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A large variety of merchants can be bartered with across New California in 2241.

Stores[]

New Reno Arms cage

New Reno Arms

Though almost all characters can be bartered with, stores differ in several ways:

  • Stores sell more items.
    • Generally, a store's wares are more advanced the further south they are on the world map.
    • Each store's inventory can be viewed by clicking the business name in the table below.
  • Stores restock their inventories periodically.
    • Though most stores restock after several days, some can restock as quickly as 12 hours (Jules) and some can take as long as 3 weeks (Dunton House).
    • Each store's restocking periods can be viewed by clicking the business name in the table below.
    • New Reno drug dealers, some doctors and Jagged Jimmy J do not restock their inventories, so they are not included in the table below.
  • Bartering can be initiated with the store's merchant through dialogue.
    • The player can only barter with non-merchant characters by pressing the "BARTER" interface button.
World location Business name Merchant Weapons Ammo Armor Drugs Meds Books Misc Money
Klamath Buckner House Maida Buckner Yes No Yes No Yes No Yes Yes
Golden Gecko Sajag Yes Yes Yes No Yes No Yes Yes
Dunton House Buck Dunton / Chuck Dunton Yes No No No Yes No Yes Check
The Den Flick's Flick Yes Yes Yes Yes Yes Yes Yes Yes
Tubby's Tubby Yes Yes Yes Yes Yes No No No
Smitty's junkyard Smitty Yes Yes No No No No Yes No
Slaver's Guild Metzger Yes Yes No No Yes No Yes Yes
Mom's Diner Mom Check No No No Check No No Check
Modoc Modoc trading post Jo Check Check No No Check No Yes No
Modoc tannery Balthas No No Yes No No No No Yes
Grisham's house Grisham No No No No No No Check Check
Vault City Happy Harry's Happy Harry Yes Yes Yes No No No Yes Yes
Sub-amenities office A Darrow Check No No No No No Yes Yes
Sub-amenities office B Holden No No No No Yes Yes No Yes
Amenities office Randall Yes Yes Yes No Yes Yes Yes Yes
Gecko Survival Gear Locker Percy Crump Yes Yes No No Yes No Yes No
Redding Ascorti's Ace and City Hall Cash tender No No No No No No No Yes
Broken Hills The General Store Liz Check Yes Yes No Yes Yes Yes Yes
The Chemist's drugstore Jacob the Chemist Check No No Yes Yes No No Yes
Broken Hills hospital Doc Holliday No No No No Yes No Check Yes
Broken Hills caravan office Bill Yes Yes No No No No Yes Yes
New Reno New Reno Arms Eldridge Yes Yes Yes No No Yes No No
Renesco's Pharmacy Renesco No Check No Yes Yes Yes Yes Yes
T-ray's chop shop T-Ray No Yes No No No No No No
Jules Jules No No No Yes Yes No No No
New California Republic Buster's Fine Emporium of Armament Buster Yes Yes Yes No No Yes Yes No
Stockmen's Association Headquarters Duppo Yes Yes Yes No Yes No Yes Check
San Francisco Flying Dragon 8 Lao Chou Yes Yes Yes Yes Yes Yes Yes Yes
Red 888 Guns Mai Da Chiang Yes Yes Yes No No No No Yes
Cal's gun shop Cal Yes No No Yes Yes No Yes Yes
Jenna's general store Jenna Yes No No Yes Yes Yes Yes Yes
Dr. Fung's clinic Dr. Fung No No No No Yes No No No

Check Limited selection: only sells insignificant items. Jo's items become significant after completing a quest.

Traveling merchants[]

Nomads

Nomads

Traveling merchants can only be found in random encounters. Some traveling merchants sell extremely rare items that cannot be purchased anywhere else in Fallout 2. See their respective article (or list of generic encounters) for their location on the world map.

