Fallout Wiki
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|image =Boxart.jpg
 
|image =Boxart.jpg
 
|developer =[[Black Isle Studios]], [[Interplay Entertainment]]
 
|developer =[[Black Isle Studios]], [[Interplay Entertainment]]
|publisher =[[Interplay Entertainment]] (PC)<br />MacPlay (Macintosh)<br />Edusoft (ARG)
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|publisher =[[Interplay Entertainment]] (Windows) (1997 - 2007)<br /> [[Bethesda Softworks]] (Windows) (2007 - )<br />MacPlay (Macintosh)<br />Edusoft (ARG)
 
|release date =September 30, 1997
 
|release date =September 30, 1997
 
|genre =Role playing game (RPG)
 
|genre =Role playing game (RPG)
 
|modes =Single player
 
|modes =Single player
 
|rating =ESRB: Mature<br />ELSPA: 15+
 
|rating =ESRB: Mature<br />ELSPA: 15+
|platforms =DOS, Microsoft Windows, Macintosh (Classic), OSX
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|platforms =DOS, Windows, Macintosh (Classic), OSX
 
|media =1 CD
 
|media =1 CD
|requirements =Intel Pentium 90 CPU; Microsoft Windows 95 or higher, or DOS 5.0 or higher; 16MB RAM; 2x CD-ROM drive; DirectX 3.0a (if playing on Windows); 1 MB VESA-compliant SVGA graphics card; Sound Blaster compatible sound card
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|requirements =Intel Pentium 90 CPU, Windows 95 or higher, or DOS 5.0 or higher; 16MB RAM; 2x CD-ROM drive; DirectX 3.0a (if playing on Windows); 1 MB VESA-compliant SVGA graphics card; Sound Blaster compatible sound card
 
|pc =[http://store.steampowered.com/app/38400/ Steam]<br />[http://store.steampowered.com/sub/45615/ Steam] (Classic Collection)<br />[http://www.gog.com/game/fallout GOG]
 
|pc =[http://store.steampowered.com/app/38400/ Steam]<br />[http://store.steampowered.com/sub/45615/ Steam] (Classic Collection)<br />[http://www.gog.com/game/fallout GOG]
 
}}{{Games|FO1}}
 
}}{{Games|FO1}}
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{{Quotation|In 2077, the storm of world war had come again. In two brief hours, most of the planet was reduced to cinders. And from the ashes of nuclear devastation, a new civilization would struggle to arise.|The [[Narrator]], [[Fallout intro]]|sound=Fo1_Narrator_StormOfWorldWar.ogg}}
 
{{Quotation|In 2077, the storm of world war had come again. In two brief hours, most of the planet was reduced to cinders. And from the ashes of nuclear devastation, a new civilization would struggle to arise.|The [[Narrator]], [[Fallout intro]]|sound=Fo1_Narrator_StormOfWorldWar.ogg}}
   
'''''Fallout: A Post Nuclear Role Playing Game''''' (commonly referred to as simply '''''Fallout'''''), developed by [[Interplay Entertainment]] and its division [[Black Isle Studios|Dragonplay]], self-published on September 30, 1997, is the first game in the [[Fallout series|''Fallout'' series]]. It was initially intended to use Steve Jackson Games' [[GURPS|G.U.R.P.S.]] system, but when Interplay Entertainment made the decision to drop GURPS on February 12, 1997,<ref>[http://www.sjgames.com/ill/1997/ill-feb97.html Steve Jackson games]</ref> it created its own system[[SPECIAL|S.P.E.C.I.A.L]]. ''Fallout'' is seen as the "spiritual successor" to Interplay Entertainment's classic 1987 CRPG ''[[Wasteland (game)|Wasteland]]''. The designers proposed many titles, but they agreed on titling it ''Armageddon''. However, they found out that another Interplay project was going to use that title, so they were obligated to switch again, and ''Fallout'' was the team’s favorite among the remainder.<ref name=NMA>''"The team proposed a bunch of names. We settled on Armageddon for a brief time, but found out another Interplay project was going to use that, so had to switch again. Fallout was team's favorite among the remainder. The other Armageddon was canceled shortly thereafter, but since we had already announced Fallout, it was too late to change back.''"[https://web.archive.org/web/20200517191245/https://www.nma-fallout.com/threads/fallout-retrospective.179852/ Fallout retrospective]</ref>
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'''''Fallout: A Post Nuclear Role Playing Game''''' (commonly truncated as '''''Fallout'''''), is a CRPG developed by [[Interplay Entertainment]] and its division [[Black Isle Studios|Dragonplay]] ([[Black Isle Studios]]). Self-published on September 30, 1997, it is the first game in the [[Fallout series|''Fallout'' franchise]]. It was initially intended to use Steve Jackson Games' [[GURPS|G.U.R.P.S.]] system, but when Interplay Entertainment made the decision to drop GURPS on February 12, 1997,<ref>[http://www.sjgames.com/ill/1997/ill-feb97.html Steve Jackson games]</ref> it created its own system [[SPECIAL|S.P.E.C.I.A.L]]. ''Fallout'' is seen as the "spiritual successor" to Interplay Entertainment's classic 1987 CRPG ''[[Wasteland (game)|Wasteland]]''. The designers proposed many titles, but they agreed on titling it ''Armageddon''. However, they found out that another Interplay project was going to use that title, so they were obligated to switch again, and ''Fallout'' was the team’s favorite among the remainder.<ref name=NMA>''"The team proposed a bunch of names. We settled on Armageddon for a brief time but found out another Interplay project was going to use that, so had to switch again. Fallout was the team's favorite among the remainder. The other Armageddon was canceled shortly thereafter, but since we had already announced Fallout, it was too late to change back.''"[https://web.archive.org/web/20200517191245/https://www.nma-fallout.com/threads/fallout-retrospective.179852/ Fallout retrospective]</ref>
   
A number of demos were made for the game, which feature unique content designed specifically to show off the game's systems without spoiling its story:
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A number of demos were made for the game, which features unique content designed specifically to show off the game's systems without spoiling its story:
 
* [[Fallout E3 1996 Interactive Demo|Interactive demo for E3 1996]], targeted at industry professionals and press visiting the fair.
 
* [[Fallout E3 1996 Interactive Demo|Interactive demo for E3 1996]], targeted at industry professionals and press visiting the fair.
 
