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This page lists all consumables in Fallout 2. |
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List of Fallout 2 consumables[]
Image | Name | Addiction Rate |
Weight (lbs) |
Value (Caps) |
Effect/Quest/Note |
---|---|---|---|---|---|
Alcohol-Z | None | - | $20 | Immediate: +3 Hit Points | |
Antidote | None | 1 | $50 | Immediate: -25 Poison After 1 Minute: -25 Poison After 2 Minutes: -25 Poison | |
Beer | 20% Chance of Addiction | 0 | $5 | Immediate: -1 Perception After 30 Minutes: +1 Perception | |
Booze | 20% Chance of Addiction | 1 | $10 | Immediate: -1 Perception After 30 Minutes: +1 Perception | |
Buffout | 25% Chance of Addiction
Effects after 48 Hours of non-use |
0 | $200 |
Immediate: +2 Strength,
+2 Agility,
+3 Endurance | |
Cookie | None | 0 | $0 | Immediate: +1 Maximum Action Points After 15 Minutes: -1 Maximum Action Points | |
Fruit | None | 1 | $10 | Immediate: +1 to +4 Hit Points After 2 Hours: +1 Radiated After 8 Hours: +1 Radiated | |
Gamma Gulp beer | 20% Chance of Addiction | 0 | $5 | Immediate: -1 Perception After 30 Minutes: +1 Perception | |
Healing powder | None | 1 | $20 | Immediate: +8 to 18 Hit Points-1 Perception After 6 Hours:+1 Perception | |
Hypo | None | 0 | $500 | Immediate: +75 to +100 Hit Points | |
Iguana-on-a-stick | None | 1 | $20 |
+1 to +4 Hit Points | |
Jet | 50% Chance of Addiction, which is permanent without the Cure
After 2 days of Non-Use -1 Action Point |
0 | $25 | Immediate: +2 Action Points, +1 Strength, +1 Perception After 5 Minutes: -4 Action Points, -4 Strength, -4 Perception | |
Jet antidote | None | 0 | $25 | Cured of Jet Addiction | |
Meat jerky | None | 1 | $5 | N/A | |
Mentats | 15% Chance of Addiction
Effects for 1 Week, after 7 days of Non-use |
0 | $280 | Immediate: +2 Intelligence, +2 Perception, +1 Charisma After 1 Day: -4 Intelligence, -4 Perception, -3 Charisma | |
Monument chunk | None | 5 | $0 | Immediate: +3 Strength, +3 Agility, +50 Damage Resistance After 1 Hour: -6 Strength, -6 Agility, -50 Damage Resistance | |
Mutated toe | None | 1 | $0 | Immediate: -3 Maximum HP, +2 Current Poison Level After 7 days: +3 Maximum HP | |
Nuka-Cola | 10% Chance of Addiction
Starts at 30 minutes |
0 | $1/$3 | None | |
Poison | None | 0 | $200 | None | |
Psycho | 20% Chance of Addiction
Effects for 1 Week, starting after 7 days |
0 | $400 | Immediate: +3 Agility, -3 Intelligence, +50 Damage Resistance After 4 Hours: -3 Agility, +1 Intelligence, -25 Damage Resistance | |
RadAway | 10% Chance of Addiction
Effects for 1 week, starting after 10 Days |
0 | $500 | Immediate: -25 Radiated After 2 Hours: -50 Radiation Count | |
Rad-X | None | 0 | $300 | Immediate: +50 Radiation Resistance After 24 Hours: -25 Radiation Resistance | |
Roentgen rum | 20% Chance of Addiction | 0 | $10 | Immediate: -2 Perception After 30 Minutes: +2 Perception | |
Rot gut | 20% Chance of Addiction | 0 | $5 | Immediate: -2 Perception After 30 Minutes: +2 Perception | |
Stimpak | None | 0 | $175 | Immediate: +10 to +20 Hit Points | |
Super stimpak | None | 1 | $350 | Immediate: +75 Hit Points After 1 Minute: -3 Hit Points |
Gallery[]
See also[]
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