need to raise it above 95% or 75%, if one carries the motion sensor. The experience received for avoiding an encounter is calculated thus: 100 xp + encounter zone difficulty (0-70).
List of generic encounters
The generic (repeatable) encounters are grouped by area and sorted by name. Rows include information on map used (desert, mountains, city or coast), characters, creatures and items found and other relevant information.
Arroyo
Encounters in the vicinity of Arroyo and to the west and south of the village, up to the coast.
Title | Frequency | Overview | Details | Notes |
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Tribal war party | 9% | 2-4 hostile tribals | Male hunter w/ sharpened spear (30%)
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Cannibals | 9% | 2-4 hostile tribals Dead tribal hunter |
Male cannibal w/ knife (30%)
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Silver geckos hiding among spore plants | 9% | 2-4 spore plants 1-2 silver geckos Minor loot (dead body, plants) |
Spore plants (100%) Silver gecko (90%) Tough silver gecko (10%) Broc flower (10%) Xander root (10%) Dead tribal (5%) |
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Silver geckos | 12% | 1-4 silver geckos | Silver gecko (90%) Tough silver gecko (10%) |
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Spore plants | 12% | 3-6 spore plants Minor loot (dead body, plants) |
Spore plants (100%) Broc flower (10%) Xander root (10%) Dead tribal (5%) |
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Some small radscorpions | 12% | 3-6 scorpions Minor loot (dead bodies) |
Small radscorpion (100%) Dead primitive male with spear (10%) Dead primitive female with healing powder (10%) |
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Some small radscorpions | 12% | 3-6 scorpions Minor loot (dead bodies) |
Small radscorpion (100%) Dead primitive male with spear (10%) Dead primitive female with healing powder (10%) |
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Some pigrats | 12% | 4-8 pigrats Minor loot (herbs) |
Pigrat (95%) mole rat (5%) Broc flower (5%) |
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Some rats | 12% | 6-10 rats Minor loot (herbs) |
Rat (95%) Pigrat (5%) Xander root (10%) |
Perception check determines player placement |
Hunting party fighting cannibals | 2% | 2-4 hunters 3-4 cannibals |
Male hunter w/ sharpened spear (leader) Male hunter w/ spear (60%) Female hunter w/ spear (40%) Dead silver gecko |
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Giant ants | 3% | 6-9 giant ants | Ants (100%) | |
Hunting party hunting scorpions | 2% | 2-4 hunters 3-6 radscorpions |
Male hunter w/ sharpened spear (leader) Male hunter w/ spear (60%) Female hunter w/ spear (40%) Small radscorpion (100%) Dead silver gecko Dead primitive male with spear (10%) Dead primitive female with healing powder (10%) |
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Some pigrats | 3% | 2-4 pigrats Minor loot (herbs) |
Pigrat (95%) Mole rat (5%) Broc flower (5%) |
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Some small radscorpions | 4% | 2-4 scorpions Minor loot (dead bodies) |
Small radscorpion (100%) Dead primitive male with spear (10%) Dead primitive female with healing powder (10%) |
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Giant ants | 4% | 5-8 giant ants | Ants (100%) | |
Hunting party | 5% | 3-6 hunters | Male hunter w/ sharpened spear (leader) Male hunter w/ spear (60%) Female hunter w/ spear (40%) Dead silver gecko |
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Nomads | 5% | 3-5 nomads | Male nomad w/ antidote, meat jerky and spear (50%)
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Arroyo - Klamath trade route
Title | Frequency | Overview | Details | Notes |
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Nomads | 6% | 2-4 nomads | Male nomad w/ antidote, meat jerky and spear (50%)
Female nomad w/ healing powder and knife (50%)
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Outcasts | 10% | 2-5 cannibals | Male cannibal (60%)
Female cannibal (20%)
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Holy people | 10% | 3-5 holy people | Holy man w/ spear (70%)
Holy woman w/ knife (30%)
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Silver geckos hiding among spore plants | 10% | 2-4 spore plants 1-2 silver geckos Minor loot (dead body, plants) |