* [[Fallout demo|Public demo]], released for public consumption.
 
* [[Fallout demo|Public demo]], released for public consumption.
  +
  +
==Development==
 
===Developers===
 
The [[Fallout developers|''Fallout'' developer team]] had nearly 100 members (mostly artists). Although most of the team dissolved after ''Fallout'' was released, about one-third of them formed [[Interplay Entertainment|Interplay]]'s [[Black Isle]] division that was responsible for ''[[Fallout 2]]''. Some went on to work on future projects, and several key players left Interplay altogether to form [[Troika Games]].
  +
 
===Music===
 
{{Main|Fallout soundtrack}}
 
The game soundtrack for Fallout was composed by [[Mark Morgan]].
  +
 
===International versions===
 
The game underwent censorship in certain international versions, including the removal of all children from the game in some of the European versions (e.g. British and German ones). This censorship was apparently imposed because the game included the possibility of killing children, although this was in no way promoted (on the contrary, the game actively discourages this act, though it remains possible as part of the player character's free will). Among its consequences are unfriendly responses from non-player characters, bounty hunters regularly and repeatedly attacking the player character, and various non-player characters refusing to assist them in their adventure. In addition to being frustrating for many of the game's players, the removal of children from the game is known to have produced a number of bugs.
  +
 
===Marketing===
 
In the ''[[Vault Dweller's Survival Guide]]'', [[Brian Fargo]] stated that the game had no marketing campaign. Instead, he encouraged the fans to give direct feedback about their games on Interplay's website.<ref>[[Vault Dweller's Survival Guide]], Page A-7</ref> The [[Fallout Demo|Fallout demo]] was released on April 26, 1997.<ref>[https://download.cnet.com/Fallout-demo/3000-7536_4-10008318.html Fallout demo]</ref>
   
 
==Gameplay==
 
==Gameplay==
''Fallout'' is CRPG or computer role-playing game with turn-based combat and a pseudo-isometric view.
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''Fallout'' is a CRPG, or computer role-playing game, with turn-based combat and a pseudo-isometric view.
   
 
===Character attributes===
 
===Character attributes===
 
{{Main|Fallout primary statistics}}
 
{{Main|Fallout primary statistics}}
''Fallout'' uses a character creation system called [[SPECIAL]]. SPECIAL is an acronym of '''S'''trength, '''P'''erception, '''E'''ndurance, '''C'''harisma, '''I'''ntelligence, '''A'''gility, and '''L'''uck. These are the seven basic attributes of every character in the game. They are used to determine the skills and perks of the given character. The developers originally intended to use the GURPS<ref>[[wikipedia:GURPS|GURPS from Wikipedia]]</ref> system, but late in the development process they moved to the new SPECIAL system. See [[Vault 13: A GURPS Post-Nuclear Adventure|this article]] for details.
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''Fallout'' uses a character creation system called [[SPECIAL]]. SPECIAL is an acronym of '''S'''trength, '''P'''erception, '''E'''ndurance, '''C'''harisma, '''I'''ntelligence, '''A'''gility, and '''L'''uck. These are the seven basic attributes of every character in the game. They are used to determine the skills and perks of the given character. The developers originally intended to use the GURPS system, but late in the development process, they moved to the new SPECIAL system. See [[Vault 13: A GURPS Post-Nuclear Adventure|this article]] for details.<ref>[[wikipedia:GURPS|GURPS]] on Wikipedia]]</ref>
   
 
===Skills===
 
===Skills===
 
{{Main|Fallout skills}}
 
{{Main|Fallout skills}}
 
There are 18 different [[Fallout skills|skills]] in the game. They are ranked from 0% to 200%. The starting values for those skills at level one are determined by the player's seven basic attributes or [[Fallout SPECIAL|SPECIAL]], but most of those skills would fall between 0% and 50%. Every time the player gains a [[Level]], they will be awarded skill points to be used to improve their skills, equal to five points plus twice their [[Intelligence]]. The player may choose to "[[Tag skill|Tag]]" three of the 18 skills. A tagged skill will improve at twice the normal rate.
 
There are 18 different [[Fallout skills|skills]] in the game. They are ranked from 0% to 200%. The starting values for those skills at level one are determined by the player's seven basic attributes or [[Fallout SPECIAL|SPECIAL]], but most of those skills would fall between 0% and 50%. Every time the player gains a [[Level]], they will be awarded skill points to be used to improve their skills, equal to five points plus twice their [[Intelligence]]. The player may choose to "[[Tag skill|Tag]]" three of the 18 skills. A tagged skill will improve at twice the normal rate.
  +
 
* Six combat skills: [[Small Guns]], [[Big Guns]], [[Energy Weapons]], [[Unarmed]], [[Melee Weapons]], [[Throwing]].
 
* Six combat skills: [[Small Guns]], [[Big Guns]], [[Energy Weapons]], [[Unarmed]], [[Melee Weapons]], [[Throwing]].
 
* Eight Active skills: [[First Aid (skill)|First Aid]], [[Doctor (skill)|Doctor]], [[Sneak (skill)|Sneak]], [[Lockpick]], [[Steal]], [[Traps]], [[Science]], [[Repair]].
 
* Eight Active skills: [[First Aid (skill)|First Aid]], [[Doctor (skill)|Doctor]], [[Sneak (skill)|Sneak]], [[Lockpick]], [[Steal]], [[Traps]], [[Science]], [[Repair]].
 
* Four passive skills: [[Speech]], [[Barter]], [[Gambling (skill)|Gambling]], [[Outdoorsman]].
 
* Four passive skills: [[Speech]], [[Barter]], [[Gambling (skill)|Gambling]], [[Outdoorsman]].
   
[[Fallout skill books|Books]] found throughout the game world can also improve some of those skills permanently, although [[books]] are scarce early in the game. However, after a skill reaches a certain [[Level]], books no longer have any impact on that skill. Some [[Fallout characters|non-player character]]s can also improve Skills via training. How high a skill can be developed is affected by the character's Attributes—a character with a low [[Intelligence]] will not be able to boost their [[Science]] rating as high as a character with high [[Intelligence]], for example.
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[[Fallout skill books|Books]] found throughout the game world can also improve some of those skills permanently, although [[books]] are scarce early in the game. However, after a skill reaches a certain [[Level]], books no longer have any impact on that skill. Some [[Fallout characters|non-player characters]] can also improve Skills via training. How high skills can be developed is affected by the character's attributes—a character with a low [[Intelligence]] will not be able to boost their [[Science]] rating as high as a character with high [[Intelligence]], for example.
   