Random encounter merchant Notable item
Willy ("a trader and guards") Alien blaster
Rave party bartender Mentats
Klamath caravan master N/A
Den caravan master N/A
Redding caravan master Gold nuggets
Broken Hills caravan master Uranium ore
New Reno caravan master Mentats
Vault City caravan master Doctor's bags
Gecko caravan master N/A
Vault 15 caravan master Lock picks
New California Republic caravan master Scout Handbooks
San Francisco caravan master XL70E3
Trapper N/A
Moonshiner N/A
Homesteader N/A
Nomad (Fallout 2 doctor)
Farmer N/A
Hermit N/A
Fisherman Laser pistol
Prospector N/A
"Random encounter merchant" N/A

Caravan merchants[]

Complete brahmin drive

Caravan drive

Some caravan merchants can hire the Chosen One as a caravan guard for caravan runs.

Origin Cargo Destination Caravan leader Payment Departure date Applicable Months
Vault City Medical supplies Redding Ben Wade $1,000 1st of even months Feb, Apr, Jun, Aug, Oct, Dec
Broken Hills Refined uranium ore Vault City Bill $200 21st of every month All
Gecko Bill $200 1st of every month All
NCR Bill $200 11st of every month All
Redding Gold Vault City Ben Wade $1,000 1st of odd months Jan, Mar, May, Jul, Sep, Nov
New Reno Enrico Savinelli $1,500 21st of even months Feb, Apr, Jun, Aug, Oct, Dec
NCR Stanwell $2,000 11th of even months Feb, Apr, Jun, Aug, Oct, Dec
New Reno Jet Redding Enrico Savinelli $1,500 21st of odd months Jan, Mar, May, Jul, Sep, Nov
NCR Brahmin Redding Stanwell $2,000 11th of odd months Jan, Mar, May, Jul, Sep, Nov
Duppo $2,000 Available the first time asking Duppo but not repeatable

Bars and restaurants[]

Fo2 Mom

Maybe something without rat this time?

Many establishments serve food or drinks but only a few offer meals. Regularly eating and drinking was necessary for Fallout 2's survival system before it became cut content.

World location Business name Merchant Bar Restaurant
Klamath Golden Gecko Sajag Yes Check
Buckner House Maida Buckner Yes Check
The Den Becky's Casino Bar Rebecca Dyer Yes No
The Hole Frankie Yes No
Mom's Diner Mom No Yes
Modoc Rose's Bed and Breakfast Rose No Yes
Vault City Spittoon John Cassidy Yes No
Tap House Lydia Yes No
Parlor Room Parlor Room bartender Yes No
Gecko The Harp Wooz Yes No
Redding Last Gasp Saloon Josh Laurence Yes No
Malamute Saloon Louise Yes No
Broken Hills Broken Hills tavern Phil Yes No
New Reno Salvatore's Bar Salvatore's Bar bartender Yes Check
Shark Club Shark Club bartender Yes Check
Desperado Desperado bartender Yes Check
New California Republic Rawhide Saloon Mira Yes No
Dusty's Cantina Dusty Yes Cut content
Son of Bob's Iguana Bits Mikey Frazier No Check
San Francisco PMV Valdez bar Slim Yes Check
New California Nuka-Cola vending machines Nuka-Cola bottle dispenser Check No

Check Limited selection: cannot order meals but sells and restocks food consumables
Cut content Cut content: mentioned but not offered
[1][2]

Gambling establishments[]

Shark Club sign

Shark Club

Many establishments encourage gambling. Wooz, Buster and Duppo sell Tragic the Garnering decks.

