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This page lists all merchants in Fallout 2. |
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A large variety of merchants can be bartered with across New California in 2241.
Stores[]
Though almost all characters can be bartered with, stores differ in several ways:
- Stores sell more items.
- Stores restock their inventories periodically.
- Though most stores restock after several days, some can restock as quickly as 12 hours (Jules) and some can take as long as 3 weeks (Dunton House).
- Each store's restocking periods can be viewed by clicking the business name in the table below.
- New Reno drug dealers, some doctors and Jagged Jimmy J do not restock their inventories, so they are not included in the table below.
- Bartering can be initiated with the store's merchant through dialogue.
- The player can only barter with non-merchant characters by pressing the "BARTER" interface button.
Limited selection: only sells insignificant items. Jo's items become significant after completing a quest.
Traveling merchants[]
Traveling merchants can only be found in random encounters. Some traveling merchants sell extremely rare items that cannot be purchased anywhere else in Fallout 2. See their respective article (or list of generic encounters) for their location on the world map.
Random encounter merchant | Notable item |
---|---|
Willy ("a trader and guards") | Alien blaster |
Rave party bartender | Mentats |
Klamath caravan master | N/A |
Den caravan master | N/A |
Redding caravan master | Gold nuggets |
Broken Hills caravan master | Uranium ore |
New Reno caravan master | Mentats |
Vault City caravan master | Doctor's bags |
Gecko caravan master | N/A |
Vault 15 caravan master | Lock picks |
New California Republic caravan master | Scout Handbooks |
San Francisco caravan master | XL70E3 |
Trapper | N/A |
Moonshiner | N/A |
Homesteader | N/A |
Nomad | (Fallout 2 doctor) |
Farmer | N/A |
Hermit | N/A |
Fisherman | Laser pistol |
Prospector | N/A |
"Random encounter merchant" | N/A |
Caravan merchants[]
Some caravan merchants can hire the Chosen One as a caravan guard for caravan runs.
Origin | Cargo | Destination | Caravan leader | Payment | Departure date | Applicable Months |
---|---|---|---|---|---|---|
Vault City | Medical supplies | Redding | Ben Wade | $1,000 | 1st of even months | Feb, Apr, Jun, Aug, Oct, Dec |
Broken Hills | Refined uranium ore | Vault City | Bill | $200 | 21st of every month | All |
Gecko | Bill | $200 | 1st of every month | All | ||
NCR | Bill | $200 | 11st of every month | All | ||
Redding | Gold | Vault City | Ben Wade | $1,000 | 1st of odd months | Jan, Mar, May, Jul, Sep, Nov |
New Reno | Enrico Savinelli | $1,500 | 21st of even months | Feb, Apr, Jun, Aug, Oct, Dec | ||
NCR | Stanwell | $2,000 | 11th of even months | Feb, Apr, Jun, Aug, Oct, Dec | ||
New Reno | Jet | Redding | Enrico Savinelli | $1,500 | 21st of odd months | Jan, Mar, May, Jul, Sep, Nov |
NCR | Brahmin | Redding | Stanwell | $2,000 | 11th of odd months | Jan, Mar, May, Jul, Sep, Nov |
Duppo | $2,000 | Available the first time asking Duppo but not repeatable |
Bars and restaurants[]
Many establishments serve food or drinks but only a few offer meals. Regularly eating and drinking was necessary for Fallout 2's survival system before it became cut content.
Limited selection: cannot order meals but sells and restocks food consumables
Cut content: mentioned but not offered[1][2]
Gambling establishments[]
Many establishments encourage gambling. Wooz, Buster and Duppo sell Tragic the Garnering decks.
Random chance. Gambling skill does not increase the odds of winning this game
Inns[]
Renting a room at an inn will rest 8 hours and restore Hit Points to the Chosen One equal to four times their healing rate. Companions are not healed at all.
World location | Business name | Merchant | Inn |
---|---|---|---|
Klamath | Golden Gecko | Sajag | |
Buckner House | Ardin Buckner | ||
Modoc | Rose's Bed and Breakfast | Rose | |
Redding | Malamute Saloon | Louise |
Cut content: perpetually unavailable.[3]
Doctors[]
Doctors can heal the Chosen One by restoring their Hit Points. Some doctors can heal companions, fix crippled limbs, remove radiation, remove poison and sell medical items.
World location | Map location | Doctor | Heals Chosen One | Heals companions | Fixs | Removes
and poison |
Shop
restocks |
Other medical services |
---|---|---|---|---|---|---|---|---|
Arroyo | Arroyo village | Hakunin | [5] | |||||
Vault City | Andrew's clinic | Andrew | [6] | [6] | [6] | [7][8] | ||
Vault 8 (Level One) | Dr. Troy | [9] | ||||||
Gecko | Manager's office | Lenny | ||||||
Redding | Painless Doc Johnson's | Doc Johnson | [8] | |||||
Broken Hills | Broken Hills hospital | Doc Holliday | [10] | |||||
New California Republic | New California Republic Hospital | Doc Jubilee | ||||||
Vault 15 | Vault 15 entrance | Doc Jones | ||||||
Vault 13 | Vault 13 entrance | Joseph | ||||||
San Francisco | Dr. Fung's clinic | Dr. Fung | [11] | [8] | ||||
San Francisco Brotherhood outpost | ACE | [12] | ||||||
New California | Random encounters | Nomads (shaman) | [5] | |||||
Anywhere | The Chosen One | [13] | [13] | [14] |
May or may not be successful: See footnotes for details
Gunsmiths[]
Gunsmiths can perform weapon modifications to add weapon perks, increase damage or increase magazine capacity.