Some skills can also be improved while having certain items equipped. For example, equipping [[lock picks]] would improve [[lockpick]]ing skills. [[Chems]] can also temporarily boost the player character's skills; however, they often have adverse effects such as [[addiction]] and [[withdrawal]]. As skills grow higher in rating, they begin to cost more [[skill point]]s to increase.
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Some skills can also be improved while having certain items equipped. For example, equipping [[lock picks]] would improve [[Lockpick|lockpicking]] skills. [[Chems]] can also temporarily boost the player character's skills; however, they often have adverse effects such as [[addiction]] and [[withdrawal]]. As skills grow higher in rating, they begin to cost more [[Skill point|skill points]] to increase.
   
 
===Traits and perks===
 
===Traits and perks===
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At character creation, the player may choose two different traits and perks for their character. Traits are special character backgrounds. Most traits have profound effects on gameplay. A trait normally contains one beneficial effect and one detrimental effect. They are listed under perks in the character sheet. Once a Trait is chosen, it is impossible to change, except through the [[Mutate!]] perk that lets them change one trait, one time.
 
At character creation, the player may choose two different traits and perks for their character. Traits are special character backgrounds. Most traits have profound effects on gameplay. A trait normally contains one beneficial effect and one detrimental effect. They are listed under perks in the character sheet. Once a Trait is chosen, it is impossible to change, except through the [[Mutate!]] perk that lets them change one trait, one time.
   
==Setting and Story ==
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==Story==
===Setting===
 
 
{{Main|Fallout world}}
 
{{Main|Fallout world}}
 
The game is set in a post-apocalyptic world following "the [[Great War]]," a nuclear war that occurred on October 23, 2077. The war lasted less than two hours but caused immense damage and destruction. Before The Great War came the [[Resource Wars]], during which the [[United Nations]] had disbanded, a plague rendered the [[United States of America|United States]] paranoid and [[Canada]] was annexed.
 
The game is set in a post-apocalyptic world following "the [[Great War]]," a nuclear war that occurred on October 23, 2077. The war lasted less than two hours but caused immense damage and destruction. Before The Great War came the [[Resource Wars]], during which the [[United Nations]] had disbanded, a plague rendered the [[United States of America|United States]] paranoid and [[Canada]] was annexed.
   
The game takes place in [[Timeline#2161|2161]], 84 years after the Great War in Southern [[New California|California]] and begins in [[Vault 13]], the [[Character#Player character|protagonist]]'s home. Vault 13's [[water chip]], a computer chip responsible for the water recycling and pumping machinery, has broken. The vault [[Jacoren|overseer]] tasks the protagonist with finding a replacement. They are given a portable device called the "[[Pip-Boy 2000]]" which keeps track of mapmaking, quest objectives, and various bookkeeping aspects. Armed with the Pip-Boy 2000 and meager equipment, the protagonist is sent out into the remains of California to find another water chip.
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The game takes place in [[Timeline#2161|2161]], 84 years after the Great War in Southern [[State#California|California]] and begins in [[Vault 13]], the [[Character#Player character|protagonist]]'s home. Vault 13's [[water chip]], a computer chip responsible for the water recycling and pumping machinery, has broken. The Vault's [[Jacoren|overseer]] tasks the protagonist with finding a replacement. They are given a portable device called the "[[Pip-Boy 2000]]" which keeps track of mapmaking, quest objectives, and various bookkeeping aspects. Armed with the Pip-Boy 2000 and meager equipment, the protagonist is sent out into the remains of California to find another water chip.
   
 
===Characters===
 
===Characters===
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====Protagonist====
 
====Protagonist====
The player or protagonist of ''Fallout'' is an inhabitant of one of the government-contracted fallout shelters known as [[vault]]s. In subsequent ''Fallout'' games, they are referred to as the "[[Vault Dweller]]."
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The player or protagonist of ''Fallout'' is an inhabitant of one of the government-contracted fallout shelters known as [[Vault]]s. In subsequent ''Fallout'' games, they are referred to as the "[[Vault Dweller]]."
   
 
The protagonist is governed by the [[Fallout SPECIAL|SPECIAL]] character system, which was designed specifically for ''Fallout'' and is used in the other games in the series.
 
The protagonist is governed by the [[Fallout SPECIAL|SPECIAL]] character system, which was designed specifically for ''Fallout'' and is used in the other games in the series.
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====Recruitable non-player characters====
 
====Recruitable non-player characters====
 
A diverse selection of various recruitable [[Fallout characters|non-player characters]] can be found to aid the player character in the post-apocalyptic wasteland. Unlike in ''[[Fallout 2]]'', there is no limit to the number of NPCs that may be recruited in ''Fallout''. Their statistics and armor remain unchanged throughout the entire game; only their weapons may be upgraded.
 
A diverse selection of various recruitable [[Fallout characters|non-player characters]] can be found to aid the player character in the post-apocalyptic wasteland. Unlike in ''[[Fallout 2]]'', there is no limit to the number of NPCs that may be recruited in ''Fallout''. Their statistics and armor remain unchanged throughout the entire game; only their weapons may be upgraded.
  +
 
* [[Ian (Fallout)|Ian]] is a former caravan guard that can be found in [[Shady Sands]] and is the first recruitable non-player character that the player character typically meets. He is an experienced traveler and gunman. Ian can equip any pistol or [[10mm SMG (Fallout)|10mm SMG]] (including "large handguns"), and wears a [[Leather jacket (Fallout)|leather jacket]].
 
* [[Ian (Fallout)|Ian]] is a former caravan guard that can be found in [[Shady Sands]] and is the first recruitable non-player character that the player character typically meets. He is an experienced traveler and gunman. Ian can equip any pistol or [[10mm SMG (Fallout)|10mm SMG]] (including "large handguns"), and wears a [[Leather jacket (Fallout)|leather jacket]].
* [[Dogmeat (Fallout)|Dogmeat]] is the only non human non-player character that can be recruited. Dogmeat can be found in [[Junktown]], outside of [[Phil (Junktown)|Phil]]'s house, preventing him from entering his house. The dog may be attracted by either wearing a leather jacket or feeding the dog an iguana-on-a-stick. After that, he will follow the player character.
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* [[Dogmeat (Fallout)|Dogmeat]] is the only nonhuman non-player character that can be recruited. Dogmeat can be found in [[Junktown]], outside of [[Phil (Junktown)|Phil]]'s house, preventing him from entering his house. The dog may be attracted by either wearing a leather jacket or feeding the dog an iguana-on-a-stick. After that, he will follow the player character.
 