World location Business name Merchant Owner Slots Craps Roulette Tragic Molerat Boxing
The Den Becky's Casino Bar Craps dealer Rebecca Dyer No Check No No No No
Gecko The Harp Wooz Wooz No No No Yes No No
Redding Ascorti's Ace and City Hall Casino girl Ascorti Yes Check Yes No No No
Molerat Mambo Jackpot Jane Jackpot Jane No No No No Check No
New Reno Shark Club Casino girl John Bishop Yes Check Yes No No No
Desperado Casino girl Big Jesus Mordino Yes Check Yes No No No
Jungle Gym Stuart Little Stuart Little No No No No No Yes
New California Republic Stockmen's Association Headquarters Craps dealer Duppo No Check No No No No

Check Random chance. Gambling skill does not increase the odds of winning this game

Inns[]

Angelabed

Some restful sleep

Renting a room at an inn will rest 8 hours and restore Hit Points to the Chosen One equal to four times their healing rate. Companions are not healed at all.

World location Business name Merchant Inn
Klamath Golden Gecko Sajag Yes
Buckner House Ardin Buckner Yes
Modoc Rose's Bed and Breakfast Rose Cut content
Redding Malamute Saloon Louise Yes

Cut content Cut content: perpetually unavailable.[3]

Doctors[]

Fo2 Andrew

Andrew: "All right, let me just bolt you into the ol' Doctor here...hope the anesthesia reservoir ain't clogged again...maybe you better bite down on this piece of brahmin hide just in case."[4]

Doctors can heal the Chosen One by restoring their Hit Points. Some doctors can heal companions, fix crippled limbs, remove radiation, remove poison and sell medical items.

World location Map location Doctor Heals Chosen One Heals companions Fixs

crippled limbs

Removes

radiation

and poison

Shop

restocks

Other medical services
Arroyo Arroyo village Hakunin Yes No No No No Yes[5]
Vault City Andrew's clinic Andrew Check[6] Check[6] Check[6] No No Yes[7][8]
Vault 8 (Level One) Dr. Troy Yes Check[9] Yes Yes No No
Gecko Manager's office Lenny Yes Yes Yes No No No
Redding Painless Doc Johnson's Doc Johnson Yes Yes No Yes No Yes[8]
Broken Hills Broken Hills hospital Doc Holliday Yes Yes Yes No Yes[10] No
New California Republic New California Republic Hospital Doc Jubilee Yes No No No No No
Vault 15 Vault 15 entrance Doc Jones Yes No No Yes No No
Vault 13 Vault 13 entrance Joseph Yes No No Yes No No
San Francisco Dr. Fung's clinic Dr. Fung Yes No Yes No Yes[11] Yes[8]
San Francisco Brotherhood outpost ACE Yes No Yes Yes No Yes[12]
New California Random encounters Nomads (shaman) Yes Yes Yes Yes No Yes[5]
Anywhere The Chosen One Check[13] Check[13] Check[14] No No No

Check May or may not be successful: See footnotes for details

Gunsmiths[]

Fo2 Algernon

"You see Algernon. He looks like he is playing Missile Command in his head."[15]

Gunsmiths can perform weapon modifications to add weapon perks, increase damage or increase magazine capacity.

Vault City Downtown Gecko junkyard New Reno Arms Buster's Fine Emporium of Armament
Original weapon Upgraded weapon Upgrade effect Valerie Skeeter Eldridge Algernon Buster
Fo2 .44 Magnum Speedloader Reduces reloading cost to 1 AP $650 / $800 ~$2,000 no charge No
Cattle prod Fo2 Super Cattle Prod Increased damage $650 / $750 ~$3,000 no charge No
Desert Eagle Fo2 Desert Eagle Expanded Mags +12 magazine capacity $850 / $1,000 ~$3,000 no charge No
Hunting rifle Fo2 Scoped Hunting Rifle Weapon Scope Range No ~$4,000 no charge $500
Assault rifle Fo2 assault rifle Expanded Mags +76 magazine capacity $1,350 / $1,500 ~$6,000 no charge No
FN FAL Fo2 FN FAL Low-light Removes penalties for illumination $3,100 / $3,500 ~$12,000 no charge No
Power fist Mega power fist Increased damage No No no charge No
Laser pistol Fo2 Magneto-Laser Pistol Weapon Penetrate No No no charge No
Plasma pistol Fo2 Plasma Pistol Extended Capacity +16 charge capacity No No no charge No
Laser rifle Fo2 Laser Rifle (Ext. Cap.) +12 charge capacity No No no charge No
Plasma rifle Turbo plasma rifle Increased damage No No no charge No
Flamer Improved flamer Increased damage and Weapon Flameboy No No no charge No
Flamethrower fuel Flamethrower fuel Mk II Better DR mod No No no charge No
Notes Reduced price if Charisma is 6 or greater or Barter is 75% or greater Actual cost is the base price listed above multiplied by (250/(160+ Barter)) No Buster will only upgrade a hunting rifle once