Vault City Downtown | Gecko junkyard | New Reno Arms | Buster's Fine Emporium of Armament | |||||
---|---|---|---|---|---|---|---|---|
Original weapon | → | Upgraded weapon | Upgrade effect | Valerie | Skeeter | Eldridge | Algernon | Buster |
→ | Reduces reloading cost to 1 AP | $650 / $800 | ~$2,000 | no charge | ||||
→ | Increased damage | $650 / $750 | ~$3,000 | no charge | ||||
→ | +12 magazine capacity | $850 / $1,000 | ~$3,000 | no charge | ||||
→ | Weapon Scope Range | ~$4,000 | no charge | $500 | ||||
→ | +76 magazine capacity | $1,350 / $1,500 | ~$6,000 | no charge | ||||
→ | Removes penalties for illumination | $3,100 / $3,500 | ~$12,000 | no charge | ||||
→ | Increased damage | no charge | ||||||
→ | Weapon Penetrate | no charge | ||||||
→ | +16 charge capacity | no charge | ||||||
→ | +12 charge capacity | no charge | ||||||
→ | Increased damage | no charge | ||||||
→ | Increased damage and Weapon Flameboy | no charge | ||||||
→ | Better DR mod | no charge | ||||||
Notes | Reduced price if Charisma is 6 or greater or Barter is 75% or greater | Actual cost is the base price listed above multiplied by (250/(160+ Barter)) | Buster will only upgrade a hunting rifle once |
Mechanics[]
Mechanics can install car parts to upgrade the Highwayman's world travel speed, fuel efficiency and trunk storage capacity.
World location | Map location | Mechanic | Car part | Increased | Increased | Increased | Other |
---|---|---|---|---|---|---|---|
The Den | Smitty's junkyard | Smitty | Fuel cell controller | ||||
Fuel cell regulator | |||||||
New Reno | T-ray's chop shop | T-Ray | T-ray's adjustments | ||||
Grav-plates | |||||||
New California Republic | NCR junkyard | Ratch | Blower[17] |
Required for the Highwayman to operate. Using a Highwayman increases the chance to avoid random encounters.
Flesh trade[]
The Chosen One can participate in the trade of human beings.
- The Chosen One can sell their human companions into slavery. The Slaver's Guild, Barkus, and Big Jesus Mordino will be interested in purchasing most companions. Merk will only be interested in purchasing Myron (for the manufacture of Jet).
- If the Chosen One became a slaver, the Slaver's Guild the Chosen One can participate on slave runs.
- The Chosen one can engage in the purchase of prostitution or sale of prostitution.
See also[]
References[]
- ↑ Floating dialogue from NCR town inhabitant: "{131}{}{I wonder if there are any more brahmin burgers at Dusty's.}"
- ↑ The Vault Dweller's Official Cookbook p.89: "I haven't found any bison -no surprise- but Dusty over at NCR Downtown swears up and down on the delicious taste of brahmin."
- ↑ The Chosen One: "{157}{}{I'd like to rent a room for the night.}"
Rose: "{222}{}{Sorry, we're full up. A large caravan has all the rooms rented.}"
(Rose's dialogue) - ↑ Dr. Andrew's dialogue
- ↑ 5.0 5.1 Can make healing powder from broc flower and xander root
- ↑ 6.0 6.1 6.2 Only succeeds 50% of the time until the Auto-Doc is repaired ("Andy the Medic in the Central Vault City" scripting file)
- ↑ Can remove mutated toes
- ↑ 8.0 8.1 8.2 Can install combat implants
- ↑ Only heals companions if the Chosen One is Captain of the Guard.
- ↑ Broken Hills hospital shop inventory
- ↑ Dr. Fung's clinic's shop inventory
- ↑ Can install memory modules
- ↑ 13.0 13.1 Though doctors restore hit points to full, the Chosen One can only restore 4-10 hit points at a time (8-20 hit points with the Healer perk) using First Aid or Doctor. In addition, success depends on the Chosen One's skill.
- ↑ Success depends on the Chosen One's Doctor skill
- ↑ Alegernon's description in from his dialogue
- ↑ Smitty's dialogue
- ↑ "The term "blower" is commonly used to define a device placed on engines with a functional need for additional airflow using a direct mechanical link as its energy source. The term blower is used to describe different types of superchargers. A screw type supercharger, Roots-type supercharger, and a centrifugal supercharger are all types of what are commonly described as blowers..."
https://en.wikipedia.org/wiki/Roots_blower#:~:text=The%20term%20%22blower,described%20as%20blowers - ↑ Metzger dialogue