* [[Tycho]] is a former [[Desert Rangers|Desert Ranger]], now living in Junktown. He can wield rifles, shotguns, and spears.
 
* [[Tycho]] is a former [[Desert Rangers|Desert Ranger]], now living in Junktown. He can wield rifles, shotguns, and spears.
 
* [[Katja]] is a disillusioned [[Followers of the Apocalypse|Follower of the Apocalypse]] that may be recruited in the library in the [[LA Boneyard]]. She can fight unarmed and wield SMGs.
 
* [[Katja]] is a disillusioned [[Followers of the Apocalypse|Follower of the Apocalypse]] that may be recruited in the library in the [[LA Boneyard]]. She can fight unarmed and wield SMGs.
   
 
The player character initially has 150 days (4 to 5 months, according to the overseer) before the Vault's water supply runs out. This time limit can be extended by 100 days if they commission merchants in [[the Hub]] to send water caravans to Vault 13. Upon returning the chip, the Vault Dweller is then tasked with destroying a mutant army that threatens humanity. A mutant known as "[[Master|The Master]]" (previously known as [[Master|Richard Grey]]) has begun using a pre-War, genetically engineered virus called [[Forced Evolutionary Virus]] to convert humanity into a race of "[[Super mutant (Fallout)|super mutants]]" and bring them together in the ''Unity'', his plan for a perfect world. The player character has to kill him and destroy the [[Mariposa Military Base|Military Base]] housing the supply of FEV, thus halting the invasion before it can start.
===Story===
 
The player character initially has 150 days (4 to 5 months, according to the overseer) before the vault's water supply runs out. This time limit can be extended by 100 days if they commission merchants in [[the Hub]] to send water caravans to Vault 13. Upon returning the chip, the Vault Dweller is then tasked with destroying a mutant army that threatens humanity. A mutant known as "[[Master|The Master]]" (previously known as [[Master|Richard Grey]]) has begun using a pre-War, genetically engineered virus called [[Forced Evolutionary Virus]] to convert humanity into a race of "[[Mariposa super mutant|super mutant]]s" and bring them together in the ''Unity'', his plan for a perfect world. The player character has to kill him and destroy the [[Mariposa Military Base|Military Base]] housing the supply of FEV, thus halting the invasion before it can start.
 
   
If both objectives are not completed within 500 game days, the mutant army will discover vault 13 and invade it, bringing an end to the game. This time limit is shortened to 400 days if Vault 13's location is divulged to the [[Water Merchants (location)|water merchants]]. A cinematic cut-scene of mutants overrunning the vault is shown if the task to stop the mutant army is failed within this time frame, indicating the player character has lost. If they agree to join the mutant army, the same cinematic is shown.
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If both objectives are not completed within 500 game days, the mutant army will discover Vault 13 and invade it, bringing an end to the game. This time limit is shortened to 400 days if Vault 13's location is divulged to the [[Water Merchants (location)|water merchants]]. A cinematic cut-scene of mutants overrunning the Vault is shown if the task to stop the mutant army is failed within this time frame, indicating the player character has lost. If they agree to join the mutant army, the same cinematic is shown.
   
 
With version 1.1 of the game, the time limit for the mutant attack on Vault 13 is nearly eliminated (to a maximum of thirteen in-game years), allowing player characters to explore the game world at their leisure.
 
With version 1.1 of the game, the time limit for the mutant attack on Vault 13 is nearly eliminated (to a maximum of thirteen in-game years), allowing player characters to explore the game world at their leisure.
   
The player can defeat the Master and destroy the super mutants' military base in either order. When both threats are eliminated, a cut-scene ensues in which the player character automatically returns to Vault 13. There they are told that they have done great things for the vault and all of humanity but if they came back everyone would want to leave the vault and that the [[Vault Dweller]] must leave for the good of the vault. Thus they are rewarded with exile into the desert, for, in the [[Jacoren|overseer]]'s eyes, the good of the vault. There is an alternate, non-canonical ending (available if the player character has the "[[Bloody Mess (trait)|Bloody Mess]]" trait, has accrued significant negative Karma throughout the game, or performs the action manually) in which the Vault Dweller shoots the overseer.
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The player can defeat the Master and destroy the super mutants' military base in either order. When both threats are eliminated, a cut-scene ensues in which the player character automatically returns to Vault 13. There they are told that they have done great things for the Vault and all of humanity but if they came back everyone would want to leave the Vault and that the [[Vault Dweller]] must leave for the good of the Vault. Thus they are rewarded with exile into the desert, for, in the [[Jacoren|overseer]]'s eyes, the good of the Vault. There is an alternate, non-canonical ending (available if the player character has the "[[Bloody Mess (trait)|Bloody Mess]]" trait, has accrued significant negative Karma throughout the game, or performs the action manually) in which the Vault Dweller shoots the overseer.
   
==Game locations==
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==Locations==
 
{{main|Fallout locations}}
 
{{main|Fallout locations}}
   
 
===Vault 13===
 
===Vault 13===
 
{{Main|Vault 13}}
 
{{Main|Vault 13}}
Vault 13 is the Vault Dweller's home. The first quest in the game is to find a replacement for the vault's broken water purification chip. None of the inhabitants are permitted to leave the vault, under the leadership of the vault's overseer, who is dedicated to protecting and sheltering them. Vault 13 was probably located under Mt. Whitney, as it roughly matches the location of the mountain. Vault 13 may also refer to a mountain in Indian Wells Valley, within the bounds of the [[wikipedia:Naval Air Weapons Station China Lake|Naval Air Weapons Station]] at China Lake, known as B-Mountain. The mountain looks very similar to illustrations of the location in the game and is rumored to have a large underground research center inside.
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Vault 13 is the Vault Dweller's home. The first quest in the game is to find a replacement for the vault's broken water purification chip. None of the inhabitants are permitted to leave the vault, under the leadership of the vault's overseer, who is dedicated to protecting and sheltering them. Vault 13 was probably located under Mt. Whitney, as it roughly matches the location of the mountain. Vault 13 may also refer to a mountain in Indian Wells Valley, within the bounds of the Naval Air Weapons Station at China Lake, known as B-Mountain. The mountain looks very similar to illustrations of the location in the game and is rumored to have a large underground research center inside.
   