Mechanics[]

Highwayman Den West Side

Smitty: "Well, you see, I've got this car, a Chrysalis Motors Highwayman. She's a beaut, too. They used to say "Nothing can stop a Highwayman." Built tough, that's what they were."[16]

Mechanics can install car parts to upgrade the Highwayman's world travel speed, fuel efficiency and trunk storage capacity.

World location Map location Mechanic Car part Increased

travel

speed

Increased

fuel

efficiency

Increased

trunk

storage

Other
The Den Smitty's junkyard Smitty Fuel cell controller Yes No Yes Check
Fuel cell regulator No Yes No No
New Reno T-ray's chop shop T-Ray T-ray's adjustments Yes No Yes No
Grav-plates Yes No Yes No
New California Republic NCR junkyard Ratch Blower[17] Yes No No No

Check Required for the Highwayman to operate. Using a Highwayman increases the chance to avoid random encounters.

Flesh trade[]

Fo2 Metzger

Metzger: "You fucking moron, what do you think I am, a fucking store or something? If you get a slave you'd like to sell, let me know. If you want to sell something else, go to a fucking store."[18]

The Chosen One can participate in the trade of human beings.

See also[]

References[]

  1. Floating dialogue from NCR town inhabitant: "{131}{}{I wonder if there are any more brahmin burgers at Dusty's.}"
  2. The Vault Dweller's Official Cookbook p.89: "I haven't found any bison -no surprise- but Dusty over at NCR Downtown swears up and down on the delicious taste of brahmin."
  3. The Chosen One: "{157}{}{I'd like to rent a room for the night.}"
    Rose: "{222}{}{Sorry, we're full up. A large caravan has all the rooms rented.}"
    (Rose's dialogue)
  4. Dr. Andrew's dialogue
  5. 5.0 5.1 Can make healing powder from broc flower and xander root
  6. 6.0 6.1 6.2 Only succeeds 50% of the time until the Auto-Doc is repaired ("Andy the Medic in the Central Vault City" scripting file)
  7. Can remove mutated toes
  8. 8.0 8.1 8.2 Can install combat implants
  9. Only heals companions if the Chosen One is Captain of the Guard.
  10. Broken Hills hospital shop inventory
  11. Dr. Fung's clinic's shop inventory
  12. Can install memory modules
  13. 13.0 13.1 Though doctors restore hit points to full, the Chosen One can only restore 4-10 hit points at a time (8-20 hit points with the Healer perk) using First Aid or Doctor. In addition, success depends on the Chosen One's skill.
  14. Success depends on the Chosen One's Doctor skill
  15. Alegernon's description in from his dialogue
  16. Smitty's dialogue
  17. "The term "blower" is commonly used to define a device placed on engines with a functional need for additional airflow using a direct mechanical link as its energy source. The term blower is used to describe different types of superchargers. A screw type supercharger, Roots-type supercharger, and a centrifugal supercharger are all types of what are commonly described as blowers..."
    https://en.wikipedia.org/wiki/Roots_blower#:~:text=The%20term%20%22blower,described%20as%20blowers
  18. Metzger dialogue
Fallout and Fallout 2 merchants and doctors
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