Spore plants (100%) Silver gecko (90%) Tough silver gecko (10%) Broc flower (10%) Xander root (10%) Dead tribal (5%) |
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Geckos | 10% | 1-4 geckos Minor loot |
Tough silver gecko (85%)
Golden gecko (15%)
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Small radscorpions hiding among spore plants | 9% | 2-4 spore plants 3-6 small radscorpions Minor loot (dead body, plants) |
Spore plants (100%) Small radscorpions (100%) Tough silver gecko (10%) Broc flower (10%) Xander root (10%) Dead primitive male with spear (10%) Dead primitive female with healing powder (10%) Dead tribal (5%) |
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Spore plants | 10% | 3-5 spore plants Minor loot (dead body, plants) |
Spore plants (100%) Broc flower (10%) Xander root (10%) Dead tribal (5%) |
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Some small radscorpions | 12% | 4-7 scorpions Minor loot (dead bodies) |
Small radscorpion (100%) Dead primitive male with spear (10%) Dead primitive female with healing powder (10%) |
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Mole rats | 10% | 2-4 molerats | Molerat (85%)
Greater molerat (15%)
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Holy people defending against a tribal war party | 3% | 4-6 holy people 2-4 tribals |
Holy people:
Holy man w/ spear (70%)
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Nomads | 6% | 2-4 nomads | Male nomad w/ antidote, meat jerky and spear (50%)
Female nomad w/ healing powder and knife (50%)
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Klamath trappers | 7% | 2-4 trappers | Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
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Bandits fighting golden geckos | 2% | 3-5 bandits 2-4 golden geckos |
Melee thug (bandit leader) w/ sledgehammer, stimpak, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
Bandit (male) w/ knife (33%)
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Klamath trappers hunting geckos | 7% | 3-5 trappers 2-3 golden geckos |
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
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Farmers | 7% | 2-4 farmers | Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
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Farmers fighting golden geckos | 7% | 2-4 farmers 2-4 golden geckos |
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
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Farmers fighting pigrats | 2% | 2-3 farmers 3-6 pigrats |
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
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Farmers fighting radscorpions | 2% | 2-5 farmers 3-4 radscorpions |
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
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Farmers fighting geckos | 0% | 2-4 farmers 3-5 geckos |
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
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Trappers fighting bandits | 0% | 2-4 trappers 3-6 bandits |
Trappers:
Male trapper w/ club (33%)
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Trappers hunting geckos | 0% | 4-6 trappers 3-6 geckos |
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
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Trappers hunting radscorpions | 0% | 3-5 trappers 4-7 radscorpions |
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
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Trappers hunting pigrats | 2% | 2-4 trappers 3-6 pigrats |
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
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Homeless people attacking some farmers | 3% | 3-5 homeless 2-4 farmers |
Homeless: Strong peasant female w/ club (33%)
Strong peasant male w/ brass knuckles (33%)
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Bandits attacking farmers: | 3% | 3-6 bandits 2-4 farmers |
Bandits:
Melee thug (bandit leader) w/ sledgehammer, stimpak, healing powder (100%)
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Bandits attacking homeless people: | 0% | 3-6 bandits 2-5 homeless |
Bandits:
Melee thug (bandit leader) w/ sledgehammer, stimpak, healing powder (100%)
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Klamath
Areas around Klamath.