 
===Vault 15===
 
===Vault 15===
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===Shady Sands===
 
===Shady Sands===
 
{{Main|Shady Sands}}
 
{{Main|Shady Sands}}
A group of former Vault 15 inhabitants have founded a small village between Vault 13 and Vault 15. Shady Sands is ruled by [[Aradesh]], who asks the Vault Dweller to help get rid of the radscorpions who are threatening the village. Here, the Vault Dweller can recruit [[Ian (Fallout)|Ian]], an experienced traveler and gunman, to their group. It is also possible to "recruit" [[Tandi]], the daughter of Aradesh, by not returning her to town after her kidnapping. An obelisk in the center of the city has the inscriptions "In remind of hope and peace."
+
A group of former Vault 15 inhabitants has founded a small village between Vault 13 and Vault 15. Shady Sands is ruled by [[Aradesh]], who asks the Vault Dweller to help get rid of the radscorpions who are threatening the village. Here, the Vault Dweller can recruit [[Ian (Fallout)|Ian]], an experienced traveler and gunman, to their group. It is also possible to "recruit" [[Tandi]], the daughter of Aradesh, by not returning her to town after her kidnapping. An obelisk in the center of the city has the inscriptions "In remind of hope and peace."
   
 
===Khans raider camp===
 
===Khans raider camp===
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===The Hub===
 
===The Hub===
 
{{Main|The Hub}}
 
{{Main|The Hub}}
As a major commercial town, the Hub is the most quest-filled location in the game. It is divided into several districts, each one controlled by a powerful group of people: the ''Water Merchants'', the ''Crimson Caravan'' and the ''Far Go Traders''. Here the Vault Dweller can send water merchants to Vault 13 to extend the time limit in which they must find a water chip. The Hub's approximate location corresponds to [[wikipedia:Lancaster, California|Lancaster, California]],
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As a major commercial town, the Hub is the most quest-filled location in the game. It is divided into several districts, each one controlled by a powerful group of people: the ''Water Merchants'', the ''Crimson Caravan'' and the ''Far Go Traders''. Here the Vault Dweller can send water merchants to Vault 13 to extend the time limit in which they must find a water chip.
   
 
===Necropolis===
 
===Necropolis===
 
{{Main|Necropolis}}
 
{{Main|Necropolis}}
The remains of what was once Bakersfield. Overrun by ghouls and containing a vast sewer system, Necropolis is the aftermath of [[Vault 12]]. Vault 12 was designed by the [[Enclave]] so that its door could not close and the vault's occupants would be exposed to high doses of radiation. This led to the transformation of its inhabitants into ghouls after the Great War. The ghouls were divided into three groups: the surface dwellers, who are the most numerous, and paranoid about non-ghouls and outsiders; the [[Glowing one (Fallout)|glowing ones]], heavily irradiated ghouls, rejected even by their own, and the so-called underground ghouls, living in the city's sewers. It is here that the Vault Dweller finds the water chip while observing an unusual super-mutant invasion, which may be a serious threat to humanity's future.
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The remains of what was once Bakersfield, California. Overrun by ghouls and containing a vast sewer system, Necropolis is the aftermath of [[Vault 12]]. Vault 12 was designed by the [[Enclave]] so that its door could not close and the vault's occupants would be exposed to high doses of radiation. This led to the transformation of its inhabitants into ghouls after the Great War. The ghouls were divided into three groups: the surface dwellers, who are the most numerous, and paranoid about non-ghouls and outsiders; the [[Glowing one (Fallout)|glowing ones]], heavily irradiated ghouls, rejected even by their own, and the so-called underground ghouls, living in the city's sewers. It is here that the Vault Dweller finds the water chip while observing an unusual super-mutant invasion, which may be a serious threat to humanity's future.
   
 
===Boneyard===
 
===Boneyard===
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===Mariposa Military Base===
 
===Mariposa Military Base===
 
{{Main|Mariposa Military Base}}
 
{{Main|Mariposa Military Base}}
 
This former military base is where the research was conducted on FEV (which was previously conducted in the West Tek Research Facility). This is where new super mutants are created.
 
This former military base is where research was conducted on the FEV (which was previously conducted in the West Tek Research Facility). This is where new super mutants are created.
 
   
 
===The Cathedral===
 
===The Cathedral===
 
{{Main|The Cathedral}}
 
{{Main|The Cathedral}}
 
The Cathedral is the place where the Children of the Cathedral organization, which is a facade for the [[Master]]'s plans, can be found. Beneath the Cathedral lies a secret vault, wherein the Master resides.
 
The Cathedral is the place where the Children of the Cathedral organization, which is a facade for the [[Master]]'s plans, can be found. Beneath the Cathedral lies a secret vault, wherein the Master resides.
 
==Production==
 
===Developers===
 
The [[Fallout developers|''Fallout'' developer team]] had nearly 100 members (mostly artists). Although most of the team dissolved after ''Fallout'' was released, about one-third of them formed [[Interplay Entertainment|Interplay]]'s [[Black Isle]] division that was responsible for ''[[Fallout 2]]''. Some went on to work in future projects, and several key players left Interplay altogether to form [[Troika Games]].
 
 
===Music===
 
{{Main|Fallout soundtrack}}
 
The game soundtrack for Fallout was composed by [[Mark Morgan]].
 
 
===International versions===
 
The game underwent censorship in certain international versions, including the removal of all children from the game in some of the European versions (e.g. British and German ones). This censorship was apparently imposed because the game included the possibility of killing children, although this was in no way promoted (on the contrary, the game actively discourages this act, though it remains possible as part of the player character's free will). Among its consequences are unfriendly responses from non-player characters, bounty hunters regularly and repeatedly attacking the player character, and various non-player characters refusing to assist them in their adventure. In addition to being frustrating for many of the game's players, the removal of children from the game is known to have produced a number of bugs.
 
 
===Marketing===
 
In the ''[[Vault Dweller's Survival Guide]]'', [[Brian Fargo]] stated that the game had no marketing campaign. Instead, he encouraged the fans to give direct feedback about their games at Interplay's website.<ref>[[Vault Dweller's Survival Guide]], Page A-7</ref> The [[Fallout Demo|Fallout demo]] was released on April 26, 1997.<ref>[https://download.cnet.com/Fallout-demo/3000-7536_4-10008318.html Fallout demo]</ref>
 
   
 
==Current availability==
 
==Current availability==
Line 157: Line 156:
 
[[Interplay Films]], a division of [[Interplay Entertainment]], was formed in 1998 and was to develop seven of the company's most popular video game titles into movies, including ''Fallout''. In 2000, Interplay was said to be partnering with Dark Horse Entertainment on the ''Fallout'' movie project. [[Brent Friedman]] (''Dark Skies'', ''Mortal Kombat II'') wrote the script treatment. Eventually, no Interplay property was ever made into a film and the division was disbanded.
 
[[Interplay Films]], a division of [[Interplay Entertainment]], was formed in 1998 and was to develop seven of the company's most popular video game titles into movies, including ''Fallout''. In 2000, Interplay was said to be partnering with Dark Horse Entertainment on the ''Fallout'' movie project. [[Brent Friedman]] (''Dark Skies'', ''Mortal Kombat II'') wrote the script treatment. Eventually, no Interplay property was ever made into a film and the division was disbanded.
   
In March 2011, the full [[Fallout film treatment|film treatment was released]] at ''The Vault'', now combined with Nukapedia.
+
In March 2011, the full [[Fallout film treatment|film treatment was released]] at ''The Vault'', now combined with ''Nukapedia''.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
  +
Old FO1 ad.jpg|Promotional artwork, which was outsourced or done by Interplay's marketing team. None of the ''Fallout'' devs ever saw or approved it.<ref>[http://archive.is/sq7xp Leonard Boyarsky interview at RPG Codex]</ref>
Old FO1 ad.jpg|Promotional artwork
 
 
Fallout Steam banner.jpg|Steam banner
 
Fallout Steam banner.jpg|Steam banner
 
1C Fallout 1 box.jpg|Russian box art by [[1C Company]]
 
1C Fallout 1 box.jpg|Russian box art by [[1C Company]]
Line 168: Line 167:
   
 
==Videos==
 
==Videos==
<gallery widths="300" position="center" hideaddbutton="true" spacing="small" bordersize="medium" captionalign="center">
+
<gallery widths="240" hideaddbutton="true">
File:Fallout (1997) - Full Official Soundtrack
+
Fallout (1997) - Full Official Soundtrack
</gallery>
 
<gallery widths="300" hideaddbutton="true">
 
 
Fallout A GURPS Post-Nuclear Adventure PC Games preview
 
Fallout A GURPS Post-Nuclear Adventure PC Games preview
 
Official Fallout A GURPS Post-Nuclear Adventure Promo
 
Official Fallout A GURPS Post-Nuclear Adventure Promo

Revision as of 03:12, 27 February 2021

 
Gametitle-FO1
Gametitle-FO1
In 2077, the storm of world war had come again. In two brief hours, most of the planet was reduced to cinders. And from the ashes of nuclear devastation, a new civilization would struggle to arise.— The Narrator, Fallout intro

Fallout: A Post Nuclear Role Playing Game (commonly truncated as Fallout), is a CRPG developed by Interplay Entertainment and its division Dragonplay (Black Isle Studios). Self-published on September 30, 1997, it is the first game in the Fallout franchise. It was initially intended to use Steve Jackson Games' G.U.R.P.S. system, but when Interplay Entertainment made the decision to drop GURPS on February 12, 1997,[1] it created its own system S.P.E.C.I.A.L. Fallout is seen as the "spiritual successor" to Interplay Entertainment's classic 1987 CRPG Wasteland. The designers proposed many titles, but they agreed on titling it Armageddon. However, they found out that another Interplay project was going to use that title, so they were obligated to switch again, and Fallout was the team’s favorite among the remainder.[2]

A number of demos were made for the game, which features unique content designed specifically to show off the game's systems without spoiling its story:

Development

Developers

The Fallout developer team had nearly 100 members (mostly artists). Although most of the team dissolved after Fallout was released, about one-third of them formed Interplay's Black Isle division that was responsible for Fallout 2. Some went on to work on future projects, and several key players left Interplay altogether to form Troika Games.

Music

Main article: Fallout soundtrack

The game soundtrack for Fallout was composed by Mark Morgan.

International versions

The game underwent censorship in certain international versions, including the removal of all children from the game in some of the European versions (e.g. British and German ones). This censorship was apparently imposed because the game included the possibility of killing children, although this was in no way promoted (on the contrary, the game actively discourages this act, though it remains possible as part of the player character's free will). Among its consequences are unfriendly responses from non-player characters, bounty hunters regularly and repeatedly attacking the player character, and various non-player characters refusing to assist them in their adventure. In addition to being frustrating for many of the game's players, the removal of children from the game is known to have produced a number of bugs.

Marketing

In the Vault Dweller's Survival Guide, Brian Fargo stated that the game had no marketing campaign. Instead, he encouraged the fans to give direct feedback about their games on Interplay's website.[3] The Fallout demo was released on April 26, 1997.[4]

Gameplay

Fallout is a CRPG, or computer role-playing game, with turn-based combat and a pseudo-isometric view.

Character attributes

Fallout uses a character creation system called SPECIAL. SPECIAL is an acronym of Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. These are the seven basic attributes of every character in the game. They are used to determine the skills and perks of the given character. The developers originally intended to use the GURPS system, but late in the development process, they moved to the new SPECIAL system. See this article for details.[5]

Skills

Main article: Fallout skills

There are 18 different skills in the game. They are ranked from 0% to 200%. The starting values for those skills at level one are determined by the player's seven basic attributes or SPECIAL, but most of those skills would fall between 0% and 50%. Every time the player gains a Level, they will be awarded skill points to be used to improve their skills, equal to five points plus twice their Intelligence. The player may choose to "Tag" three of the 18 skills. A tagged skill will improve at twice the normal rate.

Books found throughout the game world can also improve some of those skills permanently, although books are scarce early in the game. However, after a skill reaches a certain Level, books no longer have any impact on that skill. Some non-player characters can also improve Skills via training. How high skills can be developed is affected by the character's attributes—a character with a low Intelligence will not be able to boost their Science rating as high as a character with high Intelligence, for example.