Title | Frequency | Overview | Details | Notes |
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Golden geckos and radscorpions | 0% | 4-8 golden geckos 3-6 radscorpions |
Golden gecko (85%)
Tough silver gecko (15%)
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Bandits | 10% | 3-6 bandits | Bandits:
Melee thug (bandit leader) w/ sledgehammer, stimpak, healing powder (100%)
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Homeless people: | 10% | 4-8 homeless | Strong peasant female w/ club (33%)
Strong peasant male w/ brass knuckles (33%)
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Some small radscorpionss | 10% | 6-8 scorpions Minor loot (dead bodies) |
Small radscorpion (100%) Dead primitive male with spear (10%) Dead primitive female with healing powder (10%) |
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Golden geckos | 10% | 4-8 golden geckos | Golden gecko (85%)
Tough silver gecko (15%)
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Spore plants | 10% | 6-10 spore plants Minor loot (dead body, plants) |
Spore plants (100%) Broc flower (10%) Xander root (10%) Dead tribal (5%) |
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Klamath trappers | 8% | 4-7 trappers | Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
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Bandits fighting golden geckos | 2% | 3-5 bandits 2-4 golden geckos |
Melee thug (bandit leader) w/ sledgehammer, stimpak, healing powder (100%)
Weak melee guard (male) w/ crowbar (33%)
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Klamath trappers hunting geckos | 2% | 4-6 trappers 3-6 golden geckos |
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
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Farmers | 7% | 2-4 farmers | Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
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Farmers fighting golden geckos | 0% | 2-4 farmers 3-5 golden geckos |
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
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Farmers fighting pigrats | 2% | 2-3 farmers 3-6 pigrats |
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
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Farmers fighting radscorpions | 0% | 2-5 farmers 3-4 radscorpions |
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
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Farmers fighting golden geckos | 0% | 2-4 farmers 2-4 golden geckos |
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
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Trappers fighting bandits | 0% | 2-4 trappers 3-6 bandits |
Trappers:
Male trapper w/ club (33%)
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Trappers hunting radscorpions | 0% | 3-5 trappers 4-7 radscorpions |
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
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Trappers hunting pigrats | 2% | 2-4 trappers 3-6 pigrats |
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
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Homeless people attacking some farmers | 3% | 3-5 homeless 2-4 farmers |
Homeless:
Strong peasant female w/ club (33%)
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Bandits attacking farmers: | 3% | 3-6 bandits 2-4 farmers |
Bandits:
Melee thug (bandit leader) w/ sledgehammer, stimpak, healing powder (100%)
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Bandits attacking homeless people: | 0% | 3-6 bandits 2-5 homeless |
Bandits:
Melee thug (bandit leader) w/ sledgehammer, stimpak, healing powder (100%)
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Trappers hunting geckos | 0% | 4-6 trappers 3-6 geckos |
Male trapper w/ club (33%)
Male trapper w/ sharpened spear (33%)
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Areas around Navarro.
Title | Frequency | Overview | Details | Notes |
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Enclave patrol | 100% | 3-9 Enclave patrolmen | Enclave male patrolman w/ Avenger minigun and combat knife (10%)
Enclave male patrolman w/ plasma pistol (25%)
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Caves
Mountain areas.
Title | Frequency | Overview | Details | Notes |
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Cave 0 | No entrance | |||
Cave 1 | ||||
Cave 2 | Looks like another unfinished Vault | |||
Cave 3 | ||||
Cave 4 | Looks like unfinished Vault 15-style vault | |||
Cave 5 | Similar to Cave 1, but has two entrances and can be passed through |
Special encounters
All of the following are unique, one-time occurences.
Title | Frequency | Overview | Details | Notes |
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Pariah dog | 2% + Luck (stat check) | A lone surviving dog | See article | Player level 5, only in the deserts |
Mad Brahmins | 2% + Luck (stat check) | A herd of exploding brahmin | See article | Player level 7, only in the deserts |
Crashed whale | 1% + Luck (stat check) | Remains of a whale and a pot of daisies | See article | Player level 5 or more, only in the deserts |
A giant stone head | 1% + Luck (stat check) | A mysterious sculpture | See article | Player level 9 or more, only in the deserts |
Bridge Keeper | 1% + Luck (stat check) | A strange, hooded figure guarding a bridge over the abyss | See article | Player level 9 or more, only in the mountains |
Toxic waste dump | 2% + Luck (stat check) | A dump for toxic waste, filled with geckos | See article | Player level 5, only in deserts |
Federation Crash Site | 1% + Luck (stat check) | Mysterious wreckage | See article | Player level 5 or more, only in the deserts |
Guardian of Forever | 1% + Luck (stat check) | A mysterious ruin in the middle of the desert | See article | Player level 7 or more, only in the deserts |
Tin Man | 1% + Luck (stat check) | A mysterious metal figure standing in the middle of the desert | See article | Player level 5 or more, only in the deserts |
Unwashed Villagers | 1% + Luck (stat check) | A strange conflict involving a spammer | See article | Player level 5 or more, only in the deserts |
King Arthur | 1% + Luck (stat check) | An odd expedition with horses! | See article | Player level 5 or more, only in the deserts |
Café of Broken Dreams | 1% + Luck (stat check) | Some Fallout characters meet here | See article | Player level 5 or more, only in the deserts |