Some skills can also be improved while having certain items equipped. For example, equipping lock picks would improve lockpicking skills. Chems can also temporarily boost the player character's skills; however, they often have adverse effects such as addiction and withdrawal. As skills grow higher in rating, they begin to cost more skill points to increase.

Traits and perks

At character creation, the player may choose two different traits and perks for their character. Traits are special character backgrounds. Most traits have profound effects on gameplay. A trait normally contains one beneficial effect and one detrimental effect. They are listed under perks in the character sheet. Once a Trait is chosen, it is impossible to change, except through the Mutate! perk that lets them change one trait, one time.

Story

Main article: Fallout world

The game is set in a post-apocalyptic world following "the Great War," a nuclear war that occurred on October 23, 2077. The war lasted less than two hours but caused immense damage and destruction. Before The Great War came the Resource Wars, during which the United Nations had disbanded, a plague rendered the United States paranoid and Canada was annexed.

The game takes place in 2161, 84 years after the Great War in Southern California and begins in Vault 13, the protagonist's home. Vault 13's water chip, a computer chip responsible for the water recycling and pumping machinery, has broken. The Vault's overseer tasks the protagonist with finding a replacement. They are given a portable device called the "Pip-Boy 2000" which keeps track of mapmaking, quest objectives, and various bookkeeping aspects. Armed with the Pip-Boy 2000 and meager equipment, the protagonist is sent out into the remains of California to find another water chip.

Characters

Main article: Fallout characters

Protagonist

The player or protagonist of Fallout is an inhabitant of one of the government-contracted fallout shelters known as Vaults. In subsequent Fallout games, they are referred to as the "Vault Dweller."

The protagonist is governed by the SPECIAL character system, which was designed specifically for Fallout and is used in the other games in the series.

At the end of the game, the Vault Dweller would be exiled from Vault 13 and eventually found Arroyo, the starting point for Fallout 2. The Chosen One, the protagonist in Fallout 2, is the descendant of the Vault Dweller.

Recruitable non-player characters

A diverse selection of various recruitable non-player characters can be found to aid the player character in the post-apocalyptic wasteland. Unlike in Fallout 2, there is no limit to the number of NPCs that may be recruited in Fallout. Their statistics and armor remain unchanged throughout the entire game; only their weapons may be upgraded.

  • Ian is a former caravan guard that can be found in Shady Sands and is the first recruitable non-player character that the player character typically meets. He is an experienced traveler and gunman. Ian can equip any pistol or 10mm SMG (including "large handguns"), and wears a leather jacket.
  • Dogmeat is the only nonhuman non-player character that can be recruited. Dogmeat can be found in Junktown, outside of Phil's house, preventing him from entering his house. The dog may be attracted by either wearing a leather jacket or feeding the dog an iguana-on-a-stick. After that, he will follow the player character.
  • Tycho is a former Desert Ranger, now living in Junktown. He can wield rifles, shotguns, and spears.
  • Katja is a disillusioned Follower of the Apocalypse that may be recruited in the library in the LA Boneyard. She can fight unarmed and wield SMGs.

The player character initially has 150 days (4 to 5 months, according to the overseer) before the Vault's water supply runs out. This time limit can be extended by 100 days if they commission merchants in the Hub to send water caravans to Vault 13. Upon returning the chip, the Vault Dweller is then tasked with destroying a mutant army that threatens humanity. A mutant known as "The Master" (previously known as Richard Grey) has begun using a pre-War, genetically engineered virus called Forced Evolutionary Virus to convert humanity into a race of "super mutants" and bring them together in the Unity, his plan for a perfect world. The player character has to kill him and destroy the Military Base housing the supply of FEV, thus halting the invasion before it can start.

If both objectives are not completed within 500 game days, the mutant army will discover Vault 13 and invade it, bringing an end to the game. This time limit is shortened to 400 days if Vault 13's location is divulged to the water merchants. A cinematic cut-scene of mutants overrunning the Vault is shown if the task to stop the mutant army is failed within this time frame, indicating the player character has lost. If they agree to join the mutant army, the same cinematic is shown.

With version 1.1 of the game, the time limit for the mutant attack on Vault 13 is nearly eliminated (to a maximum of thirteen in-game years), allowing player characters to explore the game world at their leisure.

The player can defeat the Master and destroy the super mutants' military base in either order. When both threats are eliminated, a cut-scene ensues in which the player character automatically returns to Vault 13. There they are told that they have done great things for the Vault and all of humanity but if they came back everyone would want to leave the Vault and that the Vault Dweller must leave for the good of the Vault. Thus they are rewarded with exile into the desert, for, in the overseer's eyes, the good of the Vault. There is an alternate, non-canonical ending (available if the player character has the "Bloody Mess" trait, has accrued significant negative Karma throughout the game, or performs the action manually) in which the Vault Dweller shoots the overseer.

Locations

Main article: Fallout locations

Vault 13

Main article: Vault 13

Vault 13 is the Vault Dweller's home. The first quest in the game is to find a replacement for the vault's broken water purification chip. None of the inhabitants are permitted to leave the vault, under the leadership of the vault's overseer, who is dedicated to protecting and sheltering them. Vault 13 was probably located under Mt. Whitney, as it roughly matches the location of the mountain. Vault 13 may also refer to a mountain in Indian Wells Valley, within the bounds of the Naval Air Weapons Station at China Lake, known as B-Mountain. The mountain looks very similar to illustrations of the location in the game and is rumored to have a large underground research center inside.

Vault 15

Main article: Vault 15

Vault 15 was once occupied by an enormous number of people of very different ideologies and cultures. The overcrowding and the diversification led to four different groups leaving, three of them forming each one raiding group - the Khans, the Vipers, and the Jackals - and one of them settling down and founding Shady Sands. Vault 15 is now lair to several mutated animals. This is (probably) the Dweller's first attempt to find a water purification chip, although it is nowhere to be found here.

Shady Sands

Main article: Shady Sands

A group of former Vault 15 inhabitants has founded a small village between Vault 13 and Vault 15. Shady Sands is ruled by Aradesh, who asks the Vault Dweller to help get rid of the radscorpions who are threatening the village. Here, the Vault Dweller can recruit Ian, an experienced traveler and gunman, to their group. It is also possible to "recruit" Tandi, the daughter of Aradesh, by not returning her to town after her kidnapping. An obelisk in the center of the city has the inscriptions "In remind of hope and peace."

Khans raider camp

Main article: Khan Base

A clan of raiders known as the Khans, led by a man named Garl, have set up a camp near Shady Sands. Tandi, Aradesh's daughter, is eventually kidnapped by the camp's raiders, and it is up to the Vault Dweller to save her, choosing from a variety of methods.

Junktown

Main article: Junktown

Surrounded by piles of wrecked cars, Junktown is run by the shop owner Killian Darkwater, who is also the sheriff and grandson of the town's founder. Junktown's gates are closed in the night, and drawing weapons is not allowed except in self-defense. Gizmo, the town's casino owner, wants Killian dead because he "cramps [my] business." The player character can choose to either help Killian or Gizmo. The Vault Dweller can also recruit Tycho, a ranger, and Dogmeat, a wild dog, to their group.

The Hub

Main article: The Hub

As a major commercial town, the Hub is the most quest-filled location in the game. It is divided into several districts, each one controlled by a powerful group of people: the Water Merchants, the Crimson Caravan and the Far Go Traders. Here the Vault Dweller can send water merchants to Vault 13 to extend the time limit in which they must find a water chip.

Necropolis

Main article: Necropolis

The remains of what was once Bakersfield, California. Overrun by ghouls and containing a vast sewer system, Necropolis is the aftermath of Vault 12. Vault 12 was designed by the Enclave so that its door could not close and the vault's occupants would be exposed to high doses of radiation. This led to the transformation of its inhabitants into ghouls after the Great War. The ghouls were divided into three groups: the surface dwellers, who are the most numerous, and paranoid about non-ghouls and outsiders; the glowing ones, heavily irradiated ghouls, rejected even by their own, and the so-called underground ghouls, living in the city's sewers. It is here that the Vault Dweller finds the water chip while observing an unusual super-mutant invasion, which may be a serious threat to humanity's future.

Boneyard

Main article: Boneyard

The Boneyard, also known as the Angel's Boneyard, is the remaining portion of the Los Angeles cityscape. This is one of the later towns that the Vault Dweller may visit, receiving upgrades for end game equipment: the turbo plasma rifle and hardened power armor. The player character may also recruit Katja here.

Lost Hills Bunker

Main article: Lost Hills

Headquarters of the Brotherhood of Steel, shown as "Brotherhood of Steel" in the Pip-Boy 2000, an organization with roots in the US military and government-sponsored scientific community from before the Great War. The outpost consists of four underground levels; with level one closest to the surface and level four the furthest underground. Level zero is the on-ground entrance.

The Glow

Formerly known as West Tek Research Facility, The Glow is now an irradiated ruin. It is here that experiments were conducted on laser and plasma weapons, and the development of the FEV and power armor took place. The Glow is controlled by a mainframe called "ZAX." It is the Vault Dweller's objective to retrieve a piece of evidence for the Brotherhood of Steel, which is a holodisk left by a fallen Brotherhood of Steel member, that proves he entered the location. The difficulty in this assignment is that The Glow is highly radioactive, and the player character must consume anti-radiation drugs to survive their visit. A player character unaware of this zone's high radiation levels would find themselves quickly succumbing to radiation poisoning.

Mariposa Military Base

This former military base is where the research was conducted on FEV (which was previously conducted in the West Tek Research Facility). This is where new super mutants are created.

The Cathedral

Main article: The Cathedral

The Cathedral is the place where the Children of the Cathedral organization, which is a facade for the Master's plans, can be found. Beneath the Cathedral lies a secret vault, wherein the Master resides.

Current availability

New boxed editions of the game are published from time to time, usually included on one DVD together with Fallout 2 and Fallout Tactics. Fallout could be purchased at GOG.com (DRM-free version). Interplay has also struck a deal releasing their own DRM-free copies of Fallout, Fallout 2, and Fallout Tactics as a set.

In early 2014, Steam, as well as GOG.com, removed Fallout, as well as Fallout 2 and Tactics, from purchase availability as a result of the license changing hands. Bethesda stated that they will definitely be bringing the games back to Steam, but has made no confirmation as to whether or not they will be returning to other distribution platforms.[6] Sometime around June 2014, the games returned to Steam, while in August 2015 they became available again through GOG.com.

On September 30, 2017, the release date of the game in 1997, as a celebration of Fallout's 20th anniversary, Bethesda gave away Fallout for free on Steam until 11:59 p.m. Pacific time.[7]

Fallout, Fallout 2 and Fallout Tactics are all given for free with the purchase of Fallout 76 on PC.

Film adaptation

Main article: Fallout (film)

Interplay Films, a division of Interplay Entertainment, was formed in 1998 and was to develop seven of the company's most popular video game titles into movies, including Fallout. In 2000, Interplay was said to be partnering with Dark Horse Entertainment on the Fallout movie project. Brent Friedman (Dark Skies, Mortal Kombat II) wrote the script treatment. Eventually, no Interplay property was ever made into a film and the division was disbanded.

In March 2011, the full film treatment was released at The Vault, now combined with Nukapedia.

Gallery

Videos

Early concept vision

At the Game Developers Conference in San Francisco, held from March 5–9, 2012, Timothy Cain of Obsidian Entertainment held a presentation about the original Fallout's early development stages. Afterward, a post-mortem document was released which describes the game's development progress and shows how the team overcame the many difficulties they faced from '94 till its release in September '97. It also provides several early concept art images.[9]

External links

References

  1. Steve Jackson games
  2. "The team proposed a bunch of names. We settled on Armageddon for a brief time but found out another Interplay project was going to use that, so had to switch again. Fallout was the team's favorite among the remainder. The other Armageddon was canceled shortly thereafter, but since we had already announced Fallout, it was too late to change back."Fallout retrospective
  3. Vault Dweller's Survival Guide, Page A-7
  4. Fallout demo
  5. GURPS on Wikipedia]]
  6. Fallout on Steam article
  7. Fallout Anniversary article
  8. Leonard Boyarsky interview at RPG Codex
  9. Early concept vision document


CopyrightThe contents of this page were partially or entirely copied from Wikipedia, the free encyclopedia, and are therefore licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. The original version, its history and authors can be found at the Wikipedia page "Fallout (computer game)."